Allow unaligned source offset in writeTexture

With some refactoring of the relevant validation code.

Bug: dawn:520
Change-Id: Iedda0f7b1b67c20d3a88f2c4183dcc8eeae2096f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30742
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
Kai Ninomiya 2020-10-27 19:30:57 +00:00 committed by Commit Bot service account
parent ff39c28c6a
commit 54123a391f
6 changed files with 53 additions and 73 deletions

View File

@ -101,36 +101,20 @@ namespace dawn_native {
return {};
}
MaybeError ValidateTextureToBufferCopyRestrictions(const TextureCopyView& src) {
const Format& format = src.texture->GetFormat();
bool depthSelected = false;
switch (src.aspect) {
case wgpu::TextureAspect::All:
switch (format.aspects) {
case Aspect::Color:
case Aspect::Stencil:
break;
case Aspect::Depth:
depthSelected = true;
break;
default:
return DAWN_VALIDATION_ERROR(
"A single aspect must be selected for multi planar formats in "
"texture to buffer copies");
}
break;
case wgpu::TextureAspect::DepthOnly:
ASSERT(format.aspects & Aspect::Depth);
depthSelected = true;
break;
case wgpu::TextureAspect::StencilOnly:
ASSERT(format.aspects & Aspect::Stencil);
break;
MaybeError ValidateLinearTextureCopyOffset(const TextureDataLayout& layout,
const TexelBlockInfo& blockInfo) {
if (layout.offset % blockInfo.byteSize != 0) {
return DAWN_VALIDATION_ERROR(
"offset must be a multiple of the texel block byte size.");
}
return {};
}
if (depthSelected) {
switch (format.format) {
MaybeError ValidateTextureDepthStencilToBufferCopyRestrictions(const TextureCopyView& src) {
Aspect aspectUsed;
DAWN_TRY_ASSIGN(aspectUsed, SingleAspectUsedByTextureCopyView(src));
if (aspectUsed == Aspect::Depth) {
switch (src.texture->GetFormat().format) {
case wgpu::TextureFormat::Depth24Plus:
case wgpu::TextureFormat::Depth24PlusStencil8:
return DAWN_VALIDATION_ERROR(
@ -640,7 +624,7 @@ namespace dawn_native {
DAWN_TRY(ValidateCanUseAs(destination->texture, wgpu::TextureUsage::CopyDst));
DAWN_TRY(ValidateTextureSampleCountInBufferCopyCommands(destination->texture));
DAWN_TRY(ValidateBufferToTextureCopyRestrictions(*destination));
DAWN_TRY(ValidateLinearToDepthStencilCopyRestrictions(*destination));
// We validate texture copy range before validating linear texture data,
// because in the latter we divide copyExtent.width by blockWidth and
// copyExtent.height by blockHeight while the divisibility conditions are
@ -650,6 +634,7 @@ namespace dawn_native {
const TexelBlockInfo& blockInfo =
destination->texture->GetFormat().GetAspectInfo(destination->aspect).block;
if (GetDevice()->IsValidationEnabled()) {
DAWN_TRY(ValidateLinearTextureCopyOffset(source->layout, blockInfo));
DAWN_TRY(ValidateLinearTextureData(source->layout, source->buffer->GetSize(),
blockInfo, *copySize));
@ -700,11 +685,11 @@ namespace dawn_native {
DAWN_TRY(ValidateTextureCopyView(GetDevice(), *source, *copySize));
DAWN_TRY(ValidateCanUseAs(source->texture, wgpu::TextureUsage::CopySrc));
DAWN_TRY(ValidateTextureSampleCountInBufferCopyCommands(source->texture));
DAWN_TRY(ValidateTextureDepthStencilToBufferCopyRestrictions(*source));
DAWN_TRY(ValidateBufferCopyView(GetDevice(), *destination));
DAWN_TRY(ValidateCanUseAs(destination->buffer, wgpu::BufferUsage::CopyDst));
DAWN_TRY(ValidateTextureToBufferCopyRestrictions(*source));
// We validate texture copy range before validating linear texture data,
// because in the latter we divide copyExtent.width by blockWidth and
// copyExtent.height by blockHeight while the divisibility conditions are
@ -714,6 +699,7 @@ namespace dawn_native {
const TexelBlockInfo& blockInfo =
source->texture->GetFormat().GetAspectInfo(source->aspect).block;
if (GetDevice()->IsValidationEnabled()) {
DAWN_TRY(ValidateLinearTextureCopyOffset(destination->layout, blockInfo));
DAWN_TRY(ValidateLinearTextureData(
destination->layout, destination->buffer->GetSize(), blockInfo, *copySize));

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@ -446,11 +446,6 @@ namespace dawn_native {
uint64_t byteSize,
const TexelBlockInfo& blockInfo,
const Extent3D& copyExtent) {
// Validation for the texel block alignments:
if (layout.offset % blockInfo.byteSize != 0) {
return DAWN_VALIDATION_ERROR("Offset must be a multiple of the texel or block size");
}
ASSERT(copyExtent.width % blockInfo.width == 0);
uint32_t widthInBlocks = copyExtent.width / blockInfo.width;
ASSERT(copyExtent.height % blockInfo.height == 0);
@ -589,36 +584,35 @@ namespace dawn_native {
return {};
}
MaybeError ValidateBufferToTextureCopyRestrictions(const TextureCopyView& dst) {
const Format& format = dst.texture->GetFormat();
bool depthSelected = false;
switch (dst.aspect) {
// Always returns a single aspect (color, stencil, or depth).
ResultOrError<Aspect> SingleAspectUsedByTextureCopyView(const TextureCopyView& view) {
const Format& format = view.texture->GetFormat();
switch (view.aspect) {
case wgpu::TextureAspect::All:
switch (format.aspects) {
case Aspect::Color:
case Aspect::Stencil:
break;
case Aspect::Depth:
depthSelected = true;
break;
default:
return DAWN_VALIDATION_ERROR(
"A single aspect must be selected for multi planar formats in buffer "
"to texture copies");
if (HasOneBit(format.aspects)) {
return Aspect{format.aspects};
} else {
return DAWN_VALIDATION_ERROR(
"A single aspect must be selected for multi-planar formats in "
"texture <-> linear data copies");
}
break;
case wgpu::TextureAspect::DepthOnly:
ASSERT(format.aspects & Aspect::Depth);
depthSelected = true;
break;
return Aspect::Depth;
case wgpu::TextureAspect::StencilOnly:
ASSERT(format.aspects & Aspect::Stencil);
break;
return Aspect::Stencil;
}
if (depthSelected) {
}
MaybeError ValidateLinearToDepthStencilCopyRestrictions(const TextureCopyView& dst) {
Aspect aspectUsed;
DAWN_TRY_ASSIGN(aspectUsed, SingleAspectUsedByTextureCopyView(dst));
if (aspectUsed == Aspect::Depth) {
return DAWN_VALIDATION_ERROR("Cannot copy into the depth aspect of a texture");
}
return {};
}

View File

@ -57,7 +57,8 @@ namespace dawn_native {
const Extent3D& copyExtent);
MaybeError ValidateTextureCopyRange(const TextureCopyView& textureCopyView,
const Extent3D& copySize);
MaybeError ValidateBufferToTextureCopyRestrictions(const TextureCopyView& dst);
ResultOrError<Aspect> SingleAspectUsedByTextureCopyView(const TextureCopyView& view);
MaybeError ValidateLinearToDepthStencilCopyRestrictions(const TextureCopyView& dst);
MaybeError ValidateBufferCopyView(DeviceBase const* device,
const BufferCopyView& bufferCopyView);

View File

@ -415,7 +415,7 @@ namespace dawn_native {
return DAWN_VALIDATION_ERROR("The sample count of textures must be 1");
}
DAWN_TRY(ValidateBufferToTextureCopyRestrictions(*destination));
DAWN_TRY(ValidateLinearToDepthStencilCopyRestrictions(*destination));
// We validate texture copy range before validating linear texture data,
// because in the latter we divide copyExtent.width by blockWidth and
// copyExtent.height by blockHeight while the divisibility conditions are

