Implement 3D texture copy: preparation

This is a preparation CL for 3D texture copy. It refactors texture
result comparison MACROs and their implementations, in order to
add texture result comparison for 3D texture. Prior to this change,
texture result comparison supports 1D/2D texture only.

BUG: dawn:547
Change-Id: Ia242356e05f4762e33a8278ec0d038b8580f7aa9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46320
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
This commit is contained in:
Yunchao He 2021-03-31 22:15:53 +00:00 committed by Commit Bot service account
parent dca3f4fbbc
commit 4eb40c1849
19 changed files with 182 additions and 172 deletions

View File

@ -21,7 +21,6 @@
#include "common/Platform.h"
#include "common/SystemUtils.h"
#include "dawn/dawn_proc.h"
#include "dawn_native/DawnNative.h"
#include "dawn_wire/WireClient.h"
#include "dawn_wire/WireServer.h"
#include "utils/PlatformDebugLogger.h"
@ -1003,26 +1002,23 @@ std::ostringstream& DawnTestBase::AddTextureExpectationImpl(const char* file,
int line,
detail::Expectation* expectation,
const wgpu::Texture& texture,
uint32_t x,
uint32_t y,
uint32_t width,
uint32_t height,
wgpu::Origin3D origin,
wgpu::Extent3D extent,
uint32_t level,
uint32_t slice,
uint32_t layer,
wgpu::TextureAspect aspect,
uint32_t dataSize,
uint32_t bytesPerRow) {
if (bytesPerRow == 0) {
bytesPerRow = Align(width * dataSize, kTextureBytesPerRowAlignment);
bytesPerRow = Align(extent.width * dataSize, kTextureBytesPerRowAlignment);
} else {
ASSERT(bytesPerRow >= width * dataSize);
ASSERT(bytesPerRow >= extent.width * dataSize);
ASSERT(bytesPerRow == Align(bytesPerRow, kTextureBytesPerRowAlignment));
}
uint32_t rowsPerImage = height;
uint32_t depth = 1;
uint32_t size =
utils::RequiredBytesInCopy(bytesPerRow, rowsPerImage, width, height, depth, dataSize);
uint32_t rowsPerImage = extent.height;
uint32_t size = utils::RequiredBytesInCopy(bytesPerRow, rowsPerImage, extent.width,
extent.height, extent.depth, dataSize);
// TODO(enga): We should have the map async alignment in Contants.h. Also, it should change to 8
// for Float64Array.
@ -1031,13 +1027,12 @@ std::ostringstream& DawnTestBase::AddTextureExpectationImpl(const char* file,
// We need to enqueue the copy immediately because by the time we resolve the expectation,
// the texture might have been modified.
wgpu::ImageCopyTexture imageCopyTexture =
utils::CreateImageCopyTexture(texture, level, {x, y, slice}, aspect);
utils::CreateImageCopyTexture(texture, level, {origin.x, origin.y, layer}, aspect);
wgpu::ImageCopyBuffer imageCopyBuffer =
utils::CreateImageCopyBuffer(readback.buffer, readback.offset, bytesPerRow, rowsPerImage);
wgpu::Extent3D copySize = {width, height, 1};
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyTextureToBuffer(&imageCopyTexture, &imageCopyBuffer, &copySize);
encoder.CopyTextureToBuffer(&imageCopyTexture, &imageCopyBuffer, &extent);
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
@ -1048,7 +1043,7 @@ std::ostringstream& DawnTestBase::AddTextureExpectationImpl(const char* file,
deferred.readbackSlot = readback.slot;
deferred.readbackOffset = readback.offset;
deferred.size = size;
deferred.rowBytes = width * dataSize;
deferred.rowBytes = extent.width * dataSize;
deferred.bytesPerRow = bytesPerRow;
deferred.expectation.reset(expectation);

View File

@ -65,16 +65,18 @@
// Test a pixel of the mip level 0 of a 2D texture.
#define EXPECT_PIXEL_RGBA8_EQ(expected, texture, x, y) \
AddTextureExpectation(__FILE__, __LINE__, expected, texture, x, y)
AddTextureExpectation(__FILE__, __LINE__, expected, texture, {x, y})
#define EXPECT_TEXTURE_RGBA8_EQ(expected, texture, x, y, width, height, level, slice) \
AddTextureExpectation(__FILE__, __LINE__, expected, texture, x, y, width, height, level, slice)
#define EXPECT_TEXTURE_RGBA8_EQ(expected, texture, origin, extent, level, layer) \
AddTextureExpectation(__FILE__, __LINE__, expected, texture, utils::MakeOrigin origin, \
utils::MakeExtent extent, level, layer)
#define EXPECT_PIXEL_FLOAT_EQ(expected, texture, x, y) \
AddTextureExpectation(__FILE__, __LINE__, expected, texture, x, y)
AddTextureExpectation(__FILE__, __LINE__, expected, texture, {x, y})
#define EXPECT_TEXTURE_FLOAT_EQ(expected, texture, x, y, width, height, level, slice) \
AddTextureExpectation(__FILE__, __LINE__, expected, texture, x, y, width, height, level, slice)
#define EXPECT_TEXTURE_FLOAT_EQ(expected, texture, x, y, width, height, level, layer) \
AddTextureExpectation(__FILE__, __LINE__, expected, texture, {x, y}, {width, height}, level, \
layer)
#define EXPECT_PIXEL_RGBA8_BETWEEN(color0, color1, texture, x, y) \
AddTextureBetweenColorsExpectation(__FILE__, __LINE__, color0, color1, texture, x, y)
@ -322,17 +324,17 @@ class DawnTestBase {
int line,
const T* expectedData,
const wgpu::Texture& texture,
uint32_t x,
uint32_t y,
uint32_t width = 1,
uint32_t height = 1,
wgpu::Origin3D origin,
wgpu::Extent3D extent,
uint32_t level = 0,
uint32_t slice = 0,
uint32_t layer = 0,
wgpu::TextureAspect aspect = wgpu::TextureAspect::All,
uint32_t bytesPerRow = 0) {
return AddTextureExpectationImpl(
file, line, new detail::ExpectEq<T>(expectedData, width * height), texture, x, y, width,
height, level, slice, aspect, sizeof(T), bytesPerRow);
file, line,
new detail::ExpectEq<T>(expectedData,
extent.width * extent.height * extent.depthOrArrayLayers),
texture, origin, extent, level, layer, aspect, sizeof(T), bytesPerRow);
}
template <typename T>
@ -340,14 +342,14 @@ class DawnTestBase {
int line,
const T& expectedData,
const wgpu::Texture& texture,
uint32_t x,
uint32_t y,
wgpu::Origin3D origin,
uint32_t level = 0,
uint32_t slice = 0,
uint32_t layer = 0,
wgpu::TextureAspect aspect = wgpu::TextureAspect::All,
uint32_t bytesPerRow = 0) {
return AddTextureExpectationImpl(file, line, new detail::ExpectEq<T>(expectedData), texture,
x, y, 1, 1, level, slice, aspect, sizeof(T), bytesPerRow);
origin, {1, 1}, level, layer, aspect, sizeof(T),
bytesPerRow);
}
template <typename T>
@ -360,12 +362,12 @@ class DawnTestBase {
uint32_t x,
uint32_t y,
uint32_t level = 0,
uint32_t slice = 0,
uint32_t layer = 0,
wgpu::TextureAspect aspect = wgpu::TextureAspect::All,
uint32_t bytesPerRow = 0) {
return AddTextureExpectationImpl(
file, line, new detail::ExpectBetweenColors<T>(color0, color1), texture, x, y, 1, 1,
level, slice, aspect, sizeof(T), bytesPerRow);
file, line, new detail::ExpectBetweenColors<T>(color0, color1), texture, {x, y}, {1, 1},
level, layer, aspect, sizeof(T), bytesPerRow);
}
void WaitABit();
@ -396,12 +398,10 @@ class DawnTestBase {
int line,
detail::Expectation* expectation,
const wgpu::Texture& texture,
uint32_t x,
uint32_t y,
uint32_t width,
uint32_t height,
wgpu::Origin3D origin,
wgpu::Extent3D extent,
uint32_t level,
uint32_t slice,
uint32_t layer,
wgpu::TextureAspect aspect,
uint32_t dataSize,
uint32_t bytesPerRow);

