mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-12-18 01:15:39 +00:00
Add helper functions to iterate over ChainedStructs
This CL adds two helpers for more ergonomic processing of ChainedStructs. 1. FindInChain(): Iterates through the chain and automatically casts the ChainedStruct into the appropriate child type before returning. 2. ValidateSTypes(): Verifies that the chain only contains structs with sTypes from a pre-defined set. This also allows the caller to specify one-of constraints. 3. ValidateSingleSType(): Verifies that the chain contains a single struct with a specific sType or is an empty chain. This is a common case of |ValidateSTypes()| and is separated out as a fast-path. Change-Id: I938df0bf2a9b1800b1105fb7f80fbde20bef8ec8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47680 Commit-Queue: Brian Ho <hob@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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5346e770c9
@@ -91,6 +91,8 @@ config("dawn_native_vulkan_rpath") {
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dawn_json_generator("dawn_native_utils_gen") {
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target = "dawn_native_utils"
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outputs = [
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"src/dawn_native/ChainUtils_autogen.h",
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"src/dawn_native/ChainUtils_autogen.cpp",
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"src/dawn_native/ProcTable.cpp",
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"src/dawn_native/wgpu_structs_autogen.h",
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"src/dawn_native/wgpu_structs_autogen.cpp",
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@@ -16,6 +16,7 @@
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#include "common/BitSetIterator.h"
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#include "common/VertexFormatUtils.h"
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#include "dawn_native/ChainUtils_autogen.h"
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#include "dawn_native/Commands.h"
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#include "dawn_native/Device.h"
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#include "dawn_native/ObjectContentHasher.h"
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@@ -133,16 +134,13 @@ namespace dawn_native {
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MaybeError ValidatePrimitiveState(const DeviceBase* device,
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const PrimitiveState* descriptor) {
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const ChainedStruct* chained = descriptor->nextInChain;
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if (chained != nullptr) {
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if (chained->sType != wgpu::SType::PrimitiveDepthClampingState) {
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return DAWN_VALIDATION_ERROR("Unsupported sType");
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}
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if (!device->IsExtensionEnabled(Extension::DepthClamping)) {
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return DAWN_VALIDATION_ERROR("The depth clamping feature is not supported");
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}
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DAWN_TRY(ValidateSingleSType(descriptor->nextInChain,
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wgpu::SType::PrimitiveDepthClampingState));
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const PrimitiveDepthClampingState* clampInfo = nullptr;
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FindInChain(descriptor->nextInChain, &clampInfo);
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if (clampInfo && !device->IsExtensionEnabled(Extension::DepthClamping)) {
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return DAWN_VALIDATION_ERROR("The depth clamping feature is not supported");
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}
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DAWN_TRY(ValidatePrimitiveTopology(descriptor->topology));
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DAWN_TRY(ValidateIndexFormat(descriptor->stripIndexFormat));
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DAWN_TRY(ValidateFrontFace(descriptor->frontFace));
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@@ -426,11 +424,10 @@ namespace dawn_native {
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}
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mPrimitive = descriptor->primitive;
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const ChainedStruct* chained = mPrimitive.nextInChain;
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if (chained != nullptr) {
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ASSERT(chained->sType == wgpu::SType::PrimitiveDepthClampingState);
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const auto* clampState = static_cast<const PrimitiveDepthClampingState*>(chained);
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mClampDepth = clampState->clampDepth;
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const PrimitiveDepthClampingState* clampInfo = nullptr;
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FindInChain(mPrimitive.nextInChain, &clampInfo);
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if (clampInfo) {
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mClampDepth = clampInfo->clampDepth;
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}
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mMultisample = descriptor->multisample;
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@@ -17,6 +17,7 @@
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#include "common/HashUtils.h"
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#include "common/VertexFormatUtils.h"
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#include "dawn_native/BindGroupLayout.h"
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#include "dawn_native/ChainUtils_autogen.h"
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#include "dawn_native/CompilationMessages.h"
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#include "dawn_native/Device.h"
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#include "dawn_native/ObjectContentHasher.h"
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@@ -1069,65 +1070,56 @@ namespace dawn_native {
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return DAWN_VALIDATION_ERROR("Shader module descriptor missing chained descriptor");
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}
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// For now only a single SPIRV or WGSL subdescriptor is allowed.
