Tint/transform: Fix insertBits polyfill for HLSL

This CL fix insertBits polyfill to handle with the left-shifting
behavior in HLSL, i.e. `(1u << 32u) == (1u << 0u) == 1u` where we want
the result to be `0u`.

Fixed: tint:1743
Change-Id: Ibb82abe4ab2f76dbb0fa06057fb19f15f961d969
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108166
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This commit is contained in:
Zhaoming Jiang 2022-11-09 01:54:08 +00:00 committed by Dawn LUCI CQ
parent e4270d111b
commit 4f3f45c00f
27 changed files with 140 additions and 145 deletions

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@ -462,6 +462,14 @@ struct BuiltinPolyfill::State {
auto name = b.Symbols().New("tint_insert_bits");
uint32_t width = WidthOf(ty);
// Currently in WGSL parameters of insertBits must be i32, u32, vecN<i32> or vecN<u32>
if (!sem::Type::DeepestElementOf(ty)->IsAnyOf<sem::I32, sem::U32>()) {
TINT_ICE(Transform, b.Diagnostics())
<< "insertBits polyfill only support i32, u32, and vector of i32 or u32, got "
<< b.FriendlyName(ty);
return {};
}
constexpr uint32_t W = 32u; // 32-bit
auto V = [&](auto value) -> const ast::Expression* {
@ -481,21 +489,60 @@ struct BuiltinPolyfill::State {
return b.vec(b.ty.u32(), width, value);
};
utils::Vector<const ast::Statement*, 8> body = {
b.Decl(b.Let("s", b.Call("min", "offset", u32(W)))),
b.Decl(b.Let("e", b.Call("min", u32(W), b.Add("s", "count")))),
};
// Polyfill algorithm:
// s = min(offset, 32u);
// e = min(32u, (s + count));
// mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
// return (((n << s) & mask) | (v & ~(mask)));
// Note that the algorithm above use the left-shifting in C++ manner, but in WGSL, HLSL, MSL
// the rhs are modulo to bit-width of lhs (that is 32u in this case), and in GLSL the result
// is undefined if rhs is greater than or equal to bit-width of lhs. The results of `x << y`
// in C++ and HLSL are different when `y >= 32u`, and the `s` and `e` defined above can be
// 32u, which are cases we must handle specially. Replace all `(x << y)` to
// `select(Tx(), x << y, y < 32u)`, in which `Tx` is the type of x, where y can be greater
// than or equal to 32u.
// WGSL polyfill function:
// fn tint_insert_bits(v : T, n : T, offset : u32, count : u32) -> T {
// let e = offset + count;
// let mask = (
// (select(0u, 1u << offset, offset < 32u) - 1u) ^
// (select(0u, 1u << e, e < 32u) - 1u)
// );
// return ((select(T(), n << offset, offset < 32u) & mask) | (v & ~(mask)));
// }
utils::Vector<const ast::Statement*, 8> body;
switch (polyfill.insert_bits) {
case Level::kFull:
// let mask = ((1 << s) - 1) ^ ((1 << e) - 1)
// let e = offset + count;
body.Push(b.Decl(b.Let("e", b.Add("offset", "count"))));
// let mask = (
// (select(0u, 1u << offset, offset < 32u) - 1u) ^
// (select(0u, 1u << e, e < 32u) - 1u)
// );
body.Push(b.Decl(b.Let(
"mask", b.Xor(b.Sub(b.Shl(1_u, "s"), 1_u), b.Sub(b.Shl(1_u, "e"), 1_u)))));
// return ((n << s) & mask) | (v & ~mask)
body.Push(b.Return(b.Or(b.And(b.Shl("n", U("s")), V("mask")),
b.And("v", V(b.Complement("mask"))))));
"mask",
b.Xor( //
b.Sub(
b.Call("select", 0_u, b.Shl(1_u, "offset"), b.LessThan("offset", 32_u)),
1_u),
b.Sub(b.Call("select", 0_u, b.Shl(1_u, "e"), b.LessThan("e", 32_u)),
1_u) //
))));
// return ((select(T(), n << offset, offset < 32u) & mask) | (v & ~(mask)));
body.Push(
b.Return(b.Or(b.And(b.Call("select", b.Construct(T(ty)),
b.Shl("n", U("offset")), b.LessThan("offset", 32_u)),
V("mask")),
b.And("v", V(b.Complement("mask"))))));
break;
case Level::kClampParameters:
body.Push(b.Decl(b.Let("s", b.Call("min", "offset", u32(W)))));
body.Push(b.Decl(b.Let("e", b.Call("min", u32(W), b.Add("s", "count")))));
body.Push(b.Return(b.Call("insertBits", "v", "n", "s", b.Sub("e", "s"))));
break;
default:

