Remove test suppressions for crbug.com/dawn/838
No longer failing on our test infrastructure. Bug: dawn:838 Change-Id: I70168d89fb56218e2bc9b20c7fbe95b791cbdeb0 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105781 Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Loko Kung <lokokung@google.com> Auto-Submit: Austin Eng <enga@chromium.org>
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@ -188,14 +188,6 @@ TEST_P(DepthStencilLoadOpTests, ClearMip0) {
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// Check that clearing a non-zero mip level works at all.
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// Check that clearing a non-zero mip level works at all.
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TEST_P(DepthStencilLoadOpTests, ClearMip1) {
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TEST_P(DepthStencilLoadOpTests, ClearMip1) {
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// TODO(crbug.com/dawn/838): Sampling from the non-zero mip does not work.
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DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel() && GetParam().mCheck == Check::SampleDepth);
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// TODO(crbug.com/dawn/838): Copying from the non-zero mip here sometimes returns uninitialized
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// data! (from mip 0 of a previous test run).
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DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel() && GetParam().mCheck == Check::CopyDepth);
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DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel() && GetParam().mCheck == Check::CopyStencil);
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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encoder.BeginRenderPass(&renderPassDescriptors[1]).End();
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encoder.BeginRenderPass(&renderPassDescriptors[1]).End();
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wgpu::CommandBuffer commandBuffer = encoder.Finish();
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wgpu::CommandBuffer commandBuffer = encoder.Finish();
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@ -221,9 +213,6 @@ TEST_P(DepthStencilLoadOpTests, ClearBothMip0Then1) {
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// Clear second mip then the first mip. Check both mip levels.
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// Clear second mip then the first mip. Check both mip levels.
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TEST_P(DepthStencilLoadOpTests, ClearBothMip1Then0) {
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TEST_P(DepthStencilLoadOpTests, ClearBothMip1Then0) {
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// TODO(crbug.com/dawn/838): Sampling from the non-zero mip does not work.
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DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel() && GetParam().mCheck == Check::SampleDepth);
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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encoder.BeginRenderPass(&renderPassDescriptors[1]).End();
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encoder.BeginRenderPass(&renderPassDescriptors[1]).End();
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encoder.BeginRenderPass(&renderPassDescriptors[0]).End();
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encoder.BeginRenderPass(&renderPassDescriptors[0]).End();
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