Introduce a format table in the OpenGL
The information about formats in OpenGL will grow to include more information than just (internalFormat, format, type) and will gain more logic to depend on GL version and available extensions over time. BUG=dawn:128 Change-Id: I63a6ac7d48797fb4a9f97a65871306e640cf41d6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9201 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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722c4fa8b2
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2
BUILD.gn
2
BUILD.gn
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@ -302,6 +302,8 @@ source_set("libdawn_native_sources") {
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"src/dawn_native/opengl/DeviceGL.cpp",
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"src/dawn_native/opengl/DeviceGL.h",
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"src/dawn_native/opengl/Forward.h",
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"src/dawn_native/opengl/GLFormat.cpp",
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"src/dawn_native/opengl/GLFormat.h",
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"src/dawn_native/opengl/NativeSwapChainImplGL.cpp",
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"src/dawn_native/opengl/NativeSwapChainImplGL.h",
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"src/dawn_native/opengl/OpenGLFunctions.cpp",
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@ -394,7 +394,7 @@ namespace dawn_native { namespace opengl {
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Buffer* buffer = ToBackend(src.buffer.Get());
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Texture* texture = ToBackend(dst.texture.Get());
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GLenum target = texture->GetGLTarget();
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auto format = texture->GetGLFormat();
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const GLFormat& format = texture->GetGLFormat();
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if (IsCompleteSubresourceCopiedTo(texture, copySize, dst.mipLevel)) {
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texture->SetIsSubresourceContentInitialized(dst.mipLevel, 1, dst.arrayLayer,
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1);
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@ -442,7 +442,7 @@ namespace dawn_native { namespace opengl {
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auto& copySize = copy->copySize;
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Texture* texture = ToBackend(src.texture.Get());
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Buffer* buffer = ToBackend(dst.buffer.Get());
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auto format = texture->GetGLFormat();
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const GLFormat& format = texture->GetGLFormat();
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GLenum target = texture->GetGLTarget();
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texture->EnsureSubresourceContentInitialized(src.mipLevel, 1, src.arrayLayer,
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@ -38,6 +38,7 @@ namespace dawn_native { namespace opengl {
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if (descriptor != nullptr) {
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ApplyToggleOverrides(descriptor);
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}
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mFormatTable = BuildGLFormatTable();
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}
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Device::~Device() {
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@ -54,6 +55,15 @@ namespace dawn_native { namespace opengl {
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Tick();
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}
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const GLFormat& Device::GetGLFormat(const Format& format) {
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ASSERT(format.isSupported);
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ASSERT(format.GetIndex() < mFormatTable.size());
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const GLFormat& result = mFormatTable[format.GetIndex()];
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ASSERT(result.isSupportedOnBackend);
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return result;
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}
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ResultOrError<BindGroupBase*> Device::CreateBindGroupImpl(
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const BindGroupDescriptor* descriptor) {
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return new BindGroup(this, descriptor);
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@ -20,6 +20,7 @@
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#include "common/Platform.h"
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#include "dawn_native/Device.h"
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#include "dawn_native/opengl/Forward.h"
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#include "dawn_native/opengl/GLFormat.h"
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#include "dawn_native/opengl/OpenGLFunctions.h"
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#include <queue>
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@ -41,6 +42,8 @@ namespace dawn_native { namespace opengl {
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// Contains all the OpenGL entry points, glDoFoo is called via device->gl.DoFoo.
