Generalize multi-aspect formats
Removes special casing depth-stencil or multi-planar formats. Like depth-stencil, NV12 views can be created but not sampled. BUG=dawn:551 Change-Id: I3cd43d079253f4ee45660d0efd2723e1650f88d3 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41342 Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
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33
dawn.json
33
dawn.json
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@ -1819,23 +1819,24 @@
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{"value": 37, "name": "depth32 float"},
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{"value": 37, "name": "depth32 float"},
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{"value": 38, "name": "depth24 plus"},
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{"value": 38, "name": "depth24 plus"},
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{"value": 39, "name": "depth24 plus stencil8"},
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{"value": 39, "name": "stencil8"},
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{"value": 40, "name": "depth24 plus stencil8"},
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{"value": 40, "name": "BC1 RGBA unorm"},
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{"value": 41, "name": "BC1 RGBA unorm"},
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{"value": 41, "name": "BC1 RGBA unorm srgb"},
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{"value": 42, "name": "BC1 RGBA unorm srgb"},
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{"value": 42, "name": "BC2 RGBA unorm"},
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{"value": 43, "name": "BC2 RGBA unorm"},
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{"value": 43, "name": "BC2 RGBA unorm srgb"},
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{"value": 44, "name": "BC2 RGBA unorm srgb"},
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{"value": 44, "name": "BC3 RGBA unorm"},
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{"value": 45, "name": "BC3 RGBA unorm"},
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{"value": 45, "name": "BC3 RGBA unorm srgb"},
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{"value": 46, "name": "BC3 RGBA unorm srgb"},
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{"value": 46, "name": "BC4 R unorm"},
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{"value": 47, "name": "BC4 R unorm"},
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{"value": 47, "name": "BC4 R snorm"},
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{"value": 48, "name": "BC4 R snorm"},
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{"value": 48, "name": "BC5 RG unorm"},
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{"value": 49, "name": "BC5 RG unorm"},
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{"value": 49, "name": "BC5 RG snorm"},
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{"value": 50, "name": "BC5 RG snorm"},
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{"value": 50, "name": "BC6H RGB ufloat"},
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{"value": 51, "name": "BC6H RGB ufloat"},
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{"value": 51, "name": "BC6H RGB float"},
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{"value": 52, "name": "BC6H RGB float"},
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{"value": 52, "name": "BC7 RGBA unorm"},
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{"value": 53, "name": "BC7 RGBA unorm"},
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{"value": 53, "name": "BC7 RGBA unorm srgb"},
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{"value": 54, "name": "BC7 RGBA unorm srgb"},
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{"value": 54, "name": "R8 BG8 Biplanar 420 unorm"}
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{"value": 55, "name": "R8 BG8 Biplanar 420 unorm"}
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]
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]
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},
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},
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"texture usage": {
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"texture usage": {
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@ -15,6 +15,7 @@
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#include "dawn_native/Format.h"
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#include "dawn_native/Format.h"
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#include "dawn_native/Device.h"
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#include "dawn_native/Device.h"
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#include "dawn_native/EnumMaskIterator.h"
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#include "dawn_native/Extensions.h"
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#include "dawn_native/Extensions.h"
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#include "dawn_native/Texture.h"
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#include "dawn_native/Texture.h"
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@ -22,22 +23,6 @@
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namespace dawn_native {
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namespace dawn_native {
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namespace {
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static const AspectInfo kStencil8AspectInfo = {{1, 1, 1},
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wgpu::TextureComponentType::Uint,
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ComponentTypeBit::Uint};
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// R8BG8Biplanar420Unorm must be specialized since it represents planar data and cannot be
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// used without a per plane format. In particular, the component type is float since
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// Dawn does not allow texture format reinterpretion (ex. using R8BG82plane420 with Uint or
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// Unorm). Block size is always zero since the format is not renderable or copyable.
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static const AspectInfo kR8BG8Biplanar420UnormAspectInfo = {
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{0, 0, 0},
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wgpu::TextureComponentType::Float,
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ComponentTypeBit::Float};
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}
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// Format
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// Format
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// TODO(dawn:527): Remove when unused.
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// TODO(dawn:527): Remove when unused.
