Fix more compilation warnings.
Add -Wconditional-uninitialized -Wc++11-narrowing. Bug: chromium:1064305 Change-Id: I1c1503cafaa2e58e990fc18998200af1f2c00d06 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19341 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@ -97,6 +97,8 @@ config("dawn_internal") {
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"-Wcstring-format-directive",
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"-Wcstring-format-directive",
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"-Wtautological-unsigned-zero-compare",
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"-Wtautological-unsigned-zero-compare",
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"-Wreturn-std-move-in-c++11",
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"-Wreturn-std-move-in-c++11",
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"-Wconditional-uninitialized",
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"-Wc++11-narrowing",
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# Turn on the following flag after removing the empty statement in
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# Turn on the following flag after removing the empty statement in
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# third_party/glm/glm/simd/common.h:106
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# third_party/glm/glm/simd/common.h:106
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@ -68,7 +68,7 @@ namespace dawn_native { namespace d3d12 {
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ResultOrError<std::string> ShaderModule::GetHLSLSource(PipelineLayout* layout) {
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ResultOrError<std::string> ShaderModule::GetHLSLSource(PipelineLayout* layout) {
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std::unique_ptr<spirv_cross::CompilerHLSL> compiler_impl;
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std::unique_ptr<spirv_cross::CompilerHLSL> compiler_impl;
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spirv_cross::CompilerHLSL* compiler;
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spirv_cross::CompilerHLSL* compiler = nullptr;
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if (!GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) {
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if (!GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) {
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// If these options are changed, the values in DawnSPIRVCrossHLSLFastFuzzer.cpp need to
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// If these options are changed, the values in DawnSPIRVCrossHLSLFastFuzzer.cpp need to
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// be updated.
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// be updated.
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@ -19,9 +19,9 @@
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namespace dawn_native { namespace vulkan {
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namespace dawn_native { namespace vulkan {
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const char* VkResultAsString(::VkResult result) {
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const char* VkResultAsString(::VkResult result) {
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// Convert to a uint32_t to silence and MSVC warning that the fake errors don't appear in
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// Convert to a int32_t to silence and MSVC warning that the fake errors don't appear in
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// the original VkResult enum.
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// the original VkResult enum.
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uint32_t code = static_cast<uint32_t>(result);
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int32_t code = static_cast<int32_t>(result);
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switch (code) {
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switch (code) {
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case VK_SUCCESS:
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case VK_SUCCESS:
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@ -19,7 +19,7 @@
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#include "utils/ComboRenderPipelineDescriptor.h"
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#include "utils/ComboRenderPipelineDescriptor.h"
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#include "utils/WGPUHelpers.h"
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#include "utils/WGPUHelpers.h"
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constexpr static unsigned int kRTSize = 8;
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constexpr static uint32_t kRTSize = 8;
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class BindGroupTests : public DawnTest {
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class BindGroupTests : public DawnTest {
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protected:
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protected:
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@ -218,7 +218,7 @@ TEST_P(BindGroupTests, ReusedUBO) {
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RGBA8 filled(0, 255, 0, 255);
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RGBA8 filled(0, 255, 0, 255);
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RGBA8 notFilled(0, 0, 0, 0);
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RGBA8 notFilled(0, 0, 0, 0);
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int min = 1, max = kRTSize - 3;
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uint32_t min = 1, max = kRTSize - 3;
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EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, min, min);
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EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, min, min);
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EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, max, min);
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EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, max, min);
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EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, min, max);
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EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, min, max);
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@ -290,13 +290,13 @@ TEST_P(BindGroupTests, UBOSamplerAndTexture) {
