Suppress RegressionDawn1083 with depth32float-stencil8 Mac AMD
Bug: dawn:1651 Change-Id: I2f8977ba5793d90419bd27cb7381fceaa4cb891c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/118601 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Austin Eng <enga@chromium.org>
This commit is contained in:
parent
132d8c7a7d
commit
4dffbd3f16
|
@ -928,6 +928,10 @@ TEST_P(DepthStencilCopyTests_RegressionDawn1083, Run) {
|
|||
// TODO(crbug.com/dawn/1648): Diagnose failure on NVIDIA GLES.
|
||||
DAWN_SUPPRESS_TEST_IF(IsOpenGLES() && IsNvidia());
|
||||
|
||||
// TODO(crbug.com/dawn/1651): Failing on Mac AMD.
|
||||
DAWN_SUPPRESS_TEST_IF(IsAMD() && IsMetal() &&
|
||||
GetParam().mTextureFormat == wgpu::TextureFormat::Depth32FloatStencil8);
|
||||
|
||||
uint32_t mipLevelCount = 3;
|
||||
uint32_t arrayLayerCount = 3;
|
||||
wgpu::TextureDescriptor texDesc = {};
|
||||
|
|
Loading…
Reference in New Issue