tint/transform: Simplify Renamer transform

Take advantage of the fact that all AST nodes now use an
`ast::Identifier` instead of directly using Symbols.

This will be important for ensuring that un-keyworded identifiers will
be preserved.

Bug: tint:1810
Change-Id: If5c3e9f00b4c1c14a6f11bd617bd8b895250fb7e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/119285
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
This commit is contained in:
Ben Clayton 2023-02-09 15:35:27 +00:00 committed by Ben Clayton
parent f973d514a1
commit 4e4cada291
20 changed files with 386 additions and 158 deletions

View File

@ -15,7 +15,6 @@
#include "src/tint/transform/renamer.h" #include "src/tint/transform/renamer.h"
#include <memory> #include <memory>
#include <unordered_set>
#include <utility> #include <utility>
#include "src/tint/program_builder.h" #include "src/tint/program_builder.h"
@ -24,7 +23,6 @@
#include "src/tint/sem/type_conversion.h" #include "src/tint/sem/type_conversion.h"
#include "src/tint/sem/type_initializer.h" #include "src/tint/sem/type_initializer.h"
#include "src/tint/text/unicode.h" #include "src/tint/text/unicode.h"
#include "src/tint/type/builtin.h"
TINT_INSTANTIATE_TYPEINFO(tint::transform::Renamer); TINT_INSTANTIATE_TYPEINFO(tint::transform::Renamer);
TINT_INSTANTIATE_TYPEINFO(tint::transform::Renamer::Data); TINT_INSTANTIATE_TYPEINFO(tint::transform::Renamer::Data);
@ -1258,28 +1256,21 @@ Renamer::~Renamer() = default;
Transform::ApplyResult Renamer::Apply(const Program* src, Transform::ApplyResult Renamer::Apply(const Program* src,
const DataMap& inputs, const DataMap& inputs,
DataMap& outputs) const { DataMap& outputs) const {
ProgramBuilder b; utils::Hashset<Symbol, 16> global_decls;
CloneContext ctx{&b, src, /* auto_clone_symbols */ false}; for (auto* decl : src->AST().TypeDecls()) {
global_decls.Add(decl->name->symbol);
}
// Identifiers that need to keep their symbols preserved. // Identifiers that need to keep their symbols preserved.
utils::Hashset<const ast::Identifier*, 8> preserved_identifiers; utils::Hashset<const ast::Identifier*, 16> preserved_identifiers;
auto is_type_short_name = [&](const Symbol& symbol) {
auto name = src->Symbols().NameFor(symbol);
if (type::ParseBuiltin(name) != type::Builtin::kUndefined) {
// Identifier *looks* like a builtin type, but check that the builtin type isn't being
// shadowed with a user declared type.
for (auto* decl : src->AST().TypeDecls()) {
if (decl->name->symbol == symbol) {
return false;
}
}
return true;
}
return false;
};
for (auto* node : src->ASTNodes().Objects()) { for (auto* node : src->ASTNodes().Objects()) {
auto preserve_if_builtin_type = [&](const ast::Identifier* ident) {
if (!global_decls.Contains(ident->symbol)) {
preserved_identifiers.Add(ident);
}
};
Switch( Switch(
node, node,
[&](const ast::MemberAccessorExpression* accessor) { [&](const ast::MemberAccessorExpression* accessor) {
@ -1294,38 +1285,24 @@ Transform::ApplyResult Renamer::Apply(const Program* src,
} }
} }
}, },
[&](const ast::CallExpression* call) {
if (auto* ident = call->target.name) {
Switch(
src->Sem().Get(call)->UnwrapMaterialize()->As<sem::Call>()->Target(),
[&](const sem::Builtin*) { preserved_identifiers.Add(ident); },
[&](const sem::TypeConversion*) {
if (is_type_short_name(ident->symbol)) {
preserved_identifiers.Add(ident);
}
},
[&](const sem::TypeInitializer*) {
if (is_type_short_name(ident->symbol)) {
preserved_identifiers.Add(ident);
}
});
}
},
[&](const ast::DiagnosticAttribute* diagnostic) { [&](const ast::DiagnosticAttribute* diagnostic) {
preserved_identifiers.Add(diagnostic->control.rule_name); preserved_identifiers.Add(diagnostic->control.rule_name);
}, },
[&](const ast::DiagnosticDirective* diagnostic) { [&](const ast::DiagnosticDirective* diagnostic) {
preserved_identifiers.Add(diagnostic->control.rule_name); preserved_identifiers.Add(diagnostic->control.rule_name);
}, },
[&](const ast::TypeName* type_name) { [&](const ast::TypeName* ty) { preserve_if_builtin_type(ty->name); },
if (is_type_short_name(type_name->name->symbol)) { [&](const ast::CallExpression* call) {
preserved_identifiers.Add(type_name->name); if (auto* ident = call->target.name) {
Switch(
