d3d11: add Device, Queue, Sampler, etc
Bug: dawn:1705 Change-Id: I0cfc54a3be2c9dc4471d0b5b9cb7d6066519bcf1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126300 Commit-Queue: Peng Huang <penghuang@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
This commit is contained in:
parent
ac77863352
commit
4faf3d31ba
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@ -427,11 +427,22 @@ source_set("sources") {
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"d3d11/AdapterD3D11.h",
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"d3d11/BackendD3D11.cpp",
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"d3d11/BackendD3D11.h",
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"d3d11/CommandRecordingContextD3D11.cpp",
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"d3d11/CommandRecordingContextD3D11.h",
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"d3d11/D3D11Backend.cpp",
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"d3d11/DeviceD3D11.cpp",
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"d3d11/DeviceD3D11.h",
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"d3d11/DeviceInfoD3D11.cpp",
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"d3d11/DeviceInfoD3D11.h",
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"d3d11/Forward.h",
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"d3d11/PlatformFunctionsD3D11.cpp",
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"d3d11/PlatformFunctionsD3D11.h",
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"d3d11/QueueD3D11.cpp",
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"d3d11/QueueD3D11.h",
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"d3d11/SamplerD3D11.cpp",
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"d3d11/SamplerD3D11.h",
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"d3d11/UtilsD3D11.cpp",
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"d3d11/UtilsD3D11.h",
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]
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}
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@ -284,12 +284,22 @@ if (DAWN_ENABLE_D3D11)
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"d3d11/AdapterD3D11.h"
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"d3d11/BackendD3D11.cpp"
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"d3d11/BackendD3D11.h"
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"d3d11/CommandRecordingContextD3D11.cpp"
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"d3d11/CommandRecordingContextD3D11.h"
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"d3d11/D3D11Backend.cpp"
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"d3d11/DeviceD3D11.cpp"
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"d3d11/DeviceD3D11.h"
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"d3d11/DeviceInfoD3D11.cpp"
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"d3d11/DeviceInfoD3D11.h"
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"d3d11/Forward.h"
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"d3d11/PlatformFunctionsD3D11.cpp"
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"d3d11/PlatformFunctionsD3D11.h"
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"d3d11/QueueD3D11.cpp"
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"d3d11/QueueD3D11.h"
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"d3d11/SamplerD3D11.cpp"
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"d3d11/SamplerD3D11.h"
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"d3d11/UtilsD3D11.cpp"
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"d3d11/UtilsD3D11.h"
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)
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endif()
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@ -21,6 +21,7 @@
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#include "dawn/native/Instance.h"
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#include "dawn/native/d3d/D3DError.h"
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#include "dawn/native/d3d11/BackendD3D11.h"
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#include "dawn/native/d3d11/DeviceD3D11.h"
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#include "dawn/native/d3d11/PlatformFunctionsD3D11.h"
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namespace dawn::native::d3d11 {
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@ -41,15 +42,9 @@ const DeviceInfo& Adapter::GetDeviceInfo() const {
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return mDeviceInfo;
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}
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ComPtr<ID3D11Device> Adapter::GetD3D11Device() const {
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return mD3d11Device;
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}
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MaybeError Adapter::InitializeImpl() {
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DAWN_TRY(Base::InitializeImpl());
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// D3D11 cannot check for feature support without a device.
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// Create the device to populate the adapter properties then reuse it when needed for actual
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// rendering.
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ResultOrError<ComPtr<ID3D11Device>> Adapter::CreateD3D11Device() {
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ComPtr<ID3D11Device> device = std::move(mD3d11Device);
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if (!device) {
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const PlatformFunctions* functions = static_cast<Backend*>(GetBackend())->GetFunctions();
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const D3D_FEATURE_LEVEL featureLevels[] = {D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0};
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@ -59,12 +54,24 @@ MaybeError Adapter::InitializeImpl() {
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}
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DAWN_TRY(CheckHRESULT(functions->d3d11CreateDevice(
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GetHardwareAdapter(), D3D_DRIVER_TYPE_UNKNOWN, /*Software=*/nullptr,
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flags, featureLevels, std::size(featureLevels), D3D11_SDK_VERSION,
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&mD3d11Device, &mFeatureLevel, /*[out] ppImmediateContext=*/nullptr),
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GetHardwareAdapter(), D3D_DRIVER_TYPE_UNKNOWN,
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/*Software=*/nullptr, flags, featureLevels,
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std::size(featureLevels), D3D11_SDK_VERSION, &device,
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/*pFeatureLevel=*/nullptr, /*[out] ppImmediateContext=*/nullptr),
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"D3D11CreateDevice failed"));
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}
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return device;
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}
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DAWN_TRY_ASSIGN(mDeviceInfo, GatherDeviceInfo(*this));
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MaybeError Adapter::InitializeImpl() {
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DAWN_TRY(Base::InitializeImpl());
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// D3D11 cannot check for feature support without a device.
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// Create the device to populate the adapter properties then reuse it when needed for actual
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// rendering.
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DAWN_TRY_ASSIGN(mD3d11Device, CreateD3D11Device());
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mFeatureLevel = mD3d11Device->GetFeatureLevel();
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DAWN_TRY_ASSIGN(mDeviceInfo, GatherDeviceInfo(mD3d11Device));
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// Base::InitializeImpl() cannot distinguish between discrete and integrated GPUs, so we need to
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// overwrite it.
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@ -150,8 +157,7 @@ void Adapter::SetupBackendDeviceToggles(TogglesState* deviceToggles) const {}
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ResultOrError<Ref<DeviceBase>> Adapter::CreateDeviceImpl(const DeviceDescriptor* descriptor,
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const TogglesState& deviceToggles) {
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// TODO(dawn:1705): Implement D3D11 backend.
