Add helper functions to iterate over ChainedStructs

This CL adds two helpers for more ergonomic processing of
ChainedStructs.

1. FindInChain(): Iterates through the chain and automatically
   casts the ChainedStruct into the appropriate child type before
   returning.
2. ValidateSTypes(): Verifies that the chain only contains structs
   with sTypes from a pre-defined set. This also allows the caller
   to specify one-of constraints.
3. ValidateSingleSType(): Verifies that the chain contains a
   single struct with a specific sType or is an empty chain. This
   is a common case of |ValidateSTypes()| and is separated out as
   a fast-path.

Change-Id: I938df0bf2a9b1800b1105fb7f80fbde20bef8ec8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47680
Commit-Queue: Brian Ho <hob@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Brian Ho 2021-04-22 17:49:42 +00:00 committed by Commit Bot service account
parent b48d1f4b3d
commit 5346e770c9
10 changed files with 459 additions and 167 deletions

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@ -18,6 +18,7 @@ At this time it is used to generate:
- validation helper functions for dawn_native
- the definition of dawn_native's proc table
- dawn_native's internal version of the webgpu.h types
- utilities for working with dawn_native's chained structs
- a lot of dawn_wire parts, see below
Internally `dawn.json` is a dictionary from the "canonical name" of things to their definition. The "canonical name" is a space-separated (mostly) lower-case version of the name that's parsed into a `Name` Python object. Then that name can be turned into various casings with `.CamelCase()` `.SNAKE_CASE()`, etc. When `dawn.json` things reference each other, it is always via these "canonical names".

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@ -765,6 +765,14 @@ class MultiGeneratorFromDawnJSON(Generator):
renders.append(
FileRender('dawn_native/ProcTable.cpp',
'src/dawn_native/ProcTable.cpp', frontend_params))
renders.append(
FileRender('dawn_native/ChainUtils.h',
'src/dawn_native/ChainUtils_autogen.h',
frontend_params))
renders.append(
FileRender('dawn_native/ChainUtils.cpp',
'src/dawn_native/ChainUtils_autogen.cpp',
frontend_params))
if 'dawn_wire' in targets:
additional_params = compute_wire_params(api_params, wire_json)

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@ -0,0 +1,61 @@
// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/ChainUtils_autogen.h"
#include <unordered_set>
namespace dawn_native {
{% for value in types["s type"].values %}
{% if value.valid %}
void FindInChain(const ChainedStruct* chain, const {{as_cppEnum(value.name)}}** out) {
for (; chain; chain = chain->nextInChain) {
if (chain->sType == wgpu::SType::{{as_cppEnum(value.name)}}) {
*out = static_cast<const {{as_cppEnum(value.name)}}*>(chain);
break;
}
}
}
{% endif %}
{% endfor %}
MaybeError ValidateSTypes(const ChainedStruct* chain,
std::vector<std::vector<wgpu::SType>> oneOfConstraints) {
std::unordered_set<wgpu::SType> allSTypes;
for (; chain; chain = chain->nextInChain) {
if (allSTypes.find(chain->sType) != allSTypes.end()) {
return DAWN_VALIDATION_ERROR("Chain cannot have duplicate sTypes");
}
allSTypes.insert(chain->sType);
}
for (const auto& oneOfConstraint : oneOfConstraints) {
bool satisfied = false;
for (wgpu::SType oneOfSType : oneOfConstraint) {
if (allSTypes.find(oneOfSType) != allSTypes.end()) {
if (satisfied) {
return DAWN_VALIDATION_ERROR("Unsupported sType combination");
}
satisfied = true;
allSTypes.erase(oneOfSType);
}
}
}
if (!allSTypes.empty()) {
return DAWN_VALIDATION_ERROR("Unsupported sType");
}
return {};
}
} // namespace dawn_native

