Rename nxt:: to dawn:: in tests
This commit is contained in:
parent
83a9c9d6d9
commit
54e58c20b2
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@ -99,9 +99,9 @@ namespace {
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NXTTest::~NXTTest() {
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// We need to destroy child objects before the Device
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mReadbackSlots.clear();
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queue = nxt::Queue();
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swapchain = nxt::SwapChain();
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device = nxt::Device();
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queue = dawn::Queue();
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swapchain = dawn::SwapChain();
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device = dawn::Device();
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delete mBinding;
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mBinding = nullptr;
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@ -145,15 +145,15 @@ void NXTTest::SetUp() {
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nxtProcTable procs;
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if (gTestUsesWire) {
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mC2sBuf = new nxt::wire::TerribleCommandBuffer();
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mS2cBuf = new nxt::wire::TerribleCommandBuffer();
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mC2sBuf = new dawn::wire::TerribleCommandBuffer();
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mS2cBuf = new dawn::wire::TerribleCommandBuffer();
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mWireServer = nxt::wire::NewServerCommandHandler(backendDevice, backendProcs, mS2cBuf);
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mWireServer = dawn::wire::NewServerCommandHandler(backendDevice, backendProcs, mS2cBuf);
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mC2sBuf->SetHandler(mWireServer);
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nxtDevice clientDevice;
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nxtProcTable clientProcs;
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mWireClient = nxt::wire::NewClientDevice(&clientProcs, &clientDevice, mC2sBuf);
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mWireClient = dawn::wire::NewClientDevice(&clientProcs, &clientDevice, mC2sBuf);
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mS2cBuf->SetHandler(mWireClient);
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procs = clientProcs;
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@ -166,7 +166,7 @@ void NXTTest::SetUp() {
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// Set up the device and queue because all tests need them, and NXTTest needs them too for the
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// deferred expectations.
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nxtSetProcs(&procs);
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device = nxt::Device::Acquire(cDevice);
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device = dawn::Device::Acquire(cDevice);
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queue = device.CreateQueue();
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// The swapchain isn't used by tests but is useful when debugging with graphics debuggers that
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@ -174,8 +174,8 @@ void NXTTest::SetUp() {
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swapchain = device.CreateSwapChainBuilder()
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.SetImplementation(mBinding->GetSwapChainImplementation())
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.GetResult();
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swapchain.Configure(static_cast<nxt::TextureFormat>(mBinding->GetPreferredSwapChainTextureFormat()),
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nxt::TextureUsageBit::OutputAttachment, 400, 400);
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swapchain.Configure(static_cast<dawn::TextureFormat>(mBinding->GetPreferredSwapChainTextureFormat()),
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dawn::TextureUsageBit::OutputAttachment, 400, 400);
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// The end2end tests should never cause validation errors. These should be tested in unittests.
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device.SetErrorCallback(DeviceErrorCauseTestFailure, 0);
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@ -204,14 +204,14 @@ void NXTTest::TearDown() {
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}
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}
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std::ostringstream& NXTTest::AddBufferExpectation(const char* file, int line, const nxt::Buffer& buffer, uint32_t offset, uint32_t size, detail::Expectation* expectation) {
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nxt::Buffer source = buffer.Clone();
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std::ostringstream& NXTTest::AddBufferExpectation(const char* file, int line, const dawn::Buffer& buffer, uint32_t offset, uint32_t size, detail::Expectation* expectation) {
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dawn::Buffer source = buffer.Clone();
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auto readback = ReserveReadback(size);
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// We need to enqueue the copy immediately because by the time we resolve the expectation,
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// the buffer might have been modified.
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nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
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dawn::CommandBuffer commands = device.CreateCommandBufferBuilder()
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.CopyBufferToBuffer(source, offset, readback.buffer, readback.offset, size)
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.GetResult();
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@ -232,8 +232,8 @@ std::ostringstream& NXTTest::AddBufferExpectation(const char* file, int line, co
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return *(mDeferredExpectations.back().message.get());
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}
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std::ostringstream& NXTTest::AddTextureExpectation(const char* file, int line, const nxt::Texture& texture, uint32_t x, uint32_t y, uint32_t width, uint32_t height, uint32_t level, uint32_t pixelSize, detail::Expectation* expectation) {
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nxt::Texture source = texture.Clone();
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std::ostringstream& NXTTest::AddTextureExpectation(const char* file, int line, const dawn::Texture& texture, uint32_t x, uint32_t y, uint32_t width, uint32_t height, uint32_t level, uint32_t pixelSize, detail::Expectation* expectation) {
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dawn::Texture source = texture.Clone();
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uint32_t rowPitch = Align(width * pixelSize, kTextureRowPitchAlignment);
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uint32_t size = rowPitch * (height - 1) + width * pixelSize;
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@ -241,7 +241,7 @@ std::ostringstream& NXTTest::AddTextureExpectation(const char* file, int line, c
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// We need to enqueue the copy immediately because by the time we resolve the expectation,
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// the texture might have been modified.
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nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
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dawn::CommandBuffer commands = device.CreateCommandBufferBuilder()
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.CopyTextureToBuffer(source, x, y, 0, width, height, 1, level, readback.buffer, readback.offset, rowPitch)
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.GetResult();
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@ -271,7 +271,7 @@ void NXTTest::WaitABit() {
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void NXTTest::SwapBuffersForCapture() {
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// Insert a frame boundary for API capture tools.
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nxt::Texture backBuffer = swapchain.GetNextTexture();
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dawn::Texture backBuffer = swapchain.GetNextTexture();
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swapchain.Present(backBuffer);
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}
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@ -289,7 +289,7 @@ NXTTest::ReadbackReservation NXTTest::ReserveReadback(uint32_t readbackSize) {
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slot.bufferSize = readbackSize;
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slot.buffer = device.CreateBufferBuilder()
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.SetSize(readbackSize)
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.SetAllowedUsage(nxt::BufferUsageBit::MapRead | nxt::BufferUsageBit::TransferDst)
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.SetAllowedUsage(dawn::BufferUsageBit::MapRead | dawn::BufferUsageBit::TransferDst)
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.GetResult();
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ReadbackReservation reservation;
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@ -310,7 +310,7 @@ void NXTTest::MapSlotsSynchronously() {
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auto userdata = new MapReadUserdata{this, i};
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auto& slot = mReadbackSlots[i];
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slot.buffer.MapReadAsync(0, slot.bufferSize, SlotMapReadCallback, static_cast<nxt::CallbackUserdata>(reinterpret_cast<uintptr_t>(userdata)));
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slot.buffer.MapReadAsync(0, slot.bufferSize, SlotMapReadCallback, static_cast<dawn::CallbackUserdata>(reinterpret_cast<uintptr_t>(userdata)));
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}
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// Busy wait until all map operations are done.
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@ -69,7 +69,7 @@ namespace detail {
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namespace nxt { namespace wire {
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class CommandHandler;
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class TerribleCommandBuffer;
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}} // namespace nxt::wire
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}} // namespace dawn::wire
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class NXTTest : public ::testing::TestWithParam<BackendType> {
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public:
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@ -84,20 +84,20 @@ class NXTTest : public ::testing::TestWithParam<BackendType> {
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bool IsVulkan() const;
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protected:
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nxt::Device device;
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nxt::Queue queue;
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nxt::SwapChain swapchain;
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dawn::Device device;
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dawn::Queue queue;
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dawn::SwapChain swapchain;
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// Helper methods to implement the EXPECT_ macros
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std::ostringstream& AddBufferExpectation(const char* file,
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int line,
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const nxt::Buffer& buffer,
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const dawn::Buffer& buffer,
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uint32_t offset,
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uint32_t size,
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detail::Expectation* expectation);
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std::ostringstream& AddTextureExpectation(const char* file,
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int line,
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const nxt::Texture& texture,
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const dawn::Texture& texture,
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uint32_t x,
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uint32_t y,
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uint32_t width,
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@ -112,15 +112,15 @@ class NXTTest : public ::testing::TestWithParam<BackendType> {
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private:
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// Things used to set up testing through the Wire.
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nxt::wire::CommandHandler* mWireServer = nullptr;
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nxt::wire::CommandHandler* mWireClient = nullptr;
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nxt::wire::TerribleCommandBuffer* mC2sBuf = nullptr;
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nxt::wire::TerribleCommandBuffer* mS2cBuf = nullptr;
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dawn::wire::CommandHandler* mWireServer = nullptr;
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dawn::wire::CommandHandler* mWireClient = nullptr;
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dawn::wire::TerribleCommandBuffer* mC2sBuf = nullptr;
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dawn::wire::TerribleCommandBuffer* mS2cBuf = nullptr;
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void FlushWire();
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// MapRead buffers used to get data for the expectations
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struct ReadbackSlot {
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nxt::Buffer buffer;
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dawn::Buffer buffer;
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uint32_t bufferSize;
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const void* mappedData = nullptr;
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};
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@ -135,7 +135,7 @@ class NXTTest : public ::testing::TestWithParam<BackendType> {
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// Reserve space where the data for an expectation can be copied
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struct ReadbackReservation {
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nxt::Buffer buffer;
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dawn::Buffer buffer;
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size_t slot;
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uint32_t offset;
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};
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@ -22,9 +22,9 @@ class BasicTests : public NXTTest {
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// Test Buffer::SetSubData changes the content of the buffer, but really this is the most
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// basic test possible, and tests the test harness
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TEST_P(BasicTests, BufferSetSubData) {
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nxt::Buffer buffer = device.CreateBufferBuilder()
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dawn::Buffer buffer = device.CreateBufferBuilder()
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.SetSize(4)
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.SetAllowedUsage(nxt::BufferUsageBit::TransferSrc | nxt::BufferUsageBit::TransferDst)
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.SetAllowedUsage(dawn::BufferUsageBit::TransferSrc | dawn::BufferUsageBit::TransferDst)
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.GetResult();
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uint8_t value = 187;
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@ -28,7 +28,7 @@ class BlendStateTest : public NXTTest {
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void SetUp() override {
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NXTTest::SetUp();
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vsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Vertex, R"(
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vsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
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#version 450
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void main() {
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const vec2 pos[3] = vec2[3](vec2(-1.f, -1.f), vec2(3.f, -1.f), vec2(-1.f, 3.f));
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@ -38,7 +38,7 @@ class BlendStateTest : public NXTTest {
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bindGroupLayout = utils::MakeBindGroupLayout(
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device, {
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{0, nxt::ShaderStageBit::Fragment, nxt::BindingType::UniformBuffer},
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{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::UniformBuffer},
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});
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pipelineLayout = utils::MakeBasicPipelineLayout(device, &bindGroupLayout);
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@ -52,8 +52,8 @@ class BlendStateTest : public NXTTest {
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};
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// Set up basePipeline and testPipeline. testPipeline has the given blend state on the first attachment. basePipeline has no blending
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void SetupSingleSourcePipelines(const nxt::BlendState &blendState) {
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nxt::ShaderModule fsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Fragment, R"(
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void SetupSingleSourcePipelines(const dawn::BlendState &blendState) {
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dawn::ShaderModule fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
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#version 450
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layout(set = 0, binding = 0) uniform myBlock {
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vec4 color;
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@ -69,22 +69,22 @@ class BlendStateTest : public NXTTest {
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basePipeline = device.CreateRenderPipelineBuilder()
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.SetColorAttachmentFormat(0, renderPass.colorFormat)
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.SetLayout(pipelineLayout)
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.SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
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.SetStage(nxt::ShaderStage::Fragment, fsModule, "main")
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.SetStage(dawn::ShaderStage::Vertex, vsModule, "main")
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.SetStage(dawn::ShaderStage::Fragment, fsModule, "main")
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.GetResult();
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testPipeline = device.CreateRenderPipelineBuilder()
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.SetColorAttachmentFormat(0, renderPass.colorFormat)
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.SetLayout(pipelineLayout)
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.SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
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.SetStage(nxt::ShaderStage::Fragment, fsModule, "main")
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.SetStage(dawn::ShaderStage::Vertex, vsModule, "main")
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.SetStage(dawn::ShaderStage::Fragment, fsModule, "main")
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.SetColorAttachmentBlendState(0, blendState)
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.GetResult();
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}
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// Create a bind group to set the colors as a uniform buffer
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template <size_t N>
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nxt::BindGroup MakeBindGroupForColors(std::array<RGBA8, N> colors) {
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dawn::BindGroup MakeBindGroupForColors(std::array<RGBA8, N> colors) {
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std::array<float, 4 * N> data;
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for (unsigned int i = 0; i < N; ++i) {
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data[4 * i + 0] = static_cast<float>(colors[i].r) / 255.f;
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@ -95,22 +95,22 @@ class BlendStateTest : public NXTTest {
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uint32_t bufferSize = static_cast<uint32_t>(4 * N * sizeof(float));
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nxt::Buffer buffer = utils::CreateBufferFromData(device, &data, bufferSize, nxt::BufferUsageBit::Uniform);
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dawn::Buffer buffer = utils::CreateBufferFromData(device, &data, bufferSize, dawn::BufferUsageBit::Uniform);
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nxt::BufferView view = buffer.CreateBufferViewBuilder()
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dawn::BufferView view = buffer.CreateBufferViewBuilder()
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.SetExtent(0, bufferSize)
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.GetResult();
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return device.CreateBindGroupBuilder()
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.SetLayout(bindGroupLayout)
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.SetUsage(nxt::BindGroupUsage::Frozen)
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.SetUsage(dawn::BindGroupUsage::Frozen)
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.SetBufferViews(0, 1, &view)
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.GetResult();
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}
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// Test that after drawing a triangle with the base color, and then the given triangle spec, the color is as expected
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void DoSingleSourceTest(RGBA8 base, const TriangleSpec& triangle, const RGBA8& expected) {
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nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
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dawn::CommandBuffer commands = device.CreateCommandBufferBuilder()
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.BeginRenderPass(renderPass.renderPassInfo)
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// First use the base pipeline to draw a triangle with no blending
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.SetRenderPipeline(basePipeline)
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@ -132,11 +132,11 @@ class BlendStateTest : public NXTTest {
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}
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// Given a vector of tests where each element is <testColor, expectedColor>, check that all expectations are true for the given blend operation
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void CheckBlendOperation(RGBA8 base, nxt::BlendOperation operation, std::vector<std::pair<RGBA8, RGBA8>> tests) {
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nxt::BlendState blendState = device.CreateBlendStateBuilder()
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void CheckBlendOperation(RGBA8 base, dawn::BlendOperation operation, std::vector<std::pair<RGBA8, RGBA8>> tests) {
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dawn::BlendState blendState = device.CreateBlendStateBuilder()
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.SetBlendEnabled(true)
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.SetColorBlend(operation, nxt::BlendFactor::One, nxt::BlendFactor::One)
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.SetAlphaBlend(operation, nxt::BlendFactor::One, nxt::BlendFactor::One)
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.SetColorBlend(operation, dawn::BlendFactor::One, dawn::BlendFactor::One)
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.SetAlphaBlend(operation, dawn::BlendFactor::One, dawn::BlendFactor::One)
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.GetResult();
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SetupSingleSourcePipelines(blendState);
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@ -147,11 +147,11 @@ class BlendStateTest : public NXTTest {
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}
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// Given a vector of tests where each element is <testSpec, expectedColor>, check that all expectations are true for the given blend factors
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void CheckBlendFactor(RGBA8 base, nxt::BlendFactor colorSrcFactor, nxt::BlendFactor colorDstFactor, nxt::BlendFactor alphaSrcFactor, nxt::BlendFactor alphaDstFactor, std::vector<std::pair<TriangleSpec, RGBA8>> tests) {
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nxt::BlendState blendState = device.CreateBlendStateBuilder()
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void CheckBlendFactor(RGBA8 base, dawn::BlendFactor colorSrcFactor, dawn::BlendFactor colorDstFactor, dawn::BlendFactor alphaSrcFactor, dawn::BlendFactor alphaDstFactor, std::vector<std::pair<TriangleSpec, RGBA8>> tests) {
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dawn::BlendState blendState = device.CreateBlendStateBuilder()
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.SetBlendEnabled(true)
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.SetColorBlend(nxt::BlendOperation::Add, colorSrcFactor, colorDstFactor)
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.SetAlphaBlend(nxt::BlendOperation::Add, alphaSrcFactor, alphaDstFactor)
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.SetColorBlend(dawn::BlendOperation::Add, colorSrcFactor, colorDstFactor)
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.SetAlphaBlend(dawn::BlendOperation::Add, alphaSrcFactor, alphaDstFactor)
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.GetResult();
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SetupSingleSourcePipelines(blendState);
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@ -161,20 +161,20 @@ class BlendStateTest : public NXTTest {
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}
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}
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void CheckSrcBlendFactor(RGBA8 base, nxt::BlendFactor colorFactor, nxt::BlendFactor alphaFactor, std::vector<std::pair<TriangleSpec, RGBA8>> tests) {
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CheckBlendFactor(base, colorFactor, nxt::BlendFactor::One, alphaFactor, nxt::BlendFactor::One, tests);
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void CheckSrcBlendFactor(RGBA8 base, dawn::BlendFactor colorFactor, dawn::BlendFactor alphaFactor, std::vector<std::pair<TriangleSpec, RGBA8>> tests) {
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CheckBlendFactor(base, colorFactor, dawn::BlendFactor::One, alphaFactor, dawn::BlendFactor::One, tests);
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}
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void CheckDstBlendFactor(RGBA8 base, nxt::BlendFactor colorFactor, nxt::BlendFactor alphaFactor, std::vector<std::pair<TriangleSpec, RGBA8>> tests) {
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CheckBlendFactor(base, nxt::BlendFactor::One, colorFactor, nxt::BlendFactor::One, alphaFactor, tests);
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void CheckDstBlendFactor(RGBA8 base, dawn::BlendFactor colorFactor, dawn::BlendFactor alphaFactor, std::vector<std::pair<TriangleSpec, RGBA8>> tests) {
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CheckBlendFactor(base, dawn::BlendFactor::One, colorFactor, dawn::BlendFactor::One, alphaFactor, tests);
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}
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utils::BasicRenderPass renderPass;
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nxt::RenderPipeline basePipeline;
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nxt::RenderPipeline testPipeline;
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nxt::ShaderModule vsModule;
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nxt::BindGroupLayout bindGroupLayout;
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nxt::PipelineLayout pipelineLayout;
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dawn::RenderPipeline basePipeline;
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dawn::RenderPipeline testPipeline;
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dawn::ShaderModule vsModule;
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dawn::BindGroupLayout bindGroupLayout;
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dawn::PipelineLayout pipelineLayout;
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};
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namespace {
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@ -264,7 +264,7 @@ namespace {
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// Test compilation and usage of the fixture
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TEST_P(BlendStateTest, Basic) {
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nxt::BlendState blendState = device.CreateBlendStateBuilder().GetResult();
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dawn::BlendState blendState = device.CreateBlendStateBuilder().GetResult();
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SetupSingleSourcePipelines(blendState);
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DoSingleSourceTest(RGBA8(0, 0, 0, 0), { RGBA8(255, 0, 0, 0) }, RGBA8(255, 0, 0, 0));
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@ -277,7 +277,7 @@ TEST_P(BlendStateTest, BlendOperationAdd) {
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std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) {
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return std::make_pair(color, base + color);
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});
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CheckBlendOperation(base, nxt::BlendOperation::Add, tests);
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CheckBlendOperation(base, dawn::BlendOperation::Add, tests);
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}
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TEST_P(BlendStateTest, BlendOperationSubtract) {
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@ -286,7 +286,7 @@ TEST_P(BlendStateTest, BlendOperationSubtract) {
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std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) {
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return std::make_pair(color, color - base);
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});
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CheckBlendOperation(base, nxt::BlendOperation::Subtract, tests);
|
||||
CheckBlendOperation(base, dawn::BlendOperation::Subtract, tests);
|
||||
}
|
||||
|
||||
TEST_P(BlendStateTest, BlendOperationReverseSubtract) {
|
||||
|
@ -295,7 +295,7 @@ TEST_P(BlendStateTest, BlendOperationReverseSubtract) {
|
|||
std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) {
|
||||
return std::make_pair(color, base - color);
|
||||
});
|
||||
CheckBlendOperation(base, nxt::BlendOperation::ReverseSubtract, tests);
|
||||
CheckBlendOperation(base, dawn::BlendOperation::ReverseSubtract, tests);
|
||||
}
|
||||
|
||||
TEST_P(BlendStateTest, BlendOperationMin) {
|
||||
|
@ -304,7 +304,7 @@ TEST_P(BlendStateTest, BlendOperationMin) {
|
|||
std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) {
|
||||
return std::make_pair(color, min(base, color));
|
||||
});
|
||||
CheckBlendOperation(base, nxt::BlendOperation::Min, tests);
|
||||
CheckBlendOperation(base, dawn::BlendOperation::Min, tests);
|
||||
}
|
||||
|
||||
TEST_P(BlendStateTest, BlendOperationMax) {
|
||||
|
@ -313,7 +313,7 @@ TEST_P(BlendStateTest, BlendOperationMax) {
|
|||
std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) {
|
||||
return std::make_pair(color, max(base, color));
|
||||
});
|
||||
CheckBlendOperation(base, nxt::BlendOperation::Max, tests);
|
||||
CheckBlendOperation(base, dawn::BlendOperation::Max, tests);
|
||||
}
|
||||
|
||||
// The following tests check that the Source blend factor works
|
||||
|
@ -323,7 +323,7 @@ TEST_P(BlendStateTest, SrcBlendFactorZero) {
|
|||
std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) {
|
||||
return std::make_pair(TriangleSpec({ { color } }), base);
|
||||
});
|
||||
CheckSrcBlendFactor(base, nxt::BlendFactor::Zero, nxt::BlendFactor::Zero, tests);
|
||||
CheckSrcBlendFactor(base, dawn::BlendFactor::Zero, dawn::BlendFactor::Zero, tests);
|
||||
}
|
||||
|
||||
TEST_P(BlendStateTest, SrcBlendFactorOne) {
|
||||
|
@ -332,7 +332,7 @@ TEST_P(BlendStateTest, SrcBlendFactorOne) {
|
|||
std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) {
|
||||
return std::make_pair(TriangleSpec({ { color } }), base + color);
|
||||
});
|
||||
CheckSrcBlendFactor(base, nxt::BlendFactor::One, nxt::BlendFactor::One, tests);
|
||||
CheckSrcBlendFactor(base, dawn::BlendFactor::One, dawn::BlendFactor::One, tests);
|
||||
}
|
||||
|
||||
TEST_P(BlendStateTest, SrcBlendFactorSrcColor) {
|
||||
|
@ -344,7 +344,7 @@ TEST_P(BlendStateTest, SrcBlendFactorSrcColor) {
|
|||
RGBA8 expected = base + mix(RGBA8(0, 0, 0, 0), color, fac);
|
||||
return std::make_pair(TriangleSpec({ { color } }), expected);
|
||||
});
|
||||
CheckSrcBlendFactor(base, nxt::BlendFactor::SrcColor, nxt::BlendFactor::Zero, tests);
|
||||
CheckSrcBlendFactor(base, dawn::BlendFactor::SrcColor, dawn::BlendFactor::Zero, tests);
|
||||
}
|
||||
|
||||
TEST_P(BlendStateTest, SrcBlendFactorOneMinusSrcColor) {
|
||||
|
@ -356,7 +356,7 @@ TEST_P(BlendStateTest, SrcBlendFactorOneMinusSrcColor) {
|
|||
RGBA8 expected = base + mix(RGBA8(0, 0, 0, 0), color, fac);
|
||||
return std::make_pair(TriangleSpec({ { color } }), expected);
|
||||
});
|
||||
CheckSrcBlendFactor(base, nxt::BlendFactor::OneMinusSrcColor, nxt::BlendFactor::Zero, tests);
|
||||
CheckSrcBlendFactor(base, dawn::BlendFactor::OneMinusSrcColor, dawn::BlendFactor::Zero, tests);
|
||||
}
|
||||
|
||||
TEST_P(BlendStateTest, SrcBlendFactorSrcAlpha) {
|
||||
|
@ -367,7 +367,7 @@ TEST_P(BlendStateTest, SrcBlendFactorSrcAlpha) {
|
|||
RGBA8 expected = base + mix(RGBA8(0, 0, 0, 0), color, fac);
|
||||
return std::make_pair(TriangleSpec({ { color } }), expected);
|
||||
});
|
||||
CheckSrcBlendFactor(base, nxt::BlendFactor::SrcAlpha, nxt::BlendFactor::SrcAlpha, tests);
|
||||
CheckSrcBlendFactor(base, dawn::BlendFactor::SrcAlpha, dawn::BlendFactor::SrcAlpha, tests);
|
||||
}
|
||||
|
||||
TEST_P(BlendStateTest, SrcBlendFactorOneMinusSrcAlpha) {
|
||||
|
@ -378,7 +378,7 @@ TEST_P(BlendStateTest, SrcBlendFactorOneMinusSrcAlpha) {
|
|||
RGBA8 expected = base + mix(RGBA8(0, 0, 0, 0), color, fac);
|
||||
return std::make_pair(TriangleSpec({ { color } }), expected);
|
||||
});
|
||||
CheckSrcBlendFactor(base, nxt::BlendFactor::OneMinusSrcAlpha, nxt::BlendFactor::OneMinusSrcAlpha, tests);
|
||||
CheckSrcBlendFactor(base, dawn::BlendFactor::OneMinusSrcAlpha, dawn::BlendFactor::OneMinusSrcAlpha, tests);
|
||||
}
|
||||
|
||||
TEST_P(BlendStateTest, SrcBlendFactorDstColor) {
|
||||
|
@ -390,7 +390,7 @@ TEST_P(BlendStateTest, SrcBlendFactorDstColor) {
|
|||
RGBA8 expected = base + mix(RGBA8(0, 0, 0, 0), color, fac);
|
||||
return std::make_pair(TriangleSpec({ { color } }), expected);
|
||||
});
|
||||
CheckSrcBlendFactor(base, nxt::BlendFactor::DstColor, nxt::BlendFactor::Zero, tests);
|
||||
CheckSrcBlendFactor(base, dawn::BlendFactor::DstColor, dawn::BlendFactor::Zero, tests);
|
||||
}
|
||||
|
||||
TEST_P(BlendStateTest, SrcBlendFactorOneMinusDstColor) {
|
||||
|
@ -402,7 +402,7 @@ TEST_P(BlendStateTest, SrcBlendFactorOneMinusDstColor) {
|
|||
RGBA8 expected = base + mix(RGBA8(0, 0, 0, 0), color, fac);
|
||||
return std::make_pair(TriangleSpec({ { color } }), expected);
|
||||
});
|
||||
CheckSrcBlendFactor(base, nxt::BlendFactor::OneMinusDstColor, nxt::BlendFactor::Zero, tests);
|
||||
CheckSrcBlendFactor(base, dawn::BlendFactor::OneMinusDstColor, dawn::BlendFactor::Zero, tests);
|
||||
}
|
||||
|
||||
TEST_P(BlendStateTest, SrcBlendFactorDstAlpha) {
|
||||
|
@ -413,7 +413,7 @@ TEST_P(BlendStateTest, SrcBlendFactorDstAlpha) {
|
|||
RGBA8 expected = base + mix(RGBA8(0, 0, 0, 0), color, fac);
|
||||
return std::make_pair(TriangleSpec({ { color } }), expected);
|
||||
});
|
||||
CheckSrcBlendFactor(base, nxt::BlendFactor::DstAlpha, nxt::BlendFactor::DstAlpha, tests);
|
||||
CheckSrcBlendFactor(base, dawn::BlendFactor::DstAlpha, dawn::BlendFactor::DstAlpha, tests);
|
||||
}
|
||||
|
||||
TEST_P(BlendStateTest, SrcBlendFactorOneMinusDstAlpha) {
|
||||
|
@ -424,7 +424,7 @@ TEST_P(BlendStateTest, SrcBlendFactorOneMinusDstAlpha) {
|
|||
RGBA8 expected = base + mix(RGBA8(0, 0, 0, 0), color, fac);
|
||||
return std::make_pair(TriangleSpec({ { color } }), expected);
|
||||
});
|
||||
CheckSrcBlendFactor(base, nxt::BlendFactor::OneMinusDstAlpha, nxt::BlendFactor::OneMinusDstAlpha, tests);
|
||||
CheckSrcBlendFactor(base, dawn::BlendFactor::OneMinusDstAlpha, dawn::BlendFactor::OneMinusDstAlpha, tests);
|
||||
}
|
||||
|
||||
TEST_P(BlendStateTest, SrcBlendFactorSrcAlphaSaturated) {
|
||||
|
@ -436,7 +436,7 @@ TEST_P(BlendStateTest, SrcBlendFactorSrcAlphaSaturated) {
|
|||
RGBA8 expected = base + mix(RGBA8(0, 0, 0, 0), color, fac);
|
||||
return std::make_pair(TriangleSpec({ { color } }), expected);
|
||||
});
|
||||
CheckSrcBlendFactor(base, nxt::BlendFactor::SrcAlphaSaturated, nxt::BlendFactor::SrcAlphaSaturated, tests);
|
||||
CheckSrcBlendFactor(base, dawn::BlendFactor::SrcAlphaSaturated, dawn::BlendFactor::SrcAlphaSaturated, tests);
|
||||
}
|
||||
|
||||
TEST_P(BlendStateTest, SrcBlendFactorBlendColor) {
|
||||
|
@ -447,7 +447,7 @@ TEST_P(BlendStateTest, SrcBlendFactorBlendColor) {
|
|||
RGBA8 expected = base + mix(RGBA8(0, 0, 0, 0), color, triangleSpec.blendFactor);
|
||||
return std::make_pair(triangleSpec, expected);
|
||||
});
|
||||
CheckSrcBlendFactor(base, nxt::BlendFactor::BlendColor, nxt::BlendFactor::BlendColor, tests);
|
||||
CheckSrcBlendFactor(base, dawn::BlendFactor::BlendColor, dawn::BlendFactor::BlendColor, tests);
|
||||
}
|
||||
|
||||
TEST_P(BlendStateTest, SrcBlendFactorOneMinusBlendColor) {
|
||||
|
@ -459,7 +459,7 @@ TEST_P(BlendStateTest, SrcBlendFactorOneMinusBlendColor) {
|
|||
RGBA8 expected = base + mix(RGBA8(0, 0, 0, 0), color, f);
|
||||
return std::make_pair(triangleSpec, expected);
|
||||
});
|
||||
CheckSrcBlendFactor(base, nxt::BlendFactor::OneMinusBlendColor, nxt::BlendFactor::OneMinusBlendColor, tests);
|
||||
CheckSrcBlendFactor(base, dawn::BlendFactor::OneMinusBlendColor, dawn::BlendFactor::OneMinusBlendColor, tests);
|
||||
}
|
||||
|
||||
// The following tests check that the Destination blend factor works
|
||||
|
@ -469,7 +469,7 @@ TEST_P(BlendStateTest, DstBlendFactorZero) {
|
|||
std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) {
|
||||
return std::make_pair(TriangleSpec({ { color } }), color);
|
||||
});
|
||||
CheckDstBlendFactor(base, nxt::BlendFactor::Zero, nxt::BlendFactor::Zero, tests);
|
||||
CheckDstBlendFactor(base, dawn::BlendFactor::Zero, dawn::BlendFactor::Zero, tests);
|
||||
}
|
||||
|
||||
TEST_P(BlendStateTest, DstBlendFactorOne) {
|
||||
|
@ -478,7 +478,7 @@ TEST_P(BlendStateTest, DstBlendFactorOne) {
|
|||
std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) {
|
||||
return std::make_pair(TriangleSpec({ { color } }), base + color);
|
||||
});
|
||||
CheckDstBlendFactor(base, nxt::BlendFactor::One, nxt::BlendFactor::One, tests);
|
||||
CheckDstBlendFactor(base, dawn::BlendFactor::One, dawn::BlendFactor::One, tests);
|
||||
}
|
||||
|
||||
TEST_P(BlendStateTest, DstBlendFactorSrcColor) {
|
||||
|
@ -490,7 +490,7 @@ TEST_P(BlendStateTest, DstBlendFactorSrcColor) {
|
|||
RGBA8 expected = color + mix(RGBA8(0, 0, 0, 0), base, fac);
|
||||
return std::make_pair(TriangleSpec({ { color } }), expected);
|
||||
});
|
||||
CheckDstBlendFactor(base, nxt::BlendFactor::SrcColor, nxt::BlendFactor::Zero, tests);
|
||||
CheckDstBlendFactor(base, dawn::BlendFactor::SrcColor, dawn::BlendFactor::Zero, tests);
|
||||
}
|
||||
|
||||
TEST_P(BlendStateTest, DstBlendFactorOneMinusSrcColor) {
|
||||
|
@ -502,7 +502,7 @@ TEST_P(BlendStateTest, DstBlendFactorOneMinusSrcColor) {
|
|||
RGBA8 expected = color + mix(RGBA8(0, 0, 0, 0), base, fac);
|
||||
return std::make_pair(TriangleSpec({ { color } }), expected);
|
||||
});
|
||||
CheckDstBlendFactor(base, nxt::BlendFactor::OneMinusSrcColor, nxt::BlendFactor::Zero, tests);
|
||||
CheckDstBlendFactor(base, dawn::BlendFactor::OneMinusSrcColor, dawn::BlendFactor::Zero, tests);
|
||||
}
|
||||
|
||||
TEST_P(BlendStateTest, DstBlendFactorSrcAlpha) {
|
||||
|
@ -513,7 +513,7 @@ TEST_P(BlendStateTest, DstBlendFactorSrcAlpha) {
|
|||
RGBA8 expected = color + mix(RGBA8(0, 0, 0, 0), base, fac);
|
||||
return std::make_pair(TriangleSpec({ { color } }), expected);
|
||||
});
|
||||
CheckDstBlendFactor(base, nxt::BlendFactor::SrcAlpha, nxt::BlendFactor::SrcAlpha, tests);
|
||||
CheckDstBlendFactor(base, dawn::BlendFactor::SrcAlpha, dawn::BlendFactor::SrcAlpha, tests);
|
||||
}
|
||||
|
||||
TEST_P(BlendStateTest, DstBlendFactorOneMinusSrcAlpha) {
|
||||
|
@ -524,7 +524,7 @@ TEST_P(BlendStateTest, DstBlendFactorOneMinusSrcAlpha) {
|
|||
RGBA8 expected = color + mix(RGBA8(0, 0, 0, 0), base, fac);
|
||||
return std::make_pair(TriangleSpec({ { color } }), expected);
|
||||
});
|
||||
CheckDstBlendFactor(base, nxt::BlendFactor::OneMinusSrcAlpha, nxt::BlendFactor::OneMinusSrcAlpha, tests);
|
||||
CheckDstBlendFactor(base, dawn::BlendFactor::OneMinusSrcAlpha, dawn::BlendFactor::OneMinusSrcAlpha, tests);
|
||||
}
|
||||
|
||||
TEST_P(BlendStateTest, DstBlendFactorDstColor) {
|
||||
|
@ -536,7 +536,7 @@ TEST_P(BlendStateTest, DstBlendFactorDstColor) {
|
|||
RGBA8 expected = color + mix(RGBA8(0, 0, 0, 0), base, fac);
|
||||
return std::make_pair(TriangleSpec({ { color } }), expected);
|
||||
});
|
||||
CheckDstBlendFactor(base, nxt::BlendFactor::DstColor, nxt::BlendFactor::Zero, tests);
|
||||
CheckDstBlendFactor(base, dawn::BlendFactor::DstColor, dawn::BlendFactor::Zero, tests);
|
||||
}
|
||||
|
||||
TEST_P(BlendStateTest, DstBlendFactorOneMinusDstColor) {
|
||||
|
@ -548,7 +548,7 @@ TEST_P(BlendStateTest, DstBlendFactorOneMinusDstColor) {
|
|||
RGBA8 expected = color + mix(RGBA8(0, 0, 0, 0), base, fac);
|
||||
return std::make_pair(TriangleSpec({ { color } }), expected);
|
||||
});
|
||||
CheckDstBlendFactor(base, nxt::BlendFactor::OneMinusDstColor, nxt::BlendFactor::Zero, tests);
|
||||
CheckDstBlendFactor(base, dawn::BlendFactor::OneMinusDstColor, dawn::BlendFactor::Zero, tests);
|
||||
}
|
||||
|
||||
TEST_P(BlendStateTest, DstBlendFactorDstAlpha) {
|
||||
|
@ -559,7 +559,7 @@ TEST_P(BlendStateTest, DstBlendFactorDstAlpha) {
|
|||
RGBA8 expected = color + mix(RGBA8(0, 0, 0, 0), base, fac);
|
||||
return std::make_pair(TriangleSpec({ { color } }), expected);
|
||||
});
|
||||
CheckDstBlendFactor(base, nxt::BlendFactor::DstAlpha, nxt::BlendFactor::DstAlpha, tests);
|
||||
CheckDstBlendFactor(base, dawn::BlendFactor::DstAlpha, dawn::BlendFactor::DstAlpha, tests);
|
||||
}
|
||||
|
||||
TEST_P(BlendStateTest, DstBlendFactorOneMinusDstAlpha) {
|
||||
|
@ -570,7 +570,7 @@ TEST_P(BlendStateTest, DstBlendFactorOneMinusDstAlpha) {
|
|||
RGBA8 expected = color + mix(RGBA8(0, 0, 0, 0), base, fac);
|
||||
return std::make_pair(TriangleSpec({ { color } }), expected);
|
||||
});
|
||||
CheckDstBlendFactor(base, nxt::BlendFactor::OneMinusDstAlpha, nxt::BlendFactor::OneMinusDstAlpha, tests);
|
||||
CheckDstBlendFactor(base, dawn::BlendFactor::OneMinusDstAlpha, dawn::BlendFactor::OneMinusDstAlpha, tests);
|
||||
}
|
||||
|
||||
TEST_P(BlendStateTest, DstBlendFactorSrcAlphaSaturated) {
|
||||
|
@ -582,7 +582,7 @@ TEST_P(BlendStateTest, DstBlendFactorSrcAlphaSaturated) {
|
|||
RGBA8 expected = color + mix(RGBA8(0, 0, 0, 0), base, fac);
|
||||
return std::make_pair(TriangleSpec({ { color } }), expected);
|
||||
});
|
||||
CheckDstBlendFactor(base, nxt::BlendFactor::SrcAlphaSaturated, nxt::BlendFactor::SrcAlphaSaturated, tests);
|
||||
CheckDstBlendFactor(base, dawn::BlendFactor::SrcAlphaSaturated, dawn::BlendFactor::SrcAlphaSaturated, tests);
|
||||
}
|
||||
|
||||
TEST_P(BlendStateTest, DstBlendFactorBlendColor) {
|
||||
|
@ -593,7 +593,7 @@ TEST_P(BlendStateTest, DstBlendFactorBlendColor) {
|
|||
RGBA8 expected = color + mix(RGBA8(0, 0, 0, 0), base, triangleSpec.blendFactor);
|
||||
return std::make_pair(triangleSpec, expected);
|
||||
});
|
||||
CheckDstBlendFactor(base, nxt::BlendFactor::BlendColor, nxt::BlendFactor::BlendColor, tests);
|
||||
CheckDstBlendFactor(base, dawn::BlendFactor::BlendColor, dawn::BlendFactor::BlendColor, tests);
|
||||
}
|
||||
|
||||
TEST_P(BlendStateTest, DstBlendFactorOneMinusBlendColor) {
|
||||
|
@ -605,18 +605,18 @@ TEST_P(BlendStateTest, DstBlendFactorOneMinusBlendColor) {
|
|||
RGBA8 expected = color + mix(RGBA8(0, 0, 0, 0), base, f);
|
||||
return std::make_pair(triangleSpec, expected);
|
||||
});
|
||||
CheckDstBlendFactor(base, nxt::BlendFactor::OneMinusBlendColor, nxt::BlendFactor::OneMinusBlendColor, tests);
|
||||
CheckDstBlendFactor(base, dawn::BlendFactor::OneMinusBlendColor, dawn::BlendFactor::OneMinusBlendColor, tests);
|
||||
}
|
||||
|
||||
// Check that the color write mask works
|
||||
TEST_P(BlendStateTest, ColorWriteMask) {
|
||||
{
|
||||
// Test single channel color write
|
||||
nxt::BlendState blendState = device.CreateBlendStateBuilder()
|
||||
dawn::BlendState blendState = device.CreateBlendStateBuilder()
|
||||
.SetBlendEnabled(true)
|
||||
.SetColorBlend(nxt::BlendOperation::Add, nxt::BlendFactor::One, nxt::BlendFactor::One)
|
||||
.SetAlphaBlend(nxt::BlendOperation::Add, nxt::BlendFactor::One, nxt::BlendFactor::One)
|
||||
.SetColorWriteMask(nxt::ColorWriteMask::Red)
|
||||
.SetColorBlend(dawn::BlendOperation::Add, dawn::BlendFactor::One, dawn::BlendFactor::One)
|
||||
.SetAlphaBlend(dawn::BlendOperation::Add, dawn::BlendFactor::One, dawn::BlendFactor::One)
|
||||
.SetColorWriteMask(dawn::ColorWriteMask::Red)
|
||||
.GetResult();
|
||||
SetupSingleSourcePipelines(blendState);
|
||||
|
||||
|
@ -629,11 +629,11 @@ TEST_P(BlendStateTest, ColorWriteMask) {
|
|||
|
||||
{
|
||||
// Test multi channel color write
|
||||
nxt::BlendState blendState = device.CreateBlendStateBuilder()
|
||||
dawn::BlendState blendState = device.CreateBlendStateBuilder()
|
||||
.SetBlendEnabled(true)
|
||||
.SetColorBlend(nxt::BlendOperation::Add, nxt::BlendFactor::One, nxt::BlendFactor::One)
|
||||
.SetAlphaBlend(nxt::BlendOperation::Add, nxt::BlendFactor::One, nxt::BlendFactor::One)
|
||||
.SetColorWriteMask(nxt::ColorWriteMask::Green | nxt::ColorWriteMask::Alpha)
|
||||
.SetColorBlend(dawn::BlendOperation::Add, dawn::BlendFactor::One, dawn::BlendFactor::One)
|
||||
.SetAlphaBlend(dawn::BlendOperation::Add, dawn::BlendFactor::One, dawn::BlendFactor::One)
|
||||
.SetColorWriteMask(dawn::ColorWriteMask::Green | dawn::ColorWriteMask::Alpha)
|
||||
.GetResult();
|
||||
SetupSingleSourcePipelines(blendState);
|
||||
|
||||
|
@ -646,11 +646,11 @@ TEST_P(BlendStateTest, ColorWriteMask) {
|
|||
|
||||
{
|
||||
// Test no channel color write
|
||||
nxt::BlendState blendState = device.CreateBlendStateBuilder()
|
||||
dawn::BlendState blendState = device.CreateBlendStateBuilder()
|
||||
.SetBlendEnabled(true)
|
||||
.SetColorBlend(nxt::BlendOperation::Add, nxt::BlendFactor::One, nxt::BlendFactor::One)
|
||||
.SetAlphaBlend(nxt::BlendOperation::Add, nxt::BlendFactor::One, nxt::BlendFactor::One)
|
||||
.SetColorWriteMask(nxt::ColorWriteMask::None)
|
||||
.SetColorBlend(dawn::BlendOperation::Add, dawn::BlendFactor::One, dawn::BlendFactor::One)
|
||||
.SetAlphaBlend(dawn::BlendOperation::Add, dawn::BlendFactor::One, dawn::BlendFactor::One)
|
||||
.SetColorWriteMask(dawn::ColorWriteMask::None)
|
||||
.GetResult();
|
||||
SetupSingleSourcePipelines(blendState);
|
||||
|
||||
|
@ -664,15 +664,15 @@ TEST_P(BlendStateTest, ColorWriteMask) {
|
|||
// Check that the color write mask works when blending is disabled
|
||||
TEST_P(BlendStateTest, ColorWriteMaskBlendingDisabled) {
|
||||
{
|
||||
nxt::BlendState blendState = device.CreateBlendStateBuilder()
|
||||
dawn::BlendState blendState = device.CreateBlendStateBuilder()
|
||||
.SetBlendEnabled(false)
|
||||
.SetColorWriteMask(nxt::ColorWriteMask::Red)
|
||||
.SetColorWriteMask(dawn::ColorWriteMask::Red)
|
||||
.GetResult();
|
||||
SetupSingleSourcePipelines(blendState);
|
||||
|
||||
RGBA8 base(32, 64, 128, 192);
|
||||
RGBA8 expected(32, 0, 0, 0);
|
||||
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
dawn::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
.BeginRenderPass(renderPass.renderPassInfo)
|
||||
.SetRenderPipeline(testPipeline)
|
||||
.SetBindGroup(0, MakeBindGroupForColors(std::array<RGBA8, 1>({ { base } })))
|
||||
|
@ -688,28 +688,28 @@ TEST_P(BlendStateTest, ColorWriteMaskBlendingDisabled) {
|
|||
// Test that independent blend states on render targets works
|
||||
TEST_P(BlendStateTest, IndependentBlendState) {
|
||||
|
||||
std::array<nxt::Texture, 4> renderTargets;
|
||||
std::array<nxt::TextureView, 4> renderTargetViews;
|
||||
std::array<dawn::Texture, 4> renderTargets;
|
||||
std::array<dawn::TextureView, 4> renderTargetViews;
|
||||
|
||||
for (uint32_t i = 0; i < 4; ++i) {
|
||||
renderTargets[i] = device.CreateTextureBuilder()
|
||||
.SetDimension(nxt::TextureDimension::e2D)
|
||||
.SetDimension(dawn::TextureDimension::e2D)
|
||||
.SetExtent(kRTSize, kRTSize, 1)
|
||||
.SetFormat(nxt::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetFormat(dawn::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetMipLevels(1)
|
||||
.SetAllowedUsage(nxt::TextureUsageBit::OutputAttachment | nxt::TextureUsageBit::TransferSrc)
|
||||
.SetAllowedUsage(dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferSrc)
|
||||
.GetResult();
|
||||
renderTargetViews[i] = renderTargets[i].CreateTextureViewBuilder().GetResult();
|
||||
}
|
||||
|
||||
nxt::RenderPassDescriptor renderpass = device.CreateRenderPassDescriptorBuilder()
|
||||
.SetColorAttachment(0, renderTargetViews[0], nxt::LoadOp::Clear)
|
||||
.SetColorAttachment(1, renderTargetViews[1], nxt::LoadOp::Clear)
|
||||
.SetColorAttachment(2, renderTargetViews[2], nxt::LoadOp::Clear)
|
||||
.SetColorAttachment(3, renderTargetViews[3], nxt::LoadOp::Clear)
|
||||
dawn::RenderPassDescriptor renderpass = device.CreateRenderPassDescriptorBuilder()
|
||||
.SetColorAttachment(0, renderTargetViews[0], dawn::LoadOp::Clear)
|
||||
.SetColorAttachment(1, renderTargetViews[1], dawn::LoadOp::Clear)
|
||||
.SetColorAttachment(2, renderTargetViews[2], dawn::LoadOp::Clear)
|
||||
.SetColorAttachment(3, renderTargetViews[3], dawn::LoadOp::Clear)
|
||||
.GetResult();
|
||||
|
||||
nxt::ShaderModule fsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Fragment, R"(
|
||||
dawn::ShaderModule fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(set = 0, binding = 0) uniform myBlock {
|
||||
vec4 color0;
|
||||
|
@ -731,42 +731,42 @@ TEST_P(BlendStateTest, IndependentBlendState) {
|
|||
}
|
||||
)");
|
||||
|
||||
std::array<nxt::BlendState, 3> blendStates = { {
|
||||
std::array<dawn::BlendState, 3> blendStates = { {
|
||||
device.CreateBlendStateBuilder()
|
||||
.SetBlendEnabled(true)
|
||||
.SetColorBlend(nxt::BlendOperation::Add, nxt::BlendFactor::One, nxt::BlendFactor::One)
|
||||
.SetAlphaBlend(nxt::BlendOperation::Add, nxt::BlendFactor::One, nxt::BlendFactor::One)
|
||||
.SetColorBlend(dawn::BlendOperation::Add, dawn::BlendFactor::One, dawn::BlendFactor::One)
|
||||
.SetAlphaBlend(dawn::BlendOperation::Add, dawn::BlendFactor::One, dawn::BlendFactor::One)
|
||||
.GetResult(),
|
||||
device.CreateBlendStateBuilder()
|
||||
.SetBlendEnabled(true)
|
||||
.SetColorBlend(nxt::BlendOperation::Subtract, nxt::BlendFactor::One, nxt::BlendFactor::One)
|
||||
.SetAlphaBlend(nxt::BlendOperation::Subtract, nxt::BlendFactor::One, nxt::BlendFactor::One)
|
||||
.SetColorBlend(dawn::BlendOperation::Subtract, dawn::BlendFactor::One, dawn::BlendFactor::One)
|
||||
.SetAlphaBlend(dawn::BlendOperation::Subtract, dawn::BlendFactor::One, dawn::BlendFactor::One)
|
||||
.GetResult(),
|
||||
device.CreateBlendStateBuilder()
|
||||
.SetBlendEnabled(true)
|
||||
.SetColorBlend(nxt::BlendOperation::Min, nxt::BlendFactor::One, nxt::BlendFactor::One)
|
||||
.SetAlphaBlend(nxt::BlendOperation::Min, nxt::BlendFactor::One, nxt::BlendFactor::One)
|
||||
.SetColorBlend(dawn::BlendOperation::Min, dawn::BlendFactor::One, dawn::BlendFactor::One)
|
||||
.SetAlphaBlend(dawn::BlendOperation::Min, dawn::BlendFactor::One, dawn::BlendFactor::One)
|
||||
.GetResult(),
|
||||
} };
|
||||
|
||||
basePipeline = device.CreateRenderPipelineBuilder()
|
||||
.SetColorAttachmentFormat(0, nxt::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetColorAttachmentFormat(1, nxt::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetColorAttachmentFormat(2, nxt::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetColorAttachmentFormat(3, nxt::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetColorAttachmentFormat(0, dawn::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetColorAttachmentFormat(1, dawn::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetColorAttachmentFormat(2, dawn::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetColorAttachmentFormat(3, dawn::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetLayout(pipelineLayout)
|
||||
.SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
|
||||
.SetStage(nxt::ShaderStage::Fragment, fsModule, "main")
|
||||
.SetStage(dawn::ShaderStage::Vertex, vsModule, "main")
|
||||
.SetStage(dawn::ShaderStage::Fragment, fsModule, "main")
|
||||
.GetResult();
|
||||
|
||||
testPipeline = device.CreateRenderPipelineBuilder()
|
||||
.SetColorAttachmentFormat(0, nxt::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetColorAttachmentFormat(1, nxt::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetColorAttachmentFormat(2, nxt::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetColorAttachmentFormat(3, nxt::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetColorAttachmentFormat(0, dawn::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetColorAttachmentFormat(1, dawn::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetColorAttachmentFormat(2, dawn::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetColorAttachmentFormat(3, dawn::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetLayout(pipelineLayout)
|
||||
.SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
|
||||
.SetStage(nxt::ShaderStage::Fragment, fsModule, "main")
|
||||
.SetStage(dawn::ShaderStage::Vertex, vsModule, "main")
|
||||
.SetStage(dawn::ShaderStage::Fragment, fsModule, "main")
|
||||
.SetColorAttachmentBlendState(0, blendStates[0])
|
||||
.SetColorAttachmentBlendState(1, blendStates[1])
|
||||
// Blend state not set on third color attachment. It should be default
|
||||
|
@ -786,7 +786,7 @@ TEST_P(BlendStateTest, IndependentBlendState) {
|
|||
RGBA8 expected2 = color2;
|
||||
RGBA8 expected3 = min(color3, base);
|
||||
|
||||
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
dawn::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
.BeginRenderPass(renderpass)
|
||||
.SetRenderPipeline(basePipeline)
|
||||
.SetBindGroup(0, MakeBindGroupForColors(std::array<RGBA8, 4>({ { base, base, base, base } })))
|
||||
|
@ -809,13 +809,13 @@ TEST_P(BlendStateTest, IndependentBlendState) {
|
|||
|
||||
// Test that the default blend color is correctly set at the beginning of every subpass
|
||||
TEST_P(BlendStateTest, DefaultBlendColor) {
|
||||
nxt::BlendState blendState = device.CreateBlendStateBuilder()
|
||||
dawn::BlendState blendState = device.CreateBlendStateBuilder()
|
||||
.SetBlendEnabled(true)
|
||||
.SetColorBlend(nxt::BlendOperation::Add, nxt::BlendFactor::BlendColor, nxt::BlendFactor::One)
|
||||
.SetAlphaBlend(nxt::BlendOperation::Add, nxt::BlendFactor::BlendColor, nxt::BlendFactor::One)
|
||||
.SetColorBlend(dawn::BlendOperation::Add, dawn::BlendFactor::BlendColor, dawn::BlendFactor::One)
|
||||
.SetAlphaBlend(dawn::BlendOperation::Add, dawn::BlendFactor::BlendColor, dawn::BlendFactor::One)
|
||||
.GetResult();
|
||||
|
||||
nxt::ShaderModule fsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Fragment, R"(
|
||||
dawn::ShaderModule fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(set = 0, binding = 0) uniform myBlock {
|
||||
vec4 color;
|
||||
|
@ -831,21 +831,21 @@ TEST_P(BlendStateTest, DefaultBlendColor) {
|
|||
basePipeline = device.CreateRenderPipelineBuilder()
|
||||
.SetColorAttachmentFormat(0, renderPass.colorFormat)
|
||||
.SetLayout(pipelineLayout)
|
||||
.SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
|
||||
.SetStage(nxt::ShaderStage::Fragment, fsModule, "main")
|
||||
.SetStage(dawn::ShaderStage::Vertex, vsModule, "main")
|
||||
.SetStage(dawn::ShaderStage::Fragment, fsModule, "main")
|
||||
.GetResult();
|
||||
|
||||
testPipeline = device.CreateRenderPipelineBuilder()
|
||||
.SetColorAttachmentFormat(0, renderPass.colorFormat)
|
||||
.SetLayout(pipelineLayout)
|
||||
.SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
|
||||
.SetStage(nxt::ShaderStage::Fragment, fsModule, "main")
|
||||
.SetStage(dawn::ShaderStage::Vertex, vsModule, "main")
|
||||
.SetStage(dawn::ShaderStage::Fragment, fsModule, "main")
|
||||
.SetColorAttachmentBlendState(0, blendState)
|
||||
.GetResult();
|
||||
|
||||
// Check that the initial blend color is (0,0,0,0)
|
||||
{
|
||||
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
dawn::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
.BeginRenderPass(renderPass.renderPassInfo)
|
||||
.SetRenderPipeline(basePipeline)
|
||||
.SetBindGroup(0, MakeBindGroupForColors(std::array<RGBA8, 1>({ { RGBA8(0, 0, 0, 0) } })))
|
||||
|
@ -863,7 +863,7 @@ TEST_P(BlendStateTest, DefaultBlendColor) {
|
|||
|
||||
// Check that setting the blend color works
|
||||
{
|
||||
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
dawn::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
.BeginRenderPass(renderPass.renderPassInfo)
|
||||
.SetRenderPipeline(basePipeline)
|
||||
.SetBindGroup(0, MakeBindGroupForColors(std::array<RGBA8, 1>({ { RGBA8(0, 0, 0, 0) } })))
|
||||
|
@ -882,7 +882,7 @@ TEST_P(BlendStateTest, DefaultBlendColor) {
|
|||
|
||||
// Check that the blend color is not inherited between render passes
|
||||
{
|
||||
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
dawn::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
.BeginRenderPass(renderPass.renderPassInfo)
|
||||
.SetRenderPipeline(basePipeline)
|
||||
.SetBindGroup(0, MakeBindGroupForColors(std::array<RGBA8, 1>({ { RGBA8(0, 0, 0, 0) } })))
|
||||
|
|
|
@ -27,8 +27,8 @@ class BufferMapReadTests : public NXTTest {
|
|||
test->mappedData = data;
|
||||
}
|
||||
|
||||
const void* MapReadAsyncAndWait(const nxt::Buffer& buffer, uint32_t start, uint32_t offset) {
|
||||
buffer.MapReadAsync(start, offset, MapReadCallback, static_cast<nxt::CallbackUserdata>(reinterpret_cast<uintptr_t>(this)));
|
||||
const void* MapReadAsyncAndWait(const dawn::Buffer& buffer, uint32_t start, uint32_t offset) {
|
||||
buffer.MapReadAsync(start, offset, MapReadCallback, static_cast<dawn::CallbackUserdata>(reinterpret_cast<uintptr_t>(this)));
|
||||
|
||||
while (mappedData == nullptr) {
|
||||
WaitABit();
|
||||
|
@ -43,9 +43,9 @@ class BufferMapReadTests : public NXTTest {
|
|||
|
||||
// Test that the simplest map read (one u8 at offset 0) works.
|
||||
TEST_P(BufferMapReadTests, SmallReadAtZero) {
|
||||
nxt::Buffer buffer = device.CreateBufferBuilder()
|
||||
dawn::Buffer buffer = device.CreateBufferBuilder()
|
||||
.SetSize(1)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::MapRead | nxt::BufferUsageBit::TransferDst)
|
||||
.SetAllowedUsage(dawn::BufferUsageBit::MapRead | dawn::BufferUsageBit::TransferDst)
|
||||
.GetResult();
|
||||
|
||||
uint8_t myData = 187;
|
||||
|
@ -59,9 +59,9 @@ TEST_P(BufferMapReadTests, SmallReadAtZero) {
|
|||
|
||||
// Test mapping a buffer at an offset.
|
||||
TEST_P(BufferMapReadTests, SmallReadAtOffset) {
|
||||
nxt::Buffer buffer = device.CreateBufferBuilder()
|
||||
dawn::Buffer buffer = device.CreateBufferBuilder()
|
||||
.SetSize(4000)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::MapRead | nxt::BufferUsageBit::TransferDst)
|
||||
.SetAllowedUsage(dawn::BufferUsageBit::MapRead | dawn::BufferUsageBit::TransferDst)
|
||||
.GetResult();
|
||||
|
||||
uint8_t myData = 234;
|
||||
|
@ -75,9 +75,9 @@ TEST_P(BufferMapReadTests, SmallReadAtOffset) {
|
|||
|
||||
// Test mapping a buffer at an offset that's not uint32-aligned.
|
||||
TEST_P(BufferMapReadTests, SmallReadAtUnalignedOffset) {
|
||||
nxt::Buffer buffer = device.CreateBufferBuilder()
|
||||
dawn::Buffer buffer = device.CreateBufferBuilder()
|
||||
.SetSize(4000)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::MapRead | nxt::BufferUsageBit::TransferDst)
|
||||
.SetAllowedUsage(dawn::BufferUsageBit::MapRead | dawn::BufferUsageBit::TransferDst)
|
||||
.GetResult();
|
||||
|
||||
uint8_t myData = 213;
|
||||
|
@ -97,9 +97,9 @@ TEST_P(BufferMapReadTests, LargeRead) {
|
|||
myData.push_back(i);
|
||||
}
|
||||
|
||||
nxt::Buffer buffer = device.CreateBufferBuilder()
|
||||
dawn::Buffer buffer = device.CreateBufferBuilder()
|
||||
.SetSize(static_cast<uint32_t>(kDataSize * sizeof(uint32_t)))
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::MapRead | nxt::BufferUsageBit::TransferDst)
|
||||
.SetAllowedUsage(dawn::BufferUsageBit::MapRead | dawn::BufferUsageBit::TransferDst)
|
||||
.GetResult();
|
||||
|
||||
buffer.SetSubData(0, kDataSize * sizeof(uint32_t), reinterpret_cast<uint8_t*>(myData.data()));
|
||||
|
@ -123,8 +123,8 @@ class BufferMapWriteTests : public NXTTest {
|
|||
test->mappedData = data;
|
||||
}
|
||||
|
||||
void* MapWriteAsyncAndWait(const nxt::Buffer& buffer, uint32_t start, uint32_t offset) {
|
||||
buffer.MapWriteAsync(start, offset, MapWriteCallback, static_cast<nxt::CallbackUserdata>(reinterpret_cast<uintptr_t>(this)));
|
||||
void* MapWriteAsyncAndWait(const dawn::Buffer& buffer, uint32_t start, uint32_t offset) {
|
||||
buffer.MapWriteAsync(start, offset, MapWriteCallback, static_cast<dawn::CallbackUserdata>(reinterpret_cast<uintptr_t>(this)));
|
||||
|
||||
while (mappedData == nullptr) {
|
||||
WaitABit();
|
||||
|
@ -139,9 +139,9 @@ class BufferMapWriteTests : public NXTTest {
|
|||
|
||||
// Test that the simplest map write (one u32 at offset 0) works.
|
||||
TEST_P(BufferMapWriteTests, SmallWriteAtZero) {
|
||||
nxt::Buffer buffer = device.CreateBufferBuilder()
|
||||
dawn::Buffer buffer = device.CreateBufferBuilder()
|
||||
.SetSize(4)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::MapWrite | nxt::BufferUsageBit::TransferSrc)
|
||||
.SetAllowedUsage(dawn::BufferUsageBit::MapWrite | dawn::BufferUsageBit::TransferSrc)
|
||||
.GetResult();
|
||||
|
||||
uint32_t myData = 2934875;
|
||||
|
@ -154,9 +154,9 @@ TEST_P(BufferMapWriteTests, SmallWriteAtZero) {
|
|||
|
||||
// Test mapping a buffer at an offset.
|
||||
TEST_P(BufferMapWriteTests, SmallWriteAtOffset) {
|
||||
nxt::Buffer buffer = device.CreateBufferBuilder()
|
||||
dawn::Buffer buffer = device.CreateBufferBuilder()
|
||||
.SetSize(4000)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::MapWrite | nxt::BufferUsageBit::TransferSrc)
|
||||
.SetAllowedUsage(dawn::BufferUsageBit::MapWrite | dawn::BufferUsageBit::TransferSrc)
|
||||
.GetResult();
|
||||
|
||||
uint32_t myData = 2934875;
|
||||
|
@ -175,9 +175,9 @@ TEST_P(BufferMapWriteTests, LargeWrite) {
|
|||
myData.push_back(i);
|
||||
}
|
||||
|
||||
nxt::Buffer buffer = device.CreateBufferBuilder()
|
||||
dawn::Buffer buffer = device.CreateBufferBuilder()
|
||||
.SetSize(static_cast<uint32_t>(kDataSize * sizeof(uint32_t)))
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::MapWrite | nxt::BufferUsageBit::TransferSrc)
|
||||
.SetAllowedUsage(dawn::BufferUsageBit::MapWrite | dawn::BufferUsageBit::TransferSrc)
|
||||
.GetResult();
|
||||
|
||||
void* mappedData = MapWriteAsyncAndWait(buffer, 0, kDataSize * sizeof(uint32_t));
|
||||
|
@ -194,9 +194,9 @@ class BufferSetSubDataTests : public NXTTest {
|
|||
|
||||
// Test the simplest set sub data: setting one u8 at offset 0.
|
||||
TEST_P(BufferSetSubDataTests, SmallDataAtZero) {
|
||||
nxt::Buffer buffer = device.CreateBufferBuilder()
|
||||
dawn::Buffer buffer = device.CreateBufferBuilder()
|
||||
.SetSize(1)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::TransferSrc | nxt::BufferUsageBit::TransferDst)
|
||||
.SetAllowedUsage(dawn::BufferUsageBit::TransferSrc | dawn::BufferUsageBit::TransferDst)
|
||||
.GetResult();
|
||||
|
||||
uint8_t value = 171;
|
||||
|
@ -207,9 +207,9 @@ TEST_P(BufferSetSubDataTests, SmallDataAtZero) {
|
|||
|
||||
// Test that SetSubData offset works.
|
||||
TEST_P(BufferSetSubDataTests, SmallDataAtOffset) {
|
||||
nxt::Buffer buffer = device.CreateBufferBuilder()
|
||||
dawn::Buffer buffer = device.CreateBufferBuilder()
|
||||
.SetSize(4000)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::TransferSrc | nxt::BufferUsageBit::TransferDst)
|
||||
.SetAllowedUsage(dawn::BufferUsageBit::TransferSrc | dawn::BufferUsageBit::TransferDst)
|
||||
.GetResult();
|
||||
|
||||
constexpr uint32_t kOffset = 2000;
|
||||
|
@ -230,9 +230,9 @@ TEST_P(BufferSetSubDataTests, ManySetSubData) {
|
|||
|
||||
constexpr uint32_t kSize = 4000 * 1000;
|
||||
constexpr uint32_t kElements = 1000 * 1000;
|
||||
nxt::Buffer buffer = device.CreateBufferBuilder()
|
||||
dawn::Buffer buffer = device.CreateBufferBuilder()
|
||||
.SetSize(kSize)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::TransferSrc | nxt::BufferUsageBit::TransferDst)
|
||||
.SetAllowedUsage(dawn::BufferUsageBit::TransferSrc | dawn::BufferUsageBit::TransferDst)
|
||||
.GetResult();
|
||||
|
||||
std::vector<uint32_t> expectedData;
|
||||
|
@ -248,9 +248,9 @@ TEST_P(BufferSetSubDataTests, ManySetSubData) {
|
|||
TEST_P(BufferSetSubDataTests, LargeSetSubData) {
|
||||
constexpr uint32_t kSize = 4000 * 1000;
|
||||
constexpr uint32_t kElements = 1000 * 1000;
|
||||
nxt::Buffer buffer = device.CreateBufferBuilder()
|
||||
dawn::Buffer buffer = device.CreateBufferBuilder()
|
||||
.SetSize(kSize)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::TransferSrc | nxt::BufferUsageBit::TransferDst)
|
||||
.SetAllowedUsage(dawn::BufferUsageBit::TransferSrc | dawn::BufferUsageBit::TransferDst)
|
||||
.GetResult();
|
||||
|
||||
std::vector<uint32_t> expectedData;
|
||||
|
|
|
@ -30,24 +30,24 @@ class ComputeCopyStorageBufferTests : public NXTTest {
|
|||
void ComputeCopyStorageBufferTests::BasicTest(const char* shader) {
|
||||
auto bgl = utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, nxt::ShaderStageBit::Compute, nxt::BindingType::StorageBuffer},
|
||||
{1, nxt::ShaderStageBit::Compute, nxt::BindingType::StorageBuffer},
|
||||
{0, dawn::ShaderStageBit::Compute, dawn::BindingType::StorageBuffer},
|
||||
{1, dawn::ShaderStageBit::Compute, dawn::BindingType::StorageBuffer},
|
||||
});
|
||||
|
||||
// Set up shader and pipeline
|
||||
auto module = utils::CreateShaderModule(device, nxt::ShaderStage::Compute, shader);
|
||||
auto module = utils::CreateShaderModule(device, dawn::ShaderStage::Compute, shader);
|
||||
auto pl = utils::MakeBasicPipelineLayout(device, &bgl);
|
||||
auto pipeline = device.CreateComputePipelineBuilder()
|
||||
.SetLayout(pl)
|
||||
.SetStage(nxt::ShaderStage::Compute, module, "main")
|
||||
.SetStage(dawn::ShaderStage::Compute, module, "main")
|
||||
.GetResult();
|
||||
|
||||
// Set up src storage buffer
|
||||
auto src =
|
||||
device.CreateBufferBuilder()
|
||||
.SetSize(kNumUints * sizeof(uint32_t))
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::Storage | nxt::BufferUsageBit::TransferSrc |
|
||||
nxt::BufferUsageBit::TransferDst)
|
||||
.SetAllowedUsage(dawn::BufferUsageBit::Storage | dawn::BufferUsageBit::TransferSrc |
|
||||
dawn::BufferUsageBit::TransferDst)
|
||||
.GetResult();
|
||||
std::array<uint32_t, kNumUints> expected;
|
||||
for (uint32_t i = 0; i < kNumUints; ++i) {
|
||||
|
@ -62,8 +62,8 @@ void ComputeCopyStorageBufferTests::BasicTest(const char* shader) {
|
|||
auto dst =
|
||||
device.CreateBufferBuilder()
|
||||
.SetSize(kNumUints * sizeof(uint32_t))
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::Storage | nxt::BufferUsageBit::TransferSrc |
|
||||
nxt::BufferUsageBit::TransferDst)
|
||||
.SetAllowedUsage(dawn::BufferUsageBit::Storage | dawn::BufferUsageBit::TransferSrc |
|
||||
dawn::BufferUsageBit::TransferDst)
|
||||
.GetResult();
|
||||
std::array<uint32_t, kNumUints> zero{};
|
||||
dst.SetSubData(0, sizeof(zero), reinterpret_cast<const uint8_t*>(zero.data()));
|
||||
|
@ -73,7 +73,7 @@ void ComputeCopyStorageBufferTests::BasicTest(const char* shader) {
|
|||
// Set up bind group and issue dispatch
|
||||
auto bindGroup = device.CreateBindGroupBuilder()
|
||||
.SetLayout(bgl)
|
||||
.SetUsage(nxt::BindGroupUsage::Frozen)
|
||||
.SetUsage(dawn::BindGroupUsage::Frozen)
|
||||
.SetBufferViews(0, 1, &srcView)
|
||||
.SetBufferViews(1, 1, &dstView)
|
||||
.GetResult();
|
||||
|
|
|
@ -72,12 +72,12 @@ class CopyTests_T2B : public CopyTests {
|
|||
|
||||
void DoTest(const TextureSpec& textureSpec, const BufferSpec& bufferSpec) {
|
||||
// Create a texture that is `width` x `height` with (`level` + 1) mip levels.
|
||||
nxt::Texture texture = device.CreateTextureBuilder()
|
||||
.SetDimension(nxt::TextureDimension::e2D)
|
||||
dawn::Texture texture = device.CreateTextureBuilder()
|
||||
.SetDimension(dawn::TextureDimension::e2D)
|
||||
.SetExtent(textureSpec.width, textureSpec.height, 1)
|
||||
.SetFormat(nxt::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetFormat(dawn::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetMipLevels(textureSpec.level + 1)
|
||||
.SetAllowedUsage(nxt::TextureUsageBit::TransferDst | nxt::TextureUsageBit::TransferSrc)
|
||||
.SetAllowedUsage(dawn::TextureUsageBit::TransferDst | dawn::TextureUsageBit::TransferSrc)
|
||||
.GetResult();
|
||||
|
||||
uint32_t width = textureSpec.width >> textureSpec.level;
|
||||
|
@ -89,9 +89,9 @@ class CopyTests_T2B : public CopyTests {
|
|||
// Create an upload buffer and use it to populate the `level` mip of the texture
|
||||
std::vector<RGBA8> textureData(texelCount);
|
||||
FillTextureData(width, height, rowPitch / kBytesPerTexel, textureData.data());
|
||||
nxt::Buffer uploadBuffer = utils::CreateBufferFromData(device, textureData.data(), static_cast<uint32_t>(sizeof(RGBA8) * textureData.size()), nxt::BufferUsageBit::TransferSrc);
|
||||
dawn::Buffer uploadBuffer = utils::CreateBufferFromData(device, textureData.data(), static_cast<uint32_t>(sizeof(RGBA8) * textureData.size()), dawn::BufferUsageBit::TransferSrc);
|
||||
|
||||
nxt::CommandBuffer commands[2];
|
||||
dawn::CommandBuffer commands[2];
|
||||
|
||||
commands[0] = device.CreateCommandBufferBuilder()
|
||||
.CopyBufferToTexture(uploadBuffer, 0, rowPitch, texture, 0, 0, 0, width, height, 1, textureSpec.level)
|
||||
|
@ -100,9 +100,9 @@ class CopyTests_T2B : public CopyTests {
|
|||
// Create a buffer of size `size` and populate it with empty data (0,0,0,0)
|
||||
// Note: Prepopulating the buffer with empty data ensures that there is not random data in the expectation
|
||||
// and helps ensure that the padding due to the row pitch is not modified by the copy
|
||||
nxt::Buffer buffer = device.CreateBufferBuilder()
|
||||
dawn::Buffer buffer = device.CreateBufferBuilder()
|
||||
.SetSize(bufferSpec.size)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::TransferSrc | nxt::BufferUsageBit::TransferDst)
|
||||
.SetAllowedUsage(dawn::BufferUsageBit::TransferSrc | dawn::BufferUsageBit::TransferDst)
|
||||
.GetResult();
|
||||
std::vector<RGBA8> emptyData(bufferSpec.size / kBytesPerTexel);
|
||||
buffer.SetSubData(0, static_cast<uint32_t>(emptyData.size() * sizeof(RGBA8)), reinterpret_cast<const uint8_t*>(emptyData.data()));
|
||||
|
@ -147,24 +147,24 @@ protected:
|
|||
|
||||
void DoTest(const TextureSpec& textureSpec, const BufferSpec& bufferSpec) {
|
||||
// Create a buffer of size `size` and populate it with data
|
||||
nxt::Buffer buffer = device.CreateBufferBuilder()
|
||||
dawn::Buffer buffer = device.CreateBufferBuilder()
|
||||
.SetSize(bufferSpec.size)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::TransferSrc | nxt::BufferUsageBit::TransferDst)
|
||||
.SetAllowedUsage(dawn::BufferUsageBit::TransferSrc | dawn::BufferUsageBit::TransferDst)
|
||||
.GetResult();
|
||||
std::vector<RGBA8> bufferData(bufferSpec.size / kBytesPerTexel);
|
||||
FillBufferData(bufferData.data(), bufferData.size());
|
||||
buffer.SetSubData(0, static_cast<uint32_t>(bufferData.size() * sizeof(RGBA8)), reinterpret_cast<const uint8_t*>(bufferData.data()));
|
||||
|
||||
// Create a texture that is `width` x `height` with (`level` + 1) mip levels.
|
||||
nxt::Texture texture = device.CreateTextureBuilder()
|
||||
.SetDimension(nxt::TextureDimension::e2D)
|
||||
dawn::Texture texture = device.CreateTextureBuilder()
|
||||
.SetDimension(dawn::TextureDimension::e2D)
|
||||
.SetExtent(textureSpec.width, textureSpec.height, 1)
|
||||
.SetFormat(nxt::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetFormat(dawn::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetMipLevels(textureSpec.level + 1)
|
||||
.SetAllowedUsage(nxt::TextureUsageBit::TransferDst | nxt::TextureUsageBit::TransferSrc)
|
||||
.SetAllowedUsage(dawn::TextureUsageBit::TransferDst | dawn::TextureUsageBit::TransferSrc)
|
||||
.GetResult();
|
||||
|
||||
nxt::CommandBuffer commands[2];
|
||||
dawn::CommandBuffer commands[2];
|
||||
|
||||
// Create an upload buffer filled with empty data and use it to populate the `level` mip of the texture
|
||||
// Note: Prepopulating the texture with empty data ensures that there is not random data in the expectation
|
||||
|
@ -177,7 +177,7 @@ protected:
|
|||
uint32_t texelCount = texelsPerRow * (height - 1) + width;
|
||||
|
||||
std::vector<RGBA8> emptyData(texelCount);
|
||||
nxt::Buffer uploadBuffer = utils::CreateBufferFromData(device, emptyData.data(), static_cast<uint32_t>(sizeof(RGBA8) * emptyData.size()), nxt::BufferUsageBit::TransferSrc);
|
||||
dawn::Buffer uploadBuffer = utils::CreateBufferFromData(device, emptyData.data(), static_cast<uint32_t>(sizeof(RGBA8) * emptyData.size()), dawn::BufferUsageBit::TransferSrc);
|
||||
|
||||
commands[0] = device.CreateCommandBufferBuilder()
|
||||
.CopyBufferToTexture(uploadBuffer, 0, rowPitch, texture, 0, 0, 0, width, height, 1, textureSpec.level)
|
||||
|
|
|
@ -25,31 +25,31 @@ class DepthStencilStateTest : public NXTTest {
|
|||
NXTTest::SetUp();
|
||||
|
||||
renderTarget = device.CreateTextureBuilder()
|
||||
.SetDimension(nxt::TextureDimension::e2D)
|
||||
.SetDimension(dawn::TextureDimension::e2D)
|
||||
.SetExtent(kRTSize, kRTSize, 1)
|
||||
.SetFormat(nxt::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetFormat(dawn::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetMipLevels(1)
|
||||
.SetAllowedUsage(nxt::TextureUsageBit::OutputAttachment | nxt::TextureUsageBit::TransferSrc)
|
||||
.SetAllowedUsage(dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferSrc)
|
||||
.GetResult();
|
||||
|
||||
renderTargetView = renderTarget.CreateTextureViewBuilder().GetResult();
|
||||
|
||||
depthTexture = device.CreateTextureBuilder()
|
||||
.SetDimension(nxt::TextureDimension::e2D)
|
||||
.SetDimension(dawn::TextureDimension::e2D)
|
||||
.SetExtent(kRTSize, kRTSize, 1)
|
||||
.SetFormat(nxt::TextureFormat::D32FloatS8Uint)
|
||||
.SetFormat(dawn::TextureFormat::D32FloatS8Uint)
|
||||
.SetMipLevels(1)
|
||||
.SetAllowedUsage(nxt::TextureUsageBit::OutputAttachment)
|
||||
.SetAllowedUsage(dawn::TextureUsageBit::OutputAttachment)
|
||||
.GetResult();
|
||||
|
||||
depthTextureView = depthTexture.CreateTextureViewBuilder().GetResult();
|
||||
|
||||
renderpass = device.CreateRenderPassDescriptorBuilder()
|
||||
.SetColorAttachment(0, renderTargetView, nxt::LoadOp::Clear)
|
||||
.SetDepthStencilAttachment(depthTextureView, nxt::LoadOp::Clear, nxt::LoadOp::Clear)
|
||||
.SetColorAttachment(0, renderTargetView, dawn::LoadOp::Clear)
|
||||
.SetDepthStencilAttachment(depthTextureView, dawn::LoadOp::Clear, dawn::LoadOp::Clear)
|
||||
.GetResult();
|
||||
|
||||
vsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Vertex, R"(
|
||||
vsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
layout(set = 0, binding = 0) uniform myBlock {
|
||||
vec3 color;
|
||||
|
@ -64,7 +64,7 @@ class DepthStencilStateTest : public NXTTest {
|
|||
}
|
||||
)");
|
||||
|
||||
fsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Fragment, R"(
|
||||
fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(set = 0, binding = 0) uniform myBlock {
|
||||
vec3 color;
|
||||
|
@ -78,15 +78,15 @@ class DepthStencilStateTest : public NXTTest {
|
|||
|
||||
bindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, nxt::ShaderStageBit::Vertex | nxt::ShaderStageBit::Fragment,
|
||||
nxt::BindingType::UniformBuffer},
|
||||
{0, dawn::ShaderStageBit::Vertex | dawn::ShaderStageBit::Fragment,
|
||||
dawn::BindingType::UniformBuffer},
|
||||
});
|
||||
|
||||
pipelineLayout = utils::MakeBasicPipelineLayout(device, &bindGroupLayout);
|
||||
}
|
||||
|
||||
struct TestSpec {
|
||||
const nxt::DepthStencilState& depthStencilState;
|
||||
const dawn::DepthStencilState& depthStencilState;
|
||||
RGBA8 color;
|
||||
float depth;
|
||||
uint32_t stencil;
|
||||
|
@ -94,13 +94,13 @@ class DepthStencilStateTest : public NXTTest {
|
|||
|
||||
// Check whether a depth comparison function works as expected
|
||||
// The less, equal, greater booleans denote wether the respective triangle should be visible based on the comparison function
|
||||
void CheckDepthCompareFunction(nxt::CompareFunction compareFunction, bool less, bool equal, bool greater) {
|
||||
nxt::DepthStencilState baseState = device.CreateDepthStencilStateBuilder()
|
||||
.SetDepthCompareFunction(nxt::CompareFunction::Always)
|
||||
void CheckDepthCompareFunction(dawn::CompareFunction compareFunction, bool less, bool equal, bool greater) {
|
||||
dawn::DepthStencilState baseState = device.CreateDepthStencilStateBuilder()
|
||||
.SetDepthCompareFunction(dawn::CompareFunction::Always)
|
||||
.SetDepthWriteEnabled(true)
|
||||
.GetResult();
|
||||
|
||||
nxt::DepthStencilState state = device.CreateDepthStencilStateBuilder()
|
||||
dawn::DepthStencilState state = device.CreateDepthStencilStateBuilder()
|
||||
.SetDepthCompareFunction(compareFunction)
|
||||
.SetDepthWriteEnabled(true)
|
||||
.GetResult();
|
||||
|
@ -125,13 +125,13 @@ class DepthStencilStateTest : public NXTTest {
|
|||
|
||||
// Check whether a stencil comparison function works as expected
|
||||
// The less, equal, greater booleans denote wether the respective triangle should be visible based on the comparison function
|
||||
void CheckStencilCompareFunction(nxt::CompareFunction compareFunction, bool less, bool equal, bool greater) {
|
||||
nxt::DepthStencilState baseState = device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(nxt::Face::Both, nxt::CompareFunction::Always, nxt::StencilOperation::Keep, nxt::StencilOperation::Keep, nxt::StencilOperation::Replace)
|
||||
void CheckStencilCompareFunction(dawn::CompareFunction compareFunction, bool less, bool equal, bool greater) {
|
||||
dawn::DepthStencilState baseState = device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(dawn::Face::Both, dawn::CompareFunction::Always, dawn::StencilOperation::Keep, dawn::StencilOperation::Keep, dawn::StencilOperation::Replace)
|
||||
.GetResult();
|
||||
|
||||
nxt::DepthStencilState state = device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(nxt::Face::Both, compareFunction, nxt::StencilOperation::Keep, nxt::StencilOperation::Keep, nxt::StencilOperation::Keep)
|
||||
dawn::DepthStencilState state = device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(dawn::Face::Both, compareFunction, dawn::StencilOperation::Keep, dawn::StencilOperation::Keep, dawn::StencilOperation::Keep)
|
||||
.GetResult();
|
||||
|
||||
RGBA8 baseColor = RGBA8(255, 255, 255, 255);
|
||||
|
@ -153,13 +153,13 @@ class DepthStencilStateTest : public NXTTest {
|
|||
}
|
||||
|
||||
// Given the provided `initialStencil` and `reference`, check that applying the `stencilOperation` produces the `expectedStencil`
|
||||
void CheckStencilOperation(nxt::StencilOperation stencilOperation, uint32_t initialStencil, uint32_t reference, uint32_t expectedStencil) {
|
||||
nxt::DepthStencilState baseState = device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(nxt::Face::Both, nxt::CompareFunction::Always, nxt::StencilOperation::Keep, nxt::StencilOperation::Keep, nxt::StencilOperation::Replace)
|
||||
void CheckStencilOperation(dawn::StencilOperation stencilOperation, uint32_t initialStencil, uint32_t reference, uint32_t expectedStencil) {
|
||||
dawn::DepthStencilState baseState = device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(dawn::Face::Both, dawn::CompareFunction::Always, dawn::StencilOperation::Keep, dawn::StencilOperation::Keep, dawn::StencilOperation::Replace)
|
||||
.GetResult();
|
||||
|
||||
nxt::DepthStencilState state = device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(nxt::Face::Both, nxt::CompareFunction::Always, nxt::StencilOperation::Keep, nxt::StencilOperation::Keep, stencilOperation)
|
||||
dawn::DepthStencilState state = device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(dawn::Face::Both, dawn::CompareFunction::Always, dawn::StencilOperation::Keep, dawn::StencilOperation::Keep, stencilOperation)
|
||||
.GetResult();
|
||||
|
||||
CheckStencil({
|
||||
|
@ -173,8 +173,8 @@ class DepthStencilStateTest : public NXTTest {
|
|||
|
||||
// Draw a list of test specs, and check if the stencil value is equal to the expected value
|
||||
void CheckStencil(std::vector<TestSpec> testParams, uint32_t expectedStencil) {
|
||||
nxt::DepthStencilState state = device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(nxt::Face::Both, nxt::CompareFunction::Equal, nxt::StencilOperation::Keep, nxt::StencilOperation::Keep, nxt::StencilOperation::Keep)
|
||||
dawn::DepthStencilState state = device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(dawn::Face::Both, dawn::CompareFunction::Equal, dawn::StencilOperation::Keep, dawn::StencilOperation::Keep, dawn::StencilOperation::Keep)
|
||||
.GetResult();
|
||||
|
||||
testParams.push_back({ state, RGBA8(0, 255, 0, 255), 0, expectedStencil });
|
||||
|
@ -184,7 +184,7 @@ class DepthStencilStateTest : public NXTTest {
|
|||
// Each test param represents a pair of triangles with a color, depth, stencil value, and depthStencil state, one frontfacing, one backfacing
|
||||
// Draw the triangles in order and check the expected colors for the frontfaces and backfaces
|
||||
void DoTest(const std::vector<TestSpec> &testParams, const RGBA8& expectedFront, const RGBA8& expectedBack) {
|
||||
nxt::CommandBufferBuilder builder = device.CreateCommandBufferBuilder();
|
||||
dawn::CommandBufferBuilder builder = device.CreateCommandBufferBuilder();
|
||||
|
||||
struct TriangleData {
|
||||
float color[3];
|
||||
|
@ -201,26 +201,26 @@ class DepthStencilStateTest : public NXTTest {
|
|||
test.depth,
|
||||
};
|
||||
// Upload a buffer for each triangle's depth and color data
|
||||
nxt::Buffer buffer = utils::CreateBufferFromData(device, &data, sizeof(TriangleData), nxt::BufferUsageBit::Uniform);
|
||||
dawn::Buffer buffer = utils::CreateBufferFromData(device, &data, sizeof(TriangleData), dawn::BufferUsageBit::Uniform);
|
||||
|
||||
nxt::BufferView view = buffer.CreateBufferViewBuilder()
|
||||
dawn::BufferView view = buffer.CreateBufferViewBuilder()
|
||||
.SetExtent(0, sizeof(TriangleData))
|
||||
.GetResult();
|
||||
|
||||
// Create a bind group for the data
|
||||
nxt::BindGroup bindGroup = device.CreateBindGroupBuilder()
|
||||
dawn::BindGroup bindGroup = device.CreateBindGroupBuilder()
|
||||
.SetLayout(bindGroupLayout)
|
||||
.SetUsage(nxt::BindGroupUsage::Frozen)
|
||||
.SetUsage(dawn::BindGroupUsage::Frozen)
|
||||
.SetBufferViews(0, 1, &view)
|
||||
.GetResult();
|
||||
|
||||
// Create a pipeline for the triangles with the test spec's depth stencil state
|
||||
nxt::RenderPipeline pipeline = device.CreateRenderPipelineBuilder()
|
||||
.SetColorAttachmentFormat(0, nxt::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetDepthStencilAttachmentFormat(nxt::TextureFormat::D32FloatS8Uint)
|
||||
dawn::RenderPipeline pipeline = device.CreateRenderPipelineBuilder()
|
||||
.SetColorAttachmentFormat(0, dawn::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetDepthStencilAttachmentFormat(dawn::TextureFormat::D32FloatS8Uint)
|
||||
.SetLayout(pipelineLayout)
|
||||
.SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
|
||||
.SetStage(nxt::ShaderStage::Fragment, fsModule, "main")
|
||||
.SetStage(dawn::ShaderStage::Vertex, vsModule, "main")
|
||||
.SetStage(dawn::ShaderStage::Fragment, fsModule, "main")
|
||||
.SetDepthStencilState(test.depthStencilState)
|
||||
.GetResult();
|
||||
|
||||
|
@ -230,7 +230,7 @@ class DepthStencilStateTest : public NXTTest {
|
|||
.DrawArrays(6, 1, 0, 0);
|
||||
}
|
||||
|
||||
nxt::CommandBuffer commands = builder
|
||||
dawn::CommandBuffer commands = builder
|
||||
.EndRenderPass()
|
||||
.GetResult();
|
||||
|
||||
|
@ -244,20 +244,20 @@ class DepthStencilStateTest : public NXTTest {
|
|||
DoTest(testParams, expected, expected);
|
||||
}
|
||||
|
||||
nxt::RenderPassDescriptor renderpass;
|
||||
nxt::Texture renderTarget;
|
||||
nxt::Texture depthTexture;
|
||||
nxt::TextureView renderTargetView;
|
||||
nxt::TextureView depthTextureView;
|
||||
nxt::ShaderModule vsModule;
|
||||
nxt::ShaderModule fsModule;
|
||||
nxt::BindGroupLayout bindGroupLayout;
|
||||
nxt::PipelineLayout pipelineLayout;
|
||||
dawn::RenderPassDescriptor renderpass;
|
||||
dawn::Texture renderTarget;
|
||||
dawn::Texture depthTexture;
|
||||
dawn::TextureView renderTargetView;
|
||||
dawn::TextureView depthTextureView;
|
||||
dawn::ShaderModule vsModule;
|
||||
dawn::ShaderModule fsModule;
|
||||
dawn::BindGroupLayout bindGroupLayout;
|
||||
dawn::PipelineLayout pipelineLayout;
|
||||
};
|
||||
|
||||
// Test compilation and usage of the fixture
|
||||
TEST_P(DepthStencilStateTest, Basic) {
|
||||
nxt::DepthStencilState state = device.CreateDepthStencilStateBuilder()
|
||||
dawn::DepthStencilState state = device.CreateDepthStencilStateBuilder()
|
||||
.GetResult();
|
||||
|
||||
DoTest({
|
||||
|
@ -267,7 +267,7 @@ TEST_P(DepthStencilStateTest, Basic) {
|
|||
|
||||
// Test defaults: depth and stencil tests disabled
|
||||
TEST_P(DepthStencilStateTest, DepthStencilDisabled) {
|
||||
nxt::DepthStencilState state = device.CreateDepthStencilStateBuilder()
|
||||
dawn::DepthStencilState state = device.CreateDepthStencilStateBuilder()
|
||||
.GetResult();
|
||||
|
||||
TestSpec specs[3] = {
|
||||
|
@ -288,51 +288,51 @@ TEST_P(DepthStencilStateTest, DepthStencilDisabled) {
|
|||
|
||||
// The following tests check that each depth comparison function works
|
||||
TEST_P(DepthStencilStateTest, DepthAlways) {
|
||||
CheckDepthCompareFunction(nxt::CompareFunction::Always , true, true, true);
|
||||
CheckDepthCompareFunction(dawn::CompareFunction::Always , true, true, true);
|
||||
}
|
||||
|
||||
TEST_P(DepthStencilStateTest, DepthEqual) {
|
||||
CheckDepthCompareFunction(nxt::CompareFunction::Equal, false, true, false);
|
||||
CheckDepthCompareFunction(dawn::CompareFunction::Equal, false, true, false);
|
||||
}
|
||||
|
||||
TEST_P(DepthStencilStateTest, DepthGreater) {
|
||||
CheckDepthCompareFunction(nxt::CompareFunction::Greater, false, false, true);
|
||||
CheckDepthCompareFunction(dawn::CompareFunction::Greater, false, false, true);
|
||||
}
|
||||
|
||||
TEST_P(DepthStencilStateTest, DepthGreaterEqual) {
|
||||
CheckDepthCompareFunction(nxt::CompareFunction::GreaterEqual, false, true, true);
|
||||
CheckDepthCompareFunction(dawn::CompareFunction::GreaterEqual, false, true, true);
|
||||
}
|
||||
|
||||
TEST_P(DepthStencilStateTest, DepthLess) {
|
||||
CheckDepthCompareFunction(nxt::CompareFunction::Less, true, false, false);
|
||||
CheckDepthCompareFunction(dawn::CompareFunction::Less, true, false, false);
|
||||
}
|
||||
|
||||
TEST_P(DepthStencilStateTest, DepthLessEqual) {
|
||||
CheckDepthCompareFunction(nxt::CompareFunction::LessEqual, true, true, false);
|
||||
CheckDepthCompareFunction(dawn::CompareFunction::LessEqual, true, true, false);
|
||||
}
|
||||
|
||||
TEST_P(DepthStencilStateTest, DepthNever) {
|
||||
CheckDepthCompareFunction(nxt::CompareFunction::Never, false, false, false);
|
||||
CheckDepthCompareFunction(dawn::CompareFunction::Never, false, false, false);
|
||||
}
|
||||
|
||||
TEST_P(DepthStencilStateTest, DepthNotEqual) {
|
||||
CheckDepthCompareFunction(nxt::CompareFunction::NotEqual, true, false, true);
|
||||
CheckDepthCompareFunction(dawn::CompareFunction::NotEqual, true, false, true);
|
||||
}
|
||||
|
||||
// Test that disabling depth writes works and leaves the depth buffer unchanged
|
||||
TEST_P(DepthStencilStateTest, DepthWriteDisabled) {
|
||||
nxt::DepthStencilState baseState = device.CreateDepthStencilStateBuilder()
|
||||
.SetDepthCompareFunction(nxt::CompareFunction::Always)
|
||||
dawn::DepthStencilState baseState = device.CreateDepthStencilStateBuilder()
|
||||
.SetDepthCompareFunction(dawn::CompareFunction::Always)
|
||||
.SetDepthWriteEnabled(true)
|
||||
.GetResult();
|
||||
|
||||
nxt::DepthStencilState noDepthWrite = device.CreateDepthStencilStateBuilder()
|
||||
.SetDepthCompareFunction(nxt::CompareFunction::Always)
|
||||
dawn::DepthStencilState noDepthWrite = device.CreateDepthStencilStateBuilder()
|
||||
.SetDepthCompareFunction(dawn::CompareFunction::Always)
|
||||
.SetDepthWriteEnabled(false)
|
||||
.GetResult();
|
||||
|
||||
nxt::DepthStencilState checkState = device.CreateDepthStencilStateBuilder()
|
||||
.SetDepthCompareFunction(nxt::CompareFunction::Equal)
|
||||
dawn::DepthStencilState checkState = device.CreateDepthStencilStateBuilder()
|
||||
.SetDepthCompareFunction(dawn::CompareFunction::Equal)
|
||||
.GetResult();
|
||||
|
||||
DoTest({
|
||||
|
@ -344,82 +344,82 @@ TEST_P(DepthStencilStateTest, DepthWriteDisabled) {
|
|||
|
||||
// The following tests check that each stencil comparison function works
|
||||
TEST_P(DepthStencilStateTest, StencilAlways) {
|
||||
CheckStencilCompareFunction(nxt::CompareFunction::Always, true, true, true);
|
||||
CheckStencilCompareFunction(dawn::CompareFunction::Always, true, true, true);
|
||||
}
|
||||
|
||||
TEST_P(DepthStencilStateTest, StencilEqual) {
|
||||
CheckStencilCompareFunction(nxt::CompareFunction::Equal, false, true, false);
|
||||
CheckStencilCompareFunction(dawn::CompareFunction::Equal, false, true, false);
|
||||
}
|
||||
|
||||
TEST_P(DepthStencilStateTest, StencilGreater) {
|
||||
CheckStencilCompareFunction(nxt::CompareFunction::Greater, false, false, true);
|
||||
CheckStencilCompareFunction(dawn::CompareFunction::Greater, false, false, true);
|
||||
}
|
||||
|
||||
TEST_P(DepthStencilStateTest, StencilGreaterEqual) {
|
||||
CheckStencilCompareFunction(nxt::CompareFunction::GreaterEqual, false, true, true);
|
||||
CheckStencilCompareFunction(dawn::CompareFunction::GreaterEqual, false, true, true);
|
||||
}
|
||||
|
||||
TEST_P(DepthStencilStateTest, StencilLess) {
|
||||
CheckStencilCompareFunction(nxt::CompareFunction::Less, true, false, false);
|
||||
CheckStencilCompareFunction(dawn::CompareFunction::Less, true, false, false);
|
||||
}
|
||||
|
||||
TEST_P(DepthStencilStateTest, StencilLessEqual) {
|
||||
CheckStencilCompareFunction(nxt::CompareFunction::LessEqual, true, true, false);
|
||||
CheckStencilCompareFunction(dawn::CompareFunction::LessEqual, true, true, false);
|
||||
}
|
||||
|
||||
TEST_P(DepthStencilStateTest, StencilNever) {
|
||||
CheckStencilCompareFunction(nxt::CompareFunction::Never, false, false, false);
|
||||
CheckStencilCompareFunction(dawn::CompareFunction::Never, false, false, false);
|
||||
}
|
||||
|
||||
TEST_P(DepthStencilStateTest, StencilNotEqual) {
|
||||
CheckStencilCompareFunction(nxt::CompareFunction::NotEqual, true, false, true);
|
||||
CheckStencilCompareFunction(dawn::CompareFunction::NotEqual, true, false, true);
|
||||
}
|
||||
|
||||
// The following tests check that each stencil operation works
|
||||
TEST_P(DepthStencilStateTest, StencilKeep) {
|
||||
CheckStencilOperation(nxt::StencilOperation::Keep, 1, 3, 1);
|
||||
CheckStencilOperation(dawn::StencilOperation::Keep, 1, 3, 1);
|
||||
}
|
||||
|
||||
TEST_P(DepthStencilStateTest, StencilZero) {
|
||||
CheckStencilOperation(nxt::StencilOperation::Zero, 1, 3, 0);
|
||||
CheckStencilOperation(dawn::StencilOperation::Zero, 1, 3, 0);
|
||||
}
|
||||
|
||||
TEST_P(DepthStencilStateTest, StencilReplace) {
|
||||
CheckStencilOperation(nxt::StencilOperation::Replace, 1, 3, 3);
|
||||
CheckStencilOperation(dawn::StencilOperation::Replace, 1, 3, 3);
|
||||
}
|
||||
|
||||
TEST_P(DepthStencilStateTest, StencilInvert) {
|
||||
CheckStencilOperation(nxt::StencilOperation::Invert, 0xf0, 3, 0x0f);
|
||||
CheckStencilOperation(dawn::StencilOperation::Invert, 0xf0, 3, 0x0f);
|
||||
}
|
||||
|
||||
TEST_P(DepthStencilStateTest, StencilIncrementClamp) {
|
||||
CheckStencilOperation(nxt::StencilOperation::IncrementClamp, 1, 3, 2);
|
||||
CheckStencilOperation(nxt::StencilOperation::IncrementClamp, 0xff, 3, 0xff);
|
||||
CheckStencilOperation(dawn::StencilOperation::IncrementClamp, 1, 3, 2);
|
||||
CheckStencilOperation(dawn::StencilOperation::IncrementClamp, 0xff, 3, 0xff);
|
||||
}
|
||||
|
||||
TEST_P(DepthStencilStateTest, StencilIncrementWrap) {
|
||||
CheckStencilOperation(nxt::StencilOperation::IncrementWrap, 1, 3, 2);
|
||||
CheckStencilOperation(nxt::StencilOperation::IncrementWrap, 0xff, 3, 0);
|
||||
CheckStencilOperation(dawn::StencilOperation::IncrementWrap, 1, 3, 2);
|
||||
CheckStencilOperation(dawn::StencilOperation::IncrementWrap, 0xff, 3, 0);
|
||||
}
|
||||
|
||||
TEST_P(DepthStencilStateTest, StencilDecrementClamp) {
|
||||
CheckStencilOperation(nxt::StencilOperation::DecrementClamp, 1, 3, 0);
|
||||
CheckStencilOperation(nxt::StencilOperation::DecrementClamp, 0, 3, 0);
|
||||
CheckStencilOperation(dawn::StencilOperation::DecrementClamp, 1, 3, 0);
|
||||
CheckStencilOperation(dawn::StencilOperation::DecrementClamp, 0, 3, 0);
|
||||
}
|
||||
|
||||
TEST_P(DepthStencilStateTest, StencilDecrementWrap) {
|
||||
CheckStencilOperation(nxt::StencilOperation::DecrementWrap, 1, 3, 0);
|
||||
CheckStencilOperation(nxt::StencilOperation::DecrementWrap, 0, 3, 0xff);
|
||||
CheckStencilOperation(dawn::StencilOperation::DecrementWrap, 1, 3, 0);
|
||||
CheckStencilOperation(dawn::StencilOperation::DecrementWrap, 0, 3, 0xff);
|
||||
}
|
||||
|
||||
// Check that the setting a stencil read mask works
|
||||
TEST_P(DepthStencilStateTest, StencilReadMask) {
|
||||
nxt::DepthStencilState baseState = device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(nxt::Face::Both, nxt::CompareFunction::Always, nxt::StencilOperation::Keep, nxt::StencilOperation::Keep, nxt::StencilOperation::Replace)
|
||||
dawn::DepthStencilState baseState = device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(dawn::Face::Both, dawn::CompareFunction::Always, dawn::StencilOperation::Keep, dawn::StencilOperation::Keep, dawn::StencilOperation::Replace)
|
||||
.GetResult();
|
||||
|
||||
nxt::DepthStencilState state = device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(nxt::Face::Both, nxt::CompareFunction::Equal, nxt::StencilOperation::Keep, nxt::StencilOperation::Keep, nxt::StencilOperation::Keep)
|
||||
dawn::DepthStencilState state = device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(dawn::Face::Both, dawn::CompareFunction::Equal, dawn::StencilOperation::Keep, dawn::StencilOperation::Keep, dawn::StencilOperation::Keep)
|
||||
.SetStencilMask(0x2, 0xff)
|
||||
.GetResult();
|
||||
|
||||
|
@ -434,13 +434,13 @@ TEST_P(DepthStencilStateTest, StencilReadMask) {
|
|||
|
||||
// Check that setting a stencil write mask works
|
||||
TEST_P(DepthStencilStateTest, StencilWriteMask) {
|
||||
nxt::DepthStencilState baseState = device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(nxt::Face::Both, nxt::CompareFunction::Always, nxt::StencilOperation::Keep, nxt::StencilOperation::Keep, nxt::StencilOperation::Replace)
|
||||
dawn::DepthStencilState baseState = device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(dawn::Face::Both, dawn::CompareFunction::Always, dawn::StencilOperation::Keep, dawn::StencilOperation::Keep, dawn::StencilOperation::Replace)
|
||||
.SetStencilMask(0xff, 0x1)
|
||||
.GetResult();
|
||||
|
||||
nxt::DepthStencilState state = device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(nxt::Face::Both, nxt::CompareFunction::Equal, nxt::StencilOperation::Keep, nxt::StencilOperation::Keep, nxt::StencilOperation::Keep)
|
||||
dawn::DepthStencilState state = device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(dawn::Face::Both, dawn::CompareFunction::Equal, dawn::StencilOperation::Keep, dawn::StencilOperation::Keep, dawn::StencilOperation::Keep)
|
||||
.GetResult();
|
||||
|
||||
RGBA8 baseColor = RGBA8(255, 255, 255, 255);
|
||||
|
@ -453,12 +453,12 @@ TEST_P(DepthStencilStateTest, StencilWriteMask) {
|
|||
|
||||
// Test that the stencil operation is executed on stencil fail
|
||||
TEST_P(DepthStencilStateTest, StencilFail) {
|
||||
nxt::DepthStencilState baseState = device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(nxt::Face::Both, nxt::CompareFunction::Always, nxt::StencilOperation::Keep, nxt::StencilOperation::Keep, nxt::StencilOperation::Replace)
|
||||
dawn::DepthStencilState baseState = device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(dawn::Face::Both, dawn::CompareFunction::Always, dawn::StencilOperation::Keep, dawn::StencilOperation::Keep, dawn::StencilOperation::Replace)
|
||||
.GetResult();
|
||||
|
||||
nxt::DepthStencilState state = device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(nxt::Face::Both, nxt::CompareFunction::Less, nxt::StencilOperation::Replace, nxt::StencilOperation::Keep, nxt::StencilOperation::Keep)
|
||||
dawn::DepthStencilState state = device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(dawn::Face::Both, dawn::CompareFunction::Less, dawn::StencilOperation::Replace, dawn::StencilOperation::Keep, dawn::StencilOperation::Keep)
|
||||
.GetResult();
|
||||
|
||||
CheckStencil({
|
||||
|
@ -469,15 +469,15 @@ TEST_P(DepthStencilStateTest, StencilFail) {
|
|||
|
||||
// Test that the stencil operation is executed on stencil pass, depth fail
|
||||
TEST_P(DepthStencilStateTest, StencilDepthFail) {
|
||||
nxt::DepthStencilState baseState = device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(nxt::Face::Both, nxt::CompareFunction::Always, nxt::StencilOperation::Keep, nxt::StencilOperation::Keep, nxt::StencilOperation::Replace)
|
||||
dawn::DepthStencilState baseState = device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(dawn::Face::Both, dawn::CompareFunction::Always, dawn::StencilOperation::Keep, dawn::StencilOperation::Keep, dawn::StencilOperation::Replace)
|
||||
.SetDepthWriteEnabled(true)
|
||||
.GetResult();
|
||||
|
||||
nxt::DepthStencilState state = device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(nxt::Face::Both, nxt::CompareFunction::Greater, nxt::StencilOperation::Keep, nxt::StencilOperation::Replace, nxt::StencilOperation::Keep)
|
||||
dawn::DepthStencilState state = device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(dawn::Face::Both, dawn::CompareFunction::Greater, dawn::StencilOperation::Keep, dawn::StencilOperation::Replace, dawn::StencilOperation::Keep)
|
||||
.SetDepthWriteEnabled(true)
|
||||
.SetDepthCompareFunction(nxt::CompareFunction::Less)
|
||||
.SetDepthCompareFunction(dawn::CompareFunction::Less)
|
||||
.GetResult();
|
||||
|
||||
CheckStencil({
|
||||
|
@ -488,15 +488,15 @@ TEST_P(DepthStencilStateTest, StencilDepthFail) {
|
|||
|
||||
// Test that the stencil operation is executed on stencil pass, depth pass
|
||||
TEST_P(DepthStencilStateTest, StencilDepthPass) {
|
||||
nxt::DepthStencilState baseState = device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(nxt::Face::Both, nxt::CompareFunction::Always, nxt::StencilOperation::Keep, nxt::StencilOperation::Keep, nxt::StencilOperation::Replace)
|
||||
dawn::DepthStencilState baseState = device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(dawn::Face::Both, dawn::CompareFunction::Always, dawn::StencilOperation::Keep, dawn::StencilOperation::Keep, dawn::StencilOperation::Replace)
|
||||
.SetDepthWriteEnabled(true)
|
||||
.GetResult();
|
||||
|
||||
nxt::DepthStencilState state = device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(nxt::Face::Both, nxt::CompareFunction::Greater, nxt::StencilOperation::Keep, nxt::StencilOperation::Keep, nxt::StencilOperation::Replace)
|
||||
dawn::DepthStencilState state = device.CreateDepthStencilStateBuilder()
|
||||
.SetStencilFunction(dawn::Face::Both, dawn::CompareFunction::Greater, dawn::StencilOperation::Keep, dawn::StencilOperation::Keep, dawn::StencilOperation::Replace)
|
||||
.SetDepthWriteEnabled(true)
|
||||
.SetDepthCompareFunction(nxt::CompareFunction::Less)
|
||||
.SetDepthCompareFunction(dawn::CompareFunction::Less)
|
||||
.GetResult();
|
||||
|
||||
CheckStencil({
|
||||
|
|
|
@ -25,12 +25,12 @@ class DrawElementsTest : public NXTTest {
|
|||
|
||||
renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
|
||||
|
||||
nxt::InputState inputState = device.CreateInputStateBuilder()
|
||||
.SetInput(0, 4 * sizeof(float), nxt::InputStepMode::Vertex)
|
||||
.SetAttribute(0, 0, nxt::VertexFormat::FloatR32G32B32A32, 0)
|
||||
dawn::InputState inputState = device.CreateInputStateBuilder()
|
||||
.SetInput(0, 4 * sizeof(float), dawn::InputStepMode::Vertex)
|
||||
.SetAttribute(0, 0, dawn::VertexFormat::FloatR32G32B32A32, 0)
|
||||
.GetResult();
|
||||
|
||||
nxt::ShaderModule vsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Vertex, R"(
|
||||
dawn::ShaderModule vsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
layout(location = 0) in vec4 pos;
|
||||
void main() {
|
||||
|
@ -38,7 +38,7 @@ class DrawElementsTest : public NXTTest {
|
|||
})"
|
||||
);
|
||||
|
||||
nxt::ShaderModule fsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Fragment, R"(
|
||||
dawn::ShaderModule fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
void main() {
|
||||
|
@ -48,33 +48,33 @@ class DrawElementsTest : public NXTTest {
|
|||
|
||||
pipeline = device.CreateRenderPipelineBuilder()
|
||||
.SetColorAttachmentFormat(0, renderPass.colorFormat)
|
||||
.SetPrimitiveTopology(nxt::PrimitiveTopology::TriangleStrip)
|
||||
.SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
|
||||
.SetStage(nxt::ShaderStage::Fragment, fsModule, "main")
|
||||
.SetIndexFormat(nxt::IndexFormat::Uint32)
|
||||
.SetPrimitiveTopology(dawn::PrimitiveTopology::TriangleStrip)
|
||||
.SetStage(dawn::ShaderStage::Vertex, vsModule, "main")
|
||||
.SetStage(dawn::ShaderStage::Fragment, fsModule, "main")
|
||||
.SetIndexFormat(dawn::IndexFormat::Uint32)
|
||||
.SetInputState(inputState)
|
||||
.GetResult();
|
||||
|
||||
vertexBuffer = utils::CreateBufferFromData<float>(device, nxt::BufferUsageBit::Vertex, {
|
||||
vertexBuffer = utils::CreateBufferFromData<float>(device, dawn::BufferUsageBit::Vertex, {
|
||||
-1.0f, -1.0f, 0.0f, 1.0f,
|
||||
1.0f, 1.0f, 0.0f, 1.0f,
|
||||
-1.0f, 1.0f, 0.0f, 1.0f,
|
||||
1.0f, -1.0f, 0.0f, 1.0f
|
||||
});
|
||||
indexBuffer = utils::CreateBufferFromData<uint32_t>(device, nxt::BufferUsageBit::Index, {
|
||||
indexBuffer = utils::CreateBufferFromData<uint32_t>(device, dawn::BufferUsageBit::Index, {
|
||||
0, 1, 2, 0, 3, 1
|
||||
});
|
||||
}
|
||||
|
||||
utils::BasicRenderPass renderPass;
|
||||
nxt::RenderPipeline pipeline;
|
||||
nxt::Buffer vertexBuffer;
|
||||
nxt::Buffer indexBuffer;
|
||||
dawn::RenderPipeline pipeline;
|
||||
dawn::Buffer vertexBuffer;
|
||||
dawn::Buffer indexBuffer;
|
||||
|
||||
void Test(uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex,
|
||||
uint32_t firstInstance, RGBA8 bottomLeftExpected, RGBA8 topRightExpected) {
|
||||
uint32_t zeroOffset = 0;
|
||||
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
dawn::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
.BeginRenderPass(renderPass.renderPassInfo)
|
||||
.SetRenderPipeline(pipeline)
|
||||
.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset)
|
||||
|
|
|
@ -29,13 +29,13 @@ class IndexFormatTest : public NXTTest {
|
|||
|
||||
utils::BasicRenderPass renderPass;
|
||||
|
||||
nxt::RenderPipeline MakeTestPipeline(nxt::IndexFormat format) {
|
||||
nxt::InputState inputState = device.CreateInputStateBuilder()
|
||||
.SetInput(0, 4 * sizeof(float), nxt::InputStepMode::Vertex)
|
||||
.SetAttribute(0, 0, nxt::VertexFormat::FloatR32G32B32A32, 0)
|
||||
dawn::RenderPipeline MakeTestPipeline(dawn::IndexFormat format) {
|
||||
dawn::InputState inputState = device.CreateInputStateBuilder()
|
||||
.SetInput(0, 4 * sizeof(float), dawn::InputStepMode::Vertex)
|
||||
.SetAttribute(0, 0, dawn::VertexFormat::FloatR32G32B32A32, 0)
|
||||
.GetResult();
|
||||
|
||||
nxt::ShaderModule vsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Vertex, R"(
|
||||
dawn::ShaderModule vsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
layout(location = 0) in vec4 pos;
|
||||
void main() {
|
||||
|
@ -43,7 +43,7 @@ class IndexFormatTest : public NXTTest {
|
|||
})"
|
||||
);
|
||||
|
||||
nxt::ShaderModule fsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Fragment, R"(
|
||||
dawn::ShaderModule fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
void main() {
|
||||
|
@ -53,9 +53,9 @@ class IndexFormatTest : public NXTTest {
|
|||
|
||||
return device.CreateRenderPipelineBuilder()
|
||||
.SetColorAttachmentFormat(0, renderPass.colorFormat)
|
||||
.SetPrimitiveTopology(nxt::PrimitiveTopology::TriangleStrip)
|
||||
.SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
|
||||
.SetStage(nxt::ShaderStage::Fragment, fsModule, "main")
|
||||
.SetPrimitiveTopology(dawn::PrimitiveTopology::TriangleStrip)
|
||||
.SetStage(dawn::ShaderStage::Vertex, vsModule, "main")
|
||||
.SetStage(dawn::ShaderStage::Fragment, fsModule, "main")
|
||||
.SetIndexFormat(format)
|
||||
.SetInputState(inputState)
|
||||
.GetResult();
|
||||
|
@ -64,21 +64,21 @@ class IndexFormatTest : public NXTTest {
|
|||
|
||||
// Test that the Uint32 index format is correctly interpreted
|
||||
TEST_P(IndexFormatTest, Uint32) {
|
||||
nxt::RenderPipeline pipeline = MakeTestPipeline(nxt::IndexFormat::Uint32);
|
||||
dawn::RenderPipeline pipeline = MakeTestPipeline(dawn::IndexFormat::Uint32);
|
||||
|
||||
nxt::Buffer vertexBuffer = utils::CreateBufferFromData<float>(device, nxt::BufferUsageBit::Vertex, {
|
||||
dawn::Buffer vertexBuffer = utils::CreateBufferFromData<float>(device, dawn::BufferUsageBit::Vertex, {
|
||||
-1.0f, 1.0f, 0.0f, 1.0f, // Note Vertices[0] = Vertices[1]
|
||||
-1.0f, 1.0f, 0.0f, 1.0f,
|
||||
1.0f, 1.0f, 0.0f, 1.0f,
|
||||
-1.0f, -1.0f, 0.0f, 1.0f
|
||||
});
|
||||
// If this is interpreted as Uint16, then it would be 0, 1, 0, ... and would draw nothing.
|
||||
nxt::Buffer indexBuffer = utils::CreateBufferFromData<uint32_t>(device, nxt::BufferUsageBit::Index, {
|
||||
dawn::Buffer indexBuffer = utils::CreateBufferFromData<uint32_t>(device, dawn::BufferUsageBit::Index, {
|
||||
1, 2, 3
|
||||
});
|
||||
|
||||
uint32_t zeroOffset = 0;
|
||||
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
dawn::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
.BeginRenderPass(renderPass.renderPassInfo)
|
||||
.SetRenderPipeline(pipeline)
|
||||
.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset)
|
||||
|
@ -94,20 +94,20 @@ TEST_P(IndexFormatTest, Uint32) {
|
|||
|
||||
// Test that the Uint16 index format is correctly interpreted
|
||||
TEST_P(IndexFormatTest, Uint16) {
|
||||
nxt::RenderPipeline pipeline = MakeTestPipeline(nxt::IndexFormat::Uint16);
|
||||
dawn::RenderPipeline pipeline = MakeTestPipeline(dawn::IndexFormat::Uint16);
|
||||
|
||||
nxt::Buffer vertexBuffer = utils::CreateBufferFromData<float>(device, nxt::BufferUsageBit::Vertex, {
|
||||
dawn::Buffer vertexBuffer = utils::CreateBufferFromData<float>(device, dawn::BufferUsageBit::Vertex, {
|
||||
-1.0f, 1.0f, 0.0f, 1.0f,
|
||||
1.0f, 1.0f, 0.0f, 1.0f,
|
||||
-1.0f, -1.0f, 0.0f, 1.0f
|
||||
});
|
||||
// If this is interpreted as uint32, it will have index 1 and 2 be both 0 and render nothing
|
||||
nxt::Buffer indexBuffer = utils::CreateBufferFromData<uint16_t>(device, nxt::BufferUsageBit::Index, {
|
||||
dawn::Buffer indexBuffer = utils::CreateBufferFromData<uint16_t>(device, dawn::BufferUsageBit::Index, {
|
||||
1, 2, 0, 0, 0, 0
|
||||
});
|
||||
|
||||
uint32_t zeroOffset = 0;
|
||||
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
dawn::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
.BeginRenderPass(renderPass.renderPassInfo)
|
||||
.SetRenderPipeline(pipeline)
|
||||
.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset)
|
||||
|
@ -135,21 +135,21 @@ TEST_P(IndexFormatTest, Uint16) {
|
|||
|
||||
// Test use of primitive restart with an Uint32 index format
|
||||
TEST_P(IndexFormatTest, Uint32PrimitiveRestart) {
|
||||
nxt::RenderPipeline pipeline = MakeTestPipeline(nxt::IndexFormat::Uint32);
|
||||
dawn::RenderPipeline pipeline = MakeTestPipeline(dawn::IndexFormat::Uint32);
|
||||
|
||||
nxt::Buffer vertexBuffer = utils::CreateBufferFromData<float>(device, nxt::BufferUsageBit::Vertex, {
|
||||
dawn::Buffer vertexBuffer = utils::CreateBufferFromData<float>(device, dawn::BufferUsageBit::Vertex, {
|
||||
0.0f, 1.0f, 0.0f, 1.0f,
|
||||
1.0f, 0.0f, 0.0f, 1.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f,
|
||||
0.0f, -1.0f, 0.0f, 1.0f,
|
||||
-1.0f, -1.0f, 0.0f, 1.0f,
|
||||
});
|
||||
nxt::Buffer indexBuffer = utils::CreateBufferFromData<uint32_t>(device, nxt::BufferUsageBit::Index, {
|
||||
dawn::Buffer indexBuffer = utils::CreateBufferFromData<uint32_t>(device, dawn::BufferUsageBit::Index, {
|
||||
0, 1, 2, 0xFFFFFFFFu, 3, 4, 2,
|
||||
});
|
||||
|
||||
uint32_t zeroOffset = 0;
|
||||
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
dawn::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
.BeginRenderPass(renderPass.renderPassInfo)
|
||||
.SetRenderPipeline(pipeline)
|
||||
.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset)
|
||||
|
@ -167,21 +167,21 @@ TEST_P(IndexFormatTest, Uint32PrimitiveRestart) {
|
|||
|
||||
// Test use of primitive restart with an Uint16 index format
|
||||
TEST_P(IndexFormatTest, Uint16PrimitiveRestart) {
|
||||
nxt::RenderPipeline pipeline = MakeTestPipeline(nxt::IndexFormat::Uint16);
|
||||
dawn::RenderPipeline pipeline = MakeTestPipeline(dawn::IndexFormat::Uint16);
|
||||
|
||||
nxt::Buffer vertexBuffer = utils::CreateBufferFromData<float>(device, nxt::BufferUsageBit::Vertex, {
|
||||
dawn::Buffer vertexBuffer = utils::CreateBufferFromData<float>(device, dawn::BufferUsageBit::Vertex, {
|
||||
0.0f, 1.0f, 0.0f, 1.0f,
|
||||
1.0f, 0.0f, 0.0f, 1.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f,
|
||||
0.0f, -1.0f, 0.0f, 1.0f,
|
||||
-1.0f, -1.0f, 0.0f, 1.0f,
|
||||
});
|
||||
nxt::Buffer indexBuffer = utils::CreateBufferFromData<uint16_t>(device, nxt::BufferUsageBit::Index, {
|
||||
dawn::Buffer indexBuffer = utils::CreateBufferFromData<uint16_t>(device, dawn::BufferUsageBit::Index, {
|
||||
0, 1, 2, 0xFFFFu, 3, 4, 2,
|
||||
});
|
||||
|
||||
uint32_t zeroOffset = 0;
|
||||
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
dawn::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
.BeginRenderPass(renderPass.renderPassInfo)
|
||||
.SetRenderPipeline(pipeline)
|
||||
.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset)
|
||||
|
@ -206,22 +206,22 @@ TEST_P(IndexFormatTest, ChangePipelineAfterSetIndexBuffer) {
|
|||
return;
|
||||
}
|
||||
|
||||
nxt::RenderPipeline pipeline32 = MakeTestPipeline(nxt::IndexFormat::Uint32);
|
||||
nxt::RenderPipeline pipeline16 = MakeTestPipeline(nxt::IndexFormat::Uint16);
|
||||
dawn::RenderPipeline pipeline32 = MakeTestPipeline(dawn::IndexFormat::Uint32);
|
||||
dawn::RenderPipeline pipeline16 = MakeTestPipeline(dawn::IndexFormat::Uint16);
|
||||
|
||||
nxt::Buffer vertexBuffer = utils::CreateBufferFromData<float>(device, nxt::BufferUsageBit::Vertex, {
|
||||
dawn::Buffer vertexBuffer = utils::CreateBufferFromData<float>(device, dawn::BufferUsageBit::Vertex, {
|
||||
-1.0f, 1.0f, 0.0f, 1.0f, // Note Vertices[0] = Vertices[1]
|
||||
-1.0f, 1.0f, 0.0f, 1.0f,
|
||||
1.0f, 1.0f, 0.0f, 1.0f,
|
||||
-1.0f, -1.0f, 0.0f, 1.0f
|
||||
});
|
||||
// If this is interpreted as Uint16, then it would be 0, 1, 0, ... and would draw nothing.
|
||||
nxt::Buffer indexBuffer = utils::CreateBufferFromData<uint32_t>(device, nxt::BufferUsageBit::Index, {
|
||||
dawn::Buffer indexBuffer = utils::CreateBufferFromData<uint32_t>(device, dawn::BufferUsageBit::Index, {
|
||||
1, 2, 3
|
||||
});
|
||||
|
||||
uint32_t zeroOffset = 0;
|
||||
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
dawn::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
.BeginRenderPass(renderPass.renderPassInfo)
|
||||
.SetRenderPipeline(pipeline16)
|
||||
.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset)
|
||||
|
@ -242,19 +242,19 @@ TEST_P(IndexFormatTest, ChangePipelineAfterSetIndexBuffer) {
|
|||
// TODO(cwallez@chromium.org): This is currently disallowed by the validation but
|
||||
// we want to support eventually.
|
||||
TEST_P(IndexFormatTest, DISABLED_SetIndexBufferBeforeSetPipeline) {
|
||||
nxt::RenderPipeline pipeline = MakeTestPipeline(nxt::IndexFormat::Uint32);
|
||||
dawn::RenderPipeline pipeline = MakeTestPipeline(dawn::IndexFormat::Uint32);
|
||||
|
||||
nxt::Buffer vertexBuffer = utils::CreateBufferFromData<float>(device, nxt::BufferUsageBit::Vertex, {
|
||||
dawn::Buffer vertexBuffer = utils::CreateBufferFromData<float>(device, dawn::BufferUsageBit::Vertex, {
|
||||
-1.0f, 1.0f, 0.0f, 1.0f,
|
||||
1.0f, 1.0f, 0.0f, 1.0f,
|
||||
-1.0f, -1.0f, 0.0f, 1.0f
|
||||
});
|
||||
nxt::Buffer indexBuffer = utils::CreateBufferFromData<uint32_t>(device, nxt::BufferUsageBit::Index, {
|
||||
dawn::Buffer indexBuffer = utils::CreateBufferFromData<uint32_t>(device, dawn::BufferUsageBit::Index, {
|
||||
0, 1, 2
|
||||
});
|
||||
|
||||
uint32_t zeroOffset = 0;
|
||||
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
dawn::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
.BeginRenderPass(renderPass.renderPassInfo)
|
||||
.SetIndexBuffer(indexBuffer, 0)
|
||||
.SetRenderPipeline(pipeline)
|
||||
|
|
|
@ -17,8 +17,8 @@
|
|||
#include "common/Assert.h"
|
||||
#include "utils/NXTHelpers.h"
|
||||
|
||||
using nxt::InputStepMode;
|
||||
using nxt::VertexFormat;
|
||||
using dawn::InputStepMode;
|
||||
using dawn::VertexFormat;
|
||||
|
||||
// Input state tests all work the same way: the test will render triangles in a grid up to 4x4. Each triangle
|
||||
// is position in the grid such that X will correspond to the "triangle number" and the Y to the instance number.
|
||||
|
@ -63,7 +63,7 @@ class InputStateTest : public NXTTest {
|
|||
VertexFormat format;
|
||||
InputStepMode step;
|
||||
};
|
||||
nxt::RenderPipeline MakeTestPipeline(const nxt::InputState& inputState, int multiplier, std::vector<ShaderTestSpec> testSpec) {
|
||||
dawn::RenderPipeline MakeTestPipeline(const dawn::InputState& inputState, int multiplier, std::vector<ShaderTestSpec> testSpec) {
|
||||
std::ostringstream vs;
|
||||
vs << "#version 450\n";
|
||||
|
||||
|
@ -110,8 +110,8 @@ class InputStateTest : public NXTTest {
|
|||
vs << " }\n;";
|
||||
vs << "}\n";
|
||||
|
||||
nxt::ShaderModule vsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Vertex, vs.str().c_str());
|
||||
nxt::ShaderModule fsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Fragment, R"(
|
||||
dawn::ShaderModule vsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, vs.str().c_str());
|
||||
dawn::ShaderModule fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(location = 0) in vec4 color;
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
|
@ -122,8 +122,8 @@ class InputStateTest : public NXTTest {
|
|||
|
||||
return device.CreateRenderPipelineBuilder()
|
||||
.SetColorAttachmentFormat(0, renderPass.colorFormat)
|
||||
.SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
|
||||
.SetStage(nxt::ShaderStage::Fragment, fsModule, "main")
|
||||
.SetStage(dawn::ShaderStage::Vertex, vsModule, "main")
|
||||
.SetStage(dawn::ShaderStage::Fragment, fsModule, "main")
|
||||
.SetInputState(inputState)
|
||||
.GetResult();
|
||||
}
|
||||
|
@ -139,8 +139,8 @@ class InputStateTest : public NXTTest {
|
|||
uint32_t offset;
|
||||
VertexFormat format;
|
||||
};
|
||||
nxt::InputState MakeInputState(std::vector<InputSpec> inputs, std::vector<AttributeSpec> attributes) {
|
||||
nxt::InputStateBuilder builder = device.CreateInputStateBuilder();
|
||||
dawn::InputState MakeInputState(std::vector<InputSpec> inputs, std::vector<AttributeSpec> attributes) {
|
||||
dawn::InputStateBuilder builder = device.CreateInputStateBuilder();
|
||||
|
||||
for (const auto& input : inputs) {
|
||||
builder.SetInput(input.slot, input.stride, input.step);
|
||||
|
@ -154,19 +154,19 @@ class InputStateTest : public NXTTest {
|
|||
}
|
||||
|
||||
template<typename T>
|
||||
nxt::Buffer MakeVertexBuffer(std::vector<T> data) {
|
||||
return utils::CreateBufferFromData(device, data.data(), static_cast<uint32_t>(data.size() * sizeof(T)), nxt::BufferUsageBit::Vertex);
|
||||
dawn::Buffer MakeVertexBuffer(std::vector<T> data) {
|
||||
return utils::CreateBufferFromData(device, data.data(), static_cast<uint32_t>(data.size() * sizeof(T)), dawn::BufferUsageBit::Vertex);
|
||||
}
|
||||
|
||||
struct DrawVertexBuffer {
|
||||
uint32_t location;
|
||||
nxt::Buffer* buffer;
|
||||
dawn::Buffer* buffer;
|
||||
};
|
||||
void DoTestDraw(const nxt::RenderPipeline& pipeline, unsigned int triangles, unsigned int instances, std::vector<DrawVertexBuffer> vertexBuffers) {
|
||||
void DoTestDraw(const dawn::RenderPipeline& pipeline, unsigned int triangles, unsigned int instances, std::vector<DrawVertexBuffer> vertexBuffers) {
|
||||
EXPECT_LE(triangles, 4u);
|
||||
EXPECT_LE(instances, 4u);
|
||||
|
||||
nxt::CommandBufferBuilder builder = device.CreateCommandBufferBuilder();
|
||||
dawn::CommandBufferBuilder builder = device.CreateCommandBufferBuilder();
|
||||
|
||||
builder.BeginRenderPass(renderPass.renderPassInfo)
|
||||
.SetRenderPipeline(pipeline);
|
||||
|
@ -176,7 +176,7 @@ class InputStateTest : public NXTTest {
|
|||
builder.SetVertexBuffers(buffer.location, 1, buffer.buffer, &zeroOffset);
|
||||
}
|
||||
|
||||
nxt::CommandBuffer commands = builder
|
||||
dawn::CommandBuffer commands = builder
|
||||
.DrawArrays(triangles * 3, instances, 0, 0)
|
||||
.EndRenderPass()
|
||||
.GetResult();
|
||||
|
@ -203,17 +203,17 @@ class InputStateTest : public NXTTest {
|
|||
|
||||
// Test compilation and usage of the fixture :)
|
||||
TEST_P(InputStateTest, Basic) {
|
||||
nxt::InputState inputState = MakeInputState({
|
||||
dawn::InputState inputState = MakeInputState({
|
||||
{0, 4 * sizeof(float), InputStepMode::Vertex}
|
||||
}, {
|
||||
{0, 0, 0, VertexFormat::FloatR32G32B32A32}
|
||||
}
|
||||
);
|
||||
nxt::RenderPipeline pipeline = MakeTestPipeline(inputState, 1, {
|
||||
dawn::RenderPipeline pipeline = MakeTestPipeline(inputState, 1, {
|
||||
{0, VertexFormat::FloatR32G32B32A32, InputStepMode::Vertex}
|
||||
});
|
||||
|
||||
nxt::Buffer buffer0 = MakeVertexBuffer<float>({
|
||||
dawn::Buffer buffer0 = MakeVertexBuffer<float>({
|
||||
0, 1, 2, 3,
|
||||
1, 2, 3, 4,
|
||||
2, 3, 4, 5
|
||||
|
@ -223,17 +223,17 @@ TEST_P(InputStateTest, Basic) {
|
|||
|
||||
// Test a stride of 0 works
|
||||
TEST_P(InputStateTest, ZeroStride) {
|
||||
nxt::InputState inputState = MakeInputState({
|
||||
dawn::InputState inputState = MakeInputState({
|
||||
{0, 0, InputStepMode::Vertex}
|
||||
}, {
|
||||
{0, 0, 0, VertexFormat::FloatR32G32B32A32}
|
||||
}
|
||||
);
|
||||
nxt::RenderPipeline pipeline = MakeTestPipeline(inputState, 0, {
|
||||
dawn::RenderPipeline pipeline = MakeTestPipeline(inputState, 0, {
|
||||
{0, VertexFormat::FloatR32G32B32A32, InputStepMode::Vertex}
|
||||
});
|
||||
|
||||
nxt::Buffer buffer0 = MakeVertexBuffer<float>({
|
||||
dawn::Buffer buffer0 = MakeVertexBuffer<float>({
|
||||
0, 1, 2, 3,
|
||||
});
|
||||
DoTestDraw(pipeline, 1, 1, {DrawVertexBuffer{0, &buffer0}});
|
||||
|
@ -243,51 +243,51 @@ TEST_P(InputStateTest, ZeroStride) {
|
|||
TEST_P(InputStateTest, AttributeExpanding) {
|
||||
// R32F case
|
||||
{
|
||||
nxt::InputState inputState = MakeInputState({
|
||||
dawn::InputState inputState = MakeInputState({
|
||||
{0, 0, InputStepMode::Vertex}
|
||||
}, {
|
||||
{0, 0, 0, VertexFormat::FloatR32}
|
||||
}
|
||||
);
|
||||
nxt::RenderPipeline pipeline = MakeTestPipeline(inputState, 0, {
|
||||
dawn::RenderPipeline pipeline = MakeTestPipeline(inputState, 0, {
|
||||
{0, VertexFormat::FloatR32, InputStepMode::Vertex}
|
||||
});
|
||||
|
||||
nxt::Buffer buffer0 = MakeVertexBuffer<float>({
|
||||
dawn::Buffer buffer0 = MakeVertexBuffer<float>({
|
||||
0, 1, 2, 3
|
||||
});
|
||||
DoTestDraw(pipeline, 1, 1, {DrawVertexBuffer{0, &buffer0}});
|
||||
}
|
||||
// RG32F case
|
||||
{
|
||||
nxt::InputState inputState = MakeInputState({
|
||||
dawn::InputState inputState = MakeInputState({
|
||||
{0, 0, InputStepMode::Vertex}
|
||||
}, {
|
||||
{0, 0, 0, VertexFormat::FloatR32G32}
|
||||
}
|
||||
);
|
||||
nxt::RenderPipeline pipeline = MakeTestPipeline(inputState, 0, {
|
||||
dawn::RenderPipeline pipeline = MakeTestPipeline(inputState, 0, {
|
||||
{0, VertexFormat::FloatR32G32, InputStepMode::Vertex}
|
||||
});
|
||||
|
||||
nxt::Buffer buffer0 = MakeVertexBuffer<float>({
|
||||
dawn::Buffer buffer0 = MakeVertexBuffer<float>({
|
||||
0, 1, 2, 3
|
||||
});
|
||||
DoTestDraw(pipeline, 1, 1, {DrawVertexBuffer{0, &buffer0}});
|
||||
}
|
||||
// RGB32F case
|
||||
{
|
||||
nxt::InputState inputState = MakeInputState({
|
||||
dawn::InputState inputState = MakeInputState({
|
||||
{0, 0, InputStepMode::Vertex}
|
||||
}, {
|
||||
{0, 0, 0, VertexFormat::FloatR32G32B32}
|
||||
}
|
||||
);
|
||||
nxt::RenderPipeline pipeline = MakeTestPipeline(inputState, 0, {
|
||||
dawn::RenderPipeline pipeline = MakeTestPipeline(inputState, 0, {
|
||||
{0, VertexFormat::FloatR32G32B32, InputStepMode::Vertex}
|
||||
});
|
||||
|
||||
nxt::Buffer buffer0 = MakeVertexBuffer<float>({
|
||||
dawn::Buffer buffer0 = MakeVertexBuffer<float>({
|
||||
0, 1, 2, 3
|
||||
});
|
||||
DoTestDraw(pipeline, 1, 1, {DrawVertexBuffer{0, &buffer0}});
|
||||
|
@ -296,17 +296,17 @@ TEST_P(InputStateTest, AttributeExpanding) {
|
|||
|
||||
// Test a stride larger than the attributes
|
||||
TEST_P(InputStateTest, StrideLargerThanAttributes) {
|
||||
nxt::InputState inputState = MakeInputState({
|
||||
dawn::InputState inputState = MakeInputState({
|
||||
{0, 8 * sizeof(float), InputStepMode::Vertex}
|
||||
}, {
|
||||
{0, 0, 0, VertexFormat::FloatR32G32B32A32}
|
||||
}
|
||||
);
|
||||
nxt::RenderPipeline pipeline = MakeTestPipeline(inputState, 1, {
|
||||
dawn::RenderPipeline pipeline = MakeTestPipeline(inputState, 1, {
|
||||
{0, VertexFormat::FloatR32G32B32A32, InputStepMode::Vertex}
|
||||
});
|
||||
|
||||
nxt::Buffer buffer0 = MakeVertexBuffer<float>({
|
||||
dawn::Buffer buffer0 = MakeVertexBuffer<float>({
|
||||
0, 1, 2, 3, 0, 0, 0, 0,
|
||||
1, 2, 3, 4, 0, 0, 0, 0,
|
||||
2, 3, 4, 5, 0, 0, 0, 0,
|
||||
|
@ -316,18 +316,18 @@ TEST_P(InputStateTest, StrideLargerThanAttributes) {
|
|||
|
||||
// Test two attributes at an offset, vertex version
|
||||
TEST_P(InputStateTest, TwoAttributesAtAnOffsetVertex) {
|
||||
nxt::InputState inputState = MakeInputState({
|
||||
dawn::InputState inputState = MakeInputState({
|
||||
{0, 8 * sizeof(float), InputStepMode::Vertex}
|
||||
}, {
|
||||
{0, 0, 0, VertexFormat::FloatR32G32B32A32},
|
||||
{1, 0, 4 * sizeof(float), VertexFormat::FloatR32G32B32A32}
|
||||
}
|
||||
);
|
||||
nxt::RenderPipeline pipeline = MakeTestPipeline(inputState, 1, {
|
||||
dawn::RenderPipeline pipeline = MakeTestPipeline(inputState, 1, {
|
||||
{0, VertexFormat::FloatR32G32B32A32, InputStepMode::Vertex}
|
||||
});
|
||||
|
||||
nxt::Buffer buffer0 = MakeVertexBuffer<float>({
|
||||
dawn::Buffer buffer0 = MakeVertexBuffer<float>({
|
||||
0, 1, 2, 3, 0, 1, 2, 3,
|
||||
1, 2, 3, 4, 1, 2, 3, 4,
|
||||
2, 3, 4, 5, 2, 3, 4, 5,
|
||||
|
@ -337,18 +337,18 @@ TEST_P(InputStateTest, TwoAttributesAtAnOffsetVertex) {
|
|||
|
||||
// Test two attributes at an offset, instance version
|
||||
TEST_P(InputStateTest, TwoAttributesAtAnOffsetInstance) {
|
||||
nxt::InputState inputState = MakeInputState({
|
||||
dawn::InputState inputState = MakeInputState({
|
||||
{0, 8 * sizeof(float), InputStepMode::Instance}
|
||||
}, {
|
||||
{0, 0, 0, VertexFormat::FloatR32G32B32A32},
|
||||
{1, 0, 4 * sizeof(float), VertexFormat::FloatR32G32B32A32}
|
||||
}
|
||||
);
|
||||
nxt::RenderPipeline pipeline = MakeTestPipeline(inputState, 1, {
|
||||
dawn::RenderPipeline pipeline = MakeTestPipeline(inputState, 1, {
|
||||
{0, VertexFormat::FloatR32G32B32A32, InputStepMode::Instance}
|
||||
});
|
||||
|
||||
nxt::Buffer buffer0 = MakeVertexBuffer<float>({
|
||||
dawn::Buffer buffer0 = MakeVertexBuffer<float>({
|
||||
0, 1, 2, 3, 0, 1, 2, 3,
|
||||
1, 2, 3, 4, 1, 2, 3, 4,
|
||||
2, 3, 4, 5, 2, 3, 4, 5,
|
||||
|
@ -358,17 +358,17 @@ TEST_P(InputStateTest, TwoAttributesAtAnOffsetInstance) {
|
|||
|
||||
// Test a pure-instance input state
|
||||
TEST_P(InputStateTest, PureInstance) {
|
||||
nxt::InputState inputState = MakeInputState({
|
||||
dawn::InputState inputState = MakeInputState({
|
||||
{0, 4 * sizeof(float), InputStepMode::Instance}
|
||||
}, {
|
||||
{0, 0, 0, VertexFormat::FloatR32G32B32A32}
|
||||
}
|
||||
);
|
||||
nxt::RenderPipeline pipeline = MakeTestPipeline(inputState, 1, {
|
||||
dawn::RenderPipeline pipeline = MakeTestPipeline(inputState, 1, {
|
||||
{0, VertexFormat::FloatR32G32B32A32, InputStepMode::Instance}
|
||||
});
|
||||
|
||||
nxt::Buffer buffer0 = MakeVertexBuffer<float>({
|
||||
dawn::Buffer buffer0 = MakeVertexBuffer<float>({
|
||||
0, 1, 2, 3,
|
||||
1, 2, 3, 4,
|
||||
2, 3, 4, 5,
|
||||
|
@ -380,7 +380,7 @@ TEST_P(InputStateTest, PureInstance) {
|
|||
// Test with mixed everything, vertex vs. instance, different stride and offsets
|
||||
// different attribute types
|
||||
TEST_P(InputStateTest, MixedEverything) {
|
||||
nxt::InputState inputState = MakeInputState({
|
||||
dawn::InputState inputState = MakeInputState({
|
||||
{0, 12 * sizeof(float), InputStepMode::Vertex},
|
||||
{1, 10 * sizeof(float), InputStepMode::Instance},
|
||||
}, {
|
||||
|
@ -390,20 +390,20 @@ TEST_P(InputStateTest, MixedEverything) {
|
|||
{3, 1, 5 * sizeof(float), VertexFormat::FloatR32G32B32A32}
|
||||
}
|
||||
);
|
||||
nxt::RenderPipeline pipeline = MakeTestPipeline(inputState, 1, {
|
||||
dawn::RenderPipeline pipeline = MakeTestPipeline(inputState, 1, {
|
||||
{0, VertexFormat::FloatR32, InputStepMode::Vertex},
|
||||
{1, VertexFormat::FloatR32G32, InputStepMode::Vertex},
|
||||
{2, VertexFormat::FloatR32G32B32, InputStepMode::Instance},
|
||||
{3, VertexFormat::FloatR32G32B32A32, InputStepMode::Instance}
|
||||
});
|
||||
|
||||
nxt::Buffer buffer0 = MakeVertexBuffer<float>({
|
||||
dawn::Buffer buffer0 = MakeVertexBuffer<float>({
|
||||
0, 1, 2, 3, 0, 0, 0, 1, 2, 3, 0, 0,
|
||||
1, 2, 3, 4, 0, 0, 1, 2, 3, 4, 0, 0,
|
||||
2, 3, 4, 5, 0, 0, 2, 3, 4, 5, 0, 0,
|
||||
3, 4, 5, 6, 0, 0, 3, 4, 5, 6, 0, 0,
|
||||
});
|
||||
nxt::Buffer buffer1 = MakeVertexBuffer<float>({
|
||||
dawn::Buffer buffer1 = MakeVertexBuffer<float>({
|
||||
0, 1, 2, 3, 0, 0, 1, 2, 3, 0,
|
||||
1, 2, 3, 4, 0, 1, 2, 3, 4, 0,
|
||||
2, 3, 4, 5, 0, 2, 3, 4, 5, 0,
|
||||
|
|
|
@ -149,7 +149,7 @@ class PrimitiveTopologyTest : public NXTTest {
|
|||
|
||||
renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
|
||||
|
||||
vsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Vertex, R"(
|
||||
vsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
layout(location = 0) in vec4 pos;
|
||||
void main() {
|
||||
|
@ -157,7 +157,7 @@ class PrimitiveTopologyTest : public NXTTest {
|
|||
})"
|
||||
);
|
||||
|
||||
fsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Fragment, R"(
|
||||
fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
void main() {
|
||||
|
@ -165,11 +165,11 @@ class PrimitiveTopologyTest : public NXTTest {
|
|||
})");
|
||||
|
||||
inputState = device.CreateInputStateBuilder()
|
||||
.SetAttribute(0, 0, nxt::VertexFormat::FloatR32G32B32A32, 0)
|
||||
.SetInput(0, 4 * sizeof(float), nxt::InputStepMode::Vertex)
|
||||
.SetAttribute(0, 0, dawn::VertexFormat::FloatR32G32B32A32, 0)
|
||||
.SetInput(0, 4 * sizeof(float), dawn::InputStepMode::Vertex)
|
||||
.GetResult();
|
||||
|
||||
vertexBuffer = utils::CreateBufferFromData(device, kVertices, sizeof(kVertices), nxt::BufferUsageBit::Vertex);
|
||||
vertexBuffer = utils::CreateBufferFromData(device, kVertices, sizeof(kVertices), dawn::BufferUsageBit::Vertex);
|
||||
}
|
||||
|
||||
struct LocationSpec {
|
||||
|
@ -184,17 +184,17 @@ class PrimitiveTopologyTest : public NXTTest {
|
|||
}
|
||||
|
||||
// Draw the vertices with the given primitive topology and check the pixel values of the test locations
|
||||
void DoTest(nxt::PrimitiveTopology primitiveTopology, const std::vector<LocationSpec> &locationSpecs) {
|
||||
nxt::RenderPipeline pipeline = device.CreateRenderPipelineBuilder()
|
||||
void DoTest(dawn::PrimitiveTopology primitiveTopology, const std::vector<LocationSpec> &locationSpecs) {
|
||||
dawn::RenderPipeline pipeline = device.CreateRenderPipelineBuilder()
|
||||
.SetColorAttachmentFormat(0, renderPass.colorFormat)
|
||||
.SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
|
||||
.SetStage(nxt::ShaderStage::Fragment, fsModule, "main")
|
||||
.SetStage(dawn::ShaderStage::Vertex, vsModule, "main")
|
||||
.SetStage(dawn::ShaderStage::Fragment, fsModule, "main")
|
||||
.SetInputState(inputState)
|
||||
.SetPrimitiveTopology(primitiveTopology)
|
||||
.GetResult();
|
||||
|
||||
static const uint32_t zeroOffset = 0;
|
||||
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
dawn::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
.BeginRenderPass(renderPass.renderPassInfo)
|
||||
.SetRenderPipeline(pipeline)
|
||||
.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset)
|
||||
|
@ -215,15 +215,15 @@ class PrimitiveTopologyTest : public NXTTest {
|
|||
}
|
||||
|
||||
utils::BasicRenderPass renderPass;
|
||||
nxt::ShaderModule vsModule;
|
||||
nxt::ShaderModule fsModule;
|
||||
nxt::InputState inputState;
|
||||
nxt::Buffer vertexBuffer;
|
||||
dawn::ShaderModule vsModule;
|
||||
dawn::ShaderModule fsModule;
|
||||
dawn::InputState inputState;
|
||||
dawn::Buffer vertexBuffer;
|
||||
};
|
||||
|
||||
// Test Point primitive topology
|
||||
TEST_P(PrimitiveTopologyTest, PointList) {
|
||||
DoTest(nxt::PrimitiveTopology::PointList, {
|
||||
DoTest(dawn::PrimitiveTopology::PointList, {
|
||||
// Check that the points are drawn
|
||||
TestPoints(kPointTestLocations, true),
|
||||
|
||||
|
@ -237,7 +237,7 @@ TEST_P(PrimitiveTopologyTest, PointList) {
|
|||
|
||||
// Test Line primitive topology
|
||||
TEST_P(PrimitiveTopologyTest, LineList) {
|
||||
DoTest(nxt::PrimitiveTopology::LineList, {
|
||||
DoTest(dawn::PrimitiveTopology::LineList, {
|
||||
// Check that lines are drawn
|
||||
TestPoints(kLineTestLocations, true),
|
||||
|
||||
|
@ -250,7 +250,7 @@ TEST_P(PrimitiveTopologyTest, LineList) {
|
|||
|
||||
// Test LineStrip primitive topology
|
||||
TEST_P(PrimitiveTopologyTest, LineStrip) {
|
||||
DoTest(nxt::PrimitiveTopology::LineStrip, {
|
||||
DoTest(dawn::PrimitiveTopology::LineStrip, {
|
||||
// Check that lines are drawn
|
||||
TestPoints(kLineTestLocations, true),
|
||||
TestPoints(kLineStripTestLocations, true),
|
||||
|
@ -263,7 +263,7 @@ TEST_P(PrimitiveTopologyTest, LineStrip) {
|
|||
|
||||
// Test Triangle primitive topology
|
||||
TEST_P(PrimitiveTopologyTest, TriangleList) {
|
||||
DoTest(nxt::PrimitiveTopology::TriangleList, {
|
||||
DoTest(dawn::PrimitiveTopology::TriangleList, {
|
||||
// Check that triangles are drawn
|
||||
TestPoints(kTriangleTestLocations, true),
|
||||
|
||||
|
@ -274,7 +274,7 @@ TEST_P(PrimitiveTopologyTest, TriangleList) {
|
|||
|
||||
// Test TriangleStrip primitive topology
|
||||
TEST_P(PrimitiveTopologyTest, TriangleStrip) {
|
||||
DoTest(nxt::PrimitiveTopology::TriangleStrip, {
|
||||
DoTest(dawn::PrimitiveTopology::TriangleStrip, {
|
||||
TestPoints(kTriangleTestLocations, true),
|
||||
TestPoints(kTriangleStripTestLocations, true),
|
||||
});
|
||||
|
|
|
@ -25,43 +25,43 @@ class PushConstantTest: public NXTTest {
|
|||
// Layout, bind group and friends to store results for compute tests, can have an extra buffer
|
||||
// so that two different pipeline layout can be created.
|
||||
struct TestBindings {
|
||||
nxt::PipelineLayout layout;
|
||||
nxt::BindGroup bindGroup;
|
||||
nxt::Buffer resultBuffer;
|
||||
dawn::PipelineLayout layout;
|
||||
dawn::BindGroup bindGroup;
|
||||
dawn::Buffer resultBuffer;
|
||||
};
|
||||
TestBindings MakeTestBindings(bool extraBuffer) {
|
||||
nxt::Buffer buf1 = device.CreateBufferBuilder()
|
||||
dawn::Buffer buf1 = device.CreateBufferBuilder()
|
||||
.SetSize(4)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::Storage | nxt::BufferUsageBit::TransferSrc | nxt::BufferUsageBit::TransferDst)
|
||||
.SetAllowedUsage(dawn::BufferUsageBit::Storage | dawn::BufferUsageBit::TransferSrc | dawn::BufferUsageBit::TransferDst)
|
||||
.GetResult();
|
||||
uint32_t one = 1;
|
||||
buf1.SetSubData(0, sizeof(one), reinterpret_cast<uint8_t*>(&one));
|
||||
|
||||
nxt::Buffer buf2 = device.CreateBufferBuilder()
|
||||
dawn::Buffer buf2 = device.CreateBufferBuilder()
|
||||
.SetSize(4)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::Storage)
|
||||
.SetAllowedUsage(dawn::BufferUsageBit::Storage)
|
||||
.GetResult();
|
||||
|
||||
nxt::ShaderStageBit kAllStages = nxt::ShaderStageBit::Compute | nxt::ShaderStageBit::Fragment | nxt::ShaderStageBit::Vertex;
|
||||
constexpr nxt::ShaderStageBit kNoStages{};
|
||||
dawn::ShaderStageBit kAllStages = dawn::ShaderStageBit::Compute | dawn::ShaderStageBit::Fragment | dawn::ShaderStageBit::Vertex;
|
||||
constexpr dawn::ShaderStageBit kNoStages{};
|
||||
|
||||
nxt::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{
|
||||
{0, kAllStages, nxt::BindingType::StorageBuffer},
|
||||
{1, extraBuffer ? kAllStages : kNoStages, nxt::BindingType::StorageBuffer},
|
||||
{0, kAllStages, dawn::BindingType::StorageBuffer},
|
||||
{1, extraBuffer ? kAllStages : kNoStages, dawn::BindingType::StorageBuffer},
|
||||
});
|
||||
|
||||
nxt::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
|
||||
dawn::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
|
||||
|
||||
nxt::BufferView views[2] = {
|
||||
dawn::BufferView views[2] = {
|
||||
buf1.CreateBufferViewBuilder().SetExtent(0, 4).GetResult(),
|
||||
buf2.CreateBufferViewBuilder().SetExtent(0, 4).GetResult(),
|
||||
};
|
||||
|
||||
nxt::BindGroup bg = device.CreateBindGroupBuilder()
|
||||
dawn::BindGroup bg = device.CreateBindGroupBuilder()
|
||||
.SetLayout(bgl)
|
||||
.SetUsage(nxt::BindGroupUsage::Frozen)
|
||||
.SetUsage(dawn::BindGroupUsage::Frozen)
|
||||
.SetBufferViews(0, extraBuffer ? 2 : 1, views)
|
||||
.GetResult();
|
||||
|
||||
|
@ -132,8 +132,8 @@ class PushConstantTest: public NXTTest {
|
|||
}
|
||||
|
||||
// The compute pipeline ANDs the result of the test in the SSBO
|
||||
nxt::ComputePipeline MakeTestComputePipeline(const nxt::PipelineLayout& pl, PushConstantSpec spec) {
|
||||
nxt::ShaderModule module = utils::CreateShaderModule(device, nxt::ShaderStage::Compute, (R"(
|
||||
dawn::ComputePipeline MakeTestComputePipeline(const dawn::PipelineLayout& pl, PushConstantSpec spec) {
|
||||
dawn::ShaderModule module = utils::CreateShaderModule(device, dawn::ShaderStage::Compute, (R"(
|
||||
#version 450
|
||||
layout(set = 0, binding = 0) buffer Result {
|
||||
int success;
|
||||
|
@ -151,18 +151,18 @@ class PushConstantTest: public NXTTest {
|
|||
|
||||
return device.CreateComputePipelineBuilder()
|
||||
.SetLayout(pl)
|
||||
.SetStage(nxt::ShaderStage::Compute, module, "main")
|
||||
.SetStage(dawn::ShaderStage::Compute, module, "main")
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
nxt::PipelineLayout MakeEmptyLayout() {
|
||||
dawn::PipelineLayout MakeEmptyLayout() {
|
||||
return utils::MakeBasicPipelineLayout(device, nullptr);
|
||||
}
|
||||
|
||||
// The render pipeline adds one to the red channel for successful vertex push constant test
|
||||
// and adds one to green for the frgament test.
|
||||
nxt::RenderPipeline MakeTestRenderPipeline(nxt::PipelineLayout& layout, PushConstantSpec vsSpec, PushConstantSpec fsSpec) {
|
||||
nxt::ShaderModule vsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Vertex, (R"(
|
||||
dawn::RenderPipeline MakeTestRenderPipeline(dawn::PipelineLayout& layout, PushConstantSpec vsSpec, PushConstantSpec fsSpec) {
|
||||
dawn::ShaderModule vsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, (R"(
|
||||
#version 450
|
||||
)" + MakePushConstantBlock(vsSpec) + R"(
|
||||
layout(location = 0) out float red;
|
||||
|
@ -173,7 +173,7 @@ class PushConstantTest: public NXTTest {
|
|||
gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
})").c_str()
|
||||
);
|
||||
nxt::ShaderModule fsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Fragment, (R"(
|
||||
dawn::ShaderModule fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, (R"(
|
||||
#version 450
|
||||
)" + MakePushConstantBlock(fsSpec) + R"(
|
||||
layout(location = 0) out vec4 color;
|
||||
|
@ -185,18 +185,18 @@ class PushConstantTest: public NXTTest {
|
|||
})").c_str()
|
||||
);
|
||||
|
||||
nxt::BlendState blendState = device.CreateBlendStateBuilder()
|
||||
dawn::BlendState blendState = device.CreateBlendStateBuilder()
|
||||
.SetBlendEnabled(true)
|
||||
.SetColorBlend(nxt::BlendOperation::Add, nxt::BlendFactor::One, nxt::BlendFactor::One)
|
||||
.SetAlphaBlend(nxt::BlendOperation::Add, nxt::BlendFactor::One, nxt::BlendFactor::One)
|
||||
.SetColorBlend(dawn::BlendOperation::Add, dawn::BlendFactor::One, dawn::BlendFactor::One)
|
||||
.SetAlphaBlend(dawn::BlendOperation::Add, dawn::BlendFactor::One, dawn::BlendFactor::One)
|
||||
.GetResult();
|
||||
|
||||
return device.CreateRenderPipelineBuilder()
|
||||
.SetColorAttachmentFormat(0, nxt::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetColorAttachmentFormat(0, dawn::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetLayout(layout)
|
||||
.SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
|
||||
.SetStage(nxt::ShaderStage::Fragment, fsModule, "main")
|
||||
.SetPrimitiveTopology(nxt::PrimitiveTopology::PointList)
|
||||
.SetStage(dawn::ShaderStage::Vertex, vsModule, "main")
|
||||
.SetStage(dawn::ShaderStage::Fragment, fsModule, "main")
|
||||
.SetPrimitiveTopology(dawn::PrimitiveTopology::PointList)
|
||||
.SetColorAttachmentBlendState(0, blendState)
|
||||
.GetResult();
|
||||
}
|
||||
|
@ -207,10 +207,10 @@ TEST_P(PushConstantTest, ComputePassDefaultsToZero) {
|
|||
auto binding = MakeTestBindings(false);
|
||||
|
||||
// Expect push constants to be zero in all dispatches of this test.
|
||||
nxt::ComputePipeline pipeline = MakeTestComputePipeline(binding.layout, MakeAllZeroSpec());
|
||||
dawn::ComputePipeline pipeline = MakeTestComputePipeline(binding.layout, MakeAllZeroSpec());
|
||||
|
||||
uint32_t notZero = 42;
|
||||
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
dawn::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
.BeginComputePass()
|
||||
// Test compute push constants are set to zero by default.
|
||||
.SetComputePipeline(pipeline)
|
||||
|
@ -218,7 +218,7 @@ TEST_P(PushConstantTest, ComputePassDefaultsToZero) {
|
|||
.Dispatch(1, 1, 1)
|
||||
// Set push constants to non-zero value to check they will be reset to zero
|
||||
// on the next BeginComputePass
|
||||
.SetPushConstants(nxt::ShaderStageBit::Compute, 0, 1, ¬Zero)
|
||||
.SetPushConstants(dawn::ShaderStageBit::Compute, 0, 1, ¬Zero)
|
||||
.EndComputePass()
|
||||
.BeginComputePass()
|
||||
.SetComputePipeline(pipeline)
|
||||
|
@ -238,10 +238,10 @@ TEST_P(PushConstantTest, RenderPassDefaultsToZero) {
|
|||
|
||||
// Expect push constants to be zero in all draws of this test.
|
||||
PushConstantSpec allZeros = MakeAllZeroSpec();
|
||||
nxt::PipelineLayout layout = MakeEmptyLayout();
|
||||
nxt::RenderPipeline pipeline = MakeTestRenderPipeline(layout, MakeAllZeroSpec(), MakeAllZeroSpec());
|
||||
dawn::PipelineLayout layout = MakeEmptyLayout();
|
||||
dawn::RenderPipeline pipeline = MakeTestRenderPipeline(layout, MakeAllZeroSpec(), MakeAllZeroSpec());
|
||||
|
||||
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
dawn::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
.BeginRenderPass(renderPass.renderPassInfo)
|
||||
// Test render push constants are set to zero by default.
