tint: Fix SPIR-V validation around interpolation decorations
SPIRV-Val has tightended up validation around input / output interpolation decorations. This change ensures that the parser and writer do the right thing. Change-Id: I29c97fdcc48c62aa77b106c42e64fbc54204d607 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96020 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
This commit is contained in:
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c2eee95827
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@ -1795,6 +1795,14 @@ bool ParserImpl::ConvertPipelineDecorations(const Type* store_type,
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}
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}
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}
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}
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if (type == ast::InterpolationType::kFlat &&
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!ast::HasAttribute<ast::LocationAttribute>(*attributes)) {
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// WGSL requires that '@interpolate(flat)' needs to be paired with '@location', however
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// SPIR-V requires all fragment shader integer Inputs are 'flat'. If the decorations do not
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// contain a SpvDecorationLocation, then make this perspective.
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type = ast::InterpolationType::kPerspective;
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}
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// Apply interpolation.
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// Apply interpolation.
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if (type == ast::InterpolationType::kPerspective &&
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if (type == ast::InterpolationType::kPerspective &&
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sampling == ast::InterpolationSampling::kNone) {
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sampling == ast::InterpolationSampling::kNone) {
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@ -159,14 +159,16 @@ struct CanonicalizeEntryPointIO::State {
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ast::AttributeList attributes) {
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ast::AttributeList attributes) {
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auto* ast_type = CreateASTTypeFor(ctx, type);
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auto* ast_type = CreateASTTypeFor(ctx, type);
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if (cfg.shader_style == ShaderStyle::kSpirv || cfg.shader_style == ShaderStyle::kGlsl) {
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if (cfg.shader_style == ShaderStyle::kSpirv || cfg.shader_style == ShaderStyle::kGlsl) {
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// Vulkan requires that integer user-defined fragment inputs are
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// Vulkan requires that integer user-defined fragment inputs are always decorated with
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// always decorated with `Flat`.
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// `Flat`. See:
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// TODO(crbug.com/tint/1224): Remove this once a flat interpolation
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// https://www.khronos.org/registry/vulkan/specs/1.3-extensions/man/html/StandaloneSpirv.html#VUID-StandaloneSpirv-Flat-04744
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// attribute is required for integers.
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// TODO(crbug.com/tint/1224): Remove this once a flat interpolation attribute is
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if (type->is_integer_scalar_or_vector() &&
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// required for integers.
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ast::HasAttribute<ast::LocationAttribute>(attributes) &&
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if (func_ast->PipelineStage() == ast::PipelineStage::kFragment &&
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type->is_integer_scalar_or_vector() &&
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!ast::HasAttribute<ast::InterpolateAttribute>(attributes) &&
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!ast::HasAttribute<ast::InterpolateAttribute>(attributes) &&
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func_ast->PipelineStage() == ast::PipelineStage::kFragment) {
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(ast::HasAttribute<ast::LocationAttribute>(attributes) ||
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cfg.shader_style == ShaderStyle::kSpirv)) {
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attributes.push_back(ctx.dst->Interpolate(ast::InterpolationType::kFlat,
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attributes.push_back(ctx.dst->Interpolate(ast::InterpolationType::kFlat,
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ast::InterpolationSampling::kNone));
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ast::InterpolationSampling::kNone));
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}
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}
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@ -226,14 +228,15 @@ struct CanonicalizeEntryPointIO::State {
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const sem::Type* type,
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const sem::Type* type,
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ast::AttributeList attributes,
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ast::AttributeList attributes,
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const ast::Expression* value) {
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const ast::Expression* value) {
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// Vulkan requires that integer user-defined vertex outputs are
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// Vulkan requires that integer user-defined vertex outputs are always decorated with
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// always decorated with `Flat`.
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// `Flat`.
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// TODO(crbug.com/tint/1224): Remove this once a flat interpolation
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// TODO(crbug.com/tint/1224): Remove this once a flat interpolation attribute is required
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// attribute is required for integers.
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// for integers.