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return DAWN_UNIMPLEMENTED_ERROR("D3D11 backend is not implemented yet");
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return Device::Create(this, descriptor, deviceToggles);
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}
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// Resets the backend device and creates a new one. If any D3D11 objects belonging to the
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@ -35,7 +35,7 @@ class Adapter : public d3d::Adapter {
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bool SupportsExternalImages() const override;
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const DeviceInfo& GetDeviceInfo() const;
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ComPtr<ID3D11Device> GetD3D11Device() const;
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ResultOrError<ComPtr<ID3D11Device>> CreateD3D11Device();
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private:
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using Base = d3d::Adapter;
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@ -55,7 +55,6 @@ class Adapter : public d3d::Adapter {
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const TogglesState& toggles) const override;
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ComPtr<ID3D11Device> mD3d11Device;
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D3D_FEATURE_LEVEL mFeatureLevel;
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DeviceInfo mDeviceInfo = {};
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};
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@ -0,0 +1,95 @@
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// Copyright 2023 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn/native/d3d11/CommandRecordingContextD3D11.h"
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#include <string>
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#include <utility>
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#include "dawn/native/d3d/D3DError.h"
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#include "dawn/native/d3d11/DeviceD3D11.h"
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#include "dawn/native/d3d11/Forward.h"
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#include "dawn/platform/DawnPlatform.h"
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#include "dawn/platform/tracing/TraceEvent.h"
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namespace dawn::native::d3d11 {
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MaybeError CommandRecordingContext::Open(Device* device) {
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ASSERT(!IsOpen());
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ASSERT(device);
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if (!mD3D11DeviceContext4) {
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ID3D11Device* d3d11Device = device->GetD3D11Device();
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ComPtr<ID3D11DeviceContext> d3d11DeviceContext;
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device->GetD3D11Device()->GetImmediateContext(&d3d11DeviceContext);
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ComPtr<ID3D11DeviceContext4> d3d11DeviceContext4;
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DAWN_TRY(
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CheckHRESULT(d3d11DeviceContext.As(&d3d11DeviceContext4),
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"D3D11 querying immediate context for ID3D11DeviceContext4 interface"));
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mD3D11Device = d3d11Device;
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mD3D11DeviceContext4 = std::move(d3d11DeviceContext4);
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}
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mIsOpen = true;
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mNeedsSubmit = false;
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return {};
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}
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MaybeError CommandRecordingContext::ExecuteCommandList(Device* device) {
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// Consider using deferred DeviceContext.
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return {};
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}
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ID3D11Device* CommandRecordingContext::GetD3D11Device() const {
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return mD3D11Device.Get();
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}
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ID3D11DeviceContext* CommandRecordingContext::GetD3D11DeviceContext() const {
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return mD3D11DeviceContext4.Get();
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}
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ID3D11DeviceContext1* CommandRecordingContext::GetD3D11DeviceContext1() const {
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return mD3D11DeviceContext4.Get();
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}
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ID3D11DeviceContext4* CommandRecordingContext::GetD3D11DeviceContext4() const {
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return mD3D11DeviceContext4.Get();
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}
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void CommandRecordingContext::Release() {
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if (mIsOpen) {
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mIsOpen = false;
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mNeedsSubmit = false;
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mD3D11DeviceContext4 = nullptr;
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mD3D11Device = nullptr;
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}
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}
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bool CommandRecordingContext::IsOpen() const {
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return mIsOpen;
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}
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bool CommandRecordingContext::NeedsSubmit() const {
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return mNeedsSubmit;
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}
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void CommandRecordingContext::SetNeedsSubmit() {
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mNeedsSubmit = true;
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}
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} // namespace dawn::native::d3d11
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@ -0,0 +1,51 @@
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// Copyright 2023 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SRC_DAWN_NATIVE_D3D11_COMMANDRECORDINGCONTEXT_D3D11_H_
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#define SRC_DAWN_NATIVE_D3D11_COMMANDRECORDINGCONTEXT_D3D11_H_
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#include "dawn/common/RefCounted.h"
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#include "dawn/native/Error.h"
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#include "dawn/native/d3d/d3d_platform.h"
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namespace dawn::native::d3d11 {
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class CommandAllocatorManager;
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class Device;
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class CommandRecordingContext {
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public:
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MaybeError Open(Device* device);
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void Release();
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bool IsOpen() const;
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bool NeedsSubmit() const;
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void SetNeedsSubmit();
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MaybeError ExecuteCommandList(Device* device);
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ID3D11Device* GetD3D11Device() const;
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ID3D11DeviceContext* GetD3D11DeviceContext() const;
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ID3D11DeviceContext1* GetD3D11DeviceContext1() const;
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ID3D11DeviceContext4* GetD3D11DeviceContext4() const;
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private:
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bool mIsOpen = false;
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bool mNeedsSubmit = false;
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ComPtr<ID3D11Device> mD3D11Device;
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ComPtr<ID3D11DeviceContext4> mD3D11DeviceContext4;
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};
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} // namespace dawn::native::d3d11
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#endif // SRC_DAWN_NATIVE_D3D11_COMMANDRECORDINGCONTEXT_D3D11_H_
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@ -0,0 +1,429 @@
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// Copyright 2023 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn/native/d3d11/DeviceD3D11.h"
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#include <algorithm>
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#include <limits>
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#include <sstream>
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#include <utility>
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#include "dawn/common/GPUInfo.h"
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#include "dawn/native/Buffer.h"
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#include "dawn/native/ComputePipeline.h"
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#include "dawn/native/D3D11Backend.h"
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#include "dawn/native/DynamicUploader.h"
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#include "dawn/native/Instance.h"
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#include "dawn/native/RenderPipeline.h"
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#include "dawn/native/Texture.h"
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#include "dawn/native/d3d/D3DError.h"
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#include "dawn/native/d3d11/AdapterD3D11.h"
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#include "dawn/native/d3d11/BackendD3D11.h"
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#include "dawn/native/d3d11/PlatformFunctionsD3D11.h"
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#include "dawn/native/d3d11/QueueD3D11.h"
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#include "dawn/native/d3d11/SamplerD3D11.h"
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#include "dawn/platform/DawnPlatform.h"
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#include "dawn/platform/tracing/TraceEvent.h"
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namespace dawn::native::d3d11 {
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namespace {
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static constexpr uint64_t kMaxDebugMessagesToPrint = 5;
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void AppendDebugLayerMessagesToError(ID3D11InfoQueue* infoQueue,
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uint64_t totalErrors,
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ErrorData* error) {
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ASSERT(totalErrors > 0);
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ASSERT(error != nullptr);
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uint64_t errorsToPrint = std::min(kMaxDebugMessagesToPrint, totalErrors);
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for (uint64_t i = 0; i < errorsToPrint; ++i) {
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std::ostringstream messageStream;
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SIZE_T messageLength = 0;
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HRESULT hr = infoQueue->GetMessage(i, nullptr, &messageLength);
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if (FAILED(hr)) {
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messageStream << " ID3D11InfoQueue::GetMessage failed with " << hr;
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error->AppendBackendMessage(messageStream.str());
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continue;
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}
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std::unique_ptr<uint8_t[]> messageData(new uint8_t[messageLength]);
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D3D11_MESSAGE* message = reinterpret_cast<D3D11_MESSAGE*>(messageData.get());
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hr = infoQueue->GetMessage(i, message, &messageLength);
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if (FAILED(hr)) {
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messageStream << " ID3D11InfoQueue::GetMessage failed with " << hr;
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error->AppendBackendMessage(messageStream.str());
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continue;
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}
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messageStream << message->pDescription << " (" << message->ID << ")";
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error->AppendBackendMessage(messageStream.str());
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}
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if (errorsToPrint < totalErrors) {
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std::ostringstream messages;
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messages << (totalErrors - errorsToPrint) << " messages silenced";
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error->AppendBackendMessage(messages.str());
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}
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// We only print up to the first kMaxDebugMessagesToPrint errors
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infoQueue->ClearStoredMessages();
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}
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} // namespace
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// static
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ResultOrError<Ref<Device>> Device::Create(Adapter* adapter,
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const DeviceDescriptor* descriptor,
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const TogglesState& deviceToggles) {
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Ref<Device> device = AcquireRef(new Device(adapter, descriptor, deviceToggles));
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DAWN_TRY(device->Initialize(descriptor));
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return device;
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}
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MaybeError Device::Initialize(const DeviceDescriptor* descriptor) {
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DAWN_TRY_ASSIGN(mD3d11Device, ToBackend(GetAdapter())->CreateD3D11Device());
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ASSERT(mD3d11Device != nullptr);
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DAWN_TRY(DeviceBase::Initialize(Queue::Create(this, &descriptor->defaultQueue)));
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// Get the ID3D11Device5 interface which is need for creating fences.