|
||||
.SetRenderPipeline(pipeline)
|
||||
|
@ -266,12 +266,12 @@ TEST_P(PushConstantTest, VariousConstantTypes) {
|
|||
|
||||
auto binding = MakeTestBindings(false);
|
||||
PushConstantSpec spec = {{Int, -1}, {UInt, 3}, {Float, 4}};
|
||||
nxt::ComputePipeline pipeline = MakeTestComputePipeline(binding.layout, spec);
|
||||
dawn::ComputePipeline pipeline = MakeTestComputePipeline(binding.layout, spec);
|
||||
|
||||
|
||||
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
dawn::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
.BeginComputePass()
|
||||
.SetPushConstants(nxt::ShaderStageBit::Compute, 0, 3, reinterpret_cast<uint32_t*>(&values))
|
||||
.SetPushConstants(dawn::ShaderStageBit::Compute, 0, 3, reinterpret_cast<uint32_t*>(&values))
|
||||
.SetComputePipeline(pipeline)
|
||||
.SetBindGroup(0, binding.bindGroup)
|
||||
.Dispatch(1, 1, 1)
|
||||
|
@ -290,20 +290,20 @@ TEST_P(PushConstantTest, InheritThroughPipelineLayoutChange) {
|
|||
auto binding2 = MakeTestBindings(true);
|
||||
PushConstantSpec spec1 = {{Int, 1}};
|
||||
PushConstantSpec spec2 = {{Int, 2}};
|
||||
nxt::ComputePipeline pipeline1 = MakeTestComputePipeline(binding1.layout, spec1);
|
||||
nxt::ComputePipeline pipeline2 = MakeTestComputePipeline(binding2.layout, spec2);
|
||||
dawn::ComputePipeline pipeline1 = MakeTestComputePipeline(binding1.layout, spec1);
|
||||
dawn::ComputePipeline pipeline2 = MakeTestComputePipeline(binding2.layout, spec2);
|
||||
|
||||
uint32_t one = 1;
|
||||
uint32_t two = 2;
|
||||
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
dawn::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
.BeginComputePass()
|
||||
// Set Push constant before there is a pipeline set
|
||||
.SetPushConstants(nxt::ShaderStageBit::Compute, 0, 1, &one)
|
||||
.SetPushConstants(dawn::ShaderStageBit::Compute, 0, 1, &one)
|
||||
.SetComputePipeline(pipeline1)
|
||||
.SetBindGroup(0, binding1.bindGroup)
|
||||
.Dispatch(1, 1, 1)
|
||||
// Change the push constant before changing pipeline layout
|
||||
.SetPushConstants(nxt::ShaderStageBit::Compute, 0, 1, &two)
|
||||
.SetPushConstants(dawn::ShaderStageBit::Compute, 0, 1, &two)
|
||||
.SetComputePipeline(pipeline2)
|
||||
.SetBindGroup(0, binding2.bindGroup)
|
||||
.Dispatch(1, 1, 1)
|
||||
|
@ -326,11 +326,11 @@ TEST_P(PushConstantTest, SetAllConstantsToNonZero) {
|
|||
}
|
||||
|
||||
auto binding = MakeTestBindings(false);
|
||||
nxt::ComputePipeline pipeline = MakeTestComputePipeline(binding.layout, spec);
|
||||
dawn::ComputePipeline pipeline = MakeTestComputePipeline(binding.layout, spec);
|
||||
|
||||
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
dawn::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
.BeginComputePass()
|
||||
.SetPushConstants(nxt::ShaderStageBit::Compute, 0, kMaxPushConstants, &values[0])
|
||||
.SetPushConstants(dawn::ShaderStageBit::Compute, 0, kMaxPushConstants, &values[0])
|
||||
.SetComputePipeline(pipeline)
|
||||
.SetBindGroup(0, binding.bindGroup)
|
||||
.Dispatch(1, 1, 1)
|
||||
|
@ -349,15 +349,15 @@ TEST_P(PushConstantTest, SeparateVertexAndFragmentConstants) {
|
|||
|
||||
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1);
|
||||
|
||||
nxt::PipelineLayout layout = MakeEmptyLayout();
|
||||
nxt::RenderPipeline pipeline = MakeTestRenderPipeline(layout, vsSpec, fsSpec);
|
||||
dawn::PipelineLayout layout = MakeEmptyLayout();
|
||||
dawn::RenderPipeline pipeline = MakeTestRenderPipeline(layout, vsSpec, fsSpec);
|
||||
|
||||
uint32_t one = 1;
|
||||
uint32_t two = 2;
|
||||
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
dawn::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
.BeginRenderPass(renderPass.renderPassInfo)
|
||||
.SetPushConstants(nxt::ShaderStageBit::Vertex, 0, 1, &one)
|
||||
.SetPushConstants(nxt::ShaderStageBit::Fragment, 0, 1, &two)
|
||||
.SetPushConstants(dawn::ShaderStageBit::Vertex, 0, 1, &one)
|
||||
.SetPushConstants(dawn::ShaderStageBit::Fragment, 0, 1, &two)
|
||||
.SetRenderPipeline(pipeline)
|
||||
.DrawArrays(1, 1, 0, 0)
|
||||
.EndRenderPass()
|
||||
|
@ -374,13 +374,13 @@ TEST_P(PushConstantTest, SimultaneousVertexAndFragmentConstants) {
|
|||
|
||||
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1);
|
||||
|
||||
nxt::PipelineLayout layout = MakeEmptyLayout();
|
||||
nxt::RenderPipeline pipeline = MakeTestRenderPipeline(layout, spec, spec);
|
||||
dawn::PipelineLayout layout = MakeEmptyLayout();
|
||||
dawn::RenderPipeline pipeline = MakeTestRenderPipeline(layout, spec, spec);
|
||||
|
||||
uint32_t two = 2;
|
||||
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
dawn::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
.BeginRenderPass(renderPass.renderPassInfo)
|
||||
.SetPushConstants(nxt::ShaderStageBit::Vertex | nxt::ShaderStageBit::Fragment, 0, 1, &two)
|
||||
.SetPushConstants(dawn::ShaderStageBit::Vertex | dawn::ShaderStageBit::Fragment, 0, 1, &two)
|
||||
.SetRenderPipeline(pipeline)
|
||||
.DrawArrays(1, 1, 0, 0)
|
||||
.EndRenderPass()
|
||||
|
|
|
@ -23,20 +23,20 @@ constexpr static unsigned int kRTSize = 16;
|
|||
class DrawQuad {
|
||||
public:
|
||||
DrawQuad() {}
|
||||
DrawQuad(nxt::Device* device, const char* vsSource, const char* fsSource)
|
||||
DrawQuad(dawn::Device* device, const char* vsSource, const char* fsSource)
|
||||
: device(device) {
|
||||
vsModule = utils::CreateShaderModule(*device, nxt::ShaderStage::Vertex, vsSource);
|
||||
fsModule = utils::CreateShaderModule(*device, nxt::ShaderStage::Fragment, fsSource);
|
||||
vsModule = utils::CreateShaderModule(*device, dawn::ShaderStage::Vertex, vsSource);
|
||||
fsModule = utils::CreateShaderModule(*device, dawn::ShaderStage::Fragment, fsSource);
|
||||
|
||||
pipelineLayout = utils::MakeBasicPipelineLayout(*device, nullptr);
|
||||
}
|
||||
|
||||
void Draw(nxt::CommandBufferBuilder* builder) {
|
||||
void Draw(dawn::CommandBufferBuilder* builder) {
|
||||
auto renderPipeline = device->CreateRenderPipelineBuilder()
|
||||
.SetColorAttachmentFormat(0, nxt::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetColorAttachmentFormat(0, dawn::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetLayout(pipelineLayout)
|
||||
.SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
|
||||
.SetStage(nxt::ShaderStage::Fragment, fsModule, "main")
|
||||
.SetStage(dawn::ShaderStage::Vertex, vsModule, "main")
|
||||
.SetStage(dawn::ShaderStage::Fragment, fsModule, "main")
|
||||
.GetResult();
|
||||
|
||||
builder->SetRenderPipeline(renderPipeline);
|
||||
|
@ -44,10 +44,10 @@ class DrawQuad {
|
|||
}
|
||||
|
||||
private:
|
||||
nxt::Device* device = nullptr;
|
||||
nxt::ShaderModule vsModule = {};
|
||||
nxt::ShaderModule fsModule = {};
|
||||
nxt::PipelineLayout pipelineLayout = {};
|
||||
dawn::Device* device = nullptr;
|
||||
dawn::ShaderModule vsModule = {};
|
||||
dawn::ShaderModule fsModule = {};
|
||||
dawn::PipelineLayout pipelineLayout = {};
|
||||
};
|
||||
|
||||
class RenderPassLoadOpTests : public NXTTest {
|
||||
|
@ -56,11 +56,11 @@ class RenderPassLoadOpTests : public NXTTest {
|
|||
NXTTest::SetUp();
|
||||
|
||||
renderTarget = device.CreateTextureBuilder()
|
||||
.SetDimension(nxt::TextureDimension::e2D)
|
||||
.SetDimension(dawn::TextureDimension::e2D)
|
||||
.SetExtent(kRTSize, kRTSize, 1)
|
||||
.SetFormat(nxt::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetFormat(dawn::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetMipLevels(1)
|
||||
.SetAllowedUsage(nxt::TextureUsageBit::OutputAttachment | nxt::TextureUsageBit::TransferSrc)
|
||||
.SetAllowedUsage(dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferSrc)
|
||||
.GetResult();
|
||||
|
||||
renderTargetView = renderTarget.CreateTextureViewBuilder().GetResult();
|
||||
|
@ -94,8 +94,8 @@ class RenderPassLoadOpTests : public NXTTest {
|
|||
blueQuad = DrawQuad(&device, vsSource, fsSource);
|
||||
}
|
||||
|
||||
nxt::Texture renderTarget;
|
||||
nxt::TextureView renderTargetView;
|
||||
dawn::Texture renderTarget;
|
||||
dawn::TextureView renderTargetView;
|
||||
|
||||
std::array<RGBA8, kRTSize * kRTSize> expectZero;
|
||||
std::array<RGBA8, kRTSize * kRTSize> expectGreen;
|
||||
|
@ -110,7 +110,7 @@ TEST_P(RenderPassLoadOpTests, ColorClearThenLoadAndDraw) {
|
|||
// Part 1: clear once, check to make sure it's cleared
|
||||
|
||||
auto renderPassClearZero = device.CreateRenderPassDescriptorBuilder()
|
||||
.SetColorAttachment(0, renderTargetView, nxt::LoadOp::Clear)
|
||||
.SetColorAttachment(0, renderTargetView, dawn::LoadOp::Clear)
|
||||
.SetColorAttachmentClearColor(0, 0.0f, 0.0f, 0.0f, 0.0f)
|
||||
.GetResult();
|
||||
|
||||
|
@ -122,7 +122,7 @@ TEST_P(RenderPassLoadOpTests, ColorClearThenLoadAndDraw) {
|
|||
.GetResult();
|
||||
|
||||
auto renderPassClearGreen = device.CreateRenderPassDescriptorBuilder()
|
||||
.SetColorAttachment(0, renderTargetView, nxt::LoadOp::Clear)
|
||||
.SetColorAttachment(0, renderTargetView, dawn::LoadOp::Clear)
|
||||
.SetColorAttachmentClearColor(0, 0.0f, 1.0f, 0.0f, 1.0f)
|
||||
.GetResult();
|
||||
|
||||
|
@ -142,10 +142,10 @@ TEST_P(RenderPassLoadOpTests, ColorClearThenLoadAndDraw) {
|
|||
// Part 2: draw a blue quad into the right half of the render target, and check result
|
||||
|
||||
auto renderPassLoad = device.CreateRenderPassDescriptorBuilder()
|
||||
.SetColorAttachment(0, renderTargetView, nxt::LoadOp::Load)
|
||||
.SetColorAttachment(0, renderTargetView, dawn::LoadOp::Load)
|
||||
.GetResult();
|
||||
|
||||
nxt::CommandBuffer commandsLoad;
|
||||
dawn::CommandBuffer commandsLoad;
|
||||
{
|
||||
auto builder = device.CreateCommandBufferBuilder()
|
||||
.BeginRenderPass(renderPassLoad)
|
||||
|
|
|
@ -25,14 +25,14 @@ constexpr static unsigned int kRTSize = 64;
|
|||
|
||||
namespace {
|
||||
struct AddressModeTestCase {
|
||||
nxt::AddressMode mMode;
|
||||
dawn::AddressMode mMode;
|
||||
uint8_t mExpected2;
|
||||
uint8_t mExpected3;
|
||||
};
|
||||
AddressModeTestCase addressModes[] = {
|
||||
{ nxt::AddressMode::Repeat, 0, 255, },
|
||||
{ nxt::AddressMode::MirroredRepeat, 255, 0, },
|
||||
{ nxt::AddressMode::ClampToEdge, 255, 255, },
|
||||
{ dawn::AddressMode::Repeat, 0, 255, },
|
||||
{ dawn::AddressMode::MirroredRepeat, 255, 0, },
|
||||
{ dawn::AddressMode::ClampToEdge, 255, 255, },
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -44,13 +44,13 @@ protected:
|
|||
|
||||
mBindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, nxt::ShaderStageBit::Fragment, nxt::BindingType::Sampler},
|
||||
{1, nxt::ShaderStageBit::Fragment, nxt::BindingType::SampledTexture},
|
||||
{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::Sampler},
|
||||
{1, dawn::ShaderStageBit::Fragment, dawn::BindingType::SampledTexture},
|
||||
});
|
||||
|
||||
auto pipelineLayout = utils::MakeBasicPipelineLayout(device, &mBindGroupLayout);
|
||||
|
||||
auto vsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Vertex, R"(
|
||||
auto vsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
void main() {
|
||||
const vec2 pos[6] = vec2[6](vec2(-2.f, -2.f),
|
||||
|
@ -62,7 +62,7 @@ protected:
|
|||
gl_Position = vec4(pos[gl_VertexIndex], 0.f, 1.f);
|
||||
}
|
||||
)");
|
||||
auto fsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Fragment, R"(
|
||||
auto fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(set = 0, binding = 0) uniform sampler sampler0;
|
||||
layout(set = 0, binding = 1) uniform texture2D texture0;
|
||||
|
@ -76,16 +76,16 @@ protected:
|
|||
mPipeline = device.CreateRenderPipelineBuilder()
|
||||
.SetColorAttachmentFormat(0, mRenderPass.colorFormat)
|
||||
.SetLayout(pipelineLayout)
|
||||
.SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
|
||||
.SetStage(nxt::ShaderStage::Fragment, fsModule, "main")
|
||||
.SetStage(dawn::ShaderStage::Vertex, vsModule, "main")
|
||||
.SetStage(dawn::ShaderStage::Fragment, fsModule, "main")
|
||||
.GetResult();
|
||||
|
||||
auto texture = device.CreateTextureBuilder()
|
||||
.SetDimension(nxt::TextureDimension::e2D)
|
||||
.SetDimension(dawn::TextureDimension::e2D)
|
||||
.SetExtent(2, 2, 1)
|
||||
.SetFormat(nxt::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetFormat(dawn::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetMipLevels(1)
|
||||
.SetAllowedUsage(nxt::TextureUsageBit::TransferDst | nxt::TextureUsageBit::Sampled)
|
||||
.SetAllowedUsage(dawn::TextureUsageBit::TransferDst | dawn::TextureUsageBit::Sampled)
|
||||
.GetResult();
|
||||
|
||||
// Create a 2x2 checkerboard texture, with black in the top left and bottom right corners.
|
||||
|
@ -96,8 +96,8 @@ protected:
|
|||
data[0] = data[rowPixels + 1] = black;
|
||||
data[1] = data[rowPixels] = white;
|
||||
|
||||
nxt::Buffer stagingBuffer = utils::CreateBufferFromData(device, data, sizeof(data), nxt::BufferUsageBit::TransferSrc);
|
||||
nxt::CommandBuffer copy = device.CreateCommandBufferBuilder()
|
||||
dawn::Buffer stagingBuffer = utils::CreateBufferFromData(device, data, sizeof(data), dawn::BufferUsageBit::TransferSrc);
|
||||
dawn::CommandBuffer copy = device.CreateCommandBufferBuilder()
|
||||
.CopyBufferToTexture(stagingBuffer, 0, 256, texture, 0, 0, 0, 2, 2, 1, 0)
|
||||
.GetResult();
|
||||
|
||||
|
@ -106,12 +106,12 @@ protected:
|
|||
}
|
||||
|
||||
void TestAddressModes(AddressModeTestCase u, AddressModeTestCase v, AddressModeTestCase w) {
|
||||
nxt::Sampler sampler;
|
||||
dawn::Sampler sampler;
|
||||
{
|
||||
nxt::SamplerDescriptor descriptor;
|
||||
descriptor.minFilter = nxt::FilterMode::Nearest;
|
||||
descriptor.magFilter = nxt::FilterMode::Nearest;
|
||||
descriptor.mipmapFilter = nxt::FilterMode::Nearest;
|
||||
dawn::SamplerDescriptor descriptor;
|
||||
descriptor.minFilter = dawn::FilterMode::Nearest;
|
||||
descriptor.magFilter = dawn::FilterMode::Nearest;
|
||||
descriptor.mipmapFilter = dawn::FilterMode::Nearest;
|
||||
descriptor.addressModeU = u.mMode;
|
||||
descriptor.addressModeV = v.mMode;
|
||||
descriptor.addressModeW = w.mMode;
|
||||
|
@ -120,12 +120,12 @@ protected:
|
|||
|
||||
auto bindGroup = device.CreateBindGroupBuilder()
|
||||
.SetLayout(mBindGroupLayout)
|
||||
.SetUsage(nxt::BindGroupUsage::Frozen)
|
||||
.SetUsage(dawn::BindGroupUsage::Frozen)
|
||||
.SetSamplers(0, 1, &sampler)
|
||||
.SetTextureViews(1, 1, &mTextureView)
|
||||
.GetResult();
|
||||
|
||||
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
dawn::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
.BeginRenderPass(mRenderPass.renderPassInfo)
|
||||
.SetRenderPipeline(mPipeline)
|
||||
.SetBindGroup(0, bindGroup)
|
||||
|
@ -153,9 +153,9 @@ protected:
|
|||
}
|
||||
|
||||
utils::BasicRenderPass mRenderPass;
|
||||
nxt::BindGroupLayout mBindGroupLayout;
|
||||
nxt::RenderPipeline mPipeline;
|
||||
nxt::TextureView mTextureView;
|
||||
dawn::BindGroupLayout mBindGroupLayout;
|
||||
dawn::RenderPipeline mPipeline;
|
||||
dawn::TextureView mTextureView;
|
||||
};
|
||||
|
||||
// Test drawing a rect with a checkerboard texture with different address modes.
|
||||
|
|
|
@ -18,8 +18,8 @@
|
|||
|
||||
class ScissorTest: public NXTTest {
|
||||
protected:
|
||||
nxt::RenderPipeline CreateQuadPipeline(nxt::TextureFormat format) {
|
||||
nxt::ShaderModule vsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Vertex, R"(
|
||||
dawn::RenderPipeline CreateQuadPipeline(dawn::TextureFormat format) {
|
||||
dawn::ShaderModule vsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
const vec2 pos[6] = vec2[6](
|
||||
vec2(-1.0f, -1.0f), vec2(-1.0f, 1.0f), vec2(1.0f, -1.0f),
|
||||
|
@ -29,17 +29,17 @@ class ScissorTest: public NXTTest {
|
|||
gl_Position = vec4(pos[gl_VertexIndex], 0.5, 1.0);
|
||||
})");
|
||||
|
||||
nxt::ShaderModule fsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Fragment, R"(
|
||||
dawn::ShaderModule fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
void main() {
|
||||
fragColor = vec4(0.0f, 1.0f, 0.0f, 1.0f);
|
||||
})");
|
||||
|
||||
nxt::RenderPipeline pipeline = device.CreateRenderPipelineBuilder()
|
||||
dawn::RenderPipeline pipeline = device.CreateRenderPipelineBuilder()
|
||||
.SetColorAttachmentFormat(0, format)
|
||||
.SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
|
||||
.SetStage(nxt::ShaderStage::Fragment, fsModule, "main")
|
||||
.SetStage(dawn::ShaderStage::Vertex, vsModule, "main")
|
||||
.SetStage(dawn::ShaderStage::Fragment, fsModule, "main")
|
||||
.GetResult();
|
||||
|
||||
return pipeline;
|
||||
|
@ -49,9 +49,9 @@ class ScissorTest: public NXTTest {
|
|||
// Test that by default the scissor test is disabled and the whole attachment can be drawn to.
|
||||
TEST_P(ScissorTest, DefaultsToWholeRenderTarget) {
|
||||
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 100, 100);
|
||||
nxt::RenderPipeline pipeline = CreateQuadPipeline(renderPass.colorFormat);
|
||||
dawn::RenderPipeline pipeline = CreateQuadPipeline(renderPass.colorFormat);
|
||||
|
||||
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
dawn::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
.BeginRenderPass(renderPass.renderPassInfo)
|
||||
.SetRenderPipeline(pipeline)
|
||||
.DrawArrays(6, 1, 0, 0)
|
||||
|
@ -69,9 +69,9 @@ TEST_P(ScissorTest, DefaultsToWholeRenderTarget) {
|
|||
// Test setting the scissor to something larger than the attachments.
|
||||
TEST_P(ScissorTest, LargerThanAttachment) {
|
||||
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 100, 100);
|
||||
nxt::RenderPipeline pipeline = CreateQuadPipeline(renderPass.colorFormat);
|
||||
dawn::RenderPipeline pipeline = CreateQuadPipeline(renderPass.colorFormat);
|
||||
|
||||
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
dawn::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
.BeginRenderPass(renderPass.renderPassInfo)
|
||||
.SetRenderPipeline(pipeline)
|
||||
.SetScissorRect(0, 0, 200, 200)
|
||||
|
@ -95,9 +95,9 @@ TEST_P(ScissorTest, EmptyRect) {
|
|||
}
|
||||
|
||||
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 2, 2);
|
||||
nxt::RenderPipeline pipeline = CreateQuadPipeline(renderPass.colorFormat);
|
||||
dawn::RenderPipeline pipeline = CreateQuadPipeline(renderPass.colorFormat);
|
||||
|
||||
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
dawn::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
.BeginRenderPass(renderPass.renderPassInfo)
|
||||
.SetRenderPipeline(pipeline)
|
||||
.SetScissorRect(0, 0, 0, 0)
|
||||
|
@ -116,14 +116,14 @@ TEST_P(ScissorTest, EmptyRect) {
|
|||
// Test setting a partial scissor (not empty, not full attachment)
|
||||
TEST_P(ScissorTest, PartialRect) {
|
||||
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 100, 100);
|
||||
nxt::RenderPipeline pipeline = CreateQuadPipeline(renderPass.colorFormat);
|
||||
dawn::RenderPipeline pipeline = CreateQuadPipeline(renderPass.colorFormat);
|
||||
|
||||
constexpr uint32_t kX = 3;
|
||||
constexpr uint32_t kY = 7;
|
||||
constexpr uint32_t kW = 5;
|
||||
constexpr uint32_t kH = 13;
|
||||
|
||||
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
dawn::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
.BeginRenderPass(renderPass.renderPassInfo)
|
||||
.SetRenderPipeline(pipeline)
|
||||
.SetScissorRect(kX, kY, kW, kH)
|
||||
|
@ -144,9 +144,9 @@ TEST_P(ScissorTest, PartialRect) {
|
|||
// Test that the scissor setting doesn't get inherited between renderpasses
|
||||
TEST_P(ScissorTest, NoInheritanceBetweenRenderPass) {
|
||||
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 100, 100);
|
||||
nxt::RenderPipeline pipeline = CreateQuadPipeline(renderPass.colorFormat);
|
||||
dawn::RenderPipeline pipeline = CreateQuadPipeline(renderPass.colorFormat);
|
||||
|
||||
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
dawn::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
// RenderPass 1 set the scissor
|
||||
.BeginRenderPass(renderPass.renderPassInfo)
|
||||
.SetScissorRect(0, 0, 0, 0)
|
||||
|
|
|
@ -22,27 +22,27 @@ class ViewportOrientationTests : public NXTTest {};
|
|||
TEST_P(ViewportOrientationTests, OriginAt0x0) {
|
||||
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 2, 2);
|
||||
|
||||
nxt::ShaderModule vsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Vertex, R"(
|
||||
dawn::ShaderModule vsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
void main() {
|
||||
gl_Position = vec4(-0.5f, -0.5f, 0.0f, 1.0f);
|
||||
})");
|
||||
|
||||
nxt::ShaderModule fsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Fragment, R"(
|
||||
dawn::ShaderModule fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
void main() {
|
||||
fragColor = vec4(0.0f, 1.0f, 0.0f, 1.0f);
|
||||
})");
|
||||
|
||||
nxt::RenderPipeline pipeline = device.CreateRenderPipelineBuilder()
|
||||
dawn::RenderPipeline pipeline = device.CreateRenderPipelineBuilder()
|
||||
.SetColorAttachmentFormat(0, renderPass.colorFormat)
|
||||
.SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
|
||||
.SetStage(nxt::ShaderStage::Fragment, fsModule, "main")
|
||||
.SetPrimitiveTopology(nxt::PrimitiveTopology::PointList)
|
||||
.SetStage(dawn::ShaderStage::Vertex, vsModule, "main")
|
||||
.SetStage(dawn::ShaderStage::Fragment, fsModule, "main")
|
||||
.SetPrimitiveTopology(dawn::PrimitiveTopology::PointList)
|
||||
.GetResult();
|
||||
|
||||
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
dawn::CommandBuffer commands = device.CreateCommandBufferBuilder()
|
||||
.BeginRenderPass(renderPass.renderPassInfo)
|
||||
.SetRenderPipeline(pipeline)
|
||||
.DrawArrays(1, 1, 0, 0)
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
|
||||
#include "nxt/nxtcpp.h"
|
||||
|
||||
class Object : public nxt::ObjectBase<Object, int*> {
|
||||
class Object : public dawn::ObjectBase<Object, int*> {
|
||||
public:
|
||||
using ObjectBase::ObjectBase;
|
||||
using ObjectBase::operator=;
|
||||
|
|
|
@ -20,70 +20,70 @@ using namespace backend;
|
|||
|
||||
// Tests for StageBit
|
||||
TEST(PerStage, StageBit) {
|
||||
ASSERT_EQ(StageBit(nxt::ShaderStage::Vertex), nxt::ShaderStageBit::Vertex);
|
||||
ASSERT_EQ(StageBit(nxt::ShaderStage::Fragment), nxt::ShaderStageBit::Fragment);
|
||||
ASSERT_EQ(StageBit(nxt::ShaderStage::Compute), nxt::ShaderStageBit::Compute);
|
||||
ASSERT_EQ(StageBit(dawn::ShaderStage::Vertex), dawn::ShaderStageBit::Vertex);
|
||||
ASSERT_EQ(StageBit(dawn::ShaderStage::Fragment), dawn::ShaderStageBit::Fragment);
|
||||
ASSERT_EQ(StageBit(dawn::ShaderStage::Compute), dawn::ShaderStageBit::Compute);
|
||||
}
|
||||
|
||||
// Basic test for the PerStage container
|
||||
TEST(PerStage, PerStage) {
|
||||
PerStage<int> data;
|
||||
|
||||
// Store data using nxt::ShaderStage
|
||||
data[nxt::ShaderStage::Vertex] = 42;
|
||||
data[nxt::ShaderStage::Fragment] = 3;
|
||||
data[nxt::ShaderStage::Compute] = -1;
|
||||
// Store data using dawn::ShaderStage
|
||||
data[dawn::ShaderStage::Vertex] = 42;
|
||||
data[dawn::ShaderStage::Fragment] = 3;
|
||||
data[dawn::ShaderStage::Compute] = -1;
|
||||
|
||||
// Load it using nxt::ShaderStageBit
|
||||
ASSERT_EQ(data[nxt::ShaderStageBit::Vertex], 42);
|
||||
ASSERT_EQ(data[nxt::ShaderStageBit::Fragment], 3);
|
||||
ASSERT_EQ(data[nxt::ShaderStageBit::Compute], -1);
|
||||
// Load it using dawn::ShaderStageBit
|
||||
ASSERT_EQ(data[dawn::ShaderStageBit::Vertex], 42);
|
||||
ASSERT_EQ(data[dawn::ShaderStageBit::Fragment], 3);
|
||||
ASSERT_EQ(data[dawn::ShaderStageBit::Compute], -1);
|
||||
}
|
||||
|
||||
// Test IterateStages with kAllStages
|
||||
TEST(PerStage, IterateAllStages) {
|
||||
PerStage<int> counts;
|
||||
counts[nxt::ShaderStage::Vertex] = 0;
|
||||
counts[nxt::ShaderStage::Fragment] = 0;
|
||||
counts[nxt::ShaderStage::Compute] = 0;
|
||||
counts[dawn::ShaderStage::Vertex] = 0;
|
||||
counts[dawn::ShaderStage::Fragment] = 0;
|
||||
counts[dawn::ShaderStage::Compute] = 0;
|
||||
|
||||
for (auto stage : IterateStages(kAllStages)) {
|
||||
counts[stage] ++;
|
||||
}
|
||||
|
||||
ASSERT_EQ(counts[nxt::ShaderStageBit::Vertex], 1);
|
||||
ASSERT_EQ(counts[nxt::ShaderStageBit::Fragment], 1);
|
||||
ASSERT_EQ(counts[nxt::ShaderStageBit::Compute], 1);
|
||||
ASSERT_EQ(counts[dawn::ShaderStageBit::Vertex], 1);
|
||||
ASSERT_EQ(counts[dawn::ShaderStageBit::Fragment], 1);
|
||||
ASSERT_EQ(counts[dawn::ShaderStageBit::Compute], 1);
|
||||
}
|
||||
|
||||
// Test IterateStages with one stage
|
||||
TEST(PerStage, IterateOneStage) {
|
||||
PerStage<int> counts;
|
||||
counts[nxt::ShaderStage::Vertex] = 0;
|
||||
counts[nxt::ShaderStage::Fragment] = 0;
|
||||
counts[nxt::ShaderStage::Compute] = 0;
|
||||
counts[dawn::ShaderStage::Vertex] = 0;
|
||||
counts[dawn::ShaderStage::Fragment] = 0;
|
||||
counts[dawn::ShaderStage::Compute] = 0;
|
||||
|
||||
for (auto stage : IterateStages(nxt::ShaderStageBit::Fragment)) {
|
||||
for (auto stage : IterateStages(dawn::ShaderStageBit::Fragment)) {
|
||||
counts[stage] ++;
|
||||
}
|
||||
|
||||
ASSERT_EQ(counts[nxt::ShaderStageBit::Vertex], 0);
|
||||
ASSERT_EQ(counts[nxt::ShaderStageBit::Fragment], 1);
|
||||
ASSERT_EQ(counts[nxt::ShaderStageBit::Compute], 0);
|
||||
ASSERT_EQ(counts[dawn::ShaderStageBit::Vertex], 0);
|
||||
ASSERT_EQ(counts[dawn::ShaderStageBit::Fragment], 1);
|
||||
ASSERT_EQ(counts[dawn::ShaderStageBit::Compute], 0);
|
||||
}
|
||||
|
||||
// Test IterateStages with no stage
|
||||
TEST(PerStage, IterateNoStages) {
|
||||
PerStage<int> counts;
|
||||
counts[nxt::ShaderStage::Vertex] = 0;
|
||||
counts[nxt::ShaderStage::Fragment] = 0;
|
||||
counts[nxt::ShaderStage::Compute] = 0;
|
||||
counts[dawn::ShaderStage::Vertex] = 0;
|
||||
counts[dawn::ShaderStage::Fragment] = 0;
|
||||
counts[dawn::ShaderStage::Compute] = 0;
|
||||
|
||||
for (auto stage : IterateStages(nxt::ShaderStageBit::Fragment & nxt::ShaderStageBit::Vertex)) {
|
||||
for (auto stage : IterateStages(dawn::ShaderStageBit::Fragment & dawn::ShaderStageBit::Vertex)) {
|
||||
counts[stage] ++;
|
||||
}
|
||||
|
||||
ASSERT_EQ(counts[nxt::ShaderStageBit::Vertex], 0);
|
||||
ASSERT_EQ(counts[nxt::ShaderStageBit::Fragment], 0);
|
||||
ASSERT_EQ(counts[nxt::ShaderStageBit::Compute], 0);
|
||||
ASSERT_EQ(counts[dawn::ShaderStageBit::Vertex], 0);
|
||||
ASSERT_EQ(counts[dawn::ShaderStageBit::Fragment], 0);
|
||||
ASSERT_EQ(counts[dawn::ShaderStageBit::Compute], 0);
|
||||
}
|
||||
|
|
|
@ -21,11 +21,11 @@ class BindGroupValidationTest : public ValidationTest {
|
|||
TEST_F(BindGroupValidationTest, BufferViewOffset) {
|
||||
auto layout = utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, nxt::ShaderStageBit::Vertex, nxt::BindingType::UniformBuffer},
|
||||
{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
|
||||
});
|
||||
|
||||
auto buffer = device.CreateBufferBuilder()
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::Uniform)
|
||||
.SetAllowedUsage(dawn::BufferUsageBit::Uniform)
|
||||
.SetSize(512)
|
||||
.GetResult();
|
||||
|
||||
|
@ -37,7 +37,7 @@ TEST_F(BindGroupValidationTest, BufferViewOffset) {
|
|||
|
||||
auto bindGroup = AssertWillBeSuccess(device.CreateBindGroupBuilder())
|
||||
.SetLayout(layout)
|
||||
.SetUsage(nxt::BindGroupUsage::Frozen)
|
||||
.SetUsage(dawn::BindGroupUsage::Frozen)
|
||||
.SetBufferViews(0, 1, &bufferView)
|
||||
.GetResult();
|
||||
}
|
||||
|
@ -50,7 +50,7 @@ TEST_F(BindGroupValidationTest, BufferViewOffset) {
|
|||
|
||||
auto bindGroup = AssertWillBeSuccess(device.CreateBindGroupBuilder())
|
||||
.SetLayout(layout)
|
||||
.SetUsage(nxt::BindGroupUsage::Frozen)
|
||||
.SetUsage(dawn::BindGroupUsage::Frozen)
|
||||
.SetBufferViews(0, 1, &bufferView)
|
||||
.GetResult();
|
||||
}
|
||||
|
@ -63,7 +63,7 @@ TEST_F(BindGroupValidationTest, BufferViewOffset) {
|
|||
|
||||
auto bindGroup = AssertWillBeError(device.CreateBindGroupBuilder())
|
||||
.SetLayout(layout)
|
||||
.SetUsage(nxt::BindGroupUsage::Frozen)
|
||||
.SetUsage(dawn::BindGroupUsage::Frozen)
|
||||
.SetBufferViews(0, 1, &bufferView)
|
||||
.GetResult();
|
||||
}
|
||||
|
@ -75,7 +75,7 @@ TEST_F(BindGroupValidationTest, BufferViewOffset) {
|
|||
|
||||
auto bindGroup = AssertWillBeError(device.CreateBindGroupBuilder())
|
||||
.SetLayout(layout)
|
||||
.SetUsage(nxt::BindGroupUsage::Frozen)
|
||||
.SetUsage(dawn::BindGroupUsage::Frozen)
|
||||
.SetBufferViews(0, 1, &bufferView)
|
||||
.GetResult();
|
||||
}
|
||||
|
@ -87,7 +87,7 @@ TEST_F(BindGroupValidationTest, BufferViewOffset) {
|
|||
|
||||
auto bindGroup = AssertWillBeError(device.CreateBindGroupBuilder())
|
||||
.SetLayout(layout)
|
||||
.SetUsage(nxt::BindGroupUsage::Frozen)
|
||||
.SetUsage(dawn::BindGroupUsage::Frozen)
|
||||
.SetBufferViews(0, 1, &bufferView)
|
||||
.GetResult();
|
||||
}
|
||||
|
@ -99,7 +99,7 @@ TEST_F(BindGroupValidationTest, BufferViewOffset) {
|
|||
|
||||
auto bindGroup = AssertWillBeError(device.CreateBindGroupBuilder())
|
||||
.SetLayout(layout)
|
||||
.SetUsage(nxt::BindGroupUsage::Frozen)
|
||||
.SetUsage(dawn::BindGroupUsage::Frozen)
|
||||
.SetBufferViews(0, 1, &bufferView)
|
||||
.GetResult();
|
||||
}
|
||||
|
@ -112,11 +112,11 @@ TEST_F(BindGroupValidationTest, BufferViewOffset) {
|
|||
TEST_F(BindGroupValidationTest, BindGroupLayoutCache) {
|
||||
auto layout1 = utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, nxt::ShaderStageBit::Vertex, nxt::BindingType::UniformBuffer},
|
||||
{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
|
||||
});
|
||||
auto layout2 = utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, nxt::ShaderStageBit::Vertex, nxt::BindingType::UniformBuffer},
|
||||
{0, dawn::ShaderStageBit::Vertex, dawn::BindingType::UniformBuffer},
|
||||
});
|
||||
|
||||
// Caching should cause these to be the same.
|
||||
|
|
|
@ -21,17 +21,17 @@ class BlendStateValidationTest : public ValidationTest {
|
|||
TEST_F(BlendStateValidationTest, CreationSuccess) {
|
||||
// Success for setting all properties
|
||||
{
|
||||
nxt::BlendState state = AssertWillBeSuccess(device.CreateBlendStateBuilder())
|
||||
dawn::BlendState state = AssertWillBeSuccess(device.CreateBlendStateBuilder())
|
||||
.SetBlendEnabled(true)
|
||||
.SetAlphaBlend(nxt::BlendOperation::Add, nxt::BlendFactor::One, nxt::BlendFactor::One)
|
||||
.SetColorBlend(nxt::BlendOperation::Add, nxt::BlendFactor::One, nxt::BlendFactor::One)
|
||||
.SetColorWriteMask(nxt::ColorWriteMask::Red)
|
||||
.SetAlphaBlend(dawn::BlendOperation::Add, dawn::BlendFactor::One, dawn::BlendFactor::One)
|
||||
.SetColorBlend(dawn::BlendOperation::Add, dawn::BlendFactor::One, dawn::BlendFactor::One)
|
||||
.SetColorWriteMask(dawn::ColorWriteMask::Red)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
// Success for empty builder
|
||||
{
|
||||
nxt::BlendState state = AssertWillBeSuccess(device.CreateBlendStateBuilder())
|
||||
dawn::BlendState state = AssertWillBeSuccess(device.CreateBlendStateBuilder())
|
||||
.GetResult();
|
||||
}
|
||||
}
|
||||
|
@ -40,7 +40,7 @@ TEST_F(BlendStateValidationTest, CreationSuccess) {
|
|||
TEST_F(BlendStateValidationTest, CreationDuplicates) {
|
||||
// Test failure when specifying blend enabled multiple times
|
||||
{
|
||||
nxt::BlendState state = AssertWillBeError(device.CreateBlendStateBuilder())
|
||||
dawn::BlendState state = AssertWillBeError(device.CreateBlendStateBuilder())
|
||||
.SetBlendEnabled(true)
|
||||
.SetBlendEnabled(false)
|
||||
.GetResult();
|
||||
|
@ -48,25 +48,25 @@ TEST_F(BlendStateValidationTest, CreationDuplicates) {
|
|||
|
||||
// Test failure when specifying alpha blend multiple times
|
||||
{
|
||||
nxt::BlendState state = AssertWillBeError(device.CreateBlendStateBuilder())
|
||||
.SetAlphaBlend(nxt::BlendOperation::Add, nxt::BlendFactor::One, nxt::BlendFactor::One)
|
||||
.SetAlphaBlend(nxt::BlendOperation::Add, nxt::BlendFactor::Zero, nxt::BlendFactor::Zero)
|
||||
dawn::BlendState state = AssertWillBeError(device.CreateBlendStateBuilder())
|
||||
.SetAlphaBlend(dawn::BlendOperation::Add, dawn::BlendFactor::One, dawn::BlendFactor::One)
|
||||
.SetAlphaBlend(dawn::BlendOperation::Add, dawn::BlendFactor::Zero, dawn::BlendFactor::Zero)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
// Test failure when specifying color blend multiple times
|
||||
{
|
||||
nxt::BlendState state = AssertWillBeError(device.CreateBlendStateBuilder())
|
||||
.SetColorBlend(nxt::BlendOperation::Add, nxt::BlendFactor::One, nxt::BlendFactor::One)
|
||||
.SetColorBlend(nxt::BlendOperation::Add, nxt::BlendFactor::Zero, nxt::BlendFactor::Zero)
|
||||
dawn::BlendState state = AssertWillBeError(device.CreateBlendStateBuilder())
|
||||
.SetColorBlend(dawn::BlendOperation::Add, dawn::BlendFactor::One, dawn::BlendFactor::One)
|
||||
.SetColorBlend(dawn::BlendOperation::Add, dawn::BlendFactor::Zero, dawn::BlendFactor::Zero)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
// Test failure when specifying color write mask multiple times
|
||||
{
|
||||
nxt::BlendState state = AssertWillBeError(device.CreateBlendStateBuilder())
|
||||
.SetColorWriteMask(nxt::ColorWriteMask::Red)
|
||||
.SetColorWriteMask(nxt::ColorWriteMask::Green)
|
||||
dawn::BlendState state = AssertWillBeError(device.CreateBlendStateBuilder())
|
||||
.SetColorWriteMask(dawn::ColorWriteMask::Red)
|
||||
.SetColorWriteMask(dawn::ColorWriteMask::Green)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
|
|
|
@ -42,26 +42,26 @@ static void ToMockBufferMapWriteCallback(nxtBufferMapAsyncStatus status, void* p
|
|||
|
||||
class BufferValidationTest : public ValidationTest {
|
||||
protected:
|
||||
nxt::Buffer CreateMapReadBuffer(uint32_t size) {
|
||||
dawn::Buffer CreateMapReadBuffer(uint32_t size) {
|
||||
return device.CreateBufferBuilder()
|
||||
.SetSize(size)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::MapRead)
|
||||
.SetAllowedUsage(dawn::BufferUsageBit::MapRead)
|
||||
.GetResult();
|
||||
}
|
||||
nxt::Buffer CreateMapWriteBuffer(uint32_t size) {
|
||||
dawn::Buffer CreateMapWriteBuffer(uint32_t size) {
|
||||
return device.CreateBufferBuilder()
|
||||
.SetSize(size)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::MapWrite)
|
||||
.SetAllowedUsage(dawn::BufferUsageBit::MapWrite)
|
||||
.GetResult();
|
||||
}
|
||||
nxt::Buffer CreateSetSubDataBuffer(uint32_t size) {
|
||||
dawn::Buffer CreateSetSubDataBuffer(uint32_t size) {
|
||||
return device.CreateBufferBuilder()
|
||||
.SetSize(size)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::TransferDst)
|
||||
.SetAllowedUsage(dawn::BufferUsageBit::TransferDst)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
nxt::Queue queue;
|
||||
dawn::Queue queue;
|
||||
|
||||
private:
|
||||
void SetUp() override {
|
||||
|
@ -84,9 +84,9 @@ class BufferValidationTest : public ValidationTest {
|
|||
TEST_F(BufferValidationTest, CreationSuccess) {
|
||||
// Success
|
||||
{
|
||||
nxt::Buffer buf = AssertWillBeSuccess(device.CreateBufferBuilder())
|
||||
dawn::Buffer buf = AssertWillBeSuccess(device.CreateBufferBuilder())
|
||||
.SetSize(4)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::Uniform)
|
||||
.SetAllowedUsage(dawn::BufferUsageBit::Uniform)
|
||||
.GetResult();
|
||||
}
|
||||
}
|
||||
|
@ -95,19 +95,19 @@ TEST_F(BufferValidationTest, CreationSuccess) {
|
|||
TEST_F(BufferValidationTest, CreationDuplicates) {
|
||||
// When size is specified multiple times
|
||||
{
|
||||
nxt::Buffer buf = AssertWillBeError(device.CreateBufferBuilder())
|
||||
dawn::Buffer buf = AssertWillBeError(device.CreateBufferBuilder())
|
||||
.SetSize(4)
|
||||
.SetSize(3)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::Uniform)
|
||||
.SetAllowedUsage(dawn::BufferUsageBit::Uniform)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
// When allowed usage is specified multiple times
|
||||
{
|
||||
nxt::Buffer buf = AssertWillBeError(device.CreateBufferBuilder())
|
||||
dawn::Buffer buf = AssertWillBeError(device.CreateBufferBuilder())
|
||||
.SetSize(4)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::Vertex)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::Uniform)
|
||||
.SetAllowedUsage(dawn::BufferUsageBit::Vertex)
|
||||
.SetAllowedUsage(dawn::BufferUsageBit::Uniform)
|
||||
.GetResult();
|
||||
}
|
||||
}
|
||||
|
@ -116,15 +116,15 @@ TEST_F(BufferValidationTest, CreationDuplicates) {
|
|||
TEST_F(BufferValidationTest, CreationMissingProperties) {
|
||||
// When allowed usage is missing
|
||||
{
|
||||
nxt::Buffer buf = AssertWillBeError(device.CreateBufferBuilder())
|
||||
dawn::Buffer buf = AssertWillBeError(device.CreateBufferBuilder())
|
||||
.SetSize(4)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
// When size is missing
|
||||
{
|
||||
nxt::Buffer buf = AssertWillBeError(device.CreateBufferBuilder())
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::Vertex)
|
||||
dawn::Buffer buf = AssertWillBeError(device.CreateBufferBuilder())
|
||||
.SetAllowedUsage(dawn::BufferUsageBit::Vertex)
|
||||
.GetResult();
|
||||
}
|
||||
}
|
||||
|
@ -133,32 +133,32 @@ TEST_F(BufferValidationTest, CreationMissingProperties) {
|
|||
TEST_F(BufferValidationTest, CreationMapUsageRestrictions) {
|
||||
// MapRead with TransferDst is ok
|
||||
{
|
||||
nxt::Buffer buf = AssertWillBeSuccess(device.CreateBufferBuilder(), "1")
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::MapRead | nxt::BufferUsageBit::TransferDst)
|
||||
dawn::Buffer buf = AssertWillBeSuccess(device.CreateBufferBuilder(), "1")
|
||||
.SetAllowedUsage(dawn::BufferUsageBit::MapRead | dawn::BufferUsageBit::TransferDst)
|
||||
.SetSize(4)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
// MapRead with something else is an error
|
||||
{
|
||||
nxt::Buffer buf = AssertWillBeError(device.CreateBufferBuilder(), "2")
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::MapRead | nxt::BufferUsageBit::Uniform)
|
||||
dawn::Buffer buf = AssertWillBeError(device.CreateBufferBuilder(), "2")
|
||||
.SetAllowedUsage(dawn::BufferUsageBit::MapRead | dawn::BufferUsageBit::Uniform)
|
||||
.SetSize(4)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
// MapWrite with TransferSrc is ok
|
||||
{
|
||||
nxt::Buffer buf = AssertWillBeSuccess(device.CreateBufferBuilder(), "3")
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::MapWrite | nxt::BufferUsageBit::TransferSrc)
|
||||
dawn::Buffer buf = AssertWillBeSuccess(device.CreateBufferBuilder(), "3")
|
||||
.SetAllowedUsage(dawn::BufferUsageBit::MapWrite | dawn::BufferUsageBit::TransferSrc)
|
||||
.SetSize(4)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
// MapWrite with something else is an error
|
||||
{
|
||||
nxt::Buffer buf = AssertWillBeError(device.CreateBufferBuilder(), "4")
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::MapWrite | nxt::BufferUsageBit::Uniform)
|
||||
dawn::Buffer buf = AssertWillBeError(device.CreateBufferBuilder(), "4")
|
||||
.SetAllowedUsage(dawn::BufferUsageBit::MapWrite | dawn::BufferUsageBit::Uniform)
|
||||
.SetSize(4)
|
||||
.GetResult();
|
||||
}
|
||||
|
@ -166,9 +166,9 @@ TEST_F(BufferValidationTest, CreationMapUsageRestrictions) {
|
|||
|
||||
// Test the success case for mapping buffer for reading
|
||||
TEST_F(BufferValidationTest, MapReadSuccess) {
|
||||
nxt::Buffer buf = CreateMapReadBuffer(4);
|
||||
dawn::Buffer buf = CreateMapReadBuffer(4);
|
||||
|
||||
nxt::CallbackUserdata userdata = 40598;
|
||||
dawn::CallbackUserdata userdata = 40598;
|
||||
buf.MapReadAsync(0, 4, ToMockBufferMapReadCallback, userdata);
|
||||
|
||||
EXPECT_CALL(*mockBufferMapReadCallback, Call(NXT_BUFFER_MAP_ASYNC_STATUS_SUCCESS, Ne(nullptr), userdata))
|
||||
|
@ -180,9 +180,9 @@ TEST_F(BufferValidationTest, MapReadSuccess) {
|
|||
|
||||
// Test the success case for mapping buffer for writing
|
||||
TEST_F(BufferValidationTest, MapWriteSuccess) {
|
||||
nxt::Buffer buf = CreateMapWriteBuffer(4);
|
||||
dawn::Buffer buf = CreateMapWriteBuffer(4);
|
||||
|
||||
nxt::CallbackUserdata userdata = 40598;
|
||||
dawn::CallbackUserdata userdata = 40598;
|
||||
buf.MapWriteAsync(0, 4, ToMockBufferMapWriteCallback, userdata);
|
||||
|
||||
EXPECT_CALL(*mockBufferMapWriteCallback, Call(NXT_BUFFER_MAP_ASYNC_STATUS_SUCCESS, Ne(nullptr), userdata))
|
||||
|
@ -194,9 +194,9 @@ TEST_F(BufferValidationTest, MapWriteSuccess) {
|
|||
|
||||
// Test map reading out of range causes an error
|
||||
TEST_F(BufferValidationTest, MapReadOutOfRange) {
|
||||
nxt::Buffer buf = CreateMapReadBuffer(4);
|
||||
dawn::Buffer buf = CreateMapReadBuffer(4);
|
||||
|
||||
nxt::CallbackUserdata userdata = 40599;
|
||||
dawn::CallbackUserdata userdata = 40599;
|
||||
EXPECT_CALL(*mockBufferMapReadCallback, Call(NXT_BUFFER_MAP_ASYNC_STATUS_ERROR, nullptr, userdata))
|
||||
.Times(1);
|
||||
|
||||
|
@ -205,9 +205,9 @@ TEST_F(BufferValidationTest, MapReadOutOfRange) {
|
|||
|
||||
// Test map writing out of range causes an error
|
||||
TEST_F(BufferValidationTest, MapWriteOutOfRange) {
|
||||
nxt::Buffer buf = CreateMapWriteBuffer(4);
|
||||
dawn::Buffer buf = CreateMapWriteBuffer(4);
|
||||
|
||||
nxt::CallbackUserdata userdata = 40599;
|
||||
dawn::CallbackUserdata userdata = 40599;
|
||||
EXPECT_CALL(*mockBufferMapWriteCallback, Call(NXT_BUFFER_MAP_ASYNC_STATUS_ERROR, nullptr, userdata))
|
||||
.Times(1);
|
||||
|
||||
|
@ -216,12 +216,12 @@ TEST_F(BufferValidationTest, MapWriteOutOfRange) {
|
|||
|
||||
// Test map reading a buffer with wrong current usage
|
||||
TEST_F(BufferValidationTest, MapReadWrongUsage) {
|
||||
nxt::Buffer buf = device.CreateBufferBuilder()
|
||||
dawn::Buffer buf = device.CreateBufferBuilder()
|
||||
.SetSize(4)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::TransferDst)
|
||||
.SetAllowedUsage(dawn::BufferUsageBit::TransferDst)
|
||||
.GetResult();
|
||||
|
||||
nxt::CallbackUserdata userdata = 40600;
|
||||
dawn::CallbackUserdata userdata = 40600;
|
||||
EXPECT_CALL(*mockBufferMapReadCallback, Call(NXT_BUFFER_MAP_ASYNC_STATUS_ERROR, nullptr, userdata))
|
||||
.Times(1);
|
||||
|
||||
|
@ -230,12 +230,12 @@ TEST_F(BufferValidationTest, MapReadWrongUsage) {
|
|||
|
||||
// Test map writing a buffer with wrong current usage
|
||||
TEST_F(BufferValidationTest, MapWriteWrongUsage) {
|
||||
nxt::Buffer buf = device.CreateBufferBuilder()
|
||||
dawn::Buffer buf = device.CreateBufferBuilder()
|
||||
.SetSize(4)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::TransferSrc)
|
||||
.SetAllowedUsage(dawn::BufferUsageBit::TransferSrc)
|
||||
.GetResult();
|
||||
|
||||
nxt::CallbackUserdata userdata = 40600;
|
||||
dawn::CallbackUserdata userdata = 40600;
|
||||
EXPECT_CALL(*mockBufferMapWriteCallback, Call(NXT_BUFFER_MAP_ASYNC_STATUS_ERROR, nullptr, userdata))
|
||||
.Times(1);
|
||||
|
||||
|
@ -244,14 +244,14 @@ TEST_F(BufferValidationTest, MapWriteWrongUsage) {
|
|||
|
||||
// Test map reading a buffer that is already mapped
|
||||
TEST_F(BufferValidationTest, MapReadAlreadyMapped) {
|
||||
nxt::Buffer buf = CreateMapReadBuffer(4);
|
||||
dawn::Buffer buf = CreateMapReadBuffer(4);
|
||||
|
||||
nxt::CallbackUserdata userdata1 = 40601;
|
||||
dawn::CallbackUserdata userdata1 = 40601;
|
||||
buf.MapReadAsync(0, 4, ToMockBufferMapReadCallback, userdata1);
|
||||
EXPECT_CALL(*mockBufferMapReadCallback, Call(NXT_BUFFER_MAP_ASYNC_STATUS_SUCCESS, Ne(nullptr), userdata1))
|
||||
.Times(1);
|
||||
|
||||
nxt::CallbackUserdata userdata2 = 40602;
|
||||
dawn::CallbackUserdata userdata2 = 40602;
|
||||
EXPECT_CALL(*mockBufferMapReadCallback, Call(NXT_BUFFER_MAP_ASYNC_STATUS_ERROR, nullptr, userdata2))
|
||||
.Times(1);
|
||||
ASSERT_DEVICE_ERROR(buf.MapReadAsync(0, 4, ToMockBufferMapReadCallback, userdata2));
|
||||
|
@ -261,14 +261,14 @@ TEST_F(BufferValidationTest, MapReadAlreadyMapped) {
|
|||
|
||||
// Test map writing a buffer that is already mapped
|
||||
TEST_F(BufferValidationTest, MapWriteAlreadyMapped) {
|
||||
nxt::Buffer buf = CreateMapWriteBuffer(4);
|
||||
dawn::Buffer buf = CreateMapWriteBuffer(4);
|
||||
|
||||
nxt::CallbackUserdata userdata1 = 40601;
|
||||
dawn::CallbackUserdata userdata1 = 40601;
|
||||
buf.MapWriteAsync(0, 4, ToMockBufferMapWriteCallback, userdata1);
|
||||
EXPECT_CALL(*mockBufferMapWriteCallback, Call(NXT_BUFFER_MAP_ASYNC_STATUS_SUCCESS, Ne(nullptr), userdata1))
|
||||
.Times(1);
|
||||
|
||||
nxt::CallbackUserdata userdata2 = 40602;
|
||||
dawn::CallbackUserdata userdata2 = 40602;
|
||||
EXPECT_CALL(*mockBufferMapWriteCallback, Call(NXT_BUFFER_MAP_ASYNC_STATUS_ERROR, nullptr, userdata2))
|
||||
.Times(1);
|
||||
ASSERT_DEVICE_ERROR(buf.MapWriteAsync(0, 4, ToMockBufferMapWriteCallback, userdata2));
|
||||
|
@ -279,9 +279,9 @@ TEST_F(BufferValidationTest, MapWriteAlreadyMapped) {
|
|||
|
||||
// Test unmapping before having the result gives UNKNOWN - for reading
|
||||
TEST_F(BufferValidationTest, MapReadUnmapBeforeResult) {
|
||||
nxt::Buffer buf = CreateMapReadBuffer(4);
|
||||
dawn::Buffer buf = CreateMapReadBuffer(4);
|
||||
|
||||
nxt::CallbackUserdata userdata = 40603;
|
||||
dawn::CallbackUserdata userdata = 40603;
|
||||
buf.MapReadAsync(0, 4, ToMockBufferMapReadCallback, userdata);
|
||||
|
||||
EXPECT_CALL(*mockBufferMapReadCallback, Call(NXT_BUFFER_MAP_ASYNC_STATUS_UNKNOWN, nullptr, userdata))
|
||||
|
@ -295,9 +295,9 @@ TEST_F(BufferValidationTest, MapReadUnmapBeforeResult) {
|
|||
|
||||
// Test unmapping before having the result gives UNKNOWN - for writing
|
||||
TEST_F(BufferValidationTest, MapWriteUnmapBeforeResult) {
|
||||
nxt::Buffer buf = CreateMapWriteBuffer(4);
|
||||
dawn::Buffer buf = CreateMapWriteBuffer(4);
|
||||
|
||||
nxt::CallbackUserdata userdata = 40603;
|
||||
dawn::CallbackUserdata userdata = 40603;
|
||||
buf.MapWriteAsync(0, 4, ToMockBufferMapWriteCallback, userdata);
|
||||
|
||||
EXPECT_CALL(*mockBufferMapWriteCallback, Call(NXT_BUFFER_MAP_ASYNC_STATUS_UNKNOWN, nullptr, userdata))
|
||||
|
@ -314,9 +314,9 @@ TEST_F(BufferValidationTest, MapWriteUnmapBeforeResult) {
|
|||
// when its external ref count reaches 0.
|
||||
TEST_F(BufferValidationTest, DISABLED_MapReadDestroyBeforeResult) {
|
||||
{
|
||||
nxt::Buffer buf = CreateMapReadBuffer(4);
|
||||
dawn::Buffer buf = CreateMapReadBuffer(4);
|
||||
|
||||
nxt::CallbackUserdata userdata = 40604;
|
||||
dawn::CallbackUserdata userdata = 40604;
|
||||
buf.MapReadAsync(0, 4, ToMockBufferMapReadCallback, userdata);
|
||||
|
||||
EXPECT_CALL(*mockBufferMapReadCallback, Call(NXT_BUFFER_MAP_ASYNC_STATUS_UNKNOWN, nullptr, userdata))
|
||||
|
@ -333,9 +333,9 @@ TEST_F(BufferValidationTest, DISABLED_MapReadDestroyBeforeResult) {
|
|||
// when its external ref count reaches 0.
|
||||
TEST_F(BufferValidationTest, DISABLED_MapWriteDestroyBeforeResult) {
|
||||
{
|
||||
nxt::Buffer buf = CreateMapWriteBuffer(4);
|
||||
dawn::Buffer buf = CreateMapWriteBuffer(4);
|
||||
|
||||
nxt::CallbackUserdata userdata = 40604;
|
||||
dawn::CallbackUserdata userdata = 40604;
|
||||
buf.MapWriteAsync(0, 4, ToMockBufferMapWriteCallback, userdata);
|
||||
|
||||
EXPECT_CALL(*mockBufferMapWriteCallback, Call(NXT_BUFFER_MAP_ASYNC_STATUS_UNKNOWN, nullptr, userdata))
|
||||
|
@ -350,9 +350,9 @@ TEST_F(BufferValidationTest, DISABLED_MapWriteDestroyBeforeResult) {
|
|||
// When a MapRead is cancelled with Unmap it might still be in flight, test doing a new request
|
||||
// works as expected and we don't get the cancelled request's data.
|
||||
TEST_F(BufferValidationTest, MapReadUnmapBeforeResultThenMapAgain) {
|
||||
nxt::Buffer buf = CreateMapReadBuffer(4);
|
||||
dawn::Buffer buf = CreateMapReadBuffer(4);
|
||||
|
||||
nxt::CallbackUserdata userdata = 40605;
|
||||
dawn::CallbackUserdata userdata = 40605;
|
||||
buf.MapReadAsync(0, 4, ToMockBufferMapReadCallback, userdata);
|
||||
|
||||
EXPECT_CALL(*mockBufferMapReadCallback, Call(NXT_BUFFER_MAP_ASYNC_STATUS_UNKNOWN, nullptr, userdata))
|
||||
|
@ -372,9 +372,9 @@ TEST_F(BufferValidationTest, MapReadUnmapBeforeResultThenMapAgain) {
|
|||
// When a MapWrite is cancelled with Unmap it might still be in flight, test doing a new request
|
||||
// works as expected and we don't get the cancelled request's data.
|
||||
TEST_F(BufferValidationTest, MapWriteUnmapBeforeResultThenMapAgain) {
|
||||
nxt::Buffer buf = CreateMapWriteBuffer(4);
|
||||
dawn::Buffer buf = CreateMapWriteBuffer(4);
|
||||
|
||||
nxt::CallbackUserdata userdata = 40605;
|
||||
dawn::CallbackUserdata userdata = 40605;
|
||||
buf.MapWriteAsync(0, 4, ToMockBufferMapWriteCallback, userdata);
|
||||
|
||||
EXPECT_CALL(*mockBufferMapWriteCallback, Call(NXT_BUFFER_MAP_ASYNC_STATUS_UNKNOWN, nullptr, userdata))
|
||||
|
@ -392,9 +392,9 @@ TEST_F(BufferValidationTest, MapWriteUnmapBeforeResultThenMapAgain) {
|
|||
|
||||
// Test that the MapReadCallback isn't fired twice when unmap() is called inside the callback
|
||||
TEST_F(BufferValidationTest, UnmapInsideMapReadCallback) {
|
||||
nxt::Buffer buf = CreateMapReadBuffer(4);
|
||||
dawn::Buffer buf = CreateMapReadBuffer(4);
|
||||
|
||||
nxt::CallbackUserdata userdata = 40678;
|
||||
dawn::CallbackUserdata userdata = 40678;
|
||||
buf.MapReadAsync(0, 4, ToMockBufferMapReadCallback, userdata);
|
||||
|
||||
EXPECT_CALL(*mockBufferMapReadCallback, Call(NXT_BUFFER_MAP_ASYNC_STATUS_SUCCESS, Ne(nullptr), userdata))
|
||||
|
@ -407,9 +407,9 @@ TEST_F(BufferValidationTest, UnmapInsideMapReadCallback) {
|
|||
|
||||
// Test that the MapWriteCallback isn't fired twice when unmap() is called inside the callback
|
||||
TEST_F(BufferValidationTest, UnmapInsideMapWriteCallback) {
|
||||
nxt::Buffer buf = CreateMapWriteBuffer(4);
|
||||
dawn::Buffer buf = CreateMapWriteBuffer(4);
|
||||
|
||||
nxt::CallbackUserdata userdata = 40678;
|
||||
dawn::CallbackUserdata userdata = 40678;
|
||||
buf.MapWriteAsync(0, 4, ToMockBufferMapWriteCallback, userdata);
|
||||
|
||||
EXPECT_CALL(*mockBufferMapWriteCallback, Call(NXT_BUFFER_MAP_ASYNC_STATUS_SUCCESS, Ne(nullptr), userdata))
|
||||
|
@ -422,14 +422,14 @@ TEST_F(BufferValidationTest, UnmapInsideMapWriteCallback) {
|
|||
|
||||
// Test that the MapReadCallback isn't fired twice the buffer external refcount reaches 0 in the callback
|
||||
TEST_F(BufferValidationTest, DestroyInsideMapReadCallback) {
|
||||
nxt::Buffer buf = CreateMapReadBuffer(4);
|
||||
dawn::Buffer buf = CreateMapReadBuffer(4);
|
||||
|
||||
nxt::CallbackUserdata userdata = 40679;
|
||||
dawn::CallbackUserdata userdata = 40679;
|
||||
buf.MapReadAsync(0, 4, ToMockBufferMapReadCallback, userdata);
|
||||
|
||||
EXPECT_CALL(*mockBufferMapReadCallback, Call(NXT_BUFFER_MAP_ASYNC_STATUS_SUCCESS, Ne(nullptr), userdata))
|
||||
.WillOnce(InvokeWithoutArgs([&]() {
|
||||
buf = nxt::Buffer();
|
||||
buf = dawn::Buffer();
|
||||
}));
|
||||
|
||||
queue.Submit(0, nullptr);
|
||||
|
@ -437,14 +437,14 @@ TEST_F(BufferValidationTest, DestroyInsideMapReadCallback) {
|
|||
|
||||
// Test that the MapWriteCallback isn't fired twice the buffer external refcount reaches 0 in the callback
|
||||
TEST_F(BufferValidationTest, DestroyInsideMapWriteCallback) {
|
||||
nxt::Buffer buf = CreateMapWriteBuffer(4);
|
||||
dawn::Buffer buf = CreateMapWriteBuffer(4);
|
||||
|
||||
nxt::CallbackUserdata userdata = 40679;
|
||||
dawn::CallbackUserdata userdata = 40679;
|
||||
buf.MapWriteAsync(0, 4, ToMockBufferMapWriteCallback, userdata);
|
||||
|
||||
EXPECT_CALL(*mockBufferMapWriteCallback, Call(NXT_BUFFER_MAP_ASYNC_STATUS_SUCCESS, Ne(nullptr), userdata))
|
||||
.WillOnce(InvokeWithoutArgs([&]() {
|
||||
buf = nxt::Buffer();
|
||||
buf = dawn::Buffer();
|
||||
}));
|
||||
|
||||
queue.Submit(0, nullptr);
|
||||
|
@ -452,7 +452,7 @@ TEST_F(BufferValidationTest, DestroyInsideMapWriteCallback) {
|
|||
|
||||
// Test the success case for Buffer::SetSubData
|
||||
TEST_F(BufferValidationTest, SetSubDataSuccess) {
|
||||
nxt::Buffer buf = CreateSetSubDataBuffer(1);
|
||||
dawn::Buffer buf = CreateSetSubDataBuffer(1);
|
||||
|
||||
uint8_t foo = 0;
|
||||
buf.SetSubData(0, sizeof(foo), &foo);
|
||||
|
@ -460,7 +460,7 @@ TEST_F(BufferValidationTest, SetSubDataSuccess) {
|
|||
|
||||
// Test error case for SetSubData out of bounds
|
||||
TEST_F(BufferValidationTest, SetSubDataOutOfBounds) {
|
||||
nxt::Buffer buf = CreateSetSubDataBuffer(1);
|
||||
dawn::Buffer buf = CreateSetSubDataBuffer(1);
|
||||
|
||||
uint8_t foo = 0;
|
||||
ASSERT_DEVICE_ERROR(buf.SetSubData(0, 2, &foo));
|
||||
|
@ -468,9 +468,9 @@ TEST_F(BufferValidationTest, SetSubDataOutOfBounds) {
|
|||
|
||||
// Test error case for SetSubData with the wrong usage
|
||||
TEST_F(BufferValidationTest, SetSubDataWrongUsage) {
|
||||
nxt::Buffer buf = device.CreateBufferBuilder()
|
||||
dawn::Buffer buf = device.CreateBufferBuilder()
|
||||
.SetSize(1)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::Vertex)
|
||||
.SetAllowedUsage(dawn::BufferUsageBit::Vertex)
|
||||
.GetResult();
|
||||
|
||||
uint8_t foo = 0;
|
||||
|
|
|
@ -18,18 +18,18 @@
|
|||
|
||||
class CopyCommandTest : public ValidationTest {
|
||||
protected:
|
||||
nxt::Buffer CreateFrozenBuffer(uint32_t size, nxt::BufferUsageBit usage) {
|
||||
nxt::Buffer buf = AssertWillBeSuccess(device.CreateBufferBuilder())
|
||||
dawn::Buffer CreateFrozenBuffer(uint32_t size, dawn::BufferUsageBit usage) {
|
||||
dawn::Buffer buf = AssertWillBeSuccess(device.CreateBufferBuilder())
|
||||
.SetSize(size)
|
||||
.SetAllowedUsage(usage)
|
||||
.GetResult();
|
||||
return buf;
|
||||
}
|
||||
|
||||
nxt::Texture Create2DTexture(uint32_t width, uint32_t height, uint32_t levels,
|
||||
nxt::TextureFormat format, nxt::TextureUsageBit usage) {
|
||||
nxt::Texture tex = AssertWillBeSuccess(device.CreateTextureBuilder())
|
||||
.SetDimension(nxt::TextureDimension::e2D)
|
||||
dawn::Texture Create2DTexture(uint32_t width, uint32_t height, uint32_t levels,
|
||||
dawn::TextureFormat format, dawn::TextureUsageBit usage) {
|
||||
dawn::Texture tex = AssertWillBeSuccess(device.CreateTextureBuilder())
|
||||
.SetDimension(dawn::TextureDimension::e2D)
|
||||
.SetExtent(width, height, 1)
|
||||
.SetFormat(format)
|
||||
.SetMipLevels(levels)
|
||||
|
@ -51,12 +51,12 @@ class CopyCommandTest_B2B : public CopyCommandTest {
|
|||
|
||||
// Test a successfull B2B copy
|
||||
TEST_F(CopyCommandTest_B2B, Success) {
|
||||
nxt::Buffer source = CreateFrozenBuffer(16, nxt::BufferUsageBit::TransferSrc);
|
||||
nxt::Buffer destination = CreateFrozenBuffer(16, nxt::BufferUsageBit::TransferDst);
|
||||
dawn::Buffer source = CreateFrozenBuffer(16, dawn::BufferUsageBit::TransferSrc);
|
||||
dawn::Buffer destination = CreateFrozenBuffer(16, dawn::BufferUsageBit::TransferDst);
|
||||
|
||||
// Copy different copies, including some that touch the OOB condition
|
||||
{
|
||||
nxt::CommandBuffer commands = AssertWillBeSuccess(device.CreateCommandBufferBuilder())
|
||||
dawn::CommandBuffer commands = AssertWillBeSuccess(device.CreateCommandBufferBuilder())
|
||||
.CopyBufferToBuffer(source, 0, destination, 0, 16)
|
||||
.CopyBufferToBuffer(source, 8, destination, 0, 8)
|
||||
.CopyBufferToBuffer(source, 0, destination, 8, 8)
|
||||
|
@ -65,7 +65,7 @@ TEST_F(CopyCommandTest_B2B, Success) {
|
|||
|
||||
// Empty copies are valid
|
||||
{
|
||||
nxt::CommandBuffer commands = AssertWillBeSuccess(device.CreateCommandBufferBuilder())
|
||||
dawn::CommandBuffer commands = AssertWillBeSuccess(device.CreateCommandBufferBuilder())
|
||||
.CopyBufferToBuffer(source, 0, destination, 0, 0)
|
||||
.CopyBufferToBuffer(source, 0, destination, 16, 0)
|
||||
.CopyBufferToBuffer(source, 16, destination, 0, 0)
|
||||
|
@ -75,19 +75,19 @@ TEST_F(CopyCommandTest_B2B, Success) {
|
|||
|
||||
// Test B2B copies with OOB
|
||||
TEST_F(CopyCommandTest_B2B, OutOfBounds) {
|
||||
nxt::Buffer source = CreateFrozenBuffer(16, nxt::BufferUsageBit::TransferSrc);
|
||||
nxt::Buffer destination = CreateFrozenBuffer(16, nxt::BufferUsageBit::TransferDst);
|
||||
dawn::Buffer source = CreateFrozenBuffer(16, dawn::BufferUsageBit::TransferSrc);
|
||||
dawn::Buffer destination = CreateFrozenBuffer(16, dawn::BufferUsageBit::TransferDst);
|
||||
|
||||
// OOB on the source
|
||||
{
|
||||
nxt::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
dawn::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
.CopyBufferToBuffer(source, 8, destination, 0, 12)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
// OOB on the destination
|
||||
{
|
||||
nxt::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
dawn::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
.CopyBufferToBuffer(source, 0, destination, 8, 12)
|
||||
.GetResult();
|
||||
}
|
||||
|
@ -95,20 +95,20 @@ TEST_F(CopyCommandTest_B2B, OutOfBounds) {
|
|||
|
||||
// Test B2B copies with incorrect buffer usage
|
||||
TEST_F(CopyCommandTest_B2B, BadUsage) {
|
||||
nxt::Buffer source = CreateFrozenBuffer(16, nxt::BufferUsageBit::TransferSrc);
|
||||
nxt::Buffer destination = CreateFrozenBuffer(16, nxt::BufferUsageBit::TransferDst);
|
||||
nxt::Buffer vertex = CreateFrozenBuffer(16, nxt::BufferUsageBit::Vertex);
|
||||
dawn::Buffer source = CreateFrozenBuffer(16, dawn::BufferUsageBit::TransferSrc);
|
||||
dawn::Buffer destination = CreateFrozenBuffer(16, dawn::BufferUsageBit::TransferDst);
|
||||
dawn::Buffer vertex = CreateFrozenBuffer(16, dawn::BufferUsageBit::Vertex);
|
||||
|
||||
// Source with incorrect usage
|
||||
{
|
||||
nxt::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
dawn::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
.CopyBufferToBuffer(vertex, 0, destination, 0, 16)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
// Destination with incorrect usage
|
||||
{
|
||||
nxt::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
dawn::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
.CopyBufferToBuffer(source, 0, vertex, 0, 16)
|
||||
.GetResult();
|
||||
}
|
||||
|
@ -120,13 +120,13 @@ class CopyCommandTest_B2T : public CopyCommandTest {
|
|||
// Test a successfull B2T copy
|
||||
TEST_F(CopyCommandTest_B2T, Success) {
|
||||
uint32_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
|
||||
nxt::Buffer source = CreateFrozenBuffer(bufferSize, nxt::BufferUsageBit::TransferSrc);
|
||||
nxt::Texture destination = Create2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
|
||||
nxt::TextureUsageBit::TransferDst);
|
||||
dawn::Buffer source = CreateFrozenBuffer(bufferSize, dawn::BufferUsageBit::TransferSrc);
|
||||
dawn::Texture destination = Create2DTexture(16, 16, 5, dawn::TextureFormat::R8G8B8A8Unorm,
|
||||
dawn::TextureUsageBit::TransferDst);
|
||||
|
||||
// Different copies, including some that touch the OOB condition
|
||||
{
|
||||
nxt::CommandBuffer commands = AssertWillBeSuccess(device.CreateCommandBufferBuilder())
|
||||
dawn::CommandBuffer commands = AssertWillBeSuccess(device.CreateCommandBufferBuilder())
|
||||
// Copy 4x4 block in corner of first mip.
|
||||
.CopyBufferToTexture(source, 0, 256, destination, 0, 0, 0, 4, 4, 1, 0)
|
||||
// Copy 4x4 block in opposite corner of first mip.
|
||||
|
@ -140,7 +140,7 @@ TEST_F(CopyCommandTest_B2T, Success) {
|
|||
|
||||
// Copies with a 256-byte aligned row pitch but unaligned texture region
|
||||
{
|
||||
nxt::CommandBuffer commands = AssertWillBeSuccess(device.CreateCommandBufferBuilder())
|
||||
dawn::CommandBuffer commands = AssertWillBeSuccess(device.CreateCommandBufferBuilder())
|
||||
// Unaligned region
|
||||
.CopyBufferToTexture(source, 0, 256, destination, 0, 0, 0, 3, 4, 1, 0)
|
||||
// Unaligned region with texture offset
|
||||
|
@ -152,7 +152,7 @@ TEST_F(CopyCommandTest_B2T, Success) {
|
|||
|
||||
// Empty copies are valid
|
||||
{
|
||||
nxt::CommandBuffer commands = AssertWillBeSuccess(device.CreateCommandBufferBuilder())
|
||||
dawn::CommandBuffer commands = AssertWillBeSuccess(device.CreateCommandBufferBuilder())
|
||||
// An empty copy
|
||||
.CopyBufferToTexture(source, 0, 0, destination, 0, 0, 0, 0, 0, 1, 0)
|
||||
// An empty copy touching the end of the buffer
|
||||
|
@ -166,27 +166,27 @@ TEST_F(CopyCommandTest_B2T, Success) {
|
|||
// Test OOB conditions on the buffer
|
||||
TEST_F(CopyCommandTest_B2T, OutOfBoundsOnBuffer) {
|
||||
uint32_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
|
||||
nxt::Buffer source = CreateFrozenBuffer(bufferSize, nxt::BufferUsageBit::TransferSrc);
|
||||
nxt::Texture destination = Create2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
|
||||
nxt::TextureUsageBit::TransferDst);
|
||||
dawn::Buffer source = CreateFrozenBuffer(bufferSize, dawn::BufferUsageBit::TransferSrc);
|
||||
dawn::Texture destination = Create2DTexture(16, 16, 5, dawn::TextureFormat::R8G8B8A8Unorm,
|
||||
dawn::TextureUsageBit::TransferDst);
|
||||
|
||||
// OOB on the buffer because we copy too many pixels
|
||||
{
|
||||
nxt::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
dawn::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
.CopyBufferToTexture(source, 0, 256, destination, 0, 0, 0, 4, 5, 1, 0)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
// OOB on the buffer because of the offset
|
||||
{
|
||||
nxt::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
dawn::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
.CopyBufferToTexture(source, 4, 256, destination, 0, 0, 0, 4, 4, 1, 0)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
// OOB on the buffer because (row pitch * (height - 1) + width) * depth overflows
|
||||
{
|
||||
nxt::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
dawn::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
.CopyBufferToTexture(source, 0, 512, destination, 0, 0, 0, 4, 3, 1, 0)
|
||||
.GetResult();
|
||||
}
|
||||
|
@ -196,8 +196,8 @@ TEST_F(CopyCommandTest_B2T, OutOfBoundsOnBuffer) {
|
|||
{
|
||||
uint32_t sourceBufferSize = BufferSizeForTextureCopy(7, 3, 1);
|
||||
ASSERT_TRUE(256 * 3 > sourceBufferSize) << "row pitch * height should overflow buffer";
|
||||
nxt::Buffer sourceBuffer = CreateFrozenBuffer(sourceBufferSize, nxt::BufferUsageBit::TransferSrc);
|
||||
nxt::CommandBuffer commands = AssertWillBeSuccess(device.CreateCommandBufferBuilder())
|
||||
dawn::Buffer sourceBuffer = CreateFrozenBuffer(sourceBufferSize, dawn::BufferUsageBit::TransferSrc);
|
||||
dawn::CommandBuffer commands = AssertWillBeSuccess(device.CreateCommandBufferBuilder())
|
||||
.CopyBufferToTexture(sourceBuffer, 0, 256, destination, 0, 0, 0, 7, 3, 1, 0)
|
||||
.GetResult();
|
||||
}
|
||||
|
@ -206,34 +206,34 @@ TEST_F(CopyCommandTest_B2T, OutOfBoundsOnBuffer) {
|
|||
// Test OOB conditions on the texture
|
||||
TEST_F(CopyCommandTest_B2T, OutOfBoundsOnTexture) {
|
||||
uint32_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
|
||||
nxt::Buffer source = CreateFrozenBuffer(bufferSize, nxt::BufferUsageBit::TransferSrc);
|
||||
nxt::Texture destination = Create2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
|
||||
nxt::TextureUsageBit::TransferDst);
|
||||
dawn::Buffer source = CreateFrozenBuffer(bufferSize, dawn::BufferUsageBit::TransferSrc);
|
||||
dawn::Texture destination = Create2DTexture(16, 16, 5, dawn::TextureFormat::R8G8B8A8Unorm,
|
||||
dawn::TextureUsageBit::TransferDst);
|
||||
|
||||
// OOB on the texture because x + width overflows
|
||||
{
|
||||
nxt::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
dawn::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
.CopyBufferToTexture(source, 0, 256, destination, 13, 12, 0, 4, 4, 1, 0)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
// OOB on the texture because y + width overflows
|
||||
{
|
||||
nxt::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
dawn::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
.CopyBufferToTexture(source, 0, 256, destination, 12, 13, 0, 4, 4, 1, 0)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
// OOB on the texture because we overflow a non-zero mip
|
||||
{
|
||||
nxt::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
dawn::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
.CopyBufferToTexture(source, 0, 256, destination, 1, 0, 0, 4, 4, 1, 2)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
// OOB on the texture even on an empty copy when we copy to a non-existent mip.
|
||||
{
|
||||
nxt::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
dawn::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
.CopyBufferToTexture(source, 0, 0, destination, 0, 0, 0, 0, 0, 1, 5)
|
||||
.GetResult();
|
||||
}
|
||||
|
@ -241,20 +241,20 @@ TEST_F(CopyCommandTest_B2T, OutOfBoundsOnTexture) {
|
|||
|
||||
// Test that we force Z=0 and Depth=1 on copies to 2D textures
|
||||
TEST_F(CopyCommandTest_B2T, ZDepthConstraintFor2DTextures) {
|
||||
nxt::Buffer source = CreateFrozenBuffer(16 * 4, nxt::BufferUsageBit::TransferSrc);
|
||||
nxt::Texture destination = Create2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
|
||||
nxt::TextureUsageBit::TransferDst);
|
||||
dawn::Buffer source = CreateFrozenBuffer(16 * 4, dawn::BufferUsageBit::TransferSrc);
|
||||
dawn::Texture destination = Create2DTexture(16, 16, 5, dawn::TextureFormat::R8G8B8A8Unorm,
|
||||
dawn::TextureUsageBit::TransferDst);
|
||||
|
||||
// Z=1 on an empty copy still errors
|
||||
{
|
||||
nxt::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
dawn::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
.CopyBufferToTexture(source, 0, 0, destination, 0, 0, 1, 0, 0, 1, 0)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
// Depth=0 on an empty copy still errors
|
||||
{
|
||||
nxt::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
dawn::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
.CopyBufferToTexture(source, 0, 0, destination, 0, 0, 0, 0, 0, 0, 0)
|
||||
.GetResult();
|
||||
}
|
||||
|
@ -262,23 +262,23 @@ TEST_F(CopyCommandTest_B2T, ZDepthConstraintFor2DTextures) {
|
|||
|
||||
// Test B2T copies with incorrect buffer usage
|
||||
TEST_F(CopyCommandTest_B2T, IncorrectUsage) {
|
||||
nxt::Buffer source = CreateFrozenBuffer(16 * 4, nxt::BufferUsageBit::TransferSrc);
|
||||
nxt::Buffer vertex = CreateFrozenBuffer(16 * 4, nxt::BufferUsageBit::Vertex);
|
||||
nxt::Texture destination = Create2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
|
||||
nxt::TextureUsageBit::TransferDst);
|
||||
nxt::Texture sampled = Create2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
|
||||
nxt::TextureUsageBit::Sampled);
|
||||
dawn::Buffer source = CreateFrozenBuffer(16 * 4, dawn::BufferUsageBit::TransferSrc);
|
||||
dawn::Buffer vertex = CreateFrozenBuffer(16 * 4, dawn::BufferUsageBit::Vertex);
|
||||
dawn::Texture destination = Create2DTexture(16, 16, 5, dawn::TextureFormat::R8G8B8A8Unorm,
|
||||
dawn::TextureUsageBit::TransferDst);
|
||||
dawn::Texture sampled = Create2DTexture(16, 16, 5, dawn::TextureFormat::R8G8B8A8Unorm,
|
||||
dawn::TextureUsageBit::Sampled);
|
||||
|
||||
// Incorrect source usage
|
||||
{
|
||||
nxt::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
dawn::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
.CopyBufferToTexture(vertex, 0, 256, destination, 0, 0, 0, 4, 4, 1, 0)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
// Incorrect destination usage
|
||||
{
|
||||
nxt::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
dawn::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
.CopyBufferToTexture(source, 0, 256, sampled, 0, 0, 0, 4, 4, 1, 0)
|
||||
.GetResult();
|
||||
}
|
||||
|
@ -286,27 +286,27 @@ TEST_F(CopyCommandTest_B2T, IncorrectUsage) {
|
|||
|
||||
TEST_F(CopyCommandTest_B2T, IncorrectRowPitch) {
|
||||
uint32_t bufferSize = BufferSizeForTextureCopy(128, 16, 1);
|
||||
nxt::Buffer source = CreateFrozenBuffer(bufferSize, nxt::BufferUsageBit::TransferSrc);
|
||||
nxt::Texture destination = Create2DTexture(128, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
|
||||
nxt::TextureUsageBit::TransferDst);
|
||||
dawn::Buffer source = CreateFrozenBuffer(bufferSize, dawn::BufferUsageBit::TransferSrc);
|
||||
dawn::Texture destination = Create2DTexture(128, 16, 5, dawn::TextureFormat::R8G8B8A8Unorm,
|
||||
dawn::TextureUsageBit::TransferDst);
|
||||
|
||||
// Default row pitch is not 256-byte aligned
|
||||
{
|
||||
nxt::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
dawn::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
.CopyBufferToTexture(source, 0, 0, destination, 0, 0, 0, 3, 4, 1, 0)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
// Row pitch is not 256-byte aligned
|
||||
{
|
||||
nxt::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
dawn::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
.CopyBufferToTexture(source, 0, 128, destination, 0, 0, 0, 4, 4, 1, 0)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
// Row pitch is less than width * bytesPerPixel
|
||||
{
|
||||
nxt::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
dawn::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
.CopyBufferToTexture(source, 0, 256, destination, 0, 0, 0, 65, 1, 1, 0)
|
||||
.GetResult();
|
||||
}
|
||||
|
@ -315,29 +315,29 @@ TEST_F(CopyCommandTest_B2T, IncorrectRowPitch) {
|
|||
// Test B2T copies with incorrect buffer offset usage
|
||||
TEST_F(CopyCommandTest_B2T, IncorrectBufferOffset) {
|
||||
uint32_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
|
||||
nxt::Buffer source = CreateFrozenBuffer(bufferSize, nxt::BufferUsageBit::TransferSrc);
|
||||
nxt::Texture destination = Create2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
|
||||
nxt::TextureUsageBit::TransferDst);
|
||||
dawn::Buffer source = CreateFrozenBuffer(bufferSize, dawn::BufferUsageBit::TransferSrc);
|
||||
dawn::Texture destination = Create2DTexture(16, 16, 5, dawn::TextureFormat::R8G8B8A8Unorm,
|
||||
dawn::TextureUsageBit::TransferDst);
|
||||
|
||||
// Correct usage
|
||||
{
|
||||
nxt::CommandBuffer commands = AssertWillBeSuccess(device.CreateCommandBufferBuilder())
|
||||
dawn::CommandBuffer commands = AssertWillBeSuccess(device.CreateCommandBufferBuilder())
|
||||
.CopyBufferToTexture(source, bufferSize - 4, 256, destination, 0, 0, 0, 1, 1, 1, 0)
|
||||
.GetResult();
|
||||
}
|
||||
// Incorrect usages
|
||||
{
|
||||
nxt::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
dawn::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
.CopyBufferToTexture(source, bufferSize - 5, 256, destination, 0, 0, 0, 1, 1, 1, 0)
|
||||
.GetResult();
|
||||
}
|
||||
{
|
||||
nxt::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
dawn::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
.CopyBufferToTexture(source, bufferSize - 6, 256, destination, 0, 0, 0, 1, 1, 1, 0)
|
||||
.GetResult();
|
||||
}
|
||||
{
|
||||
nxt::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
dawn::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
.CopyBufferToTexture(source, bufferSize - 7, 256, destination, 0, 0, 0, 1, 1, 1, 0)
|
||||
.GetResult();
|
||||
}
|
||||
|
@ -349,13 +349,13 @@ class CopyCommandTest_T2B : public CopyCommandTest {
|
|||
// Test a successfull T2B copy
|
||||
TEST_F(CopyCommandTest_T2B, Success) {
|
||||
uint32_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
|
||||
nxt::Texture source = Create2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
|
||||
nxt::TextureUsageBit::TransferSrc);
|
||||
nxt::Buffer destination = CreateFrozenBuffer(bufferSize, nxt::BufferUsageBit::TransferDst);
|
||||
dawn::Texture source = Create2DTexture(16, 16, 5, dawn::TextureFormat::R8G8B8A8Unorm,
|
||||
dawn::TextureUsageBit::TransferSrc);
|
||||
dawn::Buffer destination = CreateFrozenBuffer(bufferSize, dawn::BufferUsageBit::TransferDst);
|
||||
|
||||
// Different copies, including some that touch the OOB condition
|
||||
{
|
||||
nxt::CommandBuffer commands = AssertWillBeSuccess(device.CreateCommandBufferBuilder())
|
||||
dawn::CommandBuffer commands = AssertWillBeSuccess(device.CreateCommandBufferBuilder())
|
||||
// Copy from 4x4 block in corner of first mip.
|
||||
.CopyTextureToBuffer(source, 0, 0, 0, 4, 4, 1, 0, destination, 0, 256)
|
||||
// Copy from 4x4 block in opposite corner of first mip.
|
||||
|
@ -369,7 +369,7 @@ TEST_F(CopyCommandTest_T2B, Success) {
|
|||
|
||||
// Copies with a 256-byte aligned row pitch but unaligned texture region
|
||||
{
|
||||
nxt::CommandBuffer commands = AssertWillBeSuccess(device.CreateCommandBufferBuilder())
|
||||
dawn::CommandBuffer commands = AssertWillBeSuccess(device.CreateCommandBufferBuilder())
|
||||
// Unaligned region
|
||||
.CopyTextureToBuffer(source, 0, 0, 0, 3, 4, 1, 0, destination, 0, 256)
|
||||
// Unaligned region with texture offset
|
||||
|
@ -381,7 +381,7 @@ TEST_F(CopyCommandTest_T2B, Success) {
|
|||
|
||||
// Empty copies are valid
|
||||
{
|
||||
nxt::CommandBuffer commands = AssertWillBeSuccess(device.CreateCommandBufferBuilder())
|
||||
dawn::CommandBuffer commands = AssertWillBeSuccess(device.CreateCommandBufferBuilder())
|
||||
// An empty copy
|
||||
.CopyTextureToBuffer(source, 0, 0, 0, 0, 0, 1, 0, destination, 0, 0)
|
||||
// An empty copy touching the end of the buffer
|
||||
|
@ -395,34 +395,34 @@ TEST_F(CopyCommandTest_T2B, Success) {
|
|||
// Test OOB conditions on the texture
|
||||
TEST_F(CopyCommandTest_T2B, OutOfBoundsOnTexture) {
|
||||
uint32_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
|
||||
nxt::Texture source = Create2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
|
||||
nxt::TextureUsageBit::TransferSrc);
|
||||
nxt::Buffer destination = CreateFrozenBuffer(bufferSize, nxt::BufferUsageBit::TransferDst);
|
||||
dawn::Texture source = Create2DTexture(16, 16, 5, dawn::TextureFormat::R8G8B8A8Unorm,
|
||||
dawn::TextureUsageBit::TransferSrc);
|
||||
dawn::Buffer destination = CreateFrozenBuffer(bufferSize, dawn::BufferUsageBit::TransferDst);
|
||||
|
||||
// OOB on the texture because x + width overflows
|
||||
{
|
||||
nxt::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
dawn::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
.CopyTextureToBuffer(source, 13, 12, 0, 4, 4, 1, 0, destination, 0, 256)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
// OOB on the texture because y + width overflows
|
||||
{
|
||||
nxt::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
dawn::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
.CopyTextureToBuffer(source, 12, 13, 0, 4, 4, 1, 0, destination, 0, 256)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
// OOB on the texture because we overflow a non-zero mip
|
||||
{
|
||||
nxt::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
dawn::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
.CopyTextureToBuffer(source, 1, 0, 0, 4, 4, 1, 2, destination, 0, 256)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
// OOB on the texture even on an empty copy when we copy from a non-existent mip.
|
||||
{
|
||||
nxt::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
dawn::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
.CopyTextureToBuffer(source, 0, 0, 0, 0, 0, 1, 5, destination, 0, 0)
|
||||
.GetResult();
|
||||
}
|
||||
|
@ -431,27 +431,27 @@ TEST_F(CopyCommandTest_T2B, OutOfBoundsOnTexture) {
|
|||
// Test OOB conditions on the buffer
|
||||
TEST_F(CopyCommandTest_T2B, OutOfBoundsOnBuffer) {
|
||||
uint32_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
|
||||
nxt::Texture source = Create2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
|
||||
nxt::TextureUsageBit::TransferSrc);
|
||||
nxt::Buffer destination = CreateFrozenBuffer(bufferSize, nxt::BufferUsageBit::TransferDst);
|
||||
dawn::Texture source = Create2DTexture(16, 16, 5, dawn::TextureFormat::R8G8B8A8Unorm,
|
||||
dawn::TextureUsageBit::TransferSrc);
|
||||
dawn::Buffer destination = CreateFrozenBuffer(bufferSize, dawn::BufferUsageBit::TransferDst);
|
||||
|
||||
// OOB on the buffer because we copy too many pixels
|
||||
{
|
||||
nxt::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
dawn::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
.CopyTextureToBuffer(source, 0, 0, 0, 4, 5, 1, 0, destination, 0, 256)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
// OOB on the buffer because of the offset
|
||||
{
|
||||
nxt::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
dawn::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
.CopyTextureToBuffer(source, 0, 0, 0, 4, 4, 1, 0, destination, 4, 256)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
// OOB on the buffer because (row pitch * (height - 1) + width) * depth overflows
|
||||
{
|
||||
nxt::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
dawn::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
.CopyTextureToBuffer(source, 0, 0, 0, 4, 3, 1, 0, destination, 0, 512)
|
||||
.GetResult();
|
||||
}
|
||||
|
@ -461,8 +461,8 @@ TEST_F(CopyCommandTest_T2B, OutOfBoundsOnBuffer) {
|
|||
{
|
||||
uint32_t destinationBufferSize = BufferSizeForTextureCopy(7, 3, 1);
|
||||
ASSERT_TRUE(256 * 3 > destinationBufferSize) << "row pitch * height should overflow buffer";
|
||||
nxt::Buffer destinationBuffer = CreateFrozenBuffer(destinationBufferSize, nxt::BufferUsageBit::TransferDst);
|
||||
nxt::CommandBuffer commands = AssertWillBeSuccess(device.CreateCommandBufferBuilder())
|
||||
dawn::Buffer destinationBuffer = CreateFrozenBuffer(destinationBufferSize, dawn::BufferUsageBit::TransferDst);
|
||||
dawn::CommandBuffer commands = AssertWillBeSuccess(device.CreateCommandBufferBuilder())
|
||||
.CopyTextureToBuffer(source, 0, 0, 0, 7, 3, 1, 0, destinationBuffer, 0, 256)
|
||||
.GetResult();
|
||||
}
|
||||
|
@ -471,20 +471,20 @@ TEST_F(CopyCommandTest_T2B, OutOfBoundsOnBuffer) {
|
|||
// Test that we force Z=0 and Depth=1 on copies from to 2D textures
|
||||
TEST_F(CopyCommandTest_T2B, ZDepthConstraintFor2DTextures) {
|
||||
uint32_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
|
||||
nxt::Texture source = Create2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
|
||||
nxt::TextureUsageBit::TransferSrc);
|
||||
nxt::Buffer destination = CreateFrozenBuffer(bufferSize, nxt::BufferUsageBit::TransferDst);
|
||||
dawn::Texture source = Create2DTexture(16, 16, 5, dawn::TextureFormat::R8G8B8A8Unorm,
|
||||
dawn::TextureUsageBit::TransferSrc);
|
||||
dawn::Buffer destination = CreateFrozenBuffer(bufferSize, dawn::BufferUsageBit::TransferDst);
|
||||
|
||||
// Z=1 on an empty copy still errors
|
||||
{
|
||||
nxt::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
dawn::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
.CopyTextureToBuffer(source, 0, 0, 1, 0, 0, 1, 0, destination, 0, 0)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
// Depth=0 on an empty copy still errors
|
||||
{
|
||||
nxt::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
dawn::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
.CopyTextureToBuffer(source, 0, 0, 0, 0, 0, 0, 0, destination, 0, 0)
|
||||
.GetResult();
|
||||
}
|
||||
|
@ -493,23 +493,23 @@ TEST_F(CopyCommandTest_T2B, ZDepthConstraintFor2DTextures) {
|
|||
// Test T2B copies with incorrect buffer usage
|
||||
TEST_F(CopyCommandTest_T2B, IncorrectUsage) {
|
||||
uint32_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
|
||||
nxt::Texture source = Create2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
|
||||
nxt::TextureUsageBit::TransferSrc);
|
||||
nxt::Texture sampled = Create2DTexture(16, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
|
||||
nxt::TextureUsageBit::Sampled);
|
||||
nxt::Buffer destination = CreateFrozenBuffer(bufferSize, nxt::BufferUsageBit::TransferDst);
|
||||
nxt::Buffer vertex = CreateFrozenBuffer(bufferSize, nxt::BufferUsageBit::Vertex);
|
||||
dawn::Texture source = Create2DTexture(16, 16, 5, dawn::TextureFormat::R8G8B8A8Unorm,
|
||||
dawn::TextureUsageBit::TransferSrc);
|
||||
dawn::Texture sampled = Create2DTexture(16, 16, 5, dawn::TextureFormat::R8G8B8A8Unorm,
|
||||
dawn::TextureUsageBit::Sampled);
|
||||
dawn::Buffer destination = CreateFrozenBuffer(bufferSize, dawn::BufferUsageBit::TransferDst);
|
||||
dawn::Buffer vertex = CreateFrozenBuffer(bufferSize, dawn::BufferUsageBit::Vertex);
|
||||
|
||||
// Incorrect source usage
|
||||
{
|
||||
nxt::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
dawn::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
.CopyTextureToBuffer(sampled, 0, 0, 0, 4, 4, 1, 0, destination, 0, 256)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
// Incorrect destination usage
|
||||
{
|
||||
nxt::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
dawn::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
.CopyTextureToBuffer(source, 0, 0, 0, 4, 4, 1, 0, vertex, 0, 256)
|
||||
.GetResult();
|
||||
}
|
||||
|
@ -517,27 +517,27 @@ TEST_F(CopyCommandTest_T2B, IncorrectUsage) {
|
|||
|
||||
TEST_F(CopyCommandTest_T2B, IncorrectRowPitch) {
|
||||
uint32_t bufferSize = BufferSizeForTextureCopy(128, 16, 1);
|
||||
nxt::Texture source = Create2DTexture(128, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
|
||||
nxt::TextureUsageBit::TransferDst);
|
||||
nxt::Buffer destination = CreateFrozenBuffer(bufferSize, nxt::BufferUsageBit::TransferSrc);
|
||||
dawn::Texture source = Create2DTexture(128, 16, 5, dawn::TextureFormat::R8G8B8A8Unorm,
|
||||
dawn::TextureUsageBit::TransferDst);
|
||||
dawn::Buffer destination = CreateFrozenBuffer(bufferSize, dawn::BufferUsageBit::TransferSrc);
|
||||
|
||||
// Default row pitch is not 256-byte aligned
|
||||
{
|
||||
nxt::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
dawn::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
.CopyTextureToBuffer(source, 0, 0, 0, 3, 4, 1, 0, destination, 0, 256)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
// Row pitch is not 256-byte aligned
|
||||
{
|
||||
nxt::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
dawn::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
.CopyTextureToBuffer(source, 0, 0, 0, 4, 4, 1, 0, destination, 0, 257)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
// Row pitch is less than width * bytesPerPixel
|
||||
{
|
||||
nxt::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
dawn::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
.CopyTextureToBuffer(source, 0, 0, 0, 65, 1, 1, 0, destination, 0, 256)
|
||||
.GetResult();
|
||||
}
|
||||
|
@ -546,29 +546,29 @@ TEST_F(CopyCommandTest_T2B, IncorrectRowPitch) {
|
|||
// Test T2B copies with incorrect buffer offset usage
|
||||
TEST_F(CopyCommandTest_T2B, IncorrectBufferOffset) {
|
||||
uint32_t bufferSize = BufferSizeForTextureCopy(128, 16, 1);
|
||||
nxt::Texture source = Create2DTexture(128, 16, 5, nxt::TextureFormat::R8G8B8A8Unorm,
|
||||
nxt::TextureUsageBit::TransferSrc);
|
||||
nxt::Buffer destination = CreateFrozenBuffer(bufferSize, nxt::BufferUsageBit::TransferDst);
|
||||
dawn::Texture source = Create2DTexture(128, 16, 5, dawn::TextureFormat::R8G8B8A8Unorm,
|
||||
dawn::TextureUsageBit::TransferSrc);
|
||||
dawn::Buffer destination = CreateFrozenBuffer(bufferSize, dawn::BufferUsageBit::TransferDst);
|
||||
|
||||
// Correct usage
|
||||
{
|
||||
nxt::CommandBuffer commands = AssertWillBeSuccess(device.CreateCommandBufferBuilder())
|
||||
dawn::CommandBuffer commands = AssertWillBeSuccess(device.CreateCommandBufferBuilder())
|
||||
.CopyTextureToBuffer(source, 0, 0, 0, 1, 1, 1, 0, destination, bufferSize - 4, 256)
|
||||
.GetResult();
|
||||
}
|
||||
// Incorrect usages
|
||||
{
|
||||
nxt::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
dawn::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
.CopyTextureToBuffer(source, 0, 0, 0, 1, 1, 1, 0, destination, bufferSize - 5, 256)
|
||||
.GetResult();
|
||||
}
|
||||
{
|
||||
nxt::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
dawn::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
.CopyTextureToBuffer(source, 0, 0, 0, 1, 1, 1, 0, destination, bufferSize - 6, 256)
|
||||
.GetResult();
|
||||
}
|
||||
{
|
||||
nxt::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
dawn::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
.CopyTextureToBuffer(source, 0, 0, 0, 1, 1, 1, 0, destination, bufferSize - 7, 256)
|
||||
.GetResult();
|
||||
}
|
||||
|
|
|
@ -21,28 +21,28 @@ class DepthStencilStateValidationTest : public ValidationTest {
|
|||
TEST_F(DepthStencilStateValidationTest, CreationSuccess) {
|
||||
// Success for setting all properties
|
||||
{
|
||||
nxt::DepthStencilState ds = AssertWillBeSuccess(device.CreateDepthStencilStateBuilder())
|
||||
.SetDepthCompareFunction(nxt::CompareFunction::Less)
|
||||
dawn::DepthStencilState ds = AssertWillBeSuccess(device.CreateDepthStencilStateBuilder())
|
||||
.SetDepthCompareFunction(dawn::CompareFunction::Less)
|
||||
.SetDepthWriteEnabled(true)
|
||||
.SetStencilFunction(nxt::Face::Both, nxt::CompareFunction::Greater,
|
||||
nxt::StencilOperation::Keep, nxt::StencilOperation::Keep, nxt::StencilOperation::Replace)
|
||||
.SetStencilFunction(dawn::Face::Both, dawn::CompareFunction::Greater,
|
||||
dawn::StencilOperation::Keep, dawn::StencilOperation::Keep, dawn::StencilOperation::Replace)
|
||||
.SetStencilMask(0x0, 0x1)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
// Success for empty builder
|
||||
{
|
||||
nxt::DepthStencilState ds = AssertWillBeSuccess(device.CreateDepthStencilStateBuilder())
|
||||
dawn::DepthStencilState ds = AssertWillBeSuccess(device.CreateDepthStencilStateBuilder())
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
// Test success when setting stencil function on separate faces
|
||||
{
|
||||
nxt::DepthStencilState ds = AssertWillBeSuccess(device.CreateDepthStencilStateBuilder())
|
||||
.SetStencilFunction(nxt::Face::Front, nxt::CompareFunction::Less,
|
||||
nxt::StencilOperation::Replace, nxt::StencilOperation::Replace, nxt::StencilOperation::Replace)
|
||||
.SetStencilFunction(nxt::Face::Back, nxt::CompareFunction::Greater,
|
||||
nxt::StencilOperation::Replace, nxt::StencilOperation::Replace, nxt::StencilOperation::Replace)
|
||||
dawn::DepthStencilState ds = AssertWillBeSuccess(device.CreateDepthStencilStateBuilder())
|
||||
.SetStencilFunction(dawn::Face::Front, dawn::CompareFunction::Less,
|
||||
dawn::StencilOperation::Replace, dawn::StencilOperation::Replace, dawn::StencilOperation::Replace)
|
||||
.SetStencilFunction(dawn::Face::Back, dawn::CompareFunction::Greater,
|
||||
dawn::StencilOperation::Replace, dawn::StencilOperation::Replace, dawn::StencilOperation::Replace)
|
||||
.GetResult();
|
||||
}
|
||||
}
|
||||
|
@ -51,7 +51,7 @@ TEST_F(DepthStencilStateValidationTest, CreationSuccess) {
|
|||
TEST_F(DepthStencilStateValidationTest, CreationDuplicates) {
|
||||
// Test failure when specifying depth write enabled multiple times
|
||||
{
|
||||
nxt::DepthStencilState ds = AssertWillBeError(device.CreateDepthStencilStateBuilder())
|
||||
dawn::DepthStencilState ds = AssertWillBeError(device.CreateDepthStencilStateBuilder())
|
||||
.SetDepthWriteEnabled(true)
|
||||
.SetDepthWriteEnabled(false)
|
||||
.GetResult();
|
||||
|
@ -59,15 +59,15 @@ TEST_F(DepthStencilStateValidationTest, CreationDuplicates) {
|
|||
|
||||
// Test failure when specifying depth compare function multiple times
|
||||
{
|
||||
nxt::DepthStencilState ds = AssertWillBeError(device.CreateDepthStencilStateBuilder())
|
||||
.SetDepthCompareFunction(nxt::CompareFunction::Less)
|
||||
.SetDepthCompareFunction(nxt::CompareFunction::Greater)
|
||||
dawn::DepthStencilState ds = AssertWillBeError(device.CreateDepthStencilStateBuilder())
|
||||
.SetDepthCompareFunction(dawn::CompareFunction::Less)
|
||||
.SetDepthCompareFunction(dawn::CompareFunction::Greater)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
// Test failure when setting stencil mask multiple times
|
||||
{
|
||||
nxt::DepthStencilState ds = AssertWillBeError(device.CreateDepthStencilStateBuilder())
|
||||
dawn::DepthStencilState ds = AssertWillBeError(device.CreateDepthStencilStateBuilder())
|
||||
.SetStencilMask(0x00, 0x00)
|
||||
.SetStencilMask(0xff, 0xff)
|
||||
.GetResult();
|
||||
|
@ -75,21 +75,21 @@ TEST_F(DepthStencilStateValidationTest, CreationDuplicates) {
|
|||
|
||||
// Test failure when directly setting stencil function on a face multiple times
|
||||
{
|
||||
nxt::DepthStencilState ds = AssertWillBeError(device.CreateDepthStencilStateBuilder())
|
||||
.SetStencilFunction(nxt::Face::Back, nxt::CompareFunction::Less,
|
||||
nxt::StencilOperation::Replace, nxt::StencilOperation::Replace, nxt::StencilOperation::Replace)
|
||||
.SetStencilFunction(nxt::Face::Back, nxt::CompareFunction::Greater,
|
||||
nxt::StencilOperation::Replace, nxt::StencilOperation::Replace, nxt::StencilOperation::Replace)
|
||||
dawn::DepthStencilState ds = AssertWillBeError(device.CreateDepthStencilStateBuilder())
|
||||
.SetStencilFunction(dawn::Face::Back, dawn::CompareFunction::Less,
|
||||
dawn::StencilOperation::Replace, dawn::StencilOperation::Replace, dawn::StencilOperation::Replace)
|
||||
.SetStencilFunction(dawn::Face::Back, dawn::CompareFunction::Greater,
|
||||
dawn::StencilOperation::Replace, dawn::StencilOperation::Replace, dawn::StencilOperation::Replace)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
// Test failure when indirectly setting stencil function on a face multiple times
|
||||
{
|
||||
nxt::DepthStencilState ds = AssertWillBeError(device.CreateDepthStencilStateBuilder())
|
||||
.SetStencilFunction(nxt::Face::Both, nxt::CompareFunction::Less,
|
||||
nxt::StencilOperation::Replace, nxt::StencilOperation::Replace, nxt::StencilOperation::Replace)
|
||||
.SetStencilFunction(nxt::Face::Back, nxt::CompareFunction::Greater,
|
||||
nxt::StencilOperation::Replace, nxt::StencilOperation::Replace, nxt::StencilOperation::Replace)
|
||||
dawn::DepthStencilState ds = AssertWillBeError(device.CreateDepthStencilStateBuilder())
|
||||
.SetStencilFunction(dawn::Face::Both, dawn::CompareFunction::Less,
|
||||
dawn::StencilOperation::Replace, dawn::StencilOperation::Replace, dawn::StencilOperation::Replace)
|
||||
.SetStencilFunction(dawn::Face::Back, dawn::CompareFunction::Greater,
|
||||
dawn::StencilOperation::Replace, dawn::StencilOperation::Replace, dawn::StencilOperation::Replace)
|
||||
.GetResult();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -22,24 +22,24 @@ static constexpr uint32_t kMaxVertexInputs = 16u;
|
|||
|
||||
class InputStateTest : public ValidationTest {
|
||||
protected:
|
||||
nxt::RenderPipeline CreatePipeline(bool success, const nxt::InputState& inputState, std::string vertexSource) {
|
||||
dawn::RenderPipeline CreatePipeline(bool success, const dawn::InputState& inputState, std::string vertexSource) {
|
||||
DummyRenderPass renderpassData = CreateDummyRenderPass();
|
||||
|
||||
nxt::ShaderModuleBuilder vsModuleBuilder = AssertWillBeSuccess(device.CreateShaderModuleBuilder());
|
||||
utils::FillShaderModuleBuilder(vsModuleBuilder, nxt::ShaderStage::Vertex, vertexSource.c_str());
|
||||
nxt::ShaderModule vsModule = vsModuleBuilder.GetResult();
|
||||
dawn::ShaderModuleBuilder vsModuleBuilder = AssertWillBeSuccess(device.CreateShaderModuleBuilder());
|
||||
utils::FillShaderModuleBuilder(vsModuleBuilder, dawn::ShaderStage::Vertex, vertexSource.c_str());
|
||||
dawn::ShaderModule vsModule = vsModuleBuilder.GetResult();
|
||||
|
||||
nxt::ShaderModuleBuilder fsModuleBuilder = AssertWillBeSuccess(device.CreateShaderModuleBuilder());
|
||||
utils::FillShaderModuleBuilder(fsModuleBuilder, nxt::ShaderStage::Fragment, R"(
|
||||
dawn::ShaderModuleBuilder fsModuleBuilder = AssertWillBeSuccess(device.CreateShaderModuleBuilder());
|
||||
utils::FillShaderModuleBuilder(fsModuleBuilder, dawn::ShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
void main() {
|
||||
fragColor = vec4(1.0, 0.0, 0.0, 1.0);
|
||||
}
|
||||
)");
|
||||
nxt::ShaderModule fsModule = fsModuleBuilder.GetResult();
|
||||
dawn::ShaderModule fsModule = fsModuleBuilder.GetResult();
|
||||
|
||||
nxt::RenderPipelineBuilder builder;
|
||||
dawn::RenderPipelineBuilder builder;
|
||||
if (success) {
|
||||
builder = AssertWillBeSuccess(device.CreateRenderPipelineBuilder());
|
||||
} else {
|
||||
|
@ -47,8 +47,8 @@ class InputStateTest : public ValidationTest {
|
|||
}
|
||||
|
||||
return builder.SetColorAttachmentFormat(0, renderpassData.attachmentFormat)
|
||||
.SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
|
||||
.SetStage(nxt::ShaderStage::Fragment, fsModule, "main")
|
||||
.SetStage(dawn::ShaderStage::Vertex, vsModule, "main")
|
||||
.SetStage(dawn::ShaderStage::Fragment, fsModule, "main")
|
||||
.SetInputState(inputState)
|
||||
.GetResult();
|
||||
}
|
||||
|
@ -56,7 +56,7 @@ class InputStateTest : public ValidationTest {
|
|||
|
||||
// Check an empty input state is valid
|
||||
TEST_F(InputStateTest, EmptyIsOk) {
|
||||
nxt::InputState state = AssertWillBeSuccess(device.CreateInputStateBuilder())
|
||||
dawn::InputState state = AssertWillBeSuccess(device.CreateInputStateBuilder())
|
||||
.GetResult();
|
||||
|
||||
CreatePipeline(true, state, R"(
|
||||
|
@ -69,10 +69,10 @@ TEST_F(InputStateTest, EmptyIsOk) {
|
|||
|
||||
// Check validation that pipeline vertex inputs are backed by attributes in the input state
|
||||
TEST_F(InputStateTest, PipelineCompatibility) {
|
||||
nxt::InputState state = AssertWillBeSuccess(device.CreateInputStateBuilder())
|
||||
.SetInput(0, 2 * sizeof(float), nxt::InputStepMode::Vertex)
|
||||
.SetAttribute(0, 0, nxt::VertexFormat::FloatR32, 0)
|
||||
.SetAttribute(1, 0, nxt::VertexFormat::FloatR32, sizeof(float))
|
||||
dawn::InputState state = AssertWillBeSuccess(device.CreateInputStateBuilder())
|
||||
.SetInput(0, 2 * sizeof(float), dawn::InputStepMode::Vertex)
|
||||
.SetAttribute(0, 0, dawn::VertexFormat::FloatR32, 0)
|
||||
.SetAttribute(1, 0, dawn::VertexFormat::FloatR32, sizeof(float))
|
||||
.GetResult();
|
||||
|
||||
// Control case: pipeline with one input per attribute
|
||||
|
@ -108,13 +108,13 @@ TEST_F(InputStateTest, PipelineCompatibility) {
|
|||
TEST_F(InputStateTest, StrideZero) {
|
||||
// Works ok without attributes
|
||||
AssertWillBeSuccess(device.CreateInputStateBuilder())
|
||||
.SetInput(0, 0, nxt::InputStepMode::Vertex)
|
||||
.SetInput(0, 0, dawn::InputStepMode::Vertex)
|
||||
.GetResult();
|
||||
|
||||
// Works ok with attributes at a large-ish offset
|
||||
AssertWillBeSuccess(device.CreateInputStateBuilder())
|
||||
.SetInput(0, 0, nxt::InputStepMode::Vertex)
|
||||
.SetAttribute(0, 0, nxt::VertexFormat::FloatR32, 128)
|
||||
.SetInput(0, 0, dawn::InputStepMode::Vertex)
|
||||
.SetAttribute(0, 0, dawn::VertexFormat::FloatR32, 128)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
|
@ -122,13 +122,13 @@ TEST_F(InputStateTest, StrideZero) {
|
|||
TEST_F(InputStateTest, AlreadySetInput) {
|
||||
// Control case
|
||||
AssertWillBeSuccess(device.CreateInputStateBuilder())
|
||||
.SetInput(0, 0, nxt::InputStepMode::Vertex)
|
||||
.SetInput(0, 0, dawn::InputStepMode::Vertex)
|
||||
.GetResult();
|
||||
|
||||
// Oh no, input 0 is set twice
|
||||
AssertWillBeError(device.CreateInputStateBuilder())
|
||||
.SetInput(0, 0, nxt::InputStepMode::Vertex)
|
||||
.SetInput(0, 0, nxt::InputStepMode::Vertex)
|
||||
.SetInput(0, 0, dawn::InputStepMode::Vertex)
|
||||
.SetInput(0, 0, dawn::InputStepMode::Vertex)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
|
@ -136,12 +136,12 @@ TEST_F(InputStateTest, AlreadySetInput) {
|
|||
TEST_F(InputStateTest, SetInputOutOfBounds) {
|
||||
// Control case, setting last input
|
||||
AssertWillBeSuccess(device.CreateInputStateBuilder())
|
||||
.SetInput(kMaxVertexInputs - 1, 0, nxt::InputStepMode::Vertex)
|
||||
.SetInput(kMaxVertexInputs - 1, 0, dawn::InputStepMode::Vertex)
|
||||
.GetResult();
|
||||
|
||||
// Test OOB
|
||||
AssertWillBeError(device.CreateInputStateBuilder())
|
||||
.SetInput(kMaxVertexInputs, 0, nxt::InputStepMode::Vertex)
|
||||
.SetInput(kMaxVertexInputs, 0, dawn::InputStepMode::Vertex)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
|
@ -149,15 +149,15 @@ TEST_F(InputStateTest, SetInputOutOfBounds) {
|
|||
TEST_F(InputStateTest, AlreadySetAttribute) {
|
||||
// Control case, setting last attribute
|
||||
AssertWillBeSuccess(device.CreateInputStateBuilder())
|
||||
.SetInput(0, 0, nxt::InputStepMode::Vertex)
|
||||
.SetAttribute(0, 0, nxt::VertexFormat::FloatR32, 0)
|
||||
.SetInput(0, 0, dawn::InputStepMode::Vertex)
|
||||
.SetAttribute(0, 0, dawn::VertexFormat::FloatR32, 0)
|
||||
.GetResult();
|
||||
|
||||
// Oh no, attribute 0 is set twice
|
||||
AssertWillBeError(device.CreateInputStateBuilder())
|
||||
.SetInput(0, 0, nxt::InputStepMode::Vertex)
|
||||
.SetAttribute(0, 0, nxt::VertexFormat::FloatR32, 0)
|
||||
.SetAttribute(0, 0, nxt::VertexFormat::FloatR32, 0)
|
||||
.SetInput(0, 0, dawn::InputStepMode::Vertex)
|
||||
.SetAttribute(0, 0, dawn::VertexFormat::FloatR32, 0)
|
||||
.SetAttribute(0, 0, dawn::VertexFormat::FloatR32, 0)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
|
@ -165,14 +165,14 @@ TEST_F(InputStateTest, AlreadySetAttribute) {
|
|||
TEST_F(InputStateTest, SetAttributeOutOfBounds) {
|
||||
// Control case, setting last attribute
|
||||
AssertWillBeSuccess(device.CreateInputStateBuilder())
|
||||
.SetInput(0, 0, nxt::InputStepMode::Vertex)
|
||||
.SetAttribute(kMaxVertexAttributes - 1, 0, nxt::VertexFormat::FloatR32, 0)
|
||||
.SetInput(0, 0, dawn::InputStepMode::Vertex)
|
||||
.SetAttribute(kMaxVertexAttributes - 1, 0, dawn::VertexFormat::FloatR32, 0)
|
||||
.GetResult();
|
||||
|
||||
// Test OOB
|
||||
AssertWillBeError(device.CreateInputStateBuilder())
|
||||
.SetInput(0, 0, nxt::InputStepMode::Vertex)
|
||||
.SetAttribute(kMaxVertexAttributes, 0, nxt::VertexFormat::FloatR32, 0)
|
||||
.SetInput(0, 0, dawn::InputStepMode::Vertex)
|
||||
.SetAttribute(kMaxVertexAttributes, 0, dawn::VertexFormat::FloatR32, 0)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
|
@ -180,14 +180,14 @@ TEST_F(InputStateTest, SetAttributeOutOfBounds) {
|
|||
TEST_F(InputStateTest, RequireInputForAttribute) {
|
||||
// Control case
|
||||
AssertWillBeSuccess(device.CreateInputStateBuilder())
|
||||
.SetInput(0, 0, nxt::InputStepMode::Vertex)
|
||||
.SetAttribute(0, 0, nxt::VertexFormat::FloatR32, 0)
|
||||
.SetInput(0, 0, dawn::InputStepMode::Vertex)
|
||||
.SetAttribute(0, 0, dawn::VertexFormat::FloatR32, 0)
|
||||
.GetResult();
|
||||
|
||||
// Attribute 0 uses input 1 which doesn't exist
|
||||
AssertWillBeError(device.CreateInputStateBuilder())
|
||||
.SetInput(0, 0, nxt::InputStepMode::Vertex)
|
||||
.SetAttribute(0, 1, nxt::VertexFormat::FloatR32, 0)
|
||||
.SetInput(0, 0, dawn::InputStepMode::Vertex)
|
||||
.SetAttribute(0, 1, dawn::VertexFormat::FloatR32, 0)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
|
@ -195,13 +195,13 @@ TEST_F(InputStateTest, RequireInputForAttribute) {
|
|||
TEST_F(InputStateTest, SetAttributeOOBCheckForInputs) {
|
||||
// Control case
|
||||
AssertWillBeSuccess(device.CreateInputStateBuilder())
|
||||
.SetInput(0, 0, nxt::InputStepMode::Vertex)
|
||||
.SetAttribute(0, 0, nxt::VertexFormat::FloatR32, 0)
|
||||
.SetInput(0, 0, dawn::InputStepMode::Vertex)
|
||||
.SetAttribute(0, 0, dawn::VertexFormat::FloatR32, 0)
|
||||
.GetResult();
|
||||
|
||||
// Could crash if we didn't check for OOB
|
||||
AssertWillBeError(device.CreateInputStateBuilder())
|
||||
.SetInput(0, 0, nxt::InputStepMode::Vertex)
|
||||
.SetAttribute(0, 1000000, nxt::VertexFormat::FloatR32, 0)
|
||||
.SetInput(0, 0, dawn::InputStepMode::Vertex)
|
||||
.SetAttribute(0, 1000000, dawn::VertexFormat::FloatR32, 0)
|
||||
.GetResult();
|
||||
}
|
||||
|
|
|
@ -23,17 +23,17 @@ using namespace testing;
|
|||
|
||||
class PushConstantTest : public ValidationTest {
|
||||
protected:
|
||||
nxt::Queue queue;
|
||||
dawn::Queue queue;
|
||||
uint32_t constants[kMaxPushConstants] = {0};
|
||||
|
||||
void TestCreateShaderModule(bool success, std::string vertexSource) {
|
||||
nxt::ShaderModuleBuilder builder;
|
||||
dawn::ShaderModuleBuilder builder;
|
||||
if (success) {
|
||||
builder = AssertWillBeSuccess(device.CreateShaderModuleBuilder());
|
||||
} else {
|
||||
builder = AssertWillBeError(device.CreateShaderModuleBuilder());
|
||||
}
|
||||
utils::FillShaderModuleBuilder(builder, nxt::ShaderStage::Vertex, vertexSource.c_str());
|
||||
utils::FillShaderModuleBuilder(builder, dawn::ShaderStage::Vertex, vertexSource.c_str());
|
||||
builder.GetResult();
|
||||
}
|
||||
|
||||
|
@ -51,22 +51,22 @@ TEST_F(PushConstantTest, Success) {
|
|||
AssertWillBeSuccess(device.CreateCommandBufferBuilder())
|
||||
// PushConstants in a compute pass
|
||||
.BeginComputePass()
|
||||
.SetPushConstants(nxt::ShaderStageBit::Compute, 0, 1, constants)
|
||||
.SetPushConstants(dawn::ShaderStageBit::Compute, 0, 1, constants)
|
||||
.EndComputePass()
|
||||
|
||||
// PushConstants in a render pass
|
||||
.BeginRenderPass(renderpassData.renderPass)
|
||||
.SetPushConstants(nxt::ShaderStageBit::Vertex | nxt::ShaderStageBit::Fragment, 0, 1, constants)
|
||||
.SetPushConstants(dawn::ShaderStageBit::Vertex | dawn::ShaderStageBit::Fragment, 0, 1, constants)
|
||||
.EndRenderPass()
|
||||
|
||||
// Setting all constants
|
||||
.BeginComputePass()
|
||||
.SetPushConstants(nxt::ShaderStageBit::Compute, 0, kMaxPushConstants, constants)
|
||||
.SetPushConstants(dawn::ShaderStageBit::Compute, 0, kMaxPushConstants, constants)
|
||||
.EndComputePass()
|
||||
|
||||
// Setting constants at an offset
|
||||
.BeginComputePass()
|
||||
.SetPushConstants(nxt::ShaderStageBit::Compute, kMaxPushConstants - 1, 1, constants)
|
||||
.SetPushConstants(dawn::ShaderStageBit::Compute, kMaxPushConstants - 1, 1, constants)
|
||||
.EndComputePass()
|
||||
|
||||
.GetResult();
|
||||
|
@ -80,7 +80,7 @@ TEST_F(PushConstantTest, SetPushConstantsOOB) {
|
|||
{
|
||||
AssertWillBeSuccess(device.CreateCommandBufferBuilder())
|
||||
.BeginComputePass()
|
||||
.SetPushConstants(nxt::ShaderStageBit::Compute, 0, kMaxPushConstants, constants)
|
||||
.SetPushConstants(dawn::ShaderStageBit::Compute, 0, kMaxPushConstants, constants)
|
||||
.EndComputePass()
|
||||
.GetResult();
|
||||
}
|
||||
|
@ -89,7 +89,7 @@ TEST_F(PushConstantTest, SetPushConstantsOOB) {
|
|||
{
|
||||
AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
.BeginComputePass()
|
||||
.SetPushConstants(nxt::ShaderStageBit::Compute, 0, kMaxPushConstants + 1, constants)
|
||||
.SetPushConstants(dawn::ShaderStageBit::Compute, 0, kMaxPushConstants + 1, constants)
|
||||
.EndComputePass()
|
||||
.GetResult();
|
||||
}
|
||||
|
@ -98,7 +98,7 @@ TEST_F(PushConstantTest, SetPushConstantsOOB) {
|
|||
{
|
||||
AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
.BeginComputePass()
|
||||
.SetPushConstants(nxt::ShaderStageBit::Compute, 1, kMaxPushConstants, constants)
|
||||
.SetPushConstants(dawn::ShaderStageBit::Compute, 1, kMaxPushConstants, constants)
|
||||
.EndComputePass()
|
||||
.GetResult();
|
||||
}
|
||||
|
@ -111,11 +111,11 @@ TEST_F(PushConstantTest, NotInPass) {
|
|||
// Setting outside of any pass is invalid.
|
||||
{
|
||||
AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
.SetPushConstants(nxt::ShaderStageBit::Compute, 0, 1, constants)
|
||||
.SetPushConstants(dawn::ShaderStageBit::Compute, 0, 1, constants)
|
||||
.GetResult();
|
||||
|
||||
AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
.SetPushConstants(nxt::ShaderStageBit::Vertex, 0, 1, constants)
|
||||
.SetPushConstants(dawn::ShaderStageBit::Vertex, 0, 1, constants)
|
||||
.GetResult();
|
||||
}
|
||||
}
|
||||
|
@ -126,7 +126,7 @@ TEST_F(PushConstantTest, StageForComputePass) {
|
|||
{
|
||||
AssertWillBeSuccess(device.CreateCommandBufferBuilder())
|
||||
.BeginComputePass()
|
||||
.SetPushConstants(nxt::ShaderStageBit::Compute, 0, 1, constants)
|
||||
.SetPushConstants(dawn::ShaderStageBit::Compute, 0, 1, constants)
|
||||
.EndComputePass()
|
||||
.GetResult();
|
||||
}
|
||||
|
@ -135,7 +135,7 @@ TEST_F(PushConstantTest, StageForComputePass) {
|
|||
{
|
||||
AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
.BeginComputePass()
|
||||
.SetPushConstants(nxt::ShaderStageBit::Vertex, 0, 1, constants)
|
||||
.SetPushConstants(dawn::ShaderStageBit::Vertex, 0, 1, constants)
|
||||
.EndComputePass()
|
||||
.GetResult();
|
||||
}
|
||||
|
@ -144,7 +144,7 @@ TEST_F(PushConstantTest, StageForComputePass) {
|
|||
{
|
||||
AssertWillBeSuccess(device.CreateCommandBufferBuilder())
|
||||
.BeginComputePass()
|
||||
.SetPushConstants(nxt::ShaderStageBit::None, 0, 1, constants)
|
||||
.SetPushConstants(dawn::ShaderStageBit::None, 0, 1, constants)
|
||||
.EndComputePass()
|
||||
.GetResult();
|
||||
}
|
||||
|
@ -158,7 +158,7 @@ TEST_F(PushConstantTest, StageForRenderPass) {
|
|||
{
|
||||
AssertWillBeSuccess(device.CreateCommandBufferBuilder())
|
||||
.BeginRenderPass(renderpassData.renderPass)
|
||||
.SetPushConstants(nxt::ShaderStageBit::Vertex | nxt::ShaderStageBit::Fragment, 0, 1, constants)
|
||||
.SetPushConstants(dawn::ShaderStageBit::Vertex | dawn::ShaderStageBit::Fragment, 0, 1, constants)
|
||||
.EndRenderPass()
|
||||
.GetResult();
|
||||
}
|
||||
|
@ -167,7 +167,7 @@ TEST_F(PushConstantTest, StageForRenderPass) {
|
|||
{
|
||||
AssertWillBeError(device.CreateCommandBufferBuilder())
|
||||
.BeginRenderPass(renderpassData.renderPass)
|
||||
.SetPushConstants(nxt::ShaderStageBit::Compute, 0, 1, constants)
|
||||
.SetPushConstants(dawn::ShaderStageBit::Compute, 0, 1, constants)
|
||||
.EndRenderPass()
|
||||
.GetResult();
|
||||
}
|
||||
|
@ -176,7 +176,7 @@ TEST_F(PushConstantTest, StageForRenderPass) {
|
|||
{
|
||||
AssertWillBeSuccess(device.CreateCommandBufferBuilder())
|
||||
.BeginRenderPass(renderpassData.renderPass)
|
||||
.SetPushConstants(nxt::ShaderStageBit::None, 0, 1, constants)
|
||||
.SetPushConstants(dawn::ShaderStageBit::None, 0, 1, constants)
|
||||
.EndRenderPass()
|
||||
.GetResult();
|
||||
}
|
||||
|
|
|
@ -21,13 +21,13 @@ namespace {
|
|||
class RenderPassDescriptorValidationTest : public ValidationTest {
|
||||
};
|
||||
|
||||
nxt::TextureView Create2DAttachment(nxt::Device& device, uint32_t width, uint32_t height, nxt::TextureFormat format) {
|
||||
nxt::Texture attachment = device.CreateTextureBuilder()
|
||||
.SetDimension(nxt::TextureDimension::e2D)
|
||||
dawn::TextureView Create2DAttachment(dawn::Device& device, uint32_t width, uint32_t height, dawn::TextureFormat format) {
|
||||
dawn::Texture attachment = device.CreateTextureBuilder()
|
||||
.SetDimension(dawn::TextureDimension::e2D)
|
||||
.SetExtent(width, height, 1)
|
||||
.SetFormat(format)
|
||||
.SetMipLevels(1)
|
||||
.SetAllowedUsage(nxt::TextureUsageBit::OutputAttachment)
|
||||
.SetAllowedUsage(dawn::TextureUsageBit::OutputAttachment)
|
||||
.GetResult();
|
||||
|
||||
return attachment.CreateTextureViewBuilder()
|
||||
|
@ -44,16 +44,16 @@ TEST_F(RenderPassDescriptorValidationTest, Empty) {
|
|||
TEST_F(RenderPassDescriptorValidationTest, OneAttachment) {
|
||||
// One color attachment
|
||||
{
|
||||
nxt::TextureView color = Create2DAttachment(device, 1, 1, nxt::TextureFormat::R8G8B8A8Unorm);
|
||||
dawn::TextureView color = Create2DAttachment(device, 1, 1, dawn::TextureFormat::R8G8B8A8Unorm);
|
||||
AssertWillBeSuccess(device.CreateRenderPassDescriptorBuilder())
|
||||
.SetColorAttachment(0, color, nxt::LoadOp::Clear)
|
||||
.SetColorAttachment(0, color, dawn::LoadOp::Clear)
|
||||
.GetResult();
|
||||
}
|
||||
// One depth-stencil attachment
|
||||
{
|
||||
nxt::TextureView depthStencil = Create2DAttachment(device, 1, 1, nxt::TextureFormat::D32FloatS8Uint);
|
||||
dawn::TextureView depthStencil = Create2DAttachment(device, 1, 1, dawn::TextureFormat::D32FloatS8Uint);
|
||||
AssertWillBeSuccess(device.CreateRenderPassDescriptorBuilder())
|
||||
.SetDepthStencilAttachment(depthStencil, nxt::LoadOp::Clear, nxt::LoadOp::Clear)
|
||||
.SetDepthStencilAttachment(depthStencil, dawn::LoadOp::Clear, dawn::LoadOp::Clear)
|
||||
.GetResult();
|
||||
}
|
||||
}
|
||||
|
@ -62,31 +62,31 @@ TEST_F(RenderPassDescriptorValidationTest, OneAttachment) {
|
|||
TEST_F(RenderPassDescriptorValidationTest, ColorAttachmentOutOfBounds) {
|
||||
// For setting the color attachment, control case
|
||||
{
|
||||
nxt::TextureView color = Create2DAttachment(device, 1, 1, nxt::TextureFormat::R8G8B8A8Unorm);
|
||||
dawn::TextureView color = Create2DAttachment(device, 1, 1, dawn::TextureFormat::R8G8B8A8Unorm);
|
||||
AssertWillBeSuccess(device.CreateRenderPassDescriptorBuilder())
|
||||
.SetColorAttachment(kMaxColorAttachments - 1, color, nxt::LoadOp::Clear)
|
||||
.SetColorAttachment(kMaxColorAttachments - 1, color, dawn::LoadOp::Clear)
|
||||
.GetResult();
|
||||
}
|
||||
// For setting the color attachment, OOB
|
||||
{
|
||||
nxt::TextureView color = Create2DAttachment(device, 1, 1, nxt::TextureFormat::R8G8B8A8Unorm);
|
||||
dawn::TextureView color = Create2DAttachment(device, 1, 1, dawn::TextureFormat::R8G8B8A8Unorm);
|
||||
AssertWillBeError(device.CreateRenderPassDescriptorBuilder())
|
||||
.SetColorAttachment(kMaxColorAttachments, color, nxt::LoadOp::Clear)
|
||||
.SetColorAttachment(kMaxColorAttachments, color, dawn::LoadOp::Clear)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
nxt::TextureView color = Create2DAttachment(device, 1, 1, nxt::TextureFormat::R8G8B8A8Unorm);
|
||||
dawn::TextureView color = Create2DAttachment(device, 1, 1, dawn::TextureFormat::R8G8B8A8Unorm);
|
||||
// For setting the clear color, control case
|
||||
{
|
||||
AssertWillBeSuccess(device.CreateRenderPassDescriptorBuilder())
|
||||
.SetColorAttachment(0, color, nxt::LoadOp::Clear)
|
||||
.SetColorAttachment(0, color, dawn::LoadOp::Clear)
|
||||
.SetColorAttachmentClearColor(kMaxColorAttachments - 1, 0.0f, 0.0f, 0.0f, 0.0f)
|
||||
.GetResult();
|
||||
}
|
||||
// For setting the clear color, OOB
|
||||
{
|
||||
AssertWillBeError(device.CreateRenderPassDescriptorBuilder())
|
||||
.SetColorAttachment(0, color, nxt::LoadOp::Clear)
|
||||
.SetColorAttachment(0, color, dawn::LoadOp::Clear)
|
||||
.SetColorAttachmentClearColor(kMaxColorAttachments, 0.0f, 0.0f, 0.0f, 0.0f)
|
||||
.GetResult();
|
||||
}
|
||||
|
@ -94,26 +94,26 @@ TEST_F(RenderPassDescriptorValidationTest, ColorAttachmentOutOfBounds) {
|
|||
|
||||
// Test setting a clear value without an attachment and vice-versa is ok.
|
||||
TEST_F(RenderPassDescriptorValidationTest, ClearAndAttachmentMismatchIsOk) {
|
||||
nxt::TextureView color = Create2DAttachment(device, 1, 1, nxt::TextureFormat::R8G8B8A8Unorm);
|
||||
dawn::TextureView color = Create2DAttachment(device, 1, 1, dawn::TextureFormat::R8G8B8A8Unorm);
|
||||
|
||||
// For cleared attachment 0 doesn't get a color, clear color for 1 is unused
|
||||
{
|
||||
AssertWillBeSuccess(device.CreateRenderPassDescriptorBuilder())
|
||||
.SetColorAttachment(0, color, nxt::LoadOp::Clear)
|
||||
.SetColorAttachment(0, color, dawn::LoadOp::Clear)
|
||||
.SetColorAttachmentClearColor(1, 0.0f, 0.0f, 0.0f, 0.0f)
|
||||
.GetResult();
|
||||
}
|
||||
// Clear depth stencil doesn't get values
|
||||
{
|
||||
nxt::TextureView depthStencil = Create2DAttachment(device, 1, 1, nxt::TextureFormat::D32FloatS8Uint);
|
||||
dawn::TextureView depthStencil = Create2DAttachment(device, 1, 1, dawn::TextureFormat::D32FloatS8Uint);
|
||||
AssertWillBeSuccess(device.CreateRenderPassDescriptorBuilder())
|
||||
.SetDepthStencilAttachment(depthStencil, nxt::LoadOp::Clear, nxt::LoadOp::Clear)
|
||||
.SetDepthStencilAttachment(depthStencil, dawn::LoadOp::Clear, dawn::LoadOp::Clear)
|
||||
.GetResult();
|
||||
}
|
||||
// Clear values for depth-stencil when it isn't used
|
||||
{
|
||||
AssertWillBeSuccess(device.CreateRenderPassDescriptorBuilder())
|
||||
.SetColorAttachment(0, color, nxt::LoadOp::Clear)
|
||||
.SetColorAttachment(0, color, dawn::LoadOp::Clear)
|
||||
.SetDepthStencilAttachmentClearValue(0.0f, 0)
|
||||
.GetResult();
|
||||
}
|
||||
|
@ -121,56 +121,56 @@ TEST_F(RenderPassDescriptorValidationTest, ClearAndAttachmentMismatchIsOk) {
|
|||
|
||||
// Attachments must have the same size
|
||||
TEST_F(RenderPassDescriptorValidationTest, SizeMustMatch) {
|
||||
nxt::TextureView color1x1A = Create2DAttachment(device, 1, 1, nxt::TextureFormat::R8G8B8A8Unorm);
|
||||
nxt::TextureView color1x1B = Create2DAttachment(device, 1, 1, nxt::TextureFormat::R8G8B8A8Unorm);
|
||||
nxt::TextureView color2x2 = Create2DAttachment(device, 2, 2, nxt::TextureFormat::R8G8B8A8Unorm);
|
||||
nxt::TextureView depthStencil1x1 = Create2DAttachment(device, 1, 1, nxt::TextureFormat::D32FloatS8Uint);
|
||||
nxt::TextureView depthStencil2x2 = Create2DAttachment(device, 2, 2, nxt::TextureFormat::D32FloatS8Uint);
|
||||
dawn::TextureView color1x1A = Create2DAttachment(device, 1, 1, dawn::TextureFormat::R8G8B8A8Unorm);
|
||||
dawn::TextureView color1x1B = Create2DAttachment(device, 1, 1, dawn::TextureFormat::R8G8B8A8Unorm);
|
||||
dawn::TextureView color2x2 = Create2DAttachment(device, 2, 2, dawn::TextureFormat::R8G8B8A8Unorm);
|
||||
dawn::TextureView depthStencil1x1 = Create2DAttachment(device, 1, 1, dawn::TextureFormat::D32FloatS8Uint);
|
||||
dawn::TextureView depthStencil2x2 = Create2DAttachment(device, 2, 2, dawn::TextureFormat::D32FloatS8Uint);
|
||||
|
||||
// Control case: all the same size (1x1)
|
||||
{
|
||||
AssertWillBeSuccess(device.CreateRenderPassDescriptorBuilder())
|
||||
.SetColorAttachment(0, color1x1A, nxt::LoadOp::Clear)
|
||||
.SetColorAttachment(1, color1x1B, nxt::LoadOp::Clear)
|
||||
.SetDepthStencilAttachment(depthStencil1x1, nxt::LoadOp::Clear, nxt::LoadOp::Clear)
|
||||
.SetColorAttachment(0, color1x1A, dawn::LoadOp::Clear)
|
||||
.SetColorAttachment(1, color1x1B, dawn::LoadOp::Clear)
|
||||
.SetDepthStencilAttachment(depthStencil1x1, dawn::LoadOp::Clear, dawn::LoadOp::Clear)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
// One of the color attachments has a different size
|
||||
{
|
||||
AssertWillBeError(device.CreateRenderPassDescriptorBuilder())
|
||||
.SetColorAttachment(0, color1x1A, nxt::LoadOp::Clear)
|
||||
.SetColorAttachment(1, color2x2, nxt::LoadOp::Clear)
|
||||
.SetDepthStencilAttachment(depthStencil1x1, nxt::LoadOp::Clear, nxt::LoadOp::Clear)
|
||||
.SetColorAttachment(0, color1x1A, dawn::LoadOp::Clear)
|
||||
.SetColorAttachment(1, color2x2, dawn::LoadOp::Clear)
|
||||
.SetDepthStencilAttachment(depthStencil1x1, dawn::LoadOp::Clear, dawn::LoadOp::Clear)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
// The depth stencil attachment has a different size
|
||||
{
|
||||
AssertWillBeError(device.CreateRenderPassDescriptorBuilder())
|
||||
.SetColorAttachment(0, color1x1A, nxt::LoadOp::Clear)
|
||||
.SetColorAttachment(1, color1x1B, nxt::LoadOp::Clear)
|
||||
.SetDepthStencilAttachment(depthStencil2x2, nxt::LoadOp::Clear, nxt::LoadOp::Clear)
|
||||
.SetColorAttachment(0, color1x1A, dawn::LoadOp::Clear)
|
||||
.SetColorAttachment(1, color1x1B, dawn::LoadOp::Clear)
|
||||
.SetDepthStencilAttachment(depthStencil2x2, dawn::LoadOp::Clear, dawn::LoadOp::Clear)
|
||||
.GetResult();
|
||||
}
|
||||
}
|
||||
|
||||
// Attachments formats must match whether they are used for color or depth-stencil
|
||||
TEST_F(RenderPassDescriptorValidationTest, FormatMismatch) {
|
||||
nxt::TextureView color = Create2DAttachment(device, 1, 1, nxt::TextureFormat::R8G8B8A8Unorm);
|
||||
nxt::TextureView depthStencil = Create2DAttachment(device, 1, 1, nxt::TextureFormat::D32FloatS8Uint);
|
||||
dawn::TextureView color = Create2DAttachment(device, 1, 1, dawn::TextureFormat::R8G8B8A8Unorm);
|
||||
dawn::TextureView depthStencil = Create2DAttachment(device, 1, 1, dawn::TextureFormat::D32FloatS8Uint);
|
||||
|
||||
// Using depth-stencil for color
|
||||
{
|
||||
AssertWillBeError(device.CreateRenderPassDescriptorBuilder())
|
||||
.SetColorAttachment(0, depthStencil, nxt::LoadOp::Clear)
|
||||
.SetColorAttachment(0, depthStencil, dawn::LoadOp::Clear)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
// Using color for depth-stencil
|
||||
{
|
||||
AssertWillBeError(device.CreateRenderPassDescriptorBuilder())
|
||||
.SetDepthStencilAttachment(color, nxt::LoadOp::Clear, nxt::LoadOp::Clear)
|
||||
.SetDepthStencilAttachment(color, dawn::LoadOp::Clear, dawn::LoadOp::Clear)
|
||||
.GetResult();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -24,20 +24,20 @@ class RenderPipelineValidationTest : public ValidationTest {
|
|||
|
||||
renderpass = CreateSimpleRenderPass();
|
||||
|
||||
nxt::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, nullptr);
|
||||
dawn::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, nullptr);
|
||||
|
||||
inputState = device.CreateInputStateBuilder().GetResult();
|
||||
|
||||
blendState = device.CreateBlendStateBuilder().GetResult();
|
||||
|
||||
vsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Vertex, R"(
|
||||
vsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
void main() {
|
||||
gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
|
||||
})"
|
||||
);
|
||||
|
||||
fsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Fragment, R"(
|
||||
fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
void main() {
|
||||
|
@ -45,21 +45,21 @@ class RenderPipelineValidationTest : public ValidationTest {
|
|||
})");
|
||||
}
|
||||
|
||||
nxt::RenderPipelineBuilder& AddDefaultStates(nxt::RenderPipelineBuilder&& builder) {
|
||||
builder.SetColorAttachmentFormat(0, nxt::TextureFormat::R8G8B8A8Unorm)
|
||||
dawn::RenderPipelineBuilder& AddDefaultStates(dawn::RenderPipelineBuilder&& builder) {
|
||||
builder.SetColorAttachmentFormat(0, dawn::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetLayout(pipelineLayout)
|
||||
.SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
|
||||
.SetStage(nxt::ShaderStage::Fragment, fsModule, "main")
|
||||
.SetPrimitiveTopology(nxt::PrimitiveTopology::TriangleList);
|
||||
.SetStage(dawn::ShaderStage::Vertex, vsModule, "main")
|
||||
.SetStage(dawn::ShaderStage::Fragment, fsModule, "main")
|
||||
.SetPrimitiveTopology(dawn::PrimitiveTopology::TriangleList);
|
||||
return builder;
|
||||
}
|
||||
|
||||
nxt::RenderPassDescriptor renderpass;
|
||||
nxt::ShaderModule vsModule;
|
||||
nxt::ShaderModule fsModule;
|
||||
nxt::InputState inputState;
|
||||
nxt::BlendState blendState;
|
||||
nxt::PipelineLayout pipelineLayout;
|
||||
dawn::RenderPassDescriptor renderpass;
|
||||
dawn::ShaderModule vsModule;
|
||||
dawn::ShaderModule fsModule;
|
||||
dawn::InputState inputState;
|
||||
dawn::BlendState blendState;
|
||||
dawn::PipelineLayout pipelineLayout;
|
||||
};
|
||||
|
||||
// Test cases where creation should succeed
|
||||
|
@ -81,20 +81,20 @@ TEST_F(RenderPipelineValidationTest, CreationMissingProperty) {
|
|||
// Vertex stage not set
|
||||
{
|
||||
AssertWillBeError(device.CreateRenderPipelineBuilder())
|
||||
.SetColorAttachmentFormat(0, nxt::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetColorAttachmentFormat(0, dawn::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetLayout(pipelineLayout)
|
||||
.SetStage(nxt::ShaderStage::Fragment, fsModule, "main")
|
||||
.SetPrimitiveTopology(nxt::PrimitiveTopology::TriangleList)
|
||||
.SetStage(dawn::ShaderStage::Fragment, fsModule, "main")
|
||||
.SetPrimitiveTopology(dawn::PrimitiveTopology::TriangleList)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
// Fragment stage not set
|
||||
{
|
||||
AssertWillBeError(device.CreateRenderPipelineBuilder())
|
||||
.SetColorAttachmentFormat(0, nxt::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetColorAttachmentFormat(0, dawn::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetLayout(pipelineLayout)
|
||||
.SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
|
||||
.SetPrimitiveTopology(nxt::PrimitiveTopology::TriangleList)
|
||||
.SetStage(dawn::ShaderStage::Vertex, vsModule, "main")
|
||||
.SetPrimitiveTopology(dawn::PrimitiveTopology::TriangleList)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
|
@ -102,9 +102,9 @@ TEST_F(RenderPipelineValidationTest, CreationMissingProperty) {
|
|||
{
|
||||
AssertWillBeError(device.CreateRenderPipelineBuilder())
|
||||
.SetLayout(pipelineLayout)
|
||||
.SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
|
||||
.SetStage(nxt::ShaderStage::Fragment, fsModule, "main")
|
||||
.SetPrimitiveTopology(nxt::PrimitiveTopology::TriangleList)
|
||||
.SetStage(dawn::ShaderStage::Vertex, vsModule, "main")
|
||||
.SetStage(dawn::ShaderStage::Fragment, fsModule, "main")
|
||||
.SetPrimitiveTopology(dawn::PrimitiveTopology::TriangleList)
|
||||
.GetResult();
|
||||
}
|
||||
}
|
||||
|
@ -114,21 +114,21 @@ TEST_F(RenderPipelineValidationTest, BlendState) {
|
|||
{
|
||||
// This one succeeds because attachment 0 is the color attachment
|
||||
AssertWillBeSuccess(device.CreateRenderPipelineBuilder())
|
||||
.SetColorAttachmentFormat(0, nxt::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetColorAttachmentFormat(0, dawn::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetLayout(pipelineLayout)
|
||||
.SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
|
||||
.SetStage(nxt::ShaderStage::Fragment, fsModule, "main")
|
||||
.SetPrimitiveTopology(nxt::PrimitiveTopology::TriangleList)
|
||||
.SetStage(dawn::ShaderStage::Vertex, vsModule, "main")
|
||||
.SetStage(dawn::ShaderStage::Fragment, fsModule, "main")
|
||||
.SetPrimitiveTopology(dawn::PrimitiveTopology::TriangleList)
|
||||
.SetColorAttachmentBlendState(0, blendState)
|
||||
.GetResult();
|
||||
|
||||
// This fails because attachment 1 is not one of the color attachments
|
||||
AssertWillBeError(device.CreateRenderPipelineBuilder())
|
||||
.SetColorAttachmentFormat(0, nxt::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetColorAttachmentFormat(0, dawn::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetLayout(pipelineLayout)
|
||||
.SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
|
||||
.SetStage(nxt::ShaderStage::Fragment, fsModule, "main")
|
||||
.SetPrimitiveTopology(nxt::PrimitiveTopology::TriangleList)
|
||||
.SetStage(dawn::ShaderStage::Vertex, vsModule, "main")
|
||||
.SetStage(dawn::ShaderStage::Fragment, fsModule, "main")
|
||||
.SetPrimitiveTopology(dawn::PrimitiveTopology::TriangleList)
|
||||
.SetColorAttachmentBlendState(1, blendState)
|
||||
.GetResult();
|
||||
}
|
||||
|
@ -154,20 +154,20 @@ TEST_F(RenderPipelineValidationTest, DISABLED_TodoCreationMissingProperty) {
|
|||
// Fails because pipeline layout is not set
|
||||
{
|
||||
AssertWillBeError(device.CreateRenderPipelineBuilder())
|
||||
.SetColorAttachmentFormat(0, nxt::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
|
||||
.SetStage(nxt::ShaderStage::Fragment, fsModule, "main")
|
||||
.SetPrimitiveTopology(nxt::PrimitiveTopology::TriangleList)
|
||||
.SetColorAttachmentFormat(0, dawn::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetStage(dawn::ShaderStage::Vertex, vsModule, "main")
|
||||
.SetStage(dawn::ShaderStage::Fragment, fsModule, "main")
|
||||
.SetPrimitiveTopology(dawn::PrimitiveTopology::TriangleList)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
// Fails because primitive topology is not set
|
||||
{
|
||||
AssertWillBeError(device.CreateRenderPipelineBuilder())
|
||||
.SetColorAttachmentFormat(0, nxt::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetColorAttachmentFormat(0, dawn::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetLayout(pipelineLayout)
|
||||
.SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
|
||||
.SetStage(nxt::ShaderStage::Fragment, fsModule, "main")
|
||||
.SetStage(dawn::ShaderStage::Vertex, vsModule, "main")
|
||||
.SetStage(dawn::ShaderStage::Fragment, fsModule, "main")
|
||||
.GetResult();
|
||||
}
|
||||
}
|
||||
|
@ -184,21 +184,21 @@ TEST_F(RenderPipelineValidationTest, DISABLED_CreationDuplicates) {
|
|||
// Fails because primitive topology is set twice
|
||||
{
|
||||
AddDefaultStates(AssertWillBeError(device.CreateRenderPipelineBuilder()))
|
||||
.SetPrimitiveTopology(nxt::PrimitiveTopology::TriangleList)
|
||||
.SetPrimitiveTopology(dawn::PrimitiveTopology::TriangleList)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
// Fails because vertex stage is set twice
|
||||
{
|
||||
AddDefaultStates(AssertWillBeError(device.CreateRenderPipelineBuilder()))
|
||||
.SetStage(nxt::ShaderStage::Fragment, fsModule, "main")
|
||||
.SetStage(dawn::ShaderStage::Fragment, fsModule, "main")
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
// Fails because fragment stage is set twice
|
||||
{
|
||||
AddDefaultStates(AssertWillBeError(device.CreateRenderPipelineBuilder()))
|
||||
.SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
|
||||
.SetStage(dawn::ShaderStage::Vertex, vsModule, "main")
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
|
|
|
@ -28,7 +28,7 @@ ValidationTest::ValidationTest() {
|
|||
backend::null::Init(&procs, &cDevice);
|
||||
|
||||
nxtSetProcs(&procs);
|
||||
device = nxt::Device::Acquire(cDevice);
|
||||
device = dawn::Device::Acquire(cDevice);
|
||||
|
||||
device.SetErrorCallback(ValidationTest::OnDeviceError, static_cast<nxtCallbackUserdata>(reinterpret_cast<uintptr_t>(this)));
|
||||
}
|
||||
|
@ -36,7 +36,7 @@ ValidationTest::ValidationTest() {
|
|||
ValidationTest::~ValidationTest() {
|
||||
// We need to destroy NXT objects before setting the procs to null otherwise the nxt*Release
|
||||
// will call a nullptr
|
||||
device = nxt::Device();
|
||||
device = dawn::Device();
|
||||
nxtSetProcs(nullptr);
|
||||
}
|
||||
|
||||
|
@ -69,19 +69,19 @@ bool ValidationTest::EndExpectDeviceError() {
|
|||
return mError;
|
||||
}
|
||||
|
||||
nxt::RenderPassDescriptor ValidationTest::CreateSimpleRenderPass() {
|
||||
dawn::RenderPassDescriptor ValidationTest::CreateSimpleRenderPass() {
|
||||
auto colorBuffer = device.CreateTextureBuilder()
|
||||
.SetDimension(nxt::TextureDimension::e2D)
|
||||
.SetDimension(dawn::TextureDimension::e2D)
|
||||
.SetExtent(640, 480, 1)
|
||||
.SetFormat(nxt::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetFormat(dawn::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetMipLevels(1)
|
||||
.SetAllowedUsage(nxt::TextureUsageBit::OutputAttachment)
|
||||
.SetAllowedUsage(dawn::TextureUsageBit::OutputAttachment)
|
||||
.GetResult();
|
||||
auto colorView = colorBuffer.CreateTextureViewBuilder()
|
||||
.GetResult();
|
||||
|
||||
return device.CreateRenderPassDescriptorBuilder()
|
||||
.SetColorAttachment(0, colorView, nxt::LoadOp::Clear)
|
||||
.SetColorAttachment(0, colorView, dawn::LoadOp::Clear)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
|
@ -99,7 +99,7 @@ void ValidationTest::OnDeviceError(const char* message, nxtCallbackUserdata user
|
|||
self->mError = true;
|
||||
}
|
||||
|
||||
void ValidationTest::OnBuilderErrorStatus(nxtBuilderErrorStatus status, const char* message, nxt::CallbackUserdata userdata1, nxt::CallbackUserdata userdata2) {
|
||||
void ValidationTest::OnBuilderErrorStatus(nxtBuilderErrorStatus status, const char* message, dawn::CallbackUserdata userdata1, dawn::CallbackUserdata userdata2) {
|
||||
auto* self = reinterpret_cast<ValidationTest*>(static_cast<uintptr_t>(userdata1));
|
||||
size_t index = static_cast<size_t>(userdata2);
|
||||
|
||||
|
@ -116,20 +116,20 @@ ValidationTest::DummyRenderPass ValidationTest::CreateDummyRenderPass() {
|
|||
DummyRenderPass dummy;
|
||||
dummy.width = 400;
|
||||
dummy.height = 400;
|
||||
dummy.attachmentFormat = nxt::TextureFormat::R8G8B8A8Unorm;
|
||||
dummy.attachmentFormat = dawn::TextureFormat::R8G8B8A8Unorm;
|
||||
|
||||
dummy.attachment = AssertWillBeSuccess(device.CreateTextureBuilder())
|
||||
.SetDimension(nxt::TextureDimension::e2D)
|
||||
.SetDimension(dawn::TextureDimension::e2D)
|
||||
.SetExtent(dummy.width, dummy.height, 1)
|
||||
.SetFormat(dummy.attachmentFormat)
|
||||
.SetMipLevels(1)
|
||||
.SetAllowedUsage(nxt::TextureUsageBit::OutputAttachment)
|
||||
.SetAllowedUsage(dawn::TextureUsageBit::OutputAttachment)
|
||||
.GetResult();
|
||||
|
||||
nxt::TextureView view = AssertWillBeSuccess(dummy.attachment.CreateTextureViewBuilder()).GetResult();
|
||||
dawn::TextureView view = AssertWillBeSuccess(dummy.attachment.CreateTextureViewBuilder()).GetResult();
|
||||
|
||||
dummy.renderPass = AssertWillBeSuccess(device.CreateRenderPassDescriptorBuilder())
|
||||
.SetColorAttachment(0, view, nxt::LoadOp::Clear)
|
||||
.SetColorAttachment(0, view, dawn::LoadOp::Clear)
|
||||
.GetResult();
|
||||
|
||||
return dummy;
|
||||
|
|
|
@ -34,7 +34,7 @@ class ValidationTest : public testing::Test {
|
|||
// Use these methods to add expectations on the validation of a builder. The expectations are
|
||||
// checked on test teardown. Adding an expectation is done like the following:
|
||||
//
|
||||
// nxt::Foo foo = AssertWillBe[Success|Error](device.CreateFooBuilder(), "my foo")
|
||||
// dawn::Foo foo = AssertWillBe[Success|Error](device.CreateFooBuilder(), "my foo")
|
||||
// .SetBar(1)
|
||||
// .GetResult();
|
||||
//
|
||||
|
@ -48,21 +48,21 @@ class ValidationTest : public testing::Test {
|
|||
void StartExpectDeviceError();
|
||||
bool EndExpectDeviceError();
|
||||
|
||||
nxt::RenderPassDescriptor CreateSimpleRenderPass();
|
||||
dawn::RenderPassDescriptor CreateSimpleRenderPass();
|
||||
|
||||
// Helper functions to create objects to test validation.
|
||||
|
||||
struct DummyRenderPass {
|
||||
nxt::RenderPassDescriptor renderPass;
|
||||
nxt::Texture attachment;
|
||||
nxt::TextureFormat attachmentFormat;
|
||||
dawn::RenderPassDescriptor renderPass;
|
||||
dawn::Texture attachment;
|
||||
dawn::TextureFormat attachmentFormat;
|
||||
uint32_t width;
|
||||
uint32_t height;
|
||||
};
|
||||
DummyRenderPass CreateDummyRenderPass();
|
||||
|
||||
protected:
|
||||
nxt::Device device;
|
||||
dawn::Device device;
|
||||
|
||||
private:
|
||||
static void OnDeviceError(const char* message, nxtCallbackUserdata userdata);
|
||||
|
@ -82,7 +82,7 @@ class ValidationTest : public testing::Test {
|
|||
template<typename Builder>
|
||||
Builder AddExpectation(Builder& builder, std::string debugName, bool expectSuccess);
|
||||
|
||||
static void OnBuilderErrorStatus(nxtBuilderErrorStatus status, const char* message, nxt::CallbackUserdata userdata1, nxt::CallbackUserdata userdata2);
|
||||
static void OnBuilderErrorStatus(nxtBuilderErrorStatus status, const char* message, dawn::CallbackUserdata userdata1, dawn::CallbackUserdata userdata2);
|
||||
};
|
||||
|
||||
// Template implementation details
|
||||
|
|
|
@ -25,7 +25,7 @@ class VertexBufferValidationTest : public ValidationTest {
|
|||
|
||||
renderpass = CreateSimpleRenderPass();
|
||||
|
||||
fsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Fragment, R"(
|
||||
fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
|
||||
#version 450
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
void main() {
|
||||
|
@ -34,18 +34,18 @@ class VertexBufferValidationTest : public ValidationTest {
|
|||
}
|
||||
|
||||
template <unsigned int N>
|
||||
std::array<nxt::Buffer, N> MakeVertexBuffers() {
|
||||
std::array<nxt::Buffer, N> buffers;
|
||||
std::array<dawn::Buffer, N> MakeVertexBuffers() {
|
||||
std::array<dawn::Buffer, N> buffers;
|
||||
for (auto& buffer : buffers) {
|
||||
buffer = device.CreateBufferBuilder()
|
||||
.SetSize(256)
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::Vertex)
|
||||
.SetAllowedUsage(dawn::BufferUsageBit::Vertex)
|
||||
.GetResult();
|
||||
}
|
||||
return buffers;
|
||||
}
|
||||
|
||||
nxt::ShaderModule MakeVertexShader(unsigned int numInputs) {
|
||||
dawn::ShaderModule MakeVertexShader(unsigned int numInputs) {
|
||||
std::ostringstream vs;
|
||||
vs << "#version 450\n";
|
||||
for (unsigned int i = 0; i < numInputs; ++i) {
|
||||
|
@ -64,29 +64,29 @@ class VertexBufferValidationTest : public ValidationTest {
|
|||
|
||||
vs << "}\n";
|
||||
|
||||
return utils::CreateShaderModule(device, nxt::ShaderStage::Vertex, vs.str().c_str());
|
||||
return utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, vs.str().c_str());
|
||||
}
|
||||
|
||||
nxt::InputState MakeInputState(unsigned int numInputs) {
|
||||
dawn::InputState MakeInputState(unsigned int numInputs) {
|
||||
auto builder = device.CreateInputStateBuilder();
|
||||
for (unsigned int i = 0; i < numInputs; ++i) {
|
||||
builder.SetAttribute(i, i, nxt::VertexFormat::FloatR32G32B32, 0);
|
||||
builder.SetInput(i, 0, nxt::InputStepMode::Vertex);
|
||||
builder.SetAttribute(i, i, dawn::VertexFormat::FloatR32G32B32, 0);
|
||||
builder.SetInput(i, 0, dawn::InputStepMode::Vertex);
|
||||
}
|
||||
return builder.GetResult();
|
||||
}
|
||||
|
||||
nxt::RenderPipeline MakeRenderPipeline(const nxt::ShaderModule& vsModule, const nxt::InputState& inputState) {
|
||||
dawn::RenderPipeline MakeRenderPipeline(const dawn::ShaderModule& vsModule, const dawn::InputState& inputState) {
|
||||
return device.CreateRenderPipelineBuilder()
|
||||
.SetColorAttachmentFormat(0, nxt::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
|
||||
.SetStage(nxt::ShaderStage::Fragment, fsModule, "main")
|
||||
.SetColorAttachmentFormat(0, dawn::TextureFormat::R8G8B8A8Unorm)
|
||||
.SetStage(dawn::ShaderStage::Vertex, vsModule, "main")
|
||||
.SetStage(dawn::ShaderStage::Fragment, fsModule, "main")
|
||||
.SetInputState(inputState)
|
||||
.GetResult();
|
||||
}
|
||||
|
||||
nxt::RenderPassDescriptor renderpass;
|
||||
nxt::ShaderModule fsModule;
|
||||
dawn::RenderPassDescriptor renderpass;
|
||||
dawn::ShaderModule fsModule;
|
||||
};
|
||||
|
||||
TEST_F(VertexBufferValidationTest, VertexInputsInheritedBetweenPipelines) {
|
||||
|
|
Loading…
Reference in New Issue