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if (cfg.shader_style == ShaderStyle::kSpirv && type->is_integer_scalar_or_vector() &&
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if (cfg.shader_style == ShaderStyle::kSpirv &&
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func_ast->PipelineStage() == ast::PipelineStage::kVertex &&
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type->is_integer_scalar_or_vector() &&
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ast::HasAttribute<ast::LocationAttribute>(attributes) &&
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ast::HasAttribute<ast::LocationAttribute>(attributes) &&
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!ast::HasAttribute<ast::InterpolateAttribute>(attributes) &&
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!ast::HasAttribute<ast::InterpolateAttribute>(attributes)) {
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func_ast->PipelineStage() == ast::PipelineStage::kVertex) {
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attributes.push_back(ctx.dst->Interpolate(ast::InterpolationType::kFlat,
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attributes.push_back(ctx.dst->Interpolate(ast::InterpolationType::kFlat,
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ast::InterpolationSampling::kNone));
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ast::InterpolationSampling::kNone));
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}
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}
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@ -262,15 +265,19 @@ struct CanonicalizeEntryPointIO::State {
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/// that will be passed to the original function.
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/// that will be passed to the original function.
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/// @param param the original function parameter
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/// @param param the original function parameter
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void ProcessNonStructParameter(const sem::Parameter* param) {
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void ProcessNonStructParameter(const sem::Parameter* param) {
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// Do not add interpolation attributes on vertex input
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bool do_interpolate = func_ast->PipelineStage() != ast::PipelineStage::kVertex;
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// Remove the shader IO attributes from the inner function parameter, and
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// Remove the shader IO attributes from the inner function parameter, and
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// attach them to the new object instead.
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// attach them to the new object instead.
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ast::AttributeList attributes;
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ast::AttributeList attributes;
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for (auto* attr : param->Declaration()->attributes) {
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for (auto* attr : param->Declaration()->attributes) {
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if (IsShaderIOAttribute(attr)) {
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if (IsShaderIOAttribute(attr)) {
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ctx.Remove(param->Declaration()->attributes, attr);
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ctx.Remove(param->Declaration()->attributes, attr);
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if ((do_interpolate || !attr->Is<ast::InterpolateAttribute>())) {
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attributes.push_back(ctx.Clone(attr));
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attributes.push_back(ctx.Clone(attr));
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}
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}
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}
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}
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}
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auto name = ctx.src->Symbols().NameFor(param->Declaration()->symbol);
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auto name = ctx.src->Symbols().NameFor(param->Declaration()->symbol);
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auto* input_expr = AddInput(name, param->Type(), std::move(attributes));
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auto* input_expr = AddInput(name, param->Type(), std::move(attributes));
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@ -283,6 +290,9 @@ struct CanonicalizeEntryPointIO::State {
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/// the original function.
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/// the original function.
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/// @param param the original function parameter
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/// @param param the original function parameter
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void ProcessStructParameter(const sem::Parameter* param) {
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void ProcessStructParameter(const sem::Parameter* param) {
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// Do not add interpolation attributes on vertex input
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bool do_interpolate = func_ast->PipelineStage() != ast::PipelineStage::kVertex;
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auto* str = param->Type()->As<sem::Struct>();
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auto* str = param->Type()->As<sem::Struct>();
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// Recreate struct members in the outer entry point and build an initializer
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// Recreate struct members in the outer entry point and build an initializer
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@ -297,12 +307,6 @@ struct CanonicalizeEntryPointIO::State {
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auto* member_ast = member->Declaration();
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auto* member_ast = member->Declaration();
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auto name = ctx.src->Symbols().NameFor(member_ast->symbol);
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auto name = ctx.src->Symbols().NameFor(member_ast->symbol);
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// In GLSL, do not add interpolation attributes on vertex input
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bool do_interpolate = true;
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if (cfg.shader_style == ShaderStyle::kGlsl &&
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func_ast->PipelineStage() == ast::PipelineStage::kVertex) {
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do_interpolate = false;
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}
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auto attributes = CloneShaderIOAttributes(member_ast->attributes, do_interpolate);
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auto attributes = CloneShaderIOAttributes(member_ast->attributes, do_interpolate);
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auto* input_expr = AddInput(name, member->Type(), std::move(attributes));
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auto* input_expr = AddInput(name, member->Type(), std::move(attributes));
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inner_struct_values.push_back(input_expr);
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inner_struct_values.push_back(input_expr);
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@ -319,12 +323,8 @@ struct CanonicalizeEntryPointIO::State {
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/// @param inner_ret_type the original function return type
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/// @param inner_ret_type the original function return type
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/// @param original_result the result object produced by the original function
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/// @param original_result the result object produced by the original function
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void ProcessReturnType(const sem::Type* inner_ret_type, Symbol original_result) {