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@ -113,50 +98,21 @@ namespace dawn_native {
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}
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}
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const AspectInfo& Format::GetAspectInfo(wgpu::TextureAspect aspect) const {
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const AspectInfo& Format::GetAspectInfo(wgpu::TextureAspect aspect) const {
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return GetAspectInfo(ConvertAspect(*this, aspect));
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return GetAspectInfo(SelectFormatAspects(*this, aspect));
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}
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}
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const AspectInfo& Format::GetAspectInfo(Aspect aspect) const {
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const AspectInfo& Format::GetAspectInfo(Aspect aspect) const {
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ASSERT(HasOneBit(aspect));
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ASSERT(HasOneBit(aspect));
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ASSERT(aspects & aspect);
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ASSERT(aspects & aspect);
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const size_t aspectIndex = GetAspectIndex(aspect);
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// The stencil aspect is the only aspect that's not the first aspect. Since it is always the
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ASSERT(aspectIndex < GetAspectCount(aspects));
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// same aspect information, special case it to return a constant AspectInfo.
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return aspectInfo[aspectIndex];
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if (aspect == Aspect::Stencil) {
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return kStencil8AspectInfo;
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// multi-planar formats are specified per plane aspect. Since it does not support
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// non-planar access, it can always be the same aspect information, special cased to
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// return a constant AspectInfo.
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// TODO(dawn:551): Refactor and remove GetAspectFormat.
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} else if (format == wgpu::TextureFormat::R8BG8Biplanar420Unorm) {
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return kR8BG8Biplanar420UnormAspectInfo;
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} else {
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return firstAspect;
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}
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}
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}
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size_t Format::GetIndex() const {
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size_t Format::GetIndex() const {
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return ComputeFormatIndex(format);
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return ComputeFormatIndex(format);
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}
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}
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wgpu::TextureFormat Format::GetAspectFormat(wgpu::TextureAspect aspect) const {
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switch (format) {
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case wgpu::TextureFormat::R8BG8Biplanar420Unorm:
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switch (aspect) {
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case wgpu::TextureAspect::Plane0Only:
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return wgpu::TextureFormat::R8Unorm;
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case wgpu::TextureAspect::Plane1Only:
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return wgpu::TextureFormat::RG8Unorm;
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default:
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return wgpu::TextureFormat::Undefined;
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}
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break;
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// TODO(dawn:551): Consider using for depth-stencil formats.
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default:
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return format;
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}
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}
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// Implementation details of the format table of the DeviceBase
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// Implementation details of the format table of the DeviceBase
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// For the enum for formats are packed but this might change when we have a broader extension
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// For the enum for formats are packed but this might change when we have a broader extension
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@ -185,9 +141,9 @@ namespace dawn_native {
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// Vulkan describes bytesPerRow in units of texels. If there's any format for which this
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// Vulkan describes bytesPerRow in units of texels. If there's any format for which this
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// ASSERT isn't true, then additional validation on bytesPerRow must be added.
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// ASSERT isn't true, then additional validation on bytesPerRow must be added.
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// Multi-planar formats are not copyable and have no first aspect.
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const bool hasMultipleAspects = !HasOneBit(format.aspects);
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ASSERT(format.IsMultiPlanar() ||
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ASSERT(hasMultipleAspects ||
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(kTextureBytesPerRowAlignment % format.firstAspect.block.byteSize) == 0);
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(kTextureBytesPerRowAlignment % format.aspectInfo[0].block.byteSize) == 0);
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table[index] = format;
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table[index] = format;
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formatsSet.set(index);
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formatsSet.set(index);
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@ -203,29 +159,50 @@ namespace dawn_native {
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internalFormat.isSupported = true;
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internalFormat.isSupported = true;
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internalFormat.supportsStorageUsage = supportsStorageUsage;
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internalFormat.supportsStorageUsage = supportsStorageUsage;
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internalFormat.aspects = Aspect::Color;
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internalFormat.aspects = Aspect::Color;
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internalFormat.firstAspect.block.byteSize = byteSize;
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AspectInfo* firstAspect = internalFormat.aspectInfo.data();
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internalFormat.firstAspect.block.width = 1;
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firstAspect->block.byteSize = byteSize;
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internalFormat.firstAspect.block.height = 1;
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firstAspect->block.width = 1;
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internalFormat.firstAspect.baseType = type;