src->Sem().Get(call)->UnwrapMaterialize()->As<sem::Call>()->Target(),
[&](const sem::Builtin*) { preserved_identifiers.Add(ident); },
[&](const sem::TypeConversion*) { preserve_if_builtin_type(ident); },
[&](const sem::TypeInitializer*) { preserve_if_builtin_type(ident); });
} }
}); });
} }
Data::Remappings remappings;
Target target = Target::kAll; Target target = Target::kAll;
bool preserve_unicode = false; bool preserve_unicode = false;
@ -1334,62 +1311,70 @@ Transform::ApplyResult Renamer::Apply(const Program* src,
preserve_unicode = cfg->preserve_unicode; preserve_unicode = cfg->preserve_unicode;
} }
ctx.ReplaceAll([&](Symbol sym_in) { // Returns true if the symbol should be renamed based on the input configuration settings.
auto name_in = src->Symbols().NameFor(sym_in); auto should_rename = [&](Symbol symbol) {
if (preserve_unicode || text::utf8::IsASCII(name_in)) { if (target == Target::kAll) {
switch (target) { return true;
case Target::kAll:
// Always rename.
break;
case Target::kGlslKeywords:
if (!std::binary_search(kReservedKeywordsGLSL,
kReservedKeywordsGLSL +
sizeof(kReservedKeywordsGLSL) / sizeof(const char*),
name_in) &&
name_in.compare(0, 3, "gl_")) {
// No match, just reuse the original name.
return ctx.dst->Symbols().New(name_in);
}
break;
case Target::kHlslKeywords:
if (!std::binary_search(kReservedKeywordsHLSL,
kReservedKeywordsHLSL +
sizeof(kReservedKeywordsHLSL) / sizeof(const char*),
name_in)) {
// No match, just reuse the original name.
return ctx.dst->Symbols().New(name_in);
}
break;
case Target::kMslKeywords:
if (!std::binary_search(kReservedKeywordsMSL,
kReservedKeywordsMSL +
sizeof(kReservedKeywordsMSL) / sizeof(const char*),
name_in)) {
// No match, just reuse the original name.
return ctx.dst->Symbols().New(name_in);
}
break;
}
} }
auto name = src->Symbols().NameFor(symbol);
if (!text::utf8::IsASCII(name)) {
// name is non-ascii. All of the backend keywords are ascii, so rename if we're not
// preserving unicode symbols.
return !preserve_unicode;
}
switch (target) {
case Target::kGlslKeywords:
return std::binary_search(kReservedKeywordsGLSL,
kReservedKeywordsGLSL +
sizeof(kReservedKeywordsGLSL) / sizeof(const char*),
name) ||
name.compare(0, 3, "gl_") == 0;
case Target::kHlslKeywords:
return std::binary_search(
kReservedKeywordsHLSL,
kReservedKeywordsHLSL + sizeof(kReservedKeywordsHLSL) / sizeof(const char*),
name);
case Target::kMslKeywords:
return std::binary_search(
kReservedKeywordsMSL,
kReservedKeywordsMSL + sizeof(kReservedKeywordsMSL) / sizeof(const char*),
name);
default:
break;
}
return true;
};
auto sym_out = ctx.dst->Sym(); utils::Hashmap<Symbol, Symbol, 32> remappings;
remappings.emplace(name_in, ctx.dst->Symbols().NameFor(sym_out));
return sym_out; ProgramBuilder b;
}); CloneContext ctx{&b, src, /* auto_clone_symbols */ false};
ctx.ReplaceAll([&](const ast::Identifier* ident) -> const ast::Identifier* { ctx.ReplaceAll([&](const ast::Identifier* ident) -> const ast::Identifier* {
if (preserved_identifiers.Contains(ident)) { const auto symbol = ident->symbol;
auto sym_in = ident->symbol; if (preserved_identifiers.Contains(ident) || !should_rename(symbol)) {
auto str = src->Symbols().NameFor(sym_in); return nullptr; // Preserve symbol
auto sym_out = b.Symbols().Register(str);
return ctx.dst->create<ast::Identifier>(ctx.Clone(ident->source), sym_out);
} }
return nullptr; // Clone ident. Uses the symbol remapping above.
// Create a replacement for this symbol, if we haven't already.
auto replacement = remappings.GetOrCreate(symbol, [&] { return b.Symbols().New(); });
// Reconstruct the identifier
if (auto* tmpl_ident = ident->As<ast::TemplatedIdentifier>()) {
auto args = ctx.Clone(tmpl_ident->arguments);
return ctx.dst->create<ast::TemplatedIdentifier>(ctx.Clone(ident->source), replacement,
std::move(args));
}
return ctx.dst->create<ast::Identifier>(ctx.Clone(ident->source), replacement);
}); });
ctx.Clone(); // Must come before the std::move() ctx.Clone();
outputs.Add<Data>(std::move(remappings)); Data::Remappings out;
for (auto it : remappings) {
out[ctx.src->Symbols().NameFor(it.key)] = ctx.dst->Symbols().NameFor(it.value);
}
outputs.Add<Data>(std::move(out));
return Program(std::move(b)); return Program(std::move(b));
} }