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@ -1722,10 +1722,9 @@ fn f() {
auto* expect = R"(
fn tint_insert_bits(v : i32, n : i32, offset : u32, count : u32) -> i32 {
let s = min(offset, 32u);
let e = min(32u, (s + count));
let mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
return (((n << s) & i32(mask)) | (v & i32(~(mask))));
let e = (offset + count);
let mask = ((select(0u, (1u << offset), (offset < 32u)) - 1u) ^ (select(0u, (1u << e), (e < 32u)) - 1u));
return ((select(i32(), (n << offset), (offset < 32u)) & i32(mask)) | (v & i32(~(mask))));
}
fn f() {
@ -1749,10 +1748,9 @@ fn f() {
auto* expect = R"(
fn tint_insert_bits(v : u32, n : u32, offset : u32, count : u32) -> u32 {
let s = min(offset, 32u);
let e = min(32u, (s + count));
let mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
return (((n << s) & mask) | (v & ~(mask)));
let e = (offset + count);
let mask = ((select(0u, (1u << offset), (offset < 32u)) - 1u) ^ (select(0u, (1u << e), (e < 32u)) - 1u));
return ((select(u32(), (n << offset), (offset < 32u)) & mask) | (v & ~(mask)));
}
fn f() {
@ -1776,10 +1774,9 @@ fn f() {
auto* expect = R"(
fn tint_insert_bits(v : vec3<i32>, n : vec3<i32>, offset : u32, count : u32) -> vec3<i32> {
let s = min(offset, 32u);
let e = min(32u, (s + count));
let mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
return (((n << vec3<u32>(s)) & vec3<i32>(i32(mask))) | (v & vec3<i32>(i32(~(mask)))));
let e = (offset + count);
let mask = ((select(0u, (1u << offset), (offset < 32u)) - 1u) ^ (select(0u, (1u << e), (e < 32u)) - 1u));
return ((select(vec3<i32>(), (n << vec3<u32>(offset)), (offset < 32u)) & vec3<i32>(i32(mask))) | (v & vec3<i32>(i32(~(mask)))));
}
fn f() {
@ -1803,10 +1800,9 @@ fn f() {
auto* expect = R"(
fn tint_insert_bits(v : vec3<u32>, n : vec3<u32>, offset : u32, count : u32) -> vec3<u32> {
let s = min(offset, 32u);
let e = min(32u, (s + count));
let mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
return (((n << vec3<u32>(s)) & vec3<u32>(mask)) | (v & vec3<u32>(~(mask))));
let e = (offset + count);
let mask = ((select(0u, (1u << offset), (offset < 32u)) - 1u) ^ (select(0u, (1u << e), (e < 32u)) - 1u));
return ((select(vec3<u32>(), (n << vec3<u32>(offset)), (offset < 32u)) & vec3<u32>(mask)) | (v & vec3<u32>(~(mask))));
}
fn f() {

