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Add helper functions to iterate over ChainedStructs
This CL adds two helpers for more ergonomic processing of ChainedStructs. 1. FindInChain(): Iterates through the chain and automatically casts the ChainedStruct into the appropriate child type before returning. 2. ValidateSTypes(): Verifies that the chain only contains structs with sTypes from a pre-defined set. This also allows the caller to specify one-of constraints. 3. ValidateSingleSType(): Verifies that the chain contains a single struct with a specific sType or is an empty chain. This is a common case of |ValidateSTypes()| and is separated out as a fast-path. Change-Id: I938df0bf2a9b1800b1105fb7f80fbde20bef8ec8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47680 Commit-Queue: Brian Ho <hob@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@@ -156,6 +156,7 @@ test("dawn_unittests") {
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"unittests/BitSetIteratorTests.cpp",
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"unittests/BuddyAllocatorTests.cpp",
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"unittests/BuddyMemoryAllocatorTests.cpp",
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"unittests/ChainUtilsTests.cpp",
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"unittests/CommandAllocatorTests.cpp",
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"unittests/EnumClassBitmasksTests.cpp",
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"unittests/EnumMaskIteratorTests.cpp",
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181
src/tests/unittests/ChainUtilsTests.cpp
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181
src/tests/unittests/ChainUtilsTests.cpp
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// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include <gtest/gtest.h>
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#include "dawn_native/ChainUtils_autogen.h"
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#include "dawn_native/dawn_platform.h"
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// Checks that we cannot find any structs in an empty chain
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TEST(ChainUtilsTests, FindEmptyChain) {
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const dawn_native::PrimitiveDepthClampingState* info = nullptr;
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dawn_native::FindInChain(nullptr, &info);
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ASSERT_EQ(nullptr, info);
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}
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// Checks that searching a chain for a present struct returns that struct
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TEST(ChainUtilsTests, FindPresentInChain) {
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dawn_native::PrimitiveDepthClampingState chain1;
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dawn_native::ShaderModuleSPIRVDescriptor chain2;
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chain1.nextInChain = &chain2;
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const dawn_native::PrimitiveDepthClampingState* info1 = nullptr;
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const dawn_native::ShaderModuleSPIRVDescriptor* info2 = nullptr;
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dawn_native::FindInChain(&chain1, &info1);
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dawn_native::FindInChain(&chain1, &info2);
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ASSERT_NE(nullptr, info1);
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ASSERT_NE(nullptr, info2);
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}
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// Checks that searching a chain for a struct that doesn't exist returns a nullptr
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TEST(ChainUtilsTests, FindMissingInChain) {
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dawn_native::PrimitiveDepthClampingState chain1;
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dawn_native::ShaderModuleSPIRVDescriptor chain2;
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chain1.nextInChain = &chain2;
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const dawn_native::SurfaceDescriptorFromMetalLayer* info = nullptr;
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dawn_native::FindInChain(&chain1, &info);
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ASSERT_EQ(nullptr, info);
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}
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// Checks that validation rejects chains with duplicate STypes
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TEST(ChainUtilsTests, ValidateDuplicateSTypes) {
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dawn_native::PrimitiveDepthClampingState chain1;
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dawn_native::ShaderModuleSPIRVDescriptor chain2;
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dawn_native::PrimitiveDepthClampingState chain3;
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chain1.nextInChain = &chain2;
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chain2.nextInChain = &chain3;
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dawn_native::MaybeError result = dawn_native::ValidateSTypes(&chain1, {});
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ASSERT_TRUE(result.IsError());
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result.AcquireError();
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}
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// Checks that validation rejects chains that contain unspecified STypes
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TEST(ChainUtilsTests, ValidateUnspecifiedSTypes) {
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dawn_native::PrimitiveDepthClampingState chain1;
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dawn_native::ShaderModuleSPIRVDescriptor chain2;
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dawn_native::ShaderModuleWGSLDescriptor chain3;
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chain1.nextInChain = &chain2;
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chain2.nextInChain = &chain3;
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dawn_native::MaybeError result = dawn_native::ValidateSTypes(&chain1, {
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{wgpu::SType::PrimitiveDepthClampingState},
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{wgpu::SType::ShaderModuleSPIRVDescriptor},
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});
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ASSERT_TRUE(result.IsError());
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result.AcquireError();
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}
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// Checks that validation rejects chains that contain multiple STypes from the same oneof
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// constraint.
