reader/spirv: Always run the cleanup transforms

The SPIR-V cleanup transforms were only being run if the
DecomposeStridedMatrix transform needed to be run - despite
the RemoveUnreachableStatements transform needing to be run, always.

Change-Id: I5dc28a79200ab67c96fb793980412a5632e26026
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78780
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
This commit is contained in:
Ben Clayton 2022-02-01 09:09:12 +00:00 committed by Tint LUCI CQ
parent f67b6373a6
commit 5416d9ba2a
3 changed files with 230 additions and 243 deletions

View File

@ -50,18 +50,12 @@ Program Parse(const std::vector<uint32_t>& input) {
return program; return program;
} }
// If the generated program contains matrices with a custom MatrixStride
// attribute then we need to decompose these into an array of vectors
if (transform::DecomposeStridedMatrix().ShouldRun(&program)) {
transform::Manager manager; transform::Manager manager;
manager.Add<transform::Unshadow>(); manager.Add<transform::Unshadow>();
manager.Add<transform::SimplifyPointers>(); manager.Add<transform::SimplifyPointers>();
manager.Add<transform::DecomposeStridedMatrix>(); manager.Add<transform::DecomposeStridedMatrix>();
manager.Add<transform::RemoveUnreachableStatements>(); manager.Add<transform::RemoveUnreachableStatements>();
return manager.Run(&program).program; return manager.Run(&program).program;
}
return program;
} }
} // namespace spirv } // namespace spirv

View File

@ -31,11 +31,11 @@ fn swap_i1_i1_(i : ptr<function, i32>, j : ptr<function, i32>) {
let x_935 : i32 = temp; let x_935 : i32 = temp;
temp = 0; temp = 0;
temp = x_935; temp = x_935;
let x_30 : ptr<private, i32> = &(obj.numbers[x_28]); let x_30_save = x_28;
let x_936 : i32 = *(x_30); let x_936 : i32 = obj.numbers[x_30_save];
*(x_30) = 0; obj.numbers[x_30_save] = 0;
*(x_30) = x_936; obj.numbers[x_30_save] = x_936;
let x_31 : i32 = *(x_30); let x_31 : i32 = obj.numbers[x_30_save];
let x_937 : i32 = temp; let x_937 : i32 = temp;
temp = 0; temp = 0;
temp = x_937; temp = x_937;
@ -48,26 +48,26 @@ fn swap_i1_i1_(i : ptr<function, i32>, j : ptr<function, i32>) {
*(i) = 0; *(i) = 0;
*(i) = x_939; *(i) = x_939;
let x_32 : i32 = *(i); let x_32 : i32 = *(i);
let x_940 : i32 = *(x_30); let x_940 : i32 = obj.numbers[x_30_save];
*(x_30) = 0; obj.numbers[x_30_save] = 0;
*(x_30) = x_940; obj.numbers[x_30_save] = x_940;
let x_33 : i32 = *(j); let x_33 : i32 = *(j);
let x_941 : i32 = *(i); let x_941 : i32 = *(i);
*(i) = 0; *(i) = 0;
*(i) = x_941; *(i) = x_941;
let x_526 : vec3<f32> = vec3<f32>(x_525.x, x_525.z, x_525.z); let x_526 : vec3<f32> = vec3<f32>(x_525.x, x_525.z, x_525.z);
let x_942 : i32 = *(x_30); let x_942 : i32 = obj.numbers[x_30_save];
*(x_30) = 0; obj.numbers[x_30_save] = 0;
*(x_30) = x_942; obj.numbers[x_30_save] = x_942;
let x_34 : ptr<private, i32> = &(obj.numbers[x_33]); let x_34_save = x_33;
let x_35 : i32 = *(x_34); let x_35 : i32 = obj.numbers[x_34_save];
let x_943 : QuicksortObject = obj; let x_943 : QuicksortObject = obj;
obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0));
obj = x_943; obj = x_943;
let x_527 : vec2<f32> = vec2<f32>(x_526.x, x_526.x); let x_527 : vec2<f32> = vec2<f32>(x_526.x, x_526.x);
let x_36 : ptr<private, i32> = &(obj.numbers[x_32]); let x_36_save = x_32;
let x_528 : vec3<f32> = vec3<f32>(x_524.x, x_524.z, x_524.x); let x_528 : vec3<f32> = vec3<f32>(x_524.x, x_524.z, x_524.x);
*(x_36) = x_35; obj.numbers[x_36_save] = x_35;
let x_944 : QuicksortObject = obj; let x_944 : QuicksortObject = obj;
obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0));
obj = x_944; obj = x_944;
@ -80,24 +80,24 @@ fn swap_i1_i1_(i : ptr<function, i32>, j : ptr<function, i32>) {
temp = 0; temp = 0;
temp = x_946; temp = x_946;
let x_530 : vec2<f32> = vec2<f32>(x_529.z, x_529.y); let x_530 : vec2<f32> = vec2<f32>(x_529.z, x_529.y);
let x_947 : i32 = *(x_34); let x_947 : i32 = obj.numbers[x_34_save];
*(x_34) = 0; obj.numbers[x_34_save] = 0;
*(x_34) = x_947; obj.numbers[x_34_save] = x_947;
let x_38 : i32 = temp; let x_38 : i32 = temp;
let x_948 : i32 = *(j); let x_948 : i32 = *(j);
*(j) = 0; *(j) = 0;
*(j) = x_948; *(j) = x_948;
let x_531 : vec3<f32> = vec3<f32>(x_527.x, x_526.y, x_526.x); let x_531 : vec3<f32> = vec3<f32>(x_527.x, x_526.y, x_526.x);
let x_949 : i32 = *(x_36); let x_949 : i32 = obj.numbers[x_36_save];