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@ -1,8 +1,7 @@
uint2 tint_insert_bits(uint2 v, uint2 n, uint offset, uint count) {
const uint s = min(offset, 32u);
const uint e = min(32u, (s + count));
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
return (((n << uint2((s).xx)) & uint2((mask).xx)) | (v & uint2((~(mask)).xx)));
const uint e = (offset + count);
const uint mask = ((((offset < 32u) ? (1u << offset) : 0u) - 1u) ^ (((e < 32u) ? (1u << e) : 0u) - 1u));
return ((((offset < 32u) ? (n << uint2((offset).xx)) : (0u).xx) & uint2((mask).xx)) | (v & uint2((~(mask)).xx)));
}
void insertBits_3c7ba5() {

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@ -1,8 +1,7 @@
uint2 tint_insert_bits(uint2 v, uint2 n, uint offset, uint count) {
const uint s = min(offset, 32u);
const uint e = min(32u, (s + count));
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
return (((n << uint2((s).xx)) & uint2((mask).xx)) | (v & uint2((~(mask)).xx)));
const uint e = (offset + count);
const uint mask = ((((offset < 32u) ? (1u << offset) : 0u) - 1u) ^ (((e < 32u) ? (1u << e) : 0u) - 1u));
return ((((offset < 32u) ? (n << uint2((offset).xx)) : (0u).xx) & uint2((mask).xx)) | (v & uint2((~(mask)).xx)));
}
void insertBits_3c7ba5() {

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@ -1,8 +1,7 @@
int3 tint_insert_bits(int3 v, int3 n, uint offset, uint count) {
const uint s = min(offset, 32u);
const uint e = min(32u, (s + count));
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
return (((n << uint3((s).xxx)) & int3((int(mask)).xxx)) | (v & int3((int(~(mask))).xxx)));
const uint e = (offset + count);
const uint mask = ((((offset < 32u) ? (1u << offset) : 0u) - 1u) ^ (((e < 32u) ? (1u << e) : 0u) - 1u));
return ((((offset < 32u) ? (n << uint3((offset).xxx)) : (0).xxx) & int3((int(mask)).xxx)) | (v & int3((int(~(mask))).xxx)));
}
void insertBits_428b0b() {

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@ -1,8 +1,7 @@
int3 tint_insert_bits(int3 v, int3 n, uint offset, uint count) {
const uint s = min(offset, 32u);
const uint e = min(32u, (s + count));
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
return (((n << uint3((s).xxx)) & int3((int(mask)).xxx)) | (v & int3((int(~(mask))).xxx)));
const uint e = (offset + count);
const uint mask = ((((offset < 32u) ? (1u << offset) : 0u) - 1u) ^ (((e < 32u) ? (1u << e) : 0u) - 1u));
return ((((offset < 32u) ? (n << uint3((offset).xxx)) : (0).xxx) & int3((int(mask)).xxx)) | (v & int3((int(~(mask))).xxx)));
}
void insertBits_428b0b() {

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@ -1,8 +1,7 @@
uint4 tint_insert_bits(uint4 v, uint4 n, uint offset, uint count) {
const uint s = min(offset, 32u);
const uint e = min(32u, (s + count));
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
return (((n << uint4((s).xxxx)) & uint4((mask).xxxx)) | (v & uint4((~(mask)).xxxx)));
const uint e = (offset + count);
const uint mask = ((((offset < 32u) ? (1u << offset) : 0u) - 1u) ^ (((e < 32u) ? (1u << e) : 0u) - 1u));
return ((((offset < 32u) ? (n << uint4((offset).xxxx)) : (0u).xxxx) & uint4((mask).xxxx)) | (v & uint4((~(mask)).xxxx)));
}
void insertBits_51ede1() {

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@ -1,8 +1,7 @@
uint4 tint_insert_bits(uint4 v, uint4 n, uint offset, uint count) {
const uint s = min(offset, 32u);
const uint e = min(32u, (s + count));
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
return (((n << uint4((s).xxxx)) & uint4((mask).xxxx)) | (v & uint4((~(mask)).xxxx)));
const uint e = (offset + count);
const uint mask = ((((offset < 32u) ? (1u << offset) : 0u) - 1u) ^ (((e < 32u) ? (1u << e) : 0u) - 1u));
return ((((offset < 32u) ? (n << uint4((offset).xxxx)) : (0u).xxxx) & uint4((mask).xxxx)) | (v & uint4((~(mask)).xxxx)));
}
void insertBits_51ede1() {