View File

@ -197,9 +197,9 @@ class CompressedTextureBCFormatTest : public DawnTest {
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), renderPass.color, expectedOrigin.x,
expectedOrigin.y, expectedExtent.width, expectedExtent.height, 0,
0);
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), renderPass.color,
(expectedOrigin.x, expectedOrigin.y),
(expectedExtent.width, expectedExtent.height), 0, 0);
}
// Run the tests that copies pre-prepared BC format data into a BC texture and verifies if we

View File

@ -281,9 +281,9 @@ class CopyTests_B2T : public CopyTests {
copySize.width, copySize.height, bufferSpec.bytesPerRow,
expected.data(), copySize.width * bytesPerTexel);
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture, textureSpec.copyOrigin.x,
textureSpec.copyOrigin.y, copySize.width, copySize.height,
textureSpec.copyLevel, slice)
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture,
(textureSpec.copyOrigin.x, textureSpec.copyOrigin.y),
(copySize.width, copySize.height), textureSpec.copyLevel, slice)
<< "Buffer to Texture copy failed copying " << bufferSpec.size
<< "-byte buffer with offset " << bufferSpec.offset << " and bytes per row "
<< bufferSpec.bytesPerRow << " to [(" << textureSpec.copyOrigin.x << ", "

View File

@ -162,7 +162,7 @@ TEST_P(DepthBiasTests, PositiveBiasOnFloat) {
0.5, 0.5, //
};
EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, 0, 0, kRTSize, kRTSize, 0, 0,
EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, {0, 0}, {kRTSize, kRTSize}, 0, 0,
wgpu::TextureAspect::DepthOnly);
}
@ -182,7 +182,7 @@ TEST_P(DepthBiasTests, PositiveBiasOnFloatWithClamp) {
0.375, 0.375, //
};
EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, 0, 0, kRTSize, kRTSize, 0, 0,
EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, {0, 0}, {kRTSize, kRTSize}, 0, 0,
wgpu::TextureAspect::DepthOnly);
}
@ -204,7 +204,7 @@ TEST_P(DepthBiasTests, NegativeBiasOnFloat) {
0.0, 0.0, //
};
EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, 0, 0, kRTSize, kRTSize, 0, 0,
EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, {0, 0}, {kRTSize, kRTSize}, 0, 0,
wgpu::TextureAspect::DepthOnly);
}
@ -224,7 +224,7 @@ TEST_P(DepthBiasTests, NegativeBiasOnFloatWithClamp) {
0.125, 0.125, //
};
EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, 0, 0, kRTSize, kRTSize, 0, 0,
EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, {0, 0}, {kRTSize, kRTSize}, 0, 0,
wgpu::TextureAspect::DepthOnly);
}
@ -243,7 +243,7 @@ TEST_P(DepthBiasTests, PositiveInfinitySlopeBiasOnFloat) {
1.0, 1.0, //
};
EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, 0, 0, kRTSize, kRTSize, 0, 0,
EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, {0, 0}, {kRTSize, kRTSize}, 0, 0,
wgpu::TextureAspect::DepthOnly);
}
@ -262,7 +262,7 @@ TEST_P(DepthBiasTests, NegativeInfinityBiasOnFloat) {
0.0, 0.0, //
};
EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, 0, 0, kRTSize, kRTSize, 0, 0,
EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, {0, 0}, {kRTSize, kRTSize}, 0, 0,
wgpu::TextureAspect::DepthOnly);
}
@ -277,7 +277,7 @@ TEST_P(DepthBiasTests, NoBiasTiltedXOnFloat) {
0.125, 0.125, //
};
EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, 0, 0, kRTSize, kRTSize, 0, 0,
EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, {0, 0}, {kRTSize, kRTSize}, 0, 0,
wgpu::TextureAspect::DepthOnly);
}
@ -292,7 +292,7 @@ TEST_P(DepthBiasTests, PositiveSlopeBiasOnFloat) {
0.375, 0.375, //
};
EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, 0, 0, kRTSize, kRTSize, 0, 0,
EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, {0, 0}, {kRTSize, kRTSize}, 0, 0,
wgpu::TextureAspect::DepthOnly);
}
@ -307,7 +307,7 @@ TEST_P(DepthBiasTests, NegativeHalfSlopeBiasOnFloat) {
0.0, 0.0, //
};
EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, 0, 0, kRTSize, kRTSize, 0, 0,
EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, {0, 0}, {kRTSize, kRTSize}, 0, 0,
wgpu::TextureAspect::DepthOnly);
}
@ -324,7 +324,7 @@ TEST_P(DepthBiasTests, PositiveBiasOn24bit) {
RGBA8::kRed, RGBA8::kRed, //
};
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), mRenderTarget, 0, 0, kRTSize, kRTSize, 0, 0);
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), mRenderTarget, (0, 0), (kRTSize, kRTSize), 0, 0);
}
// Test adding positive bias to output with a clamp
@ -345,7 +345,7 @@ TEST_P(DepthBiasTests, PositiveBiasOn24bitWithClamp) {
RGBA8::kZero, RGBA8::kZero, //
};
EXPECT_TEXTURE_RGBA8_EQ(zero.data(), mRenderTarget, 0, 0, kRTSize, kRTSize, 0, 0);
EXPECT_TEXTURE_RGBA8_EQ(zero.data(), mRenderTarget, (0, 0), (kRTSize, kRTSize), 0, 0);
}
// Test adding positive bias to output
@ -360,7 +360,7 @@ TEST_P(DepthBiasTests, PositiveSlopeBiasOn24bit) {
RGBA8::kZero, RGBA8::kZero, //
};
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), mRenderTarget, 0, 0, kRTSize, kRTSize, 0, 0);
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), mRenderTarget, (0, 0), (kRTSize, kRTSize), 0, 0);
}
DAWN_INSTANTIATE_TEST(DepthBiasTests,