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// TODO(dawn:1741): Handle the case where ID3D11Device5 is not available.
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DAWN_TRY(CheckHRESULT(mD3d11Device.As(&mD3d11Device5), "D3D11: getting ID3D11Device5"));
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// Create the fence.
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DAWN_TRY(
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CheckHRESULT(mD3d11Device5->CreateFence(0, D3D11_FENCE_FLAG_SHARED, IID_PPV_ARGS(&mFence)),
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"D3D11: creating fence"));
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DAWN_TRY(CheckHRESULT(mFence->CreateSharedHandle(nullptr, GENERIC_ALL, nullptr, &mFenceHandle),
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"D3D11: creating fence shared handle"));
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// Create the fence event.
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mFenceEvent = CreateEvent(nullptr, FALSE, FALSE, nullptr);
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SetLabelImpl();
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return {};
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}
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Device::~Device() {
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Destroy();
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// Close the handle here instead of in DestroyImpl. The handle is returned from
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// ExternalImageDXGI, so it needs to live as long as the Device ref does, even if the device
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// state is destroyed.
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if (mFenceHandle != nullptr) {
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::CloseHandle(mFenceHandle);
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mFenceHandle = nullptr;
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}
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}
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ID3D11Device* Device::GetD3D11Device() const {
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return mD3d11Device.Get();
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}
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ID3D11Device5* Device::GetD3D11Device5() const {
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return mD3d11Device5.Get();
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}
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ResultOrError<CommandRecordingContext*> Device::GetPendingCommandContext(
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Device::SubmitMode submitMode) {
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// Callers of GetPendingCommandList do so to record commands. Only reserve a command
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// allocator when it is needed so we don't submit empty command lists
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if (!mPendingCommands.IsOpen()) {
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DAWN_TRY(mPendingCommands.Open(this));
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}
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if (submitMode == Device::SubmitMode::Normal) {
|
||||
mPendingCommands.SetNeedsSubmit();
|
||||
}
|
||||
return &mPendingCommands;
|
||||
}
|
||||
|
||||
MaybeError Device::TickImpl() {
|
||||
// Perform cleanup operations to free unused objects
|
||||
[[maybe_unused]] ExecutionSerial completedSerial = GetCompletedCommandSerial();
|
||||
|
||||
if (mPendingCommands.IsOpen() && mPendingCommands.NeedsSubmit()) {
|
||||
DAWN_TRY(ExecutePendingCommandContext());
|
||||
DAWN_TRY(NextSerial());
|
||||
}
|
||||
|
||||
DAWN_TRY(CheckDebugLayerAndGenerateErrors());
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
MaybeError Device::NextSerial() {
|
||||
IncrementLastSubmittedCommandSerial();
|
||||
|
||||
TRACE_EVENT1(GetPlatform(), General, "D3D11Device::SignalFence", "serial",
|
||||
uint64_t(GetLastSubmittedCommandSerial()));
|
||||
|
||||
CommandRecordingContext* commandContext;
|
||||
DAWN_TRY_ASSIGN(commandContext, GetPendingCommandContext());
|
||||
|
||||
DAWN_TRY(CheckHRESULT(commandContext->GetD3D11DeviceContext4()->Signal(
|
||||
mFence.Get(), uint64_t(GetLastSubmittedCommandSerial())),
|
||||
"D3D11 command queue signal fence"));
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
MaybeError Device::WaitForSerial(ExecutionSerial serial) {
|
||||
DAWN_TRY(CheckPassedSerials());
|
||||
if (GetCompletedCommandSerial() < serial) {
|
||||
DAWN_TRY(CheckHRESULT(mFence->SetEventOnCompletion(uint64_t(serial), mFenceEvent),
|
||||
"D3D11 set event on completion"));
|
||||
WaitForSingleObject(mFenceEvent, INFINITE);
|
||||
DAWN_TRY(CheckPassedSerials());
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
ResultOrError<ExecutionSerial> Device::CheckAndUpdateCompletedSerials() {
|
||||
ExecutionSerial completedSerial = ExecutionSerial(mFence->GetCompletedValue());
|
||||
if (DAWN_UNLIKELY(completedSerial == ExecutionSerial(UINT64_MAX))) {
|
||||
// GetCompletedValue returns UINT64_MAX if the device was removed.
|
||||
// Try to query the failure reason.
|
||||
DAWN_TRY(CheckHRESULT(mD3d11Device->GetDeviceRemovedReason(),
|
||||
"ID3D11Device::GetDeviceRemovedReason"));
|
||||
// Otherwise, return a generic device lost error.