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if (chainedDescriptor->nextInChain != nullptr) {
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return DAWN_VALIDATION_ERROR(
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"Shader module descriptor chained nextInChain must be nullptr");
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}
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DAWN_TRY(ValidateSingleSType(chainedDescriptor,
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wgpu::SType::ShaderModuleSPIRVDescriptor,
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wgpu::SType::ShaderModuleWGSLDescriptor));
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OwnedCompilationMessages* outMessages = parseResult->compilationMessages.get();
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ScopedTintICEHandler scopedICEHandler(device);
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switch (chainedDescriptor->sType) {
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case wgpu::SType::ShaderModuleSPIRVDescriptor: {
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const auto* spirvDesc =
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static_cast<const ShaderModuleSPIRVDescriptor*>(chainedDescriptor);
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std::vector<uint32_t> spirv(spirvDesc->code, spirvDesc->code + spirvDesc->codeSize);
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if (device->IsToggleEnabled(Toggle::UseTintGenerator)) {
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tint::Program program;
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DAWN_TRY_ASSIGN(program, ParseSPIRV(spirv, outMessages));
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parseResult->tintProgram = std::make_unique<tint::Program>(std::move(program));
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} else {
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if (device->IsValidationEnabled()) {
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DAWN_TRY(ValidateSpirv(spirv.data(), spirv.size()));
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}
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parseResult->spirv = std::move(spirv);
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}
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break;
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}
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case wgpu::SType::ShaderModuleWGSLDescriptor: {
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const auto* wgslDesc =
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static_cast<const ShaderModuleWGSLDescriptor*>(chainedDescriptor);
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auto tintSource = std::make_unique<TintSource>("", wgslDesc->source);
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const ShaderModuleSPIRVDescriptor* spirvDesc = nullptr;
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FindInChain(chainedDescriptor, &spirvDesc);
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const ShaderModuleWGSLDescriptor* wgslDesc = nullptr;
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FindInChain(chainedDescriptor, &wgslDesc);
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if (spirvDesc) {
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std::vector<uint32_t> spirv(spirvDesc->code, spirvDesc->code + spirvDesc->codeSize);
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if (device->IsToggleEnabled(Toggle::UseTintGenerator)) {
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tint::Program program;
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DAWN_TRY_ASSIGN(program, ParseWGSL(&tintSource->file, outMessages));
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if (device->IsToggleEnabled(Toggle::UseTintGenerator)) {
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parseResult->tintProgram = std::make_unique<tint::Program>(std::move(program));
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parseResult->tintSource = std::move(tintSource);
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} else {
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tint::transform::Manager transformManager;
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transformManager.Add<tint::transform::EmitVertexPointSize>();
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transformManager.Add<tint::transform::Spirv>();
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tint::transform::DataMap transformInputs;
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DAWN_TRY_ASSIGN(program, RunTransforms(&transformManager, &program,
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transformInputs, nullptr, outMessages));
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std::vector<uint32_t> spirv;
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DAWN_TRY_ASSIGN(spirv, ModuleToSPIRV(&program));
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DAWN_TRY_ASSIGN(program, ParseSPIRV(spirv, outMessages));
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parseResult->tintProgram = std::make_unique<tint::Program>(std::move(program));
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} else {
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if (device->IsValidationEnabled()) {
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DAWN_TRY(ValidateSpirv(spirv.data(), spirv.size()));
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parseResult->spirv = std::move(spirv);
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}
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break;
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parseResult->spirv = std::move(spirv);
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}
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} else if (wgslDesc) {
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auto tintSource = std::make_unique<TintSource>("", wgslDesc->source);
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tint::Program program;
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DAWN_TRY_ASSIGN(program, ParseWGSL(&tintSource->file, outMessages));
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if (device->IsToggleEnabled(Toggle::UseTintGenerator)) {
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parseResult->tintProgram = std::make_unique<tint::Program>(std::move(program));
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parseResult->tintSource = std::move(tintSource);
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} else {
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tint::transform::Manager transformManager;
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transformManager.Add<tint::transform::EmitVertexPointSize>();