View File

@ -300,7 +300,7 @@ class DepthStencilCopyTests : public DawnTest {
queue.Submit(1, &commands);
std::vector<uint32_t> colorData(width * height, 1u);
EXPECT_TEXTURE_EQ(colorData.data(), colorTexture, 0, 0, width, height, 0, 0);
EXPECT_TEXTURE_EQ(colorData.data(), colorTexture, {0, 0}, {width, height}, 0, 0);
}
wgpu::ShaderModule mVertexModule;
@ -323,7 +323,7 @@ TEST_P(DepthStencilCopyTests, FromDepthAspect) {
0.3, 0.3, 0.0, 0.0, //
0.3, 0.3, 0.0, 0.0, //
};
EXPECT_TEXTURE_EQ(expectedData.data(), depthTexture, 0, 0, kWidth, kHeight, 0, 0,
EXPECT_TEXTURE_EQ(expectedData.data(), depthTexture, {0, 0}, {kWidth, kHeight}, 0, 0,
wgpu::TextureAspect::DepthOnly);
}
@ -348,7 +348,7 @@ TEST_P(DepthStencilCopyTests, FromStencilAspect) {
1u, 1u, 0u, 0u, //
1u, 1u, 0u, 0u, //
};
EXPECT_TEXTURE_EQ(expectedData.data(), depthStencilTexture, 0, 0, kWidth, kHeight, 0, 0,
EXPECT_TEXTURE_EQ(expectedData.data(), depthStencilTexture, {0, 0}, {kWidth, kHeight}, 0, 0,
wgpu::TextureAspect::StencilOnly);
}
@ -373,7 +373,7 @@ TEST_P(DepthStencilCopyTests, FromNonZeroMipStencilAspect) {
1u, 1u, 0u, 0u, //
1u, 1u, 0u, 0u, //
};
EXPECT_TEXTURE_EQ(expectedData.data(), depthStencilTexture, 0, 0, 4, 4, 1, 0,
EXPECT_TEXTURE_EQ(expectedData.data(), depthStencilTexture, {0, 0}, {4, 4}, 1, 0,
wgpu::TextureAspect::StencilOnly);
}
@ -391,7 +391,7 @@ TEST_P(DepthStencilCopyTests, FromNonZeroMipDepthAspect) {
0.4, 0.4, 0.0, 0.0, //
0.4, 0.4, 0.0, 0.0, //
};
EXPECT_TEXTURE_EQ(expectedData.data(), depthTexture, 0, 0, 4, 4, 1, 0,
EXPECT_TEXTURE_EQ(expectedData.data(), depthTexture, {0, 0}, {4, 4}, 1, 0,
wgpu::TextureAspect::DepthOnly);
}
@ -420,7 +420,7 @@ TEST_P(DepthStencilCopyTests, T2TBothAspectsThenCopyStencil) {
3u, 3u, 1u, 1u, //
3u, 3u, 1u, 1u, //
};
EXPECT_TEXTURE_EQ(expectedData.data(), texture, 0, 0, kWidth, kHeight, 0, 0,
EXPECT_TEXTURE_EQ(expectedData.data(), texture, {0, 0}, {kWidth, kHeight}, 0, 0,
wgpu::TextureAspect::StencilOnly);
}
@ -443,7 +443,7 @@ TEST_P(DepthStencilCopyTests, T2TBothAspectsThenCopyNonRenderableStencil) {
3u, 3u, 1u, 1u, //
3u, 3u, 1u, 1u, //
};
EXPECT_TEXTURE_EQ(expectedData.data(), texture, 0, 0, kWidth, kHeight, 0, 0,
EXPECT_TEXTURE_EQ(expectedData.data(), texture, {0, 0}, {kWidth, kHeight}, 0, 0,
wgpu::TextureAspect::StencilOnly);
}
@ -469,7 +469,7 @@ TEST_P(DepthStencilCopyTests, T2TBothAspectsThenCopyNonRenderableNonZeroMipStenc
3u, 3u, 1u, 1u, //
3u, 3u, 1u, 1u, //
};
EXPECT_TEXTURE_EQ(expectedData.data(), texture, 0, 0, 4, 4, 1, 0,
EXPECT_TEXTURE_EQ(expectedData.data(), texture, {0, 0}, {4, 4}, 1, 0,
wgpu::TextureAspect::StencilOnly);
}
@ -525,7 +525,7 @@ TEST_P(DepthStencilCopyTests, T2TBothAspectsThenCopyStencilThenDepth) {
3u, 3u, 1u, 1u, //
3u, 3u, 1u, 1u, //
};
EXPECT_TEXTURE_EQ(expectedData.data(), texture, 0, 0, kWidth, kHeight, 0, 0,
EXPECT_TEXTURE_EQ(expectedData.data(), texture, {0, 0}, {kWidth, kHeight}, 0, 0,
wgpu::TextureAspect::StencilOnly);
// Check the depth
@ -574,7 +574,7 @@ TEST_P(DepthStencilCopyTests, T2TBothAspectsThenCopyDepthThenStencil) {
3u, 3u, 1u, 1u, //
3u, 3u, 1u, 1u, //
};
EXPECT_TEXTURE_EQ(expectedData.data(), texture, 0, 0, kWidth, kHeight, 0, 0,
EXPECT_TEXTURE_EQ(expectedData.data(), texture, {0, 0}, {kWidth, kHeight}, 0, 0,
wgpu::TextureAspect::StencilOnly);
}
@ -672,8 +672,8 @@ TEST_P(DepthStencilCopyTests, ToStencilAspect) {
}
// Copy back the stencil data and check it is correct.
EXPECT_TEXTURE_EQ(expectedStencilData.data(), depthStencilTexture, 0, 0, kWidth, kHeight, 0, 0,
wgpu::TextureAspect::StencilOnly);
EXPECT_TEXTURE_EQ(expectedStencilData.data(), depthStencilTexture, {0, 0}, {kWidth, kHeight}, 0,
0, wgpu::TextureAspect::StencilOnly);
ExpectDepthData(depthStencilTexture, wgpu::TextureFormat::Depth24PlusStencil8, kWidth, kHeight,
0,

View File

@ -339,7 +339,7 @@ class DepthStencilSamplingTest : public DawnTest {
wgpu::CommandBuffer commands = commandEncoder.Finish();
queue.Submit(1, &commands);
EXPECT_TEXTURE_EQ(expectedValues[i], outputTexture, 0, 0);
EXPECT_TEXTURE_EQ(expectedValues[i], outputTexture, {0, 0});
}
}
@ -482,7 +482,7 @@ class DepthStencilSamplingTest : public DawnTest {
queue.Submit(1, &commands);
EXPECT_TEXTURE_EQ(CompareFunctionPasses(compareRef, compare, textureValue) ? 1.f : 0.f,
outputTexture, 0, 0);
outputTexture, {0, 0});
}
}
@ -652,9 +652,10 @@ TEST_P(DepthStencilSamplingTest, SampleDepthAndStencilRender) {
wgpu::CommandBuffer commands = commandEncoder.Finish();
queue.Submit(1, &commands);
EXPECT_TEXTURE_EQ(passDescriptor.cDepthStencilAttachmentInfo.clearDepth, depthOutput, 0, 0);
EXPECT_TEXTURE_EQ(passDescriptor.cDepthStencilAttachmentInfo.clearDepth, depthOutput,
{0, 0});
EXPECT_TEXTURE_EQ(uint8_t(passDescriptor.cDepthStencilAttachmentInfo.clearStencil),
stencilOutput, 0, 0);
stencilOutput, {0, 0});
}
// With compute pipeline

View File

@ -630,7 +630,7 @@ TEST_P(MultipleWriteThenMultipleReadTests, SeparateBuffers) {
queue.Submit(1, &commandBuffer);
// Verify the rendering result.
int min = 1, max = kRTSize - 3;
uint32_t min = 1, max = kRTSize - 3;
EXPECT_PIXEL_RGBA8_EQ(RGBA8::kYellow, renderPass.color, min, min);
EXPECT_PIXEL_RGBA8_EQ(RGBA8::kYellow, renderPass.color, max, min);
EXPECT_PIXEL_RGBA8_EQ(RGBA8::kYellow, renderPass.color, min, max);
@ -749,7 +749,7 @@ TEST_P(MultipleWriteThenMultipleReadTests, OneBuffer) {
queue.Submit(1, &commandBuffer);
// Verify the rendering result.
int min = 1, max = kRTSize - 3;
uint32_t min = 1, max = kRTSize - 3;
EXPECT_PIXEL_RGBA8_EQ(RGBA8::kYellow, renderPass.color, min, min);
EXPECT_PIXEL_RGBA8_EQ(RGBA8::kYellow, renderPass.color, max, min);
EXPECT_PIXEL_RGBA8_EQ(RGBA8::kYellow, renderPass.color, min, max);