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@ -1,8 +1,7 @@
int tint_insert_bits(int v, int n, uint offset, uint count) {
const uint s = min(offset, 32u);
const uint e = min(32u, (s + count));
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
return (((n << s) & int(mask)) | (v & int(~(mask))));
const uint e = (offset + count);
const uint mask = ((((offset < 32u) ? (1u << offset) : 0u) - 1u) ^ (((e < 32u) ? (1u << e) : 0u) - 1u));
return ((((offset < 32u) ? (n << offset) : 0) & int(mask)) | (v & int(~(mask))));
}
void insertBits_65468b() {

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@ -1,8 +1,7 @@
int tint_insert_bits(int v, int n, uint offset, uint count) {
const uint s = min(offset, 32u);
const uint e = min(32u, (s + count));
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
return (((n << s) & int(mask)) | (v & int(~(mask))));
const uint e = (offset + count);
const uint mask = ((((offset < 32u) ? (1u << offset) : 0u) - 1u) ^ (((e < 32u) ? (1u << e) : 0u) - 1u));
return ((((offset < 32u) ? (n << offset) : 0) & int(mask)) | (v & int(~(mask))));
}
void insertBits_65468b() {

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@ -1,8 +1,7 @@
uint3 tint_insert_bits(uint3 v, uint3 n, uint offset, uint count) {
const uint s = min(offset, 32u);
const uint e = min(32u, (s + count));
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
return (((n << uint3((s).xxx)) & uint3((mask).xxx)) | (v & uint3((~(mask)).xxx)));
const uint e = (offset + count);
const uint mask = ((((offset < 32u) ? (1u << offset) : 0u) - 1u) ^ (((e < 32u) ? (1u << e) : 0u) - 1u));
return ((((offset < 32u) ? (n << uint3((offset).xxx)) : (0u).xxx) & uint3((mask).xxx)) | (v & uint3((~(mask)).xxx)));
}
void insertBits_87826b() {

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@ -1,8 +1,7 @@
uint3 tint_insert_bits(uint3 v, uint3 n, uint offset, uint count) {
const uint s = min(offset, 32u);
const uint e = min(32u, (s + count));
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
return (((n << uint3((s).xxx)) & uint3((mask).xxx)) | (v & uint3((~(mask)).xxx)));
const uint e = (offset + count);
const uint mask = ((((offset < 32u) ? (1u << offset) : 0u) - 1u) ^ (((e < 32u) ? (1u << e) : 0u) - 1u));
return ((((offset < 32u) ? (n << uint3((offset).xxx)) : (0u).xxx) & uint3((mask).xxx)) | (v & uint3((~(mask)).xxx)));
}
void insertBits_87826b() {

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@ -1,8 +1,7 @@
int4 tint_insert_bits(int4 v, int4 n, uint offset, uint count) {
const uint s = min(offset, 32u);
const uint e = min(32u, (s + count));
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
return (((n << uint4((s).xxxx)) & int4((int(mask)).xxxx)) | (v & int4((int(~(mask))).xxxx)));
const uint e = (offset + count);
const uint mask = ((((offset < 32u) ? (1u << offset) : 0u) - 1u) ^ (((e < 32u) ? (1u << e) : 0u) - 1u));
return ((((offset < 32u) ? (n << uint4((offset).xxxx)) : (0).xxxx) & int4((int(mask)).xxxx)) | (v & int4((int(~(mask))).xxxx)));
}
void insertBits_d86978() {