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@ -0,0 +1,81 @@
// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_CHAIN_UTILS_H_
#define DAWNNATIVE_CHAIN_UTILS_H_
#include "dawn_native/dawn_platform.h"
#include "dawn_native/Error.h"
namespace dawn_native {
{% for value in types["s type"].values %}
{% if value.valid %}
void FindInChain(const ChainedStruct* chain, const {{as_cppEnum(value.name)}}** out);
{% endif %}
{% endfor %}
// Verifies that |chain| only contains ChainedStructs of types enumerated in
// |oneOfConstraints| and contains no duplicate sTypes. Each vector in
// |oneOfConstraints| defines a set of sTypes that cannot coexist in the same chain.
// For example:
// ValidateSTypes(chain, { { ShaderModuleSPIRVDescriptor, ShaderModuleWGSLDescriptor } }))
// ValidateSTypes(chain, { { Extension1 }, { Extension2 } })
MaybeError ValidateSTypes(const ChainedStruct* chain,
std::vector<std::vector<wgpu::SType>> oneOfConstraints);
template <typename T>
MaybeError ValidateSingleSTypeInner(const ChainedStruct* chain, T sType) {
if (chain->sType != sType) {
return DAWN_VALIDATION_ERROR("Unsupported sType");
}
return {};
}
template <typename T, typename... Args>
MaybeError ValidateSingleSTypeInner(const ChainedStruct* chain, T sType, Args... sTypes) {
if (chain->sType == sType) {
return {};
}
return ValidateSingleSTypeInner(chain, sTypes...);
}
// Verifies that |chain| contains a single ChainedStruct of type |sType| or no ChainedStructs
// at all.
template <typename T>
MaybeError ValidateSingleSType(const ChainedStruct* chain, T sType) {
if (chain == nullptr) {
return {};
}
if (chain->nextInChain != nullptr) {
return DAWN_VALIDATION_ERROR("Chain can only contain a single chained struct");
}
return ValidateSingleSTypeInner(chain, sType);
}
// Verifies that |chain| contains a single ChainedStruct with a type enumerated in the
// parameter pack or no ChainedStructs at all.
template <typename T, typename... Args>
MaybeError ValidateSingleSType(const ChainedStruct* chain, T sType, Args... sTypes) {
if (chain == nullptr) {
return {};
}
if (chain->nextInChain != nullptr) {
return DAWN_VALIDATION_ERROR("Chain can only contain a single chained struct");
}
return ValidateSingleSTypeInner(chain, sType, sTypes...);
}
} // namespace dawn_native
#endif // DAWNNATIVE_CHAIN_UTILS_H_

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@ -91,6 +91,8 @@ config("dawn_native_vulkan_rpath") {
dawn_json_generator("dawn_native_utils_gen") {
target = "dawn_native_utils"
outputs = [
"src/dawn_native/ChainUtils_autogen.h",
"src/dawn_native/ChainUtils_autogen.cpp",
"src/dawn_native/ProcTable.cpp",
"src/dawn_native/wgpu_structs_autogen.h",
"src/dawn_native/wgpu_structs_autogen.cpp",