*(x_36) = 0; obj.numbers[x_36_save] = 0;
*(x_36) = x_949; obj.numbers[x_36_save] = x_949;
let x_950 : QuicksortObject = obj; let x_950 : QuicksortObject = obj;
obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0));
obj = x_950; obj = x_950;
let x_532 : vec3<f32> = vec3<f32>(x_528.x, x_528.y, x_528.x); let x_532 : vec3<f32> = vec3<f32>(x_528.x, x_528.y, x_528.x);
let x_951 : i32 = *(x_34); let x_951 : i32 = obj.numbers[x_34_save];
*(x_34) = 0; obj.numbers[x_34_save] = 0;
*(x_34) = x_951; obj.numbers[x_34_save] = x_951;
obj.numbers[x_37] = x_38; obj.numbers[x_37] = x_38;
return; return;
} }
@ -119,11 +119,11 @@ fn performPartition_i1_i1_(l : ptr<function, i32>, h : ptr<function, i32>) -> i3
let x_953 : i32 = *(l); let x_953 : i32 = *(l);
*(l) = 0; *(l) = 0;
*(l) = x_953; *(l) = x_953;
let x_42 : ptr<private, i32> = &(obj.numbers[x_41]); let x_42_save = x_41;
let x_954 : i32 = *(x_42); let x_954 : i32 = obj.numbers[x_42_save];
*(x_42) = 0; obj.numbers[x_42_save] = 0;
*(x_42) = x_954; obj.numbers[x_42_save] = x_954;
let x_43 : i32 = *(x_42); let x_43 : i32 = obj.numbers[x_42_save];
let x_955 : i32 = param_3; let x_955 : i32 = param_3;
param_3 = 0; param_3 = 0;
param_3 = x_955; param_3 = x_955;
@ -184,10 +184,10 @@ fn performPartition_i1_i1_(l : ptr<function, i32>, h : ptr<function, i32>) -> i3
break; break;
} }
let x_60 : i32 = j_1; let x_60 : i32 = j_1;
let x_969 : i32 = *(x_42); let x_969 : i32 = obj.numbers[x_42_save];
*(x_42) = 0; obj.numbers[x_42_save] = 0;
*(x_42) = x_969; obj.numbers[x_42_save] = x_969;
let x_61 : ptr<private, i32> = &(obj.numbers[x_60]); let x_61_save = x_60;
let x_970 : i32 = *(h); let x_970 : i32 = *(h);
*(h) = 0; *(h) = 0;
*(h) = x_970; *(h) = x_970;
@ -195,7 +195,7 @@ fn performPartition_i1_i1_(l : ptr<function, i32>, h : ptr<function, i32>) -> i3
let x_971 : i32 = param_1; let x_971 : i32 = param_1;
param_1 = 0; param_1 = 0;
param_1 = x_971; param_1 = x_971;
let x_62 : i32 = *(x_61); let x_62 : i32 = obj.numbers[x_61_save];
let x_972 : QuicksortObject = obj; let x_972 : QuicksortObject = obj;
obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0));
obj = x_972; obj = x_972;
@ -268,9 +268,9 @@ fn performPartition_i1_i1_(l : ptr<function, i32>, h : ptr<function, i32>) -> i3
*(h) = 0; *(h) = 0;
*(h) = x_988; *(h) = x_988;
let x_547 : vec3<f32> = vec3<f32>(x_539.x, x_541.z, x_541.z); let x_547 : vec3<f32> = vec3<f32>(x_539.x, x_541.z, x_541.z);
let x_989 : i32 = *(x_61); let x_989 : i32 = obj.numbers[x_61_save];
*(x_61) = 0; obj.numbers[x_61_save] = 0;
*(x_61) = x_989; obj.numbers[x_61_save] = x_989;
let x_990 : i32 = param; let x_990 : i32 = param;
param = 0; param = 0;
param = x_990; param = x_990;
@ -279,15 +279,15 @@ fn performPartition_i1_i1_(l : ptr<function, i32>, h : ptr<function, i32>) -> i3
param_1 = 0; param_1 = 0;
param_1 = x_991; param_1 = x_991;
let x_548 : vec3<f32> = vec3<f32>(x_541.y, x_541.z, x_541.x); let x_548 : vec3<f32> = vec3<f32>(x_541.y, x_541.z, x_541.x);
let x_992 : i32 = *(x_61); let x_992 : i32 = obj.numbers[x_61_save];
*(x_61) = 0; obj.numbers[x_61_save] = 0;
*(x_61) = x_992; obj.numbers[x_61_save] = x_992;
} }
} }
let x_76 : i32 = i_1; let x_76 : i32 = i_1;
let x_993 : i32 = *(x_42); let x_993 : i32 = obj.numbers[x_42_save];
*(x_42) = 0; obj.numbers[x_42_save] = 0;
*(x_42) = x_993; obj.numbers[x_42_save] = x_993;
let x_549 : vec2<f32> = vec2<f32>(x_534.x, x_534.y); let x_549 : vec2<f32> = vec2<f32>(x_534.x, x_534.y);
let x_994 : QuicksortObject = obj; let x_994 : QuicksortObject = obj;
obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0));
@ -394,7 +394,7 @@ fn quicksort_() {
obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0));
obj = x_1016; obj = x_1016;
let x_560 : vec3<f32> = vec3<f32>(x_559.y, x_559.x, x_557.x); let x_560 : vec3<f32> = vec3<f32>(x_559.y, x_559.x, x_557.x);
let x_96 : ptr<function, i32> = &(stack[x_94]); let x_96_save = x_94;
let x_1017 : array<i32, 10u> = stack; let x_1017 : array<i32, 10u> = stack;
stack = array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0); stack = array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
stack = x_1017; stack = x_1017;
@ -402,7 +402,7 @@ fn quicksort_() {
let x_1018 : i32 = l_1; let x_1018 : i32 = l_1;
l_1 = 0; l_1 = 0;
l_1 = 0; l_1 = 0;
*(x_96) = x_95; stack[x_96_save] = x_95;