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transformManager.Add<tint::transform::Spirv>();
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tint::transform::DataMap transformInputs;
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DAWN_TRY_ASSIGN(program, RunTransforms(&transformManager, &program,
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transformInputs, nullptr, outMessages));
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std::vector<uint32_t> spirv;
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DAWN_TRY_ASSIGN(spirv, ModuleToSPIRV(&program));
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DAWN_TRY(ValidateSpirv(spirv.data(), spirv.size()));
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parseResult->spirv = std::move(spirv);
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}
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default:
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return DAWN_VALIDATION_ERROR("Unsupported sType");
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}
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return {};
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@@ -1216,23 +1208,18 @@ namespace dawn_native {
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ShaderModuleBase::ShaderModuleBase(DeviceBase* device, const ShaderModuleDescriptor* descriptor)
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: CachedObject(device), mType(Type::Undefined) {
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ASSERT(descriptor->nextInChain != nullptr);
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switch (descriptor->nextInChain->sType) {
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case wgpu::SType::ShaderModuleSPIRVDescriptor: {
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mType = Type::Spirv;
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const auto* spirvDesc =
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static_cast<const ShaderModuleSPIRVDescriptor*>(descriptor->nextInChain);
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mOriginalSpirv.assign(spirvDesc->code, spirvDesc->code + spirvDesc->codeSize);
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break;
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}
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case wgpu::SType::ShaderModuleWGSLDescriptor: {
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mType = Type::Wgsl;
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const auto* wgslDesc =
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static_cast<const ShaderModuleWGSLDescriptor*>(descriptor->nextInChain);
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mWgsl = std::string(wgslDesc->source);
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break;
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}
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default:
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UNREACHABLE();
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const ShaderModuleSPIRVDescriptor* spirvDesc = nullptr;
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FindInChain(descriptor->nextInChain, &spirvDesc);
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const ShaderModuleWGSLDescriptor* wgslDesc = nullptr;
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FindInChain(descriptor->nextInChain, &wgslDesc);
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ASSERT(spirvDesc || wgslDesc);
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if (spirvDesc) {
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mType = Type::Spirv;
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mOriginalSpirv.assign(spirvDesc->code, spirvDesc->code + spirvDesc->codeSize);
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} else if (wgslDesc) {
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mType = Type::Wgsl;
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mWgsl = std::string(wgslDesc->source);
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}
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}
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@@ -15,6 +15,7 @@
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#include "dawn_native/Surface.h"
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#include "common/Platform.h"
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#include "dawn_native/ChainUtils_autogen.h"
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#include "dawn_native/Instance.h"
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#include "dawn_native/SwapChain.h"
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@@ -34,75 +35,60 @@ namespace dawn_native {
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MaybeError ValidateSurfaceDescriptor(const InstanceBase* instance,
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const SurfaceDescriptor* descriptor) {
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// TODO(cwallez@chromium.org): Have some type of helper to iterate over all the chained
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// structures.
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if (descriptor->nextInChain == nullptr) {
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return DAWN_VALIDATION_ERROR("Surface cannot be created with just the base descriptor");
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}
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const ChainedStruct* chainedDescriptor = descriptor->nextInChain;
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if (chainedDescriptor->nextInChain != nullptr) {
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return DAWN_VALIDATION_ERROR("Cannot specify two windows for a single surface");
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}
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DAWN_TRY(ValidateSingleSType(descriptor->nextInChain,
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wgpu::SType::SurfaceDescriptorFromMetalLayer,
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wgpu::SType::SurfaceDescriptorFromWindowsHWND,
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wgpu::SType::SurfaceDescriptorFromXlib));
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switch (chainedDescriptor->sType) {
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#if defined(DAWN_ENABLE_BACKEND_METAL)
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case wgpu::SType::SurfaceDescriptorFromMetalLayer: {
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const SurfaceDescriptorFromMetalLayer* metalDesc =
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static_cast<const SurfaceDescriptorFromMetalLayer*>(chainedDescriptor);
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// Check that the layer is a CAMetalLayer (or a derived class).
