Add maxFragmentCombinedOutputResources and validation for it.

- Suppresses maxStorageTexturesPerShaderStage CTS test because it needs
  to be modified to adhere to the new limit as well.

Bug: dawn:1665
Change-Id: I66c62bd94b613059633888210ec7e7b42dc3a1dc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122461
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This commit is contained in:
Loko Kung 2023-03-08 02:45:50 +00:00 committed by Dawn LUCI CQ
parent 4268044143
commit 4f98dd4706
8 changed files with 174 additions and 5 deletions

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@ -1312,7 +1312,8 @@
{"name": "max compute workgroup size x", "type": "uint32_t", "default": "WGPU_LIMIT_U32_UNDEFINED"}, {"name": "max compute workgroup size x", "type": "uint32_t", "default": "WGPU_LIMIT_U32_UNDEFINED"},
{"name": "max compute workgroup size y", "type": "uint32_t", "default": "WGPU_LIMIT_U32_UNDEFINED"}, {"name": "max compute workgroup size y", "type": "uint32_t", "default": "WGPU_LIMIT_U32_UNDEFINED"},
{"name": "max compute workgroup size z", "type": "uint32_t", "default": "WGPU_LIMIT_U32_UNDEFINED"}, {"name": "max compute workgroup size z", "type": "uint32_t", "default": "WGPU_LIMIT_U32_UNDEFINED"},
{"name": "max compute workgroups per dimension", "type": "uint32_t", "default": "WGPU_LIMIT_U32_UNDEFINED"} {"name": "max compute workgroups per dimension", "type": "uint32_t", "default": "WGPU_LIMIT_U32_UNDEFINED"},
{"name": "max fragment combined output resources", "type": "uint32_t", "default": "WGPU_LIMIT_U32_UNDEFINED"}
] ]
}, },
"required limits": { "required limits": {

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@ -73,7 +73,8 @@
X(Maximum, maxInterStageShaderComponents, 60, 60) \ X(Maximum, maxInterStageShaderComponents, 60, 60) \
X(Maximum, maxInterStageShaderVariables, 16, 16) \ X(Maximum, maxInterStageShaderVariables, 16, 16) \
X(Maximum, maxColorAttachments, 8, 8) \ X(Maximum, maxColorAttachments, 8, 8) \
X(Maximum, maxColorAttachmentBytesPerSample, 32, 32) X(Maximum, maxColorAttachmentBytesPerSample, 32, 32) \
X(Maximum, maxFragmentCombinedOutputResources, 8, 8)
// clang-format on // clang-format on
#define LIMITS_EACH_GROUP(X) \ #define LIMITS_EACH_GROUP(X) \

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@ -364,6 +364,36 @@ MaybeError ValidateFragmentState(DeviceBase* device,
const EntryPointMetadata& fragmentMetadata = const EntryPointMetadata& fragmentMetadata =
descriptor->module->GetEntryPoint(descriptor->entryPoint); descriptor->module->GetEntryPoint(descriptor->entryPoint);
// Iterates through the bindings on the fragment state to count the number of storage buffer and
// storage textures.
uint32_t maxFragmentCombinedOutputResources =
device->GetLimits().v1.maxFragmentCombinedOutputResources;
uint32_t fragmentCombinedOutputResources = 0;
for (uint32_t i = 0; i < descriptor->targetCount; i++) {
if (descriptor->targets[i].format != wgpu::TextureFormat::Undefined) {
fragmentCombinedOutputResources += 1;
}
}
for (BindGroupIndex group(0); group < fragmentMetadata.bindings.size(); ++group) {
for (const auto& [_, shaderBinding] : fragmentMetadata.bindings[group]) {
switch (shaderBinding.bindingType) {
case BindingInfoType::Buffer:
if (shaderBinding.buffer.type == wgpu::BufferBindingType::Storage) {
fragmentCombinedOutputResources += 1;
}
break;
case BindingInfoType::StorageTexture:
fragmentCombinedOutputResources += 1;
break;
default:
break;
}
}
}
DAWN_INVALID_IF(fragmentCombinedOutputResources > maxFragmentCombinedOutputResources,
"Number of fragment output resources (%u) exceeds the maximum (%u).",
fragmentCombinedOutputResources, maxFragmentCombinedOutputResources);
if (fragmentMetadata.usesFragDepth) { if (fragmentMetadata.usesFragDepth) {
DAWN_INVALID_IF( DAWN_INVALID_IF(
depthStencil == nullptr, depthStencil == nullptr,

