intrinsics: Deprecate textureLoad() for storage textures
Bug: tint:1013 Change-Id: I38fb8988e48ff5bbfc55f57e5e3fd3f9c3b361cd Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/59662 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Auto-Submit: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@ -5369,7 +5369,7 @@ constexpr OverloadInfo kOverloads[] = {
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/* parameters */ &kParameters[420],
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/* return matcher indices */ &kMatcherIndices[133],
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/* supported_stages */ PipelineStageSet(PipelineStage::kVertex, PipelineStage::kFragment, PipelineStage::kCompute),
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/* is_deprecated */ false,
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/* is_deprecated */ true,
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},
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{
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/* [34] */
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@ -5381,7 +5381,7 @@ constexpr OverloadInfo kOverloads[] = {
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/* parameters */ &kParameters[424],
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/* return matcher indices */ &kMatcherIndices[133],
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/* supported_stages */ PipelineStageSet(PipelineStage::kVertex, PipelineStage::kFragment, PipelineStage::kCompute),
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/* is_deprecated */ false,
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/* is_deprecated */ true,
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},
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{
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/* [35] */
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@ -5393,7 +5393,7 @@ constexpr OverloadInfo kOverloads[] = {
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/* parameters */ &kParameters[327],
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/* return matcher indices */ &kMatcherIndices[133],
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/* supported_stages */ PipelineStageSet(PipelineStage::kVertex, PipelineStage::kFragment, PipelineStage::kCompute),
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/* is_deprecated */ false,
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/* is_deprecated */ true,
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},
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{
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/* [36] */
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@ -5405,7 +5405,7 @@ constexpr OverloadInfo kOverloads[] = {
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/* parameters */ &kParameters[426],
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/* return matcher indices */ &kMatcherIndices[133],
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/* supported_stages */ PipelineStageSet(PipelineStage::kVertex, PipelineStage::kFragment, PipelineStage::kCompute),
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/* is_deprecated */ false,
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/* is_deprecated */ true,
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},
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{
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/* [37] */
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@ -5417,7 +5417,7 @@ constexpr OverloadInfo kOverloads[] = {
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/* parameters */ &kParameters[428],
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/* return matcher indices */ &kMatcherIndices[139],
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/* supported_stages */ PipelineStageSet(PipelineStage::kVertex, PipelineStage::kFragment, PipelineStage::kCompute),
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/* is_deprecated */ false,
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/* is_deprecated */ true,
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},
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{
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/* [38] */
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@ -5429,7 +5429,7 @@ constexpr OverloadInfo kOverloads[] = {
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/* parameters */ &kParameters[480],
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/* return matcher indices */ &kMatcherIndices[139],
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/* supported_stages */ PipelineStageSet(PipelineStage::kVertex, PipelineStage::kFragment, PipelineStage::kCompute),
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/* is_deprecated */ false,
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/* is_deprecated */ true,
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},
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{
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/* [39] */
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@ -5441,7 +5441,7 @@ constexpr OverloadInfo kOverloads[] = {
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/* parameters */ &kParameters[333],
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/* return matcher indices */ &kMatcherIndices[139],
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/* supported_stages */ PipelineStageSet(PipelineStage::kVertex, PipelineStage::kFragment, PipelineStage::kCompute),
