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tint/resolver: Allow texture 'offset' to be const-expr
This allows the value to be declared in a `const` expression, and to use arithmetic. Fixed: tint:1636 Change-Id: Ie641a9d4183429c79c91605cd4df78f569be3579 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105623 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Commit-Queue: Ben Clayton <bclayton@google.com>
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Dawn LUCI CQ
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d5139b4463
commit
559a248233
@@ -27,7 +27,8 @@
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fn textureSampleLevel_0b0a1b() {
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var arg_2 = vec2<f32>();
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var arg_3 = 1.f;
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var res: vec4<f32> = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, vec2<i32>());
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const arg_4 = vec2<i32>();
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var res: vec4<f32> = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4);
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}
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@vertex
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@@ -5,7 +5,8 @@
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fn textureSampleLevel_0b0a1b() {
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var arg_2 = vec2<f32>();
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var arg_3 = 1.0f;
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var res : vec4<f32> = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, vec2<i32>());
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const arg_4 = vec2<i32>();
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var res : vec4<f32> = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4);
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}
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@vertex
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@@ -28,7 +28,8 @@ fn textureSampleLevel_36780e() {
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var arg_2 = vec2<f32>();
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var arg_3 = 1;
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var arg_4 = 0;
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var res: f32 = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
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const arg_5 = vec2<i32>();
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var res: f32 = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
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}
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@vertex
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@@ -6,7 +6,8 @@ fn textureSampleLevel_36780e() {
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var arg_2 = vec2<f32>();
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var arg_3 = 1;
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var arg_4 = 0;
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var res : f32 = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
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const arg_5 = vec2<i32>();
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var res : f32 = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
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}
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@vertex
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@@ -27,7 +27,8 @@
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fn textureSampleLevel_749baf() {
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var arg_2 = vec2<f32>();
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var arg_3 = 0;
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var res: f32 = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, vec2<i32>());
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const arg_4 = vec2<i32>();
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var res: f32 = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4);
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}
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@vertex
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@@ -5,7 +5,8 @@
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fn textureSampleLevel_749baf() {
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var arg_2 = vec2<f32>();
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var arg_3 = 0;
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var res : f32 = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, vec2<i32>());
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const arg_4 = vec2<i32>();
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var res : f32 = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4);
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}
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@vertex
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@@ -28,7 +28,8 @@ fn textureSampleLevel_b7c55c() {
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var arg_2 = vec2<f32>();
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var arg_3 = 1;
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var arg_4 = 1.f;
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var res: vec4<f32> = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
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const arg_5 = vec2<i32>();
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var res: vec4<f32> = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
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}
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@vertex
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@@ -6,7 +6,8 @@ fn textureSampleLevel_b7c55c() {
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var arg_2 = vec2<f32>();
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var arg_3 = 1;
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var arg_4 = 1.0f;
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var res : vec4<f32> = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
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const arg_5 = vec2<i32>();
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var res : vec4<f32> = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
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}
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@vertex
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@@ -27,7 +27,8 @@
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fn textureSampleLevel_dcbecb() {
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var arg_2 = vec3<f32>();
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var arg_3 = 1.f;
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var res: vec4<f32> = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, vec3<i32>());
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const arg_4 = vec3<i32>();
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var res: vec4<f32> = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4);
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}
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@vertex
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@@ -5,7 +5,8 @@
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fn textureSampleLevel_dcbecb() {
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var arg_2 = vec3<f32>();
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var arg_3 = 1.0f;
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var res : vec4<f32> = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, vec3<i32>());
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const arg_4 = vec3<i32>();
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var res : vec4<f32> = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4);
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}
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@vertex
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