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@ -1,8 +1,7 @@
int4 tint_insert_bits(int4 v, int4 n, uint offset, uint count) {
const uint s = min(offset, 32u);
const uint e = min(32u, (s + count));
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
return (((n << uint4((s).xxxx)) & int4((int(mask)).xxxx)) | (v & int4((int(~(mask))).xxxx)));
const uint e = (offset + count);
const uint mask = ((((offset < 32u) ? (1u << offset) : 0u) - 1u) ^ (((e < 32u) ? (1u << e) : 0u) - 1u));
return ((((offset < 32u) ? (n << uint4((offset).xxxx)) : (0).xxxx) & int4((int(mask)).xxxx)) | (v & int4((int(~(mask))).xxxx)));
}
void insertBits_d86978() {

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@ -1,8 +1,7 @@
uint tint_insert_bits(uint v, uint n, uint offset, uint count) {
const uint s = min(offset, 32u);
const uint e = min(32u, (s + count));
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
return (((n << s) & mask) | (v & ~(mask)));
const uint e = (offset + count);
const uint mask = ((((offset < 32u) ? (1u << offset) : 0u) - 1u) ^ (((e < 32u) ? (1u << e) : 0u) - 1u));
return ((((offset < 32u) ? (n << offset) : 0u) & mask) | (v & ~(mask)));
}
void insertBits_e3e3a2() {

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@ -1,8 +1,7 @@
uint tint_insert_bits(uint v, uint n, uint offset, uint count) {
const uint s = min(offset, 32u);
const uint e = min(32u, (s + count));
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
return (((n << s) & mask) | (v & ~(mask)));
const uint e = (offset + count);
const uint mask = ((((offset < 32u) ? (1u << offset) : 0u) - 1u) ^ (((e < 32u) ? (1u << e) : 0u) - 1u));
return ((((offset < 32u) ? (n << offset) : 0u) & mask) | (v & ~(mask)));
}
void insertBits_e3e3a2() {

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@ -1,8 +1,7 @@
int2 tint_insert_bits(int2 v, int2 n, uint offset, uint count) {
const uint s = min(offset, 32u);
const uint e = min(32u, (s + count));
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
return (((n << uint2((s).xx)) & int2((int(mask)).xx)) | (v & int2((int(~(mask))).xx)));
const uint e = (offset + count);
const uint mask = ((((offset < 32u) ? (1u << offset) : 0u) - 1u) ^ (((e < 32u) ? (1u << e) : 0u) - 1u));
return ((((offset < 32u) ? (n << uint2((offset).xx)) : (0).xx) & int2((int(mask)).xx)) | (v & int2((int(~(mask))).xx)));
}
void insertBits_fe6ba6() {

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@ -1,8 +1,7 @@
int2 tint_insert_bits(int2 v, int2 n, uint offset, uint count) {
const uint s = min(offset, 32u);
const uint e = min(32u, (s + count));
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
return (((n << uint2((s).xx)) & int2((int(mask)).xx)) | (v & int2((int(~(mask))).xx)));
const uint e = (offset + count);
const uint mask = ((((offset < 32u) ? (1u << offset) : 0u) - 1u) ^ (((e < 32u) ? (1u << e) : 0u) - 1u));
return ((((offset < 32u) ? (n << uint2((offset).xx)) : (0).xx) & int2((int(mask)).xx)) | (v & int2((int(~(mask))).xx)));
}
void insertBits_fe6ba6() {

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@ -1,8 +1,7 @@
int tint_insert_bits(int v, int n, uint offset, uint count) {
const uint s = min(offset, 32u);
const uint e = min(32u, (s + count));
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
return (((n << s) & int(mask)) | (v & int(~(mask))));
const uint e = (offset + count);
const uint mask = ((((offset < 32u) ? (1u << offset) : 0u) - 1u) ^ (((e < 32u) ? (1u << e) : 0u) - 1u));
return ((((offset < 32u) ? (n << offset) : 0) & int(mask)) | (v & int(~(mask))));
}
void f_1() {

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@ -1,8 +1,7 @@
int tint_insert_bits(int v, int n, uint offset, uint count) {
const uint s = min(offset, 32u);
const uint e = min(32u, (s + count));
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
return (((n << s) & int(mask)) | (v & int(~(mask))));
const uint e = (offset + count);
const uint mask = ((((offset < 32u) ? (1u << offset) : 0u) - 1u) ^ (((e < 32u) ? (1u << e) : 0u) - 1u));
return ((((offset < 32u) ? (n << offset) : 0) & int(mask)) | (v & int(~(mask))));
}
void f_1() {