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/* is_deprecated */ false,
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/* is_deprecated */ true,
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},
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{
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/* [40] */
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@ -5453,7 +5453,7 @@ constexpr OverloadInfo kOverloads[] = {
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/* parameters */ &kParameters[436],
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/* return matcher indices */ &kMatcherIndices[139],
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/* supported_stages */ PipelineStageSet(PipelineStage::kVertex, PipelineStage::kFragment, PipelineStage::kCompute),
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/* is_deprecated */ false,
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/* is_deprecated */ true,
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},
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{
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/* [41] */
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@ -5465,7 +5465,7 @@ constexpr OverloadInfo kOverloads[] = {
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/* parameters */ &kParameters[438],
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/* return matcher indices */ &kMatcherIndices[145],
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/* supported_stages */ PipelineStageSet(PipelineStage::kVertex, PipelineStage::kFragment, PipelineStage::kCompute),
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/* is_deprecated */ false,
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/* is_deprecated */ true,
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},
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{
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/* [42] */
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@ -5477,7 +5477,7 @@ constexpr OverloadInfo kOverloads[] = {
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/* parameters */ &kParameters[444],
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/* return matcher indices */ &kMatcherIndices[145],
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/* supported_stages */ PipelineStageSet(PipelineStage::kVertex, PipelineStage::kFragment, PipelineStage::kCompute),
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/* is_deprecated */ false,
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/* is_deprecated */ true,
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},
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{
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/* [43] */
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@ -5489,7 +5489,7 @@ constexpr OverloadInfo kOverloads[] = {
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/* parameters */ &kParameters[348],
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/* return matcher indices */ &kMatcherIndices[145],
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/* supported_stages */ PipelineStageSet(PipelineStage::kVertex, PipelineStage::kFragment, PipelineStage::kCompute),
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/* is_deprecated */ false,
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/* is_deprecated */ true,
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},
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{
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/* [44] */
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@ -5501,7 +5501,7 @@ constexpr OverloadInfo kOverloads[] = {
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/* parameters */ &kParameters[446],
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/* return matcher indices */ &kMatcherIndices[145],
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/* supported_stages */ PipelineStageSet(PipelineStage::kVertex, PipelineStage::kFragment, PipelineStage::kCompute),
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/* is_deprecated */ false,
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/* is_deprecated */ true,
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},
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{
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/* [45] */
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@ -516,18 +516,18 @@ fn textureLoad<T: fiu32>(texture: texture_3d<T>, coords: vec3<i32>, level: i32)
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fn textureLoad<T: fiu32>(texture: texture_multisampled_2d<T>, coords: vec2<i32>, sample_index: i32) -> vec4<T>
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fn textureLoad(texture: texture_depth_2d, coords: vec2<i32>, level: i32) -> f32
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fn textureLoad(texture: texture_depth_2d_array, coords: vec2<i32>, array_index: i32, level: i32) -> f32
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fn textureLoad(texture: texture_storage_1d<f32_texel_format, read>, coords: i32) -> vec4<f32>
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fn textureLoad(texture: texture_storage_2d<f32_texel_format, read>, coords: vec2<i32>) -> vec4<f32>
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fn textureLoad(texture: texture_storage_2d_array<f32_texel_format, read>, coords: vec2<i32>, array_index: i32) -> vec4<f32>