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if (!InheritsFromCAMetalLayer(metalDesc->layer)) {
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return DAWN_VALIDATION_ERROR("layer must be a CAMetalLayer");
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}
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break;
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}
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const SurfaceDescriptorFromMetalLayer* metalDesc = nullptr;
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FindInChain(descriptor->nextInChain, &metalDesc);
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if (!metalDesc) {
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return DAWN_VALIDATION_ERROR("Unsupported sType");
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}
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// Check that the layer is a CAMetalLayer (or a derived class).
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if (!InheritsFromCAMetalLayer(metalDesc->layer)) {
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return DAWN_VALIDATION_ERROR("layer must be a CAMetalLayer");
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}
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#endif // defined(DAWN_ENABLE_BACKEND_METAL)
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#if defined(DAWN_PLATFORM_WINDOWS)
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case wgpu::SType::SurfaceDescriptorFromWindowsHWND: {
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const SurfaceDescriptorFromWindowsHWND* hwndDesc =
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static_cast<const SurfaceDescriptorFromWindowsHWND*>(chainedDescriptor);
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// It is not possible to validate an HINSTANCE.
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// Validate the hwnd using the windows.h IsWindow function.
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if (IsWindow(static_cast<HWND>(hwndDesc->hwnd)) == 0) {
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return DAWN_VALIDATION_ERROR("Invalid HWND");
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}
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break;
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}
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const SurfaceDescriptorFromWindowsHWND* hwndDesc = nullptr;
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FindInChain(descriptor->nextInChain, &hwndDesc);
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if (!hwndDesc) {
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return DAWN_VALIDATION_ERROR("Unsupported sType");
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}
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// Validate the hwnd using the windows.h IsWindow function.
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if (IsWindow(static_cast<HWND>(hwndDesc->hwnd)) == 0) {
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return DAWN_VALIDATION_ERROR("Invalid HWND");
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}
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#endif // defined(DAWN_PLATFORM_WINDOWS)
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#if defined(DAWN_USE_X11)
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case wgpu::SType::SurfaceDescriptorFromXlib: {
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const SurfaceDescriptorFromXlib* xDesc =
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static_cast<const SurfaceDescriptorFromXlib*>(chainedDescriptor);
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// It is not possible to validate an X Display.
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// Check the validity of the window by calling a getter function on the window that
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// returns a status code. If the window is bad the call return a status of zero. We
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// need to set a temporary X11 error handler while doing this because the default
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// X11 error handler exits the program on any error.
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XErrorHandler oldErrorHandler =
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XSetErrorHandler([](Display*, XErrorEvent*) { return 0; });
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XWindowAttributes attributes;
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int status = XGetWindowAttributes(reinterpret_cast<Display*>(xDesc->display),
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xDesc->window, &attributes);
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XSetErrorHandler(oldErrorHandler);
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if (status == 0) {
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return DAWN_VALIDATION_ERROR("Invalid X Window");
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}
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break;
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}
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#endif // defined(DAWN_USE_X11)
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case wgpu::SType::SurfaceDescriptorFromCanvasHTMLSelector:
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default:
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return DAWN_VALIDATION_ERROR("Unsupported sType");
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const SurfaceDescriptorFromXlib* xDesc = nullptr;
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FindInChain(descriptor->nextInChain, &xDesc);
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if (!xDesc) {
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return DAWN_VALIDATION_ERROR("Unsupported sType");
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}
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// Check the validity of the window by calling a getter function on the window that
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// returns a status code. If the window is bad the call return a status of zero. We
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// need to set a temporary X11 error handler while doing this because the default
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// X11 error handler exits the program on any error.