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TEST(ChainUtilsTests, ValidateOneOfFailure) {
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dawn_native::PrimitiveDepthClampingState chain1;
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dawn_native::ShaderModuleSPIRVDescriptor chain2;
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dawn_native::ShaderModuleWGSLDescriptor chain3;
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chain1.nextInChain = &chain2;
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chain2.nextInChain = &chain3;
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dawn_native::MaybeError result = dawn_native::ValidateSTypes(&chain1,
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{{wgpu::SType::ShaderModuleSPIRVDescriptor, wgpu::SType::ShaderModuleWGSLDescriptor}});
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ASSERT_TRUE(result.IsError());
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result.AcquireError();
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}
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// Checks that validation accepts chains that match the constraints.
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TEST(ChainUtilsTests, ValidateSuccess) {
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dawn_native::PrimitiveDepthClampingState chain1;
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dawn_native::ShaderModuleSPIRVDescriptor chain2;
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chain1.nextInChain = &chain2;
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dawn_native::MaybeError result = dawn_native::ValidateSTypes(&chain1, {
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{wgpu::SType::ShaderModuleSPIRVDescriptor, wgpu::SType::ShaderModuleWGSLDescriptor},
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{wgpu::SType::PrimitiveDepthClampingState},
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{wgpu::SType::SurfaceDescriptorFromMetalLayer},
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});
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ASSERT_TRUE(result.IsSuccess());
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}
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// Checks that validation always passes on empty chains.
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TEST(ChainUtilsTests, ValidateEmptyChain) {
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dawn_native::MaybeError result = dawn_native::ValidateSTypes(nullptr, {
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{wgpu::SType::ShaderModuleSPIRVDescriptor},
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{wgpu::SType::PrimitiveDepthClampingState},
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});
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ASSERT_TRUE(result.IsSuccess());
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result = dawn_native::ValidateSTypes(nullptr, {});
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ASSERT_TRUE(result.IsSuccess());
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}
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// Checks that singleton validation always passes on empty chains.
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TEST(ChainUtilsTests, ValidateSingleEmptyChain) {
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dawn_native::MaybeError result = dawn_native::ValidateSingleSType(nullptr,
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wgpu::SType::ShaderModuleSPIRVDescriptor);
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ASSERT_TRUE(result.IsSuccess());
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result = dawn_native::ValidateSingleSType(nullptr,
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wgpu::SType::ShaderModuleSPIRVDescriptor, wgpu::SType::PrimitiveDepthClampingState);
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ASSERT_TRUE(result.IsSuccess());
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}
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// Checks that singleton validation always fails on chains with multiple children.
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TEST(ChainUtilsTests, ValidateSingleMultiChain) {
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dawn_native::PrimitiveDepthClampingState chain1;
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dawn_native::ShaderModuleSPIRVDescriptor chain2;
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chain1.nextInChain = &chain2;
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dawn_native::MaybeError result = dawn_native::ValidateSingleSType(&chain1,
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wgpu::SType::PrimitiveDepthClampingState);
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ASSERT_TRUE(result.IsError());
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result.AcquireError();
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result = dawn_native::ValidateSingleSType(&chain1,
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wgpu::SType::PrimitiveDepthClampingState, wgpu::SType::ShaderModuleSPIRVDescriptor);
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ASSERT_TRUE(result.IsError());
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result.AcquireError();
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}
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// Checks that singleton validation passes when the oneof constraint is met.
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TEST(ChainUtilsTests, ValidateSingleSatisfied) {
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dawn_native::ShaderModuleWGSLDescriptor chain1;
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dawn_native::MaybeError result = dawn_native::ValidateSingleSType(&chain1,
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wgpu::SType::ShaderModuleWGSLDescriptor);
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ASSERT_TRUE(result.IsSuccess());
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result = dawn_native::ValidateSingleSType(&chain1,
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wgpu::SType::ShaderModuleSPIRVDescriptor, wgpu::SType::ShaderModuleWGSLDescriptor);
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ASSERT_TRUE(result.IsSuccess());
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result = dawn_native::ValidateSingleSType(&chain1,
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wgpu::SType::ShaderModuleWGSLDescriptor, wgpu::SType::ShaderModuleSPIRVDescriptor);
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ASSERT_TRUE(result.IsSuccess());
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}
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// Checks that singleton validation passes when the oneof constraint is not met.
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TEST(ChainUtilsTests, ValidateSingleUnsatisfied) {
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dawn_native::PrimitiveDepthClampingState chain1;
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dawn_native::MaybeError result = dawn_native::ValidateSingleSType(&chain1,
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wgpu::SType::ShaderModuleWGSLDescriptor);
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ASSERT_TRUE(result.IsError());
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result.AcquireError();
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result = dawn_native::ValidateSingleSType(&chain1,
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wgpu::SType::ShaderModuleSPIRVDescriptor, wgpu::SType::ShaderModuleWGSLDescriptor);
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ASSERT_TRUE(result.IsError());
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result.AcquireError();
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}
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