tint/resolver: Allow texture 'offset' to be const-expr

This allows the value to be declared in a `const` expression, and to use arithmetic.

Fixed: tint:1636
Change-Id: Ie641a9d4183429c79c91605cd4df78f569be3579
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105623
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
This commit is contained in:
Ben Clayton
2022-10-13 17:06:29 +00:00
committed by Dawn LUCI CQ
parent d5139b4463
commit 559a248233
87 changed files with 256 additions and 130 deletions

View File

@@ -26,7 +26,8 @@
// fn textureGather(texture: texture_depth_2d, sampler: sampler, coords: vec2<f32>, @const offset: vec2<i32>) -> vec4<f32>
fn textureGather_1f7f6b() {
var arg_2 = vec2<f32>();
var res: vec4<f32> = textureGather(arg_0, arg_1, arg_2, vec2<i32>());
const arg_3 = vec2<i32>();
var res: vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3);
}
@vertex

View File

@@ -4,7 +4,8 @@
fn textureGather_1f7f6b() {
var arg_2 = vec2<f32>();
var res : vec4<f32> = textureGather(arg_0, arg_1, arg_2, vec2<i32>());
const arg_3 = vec2<i32>();
var res : vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3);
}
@vertex

View File

@@ -25,9 +25,10 @@
// fn textureGather(@const component: i32, texture: texture_2d_array<f32>, sampler: sampler, coords: vec2<f32>, array_index: i32) -> vec4<f32>
fn textureGather_22e930() {
const arg_0 = 1;
var arg_3 = vec2<f32>();
var arg_4 = 1;
var res: vec4<f32> = textureGather(1, arg_1, arg_2, arg_3, arg_4);
var res: vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
}
@vertex

View File

@@ -3,9 +3,10 @@
@group(1) @binding(2) var arg_2 : sampler;
fn textureGather_22e930() {
const arg_0 = 1;
var arg_3 = vec2<f32>();
var arg_4 = 1;
var res : vec4<f32> = textureGather(1, arg_1, arg_2, arg_3, arg_4);
var res : vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
}
@vertex

View File

@@ -25,9 +25,10 @@
// fn textureGather(@const component: i32, texture: texture_2d_array<u32>, sampler: sampler, coords: vec2<f32>, array_index: i32) -> vec4<u32>
fn textureGather_2cc066() {
const arg_0 = 1;
var arg_3 = vec2<f32>();
var arg_4 = 1;
var res: vec4<u32> = textureGather(1, arg_1, arg_2, arg_3, arg_4);
var res: vec4<u32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
}
@vertex

View File

@@ -3,9 +3,10 @@
@group(1) @binding(2) var arg_2 : sampler;
fn textureGather_2cc066() {
const arg_0 = 1;
var arg_3 = vec2<f32>();
var arg_4 = 1;
var res : vec4<u32> = textureGather(1, arg_1, arg_2, arg_3, arg_4);
var res : vec4<u32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
}
@vertex

View File

@@ -25,8 +25,9 @@
// fn textureGather(@const component: i32, texture: texture_cube<f32>, sampler: sampler, coords: vec3<f32>) -> vec4<f32>
fn textureGather_32c4e8() {
const arg_0 = 1;
var arg_3 = vec3<f32>();
var res: vec4<f32> = textureGather(1, arg_1, arg_2, arg_3);
var res: vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3);
}
@vertex

View File

@@ -3,8 +3,9 @@
@group(1) @binding(2) var arg_2 : sampler;
fn textureGather_32c4e8() {
const arg_0 = 1;
var arg_3 = vec3<f32>();
var res : vec4<f32> = textureGather(1, arg_1, arg_2, arg_3);
var res : vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3);
}
@vertex

View File

@@ -25,8 +25,9 @@
// fn textureGather(@const component: i32, texture: texture_cube<u32>, sampler: sampler, coords: vec3<f32>) -> vec4<u32>
fn textureGather_3b32cc() {
const arg_0 = 1;
var arg_3 = vec3<f32>();
var res: vec4<u32> = textureGather(1, arg_1, arg_2, arg_3);
var res: vec4<u32> = textureGather(arg_0, arg_1, arg_2, arg_3);
}
@vertex

View File

@@ -3,8 +3,9 @@
@group(1) @binding(2) var arg_2 : sampler;
fn textureGather_3b32cc() {
const arg_0 = 1;
var arg_3 = vec3<f32>();
var res : vec4<u32> = textureGather(1, arg_1, arg_2, arg_3);
var res : vec4<u32> = textureGather(arg_0, arg_1, arg_2, arg_3);
}
@vertex

View File

@@ -25,8 +25,10 @@
// fn textureGather(@const component: i32, texture: texture_2d<u32>, sampler: sampler, coords: vec2<f32>, @const offset: vec2<i32>) -> vec4<u32>
fn textureGather_49b07f() {
const arg_0 = 1;
var arg_3 = vec2<f32>();
var res: vec4<u32> = textureGather(1, arg_1, arg_2, arg_3, vec2<i32>());
const arg_4 = vec2<i32>();
var res: vec4<u32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
}
@vertex

View File

@@ -3,8 +3,10 @@
@group(1) @binding(2) var arg_2 : sampler;
fn textureGather_49b07f() {
const arg_0 = 1;
var arg_3 = vec2<f32>();
var res : vec4<u32> = textureGather(1, arg_1, arg_2, arg_3, vec2<i32>());
const arg_4 = vec2<i32>();
var res : vec4<u32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
}
@vertex

View File

@@ -25,9 +25,11 @@
// fn textureGather(@const component: i32, texture: texture_2d_array<f32>, sampler: sampler, coords: vec2<f32>, array_index: i32, @const offset: vec2<i32>) -> vec4<f32>
fn textureGather_4b8103() {
const arg_0 = 1;
var arg_3 = vec2<f32>();
var arg_4 = 1;
var res: vec4<f32> = textureGather(1, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
const arg_5 = vec2<i32>();
var res: vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
}
@vertex

View File

@@ -3,9 +3,11 @@
@group(1) @binding(2) var arg_2 : sampler;
fn textureGather_4b8103() {
const arg_0 = 1;
var arg_3 = vec2<f32>();
var arg_4 = 1;
var res : vec4<f32> = textureGather(1, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
const arg_5 = vec2<i32>();
var res : vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
}
@vertex

View File

@@ -25,8 +25,9 @@
// fn textureGather(@const component: i32, texture: texture_2d<f32>, sampler: sampler, coords: vec2<f32>) -> vec4<f32>
fn textureGather_5266da() {
const arg_0 = 1;
var arg_3 = vec2<f32>();
var res: vec4<f32> = textureGather(1, arg_1, arg_2, arg_3);
var res: vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3);
}
@vertex

View File

@@ -3,8 +3,9 @@
@group(1) @binding(2) var arg_2 : sampler;
fn textureGather_5266da() {
const arg_0 = 1;
var arg_3 = vec2<f32>();
var res : vec4<f32> = textureGather(1, arg_1, arg_2, arg_3);
var res : vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3);
}
@vertex

View File

@@ -25,8 +25,9 @@
// fn textureGather(@const component: i32, texture: texture_cube<i32>, sampler: sampler, coords: vec3<f32>) -> vec4<i32>
fn textureGather_5ba85f() {
const arg_0 = 1;
var arg_3 = vec3<f32>();
var res: vec4<i32> = textureGather(1, arg_1, arg_2, arg_3);
var res: vec4<i32> = textureGather(arg_0, arg_1, arg_2, arg_3);
}
@vertex

View File

@@ -3,8 +3,9 @@
@group(1) @binding(2) var arg_2 : sampler;
fn textureGather_5ba85f() {
const arg_0 = 1;
var arg_3 = vec3<f32>();
var res : vec4<i32> = textureGather(1, arg_1, arg_2, arg_3);
var res : vec4<i32> = textureGather(arg_0, arg_1, arg_2, arg_3);
}
@vertex

View File

@@ -25,8 +25,9 @@
// fn textureGather(@const component: i32, texture: texture_2d<u32>, sampler: sampler, coords: vec2<f32>) -> vec4<u32>
fn textureGather_5bd491() {
const arg_0 = 1;
var arg_3 = vec2<f32>();
var res: vec4<u32> = textureGather(1, arg_1, arg_2, arg_3);
var res: vec4<u32> = textureGather(arg_0, arg_1, arg_2, arg_3);
}
@vertex