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firstAspect->block.height = 1;
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internalFormat.firstAspect.supportedComponentTypes = ToComponentTypeBit(type);
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firstAspect->baseType = type;
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firstAspect->supportedComponentTypes = ToComponentTypeBit(type);
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firstAspect->format = format;
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AddFormat(internalFormat);
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AddFormat(internalFormat);
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};
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};
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auto AddDepthStencilFormat = [&AddFormat](wgpu::TextureFormat format, Aspect aspects,
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auto AddDepthFormat = [&AddFormat](wgpu::TextureFormat format, uint32_t byteSize) {
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uint32_t byteSize) {
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Format internalFormat;
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Format internalFormat;
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internalFormat.format = format;
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internalFormat.format = format;
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internalFormat.isRenderable = true;
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internalFormat.isRenderable = true;
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internalFormat.isCompressed = false;
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internalFormat.isCompressed = false;
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internalFormat.isSupported = true;
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internalFormat.isSupported = true;
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internalFormat.supportsStorageUsage = false;
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internalFormat.supportsStorageUsage = false;
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internalFormat.aspects = aspects;
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internalFormat.aspects = Aspect::Depth;
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internalFormat.firstAspect.block.byteSize = byteSize;
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AspectInfo* firstAspect = internalFormat.aspectInfo.data();
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internalFormat.firstAspect.block.width = 1;
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firstAspect->block.byteSize = byteSize;
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internalFormat.firstAspect.block.height = 1;
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firstAspect->block.width = 1;
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internalFormat.firstAspect.baseType = wgpu::TextureComponentType::Float;
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firstAspect->block.height = 1;
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internalFormat.firstAspect.supportedComponentTypes =
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firstAspect->baseType = wgpu::TextureComponentType::Float;
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firstAspect->supportedComponentTypes =
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ComponentTypeBit::Float | ComponentTypeBit::DepthComparison;
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ComponentTypeBit::Float | ComponentTypeBit::DepthComparison;
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firstAspect->format = format;
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AddFormat(internalFormat);
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};
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auto AddStencilFormat = [&AddFormat](wgpu::TextureFormat format) {
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Format internalFormat;
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internalFormat.format = format;
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internalFormat.isRenderable = true;
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internalFormat.isCompressed = false;
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internalFormat.isSupported = false;
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internalFormat.supportsStorageUsage = false;
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internalFormat.aspects = Aspect::Stencil;
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AspectInfo* firstAspect = internalFormat.aspectInfo.data();
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firstAspect->block.byteSize = 1;
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firstAspect->block.width = 1;
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firstAspect->block.height = 1;
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firstAspect->baseType = wgpu::TextureComponentType::Uint;
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firstAspect->supportedComponentTypes = ComponentTypeBit::Uint;
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firstAspect->format = format;
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AddFormat(internalFormat);
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AddFormat(internalFormat);
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};
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};
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internalFormat.isSupported = isSupported;
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internalFormat.isSupported = isSupported;
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internalFormat.supportsStorageUsage = false;
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internalFormat.supportsStorageUsage = false;
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internalFormat.aspects = Aspect::Color;
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internalFormat.aspects = Aspect::Color;
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internalFormat.firstAspect.block.byteSize = byteSize;
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AspectInfo* firstAspect = internalFormat.aspectInfo.data();
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internalFormat.firstAspect.block.width = width;
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firstAspect->block.byteSize = byteSize;
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internalFormat.firstAspect.block.height = height;
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firstAspect->block.width = width;
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internalFormat.firstAspect.baseType = wgpu::TextureComponentType::Float;
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firstAspect->block.height = height;
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internalFormat.firstAspect.supportedComponentTypes = ComponentTypeBit::Float;
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firstAspect->baseType = wgpu::TextureComponentType::Float;
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firstAspect->supportedComponentTypes = ComponentTypeBit::Float;
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firstAspect->format = format;
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AddFormat(internalFormat);
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AddFormat(internalFormat);
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};
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};
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auto AddMultiPlanarFormat = [&AddFormat](wgpu::TextureFormat format, Aspect aspects,
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auto AddMultiAspectFormat = [&AddFormat, &table](wgpu::TextureFormat format, Aspect aspects,
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bool isSupported) {
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wgpu::TextureFormat firstFormat,
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wgpu::TextureFormat secondFormat,
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bool isRenderable, bool isSupported) {