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fn textureLoad(texture: texture_storage_3d<f32_texel_format, read>, coords: vec3<i32>) -> vec4<f32>
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fn textureLoad(texture: texture_storage_1d<i32_texel_format, read>, coords: i32) -> vec4<i32>
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fn textureLoad(texture: texture_storage_2d<i32_texel_format, read>, coords: vec2<i32>) -> vec4<i32>
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fn textureLoad(texture: texture_storage_2d_array<i32_texel_format, read>, coords: vec2<i32>, array_index: i32) -> vec4<i32>
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fn textureLoad(texture: texture_storage_3d<i32_texel_format, read>, coords: vec3<i32>) -> vec4<i32>
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fn textureLoad(texture: texture_storage_1d<u32_texel_format, read>, coords: i32) -> vec4<u32>
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fn textureLoad(texture: texture_storage_2d<u32_texel_format, read>, coords: vec2<i32>) -> vec4<u32>
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fn textureLoad(texture: texture_storage_2d_array<u32_texel_format, read>, coords: vec2<i32>, array_index: i32) -> vec4<u32>
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fn textureLoad(texture: texture_storage_3d<u32_texel_format, read>, coords: vec3<i32>) -> vec4<u32>
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[[deprecated]] fn textureLoad(texture: texture_storage_1d<f32_texel_format, read>, coords: i32) -> vec4<f32>
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[[deprecated]] fn textureLoad(texture: texture_storage_2d<f32_texel_format, read>, coords: vec2<i32>) -> vec4<f32>
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[[deprecated]] fn textureLoad(texture: texture_storage_2d_array<f32_texel_format, read>, coords: vec2<i32>, array_index: i32) -> vec4<f32>
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[[deprecated]] fn textureLoad(texture: texture_storage_3d<f32_texel_format, read>, coords: vec3<i32>) -> vec4<f32>
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[[deprecated]] fn textureLoad(texture: texture_storage_1d<i32_texel_format, read>, coords: i32) -> vec4<i32>
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[[deprecated]] fn textureLoad(texture: texture_storage_2d<i32_texel_format, read>, coords: vec2<i32>) -> vec4<i32>
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[[deprecated]] fn textureLoad(texture: texture_storage_2d_array<i32_texel_format, read>, coords: vec2<i32>, array_index: i32) -> vec4<i32>
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[[deprecated]] fn textureLoad(texture: texture_storage_3d<i32_texel_format, read>, coords: vec3<i32>) -> vec4<i32>
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[[deprecated]] fn textureLoad(texture: texture_storage_1d<u32_texel_format, read>, coords: i32) -> vec4<u32>
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[[deprecated]] fn textureLoad(texture: texture_storage_2d<u32_texel_format, read>, coords: vec2<i32>) -> vec4<u32>
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[[deprecated]] fn textureLoad(texture: texture_storage_2d_array<u32_texel_format, read>, coords: vec2<i32>, array_index: i32) -> vec4<u32>
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[[deprecated]] fn textureLoad(texture: texture_storage_3d<u32_texel_format, read>, coords: vec3<i32>) -> vec4<u32>
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fn textureLoad(texture: texture_external, coords: vec2<i32>) -> vec4<f32>
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[[stage("fragment", "compute")]] fn atomicLoad<T: iu32, S: workgroup_or_storage>(ptr<S, atomic<T>, read_write>) -> T
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@ -1,3 +1,4 @@
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warning: use of deprecated intrinsic
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Texture2D<uint4> Src : register(t0, space0);
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RWTexture2D<uint4> Dst : register(u1, space0);
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@ -1,3 +1,4 @@
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warning: use of deprecated intrinsic
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#include <metal_stdlib>
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using namespace metal;
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@ -1,3 +1,4 @@
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warning: use of deprecated intrinsic
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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@ -1,3 +1,4 @@
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warning: use of deprecated intrinsic
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[[group(0), binding(0)]] var Src : texture_storage_2d<r32uint, read>;
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[[group(0), binding(1)]] var Dst : texture_storage_2d<r32uint, write>;
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@ -1,3 +1,7 @@
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bug/tint/453.wgsl:7:26 warning: use of deprecated intrinsic
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let x_22 : vec4<u32> = textureLoad(Src, vec2<i32>(0, 0));
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^^^^^^^^^^^
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Texture2D<uint4> Src : register(t0, space0);
