Fixes for bugs around unreachable code

Remove the ICE check for expression behaviors always being either `{Next}` or `{Next, Discard}`. Unreachable code may be result in something else.

Add the RemoveUnreachableStatements transform to the SPIR-V writer sanitizer transform list. The writer cannot correctly handle unreachable statements.

Bug: tint:1369
Bug: chromium:1285622
Change-Id: I9fa54c6d2096b1ee633dd551b628c7dd3ba64fb5
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/76300
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
This commit is contained in:
Ben Clayton 2022-01-14 10:16:24 +00:00 committed by Tint LUCI CQ
parent d6e962b437
commit 51e37c6f91
7 changed files with 111 additions and 12 deletions

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@ -1149,18 +1149,6 @@ sem::Expression* Resolver::Expression(const ast::Expression* root) {
return nullptr;
}
// https://www.w3.org/TR/WGSL/#behaviors-rules
// an expression behavior is always either {Next} or {Next, Discard}
if (sem_expr->Behaviors() != sem::Behavior::kNext &&
sem_expr->Behaviors() != sem::Behaviors{sem::Behavior::kNext, // NOLINT
sem::Behavior::kDiscard} &&
!IsCallStatement(expr)) {
TINT_ICE(Resolver, diagnostics_)
<< expr->TypeInfo().name
<< " behaviors are: " << sem_expr->Behaviors();
return nullptr;
}
builder_->Sem().Add(expr, sem_expr);
if (expr == root) {
return sem_expr;

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@ -47,6 +47,7 @@
#include "src/transform/fold_constants.h"
#include "src/transform/for_loop_to_loop.h"
#include "src/transform/manager.h"
#include "src/transform/remove_unreachable_statements.h"
#include "src/transform/simplify_pointers.h"
#include "src/transform/unshadow.h"
#include "src/transform/var_for_dynamic_index.h"
@ -260,6 +261,7 @@ SanitizedResult Sanitize(const Program* in,
if (!disable_workgroup_init) {
manager.Add<transform::ZeroInitWorkgroupMemory>();
}
manager.Add<transform::RemoveUnreachableStatements>();
manager.Add<transform::SimplifyPointers>(); // Required for arrayLength()
manager.Add<transform::FoldConstants>();
manager.Add<transform::ExternalTextureTransform>();

10
test/bug/tint/1369.wgsl Normal file
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@ -0,0 +1,10 @@
fn call_discard() -> bool {
discard;
return true;
}
[[stage(fragment)]]
fn f() {
var v = call_discard();
var also_unreachable : bool;
}

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@ -0,0 +1,22 @@
bug/tint/1369.wgsl:3:3 warning: code is unreachable
return true;
^^^^^^
bug/tint/1369.wgsl:9:9 warning: code is unreachable
var also_unreachable : bool;
^^^^^^^^^^^^^^^^
bool call_discard() {
if (true) {
discard;
return true;
}
bool unused;
return unused;
}
void f() {
bool v = call_discard();
bool also_unreachable = false;
return;
}

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@ -0,0 +1,22 @@
bug/tint/1369.wgsl:3:3 warning: code is unreachable
return true;
^^^^^^
bug/tint/1369.wgsl:9:9 warning: code is unreachable
var also_unreachable : bool;
^^^^^^^^^^^^^^^^
#include <metal_stdlib>
using namespace metal;
bool call_discard() {
discard_fragment();
return true;
}
fragment void f() {
bool v = call_discard();
bool also_unreachable = false;
return;
}

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@ -0,0 +1,37 @@
bug/tint/1369.wgsl:3:3 warning: code is unreachable
return true;
^^^^^^
bug/tint/1369.wgsl:9:9 warning: code is unreachable
var also_unreachable : bool;
^^^^^^^^^^^^^^^^
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 13
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %f "f"
OpExecutionMode %f OriginUpperLeft
OpName %call_discard "call_discard"
OpName %f "f"
OpName %v "v"
%bool = OpTypeBool
%1 = OpTypeFunction %bool
%void = OpTypeVoid
%5 = OpTypeFunction %void
%_ptr_Function_bool = OpTypePointer Function %bool
%12 = OpConstantNull %bool
%call_discard = OpFunction %bool None %1
%4 = OpLabel
OpKill
OpFunctionEnd
%f = OpFunction %void None %5
%8 = OpLabel
%v = OpVariable %_ptr_Function_bool Function %12
%9 = OpFunctionCall %bool %call_discard
OpStore %v %9
OpReturn
OpFunctionEnd

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@ -0,0 +1,18 @@
bug/tint/1369.wgsl:3:3 warning: code is unreachable
return true;
^^^^^^
bug/tint/1369.wgsl:9:9 warning: code is unreachable
var also_unreachable : bool;
^^^^^^^^^^^^^^^^
fn call_discard() -> bool {
discard;
return true;
}
[[stage(fragment)]]
fn f() {
var v = call_discard();
var also_unreachable : bool;
}