View File

@ -180,7 +180,7 @@ class MultisampledRenderingTest : public DawnTest {
constexpr uint32_t kMiddleY = (kHeight - 1) / 2;
RGBA8 expectedColor = ExpectedMSAAColor(inputColor, msaaCoverage);
EXPECT_TEXTURE_RGBA8_EQ(&expectedColor, resolveTexture, kMiddleX, kMiddleY, 1, 1,
EXPECT_TEXTURE_RGBA8_EQ(&expectedColor, resolveTexture, (kMiddleX, kMiddleY), (1, 1),
mipmapLevel, arrayLayer);
}
@ -800,7 +800,7 @@ TEST_P(MultisampledRenderingTest, ResolveInto2DTextureWithSampleMaskAndShaderOut
queue.Submit(1, &commandBuffer);
RGBA8 expectedColor = ExpectedMSAAColor(kGreen, kMSAACoverage);
EXPECT_TEXTURE_RGBA8_EQ(&expectedColor, mResolveTexture, 1, 0, 1, 1, 0, 0);
EXPECT_TEXTURE_RGBA8_EQ(&expectedColor, mResolveTexture, (1, 0), (1, 1), 0, 0);
}
// Test doing MSAA resolve into multiple resolve targets works correctly with a non-default
@ -909,7 +909,7 @@ TEST_P(MultisampledRenderingTest, ResolveInto2DTextureWithAlphaToCoverage) {
}
RGBA8 expectedColor = ExpectedMSAAColor(kGreen, msaaCoverage);
EXPECT_TEXTURE_RGBA8_EQ(&expectedColor, mResolveTexture, 1, 0, 1, 1, 0, 0);
EXPECT_TEXTURE_RGBA8_EQ(&expectedColor, mResolveTexture, (1, 0), (1, 1), 0, 0);
}
}
@ -962,8 +962,8 @@ TEST_P(MultisampledRenderingTest, ResolveIntoMultipleResolveTargetsWithAlphaToCo
// using only the first one.
RGBA8 expectedRed = ExpectedMSAAColor(kRed, kMSAACoverage);
RGBA8 expectedGreen = ExpectedMSAAColor(kGreen, kMSAACoverage);
EXPECT_TEXTURE_RGBA8_EQ(&expectedRed, mResolveTexture, 1, 0, 1, 1, 0, 0);
EXPECT_TEXTURE_RGBA8_EQ(&expectedGreen, resolveTexture2, 1, 0, 1, 1, 0, 0);
EXPECT_TEXTURE_RGBA8_EQ(&expectedRed, mResolveTexture, (1, 0), (1, 1), 0, 0);
EXPECT_TEXTURE_RGBA8_EQ(&expectedGreen, resolveTexture2, (1, 0), (1, 1), 0, 0);
}
}
@ -1024,7 +1024,7 @@ TEST_P(MultisampledRenderingTest, MultisampledRenderingWithDepthTestAndAlphaToCo
(kGreen.a + kRed.a) / 2.0};
RGBA8 expectedColor = ExpectedMSAAColor(kHalfGreenHalfRed, 1.0f);
EXPECT_TEXTURE_RGBA8_EQ(&expectedColor, mResolveTexture, 1, 0, 1, 1, 0, 0);
EXPECT_TEXTURE_RGBA8_EQ(&expectedColor, mResolveTexture, (1, 0), (1, 1), 0, 0);
}
// Test using one multisampled color attachment with resolve target can render correctly
@ -1068,7 +1068,7 @@ TEST_P(MultisampledRenderingTest, ResolveInto2DTextureWithAlphaToCoverageAndSamp
queue.Submit(1, &commandBuffer);
RGBA8 expectedColor = ExpectedMSAAColor(kGreen, kMSAACoverage * alpha);
EXPECT_TEXTURE_RGBA8_EQ(&expectedColor, mResolveTexture, 1, 0, 1, 1, 0, 0);
EXPECT_TEXTURE_RGBA8_EQ(&expectedColor, mResolveTexture, (1, 0), (1, 1), 0, 0);
}
}

View File

@ -64,7 +64,7 @@ TEST_P(NonzeroTextureCreationTests, Depth32TextureCreationDepthClears) {
// TODO(crbug.com/dawn/145): Test other formats via sampling.
wgpu::Texture texture = device.CreateTexture(&descriptor);
std::vector<float> expected(kSize * kSize, 1.f);
EXPECT_TEXTURE_EQ(expected.data(), texture, 0, 0, kSize, kSize, 0, 0);
EXPECT_TEXTURE_EQ(expected.data(), texture, {0, 0}, {kSize, kSize}, 0, 0);
}
// Test that non-zero mip level clears 0xFF because toggle is enabled.
@ -88,7 +88,7 @@ TEST_P(NonzeroTextureCreationTests, MipMapClears) {
expected.push_back(filled);
}
uint32_t mipSize = kSize >> 2;
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture, 0, 0, mipSize, mipSize, 2, 0);
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture, (0, 0), (mipSize, mipSize), 2, 0);
}
// Test that non-zero array layers clears 0xFF because toggle is enabled.
@ -112,7 +112,7 @@ TEST_P(NonzeroTextureCreationTests, ArrayLayerClears) {
expected.push_back(filled);
}
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture, 0, 0, kSize, kSize, 0, 2);
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture, (0, 0), (kSize, kSize), 0, 2);
}
// Test that nonrenderable texture formats clear 0x01 because toggle is enabled
@ -212,7 +212,7 @@ TEST_P(NonzeroTextureCreationTests, AllSubresourcesFilled) {
wgpu::Texture texture = device.CreateTexture(&descriptor);
for (uint32_t i = 0; i < descriptor.size.depthOrArrayLayers; ++i) {
EXPECT_TEXTURE_RGBA8_EQ(&filled, texture, 0, 0, 1, 1, 0, i);
EXPECT_TEXTURE_RGBA8_EQ(&filled, texture, (0, 0), (1, 1), 0, i);
}
}
@ -222,7 +222,7 @@ TEST_P(NonzeroTextureCreationTests, AllSubresourcesFilled) {
wgpu::Texture texture = device.CreateTexture(&descriptor);
for (uint32_t i = 0; i < descriptor.mipLevelCount; ++i) {
EXPECT_TEXTURE_RGBA8_EQ(&filled, texture, 0, 0, 1, 1, i, 0);
EXPECT_TEXTURE_RGBA8_EQ(&filled, texture, (0, 0), (1, 1), i, 0);
}
}
@ -236,7 +236,7 @@ TEST_P(NonzeroTextureCreationTests, AllSubresourcesFilled) {
for (uint32_t i = 0; i < descriptor.size.depthOrArrayLayers; ++i) {
for (uint32_t j = 0; j < descriptor.mipLevelCount; ++j) {
EXPECT_TEXTURE_RGBA8_EQ(&filled, texture, 0, 0, 1, 1, j, i);
EXPECT_TEXTURE_RGBA8_EQ(&filled, texture, (0, 0), (1, 1), j, i);
}
}
}
@ -264,7 +264,7 @@ TEST_P(NonzeroTextureCreationTests, NonRenderableAllSubresourcesFilled) {
wgpu::Texture texture = device.CreateTexture(&descriptor);
for (uint32_t i = 0; i < descriptor.size.depthOrArrayLayers; ++i) {
EXPECT_TEXTURE_RGBA8_EQ(&filled, texture, 0, 0, 1, 1, 0, i);
EXPECT_TEXTURE_RGBA8_EQ(&filled, texture, (0, 0), (1, 1), 0, i);
}
}
@ -274,7 +274,7 @@ TEST_P(NonzeroTextureCreationTests, NonRenderableAllSubresourcesFilled) {
wgpu::Texture texture = device.CreateTexture(&descriptor);
for (uint32_t i = 0; i < descriptor.mipLevelCount; ++i) {
EXPECT_TEXTURE_RGBA8_EQ(&filled, texture, 0, 0, 1, 1, i, 0);
EXPECT_TEXTURE_RGBA8_EQ(&filled, texture, (0, 0), (1, 1), i, 0);
}
}
@ -288,7 +288,7 @@ TEST_P(NonzeroTextureCreationTests, NonRenderableAllSubresourcesFilled) {
for (uint32_t i = 0; i < descriptor.size.depthOrArrayLayers; ++i) {
for (uint32_t j = 0; j < descriptor.mipLevelCount; ++j) {
EXPECT_TEXTURE_RGBA8_EQ(&filled, texture, 0, 0, 1, 1, j, i);
EXPECT_TEXTURE_RGBA8_EQ(&filled, texture, (0, 0), (1, 1), j, i);
}
}
}

