Factor out code to flatten bindings for msl

And use it in the fuzzers to fix ICE that occurs when bindings are not
flattened when processing MSL.

Bug: chromium:1314938
Change-Id: Ic35503e53395fad232487226c324067975291fbf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88461
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: James Price <jrprice@google.com>
This commit is contained in:
Antonio Maiorano
2022-05-02 19:49:19 +00:00
committed by Dawn LUCI CQ
parent 870b5a665f
commit 4e98fb0bd8
8 changed files with 274 additions and 53 deletions

View File

@@ -32,6 +32,7 @@
#include "src/tint/utils/io/command.h"
#include "src/tint/utils/string.h"
#include "src/tint/val/val.h"
#include "src/tint/writer/flatten_bindings.h"
#include "tint/tint.h"
namespace {
@@ -640,58 +641,12 @@ bool GenerateWgsl(const tint::Program* program, const Options& options) {
/// @returns true on success
bool GenerateMsl(const tint::Program* program, const Options& options) {
#if TINT_BUILD_MSL_WRITER
const tint::Program* input_program = program;
// Remap resource numbers to a flat namespace.
// TODO(crbug.com/tint/1101): Make this more robust for multiple entry points.
using BindingPoint = tint::transform::BindingPoint;
tint::transform::BindingRemapper::BindingPoints binding_points;
uint32_t next_buffer_idx = 0;
uint32_t next_sampler_idx = 0;
uint32_t next_texture_idx = 0;
tint::inspector::Inspector inspector(program);
auto entry_points = inspector.GetEntryPoints();
for (auto& entry_point : entry_points) {
auto bindings = inspector.GetResourceBindings(entry_point.name);
for (auto& binding : bindings) {
BindingPoint src = {binding.bind_group, binding.binding};
if (binding_points.count(src)) {
continue;
}
switch (binding.resource_type) {
case tint::inspector::ResourceBinding::ResourceType::kUniformBuffer:
case tint::inspector::ResourceBinding::ResourceType::kStorageBuffer:
case tint::inspector::ResourceBinding::ResourceType::kReadOnlyStorageBuffer:
binding_points.emplace(src, BindingPoint{0, next_buffer_idx++});
break;
case tint::inspector::ResourceBinding::ResourceType::kSampler:
case tint::inspector::ResourceBinding::ResourceType::kComparisonSampler:
binding_points.emplace(src, BindingPoint{0, next_sampler_idx++});
break;
case tint::inspector::ResourceBinding::ResourceType::kSampledTexture:
case tint::inspector::ResourceBinding::ResourceType::kMultisampledTexture:
case tint::inspector::ResourceBinding::ResourceType::kWriteOnlyStorageTexture:
case tint::inspector::ResourceBinding::ResourceType::kDepthTexture:
case tint::inspector::ResourceBinding::ResourceType::kDepthMultisampledTexture:
case tint::inspector::ResourceBinding::ResourceType::kExternalTexture:
binding_points.emplace(src, BindingPoint{0, next_texture_idx++});
break;
}
}
}
// Run the binding remapper transform.
tint::transform::Output transform_output;
if (!binding_points.empty()) {
tint::transform::Manager manager;
tint::transform::DataMap inputs;
inputs.Add<tint::transform::BindingRemapper::Remappings>(
std::move(binding_points), tint::transform::BindingRemapper::AccessControls{},
/* mayCollide */ true);
manager.Add<tint::transform::BindingRemapper>();
transform_output = manager.Run(program, inputs);
input_program = &transform_output.program;
// TODO(crbug.com/tint/1501): Do this via Options::BindingMap.
const tint::Program* input_program = program;
auto flattened = tint::writer::FlattenBindings(program);
if (flattened) {
input_program = &*flattened;
}
// TODO(jrprice): Provide a way for the user to set non-default options.