let x_1019 : i32 = param_5; let x_1019 : i32 = param_5;
param_5 = 0; param_5 = 0;
param_5 = x_1019; param_5 = x_1019;
@ -411,13 +411,13 @@ fn quicksort_() {
param_4 = 0; param_4 = 0;
param_4 = x_1020; param_4 = x_1020;
let x_562 : vec3<f32> = vec3<f32>(vec3<f32>(1.0, 2.0, 3.0).z, x_558.y, vec3<f32>(1.0, 2.0, 3.0).y); let x_562 : vec3<f32> = vec3<f32>(vec3<f32>(1.0, 2.0, 3.0).z, x_558.y, vec3<f32>(1.0, 2.0, 3.0).y);
let x_1021 : i32 = *(x_96); let x_1021 : i32 = stack[x_96_save];
*(x_96) = 0; stack[x_96_save] = 0;
*(x_96) = x_1021; stack[x_96_save] = x_1021;
let x_98 : i32 = (x_97 + 1); let x_98 : i32 = (x_97 + 1);
let x_1022 : i32 = *(x_96); let x_1022 : i32 = stack[x_96_save];
*(x_96) = 0; stack[x_96_save] = 0;
*(x_96) = x_1022; stack[x_96_save] = x_1022;
let x_563 : vec3<f32> = vec3<f32>(x_559.x, x_559.z, x_556.y); let x_563 : vec3<f32> = vec3<f32>(x_559.x, x_559.z, x_556.y);
top = x_98; top = x_98;
let x_1023 : i32 = param_4; let x_1023 : i32 = param_4;
@ -431,7 +431,7 @@ fn quicksort_() {
let x_1025 : i32 = l_1; let x_1025 : i32 = l_1;
l_1 = 0; l_1 = 0;
l_1 = x_1025; l_1 = x_1025;
let x_100 : ptr<function, i32> = &(stack[x_98]); let x_100_save = x_98;
let x_1026 : i32 = param_5; let x_1026 : i32 = param_5;
param_5 = 0; param_5 = 0;
param_5 = x_1026; param_5 = x_1026;
@ -439,7 +439,7 @@ fn quicksort_() {
let x_1027 : i32 = p; let x_1027 : i32 = p;
p = 0; p = 0;
p = x_1027; p = x_1027;
*(x_100) = x_99; stack[x_100_save] = x_99;
loop { loop {
let x_566 : vec3<f32> = vec3<f32>(x_563.x, x_563.x, x_563.x); let x_566 : vec3<f32> = vec3<f32>(x_563.x, x_563.x, x_563.x);
let x_1028 : i32 = h_1; let x_1028 : i32 = h_1;
@ -480,11 +480,11 @@ fn quicksort_() {
let x_1036 : i32 = p; let x_1036 : i32 = p;
p = 0; p = 0;
p = x_1036; p = x_1036;
let x_110 : ptr<function, i32> = &(stack[x_108]); let x_110_save = x_108;
let x_1037 : i32 = *(x_96); let x_1037 : i32 = stack[x_96_save];
*(x_96) = 0; stack[x_96_save] = 0;
*(x_96) = x_1037; stack[x_96_save] = x_1037;
let x_111 : i32 = *(x_110); let x_111 : i32 = stack[x_110_save];
let x_1038 : array<i32, 10u> = stack; let x_1038 : array<i32, 10u> = stack;
stack = array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0); stack = array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
stack = x_1038; stack = x_1038;
@ -504,9 +504,9 @@ fn quicksort_() {
let x_1042 : i32 = param_4; let x_1042 : i32 = param_4;
param_4 = 0; param_4 = 0;
param_4 = x_1042; param_4 = x_1042;
let x_1043 : i32 = *(x_100); let x_1043 : i32 = stack[x_100_save];
*(x_100) = 0; stack[x_100_save] = 0;
*(x_100) = x_1043; stack[x_100_save] = x_1043;
let x_573 : vec2<f32> = vec2<f32>(vec3<f32>(1.0, 2.0, 3.0).y, vec3<f32>(1.0, 2.0, 3.0).z); let x_573 : vec2<f32> = vec2<f32>(vec3<f32>(1.0, 2.0, 3.0).y, vec3<f32>(1.0, 2.0, 3.0).z);
top = (x_112 - 1); top = (x_112 - 1);
let x_1044 : i32 = param_5; let x_1044 : i32 = param_5;
@ -516,12 +516,12 @@ fn quicksort_() {
let x_1045 : i32 = h_1; let x_1045 : i32 = h_1;
h_1 = 0; h_1 = 0;
h_1 = x_1045; h_1 = x_1045;
let x_114 : ptr<function, i32> = &(stack[x_112]); let x_114_save = x_112;
let x_575 : vec2<f32> = vec2<f32>(x_564.y, x_564.z); let x_575 : vec2<f32> = vec2<f32>(x_564.y, x_564.z);
let x_1046 : i32 = *(x_100); let x_1046 : i32 = stack[x_100_save];
*(x_100) = 0; stack[x_100_save] = 0;
*(x_100) = x_1046; stack[x_100_save] = x_1046;
let x_115 : i32 = *(x_114); let x_115 : i32 = stack[x_114_save];
let x_1047 : i32 = p; let x_1047 : i32 = p;
p = 0; p = 0;
p = x_1047; p = x_1047;
@ -535,16 +535,16 @@ fn quicksort_() {
top = x_1049; top = x_1049;
let x_118 : i32 = l_1; let x_118 : i32 = l_1;
param_4 = x_118; param_4 = x_118;
let x_1050 : i32 = *(x_110); let x_1050 : i32 = stack[x_110_save];
*(x_110) = 0; stack[x_110_save] = 0;
*(x_110) = x_1050; stack[x_110_save] = x_1050;
let x_577 : vec2<f32> = vec2<f32>(x_569.y, x_569.z); let x_577 : vec2<f32> = vec2<f32>(x_569.y, x_569.z);
let x_120 : i32 = h_1; let x_120 : i32 = h_1;
let x_578 : vec2<f32> = vec2<f32>(x_558.x, vec3<f32>(1.0, 2.0, 3.0).y); let x_578 : vec2<f32> = vec2<f32>(x_558.x, vec3<f32>(1.0, 2.0, 3.0).y);
param_5 = x_120; param_5 = x_120;
let x_1051 : i32 = *(x_100); let x_1051 : i32 = stack[x_100_save];
*(x_100) = 0; stack[x_100_save] = 0;
*(x_100) = x_1051; stack[x_100_save] = x_1051;
let x_121 : i32 = performPartition_i1_i1_(&(param_4), &(param_5)); let x_121 : i32 = performPartition_i1_i1_(&(param_4), &(param_5));
