Suppress RegressionDawn1083 with depth32float-stencil8 Mac AMD

Bug: dawn:1651
Change-Id: I2f8977ba5793d90419bd27cb7381fceaa4cb891c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/118601
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
This commit is contained in:
Austin Eng 2023-02-03 21:14:16 +00:00 committed by Dawn LUCI CQ
parent 132d8c7a7d
commit 4dffbd3f16
1 changed files with 4 additions and 0 deletions

View File

@ -928,6 +928,10 @@ TEST_P(DepthStencilCopyTests_RegressionDawn1083, Run) {
// TODO(crbug.com/dawn/1648): Diagnose failure on NVIDIA GLES.
DAWN_SUPPRESS_TEST_IF(IsOpenGLES() && IsNvidia());
// TODO(crbug.com/dawn/1651): Failing on Mac AMD.
DAWN_SUPPRESS_TEST_IF(IsAMD() && IsMetal() &&
GetParam().mTextureFormat == wgpu::TextureFormat::Depth32FloatStencil8);
uint32_t mipLevelCount = 3;
uint32_t arrayLayerCount = 3;
wgpu::TextureDescriptor texDesc = {};