View File

@@ -3,8 +3,9 @@
@group(1) @binding(2) var arg_2 : sampler;
fn textureGather_5bd491() {
const arg_0 = 1;
var arg_3 = vec2<f32>();
var res : vec4<u32> = textureGather(1, arg_1, arg_2, arg_3);
var res : vec4<u32> = textureGather(arg_0, arg_1, arg_2, arg_3);
}
@vertex

View File

@@ -25,9 +25,10 @@
// fn textureGather(@const component: i32, texture: texture_cube_array<f32>, sampler: sampler, coords: vec3<f32>, array_index: i32) -> vec4<f32>
fn textureGather_751f8a() {
const arg_0 = 1;
var arg_3 = vec3<f32>();
var arg_4 = 1;
var res: vec4<f32> = textureGather(1, arg_1, arg_2, arg_3, arg_4);
var res: vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
}
@vertex

View File

@@ -3,9 +3,10 @@
@group(1) @binding(2) var arg_2 : sampler;
fn textureGather_751f8a() {
const arg_0 = 1;
var arg_3 = vec3<f32>();
var arg_4 = 1;
var res : vec4<f32> = textureGather(1, arg_1, arg_2, arg_3, arg_4);
var res : vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
}
@vertex

View File

@@ -25,8 +25,10 @@
// fn textureGather(@const component: i32, texture: texture_2d<i32>, sampler: sampler, coords: vec2<f32>, @const offset: vec2<i32>) -> vec4<i32>
fn textureGather_7c3828() {
const arg_0 = 1;
var arg_3 = vec2<f32>();
var res: vec4<i32> = textureGather(1, arg_1, arg_2, arg_3, vec2<i32>());
const arg_4 = vec2<i32>();
var res: vec4<i32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
}
@vertex

View File

@@ -3,8 +3,10 @@
@group(1) @binding(2) var arg_2 : sampler;
fn textureGather_7c3828() {
const arg_0 = 1;
var arg_3 = vec2<f32>();
var res : vec4<i32> = textureGather(1, arg_1, arg_2, arg_3, vec2<i32>());
const arg_4 = vec2<i32>();
var res : vec4<i32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
}
@vertex

View File

@@ -25,9 +25,10 @@
// fn textureGather(@const component: i32, texture: texture_2d_array<i32>, sampler: sampler, coords: vec2<f32>, array_index: i32) -> vec4<i32>
fn textureGather_8b754c() {
const arg_0 = 1;
var arg_3 = vec2<f32>();
var arg_4 = 1;
var res: vec4<i32> = textureGather(1, arg_1, arg_2, arg_3, arg_4);
var res: vec4<i32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
}
@vertex

View File

@@ -3,9 +3,10 @@
@group(1) @binding(2) var arg_2 : sampler;
fn textureGather_8b754c() {
const arg_0 = 1;
var arg_3 = vec2<f32>();
var arg_4 = 1;
var res : vec4<i32> = textureGather(1, arg_1, arg_2, arg_3, arg_4);
var res : vec4<i32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
}
@vertex

View File

@@ -25,8 +25,10 @@
// fn textureGather(@const component: i32, texture: texture_2d<f32>, sampler: sampler, coords: vec2<f32>, @const offset: vec2<i32>) -> vec4<f32>
fn textureGather_af55b3() {
const arg_0 = 1;
var arg_3 = vec2<f32>();
var res: vec4<f32> = textureGather(1, arg_1, arg_2, arg_3, vec2<i32>());
const arg_4 = vec2<i32>();
var res: vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
}
@vertex

View File

@@ -3,8 +3,10 @@
@group(1) @binding(2) var arg_2 : sampler;
fn textureGather_af55b3() {
const arg_0 = 1;
var arg_3 = vec2<f32>();
var res : vec4<f32> = textureGather(1, arg_1, arg_2, arg_3, vec2<i32>());
const arg_4 = vec2<i32>();
var res : vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
}
@vertex

View File

@@ -25,8 +25,9 @@
// fn textureGather(@const component: i32, texture: texture_2d<i32>, sampler: sampler, coords: vec2<f32>) -> vec4<i32>
fn textureGather_bb3ac5() {
const arg_0 = 1;
var arg_3 = vec2<f32>();
var res: vec4<i32> = textureGather(1, arg_1, arg_2, arg_3);
var res: vec4<i32> = textureGather(arg_0, arg_1, arg_2, arg_3);
}
@vertex