View File

@ -15,10 +15,13 @@
#include "src/tint/transform/renamer.h" #include "src/tint/transform/renamer.h"
#include <memory> #include <memory>
#include <unordered_set>
#include <vector>
#include "gmock/gmock.h" #include "gmock/gmock.h"
#include "src/tint/transform/test_helper.h" #include "src/tint/transform/test_helper.h"
#include "src/tint/type/builtin.h" #include "src/tint/type/builtin.h"
#include "src/tint/type/texel_format.h"
namespace tint::transform { namespace tint::transform {
namespace { namespace {
@ -250,6 +253,30 @@ fn frag_main() {
EXPECT_EQ(expect, str(got)); EXPECT_EQ(expect, str(got));
} }
TEST_F(RenamerTest, PreserveUnicodeRenameAll) {
auto src = R"(
@fragment
fn frag_main() {
var )" + std::string(kUnicodeIdentifier) +
R"( : i32;
}
)";
auto expect = R"(
@fragment
fn tint_symbol() {
var tint_symbol_1 : i32;
}
)";
DataMap inputs;
inputs.Add<Renamer::Config>(Renamer::Target::kAll,
/* preserve_unicode */ true);
auto got = Run<Renamer>(src, inputs);
EXPECT_EQ(expect, str(got));
}
TEST_F(RenamerTest, AttemptSymbolCollision) { TEST_F(RenamerTest, AttemptSymbolCollision) {
auto* src = R"( auto* src = R"(
@vertex @vertex
@ -287,6 +314,49 @@ fn tint_symbol() -> @builtin(position) vec4<f32> {
EXPECT_THAT(data->remappings, ContainerEq(expected_remappings)); EXPECT_THAT(data->remappings, ContainerEq(expected_remappings));
} }
TEST_F(RenamerTest, PreserveTexelFormatAndAccess) {
auto src = R"(
@group(0) @binding(0) var texture : texture_storage_2d<rgba8unorm, write>;
fn f() {
var dims = textureDimensions(texture);
}
)";
auto expect = R"(
@group(0) @binding(0) var tint_symbol : texture_storage_2d<rgba8unorm, write>;
fn tint_symbol_1() {
var tint_symbol_2 = textureDimensions(tint_symbol);
}
)";
auto got = Run<Renamer>(src);
EXPECT_EQ(expect, str(got));
}
TEST_F(RenamerTest, PreserveAddressSpace) {
auto src = R"(
var<private> p : i32;
fn f() {
var v = p;
}
)";
auto expect = R"(
var<private> tint_symbol : i32;
fn tint_symbol_1() {
var tint_symbol_2 = tint_symbol;
}
)";
auto got = Run<Renamer>(src);
EXPECT_EQ(expect, str(got));
}
using RenamerTestGlsl = TransformTestWithParam<std::string>; using RenamerTestGlsl = TransformTestWithParam<std::string>;
using RenamerTestHlsl = TransformTestWithParam<std::string>; using RenamerTestHlsl = TransformTestWithParam<std::string>;
using RenamerTestMsl = TransformTestWithParam<std::string>; using RenamerTestMsl = TransformTestWithParam<std::string>;
@ -1500,7 +1570,7 @@ INSTANTIATE_TEST_SUITE_P(
// "while" // WGSL reserved keyword // "while" // WGSL reserved keyword
kUnicodeIdentifier)); kUnicodeIdentifier));
const char* ExpandBuiltinType(std::string_view name) { std::string ExpandBuiltinType(std::string_view name) {
if (name == "mat2x2f") { if (name == "mat2x2f") {
return "mat2x2<f32>"; return "mat2x2<f32>";
} }
@ -1591,13 +1661,47 @@ const char* ExpandBuiltinType(std::string_view name) {
if (name == "vec4u") { if (name == "vec4u") {
return "vec4<u32>"; return "vec4<u32>";
} }
ADD_FAILURE() << "unhandled type: " << name; return std::string(name);
return "<invalid>";
} }
using RenamerTypeBuiltinTypesTest = TransformTestWithParam<const char*>; /// @return all the identifiers parsed as keywords
std::unordered_set<std::string> Keywords() {
return {
"bool",
"f16",
"f32",
"i32",
"sampler_comparison",
"sampler",
"texture_depth_2d_array",
"texture_depth_2d",
"texture_depth_cube_array",
"texture_depth_cube",
"texture_depth_multisampled_2d",
"texture_external",
"texture_storage_1d",
"texture_storage_2d",
"texture_storage_2d_array",
"texture_storage_3d",
"u32",
};
}
TEST_P(RenamerTypeBuiltinTypesTest, PreserveTypeUsage) { /// @return WGSL builtin types that aren't keywords
std::vector<const char*> NonKeywordBuiltinTypes() {
auto keywords = Keywords();
std::vector<const char*> out;
for (auto* ident : type::kBuiltinStrings) {
if (!keywords.count(ident)) {
out.push_back(ident);
}
}
return out;
}
using RenamerBuiltinTypeTest = TransformTestWithParam<const char*>;
TEST_P(RenamerBuiltinTypeTest, PreserveTypeUsage) {
auto expand = [&](const char* source) { auto expand = [&](const char* source) {
auto out = utils::ReplaceAll(source, "$name", GetParam()); auto out = utils::ReplaceAll(source, "$name", GetParam());
out = utils::ReplaceAll(out, "$type", ExpandBuiltinType(GetParam())); out = utils::ReplaceAll(out, "$type", ExpandBuiltinType(GetParam()));
@ -1638,7 +1742,7 @@ struct tint_symbol_5 {
EXPECT_EQ(expect, str(got)); EXPECT_EQ(expect, str(got));
} }
TEST_P(RenamerTypeBuiltinTypesTest, PreserveTypeInitializer) { TEST_P(RenamerBuiltinTypeTest, PreserveTypeInitializer) {
auto expand = [&](const char* source) { auto expand = [&](const char* source) {