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@ -16,6 +16,7 @@
#include "common/BitSetIterator.h"
#include "common/VertexFormatUtils.h"
#include "dawn_native/ChainUtils_autogen.h"
#include "dawn_native/Commands.h"
#include "dawn_native/Device.h"
#include "dawn_native/ObjectContentHasher.h"
@ -133,16 +134,13 @@ namespace dawn_native {
MaybeError ValidatePrimitiveState(const DeviceBase* device,
const PrimitiveState* descriptor) {
const ChainedStruct* chained = descriptor->nextInChain;
if (chained != nullptr) {
if (chained->sType != wgpu::SType::PrimitiveDepthClampingState) {
return DAWN_VALIDATION_ERROR("Unsupported sType");
}
if (!device->IsExtensionEnabled(Extension::DepthClamping)) {
DAWN_TRY(ValidateSingleSType(descriptor->nextInChain,
wgpu::SType::PrimitiveDepthClampingState));
const PrimitiveDepthClampingState* clampInfo = nullptr;
FindInChain(descriptor->nextInChain, &clampInfo);
if (clampInfo && !device->IsExtensionEnabled(Extension::DepthClamping)) {
return DAWN_VALIDATION_ERROR("The depth clamping feature is not supported");
}
}
DAWN_TRY(ValidatePrimitiveTopology(descriptor->topology));
DAWN_TRY(ValidateIndexFormat(descriptor->stripIndexFormat));
DAWN_TRY(ValidateFrontFace(descriptor->frontFace));
@ -426,11 +424,10 @@ namespace dawn_native {
}
mPrimitive = descriptor->primitive;
const ChainedStruct* chained = mPrimitive.nextInChain;
if (chained != nullptr) {
ASSERT(chained->sType == wgpu::SType::PrimitiveDepthClampingState);
const auto* clampState = static_cast<const PrimitiveDepthClampingState*>(chained);
mClampDepth = clampState->clampDepth;
const PrimitiveDepthClampingState* clampInfo = nullptr;
FindInChain(mPrimitive.nextInChain, &clampInfo);
if (clampInfo) {
mClampDepth = clampInfo->clampDepth;
}
mMultisample = descriptor->multisample;

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@ -17,6 +17,7 @@
#include "common/HashUtils.h"
#include "common/VertexFormatUtils.h"
#include "dawn_native/BindGroupLayout.h"
#include "dawn_native/ChainUtils_autogen.h"
#include "dawn_native/CompilationMessages.h"
#include "dawn_native/Device.h"
#include "dawn_native/ObjectContentHasher.h"
@ -1069,19 +1070,20 @@ namespace dawn_native {
return DAWN_VALIDATION_ERROR("Shader module descriptor missing chained descriptor");
}
// For now only a single SPIRV or WGSL subdescriptor is allowed.
if (chainedDescriptor->nextInChain != nullptr) {
return DAWN_VALIDATION_ERROR(
"Shader module descriptor chained nextInChain must be nullptr");
}
DAWN_TRY(ValidateSingleSType(chainedDescriptor,
wgpu::SType::ShaderModuleSPIRVDescriptor,
wgpu::SType::ShaderModuleWGSLDescriptor));
OwnedCompilationMessages* outMessages = parseResult->compilationMessages.get();
ScopedTintICEHandler scopedICEHandler(device);
switch (chainedDescriptor->sType) {
case wgpu::SType::ShaderModuleSPIRVDescriptor: {
const auto* spirvDesc =
static_cast<const ShaderModuleSPIRVDescriptor*>(chainedDescriptor);
const ShaderModuleSPIRVDescriptor* spirvDesc = nullptr;
FindInChain(chainedDescriptor, &spirvDesc);
const ShaderModuleWGSLDescriptor* wgslDesc = nullptr;
FindInChain(chainedDescriptor, &wgslDesc);
if (spirvDesc) {
std::vector<uint32_t> spirv(spirvDesc->code, spirvDesc->code + spirvDesc->codeSize);
if (device->IsToggleEnabled(Toggle::UseTintGenerator)) {
tint::Program program;
@ -1093,13 +1095,7 @@ namespace dawn_native {
}
parseResult->spirv = std::move(spirv);
}
break;
}
case wgpu::SType::ShaderModuleWGSLDescriptor: {
const auto* wgslDesc =
static_cast<const ShaderModuleWGSLDescriptor*>(chainedDescriptor);
} else if (wgslDesc) {
auto tintSource = std::make_unique<TintSource>("", wgslDesc->source);
tint::Program program;
@ -1124,10 +1120,6 @@ namespace dawn_native {
parseResult->spirv = std::move(spirv);
}
break;
}
default:
return DAWN_VALIDATION_ERROR("Unsupported sType");
}
return {};
@ -1216,23 +1208,18 @@ namespace dawn_native {
ShaderModuleBase::ShaderModuleBase(DeviceBase* device, const ShaderModuleDescriptor* descriptor)
: CachedObject(device), mType(Type::Undefined) {
ASSERT(descriptor->nextInChain != nullptr);
switch (descriptor->nextInChain->sType) {
case wgpu::SType::ShaderModuleSPIRVDescriptor: {
const ShaderModuleSPIRVDescriptor* spirvDesc = nullptr;
FindInChain(descriptor->nextInChain, &spirvDesc);
const ShaderModuleWGSLDescriptor* wgslDesc = nullptr;
FindInChain(descriptor->nextInChain, &wgslDesc);
ASSERT(spirvDesc || wgslDesc);
if (spirvDesc) {
mType = Type::Spirv;
const auto* spirvDesc =
static_cast<const ShaderModuleSPIRVDescriptor*>(descriptor->nextInChain);
mOriginalSpirv.assign(spirvDesc->code, spirvDesc->code + spirvDesc->codeSize);
break;
}
case wgpu::SType::ShaderModuleWGSLDescriptor: {
} else if (wgslDesc) {
mType = Type::Wgsl;
const auto* wgslDesc =
static_cast<const ShaderModuleWGSLDescriptor*>(descriptor->nextInChain);
mWgsl = std::string(wgslDesc->source);
break;
}
default:
UNREACHABLE();
}
}

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@ -15,6 +15,7 @@
#include "dawn_native/Surface.h"
#include "common/Platform.h"
#include "dawn_native/ChainUtils_autogen.h"
#include "dawn_native/Instance.h"
#include "dawn_native/SwapChain.h"
@ -34,53 +35,45 @@ namespace dawn_native {
MaybeError ValidateSurfaceDescriptor(const InstanceBase* instance,
const SurfaceDescriptor* descriptor) {
// TODO(cwallez@chromium.org): Have some type of helper to iterate over all the chained
// structures.
if (descriptor->nextInChain == nullptr) {
return DAWN_VALIDATION_ERROR("Surface cannot be created with just the base descriptor");
}
const ChainedStruct* chainedDescriptor = descriptor->nextInChain;
if (chainedDescriptor->nextInChain != nullptr) {
return DAWN_VALIDATION_ERROR("Cannot specify two windows for a single surface");
}
DAWN_TRY(ValidateSingleSType(descriptor->nextInChain,
wgpu::SType::SurfaceDescriptorFromMetalLayer,
wgpu::SType::SurfaceDescriptorFromWindowsHWND,
wgpu::SType::SurfaceDescriptorFromXlib));
switch (chainedDescriptor->sType) {
#if defined(DAWN_ENABLE_BACKEND_METAL)
case wgpu::SType::SurfaceDescriptorFromMetalLayer: {
const SurfaceDescriptorFromMetalLayer* metalDesc =
static_cast<const SurfaceDescriptorFromMetalLayer*>(chainedDescriptor);
const SurfaceDescriptorFromMetalLayer* metalDesc = nullptr;
FindInChain(descriptor->nextInChain, &metalDesc);
if (!metalDesc) {
return DAWN_VALIDATION_ERROR("Unsupported sType");
}
// Check that the layer is a CAMetalLayer (or a derived class).
if (!InheritsFromCAMetalLayer(metalDesc->layer)) {
return DAWN_VALIDATION_ERROR("layer must be a CAMetalLayer");
}
break;
}
#endif // defined(DAWN_ENABLE_BACKEND_METAL)
#if defined(DAWN_PLATFORM_WINDOWS)
case wgpu::SType::SurfaceDescriptorFromWindowsHWND: {
const SurfaceDescriptorFromWindowsHWND* hwndDesc =
static_cast<const SurfaceDescriptorFromWindowsHWND*>(chainedDescriptor);
// It is not possible to validate an HINSTANCE.
const SurfaceDescriptorFromWindowsHWND* hwndDesc = nullptr;
FindInChain(descriptor->nextInChain, &hwndDesc);
if (!hwndDesc) {
return DAWN_VALIDATION_ERROR("Unsupported sType");
}
// Validate the hwnd using the windows.h IsWindow function.
if (IsWindow(static_cast<HWND>(hwndDesc->hwnd)) == 0) {
return DAWN_VALIDATION_ERROR("Invalid HWND");
}
break;
}
#endif // defined(DAWN_PLATFORM_WINDOWS)
#if defined(DAWN_USE_X11)
case wgpu::SType::SurfaceDescriptorFromXlib: {
const SurfaceDescriptorFromXlib* xDesc =
static_cast<const SurfaceDescriptorFromXlib*>(chainedDescriptor);
// It is not possible to validate an X Display.
const SurfaceDescriptorFromXlib* xDesc = nullptr;
FindInChain(descriptor->nextInChain, &xDesc);
if (!xDesc) {
return DAWN_VALIDATION_ERROR("Unsupported sType");
}
// Check the validity of the window by calling a getter function on the window that
// returns a status code. If the window is bad the call return a status of zero. We
// need to set a temporary X11 error handler while doing this because the default
@ -95,52 +88,32 @@ namespace dawn_native {
if (status == 0) {
return DAWN_VALIDATION_ERROR("Invalid X Window");
}
break;
}
#endif // defined(DAWN_USE_X11)
case wgpu::SType::SurfaceDescriptorFromCanvasHTMLSelector:
default:
return DAWN_VALIDATION_ERROR("Unsupported sType");
}
return {};
}
Surface::Surface(InstanceBase* instance, const SurfaceDescriptor* descriptor)
: mInstance(instance) {
ASSERT(descriptor->nextInChain != nullptr);
const ChainedStruct* chainedDescriptor = descriptor->nextInChain;
switch (chainedDescriptor->sType) {
case wgpu::SType::SurfaceDescriptorFromMetalLayer: {
const SurfaceDescriptorFromMetalLayer* metalDesc =
static_cast<const SurfaceDescriptorFromMetalLayer*>(chainedDescriptor);
const SurfaceDescriptorFromMetalLayer* metalDesc = nullptr;
const SurfaceDescriptorFromWindowsHWND* hwndDesc = nullptr;
const SurfaceDescriptorFromXlib* xDesc = nullptr;
FindInChain(descriptor->nextInChain, &metalDesc);
FindInChain(descriptor->nextInChain, &hwndDesc);
FindInChain(descriptor->nextInChain, &xDesc);
ASSERT(metalDesc || hwndDesc || xDesc);
if (metalDesc) {
mType = Type::MetalLayer;
mMetalLayer = metalDesc->layer;
break;
}
case wgpu::SType::SurfaceDescriptorFromWindowsHWND: {
const SurfaceDescriptorFromWindowsHWND* hwndDesc =
static_cast<const SurfaceDescriptorFromWindowsHWND*>(chainedDescriptor);
} else if (hwndDesc) {
mType = Type::WindowsHWND;
mHInstance = hwndDesc->hinstance;
mHWND = hwndDesc->hwnd;
break;
}
case wgpu::SType::SurfaceDescriptorFromXlib: {
const SurfaceDescriptorFromXlib* xDesc =
static_cast<const SurfaceDescriptorFromXlib*>(chainedDescriptor);
} else if (xDesc) {
mType = Type::Xlib;
mXDisplay = xDesc->display;
mXWindow = xDesc->window;
break;
}
default:
UNREACHABLE();
}
}

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@ -156,6 +156,7 @@ test("dawn_unittests") {
"unittests/BitSetIteratorTests.cpp",
"unittests/BuddyAllocatorTests.cpp",
"unittests/BuddyMemoryAllocatorTests.cpp",
"unittests/ChainUtilsTests.cpp",
"unittests/CommandAllocatorTests.cpp",
"unittests/EnumClassBitmasksTests.cpp",
"unittests/EnumMaskIteratorTests.cpp",

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@ -0,0 +1,181 @@
// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <gtest/gtest.h>
#include "dawn_native/ChainUtils_autogen.h"
#include "dawn_native/dawn_platform.h"
// Checks that we cannot find any structs in an empty chain
TEST(ChainUtilsTests, FindEmptyChain) {
const dawn_native::PrimitiveDepthClampingState* info = nullptr;
dawn_native::FindInChain(nullptr, &info);
ASSERT_EQ(nullptr, info);
}
// Checks that searching a chain for a present struct returns that struct
TEST(ChainUtilsTests, FindPresentInChain) {
dawn_native::PrimitiveDepthClampingState chain1;
dawn_native::ShaderModuleSPIRVDescriptor chain2;
chain1.nextInChain = &chain2;
const dawn_native::PrimitiveDepthClampingState* info1 = nullptr;
const dawn_native::ShaderModuleSPIRVDescriptor* info2 = nullptr;
dawn_native::FindInChain(&chain1, &info1);
dawn_native::FindInChain(&chain1, &info2);
ASSERT_NE(nullptr, info1);
ASSERT_NE(nullptr, info2);
}
// Checks that searching a chain for a struct that doesn't exist returns a nullptr
TEST(ChainUtilsTests, FindMissingInChain) {
dawn_native::PrimitiveDepthClampingState chain1;
dawn_native::ShaderModuleSPIRVDescriptor chain2;
chain1.nextInChain = &chain2;
const dawn_native::SurfaceDescriptorFromMetalLayer* info = nullptr;
dawn_native::FindInChain(&chain1, &info);
ASSERT_EQ(nullptr, info);
}
// Checks that validation rejects chains with duplicate STypes
TEST(ChainUtilsTests, ValidateDuplicateSTypes) {
dawn_native::PrimitiveDepthClampingState chain1;
dawn_native::ShaderModuleSPIRVDescriptor chain2;
dawn_native::PrimitiveDepthClampingState chain3;
chain1.nextInChain = &chain2;
chain2.nextInChain = &chain3;
dawn_native::MaybeError result = dawn_native::ValidateSTypes(&chain1, {});
ASSERT_TRUE(result.IsError());
result.AcquireError();
}
// Checks that validation rejects chains that contain unspecified STypes
TEST(ChainUtilsTests, ValidateUnspecifiedSTypes) {
dawn_native::PrimitiveDepthClampingState chain1;
dawn_native::ShaderModuleSPIRVDescriptor chain2;
dawn_native::ShaderModuleWGSLDescriptor chain3;
chain1.nextInChain = &chain2;
chain2.nextInChain = &chain3;
dawn_native::MaybeError result = dawn_native::ValidateSTypes(&chain1, {
{wgpu::SType::PrimitiveDepthClampingState},
{wgpu::SType::ShaderModuleSPIRVDescriptor},
});
ASSERT_TRUE(result.IsError());
result.AcquireError();
}
// Checks that validation rejects chains that contain multiple STypes from the same oneof
// constraint.
TEST(ChainUtilsTests, ValidateOneOfFailure) {
dawn_native::PrimitiveDepthClampingState chain1;
dawn_native::ShaderModuleSPIRVDescriptor chain2;
dawn_native::ShaderModuleWGSLDescriptor chain3;
chain1.nextInChain = &chain2;
chain2.nextInChain = &chain3;
dawn_native::MaybeError result = dawn_native::ValidateSTypes(&chain1,
{{wgpu::SType::ShaderModuleSPIRVDescriptor, wgpu::SType::ShaderModuleWGSLDescriptor}});
ASSERT_TRUE(result.IsError());
result.AcquireError();
}
// Checks that validation accepts chains that match the constraints.
TEST(ChainUtilsTests, ValidateSuccess) {
dawn_native::PrimitiveDepthClampingState chain1;
dawn_native::ShaderModuleSPIRVDescriptor chain2;
chain1.nextInChain = &chain2;
dawn_native::MaybeError result = dawn_native::ValidateSTypes(&chain1, {
{wgpu::SType::ShaderModuleSPIRVDescriptor, wgpu::SType::ShaderModuleWGSLDescriptor},
{wgpu::SType::PrimitiveDepthClampingState},
{wgpu::SType::SurfaceDescriptorFromMetalLayer},
});
ASSERT_TRUE(result.IsSuccess());
}
// Checks that validation always passes on empty chains.
TEST(ChainUtilsTests, ValidateEmptyChain) {
dawn_native::MaybeError result = dawn_native::ValidateSTypes(nullptr, {
{wgpu::SType::ShaderModuleSPIRVDescriptor},
{wgpu::SType::PrimitiveDepthClampingState},
});
ASSERT_TRUE(result.IsSuccess());
result = dawn_native::ValidateSTypes(nullptr, {});
ASSERT_TRUE(result.IsSuccess());
}
// Checks that singleton validation always passes on empty chains.
TEST(ChainUtilsTests, ValidateSingleEmptyChain) {
dawn_native::MaybeError result = dawn_native::ValidateSingleSType(nullptr,
wgpu::SType::ShaderModuleSPIRVDescriptor);
ASSERT_TRUE(result.IsSuccess());
result = dawn_native::ValidateSingleSType(nullptr,
wgpu::SType::ShaderModuleSPIRVDescriptor, wgpu::SType::PrimitiveDepthClampingState);
ASSERT_TRUE(result.IsSuccess());
}
// Checks that singleton validation always fails on chains with multiple children.
TEST(ChainUtilsTests, ValidateSingleMultiChain) {
dawn_native::PrimitiveDepthClampingState chain1;
dawn_native::ShaderModuleSPIRVDescriptor chain2;
chain1.nextInChain = &chain2;
dawn_native::MaybeError result = dawn_native::ValidateSingleSType(&chain1,
wgpu::SType::PrimitiveDepthClampingState);
ASSERT_TRUE(result.IsError());
result.AcquireError();
result = dawn_native::ValidateSingleSType(&chain1,
wgpu::SType::PrimitiveDepthClampingState, wgpu::SType::ShaderModuleSPIRVDescriptor);
ASSERT_TRUE(result.IsError());
result.AcquireError();
}
// Checks that singleton validation passes when the oneof constraint is met.
TEST(ChainUtilsTests, ValidateSingleSatisfied) {
dawn_native::ShaderModuleWGSLDescriptor chain1;
dawn_native::MaybeError result = dawn_native::ValidateSingleSType(&chain1,
wgpu::SType::ShaderModuleWGSLDescriptor);
ASSERT_TRUE(result.IsSuccess());
result = dawn_native::ValidateSingleSType(&chain1,
wgpu::SType::ShaderModuleSPIRVDescriptor, wgpu::SType::ShaderModuleWGSLDescriptor);
ASSERT_TRUE(result.IsSuccess());
result = dawn_native::ValidateSingleSType(&chain1,
wgpu::SType::ShaderModuleWGSLDescriptor, wgpu::SType::ShaderModuleSPIRVDescriptor);
ASSERT_TRUE(result.IsSuccess());
}
// Checks that singleton validation passes when the oneof constraint is not met.
TEST(ChainUtilsTests, ValidateSingleUnsatisfied) {
dawn_native::PrimitiveDepthClampingState chain1;
dawn_native::MaybeError result = dawn_native::ValidateSingleSType(&chain1,
wgpu::SType::ShaderModuleWGSLDescriptor);
ASSERT_TRUE(result.IsError());
result.AcquireError();
result = dawn_native::ValidateSingleSType(&chain1,
wgpu::SType::ShaderModuleSPIRVDescriptor, wgpu::SType::ShaderModuleWGSLDescriptor);
ASSERT_TRUE(result.IsError());
result.AcquireError();
}