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writer/wgsl: Implement interpolate attributes
Add E2E tests to cover all of the parameter combinations. Mark the attribute as unimplemented in the other backends. Bug: tint:746 Change-Id: I86881ff0b224fe93670db42473341ae185eeabdd Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/56244 Kokoro: Kokoro <noreply+kokoro@google.com> Auto-Submit: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
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test/shader_io/interpolate_input_struct.wgsl
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14
test/shader_io/interpolate_input_struct.wgsl
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struct In {
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[[location(0)]] none : f32;
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[[location(1), interpolate(flat)]] flat : f32;
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[[location(2), interpolate(perspective, center)]] perspective_center : f32;
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[[location(3), interpolate(perspective, centroid)]] perspective_centroid : f32;
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[[location(4), interpolate(perspective, sample)]] perspective_sample : f32;
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[[location(5), interpolate(linear, center)]] linear_center : f32;
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[[location(6), interpolate(linear, centroid)]] linear_centroid : f32;
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[[location(7), interpolate(linear, sample)]] linear_sample : f32;
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};
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[[stage(fragment)]]
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fn main(in : In) {
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}
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