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RWTexture2D<uint4> Dst : register(u1, space0);
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@ -1,3 +1,7 @@
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bug/tint/453.wgsl:7:26 warning: use of deprecated intrinsic
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let x_22 : vec4<u32> = textureLoad(Src, vec2<i32>(0, 0));
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^^^^^^^^^^^
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#include <metal_stdlib>
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using namespace metal;
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@ -1,3 +1,7 @@
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bug/tint/453.wgsl:7:26 warning: use of deprecated intrinsic
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let x_22 : vec4<u32> = textureLoad(Src, vec2<i32>(0, 0));
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^^^^^^^^^^^
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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@ -1,3 +1,7 @@
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bug/tint/453.wgsl:7:26 warning: use of deprecated intrinsic
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let x_22 : vec4<u32> = textureLoad(Src, vec2<i32>(0, 0));
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^^^^^^^^^^^
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[[group(0), binding(0)]] var Src : texture_storage_2d<r32uint, read>;
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[[group(0), binding(1)]] var Dst : texture_storage_2d<r32uint, write>;
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@ -1,5 +1,3 @@
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SKIP: FAILED
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cbuffer cbuffer_constants : register(b0, space1) {
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uint4 constants[1];
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};
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@ -17,5 +15,3 @@ void main() {
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s.data[constants[0].x] = 0u;
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return;
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}
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C:\src\tint\test\Shader@0x000002B2827B9810(15,3-24): error X3500: array reference cannot be used as an l-value; not natively addressable
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@ -1,3 +1,7 @@
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intrinsics/gen/textureLoad/050c33.wgsl:29:24 warning: use of deprecated intrinsic
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var res: vec4<u32> = textureLoad(arg_0, vec2<i32>());
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^^^^^^^^^^^
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Texture2D<uint4> arg_0 : register(t0, space1);
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void textureLoad_050c33() {
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intrinsics/gen/textureLoad/050c33.wgsl:29:24 warning: use of deprecated intrinsic
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var res: vec4<u32> = textureLoad(arg_0, vec2<i32>());
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^^^^^^^^^^^
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#include <metal_stdlib>
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using namespace metal;
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intrinsics/gen/textureLoad/050c33.wgsl:29:24 warning: use of deprecated intrinsic
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var res: vec4<u32> = textureLoad(arg_0, vec2<i32>());
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^^^^^^^^^^^
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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intrinsics/gen/textureLoad/050c33.wgsl:29:24 warning: use of deprecated intrinsic
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var res: vec4<u32> = textureLoad(arg_0, vec2<i32>());
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^^^^^^^^^^^
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[[group(1), binding(0)]] var arg_0 : texture_storage_2d<rg32uint, read>;
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fn textureLoad_050c33() {
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@ -1,3 +1,7 @@
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intrinsics/gen/textureLoad/072e26.wgsl:29:24 warning: use of deprecated intrinsic
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var res: vec4<f32> = textureLoad(arg_0, vec2<i32>(), 1);
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^^^^^^^^^^^
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Texture2DArray<float4> arg_0 : register(t0, space1);
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void textureLoad_072e26() {
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intrinsics/gen/textureLoad/072e26.wgsl:29:24 warning: use of deprecated intrinsic
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var res: vec4<f32> = textureLoad(arg_0, vec2<i32>(), 1);
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^^^^^^^^^^^
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#include <metal_stdlib>
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using namespace metal;
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intrinsics/gen/textureLoad/072e26.wgsl:29:24 warning: use of deprecated intrinsic