let x_579 : vec2<f32> = vec2<f32>(x_567.x, x_568.x); let x_579 : vec2<f32> = vec2<f32>(x_567.x, x_568.x);
let x_1052 : i32 = param_5; let x_1052 : i32 = param_5;
@ -566,59 +566,59 @@ fn quicksort_() {
h_1 = 0; h_1 = 0;
h_1 = x_1056; h_1 = x_1056;
let x_124 : i32 = l_1; let x_124 : i32 = l_1;
let x_1057 : i32 = *(x_110); let x_1057 : i32 = stack[x_110_save];
*(x_110) = 0; stack[x_110_save] = 0;
*(x_110) = x_1057; stack[x_110_save] = x_1057;
let x_1058 : i32 = h_1; let x_1058 : i32 = h_1;
h_1 = 0; h_1 = 0;
h_1 = x_1058; h_1 = x_1058;
let x_582 : vec2<f32> = vec2<f32>(x_567.y, x_573.x); let x_582 : vec2<f32> = vec2<f32>(x_567.y, x_573.x);
let x_1059 : i32 = *(x_100); let x_1059 : i32 = stack[x_100_save];
*(x_100) = 0; stack[x_100_save] = 0;
*(x_100) = x_1059; stack[x_100_save] = x_1059;
if (((x_122 - bitcast<i32>(1u)) > x_124)) { if (((x_122 - bitcast<i32>(1u)) > x_124)) {
let x_1060 : i32 = param_4; let x_1060 : i32 = param_4;
param_4 = 0; param_4 = 0;
param_4 = x_1060; param_4 = x_1060;
let x_128 : i32 = top; let x_128 : i32 = top;
let x_583 : vec2<f32> = vec2<f32>(x_571.y, x_556.y); let x_583 : vec2<f32> = vec2<f32>(x_571.y, x_556.y);
let x_1061 : i32 = *(x_100); let x_1061 : i32 = stack[x_100_save];
*(x_100) = 0; stack[x_100_save] = 0;
*(x_100) = x_1061; stack[x_100_save] = x_1061;
let x_1062 : array<i32, 10u> = stack; let x_1062 : array<i32, 10u> = stack;
stack = array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0); stack = array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
stack = x_1062; stack = x_1062;
let x_584 : vec2<f32> = vec2<f32>(x_569.z, x_569.y); let x_584 : vec2<f32> = vec2<f32>(x_569.z, x_569.y);
let x_585 : vec3<f32> = vec3<f32>(x_580.y, x_577.x, x_577.x); let x_585 : vec3<f32> = vec3<f32>(x_580.y, x_577.x, x_577.x);
let x_130 : i32 = l_1; let x_130 : i32 = l_1;
let x_1063 : i32 = *(x_114); let x_1063 : i32 = stack[x_114_save];
*(x_114) = 0; stack[x_114_save] = 0;
*(x_114) = x_1063; stack[x_114_save] = x_1063;
let x_586 : vec2<f32> = vec2<f32>(x_564.x, x_585.x); let x_586 : vec2<f32> = vec2<f32>(x_564.x, x_585.x);
let x_1064 : i32 = param_5; let x_1064 : i32 = param_5;
param_5 = 0; param_5 = 0;
param_5 = x_1064; param_5 = x_1064;
let x_131 : ptr<function, i32> = &(stack[(1 + x_128)]); let x_131_save = (1 + x_128);
let x_1065 : i32 = *(x_110); let x_1065 : i32 = stack[x_110_save];
*(x_110) = 0; stack[x_110_save] = 0;
*(x_110) = x_1065; stack[x_110_save] = x_1065;
let x_587 : vec3<f32> = vec3<f32>(x_566.y, x_566.y, x_563.x); let x_587 : vec3<f32> = vec3<f32>(x_566.y, x_566.y, x_563.x);
let x_1066 : i32 = param_5; let x_1066 : i32 = param_5;
param_5 = 0; param_5 = 0;
param_5 = x_1066; param_5 = x_1066;
*(x_131) = x_130; stack[x_131_save] = x_130;
let x_132 : i32 = top; let x_132 : i32 = top;
let x_1067 : i32 = *(x_100); let x_1067 : i32 = stack[x_100_save];
*(x_100) = 0; stack[x_100_save] = 0;
*(x_100) = x_1067; stack[x_100_save] = x_1067;
let x_588 : vec2<f32> = vec2<f32>(x_575.y, x_575.x); let x_588 : vec2<f32> = vec2<f32>(x_575.y, x_575.x);
let x_1068 : i32 = *(x_131); let x_1068 : i32 = stack[x_131_save];
*(x_131) = 0; stack[x_131_save] = 0;
*(x_131) = x_1068; stack[x_131_save] = x_1068;
let x_133 : i32 = bitcast<i32>((1u + bitcast<u32>(x_132))); let x_133 : i32 = bitcast<i32>((1u + bitcast<u32>(x_132)));
let x_1069 : i32 = *(x_100); let x_1069 : i32 = stack[x_100_save];
*(x_100) = 0; stack[x_100_save] = 0;
*(x_100) = x_1069; stack[x_100_save] = x_1069;
let x_589 : vec3<f32> = vec3<f32>(x_576.z, x_588.y, x_576.z); let x_589 : vec3<f32> = vec3<f32>(x_576.z, x_588.y, x_576.z);
let x_1070 : i32 = h_1; let x_1070 : i32 = h_1;
h_1 = 0; h_1 = 0;
@ -629,73 +629,73 @@ fn quicksort_() {
stack = x_1071; stack = x_1071;
let x_134 : i32 = p; let x_134 : i32 = p;
let x_590 : vec2<f32> = vec2<f32>(x_576.x, x_573.y); let x_590 : vec2<f32> = vec2<f32>(x_576.x, x_573.y);
let x_1072 : i32 = *(x_114); let x_1072 : i32 = stack[x_114_save];
*(x_114) = 0; stack[x_114_save] = 0;
*(x_114) = x_1072; stack[x_114_save] = x_1072;
let x_136 : ptr<function, i32> = &(stack[x_133]); let x_136_save = x_133;
let x_1073 : i32 = *(x_114); let x_1073 : i32 = stack[x_114_save];
*(x_114) = 0; stack[x_114_save] = 0;
*(x_114) = x_1073; stack[x_114_save] = x_1073;
*(x_136) = (x_134 - bitcast<i32>(1u)); stack[x_136_save] = (x_134 - bitcast<i32>(1u));