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const OpenGLFunctions gl;
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const GLFormat& GetGLFormat(const Format& format);
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void SubmitFenceSync();
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// Dawn API
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@ -87,6 +90,8 @@ namespace dawn_native { namespace opengl {
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Serial mCompletedSerial = 0;
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Serial mLastSubmittedSerial = 0;
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std::queue<std::pair<GLsync, Serial>> mFencesInFlight;
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GLFormatTable mFormatTable;
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};
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}} // namespace dawn_native::opengl
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@ -0,0 +1,48 @@
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// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/opengl/GLFormat.h"
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namespace dawn_native { namespace opengl {
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GLFormatTable BuildGLFormatTable() {
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GLFormatTable table;
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auto AddFormat = [&table](dawn::TextureFormat dawnFormat, GLenum internalFormat,
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GLenum format, GLenum type) {
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size_t index = ComputeFormatIndex(dawnFormat);
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ASSERT(index < table.size());
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table[index].internalFormat = internalFormat;
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table[index].format = format;
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table[index].type = type;
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table[index].isSupportedOnBackend = true;
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};
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AddFormat(dawn::TextureFormat::RGBA8Unorm, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE);
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AddFormat(dawn::TextureFormat::RG8Unorm, GL_RG8, GL_RG, GL_UNSIGNED_BYTE);
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AddFormat(dawn::TextureFormat::R8Unorm, GL_R8, GL_RED, GL_UNSIGNED_BYTE);
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AddFormat(dawn::TextureFormat::RGBA8Uint, GL_RGBA8UI, GL_RGBA, GL_UNSIGNED_INT);
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AddFormat(dawn::TextureFormat::RG8Uint, GL_RG8UI, GL_RG, GL_UNSIGNED_INT);
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AddFormat(dawn::TextureFormat::R8Uint, GL_R8UI, GL_RED, GL_UNSIGNED_INT);
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// This doesn't have an enum for the internal format in OpenGL, so use RGBA8.
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AddFormat(dawn::TextureFormat::BGRA8Unorm, GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE);
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AddFormat(dawn::TextureFormat::Depth24PlusStencil8, GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL,
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GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
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return table;
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}
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}} // namespace dawn_native::opengl
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@ -0,0 +1,37 @@
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// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_OPENGL_GLFORMAT_H_
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#define DAWNNATIVE_OPENGL_GLFORMAT_H_
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#include "dawn_native/Format.h"
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#include "dawn_native/opengl/opengl_platform.h"
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namespace dawn_native { namespace opengl {
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class Device;
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struct GLFormat {
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GLenum internalFormat = 0;
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GLenum format = 0;
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GLenum type = 0;
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bool isSupportedOnBackend = false;
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};
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using GLFormatTable = std::array<GLFormat, kKnownFormatCount>;
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GLFormatTable BuildGLFormatTable();
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}} // namespace dawn_native::opengl
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#endif // DAWNNATIVE_OPENGL_GLFORMAT_H_
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@ -13,14 +13,10 @@
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// limitations under the License.
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#include "dawn_native/opengl/TextureGL.h"
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#include "dawn_native/opengl/DeviceGL.h"
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#include "dawn_native/opengl/UtilsGL.h"
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#include "common/Assert.h"
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#include "dawn_native/Commands.h"
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#include <algorithm>
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#include <vector>
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#include "dawn_native/opengl/DeviceGL.h"
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#include "dawn_native/opengl/UtilsGL.h"
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namespace dawn_native { namespace opengl {
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@ -64,32 +60,6 @@ namespace dawn_native { namespace opengl {
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}
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}
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TextureFormatInfo GetGLFormatInfo(dawn::TextureFormat format) {
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switch (format) {
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case dawn::TextureFormat::RGBA8Unorm:
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return {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE};
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case dawn::TextureFormat::RG8Unorm:
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return {GL_RG8, GL_RG, GL_UNSIGNED_BYTE};
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case dawn::TextureFormat::R8Unorm:
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return {GL_R8, GL_RED, GL_UNSIGNED_BYTE};
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case dawn::TextureFormat::RGBA8Uint:
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return {GL_RGBA8UI, GL_RGBA, GL_UNSIGNED_INT};
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case dawn::TextureFormat::RG8Uint:
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return {GL_RG8UI, GL_RG, GL_UNSIGNED_INT};
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case dawn::TextureFormat::R8Uint:
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return {GL_R8UI, GL_RED, GL_UNSIGNED_INT};
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case dawn::TextureFormat::BGRA8Unorm:
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// This doesn't have an enum for the internal format in OpenGL, so use RGBA8.