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@ -548,7 +548,7 @@ TEST_P(MaxLimitTests, MaxBufferSizes) {
EXPECT_LE(baseLimits.maxStorageBufferBindingSize, baseLimits.maxBufferSize); EXPECT_LE(baseLimits.maxStorageBufferBindingSize, baseLimits.maxBufferSize);
EXPECT_LE(baseLimits.maxUniformBufferBindingSize, baseLimits.maxBufferSize); EXPECT_LE(baseLimits.maxUniformBufferBindingSize, baseLimits.maxBufferSize);
// Base limits eith tiering. // Base limits with tiering.
GetAdapter().SetUseTieredLimits(true); GetAdapter().SetUseTieredLimits(true);
wgpu::Limits tieredLimits = GetAdapterLimits().limits; wgpu::Limits tieredLimits = GetAdapterLimits().limits;
EXPECT_LE(tieredLimits.maxStorageBufferBindingSize, tieredLimits.maxBufferSize); EXPECT_LE(tieredLimits.maxStorageBufferBindingSize, tieredLimits.maxBufferSize);
@ -558,6 +558,21 @@ TEST_P(MaxLimitTests, MaxBufferSizes) {
GetAdapter().SetUseTieredLimits(false); GetAdapter().SetUseTieredLimits(false);
} }
// Verifies that supported fragment combined output resource limits meet base requirements.
TEST_P(MaxLimitTests, MaxFragmentCombinedOutputResources) {
// Base limits without tiering.
wgpu::Limits baseLimits = GetAdapterLimits().limits;
EXPECT_LE(baseLimits.maxColorAttachments, baseLimits.maxFragmentCombinedOutputResources);
// Base limits with tiering.
GetAdapter().SetUseTieredLimits(true);
wgpu::Limits tieredLimits = GetAdapterLimits().limits;
EXPECT_LE(tieredLimits.maxColorAttachments, tieredLimits.maxFragmentCombinedOutputResources);
// Unset tiered limit usage to avoid affecting other tests.
GetAdapter().SetUseTieredLimits(false);
}
DAWN_INSTANTIATE_TEST(MaxLimitTests, DAWN_INSTANTIATE_TEST(MaxLimitTests,
D3D12Backend(), D3D12Backend(),
MetalBackend(), MetalBackend(),