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wgpu::Texture texture = device.CreateTexture(&descriptor);
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wgpu::Texture texture = device.CreateTexture(&descriptor);
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wgpu::TextureView textureView = texture.CreateView();
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wgpu::TextureView textureView = texture.CreateView();
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int width = kRTSize, height = kRTSize;
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uint32_t width = kRTSize, height = kRTSize;
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int widthInBytes = width * sizeof(RGBA8);
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uint32_t widthInBytes = width * sizeof(RGBA8);
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widthInBytes = (widthInBytes + 255) & ~255;
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widthInBytes = (widthInBytes + 255) & ~255;
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int sizeInBytes = widthInBytes * height;
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uint32_t sizeInBytes = widthInBytes * height;
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int size = sizeInBytes / sizeof(RGBA8);
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uint32_t size = sizeInBytes / sizeof(RGBA8);
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std::vector<RGBA8> data = std::vector<RGBA8>(size);
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std::vector<RGBA8> data = std::vector<RGBA8>(size);
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for (int i = 0; i < size; i++) {
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for (uint32_t i = 0; i < size; i++) {
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data[i] = RGBA8(0, 255, 0, 255);
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data[i] = RGBA8(0, 255, 0, 255);
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}
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}
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wgpu::Buffer stagingBuffer =
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wgpu::Buffer stagingBuffer =
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@ -323,7 +323,7 @@ TEST_P(BindGroupTests, UBOSamplerAndTexture) {
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RGBA8 filled(0, 255, 0, 255);
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RGBA8 filled(0, 255, 0, 255);
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RGBA8 notFilled(0, 0, 0, 0);
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RGBA8 notFilled(0, 0, 0, 0);
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int min = 1, max = kRTSize - 3;
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uint32_t min = 1, max = kRTSize - 3;
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EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, min, min);
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EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, min, min);
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EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, max, min);
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EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, max, min);
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EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, min, max);
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EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, min, max);
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@ -407,7 +407,7 @@ TEST_P(BindGroupTests, MultipleBindLayouts) {
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RGBA8 filled(255, 255, 0, 255);
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RGBA8 filled(255, 255, 0, 255);
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RGBA8 notFilled(0, 0, 0, 0);
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RGBA8 notFilled(0, 0, 0, 0);
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int min = 1, max = kRTSize - 3;
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uint32_t min = 1, max = kRTSize - 3;
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EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, min, min);
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EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, min, min);
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EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, max, min);
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EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, max, min);
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EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, min, max);
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EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, min, max);
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@ -456,7 +456,7 @@ TEST_P(BindGroupTests, DrawTwiceInSamePipelineWithFourBindGroupSets) {
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RGBA8 filled(255, 0, 0, 255);
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RGBA8 filled(255, 0, 0, 255);
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RGBA8 notFilled(0, 0, 0, 0);
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RGBA8 notFilled(0, 0, 0, 0);
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int min = 1, max = kRTSize - 3;
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uint32_t min = 1, max = kRTSize - 3;
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EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, min, min);
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EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, min, min);
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EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, max, min);
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EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, max, min);
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EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, min, max);
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EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, min, max);
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@ -498,7 +498,7 @@ TEST_P(BindGroupTests, SetBindGroupBeforePipeline) {
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// The result should be red.
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// The result should be red.