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return {GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE};
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case dawn::TextureFormat::Depth24PlusStencil8:
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return {GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL,
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GL_FLOAT_32_UNSIGNED_INT_24_8_REV};
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default:
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UNREACHABLE();
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return {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE};
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}
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}
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GLuint GenTexture(const OpenGLFunctions& gl) {
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GLuint handle = 0;
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gl.GenTextures(1, &handle);
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@ -141,7 +111,7 @@ namespace dawn_native { namespace opengl {
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uint32_t arrayLayers = GetArrayLayers();
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uint32_t sampleCount = GetSampleCount();
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auto formatInfo = GetGLFormatInfo(GetFormat().format);
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const GLFormat& glFormat = GetGLFormat();
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gl.BindTexture(mTarget, mHandle);
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case dawn::TextureDimension::e2D:
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if (arrayLayers > 1) {
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ASSERT(!IsMultisampledTexture());
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gl.TexStorage3D(mTarget, levels, formatInfo.internalFormat, width, height,
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gl.TexStorage3D(mTarget, levels, glFormat.internalFormat, width, height,
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arrayLayers);
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} else {
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if (IsMultisampledTexture()) {
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gl.TexStorage2DMultisample(mTarget, sampleCount, formatInfo.internalFormat,
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gl.TexStorage2DMultisample(mTarget, sampleCount, glFormat.internalFormat,
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width, height, true);
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} else {
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gl.TexStorage2D(mTarget, levels, formatInfo.internalFormat, width, height);
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gl.TexStorage2D(mTarget, levels, glFormat.internalFormat, width, height);
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}
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}
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break;
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@ -178,7 +148,7 @@ namespace dawn_native { namespace opengl {
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std::fill(clearColor, clearColor + MAX_TEXEL_SIZE, 255);
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// TODO(natlee@microsoft.com): clear all subresources
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for (uint32_t i = 0; i < GetNumMipLevels(); i++) {
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gl.ClearTexImage(mHandle, i, formatInfo.format, formatInfo.type, clearColor);
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gl.ClearTexImage(mHandle, i, glFormat.format, glFormat.type, clearColor);
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}
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}
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}
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@ -208,8 +178,8 @@ namespace dawn_native { namespace opengl {
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return mTarget;
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}
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TextureFormatInfo Texture::GetGLFormat() const {
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return GetGLFormatInfo(GetFormat().format);
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const GLFormat& Texture::GetGLFormat() const {
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return ToBackend(GetDevice())->GetGLFormat(GetFormat());
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}
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void Texture::ClearTexture(GLint baseMipLevel,
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}
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gl.DeleteFramebuffers(1, &framebuffer);
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} else {
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auto formatInfo = GetGLFormatInfo(GetFormat().format);
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const GLFormat& glFormat = GetGLFormat();
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for (GLint level = baseMipLevel; level < baseMipLevel + levelCount; ++level) {
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Extent3D mipSize = GetMipLevelPhysicalSize(level);
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gl.ClearTexSubImage(mHandle, level, 0, 0, baseArrayLayer, mipSize.width,
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mipSize.height, layerCount, formatInfo.format, formatInfo.type,
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mipSize.height, layerCount, glFormat.format, glFormat.type,
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nullptr);
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}
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}
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const OpenGLFunctions& gl = ToBackend(GetDevice())->gl;
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mHandle = GenTexture(gl);
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const Texture* textureGL = ToBackend(texture);
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TextureFormatInfo textureViewFormat = GetGLFormatInfo(descriptor->format);
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gl.TextureView(mHandle, mTarget, textureGL->GetHandle(),
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textureViewFormat.internalFormat, descriptor->baseMipLevel,
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descriptor->mipLevelCount, descriptor->baseArrayLayer,
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descriptor->arrayLayerCount);
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const GLFormat& glFormat = ToBackend(GetDevice())->GetGLFormat(GetFormat());
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gl.TextureView(mHandle, mTarget, textureGL->GetHandle(), glFormat.internalFormat,
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descriptor->baseMipLevel, descriptor->mipLevelCount,
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descriptor->baseArrayLayer, descriptor->arrayLayerCount);
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mOwnsHandle = true;
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}
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}
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namespace dawn_native { namespace opengl {
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class Device;
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struct TextureFormatInfo {
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GLenum internalFormat;
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GLenum format;
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GLenum type;
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};
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struct GLFormat;
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class Texture : public TextureBase {
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public:
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GLuint GetHandle() const;
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GLenum GetGLTarget() const;
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TextureFormatInfo GetGLFormat() const;
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const GLFormat& GetGLFormat() const;
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void EnsureSubresourceContentInitialized(uint32_t baseMipLevel,
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uint32_t levelCount,
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