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@ -1420,6 +1420,118 @@ TEST_F(RenderPipelineValidationTest, BindingsFromCorrectEntryPoint) {
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
} }
// Test that total fragment output resource validations must be less than limit.
TEST_F(RenderPipelineValidationTest, MaxFragmentCombinedOutputResources) {
static constexpr wgpu::TextureFormat kFormat = wgpu::TextureFormat::R8Unorm;
wgpu::ColorTargetState kEmptyColorTargetState = {};
kEmptyColorTargetState.format = wgpu::TextureFormat::Undefined;
wgpu::ColorTargetState kColorTargetState = {};
kColorTargetState.format = kFormat;
// Creates a shader with the given number of output resources.
auto CreateShader = [&](uint32_t numBuffers, uint32_t numTextures) -> wgpu::ShaderModule {
// Header to declare storage buffer struct.
static constexpr std::string_view kHeader = "struct Buf { data : array<u32> }\n";
std::ostringstream bufferBindings;
std::ostringstream bufferOutputs;
for (uint32_t i = 0; i < numBuffers; i++) {
bufferBindings << "@group(0) @binding(" << i << ") var<storage, read_write> b" << i
<< ": Buf;\n";
bufferOutputs << " b" << i << ".data[i] = i;\n";
}
std::ostringstream textureBindings;
std::ostringstream textureOutputs;
for (uint32_t i = 0; i < numTextures; i++) {
textureBindings << "@group(1) @binding(" << i << ") var t" << i
<< ": texture_storage_1d<rgba8uint, write>;\n";
textureOutputs << " textureStore(t" << i << ", i, vec4u(i));\n";
}
std::ostringstream targetBindings;
std::ostringstream targetOutputs;
for (size_t i = 0; i < kMaxColorAttachments; i++) {
targetBindings << "@location(" << i << ") o" << i << " : vec4f, ";
targetOutputs << "vec4f(1), ";
}
std::ostringstream fsShader;
fsShader << kHeader;
fsShader << bufferBindings.str();
fsShader << textureBindings.str();
fsShader << "struct Outputs { " << targetBindings.str() << "}\n";
fsShader << "@fragment fn main(@builtin(sample_index) i : u32) -> Outputs {\n";
fsShader << bufferOutputs.str();
fsShader << textureOutputs.str();
fsShader << " return Outputs(" << targetOutputs.str() << ");\n";
fsShader << "}";
return utils::CreateShaderModule(device, fsShader.str().c_str());
};
utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = utils::CreateShaderModule(device, R"(
@vertex fn main() -> @builtin(position) vec4f {
return vec4f(0.0, 0.0, 0.0, 1.0);
})");
descriptor.vertex.entryPoint = "main";
descriptor.cFragment.targetCount = kMaxColorAttachments;
descriptor.cFragment.entryPoint = "main";
// Runs test using the given parameters.
auto DoTest = [&](uint32_t numBuffers, uint32_t numTextures,
const std::vector<uint32_t>& attachmentIndices, bool useDepthStencil,
bool shouldError) {
descriptor.cFragment.module = CreateShader(numBuffers, numTextures);
descriptor.cTargets.fill(kEmptyColorTargetState);
for (const uint32_t attachmentIndex : attachmentIndices) {
descriptor.cTargets[attachmentIndex] = kColorTargetState;
}
if (useDepthStencil) {
descriptor.EnableDepthStencil();
} else {
descriptor.DisableDepthStencil();
}
if (shouldError) {
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
} else {
device.CreateRenderPipeline(&descriptor);
}
};
// All following tests assume we are using the default limits for the following:
// - maxStorageBuffersPerShaderStage = 8
// - maxStorageTexturesPerShaderStage = 4
// - maxColorAttachments = 8
// - maxFragmentCombinedOutputResources = 8
// Note we use the defaults for the validation tests because otherwise it is hard to verify that
// we are hitting the maxFragmentCombinedOutputResources limit validations versus potentially
// hitting other validation errors from the other limits.
// One of each resource with and without depth-stencil should pass. (Control)
DoTest(1, 1, {0}, false, false);
DoTest(1, 1, {0}, true, false);
// Max number of any single resource within limits should pass. Note we turn on depth stencil in
// some of these cases because empty attachments are not allowed.
DoTest(8, 0, {}, true, false);
DoTest(4, 4, {}, true, false);
DoTest(0, 4, {0, 1, 2, 3}, false, false);
DoTest(0, 0, {0, 1, 2, 3, 4, 5, 6, 7}, false, false);
DoTest(0, 0, {0, 1, 2, 3, 4, 5, 6, 7}, true, false);
// Max number of resources with different combinations should also pass.
DoTest(3, 2, {0, 3, 5}, false, false);
DoTest(2, 3, {2, 4, 6}, true, false);
DoTest(3, 3, {1, 7}, true, false);
// Max number of resources + 1 should fail.
DoTest(3, 3, {0, 3, 5}, false, true);
DoTest(3, 3, {2, 4, 6}, true, true);
DoTest(3, 3, {1, 5, 7}, true, true);
}
// Tests validation for per-pixel accounting for render targets. The tests currently assume that the // Tests validation for per-pixel accounting for render targets. The tests currently assume that the
// default maxColorAttachmentBytesPerSample limit of 32 is used. // default maxColorAttachmentBytesPerSample limit of 32 is used.
TEST_P(DeprecationTests, RenderPipelineColorAttachmentBytesPerSample) { TEST_P(DeprecationTests, RenderPipelineColorAttachmentBytesPerSample) {
@ -1504,7 +1616,9 @@ TEST_P(DeprecationTests, RenderPipelineColorAttachmentBytesPerSample) {
@vertex fn main() -> @builtin(position) vec4f { @vertex fn main() -> @builtin(position) vec4f {
return vec4f(0.0, 0.0, 0.0, 1.0); return vec4f(0.0, 0.0, 0.0, 1.0);
})"); })");
descriptor.vertex.entryPoint = "main";
descriptor.cFragment.module = CreateShader(testCase.formats); descriptor.cFragment.module = CreateShader(testCase.formats);
descriptor.cFragment.entryPoint = "main";
descriptor.cFragment.targetCount = testCase.formats.size(); descriptor.cFragment.targetCount = testCase.formats.size();
for (size_t i = 0; i < testCase.formats.size(); i++) { for (size_t i = 0; i < testCase.formats.size(); i++) {
descriptor.cTargets[i].format = testCase.formats.at(i); descriptor.cTargets[i].format = testCase.formats.at(i);

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@ -142,4 +142,8 @@ wgpu::DepthStencilState* ComboRenderPipelineDescriptor::EnableDepthStencil(
return &cDepthStencil; return &cDepthStencil;
} }
void ComboRenderPipelineDescriptor::DisableDepthStencil() {
this->depthStencil = nullptr;
}
} // namespace utils } // namespace utils