|
||||
return DAWN_DEVICE_LOST_ERROR("Device lost");
|
||||
}
|
||||
|
||||
if (completedSerial <= GetCompletedCommandSerial()) {
|
||||
return ExecutionSerial(0);
|
||||
}
|
||||
|
||||
return completedSerial;
|
||||
}
|
||||
|
||||
void Device::ReferenceUntilUnused(ComPtr<IUnknown> object) {
|
||||
mUsedComObjectRefs.Enqueue(object, GetPendingCommandSerial());
|
||||
}
|
||||
|
||||
bool Device::HasPendingCommands() const {
|
||||
return mPendingCommands.NeedsSubmit();
|
||||
}
|
||||
|
||||
void Device::ForceEventualFlushOfCommands() {
|
||||
if (mPendingCommands.IsOpen()) {
|
||||
mPendingCommands.SetNeedsSubmit();
|
||||
}
|
||||
}
|
||||
|
||||
MaybeError Device::ExecutePendingCommandContext() {
|
||||
return {};
|
||||
}
|
||||
|
||||
ResultOrError<Ref<BindGroupBase>> Device::CreateBindGroupImpl(
|
||||
const BindGroupDescriptor* descriptor) {
|
||||
return DAWN_UNIMPLEMENTED_ERROR("CreateBindGroupImpl");
|
||||
}
|
||||
|
||||
ResultOrError<Ref<BindGroupLayoutBase>> Device::CreateBindGroupLayoutImpl(
|
||||
const BindGroupLayoutDescriptor* descriptor,
|
||||
PipelineCompatibilityToken pipelineCompatibilityToken) {
|
||||
return DAWN_UNIMPLEMENTED_ERROR("CreateBindGroupLayoutImpl");
|
||||
}
|
||||
|
||||
ResultOrError<Ref<BufferBase>> Device::CreateBufferImpl(const BufferDescriptor* descriptor) {
|
||||
return DAWN_UNIMPLEMENTED_ERROR("CreateBufferImpl");
|
||||
}
|
||||
|
||||
ResultOrError<Ref<CommandBufferBase>> Device::CreateCommandBuffer(
|
||||
CommandEncoder* encoder,
|
||||
const CommandBufferDescriptor* descriptor) {
|
||||
return DAWN_UNIMPLEMENTED_ERROR("CreateCommandBuffer");
|
||||
}
|
||||
|
||||
Ref<ComputePipelineBase> Device::CreateUninitializedComputePipelineImpl(
|
||||
const ComputePipelineDescriptor* descriptor) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
ResultOrError<Ref<PipelineLayoutBase>> Device::CreatePipelineLayoutImpl(
|
||||
const PipelineLayoutDescriptor* descriptor) {
|
||||
return DAWN_UNIMPLEMENTED_ERROR("CreatePipelineLayoutImpl");
|
||||
}
|
||||
|
||||
ResultOrError<Ref<QuerySetBase>> Device::CreateQuerySetImpl(const QuerySetDescriptor* descriptor) {
|
||||
return DAWN_UNIMPLEMENTED_ERROR("CreateQuerySetImpl");
|
||||
}
|
||||
|
||||
Ref<RenderPipelineBase> Device::CreateUninitializedRenderPipelineImpl(
|
||||
const RenderPipelineDescriptor* descriptor) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
ResultOrError<Ref<SamplerBase>> Device::CreateSamplerImpl(const SamplerDescriptor* descriptor) {
|
||||
return Sampler::Create(this, descriptor);
|
||||
}
|
||||
|
||||
ResultOrError<Ref<ShaderModuleBase>> Device::CreateShaderModuleImpl(
|
||||
const ShaderModuleDescriptor* descriptor,
|
||||
ShaderModuleParseResult* parseResult,
|
||||
OwnedCompilationMessages* compilationMessages) {
|
||||
return DAWN_UNIMPLEMENTED_ERROR("CreateShaderModuleImpl");
|
||||
}
|
||||
|
||||
ResultOrError<Ref<SwapChainBase>> Device::CreateSwapChainImpl(
|
||||
const SwapChainDescriptor* descriptor) {
|
||||
return DAWN_UNIMPLEMENTED_ERROR("CreateSwapChainImpl");
|
||||
}
|
||||
|
||||
ResultOrError<Ref<NewSwapChainBase>> Device::CreateSwapChainImpl(
|
||||
Surface* surface,
|
||||
NewSwapChainBase* previousSwapChain,
|
||||
const SwapChainDescriptor* descriptor) {
|
||||
return DAWN_UNIMPLEMENTED_ERROR("CreateSwapChainImpl");
|
||||
}
|
||||
|
||||
ResultOrError<Ref<TextureBase>> Device::CreateTextureImpl(const TextureDescriptor* descriptor) {
|
||||
return DAWN_UNIMPLEMENTED_ERROR("CreateTextureImpl");
|
||||
}
|
||||
|
||||
ResultOrError<Ref<TextureViewBase>> Device::CreateTextureViewImpl(
|
||||
TextureBase* texture,
|
||||
const TextureViewDescriptor* descriptor) {
|
||||
return DAWN_UNIMPLEMENTED_ERROR("CreateTextureViewImpl");
|
||||
}
|
||||
|
||||
void Device::InitializeComputePipelineAsyncImpl(Ref<ComputePipelineBase> computePipeline,
|
||||
WGPUCreateComputePipelineAsyncCallback callback,
|
||||
void* userdata) {}
|
||||
|
||||
void Device::InitializeRenderPipelineAsyncImpl(Ref<RenderPipelineBase> renderPipeline,
|
||||
WGPUCreateRenderPipelineAsyncCallback callback,
|
||||
void* userdata) {}
|
||||
|
||||
MaybeError Device::CopyFromStagingToBufferImpl(BufferBase* source,
|
||||
uint64_t sourceOffset,
|
||||
BufferBase* destination,
|
||||
uint64_t destinationOffset,
|
||||
uint64_t size) {
|
||||
return DAWN_UNIMPLEMENTED_ERROR("CopyFromStagingToBufferImpl");
|
||||
}
|
||||
|
||||
MaybeError Device::CopyFromStagingToTextureImpl(const BufferBase* source,
|
||||
const TextureDataLayout& src,
|
||||
const TextureCopy& dst,
|
||||
const Extent3D& copySizePixels) {
|
||||
return DAWN_UNIMPLEMENTED_ERROR("CopyFromStagingToTextureImpl");
|
||||
}
|
||||
|
||||
const DeviceInfo& Device::GetDeviceInfo() const {
|
||||
return ToBackend(GetAdapter())->GetDeviceInfo();
|
||||
}
|
||||
|
||||
MaybeError Device::WaitForIdleForDestruction() {
|
||||
// Immediately forget about all pending commands
|
||||
mPendingCommands.Release();
|
||||
|
||||
DAWN_TRY(NextSerial());
|
||||
// Wait for all in-flight commands to finish executing
|
||||
DAWN_TRY(WaitForSerial(GetLastSubmittedCommandSerial()));
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
MaybeError Device::CheckDebugLayerAndGenerateErrors() {
|
||||
if (!GetAdapter()->GetInstance()->IsBackendValidationEnabled()) {
|
||||
return {};
|
||||
}
|
||||
|
||||
ComPtr<ID3D11InfoQueue> infoQueue;
|
||||
DAWN_TRY(CheckHRESULT(mD3d11Device.As(&infoQueue),
|
||||
"D3D11 QueryInterface ID3D11Device to ID3D11InfoQueue"));
|
||||
uint64_t totalErrors = infoQueue->GetNumStoredMessagesAllowedByRetrievalFilter();
|
||||
|
||||
// Check if any errors have occurred otherwise we would be creating an empty error. Note
|
||||
// that we use GetNumStoredMessagesAllowedByRetrievalFilter instead of GetNumStoredMessages
|
||||
// because we only convert WARNINGS or higher messages to dawn errors.