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@ -1,8 +1,7 @@
uint tint_insert_bits(uint v, uint n, uint offset, uint count) {
const uint s = min(offset, 32u);
const uint e = min(32u, (s + count));
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
return (((n << s) & mask) | (v & ~(mask)));
const uint e = (offset + count);
const uint mask = ((((offset < 32u) ? (1u << offset) : 0u) - 1u) ^ (((e < 32u) ? (1u << e) : 0u) - 1u));
return ((((offset < 32u) ? (n << offset) : 0u) & mask) | (v & ~(mask)));
}
void f_1() {

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@ -1,8 +1,7 @@
uint tint_insert_bits(uint v, uint n, uint offset, uint count) {
const uint s = min(offset, 32u);
const uint e = min(32u, (s + count));
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
return (((n << s) & mask) | (v & ~(mask)));
const uint e = (offset + count);
const uint mask = ((((offset < 32u) ? (1u << offset) : 0u) - 1u) ^ (((e < 32u) ? (1u << e) : 0u) - 1u));
return ((((offset < 32u) ? (n << offset) : 0u) & mask) | (v & ~(mask)));
}
void f_1() {

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@ -1,8 +1,7 @@
int3 tint_insert_bits(int3 v, int3 n, uint offset, uint count) {
const uint s = min(offset, 32u);
const uint e = min(32u, (s + count));
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
return (((n << uint3((s).xxx)) & int3((int(mask)).xxx)) | (v & int3((int(~(mask))).xxx)));
const uint e = (offset + count);
const uint mask = ((((offset < 32u) ? (1u << offset) : 0u) - 1u) ^ (((e < 32u) ? (1u << e) : 0u) - 1u));
return ((((offset < 32u) ? (n << uint3((offset).xxx)) : (0).xxx) & int3((int(mask)).xxx)) | (v & int3((int(~(mask))).xxx)));
}
void f_1() {

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@ -1,8 +1,7 @@
int3 tint_insert_bits(int3 v, int3 n, uint offset, uint count) {
const uint s = min(offset, 32u);
const uint e = min(32u, (s + count));
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
return (((n << uint3((s).xxx)) & int3((int(mask)).xxx)) | (v & int3((int(~(mask))).xxx)));
const uint e = (offset + count);
const uint mask = ((((offset < 32u) ? (1u << offset) : 0u) - 1u) ^ (((e < 32u) ? (1u << e) : 0u) - 1u));
return ((((offset < 32u) ? (n << uint3((offset).xxx)) : (0).xxx) & int3((int(mask)).xxx)) | (v & int3((int(~(mask))).xxx)));
}
void f_1() {

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@ -1,8 +1,7 @@
uint3 tint_insert_bits(uint3 v, uint3 n, uint offset, uint count) {
const uint s = min(offset, 32u);
const uint e = min(32u, (s + count));
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
return (((n << uint3((s).xxx)) & uint3((mask).xxx)) | (v & uint3((~(mask)).xxx)));
const uint e = (offset + count);
const uint mask = ((((offset < 32u) ? (1u << offset) : 0u) - 1u) ^ (((e < 32u) ? (1u << e) : 0u) - 1u));
return ((((offset < 32u) ? (n << uint3((offset).xxx)) : (0u).xxx) & uint3((mask).xxx)) | (v & uint3((~(mask)).xxx)));
}
void f_1() {