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@ -48,6 +48,7 @@ class ComboRenderPipelineDescriptor : public wgpu::RenderPipelineDescriptor {
wgpu::DepthStencilState* EnableDepthStencil( wgpu::DepthStencilState* EnableDepthStencil(
wgpu::TextureFormat format = wgpu::TextureFormat::Depth24PlusStencil8); wgpu::TextureFormat format = wgpu::TextureFormat::Depth24PlusStencil8);
void DisableDepthStencil();
std::array<wgpu::VertexBufferLayout, kMaxVertexBuffers> cBuffers; std::array<wgpu::VertexBufferLayout, kMaxVertexBuffers> cBuffers;
std::array<wgpu::VertexAttribute, kMaxVertexAttributes> cAttributes; std::array<wgpu::VertexAttribute, kMaxVertexAttributes> cAttributes;

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@ -484,6 +484,11 @@ crbug.com/1410936 [ monterey ] webgpu:web_platform,canvas,configure:viewFormats:
crbug.com/1410936 [ monterey ] webgpu:web_platform,canvas,configure:viewFormats:canvasType="onscreen";format="rgba8unorm";viewFormatFeature="_undef_" [ Failure ] crbug.com/1410936 [ monterey ] webgpu:web_platform,canvas,configure:viewFormats:canvasType="onscreen";format="rgba8unorm";viewFormatFeature="_undef_" [ Failure ]
crbug.com/1410936 [ monterey ] webgpu:web_platform,canvas,getCurrentTexture:* [ Failure ] crbug.com/1410936 [ monterey ] webgpu:web_platform,canvas,getCurrentTexture:* [ Failure ]
################################################################################
# New maxFragmentCombinedOutputResources limit breaking dependent limit tests.
################################################################################
crbug.com/dawn/1665 webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum" [ Failure ]
################################################################################ ################################################################################
# untriaged failures # untriaged failures
################################################################################ ################################################################################
@ -507,8 +512,6 @@ crbug.com/dawn/0000 [ dawn-no-backend-validation nvidia-0x2184 ubuntu ] webgpu:a
crbug.com/dawn/0000 [ dawn-no-backend-validation nvidia-0x2184 ubuntu ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault" [ RetryOnFailure ] crbug.com/dawn/0000 [ dawn-no-backend-validation nvidia-0x2184 ubuntu ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createBindGroupLayout,at_over:limitTest="underDefault" [ RetryOnFailure ]
crbug.com/dawn/0000 [ dawn-backend-validation nvidia-0x2184 ubuntu ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault" [ RetryOnFailure ] crbug.com/dawn/0000 [ dawn-backend-validation nvidia-0x2184 ubuntu ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault" [ RetryOnFailure ]
crbug.com/dawn/0000 [ dawn-no-backend-validation nvidia-0x2184 ubuntu ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault" [ RetryOnFailure ] crbug.com/dawn/0000 [ dawn-no-backend-validation nvidia-0x2184 ubuntu ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atDefault" [ RetryOnFailure ]
crbug.com/dawn/0000 [ dawn-backend-validation nvidia-0x2184 ubuntu ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum" [ RetryOnFailure ]
crbug.com/dawn/0000 [ dawn-no-backend-validation nvidia-0x2184 ubuntu ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="atMaximum" [ RetryOnFailure ]
crbug.com/dawn/0000 [ dawn-backend-validation nvidia-0x2184 ubuntu ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault" [ RetryOnFailure ] crbug.com/dawn/0000 [ dawn-backend-validation nvidia-0x2184 ubuntu ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipeline,at_over:limitTest="underDefault" [ RetryOnFailure ]
crbug.com/dawn/0000 [ dawn-no-backend-validation nvidia-0x2184 ubuntu ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault" [ RetryOnFailure ] crbug.com/dawn/0000 [ dawn-no-backend-validation nvidia-0x2184 ubuntu ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atDefault" [ RetryOnFailure ]
crbug.com/dawn/0000 [ dawn-backend-validation nvidia-0x2184 ubuntu ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum" [ RetryOnFailure ] crbug.com/dawn/0000 [ dawn-backend-validation nvidia-0x2184 ubuntu ] webgpu:api,validation,capability_checks,limits,maxStorageTexturesPerShaderStage:createPipelineLayout,at_over:limitTest="atMaximum" [ RetryOnFailure ]