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Format internalFormat;
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Format internalFormat;
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internalFormat.format = format;
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internalFormat.format = format;
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internalFormat.isRenderable = false;
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internalFormat.isRenderable = isRenderable;
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internalFormat.isCompressed = false;
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internalFormat.isCompressed = false;
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internalFormat.isSupported = isSupported;
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internalFormat.isSupported = isSupported;
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internalFormat.supportsStorageUsage = false;
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internalFormat.supportsStorageUsage = false;
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internalFormat.aspects = aspects;
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internalFormat.aspects = aspects;
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const size_t firstFormatIndex = ComputeFormatIndex(firstFormat);
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const size_t secondFormatIndex = ComputeFormatIndex(secondFormat);
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internalFormat.aspectInfo[0] = table[firstFormatIndex].aspectInfo[0];
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internalFormat.aspectInfo[1] = table[secondFormatIndex].aspectInfo[0];
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AddFormat(internalFormat);
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AddFormat(internalFormat);
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};
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};
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AddColorFormat(wgpu::TextureFormat::RGBA32Float, true, true, 16, Type::Float);
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AddColorFormat(wgpu::TextureFormat::RGBA32Float, true, true, 16, Type::Float);
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// Depth-stencil formats
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// Depth-stencil formats
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AddDepthStencilFormat(wgpu::TextureFormat::Depth32Float, Aspect::Depth, 4);
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AddDepthFormat(wgpu::TextureFormat::Depth32Float, 4);
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AddDepthStencilFormat(wgpu::TextureFormat::Depth24Plus, Aspect::Depth, 4);
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AddDepthFormat(wgpu::TextureFormat::Depth24Plus, 4);
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// TODO(dawn:666): Implement the stencil8 format
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AddStencilFormat(wgpu::TextureFormat::Stencil8);
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// TODO(cwallez@chromium.org): It isn't clear if this format should be copyable
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// TODO(cwallez@chromium.org): It isn't clear if this format should be copyable
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// because its size isn't well defined, is it 4, 5 or 8?
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// because its size isn't well defined, is it 4, 5 or 8?
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AddDepthStencilFormat(wgpu::TextureFormat::Depth24PlusStencil8,
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AddMultiAspectFormat(wgpu::TextureFormat::Depth24PlusStencil8,
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Aspect::Depth | Aspect::Stencil, 4);
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Aspect::Depth | Aspect::Stencil, wgpu::TextureFormat::Depth24Plus, wgpu::TextureFormat::Stencil8, true, true);
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// BC compressed formats
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// BC compressed formats
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bool isBCFormatSupported = device->IsExtensionEnabled(Extension::TextureCompressionBC);
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bool isBCFormatSupported = device->IsExtensionEnabled(Extension::TextureCompressionBC);
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// multi-planar formats
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// multi-planar formats
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const bool isMultiPlanarFormatSupported = device->IsExtensionEnabled(Extension::MultiPlanarFormats);
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const bool isMultiPlanarFormatSupported = device->IsExtensionEnabled(Extension::MultiPlanarFormats);
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AddMultiPlanarFormat(wgpu::TextureFormat::R8BG8Biplanar420Unorm, Aspect::Plane0 | Aspect::Plane1, isMultiPlanarFormatSupported);
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AddMultiAspectFormat(wgpu::TextureFormat::R8BG8Biplanar420Unorm, Aspect::Plane0 | Aspect::Plane1,
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wgpu::TextureFormat::R8Unorm, wgpu::TextureFormat::RG8Unorm, false, isMultiPlanarFormatSupported);
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// clang-format on
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// clang-format on
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TexelBlockInfo block;
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TexelBlockInfo block;
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wgpu::TextureComponentType baseType;
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wgpu::TextureComponentType baseType;
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ComponentTypeBit supportedComponentTypes;
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ComponentTypeBit supportedComponentTypes;
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wgpu::TextureFormat format;
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};
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};
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// The number of formats Dawn knows about. Asserts in BuildFormatTable ensure that this is the
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// The number of formats Dawn knows about. Asserts in BuildFormatTable ensure that this is the
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// exact number of known format.
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// exact number of known format.
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static constexpr size_t kKnownFormatCount = 54;
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static constexpr size_t kKnownFormatCount = 55;
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// The maximum number of planes per format Dawn knows about. Asserts in BuildFormatTable that
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// the per plane index does not exceed the known maximum plane count
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static constexpr uint32_t kMaxPlanesPerFormat = 2;
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struct Format;
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struct Format;
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using FormatTable = std::array<Format, kKnownFormatCount>;
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using FormatTable = std::array<Format, kKnownFormatCount>;
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// in [0, kKnownFormatCount)
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// in [0, kKnownFormatCount)
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size_t GetIndex() const;
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size_t GetIndex() const;
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// Used to lookup the compatible view format using an aspect which corresponds to the
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// plane index. Returns Undefined if the wrong plane aspect is requested.
