Remove StencilReferenceMode. Add SetStencilReference.
This moves the application of the stencil reference from the DepthStencilState to Command::SetStencilReference
This commit is contained in:
parent
3efcf2172d
commit
4f5521e440
|
@ -170,10 +170,6 @@ void init() {
|
|||
.SetInput(1, 6 * sizeof(float), nxt::InputStepMode::Vertex)
|
||||
.GetResult();
|
||||
|
||||
auto depthStencilState = device.CreateDepthStencilStateBuilder()
|
||||
.SetDepthEnabled(true)
|
||||
.GetResult();
|
||||
|
||||
nxt::BindGroupLayout bgl = device.CreateBindGroupLayoutBuilder()
|
||||
.SetBindingsType(nxt::ShaderStageBit::Vertex, nxt::BindingType::UniformBuffer, 0, 2)
|
||||
.GetResult();
|
||||
|
@ -236,6 +232,12 @@ void init() {
|
|||
.GetResult();
|
||||
|
||||
CreateDefaultRenderPass(device, &renderpass, &framebuffer);
|
||||
|
||||
auto depthStencilState = device.CreateDepthStencilStateBuilder()
|
||||
.SetDepthEnabled(true)
|
||||
.SetStencilEnabled(false)
|
||||
.GetResult();
|
||||
|
||||
pipeline = device.CreatePipelineBuilder()
|
||||
.SetSubpass(renderpass, 0)
|
||||
.SetLayout(pl)
|
||||
|
@ -249,8 +251,6 @@ void init() {
|
|||
.SetDepthEnabled(true)
|
||||
.SetDepthWrite(nxt::DepthWriteMode::Disabled)
|
||||
.SetStencilEnabled(true)
|
||||
.SetStencilReferenceMode(nxt::StencilReferenceMode::Static)
|
||||
.SetStencilReference(nxt::Face::Both, 1)
|
||||
.SetStencilCompareFunction(nxt::Face::Both, nxt::CompareFunction::Always)
|
||||
.SetStencilOperation(nxt::Face::Both, nxt::StencilOperation::Keep, nxt::StencilOperation::Keep, nxt::StencilOperation::Replace)
|
||||
.SetStencilMask(nxt::Face::Both, 0xff, 0xff)
|
||||
|
@ -269,8 +269,6 @@ void init() {
|
|||
.SetDepthEnabled(true)
|
||||
.SetDepthWrite(nxt::DepthWriteMode::Enabled)
|
||||
.SetStencilEnabled(true)
|
||||
.SetStencilReferenceMode(nxt::StencilReferenceMode::Static)
|
||||
.SetStencilReference(nxt::Face::Both, 1)
|
||||
.SetStencilCompareFunction(nxt::Face::Both, nxt::CompareFunction::Equal)
|
||||
.SetStencilOperation(nxt::Face::Both, nxt::StencilOperation::Keep, nxt::StencilOperation::Keep, nxt::StencilOperation::Replace)
|
||||
.SetStencilMask(nxt::Face::Both, 0xff, 0x00)
|
||||
|
@ -314,10 +312,12 @@ void frame() {
|
|||
.DrawElements(36, 1, 0, 0)
|
||||
|
||||
.SetPipeline(planePipeline)
|
||||
.SetStencilReference(0x1, 0x1)
|
||||
.SetVertexBuffers(0, 1, &planeBuffer, vertexBufferOffsets)
|
||||
.DrawElements(6, 1, 0, 0)
|
||||
|
||||
.SetPipeline(reflectionPipeline)
|
||||
.SetStencilReference(0x1, 0x1)
|
||||
.SetVertexBuffers(0, 1, &vertexBuffer, vertexBufferOffsets)
|
||||
.SetBindGroup(0, bindGroup[1])
|
||||
.DrawElements(36, 1, 0, 0)
|
||||
|
|
30
next.json
30
next.json
|
@ -279,6 +279,13 @@
|
|||
{"name": "first instance", "type": "uint32_t"}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "set stencil reference",
|
||||
"args": [
|
||||
{"name": "back reference", "type": "uint32_t"},
|
||||
{"name": "front reference", "type": "uint32_t"}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "set bind group",
|
||||
"args": [
|
||||
|
@ -465,12 +472,6 @@
|
|||
{"name": "stencil enabled", "type": "bool"}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "set stencil reference mode",
|
||||
"args": [
|
||||
{"name": "reference mode", "type": "stencil reference mode"}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "set stencil operation",
|
||||
"args": [
|
||||
|
@ -494,13 +495,6 @@
|
|||
{"name": "read mask", "type": "uint32_t"},
