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https://github.com/encounter/dawn-cmake.git
synced 2025-12-16 16:37:08 +00:00
Construct VertexInputDescriptor, in order to match web idl
BUG=dawn:107 Change-Id: Ic219fb98a88a7ac597fbdc592f604f27b76d756b Reviewed-on: https://dawn-review.googlesource.com/c/4721 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Yunchao He <yunchao.he@intel.com>
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@@ -26,17 +26,21 @@ class DrawIndexedTest : public DawnTest {
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renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
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dawn::VertexInputDescriptor input;
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input.inputSlot = 0;
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input.stride = 4 * sizeof(float);
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input.stepMode = dawn::InputStepMode::Vertex;
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dawn::VertexAttributeDescriptor attribute;
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attribute.shaderLocation = 0;
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attribute.inputSlot = 0;
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attribute.offset = 0;
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attribute.format = dawn::VertexFormat::FloatR32G32B32A32;
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dawn::InputState inputState =
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device.CreateInputStateBuilder()
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.SetInput(0, 4 * sizeof(float), dawn::InputStepMode::Vertex)
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.SetAttribute(&attribute)
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.GetResult();
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dawn::InputState inputState = device.CreateInputStateBuilder()
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.SetInput(&input)
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.SetAttribute(&attribute)
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.GetResult();
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dawn::ShaderModule vsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
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#version 450
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@@ -26,6 +26,11 @@ class DrawTest : public DawnTest {
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renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
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dawn::VertexInputDescriptor input;
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input.inputSlot = 0;
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input.stride = 4 * sizeof(float);
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input.stepMode = dawn::InputStepMode::Vertex;
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dawn::VertexAttributeDescriptor attribute;
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attribute.shaderLocation = 0;
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attribute.inputSlot = 0;
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@@ -33,10 +38,7 @@ class DrawTest : public DawnTest {
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attribute.format = dawn::VertexFormat::FloatR32G32B32A32;
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dawn::InputState inputState =
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device.CreateInputStateBuilder()
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.SetInput(0, 4 * sizeof(float), dawn::InputStepMode::Vertex)
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.SetAttribute(&attribute)
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.GetResult();
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device.CreateInputStateBuilder().SetInput(&input).SetAttribute(&attribute).GetResult();
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dawn::ShaderModule vsModule =
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utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
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@@ -31,17 +31,21 @@ class IndexFormatTest : public DawnTest {
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utils::BasicRenderPass renderPass;
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dawn::RenderPipeline MakeTestPipeline(dawn::IndexFormat format) {
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dawn::VertexInputDescriptor input;
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input.inputSlot = 0;
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input.stride = 4 * sizeof(float);
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input.stepMode = dawn::InputStepMode::Vertex;
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dawn::VertexAttributeDescriptor attribute;
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attribute.shaderLocation = 0;
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attribute.inputSlot = 0;
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attribute.offset = 0;
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attribute.format = dawn::VertexFormat::FloatR32G32B32A32;
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dawn::InputState inputState =
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device.CreateInputStateBuilder()
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.SetInput(0, 4 * sizeof(float), dawn::InputStepMode::Vertex)
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.SetAttribute(&attribute)
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.GetResult();
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dawn::InputState inputState = device.CreateInputStateBuilder()
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.SetInput(&input)
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.SetAttribute(&attribute)
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.GetResult();
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dawn::ShaderModule vsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
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#version 450
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@@ -145,7 +145,11 @@ class InputStateTest : public DawnTest {
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dawn::InputStateBuilder builder = device.CreateInputStateBuilder();
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for (const auto& input : inputs) {
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builder.SetInput(input.slot, input.stride, input.step);
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dawn::VertexInputDescriptor descriptor;
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descriptor.inputSlot = input.slot;
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descriptor.stride = input.stride;
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descriptor.stepMode = input.step;
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builder.SetInput(&descriptor);
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}
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for (const auto& attribute : attributes) {
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@@ -171,9 +171,14 @@ class PrimitiveTopologyTest : public DawnTest {