let x_1074 : i32 = *(x_96); let x_1074 : i32 = stack[x_96_save];
*(x_96) = 0; stack[x_96_save] = 0;
*(x_96) = x_1074; stack[x_96_save] = x_1074;
let x_591 : vec2<f32> = vec2<f32>(x_569.z, x_569.y); let x_591 : vec2<f32> = vec2<f32>(x_569.z, x_569.y);
let x_1075 : i32 = *(x_136); let x_1075 : i32 = stack[x_136_save];
*(x_136) = 0; stack[x_136_save] = 0;
*(x_136) = x_1075; stack[x_136_save] = x_1075;
} }
let x_1076 : i32 = *(x_96); let x_1076 : i32 = stack[x_96_save];
*(x_96) = 0; stack[x_96_save] = 0;
*(x_96) = x_1076; stack[x_96_save] = x_1076;
let x_592 : vec2<f32> = vec2<f32>(vec3<f32>(1.0, 2.0, 3.0).x, vec3<f32>(1.0, 2.0, 3.0).y); let x_592 : vec2<f32> = vec2<f32>(vec3<f32>(1.0, 2.0, 3.0).x, vec3<f32>(1.0, 2.0, 3.0).y);
let x_1077 : QuicksortObject = obj; let x_1077 : QuicksortObject = obj;
obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0));
obj = x_1077; obj = x_1077;
let x_137 : i32 = p; let x_137 : i32 = p;
let x_1078 : i32 = *(x_114); let x_1078 : i32 = stack[x_114_save];
*(x_114) = 0; stack[x_114_save] = 0;
*(x_114) = x_1078; stack[x_114_save] = x_1078;
let x_593 : vec3<f32> = vec3<f32>(x_571.z, x_556.x, x_556.y); let x_593 : vec3<f32> = vec3<f32>(x_571.z, x_556.x, x_556.y);
let x_1079 : i32 = p; let x_1079 : i32 = p;
p = 0; p = 0;
p = x_1079; p = x_1079;
let x_594 : vec3<f32> = vec3<f32>(x_563.z, x_563.x, x_575.x); let x_594 : vec3<f32> = vec3<f32>(x_563.z, x_563.x, x_575.x);
let x_1080 : i32 = *(x_114); let x_1080 : i32 = stack[x_114_save];
*(x_114) = 0; stack[x_114_save] = 0;
*(x_114) = x_1080; stack[x_114_save] = x_1080;
let x_139 : i32 = h_1; let x_139 : i32 = h_1;
let x_1081 : i32 = top; let x_1081 : i32 = top;
top = 0; top = 0;
top = x_1081; top = x_1081;
let x_595 : vec3<f32> = vec3<f32>(x_560.z, x_568.x, x_560.x); let x_595 : vec3<f32> = vec3<f32>(x_560.z, x_568.x, x_560.x);
let x_1082 : i32 = *(x_100); let x_1082 : i32 = stack[x_100_save];
*(x_100) = 0; stack[x_100_save] = 0;
*(x_100) = x_1082; stack[x_100_save] = x_1082;
let x_1083 : i32 = p; let x_1083 : i32 = p;
p = 0; p = 0;
p = x_1083; p = x_1083;
if ((bitcast<i32>((1u + bitcast<u32>(x_137))) < x_139)) { if ((bitcast<i32>((1u + bitcast<u32>(x_137))) < x_139)) {
let x_1084 : i32 = *(x_114); let x_1084 : i32 = stack[x_114_save];
*(x_114) = 0; stack[x_114_save] = 0;
*(x_114) = x_1084; stack[x_114_save] = x_1084;
let x_596 : vec2<f32> = vec2<f32>(x_592.y, x_582.x); let x_596 : vec2<f32> = vec2<f32>(x_592.y, x_582.x);
let x_1085 : i32 = l_1; let x_1085 : i32 = l_1;
l_1 = 0; l_1 = 0;
l_1 = x_1085; l_1 = x_1085;
let x_143 : i32 = top; let x_143 : i32 = top;
let x_1086 : i32 = *(x_114); let x_1086 : i32 = stack[x_114_save];
*(x_114) = 0; stack[x_114_save] = 0;
*(x_114) = x_1086; stack[x_114_save] = x_1086;
let x_597 : vec3<f32> = vec3<f32>(x_562.y, x_560.y, x_560.y); let x_597 : vec3<f32> = vec3<f32>(x_562.y, x_560.y, x_560.y);
let x_144 : i32 = (x_143 + 1); let x_144 : i32 = (x_143 + 1);
let x_1087 : i32 = param_5; let x_1087 : i32 = param_5;
param_5 = 0; param_5 = 0;
param_5 = x_1087; param_5 = x_1087;
top = x_144; top = x_144;
let x_1088 : i32 = *(x_114); let x_1088 : i32 = stack[x_114_save];
*(x_114) = 0; stack[x_114_save] = 0;
*(x_114) = x_1088; stack[x_114_save] = x_1088;
let x_145 : i32 = p; let x_145 : i32 = p;
let x_1089 : i32 = param_5; let x_1089 : i32 = param_5;
param_5 = 0; param_5 = 0;
@ -705,53 +705,53 @@ fn quicksort_() {
p = 0; p = 0;
p = x_1090; p = x_1090;
let x_600 : vec3<f32> = vec3<f32>(x_556.x, x_580.x, x_580.x); let x_600 : vec3<f32> = vec3<f32>(x_556.x, x_580.x, x_580.x);
let x_1091 : i32 = *(x_100); let x_1091 : i32 = stack[x_100_save];
*(x_100) = 0; stack[x_100_save] = 0;
*(x_100) = x_1091; stack[x_100_save] = x_1091;
let x_147 : ptr<function, i32> = &(stack[x_144]); let x_147_save = x_144;
let x_1092 : i32 = *(x_110); let x_1092 : i32 = stack[x_110_save];
*(x_110) = 0; stack[x_110_save] = 0;
*(x_110) = x_1092; stack[x_110_save] = x_1092;
let x_601 : vec2<f32> = vec2<f32>(x_563.x, x_563.y); let x_601 : vec2<f32> = vec2<f32>(x_563.x, x_563.y);
*(x_147) = bitcast<i32>((1u + bitcast<u32>(x_145))); stack[x_147_save] = bitcast<i32>((1u + bitcast<u32>(x_145)));
let x_1093 : array<i32, 10u> = stack; let x_1093 : array<i32, 10u> = stack;
stack = array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0); stack = array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
stack = x_1093; stack = x_1093;
let x_148 : i32 = top; let x_148 : i32 = top;
let x_1094 : i32 = *(x_114); let x_1094 : i32 = stack[x_114_save];
*(x_114) = 0; stack[x_114_save] = 0;
*(x_114) = x_1094; stack[x_114_save] = x_1094;
let x_602 : vec2<f32> = vec2<f32>(x_565.y, x_599.y); let x_602 : vec2<f32> = vec2<f32>(x_565.y, x_599.y);
let x_1095 : array<i32, 10u> = stack; let x_1095 : array<i32, 10u> = stack;
stack = array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0); stack = array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
stack = x_1095; stack = x_1095;
let x_149 : i32 = (x_148 + bitcast<i32>(1u)); let x_149 : i32 = (x_148 + bitcast<i32>(1u));
let x_1096 : i32 = *(x_147); let x_1096 : i32 = stack[x_147_save];
*(x_147) = 0; stack[x_147_save] = 0;
*(x_147) = x_1096; stack[x_147_save] = x_1096;
top = x_149; top = x_149;
let x_1097 : i32 = param_4; let x_1097 : i32 = param_4;
param_4 = 0; param_4 = 0;
param_4 = x_1097; param_4 = x_1097;
let x_150 : i32 = h_1; let x_150 : i32 = h_1;
let x_1098 : i32 = *(x_100); let x_1098 : i32 = stack[x_100_save];
*(x_100) = 0; stack[x_100_save] = 0;
*(x_100) = x_1098; stack[x_100_save] = x_1098;
let x_1099 : i32 = *(x_96); let x_1099 : i32 = stack[x_96_save];
*(x_96) = 0; stack[x_96_save] = 0;
*(x_96) = x_1099; stack[x_96_save] = x_1099;
stack[x_149] = x_150; stack[x_149] = x_150;
let x_1100 : i32 = *(x_114); let x_1100 : i32 = stack[x_114_save];
*(x_114) = 0; stack[x_114_save] = 0;
*(x_114) = x_1100; stack[x_114_save] = x_1100;
let x_603 : vec3<f32> = vec3<f32>(x_568.y, x_564.x, x_564.x); let x_603 : vec3<f32> = vec3<f32>(x_568.y, x_564.x, x_564.x);
let x_1101 : i32 = l_1; let x_1101 : i32 = l_1;
l_1 = 0; l_1 = 0;
l_1 = x_1101; l_1 = x_1101;
} }
let x_1102 : i32 = *(x_100); let x_1102 : i32 = stack[x_100_save];
*(x_100) = 0; stack[x_100_save] = 0;
*(x_100) = x_1102; stack[x_100_save] = x_1102;
continuing { continuing {
let x_1103 : i32 = l_1; let x_1103 : i32 = l_1;
@ -852,17 +852,16 @@ fn main_1() {
let x_769 : QuicksortObject = obj; let x_769 : QuicksortObject = obj;
obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0));
obj = x_769; obj = x_769;
let x_200 : ptr<private, i32> = &(obj.numbers[0u]); let x_770 : i32 = obj.numbers[0u];
let x_770 : i32 = *(x_200); obj.numbers[0u] = 0;
*(x_200) = 0; obj.numbers[0u] = x_770;
*(x_200) = x_770; let x_201 : i32 = obj.numbers[0u];
let x_201 : i32 = *(x_200);
let x_771 : QuicksortObject = obj; let x_771 : QuicksortObject = obj;
obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0));
obj = x_771; obj = x_771;
let x_772 : i32 = *(x_200); let x_772 : i32 = obj.numbers[0u];
*(x_200) = 0; obj.numbers[0u] = 0;
*(x_200) = x_772; obj.numbers[0u] = x_772;
let x_206 : f32 = color.x; let x_206 : f32 = color.x;
let x_773 : f32 = color.x; let x_773 : f32 = color.x;
color.x = 0.0; color.x = 0.0;
@ -895,9 +894,9 @@ fn main_1() {
let x_780 : i32 = i_2; let x_780 : i32 = i_2;
i_2 = 0; i_2 = 0;
i_2 = x_780; i_2 = x_780;
let x_781 : i32 = *(x_200); let x_781 : i32 = obj.numbers[0u];
*(x_200) = 0; obj.numbers[0u] = 0;
*(x_200) = x_781; obj.numbers[0u] = x_781;
let x_456 : vec3<f32> = vec3<f32>(vec2<f32>().y, x_448.y, x_448.y); let x_456 : vec3<f32> = vec3<f32>(vec2<f32>().y, x_448.y, x_448.y);
let x_782 : f32 = uv.x; let x_782 : f32 = uv.x;
uv.x = 0.0; uv.x = 0.0;
@ -932,9 +931,9 @@ fn main_1() {
color[0] = 0.0; color[0] = 0.0;
color[0] = x_790; color[0] = x_790;
color.x = (f32(x_216) + x_219); color.x = (f32(x_216) + x_219);
let x_791 : i32 = *(x_200); let x_791 : i32 = obj.numbers[0u];
*(x_200) = 0; obj.numbers[0u] = 0;
*(x_200) = x_791; obj.numbers[0u] = x_791;
} }
let x_792 : f32 = uv.x; let x_792 : f32 = uv.x;
uv.x = 0.0; uv.x = 0.0;
@ -965,7 +964,6 @@ fn main_1() {
let x_799 : f32 = color.x; let x_799 : f32 = color.x;
color.x = 0.0; color.x = 0.0;
color.x = x_799; color.x = x_799;
let x_229 : ptr<private, i32> = &(obj.numbers[2u]);
let x_800 : f32 = color.x; let x_800 : f32 = color.x;
color.x = 0.0; color.x = 0.0;
color.x = x_800; color.x = x_800;
@ -973,24 +971,24 @@ fn main_1() {
let x_801 : f32 = color.x; let x_801 : f32 = color.x;
color.x = 0.0; color.x = 0.0;
color.x = x_801; color.x = x_801;
let x_230 : i32 = *(x_229); let x_230 : i32 = obj.numbers[2u];
let x_802 : f32 = uv.x; let x_802 : f32 = uv.x;
uv.x = 0.0; uv.x = 0.0;
uv.x = x_802; uv.x = x_802;