auto out = utils::ReplaceAll(source, "$name", GetParam()); auto out = utils::ReplaceAll(source, "$name", GetParam());
out = utils::ReplaceAll(out, "$type", ExpandBuiltinType(GetParam())); out = utils::ReplaceAll(out, "$type", ExpandBuiltinType(GetParam()));
@ -1668,7 +1772,7 @@ fn tint_symbol() {
EXPECT_EQ(expect, str(got)); EXPECT_EQ(expect, str(got));
} }
TEST_P(RenamerTypeBuiltinTypesTest, PreserveTypeConversion) { TEST_P(RenamerBuiltinTypeTest, PreserveTypeConversion) {
auto expand = [&](const char* source) { auto expand = [&](const char* source) {
auto out = utils::ReplaceAll(source, "$name", GetParam()); auto out = utils::ReplaceAll(source, "$name", GetParam());
out = utils::ReplaceAll(out, "$type", ExpandBuiltinType(GetParam())); out = utils::ReplaceAll(out, "$type", ExpandBuiltinType(GetParam()));
@ -1698,7 +1802,7 @@ fn tint_symbol() {
EXPECT_EQ(expect, str(got)); EXPECT_EQ(expect, str(got));
} }
TEST_P(RenamerTypeBuiltinTypesTest, RenameShadowedByAlias) { TEST_P(RenamerBuiltinTypeTest, RenameShadowedByAlias) {
auto expand = [&](const char* source) { auto expand = [&](const char* source) {
auto out = utils::ReplaceAll(source, "$name", GetParam()); auto out = utils::ReplaceAll(source, "$name", GetParam());
out = utils::ReplaceAll(out, "$type", ExpandBuiltinType(GetParam())); out = utils::ReplaceAll(out, "$type", ExpandBuiltinType(GetParam()));
@ -1728,7 +1832,7 @@ fn tint_symbol_1() {
EXPECT_EQ(expect, str(got)); EXPECT_EQ(expect, str(got));
} }
TEST_P(RenamerTypeBuiltinTypesTest, RenameShadowedByStruct) { TEST_P(RenamerBuiltinTypeTest, RenameShadowedByStruct) {
auto expand = [&](const char* source) { auto expand = [&](const char* source) {
auto out = utils::ReplaceAll(source, "$name", GetParam()); auto out = utils::ReplaceAll(source, "$name", GetParam());
out = utils::ReplaceAll(out, "$type", ExpandBuiltinType(GetParam())); out = utils::ReplaceAll(out, "$type", ExpandBuiltinType(GetParam()));
@ -1764,9 +1868,148 @@ fn tint_symbol_2() {
EXPECT_EQ(expect, str(got)); EXPECT_EQ(expect, str(got));
} }
INSTANTIATE_TEST_SUITE_P(RenamerTypeBuiltinTypesTest, INSTANTIATE_TEST_SUITE_P(RenamerBuiltinTypeTest,
RenamerTypeBuiltinTypesTest, RenamerBuiltinTypeTest,
testing::ValuesIn(type::kBuiltinStrings)); testing::ValuesIn(NonKeywordBuiltinTypes()));
/// @return WGSL builtin identifiers keywords
std::vector<const char*> NonKeywordIdentifiers() {
auto keywords = Keywords();
std::vector<const char*> out;
for (auto* ident : type::kBuiltinStrings) {
if (!keywords.count(ident)) {
out.push_back(ident);
}
}
for (auto* ident : type::kAddressSpaceStrings) {
if (!keywords.count(ident)) {
out.push_back(ident);
}
}
for (auto* ident : type::kTexelFormatStrings) {
if (!keywords.count(ident)) {
out.push_back(ident);
}
}
for (auto* ident : type::kAccessStrings) {
if (!keywords.count(ident)) {
out.push_back(ident);
}
}
return out;
}
using RenamerBuiltinIdentifierTest = TransformTestWithParam<const char*>;
TEST_P(RenamerBuiltinIdentifierTest, GlobalVarName) {
auto expand = [&](const char* source) {
return utils::ReplaceAll(source, "$name", GetParam());
};
auto src = expand(R"(
var<private> $name = 42;
fn f() {
var v = $name;
}
)");
auto expect = expand(R"(
var<private> tint_symbol = 42;
fn tint_symbol_1() {
var tint_symbol_2 = tint_symbol;
}
)");
auto got = Run<Renamer>(src);
EXPECT_EQ(expect, str(got));
}
TEST_P(RenamerBuiltinIdentifierTest, LocalVarName) {
auto expand = [&](const char* source) {
return utils::ReplaceAll(source, "$name", GetParam());
};
auto src = expand(R"(
fn f() {
var $name = 42;
}
)");
auto expect = expand(R"(
fn tint_symbol() {
var tint_symbol_1 = 42;
}
)");
auto got = Run<Renamer>(src);
EXPECT_EQ(expect, str(got));
}
TEST_P(RenamerBuiltinIdentifierTest, FunctionName) {
auto expand = [&](const char* source) {
return utils::ReplaceAll(source, "$name", GetParam());
};
auto src = expand(R"(
fn $name() {
}
fn f() {
$name();
}
)");
auto expect = expand(R"(
fn tint_symbol() {
}
fn tint_symbol_1() {
tint_symbol();
}
)");
auto got = Run<Renamer>(src);
EXPECT_EQ(expect, str(got));
}
TEST_P(RenamerBuiltinIdentifierTest, StructName) {
auto expand = [&](const char* source) {
return utils::ReplaceAll(source, "$name", GetParam());
};
auto src = expand(R"(
struct $name {
i : i32,
}
fn f() {
var x = $name();
}
)");
auto expect = expand(R"(
struct tint_symbol {
tint_symbol_1 : i32,
}
fn tint_symbol_2() {
var tint_symbol_3 = tint_symbol();
}
)");
auto got = Run<Renamer>(src);
EXPECT_EQ(expect, str(got));
}
INSTANTIATE_TEST_SUITE_P(RenamerBuiltinIdentifierTest,
RenamerBuiltinIdentifierTest,
testing::ValuesIn(NonKeywordIdentifiers()));
} // namespace } // namespace
} // namespace tint::transform } // namespace tint::transform