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var res: vec4<f32> = textureLoad(arg_0, vec2<i32>(), 1);
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^^^^^^^^^^^
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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@ -1,3 +1,7 @@
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intrinsics/gen/textureLoad/072e26.wgsl:29:24 warning: use of deprecated intrinsic
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var res: vec4<f32> = textureLoad(arg_0, vec2<i32>(), 1);
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^^^^^^^^^^^
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[[group(1), binding(0)]] var arg_0 : texture_storage_2d_array<rgba8snorm, read>;
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fn textureLoad_072e26() {
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intrinsics/gen/textureLoad/078bc4.wgsl:29:24 warning: use of deprecated intrinsic
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var res: vec4<f32> = textureLoad(arg_0, vec2<i32>());
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^^^^^^^^^^^
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Texture2D<float4> arg_0 : register(t0, space1);
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void textureLoad_078bc4() {
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intrinsics/gen/textureLoad/078bc4.wgsl:29:24 warning: use of deprecated intrinsic
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var res: vec4<f32> = textureLoad(arg_0, vec2<i32>());
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^^^^^^^^^^^
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#include <metal_stdlib>
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using namespace metal;
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intrinsics/gen/textureLoad/078bc4.wgsl:29:24 warning: use of deprecated intrinsic
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var res: vec4<f32> = textureLoad(arg_0, vec2<i32>());
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^^^^^^^^^^^
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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intrinsics/gen/textureLoad/078bc4.wgsl:29:24 warning: use of deprecated intrinsic
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var res: vec4<f32> = textureLoad(arg_0, vec2<i32>());
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^^^^^^^^^^^
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[[group(1), binding(0)]] var arg_0 : texture_storage_2d<rgba8snorm, read>;
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fn textureLoad_078bc4() {
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intrinsics/gen/textureLoad/127e12.wgsl:29:24 warning: use of deprecated intrinsic
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var res: vec4<u32> = textureLoad(arg_0, vec2<i32>(), 1);
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^^^^^^^^^^^
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Texture2DArray<uint4> arg_0 : register(t0, space1);
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void textureLoad_127e12() {
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intrinsics/gen/textureLoad/127e12.wgsl:29:24 warning: use of deprecated intrinsic
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var res: vec4<u32> = textureLoad(arg_0, vec2<i32>(), 1);
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^^^^^^^^^^^
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#include <metal_stdlib>
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using namespace metal;
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intrinsics/gen/textureLoad/127e12.wgsl:29:24 warning: use of deprecated intrinsic
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var res: vec4<u32> = textureLoad(arg_0, vec2<i32>(), 1);
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^^^^^^^^^^^
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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@ -1,3 +1,7 @@
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intrinsics/gen/textureLoad/127e12.wgsl:29:24 warning: use of deprecated intrinsic
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var res: vec4<u32> = textureLoad(arg_0, vec2<i32>(), 1);
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^^^^^^^^^^^
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[[group(1), binding(0)]] var arg_0 : texture_storage_2d_array<rgba16uint, read>;
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fn textureLoad_127e12() {
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intrinsics/gen/textureLoad/1561a7.wgsl:29:24 warning: use of deprecated intrinsic
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var res: vec4<u32> = textureLoad(arg_0, 1);
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^^^^^^^^^^^
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Texture1D<uint4> arg_0 : register(t0, space1);
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void textureLoad_1561a7() {
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intrinsics/gen/textureLoad/1561a7.wgsl:29:24 warning: use of deprecated intrinsic
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var res: vec4<u32> = textureLoad(arg_0, 1);
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^^^^^^^^^^^
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|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/1561a7.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<u32> = textureLoad(arg_0, 1);
