Split ComparisonSampler tests with/without normalized depth textures

Depth textures outside the 0-1 range are clamped on OpenGL unless we
reinterpret contents as R32

Bug: dawn:367
Change-Id: Ifb539689c55bb5a4a16427025c9f0d97c4156c6b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20823
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
This commit is contained in:
Austin Eng 2020-05-06 23:19:54 +00:00 committed by Commit Bot service account
parent 991b947173
commit 531253357e

View File

@ -13,11 +13,25 @@
// limitations under the License.
#include "common/Assert.h"
#include "common/Constants.h"
#include "tests/DawnTest.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/WGPUHelpers.h"
namespace {
constexpr wgpu::CompareFunction kCompareFunctions[] = {
wgpu::CompareFunction::Never,
wgpu::CompareFunction::Less,
wgpu::CompareFunction::LessEqual,
wgpu::CompareFunction::Greater,
wgpu::CompareFunction::GreaterEqual,
wgpu::CompareFunction::Equal,
wgpu::CompareFunction::NotEqual,
wgpu::CompareFunction::Always,
};
} // anonymous namespace
class ComparisonSamplerTest : public DawnTest {
protected:
void TestSetUp() override {
@ -135,33 +149,22 @@ class ComparisonSamplerTest : public DawnTest {
break;
}
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
// Set the input depth texture to the provided texture value
if (textureValue >= 0.0 && textureValue <= 1.0) {
// For valid loadOp values, use a loadOp.
utils::ComboRenderPassDescriptor passDescriptor({}, mInputTexture.CreateView());
passDescriptor.cDepthStencilAttachmentInfo.clearDepth = textureValue;
mTextureUploadBuffer.SetSubData(0, sizeof(float), &textureValue);
wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&passDescriptor);
pass.EndPass();
} else {
if (IsOpenGL()) {
// TODO(enga): We don't support copying to depth textures yet on OpenGL.
return;
}
mTextureUploadBuffer.SetSubData(0, sizeof(float), &textureValue);
wgpu::BufferCopyView bufferCopyView;
bufferCopyView.buffer = mTextureUploadBuffer;
bufferCopyView.offset = 0;
bufferCopyView.rowPitch = kTextureBytesPerRowAlignment;
bufferCopyView.imageHeight = 1;
wgpu::TextureCopyView textureCopyView;
textureCopyView.texture = mInputTexture;
textureCopyView.origin = {0, 0, 0};
wgpu::Extent3D copySize = {1, 1, 1};
commandEncoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, &copySize);
}
wgpu::BufferCopyView bufferCopyView = {};
bufferCopyView.buffer = mTextureUploadBuffer;
bufferCopyView.offset = 0;
bufferCopyView.bytesPerRow = kTextureBytesPerRowAlignment;
wgpu::TextureCopyView textureCopyView;
textureCopyView.texture = mInputTexture;
textureCopyView.origin = {0, 0, 0};
wgpu::Extent3D copySize = {1, 1, 1};
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
commandEncoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, &copySize);
// Render into the output texture
{
@ -193,17 +196,26 @@ class ComparisonSamplerTest : public DawnTest {
TEST_P(ComparisonSamplerTest, CompareFunctions) {
// Test a "normal" ref value between 0 and 1; as well as negative and > 1 refs.
for (float compareRef : {-0.1, 0.4, 1.2}) {
// Test negative, 0, below the ref, equal to, above the ref, 1, and above 1.
std::vector<float> values = {-0.2, 0.0, 0.3, 0.4, 0.5, 1.0, 1.3};
// Test 0, below the ref, equal to, above the ref, and 1.
for (wgpu::CompareFunction f : kCompareFunctions) {
DoCompareRefTest(compareRef, f, {0.0, 0.3, 0.4, 0.5, 1.0});
}
}
}
DoCompareRefTest(compareRef, wgpu::CompareFunction::Never, values);
DoCompareRefTest(compareRef, wgpu::CompareFunction::Less, values);
DoCompareRefTest(compareRef, wgpu::CompareFunction::LessEqual, values);
DoCompareRefTest(compareRef, wgpu::CompareFunction::Greater, values);
DoCompareRefTest(compareRef, wgpu::CompareFunction::GreaterEqual, values);
DoCompareRefTest(compareRef, wgpu::CompareFunction::Equal, values);
DoCompareRefTest(compareRef, wgpu::CompareFunction::NotEqual, values);
DoCompareRefTest(compareRef, wgpu::CompareFunction::Always, values);
// Test that sampling with all of the compare functions works, when the texture contents
// are outside the 0-1 range.
TEST_P(ComparisonSamplerTest, CompareFunctionsUnnormalizedContents) {
// TODO(enga): Copies to depth textures are clamped. Unless we reinterpret
// contents as R32F.
DAWN_SKIP_TEST_IF(IsOpenGL());
// Test a "normal" ref value between 0 and 1; as well as negative and > 1 refs.
for (float compareRef : {-0.1, 0.4, 1.2}) {
// Test negative, and above 1.
for (wgpu::CompareFunction f : kCompareFunctions) {
DoCompareRefTest(compareRef, f, {-0.2, 1.3});
}
}
}