View File

@@ -3,8 +3,9 @@
@group(1) @binding(2) var arg_2 : sampler;
fn textureGather_bb3ac5() {
const arg_0 = 1;
var arg_3 = vec2<f32>();
var res : vec4<i32> = textureGather(1, arg_1, arg_2, arg_3);
var res : vec4<i32> = textureGather(arg_0, arg_1, arg_2, arg_3);
}
@vertex

View File

@@ -25,9 +25,10 @@
// fn textureGather(@const component: i32, texture: texture_cube_array<i32>, sampler: sampler, coords: vec3<f32>, array_index: i32) -> vec4<i32>
fn textureGather_c0640c() {
const arg_0 = 1;
var arg_3 = vec3<f32>();
var arg_4 = 1;
var res: vec4<i32> = textureGather(1, arg_1, arg_2, arg_3, arg_4);
var res: vec4<i32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
}
@vertex

View File

@@ -3,9 +3,10 @@
@group(1) @binding(2) var arg_2 : sampler;
fn textureGather_c0640c() {
const arg_0 = 1;
var arg_3 = vec3<f32>();
var arg_4 = 1;
var res : vec4<i32> = textureGather(1, arg_1, arg_2, arg_3, arg_4);
var res : vec4<i32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
}
@vertex

View File

@@ -25,9 +25,11 @@
// fn textureGather(@const component: i32, texture: texture_2d_array<u32>, sampler: sampler, coords: vec2<f32>, array_index: i32, @const offset: vec2<i32>) -> vec4<u32>
fn textureGather_d1f187() {
const arg_0 = 1;
var arg_3 = vec2<f32>();
var arg_4 = 1;
var res: vec4<u32> = textureGather(1, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
const arg_5 = vec2<i32>();
var res: vec4<u32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
}
@vertex

View File

@@ -3,9 +3,11 @@
@group(1) @binding(2) var arg_2 : sampler;
fn textureGather_d1f187() {
const arg_0 = 1;
var arg_3 = vec2<f32>();
var arg_4 = 1;
var res : vec4<u32> = textureGather(1, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
const arg_5 = vec2<i32>();
var res : vec4<u32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
}
@vertex

View File

@@ -27,7 +27,8 @@
fn textureGather_d90605() {
var arg_2 = vec2<f32>();
var arg_3 = 1;
var res: vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3, vec2<i32>());
const arg_4 = vec2<i32>();
var res: vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
}
@vertex

View File

@@ -5,7 +5,8 @@
fn textureGather_d90605() {
var arg_2 = vec2<f32>();
var arg_3 = 1;
var res : vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3, vec2<i32>());
const arg_4 = vec2<i32>();
var res : vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
}
@vertex

View File

@@ -25,9 +25,11 @@
// fn textureGather(@const component: i32, texture: texture_2d_array<i32>, sampler: sampler, coords: vec2<f32>, array_index: i32, @const offset: vec2<i32>) -> vec4<i32>
fn textureGather_e9d390() {
const arg_0 = 1;
var arg_3 = vec2<f32>();
var arg_4 = 1;
var res: vec4<i32> = textureGather(1, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
const arg_5 = vec2<i32>();
var res: vec4<i32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
}
@vertex

View File

@@ -3,9 +3,11 @@
@group(1) @binding(2) var arg_2 : sampler;
fn textureGather_e9d390() {
const arg_0 = 1;
var arg_3 = vec2<f32>();
var arg_4 = 1;
var res : vec4<i32> = textureGather(1, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
const arg_5 = vec2<i32>();
var res : vec4<i32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
}
@vertex

View File

@@ -25,9 +25,10 @@
// fn textureGather(@const component: i32, texture: texture_cube_array<u32>, sampler: sampler, coords: vec3<f32>, array_index: i32) -> vec4<u32>
fn textureGather_f2c6e3() {
const arg_0 = 1;
var arg_3 = vec3<f32>();
var arg_4 = 1;
var res: vec4<u32> = textureGather(1, arg_1, arg_2, arg_3, arg_4);
var res: vec4<u32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
}
@vertex

View File

@@ -3,9 +3,10 @@
@group(1) @binding(2) var arg_2 : sampler;
fn textureGather_f2c6e3() {
const arg_0 = 1;
var arg_3 = vec3<f32>();
var arg_4 = 1;
var res : vec4<u32> = textureGather(1, arg_1, arg_2, arg_3, arg_4);
var res : vec4<u32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
}
@vertex