|
||||
^^^^^^^^^^^
|
||||
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/1561a7.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<u32> = textureLoad(arg_0, 1);
|
||||
^^^^^^^^^^^
|
||||
|
||||
[[group(1), binding(0)]] var arg_0 : texture_storage_1d<r32uint, read>;
|
||||
|
||||
fn textureLoad_1561a7() {
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/1a062f.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<f32> = textureLoad(arg_0, vec2<i32>(), 1);
|
||||
^^^^^^^^^^^
|
||||
|
||||
Texture2DArray<float4> arg_0 : register(t0, space1);
|
||||
|
||||
void textureLoad_1a062f() {
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/1a062f.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<f32> = textureLoad(arg_0, vec2<i32>(), 1);
|
||||
^^^^^^^^^^^
|
||||
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/1a062f.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<f32> = textureLoad(arg_0, vec2<i32>(), 1);
|
||||
^^^^^^^^^^^
|
||||
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/1a062f.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<f32> = textureLoad(arg_0, vec2<i32>(), 1);
|
||||
^^^^^^^^^^^
|
||||
|
||||
[[group(1), binding(0)]] var arg_0 : texture_storage_2d_array<rgba16float, read>;
|
||||
|
||||
fn textureLoad_1a062f() {
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/1a8452.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<u32> = textureLoad(arg_0, 1);
|
||||
^^^^^^^^^^^
|
||||
|
||||
Texture1D<uint4> arg_0 : register(t0, space1);
|
||||
|
||||
void textureLoad_1a8452() {
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/1a8452.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<u32> = textureLoad(arg_0, 1);
|
||||
^^^^^^^^^^^
|
||||
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/1a8452.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<u32> = textureLoad(arg_0, 1);
|
||||
^^^^^^^^^^^
|
||||
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/1a8452.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<u32> = textureLoad(arg_0, 1);
|
||||
^^^^^^^^^^^
|
||||
|
||||
[[group(1), binding(0)]] var arg_0 : texture_storage_1d<rgba8uint, read>;
|
||||
|
||||
fn textureLoad_1a8452() {
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/20fa2f.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<f32> = textureLoad(arg_0, vec2<i32>(), 1);
|
||||
^^^^^^^^^^^
|
||||
|
||||
Texture2DArray<float4> arg_0 : register(t0, space1);
|
||||
|
||||
void textureLoad_20fa2f() {
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/20fa2f.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<f32> = textureLoad(arg_0, vec2<i32>(), 1);
|
||||
^^^^^^^^^^^
|
||||
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/20fa2f.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<f32> = textureLoad(arg_0, vec2<i32>(), 1);
|
||||
^^^^^^^^^^^
|
||||
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/20fa2f.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<f32> = textureLoad(arg_0, vec2<i32>(), 1);
|
||||
^^^^^^^^^^^
|
||||
|
||||
[[group(1), binding(0)]] var arg_0 : texture_storage_2d_array<rg32float, read>;
|
||||
|
||||
fn textureLoad_20fa2f() {
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/276a2c.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<u32> = textureLoad(arg_0, 1);
|
||||
^^^^^^^^^^^
|
||||
|
||||
Texture1D<uint4> arg_0 : register(t0, space1);
|
||||
|
||||
void textureLoad_276a2c() {
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/276a2c.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<u32> = textureLoad(arg_0, 1);
|
||||
^^^^^^^^^^^
|
||||
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/276a2c.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<u32> = textureLoad(arg_0, 1);
|
||||
^^^^^^^^^^^
|
||||
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/276a2c.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<u32> = textureLoad(arg_0, 1);
|
||||
^^^^^^^^^^^
|
||||
|
||||
[[group(1), binding(0)]] var arg_0 : texture_storage_1d<rgba32uint, read>;
|
||||
|
||||
fn textureLoad_276a2c() {
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/2887d7.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<f32> = textureLoad(arg_0, 1);
|
||||
^^^^^^^^^^^
|
||||
|
||||
Texture1D<float4> arg_0 : register(t0, space1);
|
||||
|
||||
void textureLoad_2887d7() {
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/2887d7.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<f32> = textureLoad(arg_0, 1);
|
||||
^^^^^^^^^^^
|
||||
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/2887d7.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<f32> = textureLoad(arg_0, 1);
|
||||
^^^^^^^^^^^
|
||||
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/2887d7.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<f32> = textureLoad(arg_0, 1);
|
||||
^^^^^^^^^^^
|
||||
|
||||
[[group(1), binding(0)]] var arg_0 : texture_storage_1d<rgba32float, read>;
|
||||
|
||||
fn textureLoad_2887d7() {
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/2ae485.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<i32> = textureLoad(arg_0, vec2<i32>());
|
||||
^^^^^^^^^^^
|
||||
|
||||
Texture2D<int4> arg_0 : register(t0, space1);
|
||||
|
||||
void textureLoad_2ae485() {
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/2ae485.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<i32> = textureLoad(arg_0, vec2<i32>());
|
||||
^^^^^^^^^^^
|
||||
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/2ae485.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<i32> = textureLoad(arg_0, vec2<i32>());