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XErrorHandler oldErrorHandler =
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XSetErrorHandler([](Display*, XErrorEvent*) { return 0; });
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XWindowAttributes attributes;
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int status = XGetWindowAttributes(reinterpret_cast<Display*>(xDesc->display),
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xDesc->window, &attributes);
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XSetErrorHandler(oldErrorHandler);
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if (status == 0) {
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return DAWN_VALIDATION_ERROR("Invalid X Window");
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}
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#endif // defined(DAWN_USE_X11)
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return {};
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}
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@@ -110,37 +96,24 @@ namespace dawn_native {
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Surface::Surface(InstanceBase* instance, const SurfaceDescriptor* descriptor)
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: mInstance(instance) {
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ASSERT(descriptor->nextInChain != nullptr);
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const ChainedStruct* chainedDescriptor = descriptor->nextInChain;
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switch (chainedDescriptor->sType) {
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case wgpu::SType::SurfaceDescriptorFromMetalLayer: {
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const SurfaceDescriptorFromMetalLayer* metalDesc =
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static_cast<const SurfaceDescriptorFromMetalLayer*>(chainedDescriptor);
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mType = Type::MetalLayer;
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mMetalLayer = metalDesc->layer;
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break;
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}
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case wgpu::SType::SurfaceDescriptorFromWindowsHWND: {
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const SurfaceDescriptorFromWindowsHWND* hwndDesc =
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static_cast<const SurfaceDescriptorFromWindowsHWND*>(chainedDescriptor);
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mType = Type::WindowsHWND;
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mHInstance = hwndDesc->hinstance;
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mHWND = hwndDesc->hwnd;
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break;
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}
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case wgpu::SType::SurfaceDescriptorFromXlib: {
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const SurfaceDescriptorFromXlib* xDesc =
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static_cast<const SurfaceDescriptorFromXlib*>(chainedDescriptor);
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mType = Type::Xlib;
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mXDisplay = xDesc->display;
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mXWindow = xDesc->window;
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break;
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}
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default:
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UNREACHABLE();
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const SurfaceDescriptorFromMetalLayer* metalDesc = nullptr;
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const SurfaceDescriptorFromWindowsHWND* hwndDesc = nullptr;
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const SurfaceDescriptorFromXlib* xDesc = nullptr;
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FindInChain(descriptor->nextInChain, &metalDesc);
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FindInChain(descriptor->nextInChain, &hwndDesc);
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FindInChain(descriptor->nextInChain, &xDesc);
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ASSERT(metalDesc || hwndDesc || xDesc);
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if (metalDesc) {
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mType = Type::MetalLayer;
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mMetalLayer = metalDesc->layer;
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} else if (hwndDesc) {
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mType = Type::WindowsHWND;
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mHInstance = hwndDesc->hinstance;
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mHWND = hwndDesc->hwnd;
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} else if (xDesc) {
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mType = Type::Xlib;
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mXDisplay = xDesc->display;