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attribute.offset = 0;
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attribute.format = dawn::VertexFormat::FloatR32G32B32A32;
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dawn::VertexInputDescriptor input;
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input.inputSlot = 0;
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input.stride = 4 * sizeof(float);
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input.stepMode = dawn::InputStepMode::Vertex;
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inputState = device.CreateInputStateBuilder()
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.SetAttribute(&attribute)
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.SetInput(0, 4 * sizeof(float), dawn::InputStepMode::Vertex)
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.SetInput(&input)
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.GetResult();
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vertexBuffer = utils::CreateBufferFromData(device, kVertices, sizeof(kVertices), dawn::BufferUsageBit::Vertex);
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@@ -17,6 +17,12 @@
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#include "utils/ComboRenderPipelineDescriptor.h"
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#include "utils/DawnHelpers.h"
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constexpr static dawn::VertexInputDescriptor kBaseInput = {
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0, // inputSlot
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0, // stride
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dawn::InputStepMode::Vertex, // stepMode
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};
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class InputStateTest : public ValidationTest {
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protected:
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void CreatePipeline(bool success, const dawn::InputState& inputState, std::string vertexSource) {
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@@ -70,8 +76,13 @@ TEST_F(InputStateTest, PipelineCompatibility) {
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attribute2.offset = sizeof(float);
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attribute2.format = dawn::VertexFormat::FloatR32;
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dawn::VertexInputDescriptor input;
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input.inputSlot = 0;
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input.stride = 2 * sizeof(float);
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input.stepMode = dawn::InputStepMode::Vertex;
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dawn::InputState state = AssertWillBeSuccess(device.CreateInputStateBuilder())
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.SetInput(0, 2 * sizeof(float), dawn::InputStepMode::Vertex)
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.SetInput(&input)
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.SetAttribute(&attribute1)
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.SetAttribute(&attribute2)
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.GetResult();
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@@ -108,9 +119,7 @@ TEST_F(InputStateTest, PipelineCompatibility) {
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// Test that a stride of 0 is valid
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TEST_F(InputStateTest, StrideZero) {
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// Works ok without attributes
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AssertWillBeSuccess(device.CreateInputStateBuilder())
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.SetInput(0, 0, dawn::InputStepMode::Vertex)
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.GetResult();
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AssertWillBeSuccess(device.CreateInputStateBuilder()).SetInput(&kBaseInput).GetResult();
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// Works ok with attributes at a large-ish offset
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dawn::VertexAttributeDescriptor attribute;
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@@ -120,7 +129,7 @@ TEST_F(InputStateTest, StrideZero) {
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attribute.format = dawn::VertexFormat::FloatR32;
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AssertWillBeSuccess(device.CreateInputStateBuilder())
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.SetInput(0, 0, dawn::InputStepMode::Vertex)
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.SetInput(&kBaseInput)
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.SetAttribute(&attribute)
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.GetResult();
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}
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@@ -128,28 +137,28 @@ TEST_F(InputStateTest, StrideZero) {
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// Test that we cannot set an already set input
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TEST_F(InputStateTest, AlreadySetInput) {
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// Control case
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AssertWillBeSuccess(device.CreateInputStateBuilder())
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.SetInput(0, 0, dawn::InputStepMode::Vertex)
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.GetResult();
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AssertWillBeSuccess(device.CreateInputStateBuilder()).SetInput(&kBaseInput).GetResult();
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// Oh no, input 0 is set twice
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AssertWillBeError(device.CreateInputStateBuilder())
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.SetInput(0, 0, dawn::InputStepMode::Vertex)
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.SetInput(0, 0, dawn::InputStepMode::Vertex)
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.SetInput(&kBaseInput)
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.SetInput(&kBaseInput)
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.GetResult();
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}
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// Check out of bounds condition on SetInput
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TEST_F(InputStateTest, SetInputOutOfBounds) {
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// Control case, setting last input
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AssertWillBeSuccess(device.CreateInputStateBuilder())
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.SetInput(kMaxVertexInputs - 1, 0, dawn::InputStepMode::Vertex)
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.GetResult();
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dawn::VertexInputDescriptor input;
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input.inputSlot = kMaxVertexInputs - 1;
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input.stride = 0;
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input.stepMode = dawn::InputStepMode::Vertex;