View File

@ -308,9 +308,9 @@ class QueueWriteTextureTests : public DawnTest {
PackTextureData(data.data() + dataOffset, copySize.width, copySize.height,
dataSpec.bytesPerRow, expected.data(), copySize.width, bytesPerTexel);
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture, textureSpec.copyOrigin.x,
textureSpec.copyOrigin.y, copySize.width, copySize.height,
textureSpec.level, slice)
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture,
(textureSpec.copyOrigin.x, textureSpec.copyOrigin.y),
(copySize.width, copySize.height), textureSpec.level, slice)
<< "Write to texture failed copying " << dataSpec.size << "-byte data with offset "
<< dataSpec.offset << " and bytes per row " << dataSpec.bytesPerRow << " to [("
<< textureSpec.copyOrigin.x << ", " << textureSpec.copyOrigin.y << "), ("
@ -346,7 +346,7 @@ class QueueWriteTextureTests : public DawnTest {
device.GetQueue().WriteTexture(&imageCopyTexture, data.data(), width * height * kPixelSize,
&textureDataLayout, &copyExtent);
EXPECT_TEXTURE_RGBA8_EQ(data.data(), texture, 0, 0, width, height, 0, 0);
EXPECT_TEXTURE_RGBA8_EQ(data.data(), texture, (0, 0), (width, height), 0, 0);
}
};

View File

@ -166,10 +166,10 @@ TEST_P(RenderPassLoadOpTests, ColorClearThenLoadAndDraw) {
auto commandsClearGreen = commandsClearGreenEncoder.Finish();
queue.Submit(1, &commandsClearZero);
EXPECT_TEXTURE_RGBA8_EQ(expectZero.data(), renderTarget, 0, 0, kRTSize, kRTSize, 0, 0);
EXPECT_TEXTURE_RGBA8_EQ(expectZero.data(), renderTarget, (0, 0), (kRTSize, kRTSize), 0, 0);
queue.Submit(1, &commandsClearGreen);
EXPECT_TEXTURE_RGBA8_EQ(expectGreen.data(), renderTarget, 0, 0, kRTSize, kRTSize, 0, 0);
EXPECT_TEXTURE_RGBA8_EQ(expectGreen.data(), renderTarget, (0, 0), (kRTSize, kRTSize), 0, 0);
// Part 2: draw a blue quad into the right half of the render target, and check result
utils::ComboRenderPassDescriptor renderPassLoad({renderTargetView});
@ -185,10 +185,10 @@ TEST_P(RenderPassLoadOpTests, ColorClearThenLoadAndDraw) {
queue.Submit(1, &commandsLoad);
// Left half should still be green
EXPECT_TEXTURE_RGBA8_EQ(expectGreen.data(), renderTarget, 0, 0, kRTSize / 2, kRTSize, 0, 0);
EXPECT_TEXTURE_RGBA8_EQ(expectGreen.data(), renderTarget, (0, 0), (kRTSize / 2, kRTSize), 0, 0);
// Right half should now be blue
EXPECT_TEXTURE_RGBA8_EQ(expectBlue.data(), renderTarget, kRTSize / 2, 0, kRTSize / 2, kRTSize,
0, 0);
EXPECT_TEXTURE_RGBA8_EQ(expectBlue.data(), renderTarget, (kRTSize / 2, 0),
(kRTSize / 2, kRTSize), 0, 0);
}
// Test clearing a color attachment with signed and unsigned integer formats.

View File

@ -79,8 +79,9 @@ class SubresourceRenderAttachmentTest : public DawnTest {
switch (type) {
case Type::Color: {
std::vector<RGBA8> expected(renderTargetSize * renderTargetSize, expectedColor);
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), renderTarget, 0, 0, renderTargetSize,
renderTargetSize, baseMipLevel, baseArrayLayer);
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), renderTarget, (0, 0),
(renderTargetSize, renderTargetSize), baseMipLevel,
baseArrayLayer);
break;
}
case Type::Depth: {

View File

@ -169,8 +169,8 @@ TEST_P(TextureSubresourceTest, MipmapLevelsTest) {
// black in render view (mip level 1).
RGBA8 topRight = RGBA8::kBlack;
RGBA8 bottomLeft = RGBA8::kRed;
EXPECT_TEXTURE_RGBA8_EQ(&topRight, texture, kSize / 2 - 1, 0, 1, 1, 1, 0);
EXPECT_TEXTURE_RGBA8_EQ(&bottomLeft, texture, 0, kSize / 2 - 1, 1, 1, 1, 0);
EXPECT_TEXTURE_RGBA8_EQ(&topRight, texture, (kSize / 2 - 1, 0), (1, 1), 1, 0);
EXPECT_TEXTURE_RGBA8_EQ(&bottomLeft, texture, (0, kSize / 2 - 1), (1, 1), 1, 0);
}
// Test different array layers
@ -197,8 +197,8 @@ TEST_P(TextureSubresourceTest, ArrayLayersTest) {
// black in render view (array layer 1).
RGBA8 topRight = RGBA8::kBlack;
RGBA8 bottomLeft = RGBA8::kRed;
EXPECT_TEXTURE_RGBA8_EQ(&topRight, texture, kSize - 1, 0, 1, 1, 0, 1);
EXPECT_TEXTURE_RGBA8_EQ(&bottomLeft, texture, 0, kSize - 1, 1, 1, 0, 1);
EXPECT_TEXTURE_RGBA8_EQ(&topRight, texture, (kSize - 1, 0), (1, 1), 0, 1);
EXPECT_TEXTURE_RGBA8_EQ(&bottomLeft, texture, (0, kSize - 1), (1, 1), 0, 1);
}
// TODO (yunchao.he@intel.com):

View File

@ -532,8 +532,9 @@ class TextureViewRenderingTest : public DawnTest {
bytesPerRow / kBytesPerTexel * (textureWidthLevel0 - 1) + textureHeightLevel0;
constexpr RGBA8 kExpectedPixel(0, 255, 0, 255);
std::vector<RGBA8> expected(expectedDataSize, kExpectedPixel);
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture, 0, 0, textureViewWidth, textureViewHeight,
textureViewBaseLevel, textureViewBaseLayer);
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture, (0, 0),
(textureViewWidth, textureViewHeight), textureViewBaseLevel,
textureViewBaseLayer);
}
};