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mXWindow = xDesc->window;
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}
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}
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@@ -156,6 +156,7 @@ test("dawn_unittests") {
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"unittests/BitSetIteratorTests.cpp",
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"unittests/BuddyAllocatorTests.cpp",
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"unittests/BuddyMemoryAllocatorTests.cpp",
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"unittests/ChainUtilsTests.cpp",
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"unittests/CommandAllocatorTests.cpp",
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"unittests/EnumClassBitmasksTests.cpp",
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"unittests/EnumMaskIteratorTests.cpp",
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181
src/tests/unittests/ChainUtilsTests.cpp
Normal file
181
src/tests/unittests/ChainUtilsTests.cpp
Normal file
@@ -0,0 +1,181 @@
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// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
#include "dawn_native/ChainUtils_autogen.h"
|
||||
#include "dawn_native/dawn_platform.h"
|
||||
|
||||
// Checks that we cannot find any structs in an empty chain
|
||||
TEST(ChainUtilsTests, FindEmptyChain) {
|
||||
const dawn_native::PrimitiveDepthClampingState* info = nullptr;
|
||||
dawn_native::FindInChain(nullptr, &info);
|
||||
|
||||
ASSERT_EQ(nullptr, info);
|
||||
}
|
||||
|
||||
// Checks that searching a chain for a present struct returns that struct
|
||||
TEST(ChainUtilsTests, FindPresentInChain) {
|
||||
dawn_native::PrimitiveDepthClampingState chain1;
|
||||
dawn_native::ShaderModuleSPIRVDescriptor chain2;
|
||||
chain1.nextInChain = &chain2;
|
||||
const dawn_native::PrimitiveDepthClampingState* info1 = nullptr;
|
||||
const dawn_native::ShaderModuleSPIRVDescriptor* info2 = nullptr;
|
||||
dawn_native::FindInChain(&chain1, &info1);
|
||||
dawn_native::FindInChain(&chain1, &info2);
|
||||
|
||||
ASSERT_NE(nullptr, info1);
|
||||
ASSERT_NE(nullptr, info2);
|
||||
}
|
||||
|
||||
// Checks that searching a chain for a struct that doesn't exist returns a nullptr
|
||||
TEST(ChainUtilsTests, FindMissingInChain) {
|
||||
dawn_native::PrimitiveDepthClampingState chain1;
|
||||
dawn_native::ShaderModuleSPIRVDescriptor chain2;
|
||||
chain1.nextInChain = &chain2;
|
||||
const dawn_native::SurfaceDescriptorFromMetalLayer* info = nullptr;
|
||||
dawn_native::FindInChain(&chain1, &info);
|
||||
|
||||
ASSERT_EQ(nullptr, info);
|
||||
}
|
||||
|
||||
// Checks that validation rejects chains with duplicate STypes
|
||||
TEST(ChainUtilsTests, ValidateDuplicateSTypes) {
|
||||
dawn_native::PrimitiveDepthClampingState chain1;
|
||||
dawn_native::ShaderModuleSPIRVDescriptor chain2;
|
||||
dawn_native::PrimitiveDepthClampingState chain3;
|
||||
chain1.nextInChain = &chain2;
|
||||
chain2.nextInChain = &chain3;
|
||||
|
||||
dawn_native::MaybeError result = dawn_native::ValidateSTypes(&chain1, {});
|
||||
ASSERT_TRUE(result.IsError());
|
||||
result.AcquireError();
|
||||
}
|
||||
|
||||
// Checks that validation rejects chains that contain unspecified STypes
|
||||
TEST(ChainUtilsTests, ValidateUnspecifiedSTypes) {
|
||||
dawn_native::PrimitiveDepthClampingState chain1;
|
||||
dawn_native::ShaderModuleSPIRVDescriptor chain2;
|
||||
dawn_native::ShaderModuleWGSLDescriptor chain3;
|
||||
chain1.nextInChain = &chain2;
|
||||
chain2.nextInChain = &chain3;
|
||||
|
||||
dawn_native::MaybeError result = dawn_native::ValidateSTypes(&chain1, {
|
||||
{wgpu::SType::PrimitiveDepthClampingState},
|
||||
{wgpu::SType::ShaderModuleSPIRVDescriptor},
|
||||
});
|
||||
ASSERT_TRUE(result.IsError());
|
||||
result.AcquireError();
|
||||
}
|
||||
|
||||
// Checks that validation rejects chains that contain multiple STypes from the same oneof
|
||||
// constraint.
|
||||
TEST(ChainUtilsTests, ValidateOneOfFailure) {
|
||||
dawn_native::PrimitiveDepthClampingState chain1;
|
||||
dawn_native::ShaderModuleSPIRVDescriptor chain2;
|
||||
dawn_native::ShaderModuleWGSLDescriptor chain3;
|
||||
chain1.nextInChain = &chain2;
|
||||
chain2.nextInChain = &chain3;
|
||||
|
||||
dawn_native::MaybeError result = dawn_native::ValidateSTypes(&chain1,
|
||||
{{wgpu::SType::ShaderModuleSPIRVDescriptor, wgpu::SType::ShaderModuleWGSLDescriptor}});
|
||||
ASSERT_TRUE(result.IsError());
|
||||
result.AcquireError();
|
||||
}
|
||||
|
||||
// Checks that validation accepts chains that match the constraints.
|
||||
TEST(ChainUtilsTests, ValidateSuccess) {
|
||||
dawn_native::PrimitiveDepthClampingState chain1;
|
||||
dawn_native::ShaderModuleSPIRVDescriptor chain2;
|
||||
chain1.nextInChain = &chain2;
|
||||
|
||||
dawn_native::MaybeError result = dawn_native::ValidateSTypes(&chain1, {
|
||||
{wgpu::SType::ShaderModuleSPIRVDescriptor, wgpu::SType::ShaderModuleWGSLDescriptor},
|
||||
{wgpu::SType::PrimitiveDepthClampingState},
|
||||
{wgpu::SType::SurfaceDescriptorFromMetalLayer},
|
||||
});
|
||||
ASSERT_TRUE(result.IsSuccess());
|
||||
}
|
||||
|
||||
// Checks that validation always passes on empty chains.