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wgpu::TextureFormat GetAspectFormat(wgpu::TextureAspect aspect) const;
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private:
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private:
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// The most common aspect: the color aspect for color texture, the depth aspect for
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// Used to store the aspectInfo for one or more planes. For single plane "color" formats,
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// depth[-stencil] textures.
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// only the first aspect info or aspectInfo[0] is valid. For depth-stencil, the first aspect
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AspectInfo firstAspect;
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// info is depth and the second aspect info is stencil. For multi-planar formats,
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// aspectInfo[i] is the ith plane.
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std::array<AspectInfo, kMaxPlanesPerFormat> aspectInfo;
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friend FormatTable BuildFormatTable(const DeviceBase* device);
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friend FormatTable BuildFormatTable(const DeviceBase* device);
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};
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};
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@ -29,7 +29,13 @@ namespace dawn_native {
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// TODO(jiawei.shao@intel.com): implement texture view format compatibility rule
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// TODO(jiawei.shao@intel.com): implement texture view format compatibility rule
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MaybeError ValidateTextureViewFormatCompatibility(const TextureBase* texture,
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MaybeError ValidateTextureViewFormatCompatibility(const TextureBase* texture,
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const TextureViewDescriptor* descriptor) {
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const TextureViewDescriptor* descriptor) {
|
||||||
if (texture->GetFormat().GetAspectFormat(descriptor->aspect) != descriptor->format) {
|
if (texture->GetFormat().format != descriptor->format) {
|
||||||
|
if (descriptor->aspect != wgpu::TextureAspect::All &&
|
||||||
|
texture->GetFormat().GetAspectInfo(descriptor->aspect).format ==
|
||||||
|
descriptor->format) {
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
|
||||||
return DAWN_VALIDATION_ERROR(
|
return DAWN_VALIDATION_ERROR(
|
||||||
"The format of texture view is not compatible to the original texture");
|
"The format of texture view is not compatible to the original texture");
|
||||||
}
|
}
|
||||||
|
@ -357,7 +363,8 @@ namespace dawn_native {
|
||||||
}
|
}
|
||||||
|
|
||||||
if (desc.format == wgpu::TextureFormat::Undefined) {
|
if (desc.format == wgpu::TextureFormat::Undefined) {
|
||||||
desc.format = texture->GetFormat().GetAspectFormat(desc.aspect);
|
// TODO(dawn:682): Use GetAspectInfo(aspect).
|
||||||
|
desc.format = texture->GetFormat().format;
|
||||||
}
|
}
|
||||||
if (desc.arrayLayerCount == 0) {
|
if (desc.arrayLayerCount == 0) {
|
||||||
desc.arrayLayerCount = texture->GetArrayLayers() - desc.baseArrayLayer;
|
desc.arrayLayerCount = texture->GetArrayLayers() - desc.baseArrayLayer;
|
||||||
|
|
|
@ -203,6 +203,7 @@ namespace dawn_native { namespace d3d12 {
|
||||||
return DXGI_FORMAT_BC7_TYPELESS;
|
return DXGI_FORMAT_BC7_TYPELESS;
|
||||||
|
|
||||||
case wgpu::TextureFormat::R8BG8Biplanar420Unorm:
|
case wgpu::TextureFormat::R8BG8Biplanar420Unorm:
|
||||||
|
case wgpu::TextureFormat::Stencil8:
|
||||||
case wgpu::TextureFormat::Undefined:
|
case wgpu::TextureFormat::Undefined:
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
}
|
}
|
||||||
|
@ -328,6 +329,7 @@ namespace dawn_native { namespace d3d12 {
|
||||||
case wgpu::TextureFormat::R8BG8Biplanar420Unorm:
|
case wgpu::TextureFormat::R8BG8Biplanar420Unorm:
|
||||||
return DXGI_FORMAT_NV12;
|
return DXGI_FORMAT_NV12;
|
||||||
|
|
||||||
|
case wgpu::TextureFormat::Stencil8:
|
||||||
case wgpu::TextureFormat::Undefined:
|
case wgpu::TextureFormat::Undefined:
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
}
|
}
|
||||||
|
@ -1098,7 +1100,9 @@ namespace dawn_native { namespace d3d12 {
|
||||||
// Per plane view formats must have the plane slice number be the index of the plane in the
|
// Per plane view formats must have the plane slice number be the index of the plane in the
|
||||||
// array of textures.