|
||||
{"name": "write mask", "type": "uint32_t"}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "set stencil reference",
|
||||
"args": [
|
||||
{"name": "face", "type": "face"},
|
||||
{"name": "reference", "type": "int"}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
|
@ -788,13 +782,6 @@
|
|||
{"value": 4, "name": "compute"}
|
||||
]
|
||||
},
|
||||
"stencil reference mode": {
|
||||
"category": "enum",
|
||||
"values": [
|
||||
{"value": 0, "name": "static"},
|
||||
{"value": 1, "name": "dynamic"}
|
||||
]
|
||||
},
|
||||
"stencil operation": {
|
||||
"category": "enum",
|
||||
"values": [
|
||||
|
@ -928,8 +915,5 @@
|
|||
},
|
||||
"bool": {
|
||||
"category": "native"
|
||||
},
|
||||
"int": {
|
||||
"category": "native"
|
||||
}
|
||||
}
|
||||
|
|
|
@ -110,6 +110,12 @@ namespace backend {
|
|||
cmd->~SetPushConstantsCmd();
|
||||
}
|
||||
break;
|
||||
case Command::SetStencilReference:
|
||||
{
|
||||
SetStencilReferenceCmd* cmd = commands->NextCommand<SetStencilReferenceCmd>();
|
||||
cmd->~SetStencilReferenceCmd();
|
||||
}
|
||||
break;
|
||||
case Command::SetBindGroup:
|
||||
{
|
||||
SetBindGroupCmd* cmd = commands->NextCommand<SetBindGroupCmd>();
|
||||
|
@ -564,6 +570,12 @@ namespace backend {
|
|||
}
|
||||
break;
|
||||
|
||||
case Command::SetStencilReference:
|
||||
{
|
||||
SetStencilReferenceCmd* cmd = iterator.NextCommand<SetStencilReferenceCmd>();
|
||||
}
|
||||
break;
|
||||
|
||||
case Command::SetBindGroup:
|
||||
{
|
||||
SetBindGroupCmd* cmd = iterator.NextCommand<SetBindGroupCmd>();
|
||||
|
@ -754,6 +766,13 @@ namespace backend {
|
|||
memcpy(values, data, count * sizeof(uint32_t));
|
||||
}
|
||||
|
||||
void CommandBufferBuilder::SetStencilReference(uint32_t backReference, uint32_t frontReference) {
|
||||
SetStencilReferenceCmd* cmd = allocator.Allocate<SetStencilReferenceCmd>(Command::SetStencilReference);
|
||||
new(cmd) SetStencilReferenceCmd;
|
||||
cmd->backReference = backReference;
|
||||
cmd->frontReference = frontReference;
|
||||
}
|
||||
|
||||
void CommandBufferBuilder::SetBindGroup(uint32_t groupIndex, BindGroupBase* group) {
|
||||
if (groupIndex >= kMaxBindGroups) {
|
||||
HandleError("Setting bind group over the max");
|
||||
|
|
|
@ -68,6 +68,7 @@ namespace backend {
|
|||
void EndRenderPass();
|
||||
void SetPushConstants(nxt::ShaderStageBit stage, uint32_t offset, uint32_t count, const void* data);
|
||||
void SetPipeline(PipelineBase* pipeline);
|
||||
void SetStencilReference(uint32_t backReference, uint32_t frontReference);
|
||||
void SetBindGroup(uint32_t groupIndex, BindGroupBase* group);
|
||||
void SetIndexBuffer(BufferBase* buffer, uint32_t offset, nxt::IndexFormat format);
|
||||
|
||||
|
|
|
@ -37,6 +37,7 @@ namespace backend {
|
|||
EndRenderPass,
|
||||
SetPipeline,
|
||||
SetPushConstants,
|
||||
SetStencilReference,
|
||||
SetBindGroup,
|
||||
SetIndexBuffer,
|
||||
SetVertexBuffers,
|
||||
|
@ -94,6 +95,11 @@ namespace backend {
|
|||
uint32_t count;
|
||||
};
|
||||
|
||||
struct SetStencilReferenceCmd {
|
||||
uint32_t backReference;
|
||||
uint32_t frontReference;
|
||||
};
|
||||
|
||||
struct SetBindGroupCmd {
|
||||
uint32_t index;
|
||||
Ref<BindGroupBase> group;
|
||||
|
|
|
@ -34,10 +34,6 @@ namespace backend {
|
|||
return stencilEnabled;
|
||||
}
|
||||
|
||||
nxt::StencilReferenceMode DepthStencilStateBase::GetStencilReferenceMode() const {
|
||||
return referenceMode;
|