View File

@ -1,8 +1,7 @@
uint3 tint_insert_bits(uint3 v, uint3 n, uint offset, uint count) {
const uint s = min(offset, 32u);
const uint e = min(32u, (s + count));
const uint mask = (((1u << s) - 1u) ^ ((1u << e) - 1u));
return (((n << uint3((s).xxx)) & uint3((mask).xxx)) | (v & uint3((~(mask)).xxx)));
const uint e = (offset + count);
const uint mask = ((((offset < 32u) ? (1u << offset) : 0u) - 1u) ^ (((e < 32u) ? (1u << e) : 0u) - 1u));
return ((((offset < 32u) ? (n << uint3((offset).xxx)) : (0u).xxx) & uint3((mask).xxx)) | (v & uint3((~(mask)).xxx)));
}
void f_1() {

View File

@ -327,30 +327,6 @@ crbug.com/dawn/0000 [ intel-gen-9 ubuntu ] webgpu:shader,execution,expression,ca
crbug.com/dawn/0000 [ intel-gen-9 ubuntu ] webgpu:shader,execution,expression,call,builtin,firstTrailingBit:u32:inputSource="uniform";vectorize=2 [ Failure ]
crbug.com/dawn/0000 [ intel-gen-9 ubuntu ] webgpu:shader,execution,expression,call,builtin,firstTrailingBit:u32:inputSource="uniform";vectorize=3 [ Failure ]
crbug.com/dawn/0000 [ intel-gen-9 ubuntu ] webgpu:shader,execution,expression,call,builtin,firstTrailingBit:u32:inputSource="uniform";vectorize=4 [ Failure ]
crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,insertBits:integer:inputSource="storage_r";signed=false;width=1 [ Failure ]
crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,insertBits:integer:inputSource="storage_r";signed=false;width=2 [ Failure ]
crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,insertBits:integer:inputSource="storage_r";signed=false;width=3 [ Failure ]
crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,insertBits:integer:inputSource="storage_r";signed=false;width=4 [ Failure ]
crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,insertBits:integer:inputSource="storage_r";signed=true;width=1 [ Failure ]
crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,insertBits:integer:inputSource="storage_r";signed=true;width=2 [ Failure ]
crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,insertBits:integer:inputSource="storage_r";signed=true;width=3 [ Failure ]
crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,insertBits:integer:inputSource="storage_r";signed=true;width=4 [ Failure ]
crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,insertBits:integer:inputSource="storage_rw";signed=false;width=1 [ Failure ]
crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,insertBits:integer:inputSource="storage_rw";signed=false;width=2 [ Failure ]
crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,insertBits:integer:inputSource="storage_rw";signed=false;width=3 [ Failure ]
crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,insertBits:integer:inputSource="storage_rw";signed=false;width=4 [ Failure ]
crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,insertBits:integer:inputSource="storage_rw";signed=true;width=1 [ Failure ]
crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,insertBits:integer:inputSource="storage_rw";signed=true;width=2 [ Failure ]
crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,insertBits:integer:inputSource="storage_rw";signed=true;width=3 [ Failure ]
crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,insertBits:integer:inputSource="storage_rw";signed=true;width=4 [ Failure ]
crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,insertBits:integer:inputSource="uniform";signed=false;width=1 [ Failure ]
crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,insertBits:integer:inputSource="uniform";signed=false;width=2 [ Failure ]
crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,insertBits:integer:inputSource="uniform";signed=false;width=3 [ Failure ]
crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,insertBits:integer:inputSource="uniform";signed=false;width=4 [ Failure ]
crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,insertBits:integer:inputSource="uniform";signed=true;width=1 [ Failure ]
crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,insertBits:integer:inputSource="uniform";signed=true;width=2 [ Failure ]
crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,insertBits:integer:inputSource="uniform";signed=true;width=3 [ Failure ]
crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,insertBits:integer:inputSource="uniform";signed=true;width=4 [ Failure ]
crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,sign:f32:inputSource="storage_r";vectorize="_undef_" [ Failure ]
crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,sign:f32:inputSource="storage_r";vectorize=2 [ Failure ]
crbug.com/dawn/0000 [ win10 ] webgpu:shader,execution,expression,call,builtin,sign:f32:inputSource="storage_r";vectorize=3 [ Failure ]