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void ProcessReturnType(const sem::Type* inner_ret_type, Symbol original_result) {
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bool do_interpolate = true;
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// Do not add interpolation attributes on fragment output
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// In GLSL, do not add interpolation attributes on fragment output
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bool do_interpolate = func_ast->PipelineStage() != ast::PipelineStage::kFragment;
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if (cfg.shader_style == ShaderStyle::kGlsl &&
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func_ast->PipelineStage() == ast::PipelineStage::kFragment) {
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do_interpolate = false;
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}
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if (auto* str = inner_ret_type->As<sem::Struct>()) {
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if (auto* str = inner_ret_type->As<sem::Struct>()) {
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for (auto* member : str->Members()) {
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for (auto* member : str->Members()) {
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if (member->Type()->Is<sem::Struct>()) {
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if (member->Type()->Is<sem::Struct>()) {
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@ -1978,13 +1978,13 @@ fn frag_main(inputs : FragmentInterface) -> FragmentInterface {
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@location(3) @interpolate(flat) @internal(disable_validation__ignore_storage_class) var<in> vu_3 : vec4<u32>;
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@location(3) @interpolate(flat) @internal(disable_validation__ignore_storage_class) var<in> vu_3 : vec4<u32>;
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@location(0) @interpolate(flat) @internal(disable_validation__ignore_storage_class) var<out> i_4 : i32;
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@location(0) @internal(disable_validation__ignore_storage_class) var<out> i_4 : i32;
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@location(1) @interpolate(flat) @internal(disable_validation__ignore_storage_class) var<out> u_4 : u32;
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@location(1) @internal(disable_validation__ignore_storage_class) var<out> u_4 : u32;
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@location(2) @interpolate(flat) @internal(disable_validation__ignore_storage_class) var<out> vi_4 : vec4<i32>;
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@location(2) @internal(disable_validation__ignore_storage_class) var<out> vi_4 : vec4<i32>;
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@location(3) @interpolate(flat) @internal(disable_validation__ignore_storage_class) var<out> vu_4 : vec4<u32>;
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@location(3) @internal(disable_validation__ignore_storage_class) var<out> vu_4 : vec4<u32>;
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struct VertexIn {
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struct VertexIn {
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i : i32,
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i : i32,
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@ -2108,13 +2108,13 @@ struct FragmentInterface {
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@location(3) @interpolate(flat) @internal(disable_validation__ignore_storage_class) var<in> vu_3 : vec4<u32>;
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@location(3) @interpolate(flat) @internal(disable_validation__ignore_storage_class) var<in> vu_3 : vec4<u32>;
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@location(0) @interpolate(flat) @internal(disable_validation__ignore_storage_class) var<out> i_4 : i32;
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@location(0) @internal(disable_validation__ignore_storage_class) var<out> i_4 : i32;
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@location(1) @interpolate(flat) @internal(disable_validation__ignore_storage_class) var<out> u_4 : u32;
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@location(1) @internal(disable_validation__ignore_storage_class) var<out> u_4 : u32;
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@location(2) @interpolate(flat) @internal(disable_validation__ignore_storage_class) var<out> vi_4 : vec4<i32>;
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@location(2) @internal(disable_validation__ignore_storage_class) var<out> vi_4 : vec4<i32>;
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@location(3) @interpolate(flat) @internal(disable_validation__ignore_storage_class) var<out> vu_4 : vec4<u32>;
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@location(3) @internal(disable_validation__ignore_storage_class) var<out> vu_4 : vec4<u32>;
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fn vert_main_inner(in : VertexIn) -> VertexOut {
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fn vert_main_inner(in : VertexIn) -> VertexOut {
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return VertexOut(in.i, in.u, in.vi, in.vu, vec4<f32>());
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return VertexOut(in.i, in.u, in.vi, in.vu, vec4<f32>());
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@ -2344,7 +2344,7 @@ struct tint_symbol_1 {
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}
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}
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struct tint_symbol_2 {
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struct tint_symbol_2 {
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@location(1) @interpolate(flat)
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@location(1)
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value : f32,
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value : f32,
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}
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}
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@ -2397,7 +2397,7 @@ struct tint_symbol_1 {
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}
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}
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struct tint_symbol_2 {
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struct tint_symbol_2 {
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@location(1) @interpolate(flat)
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@location(1)
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value : f32,
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value : f32,
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}
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}
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@ -3868,9 +3868,9 @@ fn main(@builtin(sample_index) sample_index : u32,
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)";
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)";
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auto* expect = R"(
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auto* expect = R"(
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@builtin(sample_index) @internal(disable_validation__ignore_storage_class) var<in> sample_index_1 : u32;
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@builtin(sample_index) @interpolate(flat) @internal(disable_validation__ignore_storage_class) var<in> sample_index_1 : u32;
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@builtin(sample_mask) @internal(disable_validation__ignore_storage_class) var<in> mask_in_1 : array<u32, 1u>;
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@builtin(sample_mask) @interpolate(flat) @internal(disable_validation__ignore_storage_class) var<in> mask_in_1 : array<u32, 1u>;
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@builtin(sample_mask) @internal(disable_validation__ignore_storage_class) var<out> value : array<u32, 1u>;
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@builtin(sample_mask) @internal(disable_validation__ignore_storage_class) var<out> value : array<u32, 1u>;
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@ -311,9 +311,12 @@ TEST_F(BuilderTest, SampleIndex_SampleRateShadingCapability) {
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// Make sure we generate the SampleRateShading capability.