View File

@ -174,7 +174,7 @@ TEST_P(TextureZeroInitTest, CopyMultipleTextureArrayLayersToBufferSource) {
const std::vector<RGBA8> kExpectedAllZero(kSize * kSize, {0, 0, 0, 0});
for (uint32_t layer = 0; layer < kArrayLayers; ++layer) {
EXPECT_TEXTURE_RGBA8_EQ(kExpectedAllZero.data(), texture, 0, 0, kSize, kSize, 0, layer);
EXPECT_TEXTURE_RGBA8_EQ(kExpectedAllZero.data(), texture, (0, 0), (kSize, kSize), 0, layer);
}
}
@ -215,8 +215,8 @@ TEST_P(TextureZeroInitTest, RenderingMipMapClearsToZero) {
uint32_t mipSize = kSize >> 2;
std::vector<RGBA8> expected(mipSize * mipSize, {0, 0, 0, 0});
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), renderPass.color, 0, 0, mipSize, mipSize, baseMipLevel,
baseArrayLayer);
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), renderPass.color, (0, 0), (mipSize, mipSize),
baseMipLevel, baseArrayLayer);
// Expect texture subresource initialized to be true
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(
@ -258,7 +258,7 @@ TEST_P(TextureZeroInitTest, RenderingArrayLayerClearsToZero) {
std::vector<RGBA8> expected(kSize * kSize, {0, 0, 0, 0});
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), renderPass.color, 0, 0, kSize, kSize, baseMipLevel,
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), renderPass.color, (0, 0), (kSize, kSize), baseMipLevel,
baseArrayLayer);
// Expect texture subresource initialized to be true
@ -290,7 +290,7 @@ TEST_P(TextureZeroInitTest, CopyBufferToTexture) {
std::vector<RGBA8> expected(kSize * kSize, {100, 100, 100, 100});
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture, 0, 0, kSize, kSize, 0, 0);
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture, (0, 0), (kSize, kSize), 0, 0);
// Expect texture subresource initialized to be true
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1, 0, 1));
@ -322,9 +322,10 @@ TEST_P(TextureZeroInitTest, CopyBufferToTextureHalf) {
std::vector<RGBA8> expected100((kSize / 2) * kSize, {100, 100, 100, 100});
std::vector<RGBA8> expectedZeros((kSize / 2) * kSize, {0, 0, 0, 0});
// first half filled with 100, by the buffer data
EXPECT_TEXTURE_RGBA8_EQ(expected100.data(), texture, 0, 0, kSize / 2, kSize, 0, 0);
EXPECT_TEXTURE_RGBA8_EQ(expected100.data(), texture, (0, 0), (kSize / 2, kSize), 0, 0);
// second half should be cleared
EXPECT_TEXTURE_RGBA8_EQ(expectedZeros.data(), texture, kSize / 2, 0, kSize / 2, kSize, 0, 0);
EXPECT_TEXTURE_RGBA8_EQ(expectedZeros.data(), texture, (kSize / 2, 0), (kSize / 2, kSize), 0,
0);
// Expect texture subresource initialized to be true
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1, 0, 1));
@ -363,7 +364,7 @@ TEST_P(TextureZeroInitTest, CopyBufferToTextureMultipleArrayLayers) {
const std::vector<RGBA8> expected100(kSize * kSize, {100, 100, 100, 100});
for (uint32_t layer = kBaseArrayLayer; layer < kBaseArrayLayer + kCopyLayerCount; ++layer) {
EXPECT_TEXTURE_RGBA8_EQ(expected100.data(), texture, 0, 0, kSize, kSize, 0, layer);
EXPECT_TEXTURE_RGBA8_EQ(expected100.data(), texture, (0, 0), (kSize, kSize), 0, layer);
}
}
@ -395,8 +396,8 @@ TEST_P(TextureZeroInitTest, CopyTextureToTexture) {
std::vector<RGBA8> expected(kSize * kSize, {0, 0, 0, 0});
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), srcTexture, 0, 0, kSize, kSize, 0, 0);
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), dstTexture, 0, 0, kSize, kSize, 0, 0);
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), srcTexture, (0, 0), (kSize, kSize), 0, 0);
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), dstTexture, (0, 0), (kSize, kSize), 0, 0);
// Expect texture subresource initialized to be true
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(srcTexture.Get(), 0, 1, 0, 1));
@ -450,10 +451,10 @@ TEST_P(TextureZeroInitTest, CopyTextureToTextureHalf) {
std::vector<RGBA8> expectedWithZeros((kSize / 2) * kSize, {0, 0, 0, 0});
std::vector<RGBA8> expectedWith100(kSize * kSize, {100, 100, 100, 100});
EXPECT_TEXTURE_RGBA8_EQ(expectedWith100.data(), srcTexture, 0, 0, kSize, kSize, 0, 0);
EXPECT_TEXTURE_RGBA8_EQ(expectedWith100.data(), dstTexture, 0, 0, kSize / 2, kSize, 0, 0);
EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), dstTexture, kSize / 2, 0, kSize / 2, kSize, 0,
0);
EXPECT_TEXTURE_RGBA8_EQ(expectedWith100.data(), srcTexture, (0, 0), (kSize, kSize), 0, 0);
EXPECT_TEXTURE_RGBA8_EQ(expectedWith100.data(), dstTexture, (0, 0), (kSize / 2, kSize), 0, 0);
EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), dstTexture, (kSize / 2, 0),
(kSize / 2, kSize), 0, 0);
// Expect texture subresource initialized to be true
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(srcTexture.Get(), 0, 1, 0, 1));
@ -496,7 +497,7 @@ TEST_P(TextureZeroInitTest, RenderingLoadingDepth) {
// Expect the texture to be red because depth test passed.
std::vector<RGBA8> expected(kSize * kSize, {255, 0, 0, 255});
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), srcTexture, 0, 0, kSize, kSize, 0, 0);
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), srcTexture, (0, 0), (kSize, kSize), 0, 0);
// Expect texture subresource initialized to be true
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(srcTexture.Get(), 0, 1, 0, 1));
@ -538,7 +539,7 @@ TEST_P(TextureZeroInitTest, RenderingLoadingStencil) {
// Expect the texture to be red because stencil test passed.
std::vector<RGBA8> expected(kSize * kSize, {255, 0, 0, 255});
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), srcTexture, 0, 0, kSize, kSize, 0, 0);
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), srcTexture, (0, 0), (kSize, kSize), 0, 0);
// Expect texture subresource initialized to be true
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(srcTexture.Get(), 0, 1, 0, 1));
@ -577,7 +578,7 @@ TEST_P(TextureZeroInitTest, RenderingLoadingDepthStencil) {
// Expect the texture to be red because both depth and stencil tests passed.
std::vector<RGBA8> expected(kSize * kSize, {255, 0, 0, 255});
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), srcTexture, 0, 0, kSize, kSize, 0, 0);
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), srcTexture, (0, 0), (kSize, kSize), 0, 0);
// Expect texture subresource initialized to be true
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(srcTexture.Get(), 0, 1, 0, 1));
@ -646,7 +647,7 @@ TEST_P(TextureZeroInitTest, IndependentDepthStencilLoadAfterDiscard) {
// Expect the texture to be red because the depth and stencil tests passed. Depth was 0
// and stencil was 2.
std::vector<RGBA8> expected(kSize * kSize, {255, 0, 0, 255});
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), colorTexture, 0, 0, kSize, kSize, 0, 0);
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), colorTexture, (0, 0), (kSize, kSize), 0, 0);
}
// Everything is initialized now
@ -662,8 +663,8 @@ TEST_P(TextureZeroInitTest, IndependentDepthStencilLoadAfterDiscard) {
// Check by copy that the stencil data is 2.
std::vector<uint8_t> expected(kSize * kSize, 2);
EXPECT_LAZY_CLEAR(
0u, EXPECT_TEXTURE_EQ(expected.data(), depthStencilTexture, 0, 0, kSize, kSize, 0,
0, wgpu::TextureAspect::StencilOnly));
0u, EXPECT_TEXTURE_EQ(expected.data(), depthStencilTexture, {0, 0}, {kSize, kSize},
0, 0, wgpu::TextureAspect::StencilOnly));
}
}
@ -719,7 +720,7 @@ TEST_P(TextureZeroInitTest, IndependentDepthStencilLoadAfterDiscard) {
// Expect the texture to be red because both the depth a stencil tests passed.
// Depth was 0.7 and stencil was 0
std::vector<RGBA8> expected(kSize * kSize, {255, 0, 0, 255});
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), colorTexture, 0, 0, kSize, kSize, 0, 0);
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), colorTexture, (0, 0), (kSize, kSize), 0, 0);
}
// Everything is initialized now
@ -735,8 +736,8 @@ TEST_P(TextureZeroInitTest, IndependentDepthStencilLoadAfterDiscard) {
// Check by copy that the stencil data is 0.
std::vector<uint8_t> expected(kSize * kSize, 0);
EXPECT_LAZY_CLEAR(
0u, EXPECT_TEXTURE_EQ(expected.data(), depthStencilTexture, 0, 0, kSize, kSize, 0,
0, wgpu::TextureAspect::StencilOnly));
0u, EXPECT_TEXTURE_EQ(expected.data(), depthStencilTexture, {0, 0}, {kSize, kSize},
0, 0, wgpu::TextureAspect::StencilOnly));
}
}
}
@ -779,8 +780,9 @@ TEST_P(TextureZeroInitTest, IndependentDepthStencilCopyAfterDiscard) {
// Check by copy that the stencil data is lazily cleared to 0.
std::vector<uint8_t> expected(kSize * kSize, 0);
EXPECT_LAZY_CLEAR(1u, EXPECT_TEXTURE_EQ(expected.data(), depthStencilTexture, 0, 0, kSize,
kSize, 0, 0, wgpu::TextureAspect::StencilOnly));
EXPECT_LAZY_CLEAR(
1u, EXPECT_TEXTURE_EQ(expected.data(), depthStencilTexture, {0, 0}, {kSize, kSize}, 0, 0,
wgpu::TextureAspect::StencilOnly));
// Everything is initialized now
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(depthStencilTexture.Get(), 0, 1, 0,
@ -817,7 +819,7 @@ TEST_P(TextureZeroInitTest, IndependentDepthStencilCopyAfterDiscard) {
// Expect the texture to be red because both the depth a stencil tests passed.
// Depth was 0.3 and stencil was 0
std::vector<RGBA8> expected(kSize * kSize, {255, 0, 0, 255});
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), colorTexture, 0, 0, kSize, kSize, 0, 0);
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), colorTexture, (0, 0), (kSize, kSize), 0, 0);
}
}
@ -837,7 +839,7 @@ TEST_P(TextureZeroInitTest, ColorAttachmentsClear) {
EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commands));
std::vector<RGBA8> expected(kSize * kSize, {0, 0, 0, 0});
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), renderPass.color, 0, 0, kSize, kSize, 0, 0);
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), renderPass.color, (0, 0), (kSize, kSize), 0, 0);
// Expect texture subresource initialized to be true
EXPECT_EQ(true,
@ -882,7 +884,7 @@ TEST_P(TextureZeroInitTest, RenderPassSampledTextureClear) {
// Expect the rendered texture to be cleared