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@ -36,10 +36,10 @@ uint tint_mod(uint lhs, uint rhs) {
} }
uint3 toIndex4D(uint gridSize, uint index) { uint3 toIndex4D(uint gridSize, uint index) {
uint z_1 = tint_div(gridSize, (index * index)); uint z = tint_div(gridSize, (index * index));
uint y_1 = tint_div((gridSize - ((gridSize * gridSize) * z_1)), gridSize); uint y = tint_div((gridSize - ((gridSize * gridSize) * z)), gridSize);
uint x_1 = tint_mod(index, gridSize); uint x = tint_mod(index, gridSize);
return uint3(z_1, y_1, y_1); return uint3(z, y, y);
} }
float3 loadPosition(uint vertexIndex) { float3 loadPosition(uint vertexIndex) {

View File

@ -36,10 +36,10 @@ uint tint_mod(uint lhs, uint rhs) {
} }
uint3 toIndex4D(uint gridSize, uint index) { uint3 toIndex4D(uint gridSize, uint index) {
uint z_1 = tint_div(gridSize, (index * index)); uint z = tint_div(gridSize, (index * index));
uint y_1 = tint_div((gridSize - ((gridSize * gridSize) * z_1)), gridSize); uint y = tint_div((gridSize - ((gridSize * gridSize) * z)), gridSize);
uint x_1 = tint_mod(index, gridSize); uint x = tint_mod(index, gridSize);
return uint3(z_1, y_1, y_1); return uint3(z, y, y);
} }
float3 loadPosition(uint vertexIndex) { float3 loadPosition(uint vertexIndex) {

View File

@ -89,10 +89,10 @@ uint tint_mod(uint lhs, uint rhs) {
} }
uint3 toIndex4D(uint gridSize, uint index) { uint3 toIndex4D(uint gridSize, uint index) {
uint z_1 = tint_div(gridSize, (index * index)); uint z = tint_div(gridSize, (index * index));
uint y_1 = tint_div((gridSize - ((gridSize * gridSize) * z_1)), gridSize); uint y = tint_div((gridSize - ((gridSize * gridSize) * z)), gridSize);
uint x_1 = tint_mod(index, gridSize); uint x = tint_mod(index, gridSize);
return uint3(z_1, y_1, y_1); return uint3(z, y, y);
} }
float3 loadPosition(uint vertexIndex, device F32s* const tint_symbol_1) { float3 loadPosition(uint vertexIndex, device F32s* const tint_symbol_1) {

View File

@ -33,10 +33,10 @@ uint tint_mod(uint lhs, uint rhs) {
} }
uint3 toIndex3D(uint gridSize, uint index) { uint3 toIndex3D(uint gridSize, uint index) {
uint z_1 = tint_div(index, (gridSize * gridSize)); uint z = tint_div(index, (gridSize * gridSize));
uint y_1 = tint_div((index - ((gridSize * gridSize) * z_1)), gridSize); uint y = tint_div((index - ((gridSize * gridSize) * z)), gridSize);
uint x_1 = tint_mod(index, gridSize); uint x = tint_mod(index, gridSize);
return uint3(x_1, y_1, z_1); return uint3(x, y, z);
} }
float3 loadPosition(uint vertexIndex) { float3 loadPosition(uint vertexIndex) {

View File

@ -33,10 +33,10 @@ uint tint_mod(uint lhs, uint rhs) {
} }
uint3 toIndex3D(uint gridSize, uint index) { uint3 toIndex3D(uint gridSize, uint index) {
uint z_1 = tint_div(index, (gridSize * gridSize)); uint z = tint_div(index, (gridSize * gridSize));
uint y_1 = tint_div((index - ((gridSize * gridSize) * z_1)), gridSize); uint y = tint_div((index - ((gridSize * gridSize) * z)), gridSize);
uint x_1 = tint_mod(index, gridSize); uint x = tint_mod(index, gridSize);
return uint3(x_1, y_1, z_1); return uint3(x, y, z);
} }
float3 loadPosition(uint vertexIndex) { float3 loadPosition(uint vertexIndex) {