||||
}
|
||||
|
||||
const DepthStencilStateBase::DepthInfo& DepthStencilStateBase::GetDepth() const {
|
||||
return depthInfo;
|
||||
}
|
||||
|
@ -79,10 +75,6 @@ namespace backend {
|
|||
this->stencilEnabled = stencilEnabled;
|
||||
}
|
||||
|
||||
void DepthStencilStateBuilder::SetStencilReferenceMode(nxt::StencilReferenceMode referenceMode) {
|
||||
this->referenceMode = referenceMode;
|
||||
}
|
||||
|
||||
void DepthStencilStateBuilder::SetStencilOperation(nxt::Face face, nxt::StencilOperation stencilFail,
|
||||
nxt::StencilOperation depthFail, nxt::StencilOperation stencilPass) {
|
||||
if (face & nxt::Face::Back) {
|
||||
|
@ -123,15 +115,4 @@ namespace backend {
|
|||
}
|
||||
}
|
||||
|
||||
void DepthStencilStateBuilder::SetStencilReference(nxt::Face face, int reference) {
|
||||
if (face & nxt::Face::Back) {
|
||||
auto& stencilInfo = stencilInfos[0];
|
||||
stencilInfo.reference = reference;
|
||||
}
|
||||
if (face & nxt::Face::Front) {
|
||||
auto& stencilInfo = stencilInfos[1];
|
||||
stencilInfo.reference = reference;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -40,19 +40,16 @@ namespace backend {
|
|||
nxt::StencilOperation stencilPass = nxt::StencilOperation::Keep;
|
||||
uint32_t readMask = 0xff;
|
||||
uint32_t writeMask = 0xff;
|
||||
int reference = 0;
|
||||
};
|
||||
|
||||
bool DepthIsEnabled() const;
|
||||
bool StencilIsEnabled() const;
|
||||
nxt::StencilReferenceMode GetStencilReferenceMode() const;
|
||||
const DepthInfo& GetDepth() const;
|
||||
const StencilInfo& GetStencil(nxt::Face face) const;
|
||||
|
||||
private:
|
||||
bool depthEnabled = false;
|
||||
bool stencilEnabled = false;
|
||||
nxt::StencilReferenceMode referenceMode = nxt::StencilReferenceMode::Static;
|
||||
DepthInfo depthInfo;
|
||||
StencilInfo stencilInfos[2];
|
||||
};
|
||||
|
@ -66,12 +63,10 @@ namespace backend {
|
|||
void SetDepthCompareFunction(nxt::CompareFunction depthCompareFunction);
|
||||
void SetDepthWrite(nxt::DepthWriteMode depthWriteMode);
|
||||
void SetStencilEnabled(bool stencilEnabled);
|
||||
void SetStencilReferenceMode(nxt::StencilReferenceMode referenceMode);
|
||||
void SetStencilOperation(nxt::Face face, nxt::StencilOperation stencilFail,
|
||||
nxt::StencilOperation depthFail, nxt::StencilOperation stencilPass);
|
||||
void SetStencilCompareFunction(nxt::Face face, nxt::CompareFunction stencilCompareFunction);
|
||||
void SetStencilMask(nxt::Face face, uint32_t readMask, uint32_t writeMask);
|
||||
void SetStencilReference(nxt::Face face, int reference);
|
||||
|
||||
private:
|
||||
friend class DepthStencilStateBase;
|
||||
|
@ -80,7 +75,6 @@ namespace backend {
|
|||
|
||||
bool depthEnabled;
|
||||
bool stencilEnabled;
|
||||
nxt::StencilReferenceMode referenceMode;
|
||||
DepthStencilStateBase::DepthInfo depthInfo;
|
||||
DepthStencilStateBase::StencilInfo stencilInfos[2];
|
||||
};
|
||||
|
|
|
@ -178,6 +178,14 @@ namespace opengl {
|
|||
}
|
||||
break;
|
||||
|
||||
case Command::SetStencilReference:
|
||||
{
|
||||
SetStencilReferenceCmd* cmd = commands.NextCommand<SetStencilReferenceCmd>();
|
||||
DepthStencilState* depthStencilState = ToBackend(lastPipeline->GetDepthStencilState());
|
||||
depthStencilState->ApplyStencilReferenceNow(cmd->backReference, cmd->frontReference);
|
||||
}
|
||||
break;
|
||||
|
||||
case Command::SetBindGroup:
|
||||
{
|
||||
SetBindGroupCmd* cmd = commands.NextCommand<SetBindGroupCmd>();
|
||||
|
|
|