View File

@ -446,9 +446,8 @@ TEST_P(QueueWriteTextureTests, VaryingDataOffset) {
textureSpec.textureSize = {kWidth, kHeight, 1};
textureSpec.level = 0;
for (unsigned int i : {1, 2, 4, 17, 64, 128, 300}) {
for (uint64_t offset : {1, 2, 4, 17, 64, 128, 300}) {
DataSpec dataSpec = MinimumDataSpec({kWidth, kHeight, 1});
uint64_t offset = i * utils::GetTexelBlockSizeInBytes(kTextureFormat);
dataSpec.size += offset;
dataSpec.offset += offset;
DoTest(textureSpec, dataSpec, {kWidth, kHeight, 1});

View File

@ -278,18 +278,20 @@ namespace {
TestWriteTexture(dataSize, 0, 256, 3, destination, 0, {0, 0, 0}, {4, 4, 1}));
}
// Test WriteTexture with incorrect data offset usage
TEST_F(QueueWriteTextureValidationTest, IncorrectDataOffset) {
// Test WriteTexture with data offset
TEST_F(QueueWriteTextureValidationTest, DataOffset) {
uint64_t dataSize =
utils::RequiredBytesInCopy(256, 0, {4, 4, 1}, wgpu::TextureFormat::RGBA8Unorm);
wgpu::Texture destination = Create2DTexture({16, 16, 1}, 5, wgpu::TextureFormat::RGBA8Unorm,
wgpu::TextureUsage::CopyDst);
// Correct usage
// Offset aligned
TestWriteTexture(dataSize, dataSize - 4, 256, 0, destination, 0, {0, 0, 0}, {1, 1, 1});
// Offset not aligned
TestWriteTexture(dataSize, dataSize - 5, 256, 0, destination, 0, {0, 0, 0}, {1, 1, 1});
// Offset+size too large
ASSERT_DEVICE_ERROR(
TestWriteTexture(dataSize, dataSize - 6, 256, 0, destination, 0, {0, 0, 0}, {1, 1, 1}));
TestWriteTexture(dataSize, dataSize - 3, 256, 0, destination, 0, {0, 0, 0}, {1, 1, 1}));
}
// Test multisampled textures can be used in WriteTexture.
@ -551,23 +553,21 @@ namespace {
static constexpr uint32_t kHeight = 16;
};
// Tests to verify that data offset must be a multiple of the compressed texture blocks in bytes
// Tests to verify that data offset may not be a multiple of the compressed texture block size
TEST_F(WriteTextureTest_CompressedTextureFormats, DataOffset) {
for (wgpu::TextureFormat bcFormat : utils::kBCFormats) {
wgpu::Texture texture = Create2DTexture(bcFormat);
// Valid usages of data offset.
// Valid if aligned.
{
uint32_t validDataOffset = utils::GetTexelBlockSizeInBytes(bcFormat);
QueueWriteTextureValidationTest::TestWriteTexture(512, validDataOffset, 256, 4,
texture, 0, {0, 0, 0}, {4, 4, 1});
uint32_t kAlignedOffset = utils::GetTexelBlockSizeInBytes(bcFormat);
TestWriteTexture(1024, kAlignedOffset, 256, 4, texture, 0, {0, 0, 0}, {4, 16, 1});
}
// Failures on invalid data offset.
// Still valid if not aligned.
{
uint32_t kInvalidDataOffset = utils::GetTexelBlockSizeInBytes(bcFormat) / 2;
ASSERT_DEVICE_ERROR(TestWriteTexture(512, kInvalidDataOffset, 256, 4, texture, 0,
{0, 0, 0}, {4, 4, 1}));
uint32_t kUnalignedOffset = utils::GetTexelBlockSizeInBytes(bcFormat) - 1;
TestWriteTexture(1024, kUnalignedOffset, 256, 4, texture, 0, {0, 0, 0}, {4, 16, 1});
}
}
}