|
// array of textures.
|
||||||
if (texture->GetFormat().IsMultiPlanar()) {
|
if (texture->GetFormat().IsMultiPlanar()) {
|
||||||
planeSlice = GetAspectIndex(ConvertViewAspect(GetFormat(), descriptor->aspect));
|
const Aspect planeAspect = ConvertViewAspect(GetFormat(), descriptor->aspect);
|
||||||
|
planeSlice = GetAspectIndex(planeAspect);
|
||||||
|
mSrvDesc.Format = D3D12TextureFormat(GetFormat().GetAspectInfo(planeAspect).format);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Currently we always use D3D12_TEX2D_ARRAY_SRV because we cannot specify base array layer
|
// Currently we always use D3D12_TEX2D_ARRAY_SRV because we cannot specify base array layer
|
||||||
|
|
|
@ -339,6 +339,7 @@ namespace dawn_native { namespace vulkan {
|
||||||
case wgpu::TextureFormat::BC7RGBAUnormSrgb:
|
case wgpu::TextureFormat::BC7RGBAUnormSrgb:
|
||||||
return VK_FORMAT_BC7_SRGB_BLOCK;
|
return VK_FORMAT_BC7_SRGB_BLOCK;
|
||||||
case wgpu::TextureFormat::R8BG8Biplanar420Unorm:
|
case wgpu::TextureFormat::R8BG8Biplanar420Unorm:
|
||||||
|
case wgpu::TextureFormat::Stencil8:
|
||||||
case wgpu::TextureFormat::Undefined:
|
case wgpu::TextureFormat::Undefined:
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
}
|
}
|
||||||
|
|
|
@ -43,9 +43,6 @@ namespace {
|
||||||
wgpu::Texture videoTexture = CreateVideoTextureForTest(
|
wgpu::Texture videoTexture = CreateVideoTextureForTest(
|
||||||
wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::None);
|
wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::None);
|
||||||
|
|
||||||
// Create a default view with no plane selected.
|
|
||||||
ASSERT_DEVICE_ERROR(videoTexture.CreateView());
|
|
||||||
|
|
||||||
wgpu::TextureViewDescriptor viewDesc = {};
|
wgpu::TextureViewDescriptor viewDesc = {};
|
||||||
|
|
||||||
// Correct plane index but incompatible view format.
|
// Correct plane index but incompatible view format.
|
||||||
|
|
|
@ -113,6 +113,7 @@ namespace utils {
|
||||||
// Block size of a multi-planar format depends on aspect.
|
// Block size of a multi-planar format depends on aspect.
|
||||||
case wgpu::TextureFormat::R8BG8Biplanar420Unorm:
|
case wgpu::TextureFormat::R8BG8Biplanar420Unorm:
|
||||||
|
|
||||||
|
case wgpu::TextureFormat::Stencil8:
|
||||||
case wgpu::TextureFormat::Undefined:
|
case wgpu::TextureFormat::Undefined:
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
}
|
}
|
||||||
|
@ -180,6 +181,7 @@ namespace utils {
|
||||||
// Block size of a multi-planar format depends on aspect.
|
// Block size of a multi-planar format depends on aspect.
|
||||||
case wgpu::TextureFormat::R8BG8Biplanar420Unorm:
|
case wgpu::TextureFormat::R8BG8Biplanar420Unorm:
|
||||||
|
|
||||||
|
case wgpu::TextureFormat::Stencil8:
|
||||||
case wgpu::TextureFormat::Undefined:
|
case wgpu::TextureFormat::Undefined:
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
}
|
}
|
||||||
|
@ -247,6 +249,7 @@ namespace utils {
|
||||||
// Block size of a multi-planar format depends on aspect.
|
// Block size of a multi-planar format depends on aspect.
|
||||||
case wgpu::TextureFormat::R8BG8Biplanar420Unorm:
|
case wgpu::TextureFormat::R8BG8Biplanar420Unorm:
|
||||||
|
|
||||||
|
case wgpu::TextureFormat::Stencil8:
|
||||||
case wgpu::TextureFormat::Undefined:
|
case wgpu::TextureFormat::Undefined:
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue