Add ViewportOrientation test

This commit is contained in:
Corentin Wallez 2018-02-09 14:32:44 -05:00 committed by Corentin Wallez
parent a88ec74e60
commit 54ab71b5ce
3 changed files with 68 additions and 0 deletions

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@ -49,6 +49,10 @@ namespace backend { namespace metal {
const PipelineLayout* layout) const { const PipelineLayout* layout) const {
spirv_cross::CompilerMSL compiler(mSpirv); spirv_cross::CompilerMSL compiler(mSpirv);
spirv_cross::CompilerGLSL::Options options_glsl;
options_glsl.vertex.flip_vert_y = true;
compiler.spirv_cross::CompilerGLSL::set_options(options_glsl);
// By default SPIRV-Cross will give MSL resources indices in increasing order. // By default SPIRV-Cross will give MSL resources indices in increasing order.
// To make the MSL indices match the indices chosen in the PipelineLayout, we build // To make the MSL indices match the indices chosen in the PipelineLayout, we build
// a table of MSLResourceBinding to give to SPIRV-Cross // a table of MSLResourceBinding to give to SPIRV-Cross

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@ -80,6 +80,7 @@ add_executable(nxt_end2end_tests
${END2END_TESTS_DIR}/PrimitiveTopologyTests.cpp ${END2END_TESTS_DIR}/PrimitiveTopologyTests.cpp
${END2END_TESTS_DIR}/PushConstantTests.cpp ${END2END_TESTS_DIR}/PushConstantTests.cpp
${END2END_TESTS_DIR}/RenderPassLoadOpTests.cpp ${END2END_TESTS_DIR}/RenderPassLoadOpTests.cpp
${END2END_TESTS_DIR}/ViewportOrientationTests.cpp
${TESTS_DIR}/End2EndTestsMain.cpp ${TESTS_DIR}/End2EndTestsMain.cpp
${TESTS_DIR}/NXTTest.cpp ${TESTS_DIR}/NXTTest.cpp
${TESTS_DIR}/NXTTest.h ${TESTS_DIR}/NXTTest.h

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@ -0,0 +1,63 @@
// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "tests/NXTTest.h"
#include "utils/NXTHelpers.h"
class ViewportOrientationTests : public NXTTest {};
// Test that the pixel in viewport coordinate (-1, -1) matches texel (0, 0)
TEST_P(ViewportOrientationTests, OriginAt0x0) {
utils::BasicFramebuffer fb = utils::CreateBasicFramebuffer(device, 2, 2);
nxt::ShaderModule vsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Vertex, R"(
#version 450
void main() {
gl_Position = vec4(-0.5f, -0.5f, 0.0f, 1.0f);
})"
);
nxt::ShaderModule fsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Fragment, R"(
#version 450
layout(location = 0) out vec4 fragColor;
void main() {
fragColor = vec4(0.0f, 1.0f, 0.0f, 1.0f);
})");
nxt::RenderPipeline pipeline = device.CreateRenderPipelineBuilder()
.SetSubpass(fb.renderPass, 0)
.SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
.SetStage(nxt::ShaderStage::Fragment, fsModule, "main")
.SetPrimitiveTopology(nxt::PrimitiveTopology::PointList)
.GetResult();
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
.BeginRenderPass(fb.renderPass, fb.framebuffer)
.BeginRenderSubpass()
.SetRenderPipeline(pipeline)
.DrawArrays(1, 1, 0, 0)
.EndRenderSubpass()
.EndRenderPass()
.GetResult();
queue.Submit(1, &commands);
EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), fb.color, 0, 0);
EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 0, 0, 0), fb.color, 0, 1);
EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 0, 0, 0), fb.color, 1, 0);
EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 0, 0, 0), fb.color, 1, 1);
}
NXT_INSTANTIATE_TEST(ViewportOrientationTests, D3D12Backend, MetalBackend, OpenGLBackend, VulkanBackend)