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// Make sure we generate the SampleRateShading capability.
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EXPECT_EQ(DumpInstructions(b.capabilities()),
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EXPECT_EQ(DumpInstructions(b.capabilities()),
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"OpCapability Shader\n"
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R"(OpCapability Shader
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"OpCapability SampleRateShading\n");
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OpCapability SampleRateShading
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EXPECT_EQ(DumpInstructions(b.annots()), "OpDecorate %1 BuiltIn SampleId\n");
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)");
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EXPECT_EQ(DumpInstructions(b.annots()), R"(OpDecorate %1 BuiltIn SampleId
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OpDecorate %1 Flat
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)");
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}
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}
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} // namespace
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} // namespace
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@ -22,6 +22,7 @@
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OpDecorate %a_1 Location 0
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OpDecorate %a_1 Location 0
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OpDecorate %_arr_uint_uint_1 ArrayStride 4
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OpDecorate %_arr_uint_uint_1 ArrayStride 4
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OpDecorate %mask_1 BuiltIn SampleMask
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OpDecorate %mask_1 BuiltIn SampleMask
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OpDecorate %mask_1 Flat
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OpDecorate %b_1 Location 1
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OpDecorate %b_1 Location 1
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OpDecorate %a_2 Location 0
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OpDecorate %a_2 Location 0
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OpDecorate %mask_2 BuiltIn SampleMask
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OpDecorate %mask_2 BuiltIn SampleMask
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@ -21,8 +21,10 @@
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OpDecorate %position_1 BuiltIn FragCoord
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OpDecorate %position_1 BuiltIn FragCoord
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OpDecorate %front_facing_1 BuiltIn FrontFacing
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OpDecorate %front_facing_1 BuiltIn FrontFacing
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OpDecorate %sample_index_1 BuiltIn SampleId
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OpDecorate %sample_index_1 BuiltIn SampleId
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OpDecorate %sample_index_1 Flat
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OpDecorate %_arr_uint_uint_1 ArrayStride 4
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OpDecorate %_arr_uint_uint_1 ArrayStride 4
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OpDecorate %sample_mask_1 BuiltIn SampleMask
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OpDecorate %sample_mask_1 BuiltIn SampleMask
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OpDecorate %sample_mask_1 Flat
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%float = OpTypeFloat 32
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%v4float = OpTypeVector %float 4
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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@ -23,8 +23,10 @@
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OpDecorate %position_1 BuiltIn FragCoord
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OpDecorate %position_1 BuiltIn FragCoord
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OpDecorate %front_facing_1 BuiltIn FrontFacing
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OpDecorate %front_facing_1 BuiltIn FrontFacing
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OpDecorate %sample_index_1 BuiltIn SampleId
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OpDecorate %sample_index_1 BuiltIn SampleId
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OpDecorate %sample_index_1 Flat