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@ -86,10 +86,10 @@ uint tint_mod(uint lhs, uint rhs) {
} }
uint3 toIndex3D(uint gridSize, uint index) { uint3 toIndex3D(uint gridSize, uint index) {
uint z_1 = tint_div(index, (gridSize * gridSize)); uint z = tint_div(index, (gridSize * gridSize));
uint y_1 = tint_div((index - ((gridSize * gridSize) * z_1)), gridSize); uint y = tint_div((index - ((gridSize * gridSize) * z)), gridSize);
uint x_1 = tint_mod(index, gridSize); uint x = tint_mod(index, gridSize);
return uint3(x_1, y_1, z_1); return uint3(x, y, z);
} }
float3 loadPosition(uint vertexIndex, device F32s* const tint_symbol_2) { float3 loadPosition(uint vertexIndex, device F32s* const tint_symbol_2) {

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@ -54,10 +54,10 @@ void main_inner(uint3 GlobalInvocationID) {
const int TILE_COUNT_X = 2; const int TILE_COUNT_X = 2;
const int TILE_COUNT_Y = 2; const int TILE_COUNT_Y = 2;
{ {
for(int y_1 = 0; (y_1 < TILE_COUNT_Y); y_1 = (y_1 + 1)) { for(int y = 0; (y < TILE_COUNT_Y); y = (y + 1)) {
{ {
for(int x_1 = 0; (x_1 < TILE_COUNT_X); x_1 = (x_1 + 1)) { for(int x = 0; (x < TILE_COUNT_X); x = (x + 1)) {
int2 tilePixel0Idx = int2((x_1 * TILE_SIZE), (y_1 * TILE_SIZE)); int2 tilePixel0Idx = int2((x * TILE_SIZE), (y * TILE_SIZE));
float2 floorCoord = (((2.0f * float2(tilePixel0Idx)) / asfloat(uniforms[10]).xy) - (1.0f).xx); float2 floorCoord = (((2.0f * float2(tilePixel0Idx)) / asfloat(uniforms[10]).xy) - (1.0f).xx);
float2 ceilCoord = (((2.0f * float2((tilePixel0Idx + int2((TILE_SIZE).xx)))) / asfloat(uniforms[10]).xy) - (1.0f).xx); float2 ceilCoord = (((2.0f * float2((tilePixel0Idx + int2((TILE_SIZE).xx)))) / asfloat(uniforms[10]).xy) - (1.0f).xx);
float2 viewFloorCoord = float2((((-(viewNear) * floorCoord.x) - (M[2][0] * viewNear)) / M[0][0]), (((-(viewNear) * floorCoord.y) - (M[2][1] * viewNear)) / M[1][1])); float2 viewFloorCoord = float2((((-(viewNear) * floorCoord.x) - (M[2][0] * viewNear)) / M[0][0]), (((-(viewNear) * floorCoord.y) - (M[2][1] * viewNear)) / M[1][1]));
@ -90,7 +90,7 @@ void main_inner(uint3 GlobalInvocationID) {
} }
} }
if ((dp >= 0.0f)) { if ((dp >= 0.0f)) {
uint tileId = uint((x_1 + (y_1 * TILE_COUNT_X))); uint tileId = uint((x + (y * TILE_COUNT_X)));
bool tint_tmp = (tileId < 0u); bool tint_tmp = (tileId < 0u);
if (!tint_tmp) { if (!tint_tmp) {
tint_tmp = (tileId >= config[0].y); tint_tmp = (tileId >= config[0].y);

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@ -54,10 +54,10 @@ void main_inner(uint3 GlobalInvocationID) {
const int TILE_COUNT_X = 2; const int TILE_COUNT_X = 2;
const int TILE_COUNT_Y = 2; const int TILE_COUNT_Y = 2;
{ {
for(int y_1 = 0; (y_1 < TILE_COUNT_Y); y_1 = (y_1 + 1)) { for(int y = 0; (y < TILE_COUNT_Y); y = (y + 1)) {
{ {
for(int x_1 = 0; (x_1 < TILE_COUNT_X); x_1 = (x_1 + 1)) { for(int x = 0; (x < TILE_COUNT_X); x = (x + 1)) {
int2 tilePixel0Idx = int2((x_1 * TILE_SIZE), (y_1 * TILE_SIZE)); int2 tilePixel0Idx = int2((x * TILE_SIZE), (y * TILE_SIZE));
float2 floorCoord = (((2.0f * float2(tilePixel0Idx)) / asfloat(uniforms[10]).xy) - (1.0f).xx); float2 floorCoord = (((2.0f * float2(tilePixel0Idx)) / asfloat(uniforms[10]).xy) - (1.0f).xx);
float2 ceilCoord = (((2.0f * float2((tilePixel0Idx + int2((TILE_SIZE).xx)))) / asfloat(uniforms[10]).xy) - (1.0f).xx); float2 ceilCoord = (((2.0f * float2((tilePixel0Idx + int2((TILE_SIZE).xx)))) / asfloat(uniforms[10]).xy) - (1.0f).xx);
float2 viewFloorCoord = float2((((-(viewNear) * floorCoord.x) - (M[2][0] * viewNear)) / M[0][0]), (((-(viewNear) * floorCoord.y) - (M[2][1] * viewNear)) / M[1][1])); float2 viewFloorCoord = float2((((-(viewNear) * floorCoord.x) - (M[2][0] * viewNear)) / M[0][0]), (((-(viewNear) * floorCoord.y) - (M[2][1] * viewNear)) / M[1][1]));
@ -90,7 +90,7 @@ void main_inner(uint3 GlobalInvocationID) {
} }
} }
if ((dp >= 0.0f)) { if ((dp >= 0.0f)) {
uint tileId = uint((x_1 + (y_1 * TILE_COUNT_X))); uint tileId = uint((x + (y * TILE_COUNT_X)));
bool tint_tmp = (tileId < 0u); bool tint_tmp = (tileId < 0u);
if (!tint_tmp) { if (!tint_tmp) {
tint_tmp = (tileId >= config[0].y); tint_tmp = (tileId >= config[0].y);