let x_803 : f32 = color.x; let x_803 : f32 = color.x;
color.x = 0.0; color.x = 0.0;
color.x = x_803; color.x = x_803;
let x_804 : i32 = *(x_229); let x_804 : i32 = obj.numbers[2u];
*(x_229) = 0; obj.numbers[2u] = 0;
*(x_229) = x_804; obj.numbers[2u] = x_804;
let x_464 : vec2<f32> = vec2<f32>(x_450.y, x_191.x); let x_464 : vec2<f32> = vec2<f32>(x_450.y, x_191.x);
let x_805 : f32 = color.y; let x_805 : f32 = color.y;
color.y = 0.0; color.y = 0.0;
color.y = x_805; color.y = x_805;
let x_234 : f32 = color.y; let x_234 : f32 = color.y;
let x_806 : i32 = *(x_229); let x_806 : i32 = obj.numbers[2u];
*(x_229) = 0; obj.numbers[2u] = 0;
*(x_229) = x_806; obj.numbers[2u] = x_806;
let x_465 : vec2<f32> = vec2<f32>(x_463.x, x_185.x); let x_465 : vec2<f32> = vec2<f32>(x_463.x, x_185.x);
let x_807 : f32 = color.x; let x_807 : f32 = color.x;
color.x = 0.0; color.x = 0.0;
@ -1047,9 +1045,9 @@ fn main_1() {
let x_821 : f32 = color.z; let x_821 : f32 = color.z;
color.z = 0.0; color.z = 0.0;
color.z = x_821; color.z = x_821;
let x_822 : i32 = *(x_200); let x_822 : i32 = obj.numbers[0u];
*(x_200) = 0; obj.numbers[0u] = 0;
*(x_200) = x_822; obj.numbers[0u] = x_822;
let x_470 : vec2<f32> = vec2<f32>(vec2<f32>().x, vec2<f32>().y); let x_470 : vec2<f32> = vec2<f32>(vec2<f32>().x, vec2<f32>().y);
let x_823 : f32 = color.z; let x_823 : f32 = color.z;
color.z = 0.0; color.z = 0.0;
@ -1064,8 +1062,7 @@ fn main_1() {
uv[0] = 0.0; uv[0] = 0.0;
uv[0] = x_825; uv[0] = x_825;
let x_472 : vec3<f32> = vec3<f32>(x_454.x, x_454.y, x_454.y); let x_472 : vec3<f32> = vec3<f32>(x_454.x, x_454.y, x_454.y);
let x_253 : ptr<private, i32> = &(obj.numbers[4]); let x_254 : i32 = obj.numbers[4];
let x_254 : i32 = *(x_253);
let x_826 : f32 = uv[0]; let x_826 : f32 = uv[0];
uv[0] = 0.0; uv[0] = 0.0;
uv[0] = x_826; uv[0] = x_826;
@ -1073,9 +1070,9 @@ fn main_1() {
color = vec3<f32>(0.0, 0.0, 0.0); color = vec3<f32>(0.0, 0.0, 0.0);
color = x_827; color = x_827;
let x_473 : vec3<f32> = vec3<f32>(x_446.y, x_453.x, x_453.x); let x_473 : vec3<f32> = vec3<f32>(x_446.y, x_453.x, x_453.x);
let x_828 : i32 = *(x_253); let x_828 : i32 = obj.numbers[4];
*(x_253) = 0; obj.numbers[4] = 0;
*(x_253) = x_828; obj.numbers[4] = x_828;
let x_474 : vec2<f32> = vec2<f32>(x_191.x, x_184.z); let x_474 : vec2<f32> = vec2<f32>(x_191.x, x_184.z);
let x_829 : f32 = uv.x; let x_829 : f32 = uv.x;
uv.x = 0.0; uv.x = 0.0;
@ -1109,9 +1106,9 @@ fn main_1() {
i_2 = 0; i_2 = 0;
i_2 = x_836; i_2 = x_836;
let x_479 : vec3<f32> = vec3<f32>(vec2<f32>().y, x_454.y, vec2<f32>().x); let x_479 : vec3<f32> = vec3<f32>(vec2<f32>().y, x_454.y, vec2<f32>().x);
let x_837 : i32 = *(x_200); let x_837 : i32 = obj.numbers[0u];
*(x_200) = 0; obj.numbers[0u] = 0;
*(x_200) = x_837; obj.numbers[0u] = x_837;
let x_838 : f32 = color.y; let x_838 : f32 = color.y;
color.y = 0.0; color.y = 0.0;
color.y = x_838; color.y = x_838;
@ -1165,19 +1162,18 @@ fn main_1() {
let x_851 : f32 = uv.y; let x_851 : f32 = uv.y;
uv.y = 0.0; uv.y = 0.0;
uv.y = x_851; uv.y = x_851;
let x_852 : i32 = *(x_253); let x_852 : i32 = obj.numbers[4];
*(x_253) = 0; obj.numbers[4] = 0;
*(x_253) = x_852; obj.numbers[4] = x_852;
let x_274 : f32 = uv.y; let x_274 : f32 = uv.y;
let x_853 : i32 = *(x_200); let x_853 : i32 = obj.numbers[0u];
*(x_200) = 0; obj.numbers[0u] = 0;
*(x_200) = x_853; obj.numbers[0u] = x_853;
if ((x_274 > 0.5)) { if ((x_274 > 0.5)) {
let x_854 : f32 = uv.x; let x_854 : f32 = uv.x;
uv.x = 0.0; uv.x = 0.0;
uv.x = x_854; uv.x = x_854;
let x_486 : vec2<f32> = vec2<f32>(x_480.y, x_455.y); let x_486 : vec2<f32> = vec2<f32>(x_480.y, x_455.y);
let x_279 : ptr<private, i32> = &(obj.numbers[6u]);
let x_855 : f32 = color.y; let x_855 : f32 = color.y;
color.y = 0.0; color.y = 0.0;
color.y = x_855; color.y = x_855;
@ -1185,16 +1181,16 @@ fn main_1() {
let x_856 : f32 = uv.y; let x_856 : f32 = uv.y;
uv.y = 0.0; uv.y = 0.0;
uv.y = x_856; uv.y = x_856;
let x_280 : i32 = *(x_279); let x_280 : i32 = obj.numbers[6u];
let x_857 : f32 = uv.y; let x_857 : f32 = uv.y;
uv.y = 0.0; uv.y = 0.0;
uv.y = x_857; uv.y = x_857;
let x_858 : i32 = i_2; let x_858 : i32 = i_2;
i_2 = 0; i_2 = 0;
i_2 = x_858; i_2 = x_858;
let x_859 : i32 = *(x_253); let x_859 : i32 = obj.numbers[4];
*(x_253) = 0; obj.numbers[4] = 0;
*(x_253) = x_859; obj.numbers[4] = x_859;
let x_488 : vec2<f32> = vec2<f32>(x_473.z, x_473.y); let x_488 : vec2<f32> = vec2<f32>(x_473.z, x_473.y);