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OpDecorate %_arr_uint_uint_1 ArrayStride 4
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OpDecorate %_arr_uint_uint_1 ArrayStride 4
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OpDecorate %sample_mask_1 BuiltIn SampleMask
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OpDecorate %sample_mask_1 BuiltIn SampleMask
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OpDecorate %sample_mask_1 Flat
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OpMemberDecorate %FragmentInputs 0 Offset 0
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OpMemberDecorate %FragmentInputs 0 Offset 0
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OpMemberDecorate %FragmentInputs 1 Offset 16
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OpMemberDecorate %FragmentInputs 1 Offset 16
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OpMemberDecorate %FragmentInputs 2 Offset 20
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OpMemberDecorate %FragmentInputs 2 Offset 20
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@ -37,9 +37,11 @@
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OpDecorate %loc1_1 Location 1
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OpDecorate %loc1_1 Location 1
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OpDecorate %loc1_1 Flat
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OpDecorate %loc1_1 Flat
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OpDecorate %sample_index_1 BuiltIn SampleId
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OpDecorate %sample_index_1 BuiltIn SampleId
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OpDecorate %sample_index_1 Flat
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OpDecorate %loc3_1 Location 3
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OpDecorate %loc3_1 Location 3
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OpDecorate %_arr_uint_uint_1 ArrayStride 4
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OpDecorate %_arr_uint_uint_1 ArrayStride 4
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OpDecorate %sample_mask_1 BuiltIn SampleMask
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OpDecorate %sample_mask_1 BuiltIn SampleMask
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OpDecorate %sample_mask_1 Flat
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OpDecorate %loc2_1 Location 2
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OpDecorate %loc2_1 Location 2
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OpMemberDecorate %FragmentInputs0 0 Offset 0
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OpMemberDecorate %FragmentInputs0 0 Offset 0
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OpMemberDecorate %FragmentInputs0 1 Offset 16
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OpMemberDecorate %FragmentInputs0 1 Offset 16
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@ -10,8 +10,10 @@ OpMemoryModel Logical Simple
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OpEntryPoint Fragment %5 "main" %1 %2 %3 %4
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OpEntryPoint Fragment %5 "main" %1 %2 %3 %4
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OpExecutionMode %5 OriginUpperLeft
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OpExecutionMode %5 OriginUpperLeft
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OpDecorate %1 Location 0
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OpDecorate %1 Location 0
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OpDecorate %1 Flat
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OpDecorate %2 Location 0
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OpDecorate %2 Location 0
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OpDecorate %3 Location 30
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OpDecorate %3 Location 30
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OpDecorate %3 Flat
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OpDecorate %4 Location 6
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OpDecorate %4 Location 6
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%void = OpTypeVoid
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%void = OpTypeVoid
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%7 = OpTypeFunction %void
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%7 = OpTypeFunction %void
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@ -1,67 +0,0 @@
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; Test: SpvModuleScopeVarParserTest_EntryPointWrapping_Interpolation_Flat_Vertex_In.spvasm
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; SPIR-V
