Disable DepthStencilSamplingTest for D3D12 + tint
Bug: tint:684 Change-Id: Iff76442349da1a399c7460a1a6ce047229b0ab88 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46371 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@ -57,6 +57,9 @@ class DepthStencilSamplingTest : public DawnTest {
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void SetUp() override {
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DawnTest::SetUp();
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// TODO(crbug.com/tint/684): Shaders compile, tests fail.
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DAWN_SKIP_TEST_IF(IsD3D12() && HasToggleEnabled("use_tint_generator"));
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wgpu::BufferDescriptor uniformBufferDesc;
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uniformBufferDesc.usage = wgpu::BufferUsage::Uniform | wgpu::BufferUsage::CopyDst;
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uniformBufferDesc.size = sizeof(float);
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