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@ -75,10 +75,10 @@ void tint_symbol_2(uvec3 GlobalInvocationID) {
int TILE_COUNT_X = 2; int TILE_COUNT_X = 2;
int TILE_COUNT_Y = 2; int TILE_COUNT_Y = 2;
{ {
for(int y_1 = 0; (y_1 < TILE_COUNT_Y); y_1 = (y_1 + 1)) { for(int y = 0; (y < TILE_COUNT_Y); y = (y + 1)) {
{ {
for(int x_1 = 0; (x_1 < TILE_COUNT_X); x_1 = (x_1 + 1)) { for(int x = 0; (x < TILE_COUNT_X); x = (x + 1)) {
ivec2 tilePixel0Idx = ivec2((x_1 * TILE_SIZE), (y_1 * TILE_SIZE)); ivec2 tilePixel0Idx = ivec2((x * TILE_SIZE), (y * TILE_SIZE));
vec2 floorCoord = (((2.0f * vec2(tilePixel0Idx)) / uniforms.inner.fullScreenSize.xy) - vec2(1.0f)); vec2 floorCoord = (((2.0f * vec2(tilePixel0Idx)) / uniforms.inner.fullScreenSize.xy) - vec2(1.0f));
vec2 ceilCoord = (((2.0f * vec2((tilePixel0Idx + ivec2(TILE_SIZE)))) / uniforms.inner.fullScreenSize.xy) - vec2(1.0f)); vec2 ceilCoord = (((2.0f * vec2((tilePixel0Idx + ivec2(TILE_SIZE)))) / uniforms.inner.fullScreenSize.xy) - vec2(1.0f));
vec2 viewFloorCoord = vec2((((-(viewNear) * floorCoord.x) - (M[2][0] * viewNear)) / M[0][0]), (((-(viewNear) * floorCoord.y) - (M[2][1] * viewNear)) / M[1][1])); vec2 viewFloorCoord = vec2((((-(viewNear) * floorCoord.x) - (M[2][0] * viewNear)) / M[0][0]), (((-(viewNear) * floorCoord.y) - (M[2][1] * viewNear)) / M[1][1]));
@ -111,7 +111,7 @@ void tint_symbol_2(uvec3 GlobalInvocationID) {
} }
} }
if ((dp >= 0.0f)) { if ((dp >= 0.0f)) {
uint tileId = uint((x_1 + (y_1 * TILE_COUNT_X))); uint tileId = uint((x + (y * TILE_COUNT_X)));
bool tint_tmp = (tileId < 0u); bool tint_tmp = (tileId < 0u);
if (!tint_tmp) { if (!tint_tmp) {
tint_tmp = (tileId >= config.inner.numTiles); tint_tmp = (tileId >= config.inner.numTiles);