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; Version: 1.0
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; Generator: Khronos SPIR-V Tools Assembler; 0
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; Bound: 42
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; Schema: 0
|
|
||||||
OpCapability Shader
|
|
||||||
OpCapability SampleRateShading
|
|
||||||
OpMemoryModel Logical Simple
|
|
||||||
OpEntryPoint Vertex %7 "main" %1 %2 %3 %4 %5 %6 %gl_Position
|
|
||||||
OpDecorate %1 Location 1
|
|
||||||
OpDecorate %2 Location 2
|
|
||||||
OpDecorate %3 Location 3
|
|
||||||
OpDecorate %4 Location 4
|
|
||||||
OpDecorate %5 Location 5
|
|
||||||
OpDecorate %6 Location 6
|
|
||||||
OpDecorate %1 Flat
|
|
||||||
OpDecorate %2 Flat
|
|
||||||
OpDecorate %3 Flat
|
|
||||||
OpDecorate %4 Flat
|
|
||||||
OpDecorate %5 Flat
|
|
||||||
OpDecorate %6 Flat
|
|
||||||
OpDecorate %gl_Position BuiltIn Position
|
|
||||||
%void = OpTypeVoid
|
|
||||||
%9 = OpTypeFunction %void
|
|
||||||
%bool = OpTypeBool
|
|
||||||
%float = OpTypeFloat 32
|
|
||||||
%uint = OpTypeInt 32 0
|
|
||||||
%int = OpTypeInt 32 1
|
|
||||||
%_ptr_Private_bool = OpTypePointer Private %bool
|
|
||||||
%_ptr_Private_float = OpTypePointer Private %float
|
|
||||||
%_ptr_Private_uint = OpTypePointer Private %uint
|
|
||||||
%_ptr_Private_int = OpTypePointer Private %int
|
|
||||||
%true = OpConstantTrue %bool
|
|
||||||
%false = OpConstantFalse %bool
|
|
||||||
%float_0 = OpConstant %float 0
|
|
||||||
%float_1_5 = OpConstant %float 1.5
|
|
||||||
%uint_1 = OpConstant %uint 1
|
|
||||||
%int_n1 = OpConstant %int -1
|
|
||||||
%int_14 = OpConstant %int 14
|
|
||||||
%uint_2 = OpConstant %uint 2
|
|
||||||
%v2bool = OpTypeVector %bool 2
|
|
||||||
%v2uint = OpTypeVector %uint 2
|
|
||||||
%v2int = OpTypeVector %int 2
|
|
||||||
%v2float = OpTypeVector %float 2
|
|
||||||
%v4float = OpTypeVector %float 4
|
|
||||||
%mat3v2float = OpTypeMatrix %v2float 3
|
|
||||||
%_arr_uint_uint_2 = OpTypeArray %uint %uint_2
|
|
||||||
%_ptr_Input_uint = OpTypePointer Input %uint
|
|
||||||
%_ptr_Input_v2uint = OpTypePointer Input %v2uint
|
|
||||||
%_ptr_Input_int = OpTypePointer Input %int
|
|
||||||
%_ptr_Input_v2int = OpTypePointer Input %v2int
|
|
||||||
%_ptr_Input_float = OpTypePointer Input %float
|
|
||||||
%_ptr_Input_v2float = OpTypePointer Input %v2float
|
|
||||||
%1 = OpVariable %_ptr_Input_uint Input
|
|
||||||
%2 = OpVariable %_ptr_Input_v2uint Input
|
|
||||||
%3 = OpVariable %_ptr_Input_int Input
|
|
||||||
%4 = OpVariable %_ptr_Input_v2int Input
|
|
||||||
%5 = OpVariable %_ptr_Input_float Input
|
|
||||||
%6 = OpVariable %_ptr_Input_v2float Input
|
|
||||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
|
||||||
%gl_Position = OpVariable %_ptr_Output_v4float Output
|
|
||||||
%7 = OpFunction %void None %9
|
|
||||||
%41 = OpLabel
|
|
||||||
OpReturn
|
|
||||||
OpFunctionEnd
|
|
||||||
|
|
|
@ -1,52 +0,0 @@
|
||||||
SKIP: FAILED
|
|
||||||
|
|
||||||
#version 310 es
|
|
||||||
|
|
||||||
layout(location = 1) flat in uint x_1_param_1;
|
|
||||||
layout(location = 2) flat in uvec2 x_2_param_1;
|
|
||||||
layout(location = 3) flat in int x_3_param_1;
|
|
||||||
layout(location = 4) flat in ivec2 x_4_param_1;
|
|
||||||
layout(location = 5) flat in float x_5_param_1;
|
|
||||||
layout(location = 6) flat in vec2 x_6_param_1;
|
|
||||||
uint x_1 = 0u;
|
|
||||||
uvec2 x_2 = uvec2(0u, 0u);
|
|
||||||
int x_3 = 0;
|
|
||||||
ivec2 x_4 = ivec2(0, 0);
|
|
||||||
float x_5 = 0.0f;
|
|
||||||
vec2 x_6 = vec2(0.0f, 0.0f);
|
|
||||||
vec4 x_8 = vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
||||||
void main_1() {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
struct main_out {
|
|
||||||
vec4 x_8_1;
|
|
||||||
};
|
|
||||||
|
|
||||||
main_out tint_symbol(uint x_1_param, uvec2 x_2_param, int x_3_param, ivec2 x_4_param, float x_5_param, vec2 x_6_param) {
|
|
||||||
x_1 = x_1_param;
|
|
||||||
x_2 = x_2_param;
|
|
||||||
x_3 = x_3_param;
|
|
||||||
x_4 = x_4_param;
|
|
||||||
x_5 = x_5_param;
|
|
||||||
x_6 = x_6_param;
|
|
||||||
main_1();
|
|
||||||
main_out tint_symbol_1 = main_out(x_8);
|
|
||||||
return tint_symbol_1;
|
|
||||||
}
|
|
||||||
|
|
||||||
void main() {
|
|
||||||
gl_PointSize = 1.0;
|
|
||||||
main_out inner_result = tint_symbol(x_1_param_1, x_2_param_1, x_3_param_1, x_4_param_1, x_5_param_1, x_6_param_1);
|
|
||||||
gl_Position = inner_result.x_8_1;
|
|
||||||
gl_Position.y = -(gl_Position.y);
|
|
||||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
Error parsing GLSL shader:
|
|
||||||
ERROR: 0:3: '' : vertex input cannot be further qualified
|
|
||||||
ERROR: 0:3: '' : compilation terminated
|
|
||||||
ERROR: 2 compilation errors. No code generated.
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -1,61 +0,0 @@
|
||||||
; Test: SpvModuleScopeVarParserTest_EntryPointWrapping_Interpolation_Floating_Fragment_Out.spvasm
|
|
||||||
; SPIR-V
|
|
||||||
; Version: 1.0
|
|
||||||
; Generator: Khronos SPIR-V Tools Assembler; 0
|
|
||||||
; Bound: 35
|
|
||||||
; Schema: 0
|
|
||||||
OpCapability Shader
|
|
||||||
OpCapability SampleRateShading
|
|
||||||
OpMemoryModel Logical Simple
|
|
||||||
OpEntryPoint Fragment %7 "main" %1 %2 %3 %4 %5 %6
|
|
||||||
OpExecutionMode %7 OriginUpperLeft
|
|
||||||
OpDecorate %1 Location 1
|
|
||||||
OpDecorate %2 Location 2
|
|
||||||
OpDecorate %3 Location 3
|
|
||||||
OpDecorate %4 Location 4
|
|
||||||
OpDecorate %5 Location 5
|
|
||||||
OpDecorate %6 Location 6
|
|
||||||
OpDecorate %2 Centroid
|
|
||||||
OpDecorate %3 Sample
|
|
||||||
OpDecorate %4 NoPerspective
|
|
||||||
OpDecorate %5 NoPerspective
|
|
||||||
OpDecorate %5 Centroid
|
|
||||||
OpDecorate %6 NoPerspective
|
|
||||||
OpDecorate %6 Sample
|
|
||||||
%void = OpTypeVoid
|
|
||||||
%9 = OpTypeFunction %void
|
|
||||||
%bool = OpTypeBool
|
|
||||||
%float = OpTypeFloat 32
|
|
||||||
%uint = OpTypeInt 32 0
|
|
||||||
%int = OpTypeInt 32 1
|
|
||||||
%_ptr_Private_bool = OpTypePointer Private %bool
|
|
||||||
%_ptr_Private_float = OpTypePointer Private %float
|
|
||||||
%_ptr_Private_uint = OpTypePointer Private %uint
|
|
||||||
%_ptr_Private_int = OpTypePointer Private %int
|
|
||||||
%true = OpConstantTrue %bool
|
|
||||||
%false = OpConstantFalse %bool
|
|
||||||
%float_0 = OpConstant %float 0
|
|
||||||
%float_1_5 = OpConstant %float 1.5
|
|
||||||
%uint_1 = OpConstant %uint 1
|
|
||||||
%int_n1 = OpConstant %int -1
|
|
||||||
%int_14 = OpConstant %int 14
|
|
||||||
%uint_2 = OpConstant %uint 2
|
|
||||||
%v2bool = OpTypeVector %bool 2
|
|
||||||
%v2uint = OpTypeVector %uint 2
|
|
||||||
%v2int = OpTypeVector %int 2
|
|
||||||
%v2float = OpTypeVector %float 2
|
|
||||||
%v4float = OpTypeVector %float 4
|
|
||||||
%mat3v2float = OpTypeMatrix %v2float 3
|
|
||||||
%_arr_uint_uint_2 = OpTypeArray %uint %uint_2
|
|
||||||
%_ptr_Output_float = OpTypePointer Output %float
|
|
||||||
%1 = OpVariable %_ptr_Output_float Output
|
|
||||||
%2 = OpVariable %_ptr_Output_float Output
|
|
||||||
%3 = OpVariable %_ptr_Output_float Output
|
|
||||||
%4 = OpVariable %_ptr_Output_float Output
|
|
||||||
%5 = OpVariable %_ptr_Output_float Output
|
|
||||||
%6 = OpVariable %_ptr_Output_float Output
|
|
||||||
%7 = OpFunction %void None %9
|
|
||||||
%34 = OpLabel
|
|
||||||
OpReturn
|
|
||||||
OpFunctionEnd
|
|
||||||
|
|
|
@ -10,6 +10,7 @@ OpMemoryModel Logical Simple
|
||||||
OpEntryPoint Fragment %3 "main" %gl_SampleID
|
OpEntryPoint Fragment %3 "main" %gl_SampleID
|
||||||
OpExecutionMode %3 OriginUpperLeft
|
OpExecutionMode %3 OriginUpperLeft
|
||||||
OpDecorate %gl_SampleID BuiltIn SampleId
|
OpDecorate %gl_SampleID BuiltIn SampleId
|
||||||
|
OpDecorate %gl_SampleID Flat