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RGBA8 filled(255, 0, 0, 255);
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RGBA8 filled(255, 0, 0, 255);
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RGBA8 notFilled(0, 0, 0, 0);
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RGBA8 notFilled(0, 0, 0, 0);
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int min = 1, max = kRTSize - 3;
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uint32_t min = 1, max = kRTSize - 3;
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EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, min, min);
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EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, min, min);
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EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, max, min);
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EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, max, min);
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EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, min, max);
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EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, min, max);
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@ -559,7 +559,7 @@ TEST_P(BindGroupTests, SetDynamicBindGroupBeforePipeline) {
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// The result should be RGBAunorm(1, 0, 0, 0.5) + RGBAunorm(0, 1, 0, 0.5)
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// The result should be RGBAunorm(1, 0, 0, 0.5) + RGBAunorm(0, 1, 0, 0.5)
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RGBA8 filled(255, 255, 0, 255);
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RGBA8 filled(255, 255, 0, 255);
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RGBA8 notFilled(0, 0, 0, 0);
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RGBA8 notFilled(0, 0, 0, 0);
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int min = 1, max = kRTSize - 3;
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uint32_t min = 1, max = kRTSize - 3;
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EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, min, min);
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EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, min, min);
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EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, max, min);
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EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, max, min);
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EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, min, max);
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EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, min, max);
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@ -636,7 +636,7 @@ TEST_P(BindGroupTests, BindGroupsPersistAfterPipelineChange) {
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// The result should be RGBAunorm(1, 0, 0, 0.5) + RGBAunorm(0, 1, 0, 0.5)
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// The result should be RGBAunorm(1, 0, 0, 0.5) + RGBAunorm(0, 1, 0, 0.5)
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RGBA8 filled(255, 255, 0, 255);
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RGBA8 filled(255, 255, 0, 255);
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RGBA8 notFilled(0, 0, 0, 0);
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RGBA8 notFilled(0, 0, 0, 0);
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int min = 1, max = kRTSize - 3;
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uint32_t min = 1, max = kRTSize - 3;
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EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, min, min);
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EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, min, min);
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EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, max, min);
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EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, max, min);
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EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, min, max);
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EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, min, max);
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@ -741,7 +741,7 @@ TEST_P(BindGroupTests, DrawThenChangePipelineAndBindGroup) {
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RGBA8 filled(255, 255, 255, 255);
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RGBA8 filled(255, 255, 255, 255);
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RGBA8 notFilled(0, 0, 0, 0);
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RGBA8 notFilled(0, 0, 0, 0);
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int min = 1, max = kRTSize - 3;
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uint32_t min = 1, max = kRTSize - 3;
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EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, min, min);
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EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, min, min);
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EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, max, min);
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EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, max, min);
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EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, min, max);
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EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, min, max);
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@ -104,9 +104,9 @@ namespace {
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std::tuple<Pipeline, VertexBuffer, BindGroup, UniformData, RenderBundle>;
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std::tuple<Pipeline, VertexBuffer, BindGroup, UniformData, RenderBundle>;
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template <typename T>
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template <typename T>
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int AssignParam(T& lhs, T rhs) {
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unsigned int AssignParam(T& lhs, T rhs) {
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lhs = rhs;
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lhs = rhs;
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return 0;
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return 0u;
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}
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}
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// This helper function allows creating a DrawCallParam from a list of arguments
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// This helper function allows creating a DrawCallParam from a list of arguments
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@ -960,12 +960,12 @@ namespace dawn_native { namespace vulkan {
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allocationSizeA, memoryTypeIndexA, {});
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allocationSizeA, memoryTypeIndexA, {});
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// Draw a non-trivial picture
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// Draw a non-trivial picture
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int width = 640, height = 480, pixelSize = 4;
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uint32_t width = 640, height = 480, pixelSize = 4;
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uint32_t rowPitch = Align(width * pixelSize, kTextureRowPitchAlignment);
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uint32_t rowPitch = Align(width * pixelSize, kTextureRowPitchAlignment);
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uint32_t size = rowPitch * (height - 1) + width * pixelSize;
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uint32_t size = rowPitch * (height - 1) + width * pixelSize;
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unsigned char data[size];
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unsigned char data[size];
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for (int row = 0; row < height; row++) {
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for (uint32_t row = 0; row < height; row++) {
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for (int col = 0; col < width; col++) {
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for (uint32_t col = 0; col < width; col++) {
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float normRow = static_cast<float>(row) / height;
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float normRow = static_cast<float>(row) / height;
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float normCol = static_cast<float>(col) / width;
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float normCol = static_cast<float>(col) / width;
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float dist = sqrt(normRow * normRow + normCol * normCol) * 3;
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float dist = sqrt(normRow * normRow + normCol * normCol) * 3;
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