@ -184,12 +184,14 @@ namespace opengl {
|
|||
: BufferViewBase(builder), device(device) {
|
||||
}
|
||||
|
||||
// DepthStencilState
|
||||
|
||||
DepthStencilState::DepthStencilState(Device* device, DepthStencilStateBuilder* builder)
|
||||
: DepthStencilStateBase(builder), device(device) {
|
||||
|
||||
}
|
||||
|
||||
void DepthStencilState::Apply() {
|
||||
void DepthStencilState::ApplyNow() {
|
||||
if (DepthIsEnabled()) {
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
auto& depth = GetDepth();
|
||||
|
@ -210,30 +212,47 @@ namespace opengl {
|
|||
glDisable(GL_DEPTH_TEST);
|
||||
}
|
||||
|
||||
static const GLuint GL_FACES[2] = { GL_BACK, GL_FRONT };
|
||||
static const nxt::Face NXT_FACES[2] = { nxt::Face::Back, nxt::Face::Front };
|
||||
if (StencilIsEnabled()) {
|
||||
glEnable(GL_STENCIL_TEST);
|
||||
for (uint32_t i = 0; i < 2; ++i) {
|
||||
auto& stencil = GetStencil(NXT_FACES[i]);
|
||||
glStencilFuncSeparate(GL_FACES[i],
|
||||
OpenGLCompareFunction(stencil.compareFunction),
|
||||
stencil.reference,
|
||||
stencil.readMask
|
||||
);
|
||||
glStencilOpSeparate(GL_FACES[i],
|
||||
OpenGLStencilOperation(stencil.stencilFail),
|
||||
OpenGLStencilOperation(stencil.depthFail),
|
||||
OpenGLStencilOperation(stencil.stencilPass)
|
||||
);
|
||||
glStencilMaskSeparate(GL_FACES[i], stencil.writeMask);
|
||||
}
|
||||
auto& back = GetStencil(nxt::Face::Back);
|
||||
auto& front = GetStencil(nxt::Face::Front);
|
||||
|
||||
glStencilOpSeparate(GL_BACK,
|
||||
OpenGLStencilOperation(back.stencilFail),
|
||||
OpenGLStencilOperation(back.depthFail),
|
||||
OpenGLStencilOperation(back.stencilPass)
|
||||
);
|
||||
glStencilOpSeparate(GL_FRONT,
|
||||
OpenGLStencilOperation(front.stencilFail),
|
||||
OpenGLStencilOperation(front.depthFail),
|
||||
OpenGLStencilOperation(front.stencilPass)
|
||||
);
|
||||
|
||||
glStencilMaskSeparate(GL_BACK, back.writeMask);
|
||||
glStencilMaskSeparate(GL_FRONT, front.writeMask);
|
||||
}
|
||||
else {
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
}
|
||||
}
|
||||
|
||||
void DepthStencilState::ApplyStencilReferenceNow(uint32_t backReference, uint32_t frontReference) {
|
||||
if (StencilIsEnabled()) {
|
||||
auto& back = GetStencil(nxt::Face::Back);
|
||||
auto& front = GetStencil(nxt::Face::Front);
|
||||
glStencilFuncSeparate(GL_BACK,
|
||||
OpenGLCompareFunction(back.compareFunction),
|
||||
backReference,
|
||||
back.readMask
|
||||
);
|
||||
glStencilFuncSeparate(GL_FRONT,
|
||||
OpenGLCompareFunction(front.compareFunction),
|
||||
frontReference,
|
||||
front.readMask
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// InputState
|
||||
|
||||
InputState::InputState(Device* device, InputStateBuilder* builder)
|
||||
|
|
|
@ -139,7 +139,8 @@ namespace opengl {
|
|||
class DepthStencilState : public DepthStencilStateBase {
|
||||
public:
|
||||
DepthStencilState(Device* device, DepthStencilStateBuilder* builder);
|
||||
void Apply();
|
||||
void ApplyNow();
|
||||
void ApplyStencilReferenceNow(uint32_t backReference, uint32_t frontReference);
|
||||
|
||||
private:
|
||||
Device* device;
|
||||
|
|
|
@ -208,7 +208,7 @@ namespace opengl {
|
|||
auto inputState = ToBackend(GetInputState());
|
||||
glBindVertexArray(inputState->GetVAO());
|
||||
auto depthStencilState = ToBackend(GetDepthStencilState());
|
||||
depthStencilState->Apply();
|
||||
depthStencilState->ApplyNow();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue