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https://github.com/encounter/dawn-cmake.git
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writer/hlsl: Simplify UBO accesses for static indexing
Use the new semantic constant value information to significantly reduce the complex indexing logic emitted for UBO accesses. This will dramatically reduce the number of `for` loops that are decayed to `while` loops. Change-Id: I1b0adb5edde2b4ed39c6beafc2e28106b86e0edd Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/57701 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: James Price <jrprice@google.com>
This commit is contained in:
37
test/buffer/uniform/static_index/read.wgsl
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37
test/buffer/uniform/static_index/read.wgsl
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struct Inner {
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x : i32;
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};
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[[block]]
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struct S {
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a : vec3<i32>;
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b : i32;
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c : vec3<u32>;
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d : u32;
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e : vec3<f32>;
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f : f32;
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g : vec2<i32>;
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h : vec2<i32>;
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i : mat2x3<f32>;
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j : mat3x2<f32>;
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[[align(16)]] k : Inner;
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[[align(16)]] l : [[stride(16)]] array<Inner, 4>;
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};
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[[binding(0), group(0)]] var<uniform> s : S;
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[[stage(compute), workgroup_size(1)]]
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fn main() {
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let a = s.a;
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let b = s.b;
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let c = s.c;
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let d = s.d;
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let e = s.e;
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let f = s.f;
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let g = s.g;
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let h = s.h;
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let i = s.i;
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let j = s.j;
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let k = s.k;
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let l = s.l;
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}
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55
test/buffer/uniform/static_index/read.wgsl.expected.hlsl
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55
test/buffer/uniform/static_index/read.wgsl.expected.hlsl
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struct Inner {
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int x;
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};
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struct tint_padded_array_element {
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Inner el;
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};
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float2x3 tint_symbol_7(uint4 buffer[13], uint offset) {
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const uint scalar_offset = ((offset + 0u)) / 4;
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const uint scalar_offset_1 = ((offset + 16u)) / 4;
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return float2x3(asfloat(buffer[scalar_offset / 4].xyz), asfloat(buffer[scalar_offset_1 / 4].xyz));
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}
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float3x2 tint_symbol_9(uint4 buffer[13], uint offset) {
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const uint scalar_offset_2 = ((offset + 0u)) / 4;
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uint4 ubo_load = buffer[scalar_offset_2 / 4];
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const uint scalar_offset_3 = ((offset + 8u)) / 4;
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uint4 ubo_load_1 = buffer[scalar_offset_3 / 4];
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const uint scalar_offset_4 = ((offset + 16u)) / 4;
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uint4 ubo_load_2 = buffer[scalar_offset_4 / 4];
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return float3x2(asfloat(((scalar_offset_2 & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_3 & 2) ? ubo_load_1.zw : ubo_load_1.xy)), asfloat(((scalar_offset_4 & 2) ? ubo_load_2.zw : ubo_load_2.xy)));
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}
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Inner tint_symbol_10(uint4 buffer[13], uint offset) {
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const uint scalar_offset_5 = ((offset + 0u)) / 4;
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const Inner tint_symbol_12 = {asint(buffer[scalar_offset_5 / 4][scalar_offset_5 % 4])};
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return tint_symbol_12;
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}
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typedef tint_padded_array_element tint_symbol_11_ret[4];
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tint_symbol_11_ret tint_symbol_11(uint4 buffer[13], uint offset) {
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const tint_padded_array_element tint_symbol_13[4] = {{tint_symbol_10(buffer, (offset + 0u))}, {tint_symbol_10(buffer, (offset + 16u))}, {tint_symbol_10(buffer, (offset + 32u))}, {tint_symbol_10(buffer, (offset + 48u))}};
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return tint_symbol_13;
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}
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cbuffer cbuffer_s : register(b0, space0) {
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uint4 s[13];
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};
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[numthreads(1, 1, 1)]
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void main() {
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const int3 a = asint(s[0].xyz);
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const int b = asint(s[0].w);
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const uint3 c = s[1].xyz;
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const uint d = s[1].w;
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const float3 e = asfloat(s[2].xyz);
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const float f = asfloat(s[2].w);
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const int2 g = asint(s[3].xy);
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const int2 h = asint(s[3].zw);
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const float2x3 i = tint_symbol_7(s, 64u);
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const float3x2 j = tint_symbol_9(s, 96u);
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const Inner k = tint_symbol_10(s, 128u);
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const tint_padded_array_element l[4] = tint_symbol_11(s, 144u);
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return;
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}
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46
test/buffer/uniform/static_index/read.wgsl.expected.msl
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46
test/buffer/uniform/static_index/read.wgsl.expected.msl
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#include <metal_stdlib>
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using namespace metal;
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struct Inner {
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/* 0x0000 */ int x;
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};
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struct tint_padded_array_element {
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/* 0x0000 */ Inner el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[4];
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};
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struct S {
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/* 0x0000 */ packed_int3 a;
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/* 0x000c */ int b;
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/* 0x0010 */ packed_uint3 c;
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/* 0x001c */ uint d;
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/* 0x0020 */ packed_float3 e;
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/* 0x002c */ float f;
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/* 0x0030 */ packed_int2 g;
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/* 0x0038 */ packed_int2 h;
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/* 0x0040 */ float2x3 i;
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/* 0x0060 */ float3x2 j;
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/* 0x0078 */ int8_t tint_pad_1[8];
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/* 0x0080 */ Inner k;
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/* 0x0084 */ int8_t tint_pad_2[12];
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/* 0x0090 */ tint_array_wrapper l;
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};
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kernel void tint_symbol(constant S& s [[buffer(0)]]) {
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int3 const a = s.a;
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int const b = s.b;
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uint3 const c = s.c;
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uint const d = s.d;
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float3 const e = s.e;
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float const f = s.f;
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int2 const g = s.g;
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int2 const h = s.h;
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float2x3 const i = s.i;
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float3x2 const j = s.j;
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Inner const k = s.k;
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tint_array_wrapper const l = s.l;
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return;
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}
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116
test/buffer/uniform/static_index/read.wgsl.expected.spvasm
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116
test/buffer/uniform/static_index/read.wgsl.expected.spvasm
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@@ -0,0 +1,116 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 67
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint GLCompute %main "main"
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OpExecutionMode %main LocalSize 1 1 1
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OpName %S "S"
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OpMemberName %S 0 "a"
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OpMemberName %S 1 "b"
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OpMemberName %S 2 "c"
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OpMemberName %S 3 "d"
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OpMemberName %S 4 "e"
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OpMemberName %S 5 "f"
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OpMemberName %S 6 "g"
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OpMemberName %S 7 "h"
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OpMemberName %S 8 "i"
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OpMemberName %S 9 "j"
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OpMemberName %S 10 "k"
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OpName %Inner "Inner"
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OpMemberName %Inner 0 "x"
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OpMemberName %S 11 "l"
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OpName %s "s"
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OpName %main "main"
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OpDecorate %S Block
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OpMemberDecorate %S 0 Offset 0
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OpMemberDecorate %S 1 Offset 12
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OpMemberDecorate %S 2 Offset 16
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OpMemberDecorate %S 3 Offset 28
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OpMemberDecorate %S 4 Offset 32
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OpMemberDecorate %S 5 Offset 44
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OpMemberDecorate %S 6 Offset 48
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OpMemberDecorate %S 7 Offset 56
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OpMemberDecorate %S 8 Offset 64
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OpMemberDecorate %S 8 ColMajor
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OpMemberDecorate %S 8 MatrixStride 16
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OpMemberDecorate %S 9 Offset 96
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OpMemberDecorate %S 9 ColMajor
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OpMemberDecorate %S 9 MatrixStride 8
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OpMemberDecorate %S 10 Offset 128
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OpMemberDecorate %Inner 0 Offset 0
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OpMemberDecorate %S 11 Offset 144
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OpDecorate %_arr_Inner_uint_4 ArrayStride 16
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OpDecorate %s NonWritable
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OpDecorate %s Binding 0
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OpDecorate %s DescriptorSet 0
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%int = OpTypeInt 32 1
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%v3int = OpTypeVector %int 3
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%uint = OpTypeInt 32 0
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%v3uint = OpTypeVector %uint 3
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%float = OpTypeFloat 32
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%v3float = OpTypeVector %float 3
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%v2int = OpTypeVector %int 2
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%mat2v3float = OpTypeMatrix %v3float 2
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%v2float = OpTypeVector %float 2
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%mat3v2float = OpTypeMatrix %v2float 3
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%Inner = OpTypeStruct %int
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%uint_4 = OpConstant %uint 4
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%_arr_Inner_uint_4 = OpTypeArray %Inner %uint_4
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%S = OpTypeStruct %v3int %int %v3uint %uint %v3float %float %v2int %v2int %mat2v3float %mat3v2float %Inner %_arr_Inner_uint_4
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%_ptr_Uniform_S = OpTypePointer Uniform %S
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%s = OpVariable %_ptr_Uniform_S Uniform
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%void = OpTypeVoid
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%17 = OpTypeFunction %void
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%uint_0 = OpConstant %uint 0
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%_ptr_Uniform_v3int = OpTypePointer Uniform %v3int
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%uint_1 = OpConstant %uint 1
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%_ptr_Uniform_int = OpTypePointer Uniform %int
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%uint_2 = OpConstant %uint 2
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%_ptr_Uniform_v3uint = OpTypePointer Uniform %v3uint
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%uint_3 = OpConstant %uint 3
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%_ptr_Uniform_uint = OpTypePointer Uniform %uint
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%_ptr_Uniform_v3float = OpTypePointer Uniform %v3float
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%uint_5 = OpConstant %uint 5
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%_ptr_Uniform_float = OpTypePointer Uniform %float
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%uint_6 = OpConstant %uint 6
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%_ptr_Uniform_v2int = OpTypePointer Uniform %v2int
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%uint_7 = OpConstant %uint 7
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%uint_8 = OpConstant %uint 8
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%_ptr_Uniform_mat2v3float = OpTypePointer Uniform %mat2v3float
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%uint_9 = OpConstant %uint 9
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%_ptr_Uniform_mat3v2float = OpTypePointer Uniform %mat3v2float
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%uint_10 = OpConstant %uint 10
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%_ptr_Uniform_Inner = OpTypePointer Uniform %Inner
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%uint_11 = OpConstant %uint 11
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%_ptr_Uniform__arr_Inner_uint_4 = OpTypePointer Uniform %_arr_Inner_uint_4
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%main = OpFunction %void None %17
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%20 = OpLabel
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%23 = OpAccessChain %_ptr_Uniform_v3int %s %uint_0
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%24 = OpLoad %v3int %23
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%27 = OpAccessChain %_ptr_Uniform_int %s %uint_1
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%28 = OpLoad %int %27
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%31 = OpAccessChain %_ptr_Uniform_v3uint %s %uint_2
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%32 = OpLoad %v3uint %31
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%35 = OpAccessChain %_ptr_Uniform_uint %s %uint_3
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%36 = OpLoad %uint %35
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%38 = OpAccessChain %_ptr_Uniform_v3float %s %uint_4
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%39 = OpLoad %v3float %38
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%42 = OpAccessChain %_ptr_Uniform_float %s %uint_5
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%43 = OpLoad %float %42
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%46 = OpAccessChain %_ptr_Uniform_v2int %s %uint_6
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%47 = OpLoad %v2int %46
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%49 = OpAccessChain %_ptr_Uniform_v2int %s %uint_7
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%50 = OpLoad %v2int %49
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%53 = OpAccessChain %_ptr_Uniform_mat2v3float %s %uint_8
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%54 = OpLoad %mat2v3float %53
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%57 = OpAccessChain %_ptr_Uniform_mat3v2float %s %uint_9
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%58 = OpLoad %mat3v2float %57
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%61 = OpAccessChain %_ptr_Uniform_Inner %s %uint_10
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%62 = OpLoad %Inner %61
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%65 = OpAccessChain %_ptr_Uniform__arr_Inner_uint_4 %s %uint_11
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%66 = OpLoad %_arr_Inner_uint_4 %65
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OpReturn
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OpFunctionEnd
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39
test/buffer/uniform/static_index/read.wgsl.expected.wgsl
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39
test/buffer/uniform/static_index/read.wgsl.expected.wgsl
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@@ -0,0 +1,39 @@
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struct Inner {
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x : i32;
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};
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[[block]]
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struct S {
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a : vec3<i32>;
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b : i32;
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c : vec3<u32>;
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d : u32;
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e : vec3<f32>;
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f : f32;
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g : vec2<i32>;
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h : vec2<i32>;
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i : mat2x3<f32>;
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j : mat3x2<f32>;
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[[align(16)]]
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k : Inner;
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[[align(16)]]
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l : [[stride(16)]] array<Inner, 4>;
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};
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[[binding(0), group(0)]] var<uniform> s : S;
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[[stage(compute), workgroup_size(1)]]
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fn main() {
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let a = s.a;
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let b = s.b;
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let c = s.c;
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let d = s.d;
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let e = s.e;
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let f = s.f;
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let g = s.g;
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let h = s.h;
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let i = s.i;
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let j = s.j;
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let k = s.k;
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let l = s.l;
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}
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