|
||||
if (totalErrors == 0) {
|
||||
return {};
|
||||
}
|
||||
|
||||
auto error = DAWN_INTERNAL_ERROR("The D3D11 debug layer reported uncaught errors.");
|
||||
|
||||
AppendDebugLayerMessagesToError(infoQueue.Get(), totalErrors, error.get());
|
||||
|
||||
return error;
|
||||
}
|
||||
|
||||
void Device::AppendDebugLayerMessages(ErrorData* error) {
|
||||
if (!GetAdapter()->GetInstance()->IsBackendValidationEnabled()) {
|
||||
return;
|
||||
}
|
||||
|
||||
ComPtr<ID3D11InfoQueue> infoQueue;
|
||||
if (FAILED(mD3d11Device.As(&infoQueue))) {
|
||||
return;
|
||||
}
|
||||
uint64_t totalErrors = infoQueue->GetNumStoredMessagesAllowedByRetrievalFilter();
|
||||
|
||||
if (totalErrors == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
AppendDebugLayerMessagesToError(infoQueue.Get(), totalErrors, error);
|
||||
}
|
||||
|
||||
void Device::DestroyImpl() {
|
||||
ASSERT(GetState() == State::Disconnected);
|
||||
|
||||
if (mFenceEvent != nullptr) {
|
||||
::CloseHandle(mFenceEvent);
|
||||
mFenceEvent = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t Device::GetOptimalBytesPerRowAlignment() const {
|
||||
return 256;
|
||||
}
|
||||
|
||||
uint64_t Device::GetOptimalBufferToTextureCopyOffsetAlignment() const {
|
||||
return 1;
|
||||
}
|
||||
|
||||
float Device::GetTimestampPeriodInNS() const {
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
bool Device::ShouldDuplicateNumWorkgroupsForDispatchIndirect(
|
||||
ComputePipelineBase* computePipeline) const {
|
||||
return false;
|
||||
}
|
||||
|
||||
void Device::SetLabelImpl() {}
|
||||
|
||||
bool Device::MayRequireDuplicationOfIndirectParameters() const {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Device::ShouldDuplicateParametersForDrawIndirect(
|
||||
const RenderPipelineBase* renderPipelineBase) const {
|
||||
// return ToBackend(renderPipelineBase)->UsesVertexOrInstanceIndex();
|
||||
return false;
|
||||
}
|
||||
|
||||
uint64_t Device::GetBufferCopyOffsetAlignmentForDepthStencil() const {
|
||||
return DeviceBase::GetBufferCopyOffsetAlignmentForDepthStencil();
|
||||
}
|
||||
|
||||
HANDLE Device::GetFenceHandle() const {
|
||||
return mFenceHandle;
|
||||
}
|
||||
|
||||
} // namespace dawn::native::d3d11
|
|
@ -0,0 +1,144 @@
|
|||
// Copyright 2023 The Dawn Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#ifndef SRC_DAWN_NATIVE_D3D11_DEVICED3D11_H_
|
||||
#define SRC_DAWN_NATIVE_D3D11_DEVICED3D11_H_
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include "dawn/common/SerialQueue.h"
|
||||
#include "dawn/native/d3d/DeviceD3D.h"
|
||||
#include "dawn/native/d3d11/CommandRecordingContextD3D11.h"
|
||||
#include "dawn/native/d3d11/DeviceInfoD3D11.h"
|
||||
#include "dawn/native/d3d11/Forward.h"
|
||||
|
||||
namespace dawn::native::d3d11 {
|
||||
|
||||
class Fence;
|
||||
|
||||
// Definition of backend types
|
||||
class Device final : public d3d::Device {
|
||||
public:
|
||||
static ResultOrError<Ref<Device>> Create(Adapter* adapter,
|
||||
const DeviceDescriptor* descriptor,
|
||||
const TogglesState& deviceToggles);
|
||||
~Device() override;
|
||||
|
||||
MaybeError Initialize(const DeviceDescriptor* descriptor);
|
||||
|
||||
ID3D11Device* GetD3D11Device() const;
|
||||
ID3D11Device5* GetD3D11Device5() const;
|
||||
|
||||
ResultOrError<CommandRecordingContext*> GetPendingCommandContext(
|
||||
Device::SubmitMode submitMode = Device::SubmitMode::Normal);
|
||||
|
||||
const DeviceInfo& GetDeviceInfo() const;
|
||||
|
||||
MaybeError NextSerial();
|
||||
MaybeError WaitForSerial(ExecutionSerial serial);
|
||||
|
||||
void ReferenceUntilUnused(ComPtr<IUnknown> object);
|
||||
MaybeError ExecutePendingCommandContext();
|
||||
HANDLE GetFenceHandle() const;
|
||||
Ref<TextureBase> CreateD3D11ExternalTexture(const TextureDescriptor* descriptor,
|
||||
ComPtr<ID3D11Resource> d3d11Texture,
|
||||
std::vector<Ref<Fence>> waitFences,
|
||||
bool isSwapChainTexture,
|
||||
bool isInitialized);
|
||||
|
||||
ResultOrError<Ref<CommandBufferBase>> CreateCommandBuffer(
|
||||
CommandEncoder* encoder,
|
||||
const CommandBufferDescriptor* descriptor) override;
|
||||
MaybeError TickImpl() override;
|
||||
void ForceEventualFlushOfCommands() override;
|
||||
MaybeError CopyFromStagingToBufferImpl(BufferBase* source,
|
||||
uint64_t sourceOffset,
|
||||
BufferBase* destination,
|
||||
uint64_t destinationOffset,
|
||||
uint64_t size) override;
|
||||
MaybeError CopyFromStagingToTextureImpl(const BufferBase* source,
|
||||
const TextureDataLayout& src,
|
||||
const TextureCopy& dst,
|
||||
const Extent3D& copySizePixels) override;
|
||||
uint32_t GetOptimalBytesPerRowAlignment() const override;
|
||||
uint64_t GetOptimalBufferToTextureCopyOffsetAlignment() const override;
|
||||
float GetTimestampPeriodInNS() const override;
|
||||
bool ShouldDuplicateNumWorkgroupsForDispatchIndirect(
|
||||
ComputePipelineBase* computePipeline) const override;
|
||||
bool MayRequireDuplicationOfIndirectParameters() const override;
|
||||
bool ShouldDuplicateParametersForDrawIndirect(
|
||||
const RenderPipelineBase* renderPipelineBase) const override;
|
||||
uint64_t GetBufferCopyOffsetAlignmentForDepthStencil() const override;
|
||||
void SetLabelImpl() override;
|
||||
|
||||
private:
|
||||
using Base = d3d::Device;
|
||||
using Base::Base;
|
||||
|
||||
ResultOrError<Ref<BindGroupBase>> CreateBindGroupImpl(
|
||||
const BindGroupDescriptor* descriptor) override;
|
||||
ResultOrError<Ref<BindGroupLayoutBase>> CreateBindGroupLayoutImpl(
|
||||
const BindGroupLayoutDescriptor* descriptor,
|
||||
PipelineCompatibilityToken pipelineCompatibilityToken) override;
|
||||
ResultOrError<Ref<BufferBase>> CreateBufferImpl(const BufferDescriptor* descriptor) override;
|
||||
ResultOrError<Ref<PipelineLayoutBase>> CreatePipelineLayoutImpl(
|
||||
const PipelineLayoutDescriptor* descriptor) override;
|
||||
ResultOrError<Ref<QuerySetBase>> CreateQuerySetImpl(
|
||||
const QuerySetDescriptor* descriptor) override;
|
||||
ResultOrError<Ref<SamplerBase>> CreateSamplerImpl(const SamplerDescriptor* descriptor) override;
|
||||
ResultOrError<Ref<ShaderModuleBase>> CreateShaderModuleImpl(
|
||||
const ShaderModuleDescriptor* descriptor,
|
||||
ShaderModuleParseResult* parseResult,
|
||||
OwnedCompilationMessages* compilationMessages) override;
|
||||
ResultOrError<Ref<SwapChainBase>> CreateSwapChainImpl(
|
||||
const SwapChainDescriptor* descriptor) override;
|
||||
ResultOrError<Ref<NewSwapChainBase>> CreateSwapChainImpl(
|
||||
Surface* surface,
|
||||
NewSwapChainBase* previousSwapChain,
|
||||
const SwapChainDescriptor* descriptor) override;
|
||||
ResultOrError<Ref<TextureBase>> CreateTextureImpl(const TextureDescriptor* descriptor) override;
|
||||
ResultOrError<Ref<TextureViewBase>> CreateTextureViewImpl(
|
||||
TextureBase* texture,
|
||||
const TextureViewDescriptor* descriptor) override;
|
||||
Ref<ComputePipelineBase> CreateUninitializedComputePipelineImpl(
|
||||
const ComputePipelineDescriptor* descriptor) override;
|
||||
Ref<RenderPipelineBase> CreateUninitializedRenderPipelineImpl(
|
||||
const RenderPipelineDescriptor* descriptor) override;
|
||||
void InitializeComputePipelineAsyncImpl(Ref<ComputePipelineBase> computePipeline,
|
||||
WGPUCreateComputePipelineAsyncCallback callback,
|
||||
void* userdata) override;
|
||||
void InitializeRenderPipelineAsyncImpl(Ref<RenderPipelineBase> renderPipeline,
|
||||
WGPUCreateRenderPipelineAsyncCallback callback,
|
||||
void* userdata) override;
|
||||
void DestroyImpl() override;
|
||||
MaybeError WaitForIdleForDestruction() override;
|
||||
bool HasPendingCommands() const override;
|
||||
MaybeError CheckDebugLayerAndGenerateErrors();
|
||||
void AppendDebugLayerMessages(ErrorData* error) override;
|
||||
ResultOrError<ExecutionSerial> CheckAndUpdateCompletedSerials() override;
|
||||
|
||||
ComPtr<ID3D11Fence> mFence;
|
||||
HANDLE mFenceHandle = nullptr;
|
||||
HANDLE mFenceEvent = nullptr;
|
||||
|
||||
ComPtr<ID3D11Device> mD3d11Device;
|
||||
ComPtr<ID3D11Device5> mD3d11Device5;
|
||||
CommandRecordingContext mPendingCommands;
|
||||
SerialQueue<ExecutionSerial, ComPtr<IUnknown>> mUsedComObjectRefs;
|
||||
};
|
||||
|
||||
} // namespace dawn::native::d3d11
|
||||
|
||||
#endif // SRC_DAWN_NATIVE_D3D11_DEVICED3D11_H_
|
|
@ -17,17 +17,16 @@
|
|||
#include <utility>
|
||||
|
||||
#include "dawn/native/d3d/D3DError.h"
|
||||
#include "dawn/native/d3d11/AdapterD3D11.h"
|
||||
#include "dawn/native/d3d11/PlatformFunctionsD3D11.h"
|
||||
|
||||
namespace dawn::native::d3d11 {
|
||||
|
||||
ResultOrError<DeviceInfo> GatherDeviceInfo(const Adapter& adapter) {
|
||||
ResultOrError<DeviceInfo> GatherDeviceInfo(const ComPtr<ID3D11Device>& device) {
|
||||
DeviceInfo info = {};
|
||||
|
||||
D3D11_FEATURE_DATA_D3D11_OPTIONS2 options2;
|
||||
DAWN_TRY(CheckHRESULT(adapter.GetD3D11Device()->CheckFeatureSupport(
|
||||
D3D11_FEATURE_D3D11_OPTIONS2, &options2, sizeof(options2)),
|
||||
DAWN_TRY(CheckHRESULT(
|
||||
device->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS2, &options2, sizeof(options2)),
|
||||
"D3D11_FEATURE_D3D11_OPTIONS2"));
|
||||
|
||||
info.isUMA = options2.UnifiedMemoryArchitecture;
|
||||
|
|
|
@ -32,7 +32,7 @@ struct DeviceInfo {
|
|||
PerStage<std::wstring> shaderProfiles;
|
||||
};
|
||||
|
||||
ResultOrError<DeviceInfo> GatherDeviceInfo(const Adapter& adapter);
|
||||
ResultOrError<DeviceInfo> GatherDeviceInfo(const ComPtr<ID3D11Device>& device);
|
||||
} // namespace dawn::native::d3d11
|
||||
|
||||
#endif // SRC_DAWN_NATIVE_D3D11_DEVICEINFOD3D11_H_
|
||||
|
|
|
@ -0,0 +1,69 @@
|
|||
// Copyright 2023 The Dawn Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#ifndef SRC_DAWN_NATIVE_D3D11_FORWARD_H_
|
||||
#define SRC_DAWN_NATIVE_D3D11_FORWARD_H_
|
||||
|
||||
#include "dawn/native/ToBackend.h"
|
||||
|
||||
namespace dawn::native::d3d11 {
|
||||
|
||||
class Adapter;
|
||||
class BindGroup;
|
||||
class BindGroupLayout;
|
||||
class Buffer;
|
||||
class CommandBuffer;
|
||||
class ComputePipeline;
|
||||
class Device;
|
||||
class Heap;
|
||||
class PipelineCache;
|
||||
class PipelineLayout;
|
||||
class QuerySet;
|
||||
class Queue;
|
||||
class RenderPipeline;
|
||||
class Sampler;
|
||||
class ShaderModule;
|
||||
class SwapChain;
|
||||
class Texture;
|
||||
class TextureView;
|
||||
|
||||
struct D3D11BackendTraits {
|
||||
using AdapterType = Adapter;
|
||||
using BindGroupType = BindGroup;
|
||||
using BindGroupLayoutType = BindGroupLayout;
|
||||
using BufferType = Buffer;
|
||||
using CommandBufferType = CommandBuffer;
|
||||
using ComputePipelineType = ComputePipeline;
|
||||
using DeviceType = Device;
|
||||
using PipelineCacheType = PipelineCache;
|
||||
using PipelineLayoutType = PipelineLayout;
|
||||
using QuerySetType = QuerySet;
|
||||
using QueueType = Queue;
|
||||
using RenderPipelineType = RenderPipeline;
|
||||
using ResourceHeapType = Heap;
|
||||
using SamplerType = Sampler;
|
||||
using ShaderModuleType = ShaderModule;
|
||||
using SwapChainType = SwapChain;
|
||||
using TextureType = Texture;
|
||||
using TextureViewType = TextureView;
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
auto ToBackend(T&& common) -> decltype(ToBackendBase<D3D11BackendTraits>(common)) {
|
||||
return ToBackendBase<D3D11BackendTraits>(common);
|
||||
}
|
||||
|
||||
} // namespace dawn::native::d3d11
|
||||
|
||||
#endif // SRC_DAWN_NATIVE_D3D11_FORWARD_H_
|
|
@ -0,0 +1,44 @@
|
|||
// Copyright 2023 The Dawn Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#include "dawn/native/d3d11/QueueD3D11.h"
|
||||
|
||||
#include "dawn/native/d3d11/DeviceD3D11.h"
|
||||
#include "dawn/platform/DawnPlatform.h"
|
||||
|
||||
namespace dawn::native::d3d11 {
|
||||
|
||||
Ref<Queue> Queue::Create(Device* device, const QueueDescriptor* descriptor) {
|
||||
return AcquireRef(new Queue(device, descriptor));
|
||||
}
|
||||
|
||||
MaybeError Queue::SubmitImpl(uint32_t commandCount, CommandBufferBase* const* commands) {
|
||||
return DAWN_UNIMPLEMENTED_ERROR("Submit is not implemented for D3D11");
|
||||
}
|
||||
|
||||
MaybeError Queue::WriteBufferImpl(BufferBase* buffer,
|
||||
uint64_t bufferOffset,
|
||||
const void* data,
|
||||
size_t size) {
|
||||
return DAWN_UNIMPLEMENTED_ERROR("WriteBuffer is not implemented for D3D11");
|
||||
}
|
||||
|
||||
MaybeError Queue::WriteTextureImpl(const ImageCopyTexture& destination,
|
||||
const void* data,
|
||||
const TextureDataLayout& dataLayout,
|
||||
const Extent3D& writeSizePixel) {
|
||||
return DAWN_UNIMPLEMENTED_ERROR("WriteTexture is not implemented for D3D11");
|
||||
}
|
||||
|
||||
} // namespace dawn::native::d3d11
|
|
@ -0,0 +1,46 @@
|
|||
// Copyright 2023 The Dawn Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#ifndef SRC_DAWN_NATIVE_D3D11_QUEUED3D11_H_
|
||||
#define SRC_DAWN_NATIVE_D3D11_QUEUED3D11_H_
|
||||
|
||||
#include "dawn/native/Queue.h"
|
||||
|
||||
namespace dawn::native::d3d11 {
|
||||
|
||||
class Device;
|
||||
|
||||
class Queue final : public QueueBase {
|
||||
public:
|
||||
static Ref<Queue> Create(Device* device, const QueueDescriptor* descriptor);
|
||||
|
||||
private:
|
||||
using QueueBase::QueueBase;
|
||||
|
||||
~Queue() override = default;
|
||||
|
||||
MaybeError SubmitImpl(uint32_t commandCount, CommandBufferBase* const* commands) override;
|
||||
MaybeError WriteBufferImpl(BufferBase* buffer,
|
||||
uint64_t bufferOffset,
|
||||
const void* data,
|
||||
size_t size) override;
|
||||
MaybeError WriteTextureImpl(const ImageCopyTexture& destination,
|
||||
const void* data,
|
||||
const TextureDataLayout& dataLayout,
|
||||
const Extent3D& writeSizePixel) override;
|
||||
};
|
||||
|
||||
} // namespace dawn::native::d3d11
|
||||
|
||||
#endif // SRC_DAWN_NATIVE_D3D11_QUEUED3D11_H_
|
|
@ -0,0 +1,102 @@
|
|||
// Copyright 2023 The Dawn Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#include "dawn/native/d3d11/SamplerD3D11.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include "dawn/native/d3d/D3DError.h"
|
||||
#include "dawn/native/d3d11/DeviceD3D11.h"
|
||||
#include "dawn/native/d3d11/UtilsD3D11.h"
|
||||
|
||||
namespace dawn::native::d3d11 {
|
||||
|
||||
namespace {
|
||||
|
||||
D3D11_TEXTURE_ADDRESS_MODE D3D11TextureAddressMode(wgpu::AddressMode mode) {
|
||||
switch (mode) {
|
||||
case wgpu::AddressMode::Repeat:
|
||||
return D3D11_TEXTURE_ADDRESS_WRAP;
|
||||
case wgpu::AddressMode::MirrorRepeat:
|
||||
return D3D11_TEXTURE_ADDRESS_MIRROR;
|
||||
case wgpu::AddressMode::ClampToEdge:
|
||||
return D3D11_TEXTURE_ADDRESS_CLAMP;
|
||||
}
|
||||
}
|
||||
|
||||
D3D11_FILTER_TYPE D3D11FilterType(wgpu::FilterMode mode) {
|
||||
switch (mode) {
|
||||
case wgpu::FilterMode::Nearest:
|
||||
return D3D11_FILTER_TYPE_POINT;
|
||||
case wgpu::FilterMode::Linear:
|
||||
return D3D11_FILTER_TYPE_LINEAR;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
// static
|
||||
ResultOrError<Ref<Sampler>> Sampler::Create(Device* device, const SamplerDescriptor* descriptor) {
|
||||
auto sampler = AcquireRef(new Sampler(device, descriptor));
|
||||
DAWN_TRY(sampler->Initialize(descriptor));
|
||||
return sampler;
|
||||
}
|
||||
|
||||
MaybeError Sampler::Initialize(const SamplerDescriptor* descriptor) {
|
||||
D3D11_SAMPLER_DESC samplerDesc = {};
|
||||
D3D11_FILTER_TYPE minFilter = D3D11FilterType(descriptor->minFilter);
|
||||
D3D11_FILTER_TYPE magFilter = D3D11FilterType(descriptor->magFilter);
|
||||
D3D11_FILTER_TYPE mipmapFilter = D3D11FilterType(descriptor->mipmapFilter);
|
||||
|
||||
D3D11_FILTER_REDUCTION_TYPE reduction = descriptor->compare == wgpu::CompareFunction::Undefined
|
||||
? D3D11_FILTER_REDUCTION_TYPE_STANDARD
|
||||
: D3D11_FILTER_REDUCTION_TYPE_COMPARISON;
|
||||
|
||||
// https://docs.microsoft.com/en-us/windows/win32/api/d3d11/ns-d3d11-d3d11_sampler_desc
|
||||
samplerDesc.MaxAnisotropy = std::min<uint16_t>(GetMaxAnisotropy(), 16u);
|
||||
|
||||
if (samplerDesc.MaxAnisotropy > 1) {
|
||||
samplerDesc.Filter = D3D11_ENCODE_ANISOTROPIC_FILTER(reduction);
|
||||
} else {
|
||||
samplerDesc.Filter =
|
||||
D3D11_ENCODE_BASIC_FILTER(minFilter, magFilter, mipmapFilter, reduction);
|
||||
}
|
||||
|
||||
samplerDesc.AddressU = D3D11TextureAddressMode(descriptor->addressModeU);
|
||||
samplerDesc.AddressV = D3D11TextureAddressMode(descriptor->addressModeV);
|
||||
samplerDesc.AddressW = D3D11TextureAddressMode(descriptor->addressModeW);
|
||||
samplerDesc.MipLODBias = 0.f;
|
||||
|
||||
if (descriptor->compare != wgpu::CompareFunction::Undefined) {
|
||||
samplerDesc.ComparisonFunc = ToD3D11ComparisonFunc(descriptor->compare);
|
||||
} else {
|
||||
// Still set the function so it's not garbage.
|
||||
samplerDesc.ComparisonFunc = D3D11_COMPARISON_NEVER;
|
||||
}
|
||||
samplerDesc.MinLOD = descriptor->lodMinClamp;
|
||||
samplerDesc.MaxLOD = descriptor->lodMaxClamp;
|
||||
|
||||
DAWN_TRY(CheckHRESULT(ToBackend(GetDevice())
|
||||
->GetD3D11Device()
|
||||
->CreateSamplerState(&samplerDesc, &mD3d11SamplerState),
|
||||
"ID3D11Device::CreateSamplerState"));
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
ID3D11SamplerState* Sampler::GetD3D11SamplerState() const {
|
||||
return mD3d11SamplerState.Get();
|
||||
}
|
||||
|
||||
} // namespace dawn::native::d3d11
|
|
@ -0,0 +1,43 @@
|
|||
// Copyright 2023 The Dawn Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#ifndef SRC_DAWN_NATIVE_D3D11_SAMPLERD3D11_H_
|
||||
#define SRC_DAWN_NATIVE_D3D11_SAMPLERD3D11_H_
|
||||
|
||||
#include "dawn/native/Sampler.h"
|
||||
|
||||
#include "dawn/native/d3d/d3d_platform.h"
|
||||
|
||||
namespace dawn::native::d3d11 {
|
||||
|
||||
class Device;
|
||||
|
||||
class Sampler final : public SamplerBase {
|
||||
public:
|
||||
static ResultOrError<Ref<Sampler>> Create(Device* device, const SamplerDescriptor* descriptor);
|
||||
|
||||
ID3D11SamplerState* GetD3D11SamplerState() const;
|
||||
|
||||
private:
|
||||
using SamplerBase::SamplerBase;
|
||||
|
||||
~Sampler() override = default;
|
||||
MaybeError Initialize(const SamplerDescriptor* descriptor);
|
||||
|
||||
ComPtr<ID3D11SamplerState> mD3d11SamplerState;
|
||||
};
|
||||
|
||||
} // namespace dawn::native::d3d11
|
||||
|
||||
#endif // SRC_DAWN_NATIVE_D3D11_SAMPLERD3D11_H_
|
|
@ -0,0 +1,46 @@
|
|||
// Copyright 2023 The Dawn Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#include "dawn/native/d3d11/UtilsD3D11.h"
|
||||
|
||||
#include "dawn/common/Assert.h"
|
||||
#include "dawn/native/Format.h"
|
||||
#include "dawn/native/d3d/D3DError.h"
|
||||
|
||||
namespace dawn::native::d3d11 {
|
||||
|
||||
D3D11_COMPARISON_FUNC ToD3D11ComparisonFunc(wgpu::CompareFunction func) {
|
||||
switch (func) {
|
||||
case wgpu::CompareFunction::Never:
|
||||
return D3D11_COMPARISON_NEVER;
|
||||
case wgpu::CompareFunction::Less:
|
||||
return D3D11_COMPARISON_LESS;
|
||||
case wgpu::CompareFunction::LessEqual:
|
||||
return D3D11_COMPARISON_LESS_EQUAL;
|
||||
case wgpu::CompareFunction::Greater:
|
||||
return D3D11_COMPARISON_GREATER;
|
||||
case wgpu::CompareFunction::GreaterEqual:
|
||||
return D3D11_COMPARISON_GREATER_EQUAL;
|
||||
case wgpu::CompareFunction::Equal:
|
||||
return D3D11_COMPARISON_EQUAL;
|
||||
case wgpu::CompareFunction::NotEqual:
|
||||
return D3D11_COMPARISON_NOT_EQUAL;
|
||||
case wgpu::CompareFunction::Always:
|
||||
return D3D11_COMPARISON_ALWAYS;
|
||||
case wgpu::CompareFunction::Undefined:
|
||||
UNREACHABLE();
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace dawn::native::d3d11
|
|
@ -0,0 +1,28 @@
|
|||
// Copyright 2023 The Dawn Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#ifndef SRC_DAWN_NATIVE_D3D11_UTILSD3D11_H_
|
||||
#define SRC_DAWN_NATIVE_D3D11_UTILSD3D11_H_
|
||||
|
||||
#include "dawn/native/d3d/UtilsD3D.h"
|
||||
#include "dawn/native/d3d/d3d_platform.h"
|
||||
#include "dawn/native/dawn_platform.h"
|
||||
|
||||
namespace dawn::native::d3d11 {
|
||||
|
||||
D3D11_COMPARISON_FUNC ToD3D11ComparisonFunc(wgpu::CompareFunction func);
|
||||
|
||||
} // namespace dawn::native::d3d11
|
||||
|
||||
#endif // SRC_DAWN_NATIVE_D3D11_UTILSD3D11_H_
|
Loading…
Reference in New Issue