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@ -74,9 +74,9 @@ void tint_symbol_inner(uint3 GlobalInvocationID, const constant Config* const ti
int const TILE_SIZE = 16; int const TILE_SIZE = 16;
int const TILE_COUNT_X = 2; int const TILE_COUNT_X = 2;
int const TILE_COUNT_Y = 2; int const TILE_COUNT_Y = 2;
for(int y_1 = 0; (y_1 < TILE_COUNT_Y); y_1 = as_type<int>((as_type<uint>(y_1) + as_type<uint>(1)))) { for(int y = 0; (y < TILE_COUNT_Y); y = as_type<int>((as_type<uint>(y) + as_type<uint>(1)))) {
for(int x_1 = 0; (x_1 < TILE_COUNT_X); x_1 = as_type<int>((as_type<uint>(x_1) + as_type<uint>(1)))) { for(int x = 0; (x < TILE_COUNT_X); x = as_type<int>((as_type<uint>(x) + as_type<uint>(1)))) {
int2 tilePixel0Idx = int2(as_type<int>((as_type<uint>(x_1) * as_type<uint>(TILE_SIZE))), as_type<int>((as_type<uint>(y_1) * as_type<uint>(TILE_SIZE)))); int2 tilePixel0Idx = int2(as_type<int>((as_type<uint>(x) * as_type<uint>(TILE_SIZE))), as_type<int>((as_type<uint>(y) * as_type<uint>(TILE_SIZE))));
float2 floorCoord = (((2.0f * float2(tilePixel0Idx)) / float4((*(tint_symbol_3)).fullScreenSize).xy) - float2(1.0f)); float2 floorCoord = (((2.0f * float2(tilePixel0Idx)) / float4((*(tint_symbol_3)).fullScreenSize).xy) - float2(1.0f));
float2 ceilCoord = (((2.0f * float2(as_type<int2>((as_type<uint2>(tilePixel0Idx) + as_type<uint2>(int2(TILE_SIZE)))))) / float4((*(tint_symbol_3)).fullScreenSize).xy) - float2(1.0f)); float2 ceilCoord = (((2.0f * float2(as_type<int2>((as_type<uint2>(tilePixel0Idx) + as_type<uint2>(int2(TILE_SIZE)))))) / float4((*(tint_symbol_3)).fullScreenSize).xy) - float2(1.0f));
float2 viewFloorCoord = float2((((-(viewNear) * floorCoord[0]) - (M[2][0] * viewNear)) / M[0][0]), (((-(viewNear) * floorCoord[1]) - (M[2][1] * viewNear)) / M[1][1])); float2 viewFloorCoord = float2((((-(viewNear) * floorCoord[0]) - (M[2][0] * viewNear)) / M[0][0]), (((-(viewNear) * floorCoord[1]) - (M[2][1] * viewNear)) / M[1][1]));
@ -107,7 +107,7 @@ void tint_symbol_inner(uint3 GlobalInvocationID, const constant Config* const ti
dp = (dp + fmin(0.0f, dot(p, frustumPlanes[i]))); dp = (dp + fmin(0.0f, dot(p, frustumPlanes[i])));
} }
if ((dp >= 0.0f)) { if ((dp >= 0.0f)) {
uint tileId = uint(as_type<int>((as_type<uint>(x_1) + as_type<uint>(as_type<int>((as_type<uint>(y_1) * as_type<uint>(TILE_COUNT_X))))))); uint tileId = uint(as_type<int>((as_type<uint>(x) + as_type<uint>(as_type<int>((as_type<uint>(y) * as_type<uint>(TILE_COUNT_X)))))));
if (((tileId < 0u) || (tileId >= (*(tint_symbol_1)).numTiles))) { if (((tileId < 0u) || (tileId >= (*(tint_symbol_1)).numTiles))) {
continue; continue;
} }

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@ -5,8 +5,8 @@ void unused_entry_point() {
void f() { void f() {
{ {
const int vec3f_1 = 1; const int vec3f = 1;
const int b = vec3f_1; const int b = vec3f;
} }
const float3 c = (0.0f).xxx; const float3 c = (0.0f).xxx;
const float3 d = (0.0f).xxx; const float3 d = (0.0f).xxx;

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@ -5,8 +5,8 @@ void unused_entry_point() {
void f() { void f() {
{ {
const int vec3f_1 = 1; const int vec3f = 1;
const int b = vec3f_1; const int b = vec3f;
} }
const float3 c = (0.0f).xxx; const float3 c = (0.0f).xxx;
const float3 d = (0.0f).xxx; const float3 d = (0.0f).xxx;

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@ -6,8 +6,8 @@ void unused_entry_point() {
} }
void f() { void f() {
{ {
int vec3f_1 = 1; int vec3f = 1;
int b = vec3f_1; int b = vec3f;
} }
vec3 c = vec3(0.0f); vec3 c = vec3(0.0f);
vec3 d = vec3(0.0f); vec3 d = vec3(0.0f);

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@ -3,8 +3,8 @@
using namespace metal; using namespace metal;
void f() { void f() {
{ {
int const vec3f_1 = 1; int const vec3f = 1;
int const b = vec3f_1; int const b = vec3f;
} }
float3 const c = float3(0.0f); float3 const c = float3(0.0f);
float3 const d = float3(0.0f); float3 const d = float3(0.0f);

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@ -5,8 +5,8 @@ void unused_entry_point() {
void f() { void f() {
{ {
int vec3f_1 = 1; int vec3f = 1;
int b = vec3f_1; int b = vec3f;
} }
float3 c = (0.0f).xxx; float3 c = (0.0f).xxx;
float3 d = (0.0f).xxx; float3 d = (0.0f).xxx;

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@ -5,8 +5,8 @@ void unused_entry_point() {
void f() { void f() {
{ {
int vec3f_1 = 1; int vec3f = 1;
int b = vec3f_1; int b = vec3f;
} }
float3 c = (0.0f).xxx; float3 c = (0.0f).xxx;
float3 d = (0.0f).xxx; float3 d = (0.0f).xxx;

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@ -6,8 +6,8 @@ void unused_entry_point() {
} }
void f() { void f() {
{ {
int vec3f_1 = 1; int vec3f = 1;
int b = vec3f_1; int b = vec3f;
} }
vec3 c = vec3(0.0f); vec3 c = vec3(0.0f);
vec3 d = vec3(0.0f); vec3 d = vec3(0.0f);

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@ -3,8 +3,8 @@
using namespace metal; using namespace metal;
void f() { void f() {
{ {
int vec3f_1 = 1; int vec3f = 1;
int b = vec3f_1; int b = vec3f;
} }
float3 c = float3(0.0f); float3 c = float3(0.0f);
float3 d = float3(0.0f); float3 d = float3(0.0f);