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AssertWillBeSuccess(device.CreateInputStateBuilder()).SetInput(&input).GetResult();
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// Test OOB
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AssertWillBeError(device.CreateInputStateBuilder())
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.SetInput(kMaxVertexInputs, 0, dawn::InputStepMode::Vertex)
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.GetResult();
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input.inputSlot = kMaxVertexInputs;
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AssertWillBeError(device.CreateInputStateBuilder()).SetInput(&input).GetResult();
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}
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// Test that we cannot set an already set attribute
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@@ -162,13 +171,13 @@ TEST_F(InputStateTest, AlreadySetAttribute) {
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attribute.format = dawn::VertexFormat::FloatR32;
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AssertWillBeSuccess(device.CreateInputStateBuilder())
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.SetInput(0, 0, dawn::InputStepMode::Vertex)
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.SetInput(&kBaseInput)
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.SetAttribute(&attribute)
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.GetResult();
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// Oh no, attribute 0 is set twice
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AssertWillBeError(device.CreateInputStateBuilder())
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.SetInput(0, 0, dawn::InputStepMode::Vertex)
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.SetInput(&kBaseInput)
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.SetAttribute(&attribute)
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.SetAttribute(&attribute)
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.GetResult();
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@@ -184,14 +193,14 @@ TEST_F(InputStateTest, SetAttributeOutOfBounds) {
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attribute.format = dawn::VertexFormat::FloatR32;
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AssertWillBeSuccess(device.CreateInputStateBuilder())
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.SetInput(0, 0, dawn::InputStepMode::Vertex)
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.SetInput(&kBaseInput)
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.SetAttribute(&attribute)
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.GetResult();
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// Test OOB
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attribute.shaderLocation = kMaxVertexAttributes;
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AssertWillBeError(device.CreateInputStateBuilder())
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.SetInput(0, 0, dawn::InputStepMode::Vertex)
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.SetInput(&kBaseInput)
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.SetAttribute(&attribute)
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.GetResult();
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}
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@@ -206,14 +215,14 @@ TEST_F(InputStateTest, RequireInputForAttribute) {
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attribute.format = dawn::VertexFormat::FloatR32;
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AssertWillBeSuccess(device.CreateInputStateBuilder())
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.SetInput(0, 0, dawn::InputStepMode::Vertex)
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.SetInput(&kBaseInput)
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.SetAttribute(&attribute)
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.GetResult();
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// Attribute 0 uses input 1 which doesn't exist
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attribute.inputSlot = 1;
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AssertWillBeError(device.CreateInputStateBuilder())
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.SetInput(0, 0, dawn::InputStepMode::Vertex)
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.SetInput(&kBaseInput)
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.SetAttribute(&attribute)
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.GetResult();
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}
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@@ -228,14 +237,14 @@ TEST_F(InputStateTest, SetAttributeOOBCheckForInputs) {
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attribute.format = dawn::VertexFormat::FloatR32;
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AssertWillBeSuccess(device.CreateInputStateBuilder())
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.SetInput(0, 0, dawn::InputStepMode::Vertex)
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.SetInput(&kBaseInput)
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.SetAttribute(&attribute)
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.GetResult();
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// Could crash if we didn't check for OOB
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attribute.inputSlot = 1000000;
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AssertWillBeError(device.CreateInputStateBuilder())
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.SetInput(0, 0, dawn::InputStepMode::Vertex)
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.SetInput(&kBaseInput)
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.SetAttribute(&attribute)
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.GetResult();
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}
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@@ -75,11 +75,16 @@ class VertexBufferValidationTest : public ValidationTest {
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attribute.offset = 0;
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attribute.format = dawn::VertexFormat::FloatR32G32B32;
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dawn::VertexInputDescriptor input;
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input.stride = 0;
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input.stepMode = dawn::InputStepMode::Vertex;
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for (unsigned int i = 0; i < numInputs; ++i) {
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attribute.shaderLocation = i;
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attribute.inputSlot = i;
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input.inputSlot = i;
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builder.SetAttribute(&attribute);
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builder.SetInput(i, 0, dawn::InputStepMode::Vertex);
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builder.SetInput(&input);
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}
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return builder.GetResult();
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}
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