std::vector<RGBA8> expectedWithZeros(kSize * kSize, {0, 0, 0, 0});
EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), renderTexture, 0, 0, kSize, kSize, 0, 0);
EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), renderTexture, (0, 0), (kSize, kSize), 0, 0);
// Expect texture subresource initialized to be true
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(renderTexture.Get(), 0, 1, 0, 1));
@ -941,8 +943,8 @@ TEST_P(TextureZeroInitTest, TextureBothSampledAndAttachmentClear) {
// Expect both subresources to be zero: the sampled one with lazy-clearing and the attachment
// because it sampled the lazy-cleared sampled subresource.
EXPECT_TEXTURE_RGBA8_EQ(&RGBA8::kZero, texture, 0, 0, 1, 1, 0, 0);
EXPECT_TEXTURE_RGBA8_EQ(&RGBA8::kZero, texture, 0, 0, 1, 1, 0, 1);
EXPECT_TEXTURE_RGBA8_EQ(&RGBA8::kZero, texture, (0, 0), (1, 1), 0, 0);
EXPECT_TEXTURE_RGBA8_EQ(&RGBA8::kZero, texture, (0, 0), (1, 1), 0, 1);
// The whole texture is now initialized.
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1, 0, 2));
@ -1169,8 +1171,8 @@ TEST_P(TextureZeroInitTest, RenderPassStoreOpClear) {
// Expect the rendered texture to be cleared
std::vector<RGBA8> expectedWithZeros(kSize * kSize, {0, 0, 0, 0});
EXPECT_LAZY_CLEAR(1u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), renderTexture, 0, 0,
kSize, kSize, 0, 0));
EXPECT_LAZY_CLEAR(1u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), renderTexture, (0, 0),
(kSize, kSize), 0, 0));
// Expect texture subresource initialized to be true
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1, 0, 1));
@ -1223,7 +1225,7 @@ TEST_P(TextureZeroInitTest, RenderingLoadingDepthStencilStoreOpClear) {
// The depth stencil test should fail and not draw because the depth stencil texture is
// cleared to 1's by using loadOp clear and set values from descriptor.
std::vector<RGBA8> expectedBlack(kSize * kSize, {0, 0, 0, 0});
EXPECT_TEXTURE_RGBA8_EQ(expectedBlack.data(), srcTexture, 0, 0, kSize, kSize, 0, 0);
EXPECT_TEXTURE_RGBA8_EQ(expectedBlack.data(), srcTexture, (0, 0), (kSize, kSize), 0, 0);
// Expect texture subresource initialized to be false since storeop is clear, sets
// subresource as uninitialized
@ -1248,7 +1250,7 @@ TEST_P(TextureZeroInitTest, RenderingLoadingDepthStencilStoreOpClear) {
// Now the depth stencil test should pass since depth stencil texture is cleared to 0's by
// loadop load and uninitialized subresource, so we should have a red square
std::vector<RGBA8> expectedRed(kSize * kSize, {255, 0, 0, 255});
EXPECT_TEXTURE_RGBA8_EQ(expectedRed.data(), srcTexture, 0, 0, kSize, kSize, 0, 0);
EXPECT_TEXTURE_RGBA8_EQ(expectedRed.data(), srcTexture, (0, 0), (kSize, kSize), 0, 0);
// Expect texture subresource initialized to be false since storeop is clear, sets
// subresource as uninitialized
@ -1316,17 +1318,17 @@ TEST_P(TextureZeroInitTest, PreservesInitializedMip) {
// Expect the rendered texture to be cleared since we copied from the uninitialized first
// mip.
std::vector<RGBA8> expectedWithZeros(kSize * kSize, {0, 0, 0, 0});
EXPECT_LAZY_CLEAR(1u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), renderTexture, 0, 0,
kSize, kSize, 0, 0));
EXPECT_LAZY_CLEAR(1u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), renderTexture, (0, 0),
(kSize, kSize), 0, 0));
// Expect the first mip to have been lazy cleared to 0.
EXPECT_LAZY_CLEAR(0u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), sampleTexture, 0, 0,
kSize, kSize, 0, 0));
EXPECT_LAZY_CLEAR(0u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), sampleTexture, (0, 0),
(kSize, kSize), 0, 0));
// Expect the second mip to still be filled with 2.
std::vector<RGBA8> expectedWithTwos(mipSize * mipSize, {2, 2, 2, 2});
EXPECT_LAZY_CLEAR(0u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithTwos.data(), sampleTexture, 0, 0,
mipSize, mipSize, 1, 0));
EXPECT_LAZY_CLEAR(0u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithTwos.data(), sampleTexture, (0, 0),
(mipSize, mipSize), 1, 0));
// Expect the whole texture to be initialized
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(sampleTexture.Get(), 0, 2, 0, 1));
@ -1399,17 +1401,17 @@ TEST_P(TextureZeroInitTest, PreservesInitializedArrayLayer) {
// Expect the rendered texture to be cleared since we copied from the uninitialized first
// array layer.
std::vector<RGBA8> expectedWithZeros(kSize * kSize, {0, 0, 0, 0});
EXPECT_LAZY_CLEAR(1u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), renderTexture, 0, 0,
kSize, kSize, 0, 0));
EXPECT_LAZY_CLEAR(1u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), renderTexture, (0, 0),
(kSize, kSize), 0, 0));
// Expect the first array layer to have been lazy cleared to 0.
EXPECT_LAZY_CLEAR(0u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), sampleTexture, 0, 0,
kSize, kSize, 0, 0));
EXPECT_LAZY_CLEAR(0u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), sampleTexture, (0, 0),
(kSize, kSize), 0, 0));
// Expect the second array layer to still be filled with 2.
std::vector<RGBA8> expectedWithTwos(kSize * kSize, {2, 2, 2, 2});
EXPECT_LAZY_CLEAR(0u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithTwos.data(), sampleTexture, 0, 0,
kSize, kSize, 0, 1));
EXPECT_LAZY_CLEAR(0u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithTwos.data(), sampleTexture, (0, 0),
(kSize, kSize), 0, 1));
// Expect the whole texture to be initialized
EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(sampleTexture.Get(), 0, 1, 0, 2));
@ -1485,7 +1487,7 @@ TEST_P(TextureZeroInitTest, WriteWholeTexture) {
// Expect texture initialized to be true
EXPECT_TRUE(dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1, 0, 1));
EXPECT_TEXTURE_RGBA8_EQ(data.data(), texture, 0, 0, kSize, kSize, 0, 0);
EXPECT_TEXTURE_RGBA8_EQ(data.data(), texture, (0, 0), (kSize, kSize), 0, 0);
}
// Test WriteTexture to a subset of the texture, lazy init is necessary to clear the other
@ -1520,9 +1522,10 @@ TEST_P(TextureZeroInitTest, WriteTextureHalf) {
std::vector<RGBA8> expectedZeros((kSize / 2) * kSize, {0, 0, 0, 0});
// first half filled with 100, by the data
EXPECT_TEXTURE_RGBA8_EQ(data.data(), texture, 0, 0, kSize / 2, kSize, 0, 0);
EXPECT_TEXTURE_RGBA8_EQ(data.data(), texture, (0, 0), (kSize / 2, kSize), 0, 0);
// second half should be cleared
EXPECT_TEXTURE_RGBA8_EQ(expectedZeros.data(), texture, kSize / 2, 0, kSize / 2, kSize, 0, 0);
EXPECT_TEXTURE_RGBA8_EQ(expectedZeros.data(), texture, (kSize / 2, 0), (kSize / 2, kSize), 0,
0);
}
// In this test WriteTexture fully overwrites a range of subresources, so lazy initialization
@ -1561,7 +1564,7 @@ TEST_P(TextureZeroInitTest, WriteWholeTextureArray) {
kCopyLayerCount));
for (uint32_t layer = kBaseArrayLayer; layer < kBaseArrayLayer + kCopyLayerCount; ++layer) {
EXPECT_TEXTURE_RGBA8_EQ(data.data(), texture, 0, 0, kSize, kSize, 0, layer);
EXPECT_TEXTURE_RGBA8_EQ(data.data(), texture, (0, 0), (kSize, kSize), 0, layer);
}
}
@ -1603,10 +1606,10 @@ TEST_P(TextureZeroInitTest, WriteTextureArrayHalf) {
std::vector<RGBA8> expectedZeros((kSize / 2) * kSize, {0, 0, 0, 0});
for (uint32_t layer = kBaseArrayLayer; layer < kBaseArrayLayer + kCopyLayerCount; ++layer) {
// first half filled with 100, by the data
EXPECT_TEXTURE_RGBA8_EQ(data.data(), texture, 0, 0, kSize / 2, kSize, 0, layer);
EXPECT_TEXTURE_RGBA8_EQ(data.data(), texture, (0, 0), (kSize / 2, kSize), 0, layer);
// second half should be cleared
EXPECT_TEXTURE_RGBA8_EQ(expectedZeros.data(), texture, kSize / 2, 0, kSize / 2, kSize, 0,
layer);
EXPECT_TEXTURE_RGBA8_EQ(expectedZeros.data(), texture, (kSize / 2, 0), (kSize / 2, kSize),
0, layer);
}
}
@ -1642,7 +1645,7 @@ TEST_P(TextureZeroInitTest, WriteWholeTextureAtMipLevel) {
// Expect texture initialized to be true
EXPECT_TRUE(dawn_native::IsTextureSubresourceInitialized(texture.Get(), kMipLevel, 1, 0, 1));
EXPECT_TEXTURE_RGBA8_EQ(data.data(), texture, 0, 0, kMipSize, kMipSize, kMipLevel, 0);
EXPECT_TEXTURE_RGBA8_EQ(data.data(), texture, (0, 0), (kMipSize, kMipSize), kMipLevel, 0);
}
// Test WriteTexture to a subset of the texture at mip level, lazy init is necessary to clear the
@ -1682,10 +1685,10 @@ TEST_P(TextureZeroInitTest, WriteTextureHalfAtMipLevel) {
std::vector<RGBA8> expectedZeros((kMipSize / 2) * kMipSize, {0, 0, 0, 0});
// first half filled with 100, by the data
EXPECT_TEXTURE_RGBA8_EQ(data.data(), texture, 0, 0, kMipSize / 2, kMipSize, kMipLevel, 0);
EXPECT_TEXTURE_RGBA8_EQ(data.data(), texture, (0, 0), (kMipSize / 2, kMipSize), kMipLevel, 0);
// second half should be cleared
EXPECT_TEXTURE_RGBA8_EQ(expectedZeros.data(), texture, kMipSize / 2, 0, kMipSize / 2, kMipSize,
kMipLevel, 0);
EXPECT_TEXTURE_RGBA8_EQ(expectedZeros.data(), texture, (kMipSize / 2, 0),
(kMipSize / 2, kMipSize), kMipLevel, 0);
}
DAWN_INSTANTIATE_TEST(TextureZeroInitTest,
@ -1812,8 +1815,8 @@ class CompressedTextureZeroInitTest : public TextureZeroInitTest {
std::vector<RGBA8> expected(nonPaddedCopyExtent.width * nonPaddedCopyExtent.height,
{0x00, 0x20, 0x08, 0xFF});
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), renderPass.color, 0, 0, nonPaddedCopyExtent.width,
nonPaddedCopyExtent.height, 0, 0);
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), renderPass.color, (0, 0),
(nonPaddedCopyExtent.width, nonPaddedCopyExtent.height), 0, 0);
EXPECT_TRUE(dawn_native::IsTextureSubresourceInitialized(bcTexture.Get(), viewMipmapLevel,
1, baseArrayLayer, 1));
@ -1821,8 +1824,8 @@ class CompressedTextureZeroInitTest : public TextureZeroInitTest {
if (halfCopyTest) {
std::vector<RGBA8> expectBlack(nonPaddedCopyExtent.width * nonPaddedCopyExtent.height,
{0x00, 0x00, 0x00, 0xFF});
EXPECT_TEXTURE_RGBA8_EQ(expectBlack.data(), renderPass.color, copyExtent3D.width, 0,
nonPaddedCopyExtent.width, nonPaddedCopyExtent.height, 0, 0);
EXPECT_TEXTURE_RGBA8_EQ(expectBlack.data(), renderPass.color, (copyExtent3D.width, 0),
(nonPaddedCopyExtent.width, nonPaddedCopyExtent.height), 0, 0);
}
}