let x_283 : f32 = color.y; let x_283 : f32 = color.y;
let x_860 : vec2<f32> = uv; let x_860 : vec2<f32> = uv;
@ -1204,12 +1200,12 @@ fn main_1() {
color.x = 0.0; color.x = 0.0;
color.x = x_861; color.x = x_861;
let x_489 : vec2<f32> = vec2<f32>(x_475.y, x_475.x); let x_489 : vec2<f32> = vec2<f32>(x_475.y, x_475.x);
let x_862 : i32 = *(x_279); let x_862 : i32 = obj.numbers[6u];
*(x_279) = 0; obj.numbers[6u] = 0;
*(x_279) = x_862; obj.numbers[6u] = x_862;
let x_863 : i32 = *(x_279); let x_863 : i32 = obj.numbers[6u];
*(x_279) = 0; obj.numbers[6u] = 0;
*(x_279) = x_863; obj.numbers[6u] = x_863;
let x_490 : vec2<f32> = vec2<f32>(x_480.z, x_480.z); let x_490 : vec2<f32> = vec2<f32>(x_480.z, x_480.z);
let x_864 : QuicksortObject = obj; let x_864 : QuicksortObject = obj;
obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0));
@ -1239,9 +1235,9 @@ fn main_1() {
color.y = 0.0; color.y = 0.0;
color.y = x_870; color.y = x_870;
let x_494 : vec3<f32> = vec3<f32>(x_191.x, x_191.y, x_191.y); let x_494 : vec3<f32> = vec3<f32>(x_191.x, x_191.y, x_191.y);
let x_871 : i32 = *(x_253); let x_871 : i32 = obj.numbers[4];
*(x_253) = 0; obj.numbers[4] = 0;
*(x_253) = x_871; obj.numbers[4] = x_871;
if ((x_287 > 0.75)) { if ((x_287 > 0.75)) {
let x_872 : vec3<f32> = color; let x_872 : vec3<f32> = color;
color = vec3<f32>(0.0, 0.0, 0.0); color = vec3<f32>(0.0, 0.0, 0.0);
@ -1262,9 +1258,9 @@ fn main_1() {
color.y = 0.0; color.y = 0.0;
color.y = x_876; color.y = x_876;
let x_497 : vec2<f32> = vec2<f32>(x_477.x, x_461.y); let x_497 : vec2<f32> = vec2<f32>(x_477.x, x_461.y);
let x_877 : i32 = *(x_200); let x_877 : i32 = obj.numbers[0u];
*(x_200) = 0; obj.numbers[0u] = 0;
*(x_200) = x_877; obj.numbers[0u] = x_877;
let x_878 : f32 = color.y; let x_878 : f32 = color.y;
color.y = 0.0; color.y = 0.0;
color.y = x_878; color.y = x_878;
@ -1306,15 +1302,14 @@ fn main_1() {
let x_888 : vec2<f32> = uv; let x_888 : vec2<f32> = uv;
uv = vec2<f32>(0.0, 0.0); uv = vec2<f32>(0.0, 0.0);
uv = x_888; uv = x_888;
let x_300 : ptr<private, i32> = &(obj.numbers[8]); let x_301 : i32 = obj.numbers[8];
let x_301 : i32 = *(x_300);
let x_889 : i32 = i_2; let x_889 : i32 = i_2;
i_2 = 0; i_2 = 0;
i_2 = x_889; i_2 = x_889;
let x_503 : vec2<f32> = vec2<f32>(x_185.x, x_451.z); let x_503 : vec2<f32> = vec2<f32>(x_185.x, x_451.z);
let x_890 : i32 = *(x_300); let x_890 : i32 = obj.numbers[8];
*(x_300) = 0; obj.numbers[8] = 0;
*(x_300) = x_890; obj.numbers[8] = x_890;
let x_891 : f32 = color.y; let x_891 : f32 = color.y;
color.y = 0.0; color.y = 0.0;
color.y = x_891; color.y = x_891;
@ -1331,9 +1326,9 @@ fn main_1() {
color.x = 0.0; color.x = 0.0;
color.x = x_894; color.x = x_894;
let x_506 : vec2<f32> = vec2<f32>(x_493.x, x_492.x); let x_506 : vec2<f32> = vec2<f32>(x_493.x, x_492.x);
let x_895 : i32 = *(x_253); let x_895 : i32 = obj.numbers[4];
*(x_253) = 0; obj.numbers[4] = 0;
*(x_253) = x_895; obj.numbers[4] = x_895;
let x_896 : f32 = uv.y; let x_896 : f32 = uv.y;
uv.y = 0.0; uv.y = 0.0;
uv.y = x_896; uv.y = x_896;
@ -1382,9 +1377,9 @@ fn main_1() {
uv.y = 0.0; uv.y = 0.0;
uv.y = x_908; uv.y = x_908;
let x_512 : vec3<f32> = vec3<f32>(x_455.y, x_455.y, x_455.y); let x_512 : vec3<f32> = vec3<f32>(x_455.y, x_455.y, x_455.y);
let x_909 : i32 = *(x_253); let x_909 : i32 = obj.numbers[4];
*(x_253) = 0; obj.numbers[4] = 0;
*(x_253) = x_909; obj.numbers[4] = x_909;
if ((abs((x_308 - x_310)) < 0.25)) { if ((abs((x_308 - x_310)) < 0.25)) {
let x_910 : f32 = uv.x; let x_910 : f32 = uv.x;
uv.x = 0.0; uv.x = 0.0;
@ -1393,9 +1388,9 @@ fn main_1() {
obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0));
obj = x_911; obj = x_911;
let x_513 : vec3<f32> = vec3<f32>(x_505.z, x_505.x, x_448.x); let x_513 : vec3<f32> = vec3<f32>(x_505.z, x_505.x, x_448.x);
let x_912 : i32 = *(x_300); let x_912 : i32 = obj.numbers[8];
*(x_300) = 0; obj.numbers[8] = 0;
*(x_300) = x_912; obj.numbers[8] = x_912;
let x_317 : i32 = obj.numbers[9u]; let x_317 : i32 = obj.numbers[9u];
let x_514 : vec3<f32> = vec3<f32>(x_474.y, x_474.y, x_474.y); let x_514 : vec3<f32> = vec3<f32>(x_474.y, x_474.y, x_474.y);
let x_913 : f32 = uv.y; let x_913 : f32 = uv.y;

View File

@ -1,7 +1,5 @@
fn main_1() { fn main_1() {
var x_10 : u32; var x_10 : u32;
let x_1 : ptr<function, u32> = &(x_10);
let x_2 : ptr<function, u32> = x_1;
return; return;
} }