|
||||
TEST(ChainUtilsTests, ValidateEmptyChain) {
|
||||
dawn_native::MaybeError result = dawn_native::ValidateSTypes(nullptr, {
|
||||
{wgpu::SType::ShaderModuleSPIRVDescriptor},
|
||||
{wgpu::SType::PrimitiveDepthClampingState},
|
||||
});
|
||||
ASSERT_TRUE(result.IsSuccess());
|
||||
|
||||
result = dawn_native::ValidateSTypes(nullptr, {});
|
||||
ASSERT_TRUE(result.IsSuccess());
|
||||
}
|
||||
|
||||
// Checks that singleton validation always passes on empty chains.
|
||||
TEST(ChainUtilsTests, ValidateSingleEmptyChain) {
|
||||
dawn_native::MaybeError result = dawn_native::ValidateSingleSType(nullptr,
|
||||
wgpu::SType::ShaderModuleSPIRVDescriptor);
|
||||
ASSERT_TRUE(result.IsSuccess());
|
||||
|
||||
result = dawn_native::ValidateSingleSType(nullptr,
|
||||
wgpu::SType::ShaderModuleSPIRVDescriptor, wgpu::SType::PrimitiveDepthClampingState);
|
||||
ASSERT_TRUE(result.IsSuccess());
|
||||
}
|
||||
|
||||
// Checks that singleton validation always fails on chains with multiple children.
|
||||
TEST(ChainUtilsTests, ValidateSingleMultiChain) {
|
||||
dawn_native::PrimitiveDepthClampingState chain1;
|
||||
dawn_native::ShaderModuleSPIRVDescriptor chain2;
|
||||
chain1.nextInChain = &chain2;
|
||||
|
||||
dawn_native::MaybeError result = dawn_native::ValidateSingleSType(&chain1,
|
||||
wgpu::SType::PrimitiveDepthClampingState);
|
||||
ASSERT_TRUE(result.IsError());
|
||||
result.AcquireError();
|
||||
|
||||
result = dawn_native::ValidateSingleSType(&chain1,
|
||||
wgpu::SType::PrimitiveDepthClampingState, wgpu::SType::ShaderModuleSPIRVDescriptor);
|
||||
ASSERT_TRUE(result.IsError());
|
||||
result.AcquireError();
|
||||
}
|
||||
|
||||
// Checks that singleton validation passes when the oneof constraint is met.
|
||||
TEST(ChainUtilsTests, ValidateSingleSatisfied) {
|
||||
dawn_native::ShaderModuleWGSLDescriptor chain1;
|
||||
|
||||
dawn_native::MaybeError result = dawn_native::ValidateSingleSType(&chain1,
|
||||
wgpu::SType::ShaderModuleWGSLDescriptor);
|
||||
ASSERT_TRUE(result.IsSuccess());
|
||||
|
||||
result = dawn_native::ValidateSingleSType(&chain1,
|
||||
wgpu::SType::ShaderModuleSPIRVDescriptor, wgpu::SType::ShaderModuleWGSLDescriptor);
|
||||
ASSERT_TRUE(result.IsSuccess());
|
||||
|
||||
result = dawn_native::ValidateSingleSType(&chain1,
|
||||
wgpu::SType::ShaderModuleWGSLDescriptor, wgpu::SType::ShaderModuleSPIRVDescriptor);
|
||||
ASSERT_TRUE(result.IsSuccess());
|
||||
}
|
||||
|
||||
// Checks that singleton validation passes when the oneof constraint is not met.
|
||||
TEST(ChainUtilsTests, ValidateSingleUnsatisfied) {
|
||||
dawn_native::PrimitiveDepthClampingState chain1;
|
||||
|
||||
dawn_native::MaybeError result = dawn_native::ValidateSingleSType(&chain1,
|
||||
wgpu::SType::ShaderModuleWGSLDescriptor);
|
||||
ASSERT_TRUE(result.IsError());
|
||||
result.AcquireError();
|
||||
|
||||
result = dawn_native::ValidateSingleSType(&chain1,
|
||||
wgpu::SType::ShaderModuleSPIRVDescriptor, wgpu::SType::ShaderModuleWGSLDescriptor);
|
||||
ASSERT_TRUE(result.IsError());
|
||||
result.AcquireError();
|
||||
}
|
||||
Reference in New Issue
Block a user