|
||||||
%void = OpTypeVoid
|
%void = OpTypeVoid
|
||||||
%5 = OpTypeFunction %void
|
%5 = OpTypeFunction %void
|
||||||
%float = OpTypeFloat 32
|
%float = OpTypeFloat 32
|
||||||
|
|
|
@ -10,6 +10,7 @@ OpMemoryModel Logical Simple
|
||||||
OpEntryPoint Fragment %3 "main" %gl_SampleID
|
OpEntryPoint Fragment %3 "main" %gl_SampleID
|
||||||
OpExecutionMode %3 OriginUpperLeft
|
OpExecutionMode %3 OriginUpperLeft
|
||||||
OpDecorate %gl_SampleID BuiltIn SampleId
|
OpDecorate %gl_SampleID BuiltIn SampleId
|
||||||
|
OpDecorate %gl_SampleID Flat
|
||||||
%void = OpTypeVoid
|
%void = OpTypeVoid
|
||||||
%5 = OpTypeFunction %void
|
%5 = OpTypeFunction %void
|
||||||
%float = OpTypeFloat 32
|
%float = OpTypeFloat 32
|
||||||
|
|
|
@ -10,6 +10,7 @@ OpMemoryModel Logical Simple
|
||||||
OpEntryPoint Fragment %3 "main" %gl_SampleID
|
OpEntryPoint Fragment %3 "main" %gl_SampleID
|
||||||
OpExecutionMode %3 OriginUpperLeft
|
OpExecutionMode %3 OriginUpperLeft
|
||||||
OpDecorate %gl_SampleID BuiltIn SampleId
|
OpDecorate %gl_SampleID BuiltIn SampleId
|
||||||
|
OpDecorate %gl_SampleID Flat
|
||||||
%void = OpTypeVoid
|
%void = OpTypeVoid
|
||||||
%5 = OpTypeFunction %void
|
%5 = OpTypeFunction %void
|
||||||
%float = OpTypeFloat 32
|
%float = OpTypeFloat 32
|
||||||
|
|
|
@ -10,6 +10,7 @@ OpMemoryModel Logical Simple
|
||||||
OpEntryPoint Fragment %3 "main" %gl_SampleID
|
OpEntryPoint Fragment %3 "main" %gl_SampleID
|
||||||
OpExecutionMode %3 OriginUpperLeft
|
OpExecutionMode %3 OriginUpperLeft
|
||||||
OpDecorate %gl_SampleID BuiltIn SampleId
|
OpDecorate %gl_SampleID BuiltIn SampleId
|
||||||
|
OpDecorate %gl_SampleID Flat
|
||||||
%void = OpTypeVoid
|
%void = OpTypeVoid
|
||||||
%5 = OpTypeFunction %void
|
%5 = OpTypeFunction %void
|
||||||
%float = OpTypeFloat 32
|
%float = OpTypeFloat 32
|
||||||
|
|
|
@ -10,6 +10,7 @@ OpMemoryModel Logical Simple
|
||||||
OpEntryPoint Fragment %3 "main" %gl_SampleID
|
OpEntryPoint Fragment %3 "main" %gl_SampleID
|
||||||
OpExecutionMode %3 OriginUpperLeft
|
OpExecutionMode %3 OriginUpperLeft
|
||||||
OpDecorate %gl_SampleID BuiltIn SampleId
|
OpDecorate %gl_SampleID BuiltIn SampleId
|
||||||
|
OpDecorate %gl_SampleID Flat
|
||||||
%void = OpTypeVoid
|
%void = OpTypeVoid
|
||||||
%5 = OpTypeFunction %void
|
%5 = OpTypeFunction %void
|
||||||
%float = OpTypeFloat 32
|
%float = OpTypeFloat 32
|
||||||
|
|
|
@ -10,6 +10,7 @@ OpMemoryModel Logical Simple
|
||||||
OpEntryPoint Fragment %3 "main" %gl_SampleID
|
OpEntryPoint Fragment %3 "main" %gl_SampleID
|
||||||
OpExecutionMode %3 OriginUpperLeft
|
OpExecutionMode %3 OriginUpperLeft
|
||||||
OpDecorate %gl_SampleID BuiltIn SampleId
|
OpDecorate %gl_SampleID BuiltIn SampleId
|
||||||
|
OpDecorate %gl_SampleID Flat
|
||||||
%void = OpTypeVoid
|
%void = OpTypeVoid
|
||||||
%5 = OpTypeFunction %void
|
%5 = OpTypeFunction %void
|
||||||
%float = OpTypeFloat 32
|
%float = OpTypeFloat 32
|
||||||
|
|
Loading…
Reference in New Issue