View File

@ -144,7 +144,7 @@ class ViewportTest : public DawnTest {
(maxDepth + minDepth) / 2,
minDepth,
};
EXPECT_TEXTURE_EQ(expected.data(), depthTexture, 0, 0, 3, 1, 0, 0);
EXPECT_TEXTURE_EQ(expected.data(), depthTexture, {0, 0}, {3, 1}, 0, 0);
}
};

View File

@ -359,4 +359,11 @@ namespace utils {
return device.CreateBindGroup(&descriptor);
}
wgpu::Origin3D MakeOrigin(uint32_t x, uint32_t y, uint32_t z) {
return {x, y, z};
}
wgpu::Extent3D MakeExtent(uint32_t w, uint32_t h, uint32_t d) {
return {w, h, d};
}
} // namespace utils

View File

@ -176,6 +176,8 @@ namespace utils {
const wgpu::BindGroupLayout& layout,
std::initializer_list<BindingInitializationHelper> entriesInitializer);
wgpu::Origin3D MakeOrigin(uint32_t x = 0, uint32_t y = 0, uint32_t z = 0);
wgpu::Extent3D MakeExtent(uint32_t w = 1, uint32_t h = 1, uint32_t d = 1);
} // namespace utils
#endif // UTILS_DAWNHELPERS_H_