|
||||
^^^^^^^^^^^
|
||||
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/2ae485.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<i32> = textureLoad(arg_0, vec2<i32>());
|
||||
^^^^^^^^^^^
|
||||
|
||||
[[group(1), binding(0)]] var arg_0 : texture_storage_2d<rgba16sint, read>;
|
||||
|
||||
fn textureLoad_2ae485() {
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/2d6cf7.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<i32> = textureLoad(arg_0, 1);
|
||||
^^^^^^^^^^^
|
||||
|
||||
Texture1D<int4> arg_0 : register(t0, space1);
|
||||
|
||||
void textureLoad_2d6cf7() {
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/2d6cf7.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<i32> = textureLoad(arg_0, 1);
|
||||
^^^^^^^^^^^
|
||||
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/2d6cf7.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<i32> = textureLoad(arg_0, 1);
|
||||
^^^^^^^^^^^
|
||||
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/2d6cf7.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<i32> = textureLoad(arg_0, 1);
|
||||
^^^^^^^^^^^
|
||||
|
||||
[[group(1), binding(0)]] var arg_0 : texture_storage_1d<rg32sint, read>;
|
||||
|
||||
fn textureLoad_2d6cf7() {
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/3c0d9e.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<u32> = textureLoad(arg_0, vec2<i32>());
|
||||
^^^^^^^^^^^
|
||||
|
||||
Texture2D<uint4> arg_0 : register(t0, space1);
|
||||
|
||||
void textureLoad_3c0d9e() {
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/3c0d9e.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<u32> = textureLoad(arg_0, vec2<i32>());
|
||||
^^^^^^^^^^^
|
||||
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/3c0d9e.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<u32> = textureLoad(arg_0, vec2<i32>());
|
||||
^^^^^^^^^^^
|
||||
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/3c0d9e.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<u32> = textureLoad(arg_0, vec2<i32>());
|
||||
^^^^^^^^^^^
|
||||
|
||||
[[group(1), binding(0)]] var arg_0 : texture_storage_2d<rgba8uint, read>;
|
||||
|
||||
fn textureLoad_3c0d9e() {
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/3c9587.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<f32> = textureLoad(arg_0, vec2<i32>());
|
||||
^^^^^^^^^^^
|
||||
|
||||
Texture2D<float4> arg_0 : register(t0, space1);
|
||||
|
||||
void textureLoad_3c9587() {
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/3c9587.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<f32> = textureLoad(arg_0, vec2<i32>());
|
||||
^^^^^^^^^^^
|
||||
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/3c9587.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<f32> = textureLoad(arg_0, vec2<i32>());
|
||||
^^^^^^^^^^^
|
||||
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/3c9587.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<f32> = textureLoad(arg_0, vec2<i32>());
|
||||
^^^^^^^^^^^
|
||||
|
||||
[[group(1), binding(0)]] var arg_0 : texture_storage_2d<rgba8unorm, read>;
|
||||
|
||||
fn textureLoad_3c9587() {
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/3d001b.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<i32> = textureLoad(arg_0, vec3<i32>());
|
||||
^^^^^^^^^^^
|
||||
|
||||
Texture3D<int4> arg_0 : register(t0, space1);
|
||||
|
||||
void textureLoad_3d001b() {
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/3d001b.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<i32> = textureLoad(arg_0, vec3<i32>());
|
||||
^^^^^^^^^^^
|
||||
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/3d001b.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<i32> = textureLoad(arg_0, vec3<i32>());
|
||||
^^^^^^^^^^^
|
||||
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/3d001b.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<i32> = textureLoad(arg_0, vec3<i32>());
|
||||
^^^^^^^^^^^
|
||||
|
||||
[[group(1), binding(0)]] var arg_0 : texture_storage_3d<rgba8sint, read>;
|
||||
|
||||
fn textureLoad_3d001b() {
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/3d9c90.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<f32> = textureLoad(arg_0, vec3<i32>());
|
||||
^^^^^^^^^^^
|
||||
|
||||
Texture3D<float4> arg_0 : register(t0, space1);
|
||||
|
||||
void textureLoad_3d9c90() {
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/3d9c90.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<f32> = textureLoad(arg_0, vec3<i32>());
|
||||
^^^^^^^^^^^
|
||||
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/3d9c90.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<f32> = textureLoad(arg_0, vec3<i32>());
|
||||
^^^^^^^^^^^
|
||||
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/3d9c90.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<f32> = textureLoad(arg_0, vec3<i32>());
|
||||
^^^^^^^^^^^
|
||||
|
||||
[[group(1), binding(0)]] var arg_0 : texture_storage_3d<rgba32float, read>;
|
||||
|
||||
fn textureLoad_3d9c90() {
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/505aa2.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<i32> = textureLoad(arg_0, vec3<i32>());
|
||||
^^^^^^^^^^^
|
||||
|
||||
Texture3D<int4> arg_0 : register(t0, space1);
|
||||
|
||||
void textureLoad_505aa2() {
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/505aa2.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<i32> = textureLoad(arg_0, vec3<i32>());
|
||||
^^^^^^^^^^^
|
||||
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/505aa2.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<i32> = textureLoad(arg_0, vec3<i32>());
|
||||
^^^^^^^^^^^
|
||||
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/505aa2.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<i32> = textureLoad(arg_0, vec3<i32>());
|
||||
^^^^^^^^^^^
|
||||
|
||||
[[group(1), binding(0)]] var arg_0 : texture_storage_3d<r32sint, read>;
|
||||
|
||||
fn textureLoad_505aa2() {
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/519ab5.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<f32> = textureLoad(arg_0, 1);
|
||||
^^^^^^^^^^^
|
||||
|
||||
Texture1D<float4> arg_0 : register(t0, space1);
|
||||
|
||||
void textureLoad_519ab5() {
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/519ab5.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<f32> = textureLoad(arg_0, 1);
|
||||
^^^^^^^^^^^
|
||||
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/519ab5.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<f32> = textureLoad(arg_0, 1);
|
||||
^^^^^^^^^^^
|
||||
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/519ab5.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<f32> = textureLoad(arg_0, 1);
|
||||
^^^^^^^^^^^
|
||||
|
||||
[[group(1), binding(0)]] var arg_0 : texture_storage_1d<rgba8unorm, read>;
|
||||
|
||||
fn textureLoad_519ab5() {
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/53378a.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<i32> = textureLoad(arg_0, vec2<i32>());
|
||||
^^^^^^^^^^^
|
||||
|
||||
Texture2D<int4> arg_0 : register(t0, space1);
|
||||
|
||||
void textureLoad_53378a() {
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/53378a.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<i32> = textureLoad(arg_0, vec2<i32>());
|
||||
^^^^^^^^^^^
|
||||
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/53378a.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<i32> = textureLoad(arg_0, vec2<i32>());
|
||||
^^^^^^^^^^^
|
||||
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/53378a.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<i32> = textureLoad(arg_0, vec2<i32>());
|
||||
^^^^^^^^^^^
|
||||
|
||||
[[group(1), binding(0)]] var arg_0 : texture_storage_2d<rg32sint, read>;
|
||||
|
||||
fn textureLoad_53378a() {
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/560573.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<i32> = textureLoad(arg_0, vec2<i32>(), 1);
|
||||
^^^^^^^^^^^
|
||||
|
||||
Texture2DArray<int4> arg_0 : register(t0, space1);
|
||||
|
||||
void textureLoad_560573() {
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/560573.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<i32> = textureLoad(arg_0, vec2<i32>(), 1);
|
||||
^^^^^^^^^^^
|
||||
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/560573.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<i32> = textureLoad(arg_0, vec2<i32>(), 1);
|
||||
^^^^^^^^^^^
|
||||
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/560573.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<i32> = textureLoad(arg_0, vec2<i32>(), 1);
|
||||
^^^^^^^^^^^
|
||||
|
||||
[[group(1), binding(0)]] var arg_0 : texture_storage_2d_array<r32sint, read>;
|
||||
|
||||
fn textureLoad_560573() {
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/582015.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<i32> = textureLoad(arg_0, vec2<i32>(), 1);
|
||||
^^^^^^^^^^^
|
||||
|
||||
Texture2DArray<int4> arg_0 : register(t0, space1);
|
||||
|
||||
void textureLoad_582015() {
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/582015.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<i32> = textureLoad(arg_0, vec2<i32>(), 1);
|
||||
^^^^^^^^^^^
|
||||
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/582015.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<i32> = textureLoad(arg_0, vec2<i32>(), 1);
|
||||
^^^^^^^^^^^
|
||||
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/582015.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<i32> = textureLoad(arg_0, vec2<i32>(), 1);
|
||||
^^^^^^^^^^^
|
||||
|
||||
[[group(1), binding(0)]] var arg_0 : texture_storage_2d_array<rgba8sint, read>;
|
||||
|
||||
fn textureLoad_582015() {
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/5bb7fb.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<u32> = textureLoad(arg_0, 1);
|
||||
^^^^^^^^^^^
|
||||
|
||||
Texture1D<uint4> arg_0 : register(t0, space1);
|
||||
|
||||
void textureLoad_5bb7fb() {
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/5bb7fb.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<u32> = textureLoad(arg_0, 1);
|
||||
^^^^^^^^^^^
|
||||
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/5bb7fb.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<u32> = textureLoad(arg_0, 1);
|
||||
^^^^^^^^^^^
|
||||
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/5bb7fb.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<u32> = textureLoad(arg_0, 1);
|
||||
^^^^^^^^^^^
|
||||
|
||||
[[group(1), binding(0)]] var arg_0 : texture_storage_1d<rg32uint, read>;
|
||||
|
||||
fn textureLoad_5bb7fb() {
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
intrinsics/gen/textureLoad/5d0a2f.wgsl:29:24 warning: use of deprecated intrinsic
|
||||
var res: vec4<u32> = textureLoad(arg_0, vec2<i32>(), 1);
|
||||
^^^^^^^^^^^
|
||||
|
||||
Texture2DArray<uint4> arg_0 : register(t0, space1);
|
||||
|
||||
void textureLoad_5d0a2f() {
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue