tint/resolver: Allow texture 'offset' to be const-expr
This allows the value to be declared in a `const` expression, and to use arithmetic. Fixed: tint:1636 Change-Id: Ie641a9d4183429c79c91605cd4df78f569be3579 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105623 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Commit-Queue: Ben Clayton <bclayton@google.com>
This commit is contained in:
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d5139b4463
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559a248233
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@ -260,8 +260,7 @@ TEST_P(BuiltinTextureConstExprArgValidationTest, Immediate) {
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// a vector constructor.
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bool is_vector = arg_to_replace->Is<ast::CallExpression>();
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// Make the expression to be replaced, reachable. This keeps the resolver
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// happy.
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// Make the expression to be replaced, reachable. This keeps the resolver happy.
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WrapInFunction(arg_to_replace);
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arg_to_replace = expr(Source{{12, 34}}, *this);
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@ -310,13 +309,65 @@ TEST_P(BuiltinTextureConstExprArgValidationTest, GlobalConst) {
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auto args = overload.args(this);
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auto*& arg_to_replace = (param.position == Position::kFirst) ? args.Front() : args.Back();
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// Make the expression to be replaced, reachable. This keeps the resolver
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// happy.
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// BuildTextureVariable() uses a Literal for scalars, and a CallExpression for
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// a vector constructor.
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bool is_vector = arg_to_replace->Is<ast::CallExpression>();
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// Make the expression to be replaced, reachable. This keeps the resolver happy.
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WrapInFunction(arg_to_replace);
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arg_to_replace = Expr(Source{{12, 34}}, "G");
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// Call the builtin with the constexpr argument replaced
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// Call the builtin with the constant-expression argument replaced
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Func("func", utils::Empty, ty.void_(),
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utils::Vector{
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CallStmt(Call(overload.function, args)),
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},
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utils::Vector{
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Stage(ast::PipelineStage::kFragment),
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});
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if (expr.invalid_index == Constexpr::kValid) {
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EXPECT_TRUE(r()->Resolve()) << r()->error();
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} else {
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EXPECT_FALSE(r()->Resolve());
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std::stringstream err;
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if (is_vector) {
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err << "12:34 error: each component of the " << param.name
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<< " argument must be at least " << param.min << " and at most " << param.max
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<< ". " << param.name << " component " << expr.invalid_index << " is "
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<< std::to_string(expr.values[static_cast<size_t>(expr.invalid_index)]);
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} else {
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err << "12:34 error: the " << param.name << " argument must be at least " << param.min
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<< " and at most " << param.max << ". " << param.name << " is "
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<< std::to_string(expr.values[static_cast<size_t>(expr.invalid_index)]);
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}
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EXPECT_EQ(r()->error(), err.str());
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}
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}
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TEST_P(BuiltinTextureConstExprArgValidationTest, GlobalVar) {
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auto& p = GetParam();
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auto overload = std::get<0>(p);
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auto param = std::get<1>(p);
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auto expr = std::get<2>(p);
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// Build the global texture and sampler variables
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overload.BuildTextureVariable(this);
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overload.BuildSamplerVariable(this);
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// Build the module-scope var 'G' with the offset value
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GlobalVar("G", expr({}, *this), ast::AddressSpace::kPrivate);
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auto args = overload.args(this);
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auto*& arg_to_replace = (param.position == Position::kFirst) ? args.Front() : args.Back();
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// Make the expression to be replaced, reachable. This keeps the resolver happy.
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WrapInFunction(arg_to_replace);
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arg_to_replace = Expr(Source{{12, 34}}, "G");
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// Call the builtin with the constant-expression argument replaced
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Func("func", utils::Empty, ty.void_(),
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utils::Vector{
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CallStmt(Call(overload.function, args)),
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@ -1663,33 +1663,13 @@ bool Validator::TextureBuiltinFunction(const sem::Call* call) const {
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std::string name = sem::str(usage);
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auto* arg = call->Arguments()[index];
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if (auto values = arg->ConstantValue()) {
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// Assert that the constant values are of the expected type.
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if (!values->Type()->is_integer_scalar_or_vector()) {
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TINT_ICE(Resolver, diagnostics_)
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<< "failed to resolve '" + func_name + "' " << name << " parameter type";
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return false;
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}
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// Currently const_expr is restricted to literals and type constructors.
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// Check that that's all we have for the parameter.
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bool is_const_expr = true;
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ast::TraverseExpressions(
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arg->Declaration(), diagnostics_, [&](const ast::Expression* e) {
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if (e->IsAnyOf<ast::LiteralExpression, ast::CallExpression>()) {
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return ast::TraverseAction::Descend;
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}
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is_const_expr = false;
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return ast::TraverseAction::Stop;
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});
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if (is_const_expr) {
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if (auto* vector = builtin->Parameters()[index]->Type()->As<sem::Vector>()) {
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if (auto* vector = values->Type()->As<sem::Vector>()) {
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for (size_t i = 0; i < vector->Width(); i++) {
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auto value = values->Index(i)->As<AInt>();
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if (value < min || value > max) {
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AddError("each component of the " + name +
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" argument must be at least " + std::to_string(min) +
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" and at most " + std::to_string(max) + ". " + name +
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" component " + std::to_string(i) + " is " +
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AddError("each component of the " + name + " argument must be at least " +
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std::to_string(min) + " and at most " + std::to_string(max) +
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". " + name + " component " + std::to_string(i) + " is " +
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std::to_string(value),
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arg->Declaration()->source);
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return false;
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@ -1698,16 +1678,15 @@ bool Validator::TextureBuiltinFunction(const sem::Call* call) const {
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} else {
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auto value = values->As<AInt>();
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if (value < min || value > max) {
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AddError("the " + name + " argument must be at least " +
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std::to_string(min) + " and at most " + std::to_string(max) +
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". " + name + " is " + std::to_string(value),
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AddError("the " + name + " argument must be at least " + std::to_string(min) +
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" and at most " + std::to_string(max) + ". " + name + " is " +
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std::to_string(value),
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arg->Declaration()->source);
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return false;
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}
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}
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return true;
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}
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}
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AddError("the " + name + " argument must be a const-expression",
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arg->Declaration()->source);
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return false;
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@ -124,8 +124,8 @@ fn {{$permutation}}() {
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{{template "Type" index $p.Type.TemplateArguments 1}};
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{{- /*indent*/}} var arg_{{$i}}: {{template "Type" index $p.Type.TemplateArguments 1}};
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{{ $args.Put $i (printf "&arg_%v" $i) -}}
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{{- else if and (not $p.IsConst) (eq "var" $mode) -}}
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{{- if $is_abstract }} const arg_{{$i}} = {{Eval "ArgumentValue" $p}};
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{{- else if eq "var" $mode -}}
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{{- if or $is_abstract $p.IsConst }} const arg_{{$i}} = {{Eval "ArgumentValue" $p}};
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{{ else }} var arg_{{$i}} = {{Eval "ArgumentValue" $p}};
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{{ end }}
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{{- $args.Put $i (printf "arg_%v" $i) -}}
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@ -26,7 +26,8 @@
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// fn textureGather(texture: texture_depth_2d, sampler: sampler, coords: vec2<f32>, @const offset: vec2<i32>) -> vec4<f32>
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fn textureGather_1f7f6b() {
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var arg_2 = vec2<f32>();
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var res: vec4<f32> = textureGather(arg_0, arg_1, arg_2, vec2<i32>());
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const arg_3 = vec2<i32>();
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var res: vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3);
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}
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@vertex
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@ -4,7 +4,8 @@
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fn textureGather_1f7f6b() {
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var arg_2 = vec2<f32>();
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var res : vec4<f32> = textureGather(arg_0, arg_1, arg_2, vec2<i32>());
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const arg_3 = vec2<i32>();
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var res : vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3);
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}
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@vertex
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@ -25,9 +25,10 @@
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// fn textureGather(@const component: i32, texture: texture_2d_array<f32>, sampler: sampler, coords: vec2<f32>, array_index: i32) -> vec4<f32>
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fn textureGather_22e930() {
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const arg_0 = 1;
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var arg_3 = vec2<f32>();
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var arg_4 = 1;
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var res: vec4<f32> = textureGather(1, arg_1, arg_2, arg_3, arg_4);
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var res: vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
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}
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@vertex
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@ -3,9 +3,10 @@
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@group(1) @binding(2) var arg_2 : sampler;
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fn textureGather_22e930() {
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const arg_0 = 1;
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var arg_3 = vec2<f32>();
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var arg_4 = 1;
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var res : vec4<f32> = textureGather(1, arg_1, arg_2, arg_3, arg_4);
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var res : vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
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}
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@vertex
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@ -25,9 +25,10 @@
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// fn textureGather(@const component: i32, texture: texture_2d_array<u32>, sampler: sampler, coords: vec2<f32>, array_index: i32) -> vec4<u32>
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fn textureGather_2cc066() {
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const arg_0 = 1;
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var arg_3 = vec2<f32>();
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var arg_4 = 1;
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var res: vec4<u32> = textureGather(1, arg_1, arg_2, arg_3, arg_4);
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var res: vec4<u32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
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}
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@vertex
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@ -3,9 +3,10 @@
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@group(1) @binding(2) var arg_2 : sampler;
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fn textureGather_2cc066() {
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const arg_0 = 1;
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var arg_3 = vec2<f32>();
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var arg_4 = 1;
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var res : vec4<u32> = textureGather(1, arg_1, arg_2, arg_3, arg_4);
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var res : vec4<u32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
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}
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@vertex
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@ -25,8 +25,9 @@
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// fn textureGather(@const component: i32, texture: texture_cube<f32>, sampler: sampler, coords: vec3<f32>) -> vec4<f32>
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fn textureGather_32c4e8() {
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const arg_0 = 1;
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var arg_3 = vec3<f32>();
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var res: vec4<f32> = textureGather(1, arg_1, arg_2, arg_3);
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var res: vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3);
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}
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@vertex
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@group(1) @binding(2) var arg_2 : sampler;
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fn textureGather_32c4e8() {
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const arg_0 = 1;
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var arg_3 = vec3<f32>();
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var res : vec4<f32> = textureGather(1, arg_1, arg_2, arg_3);
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var res : vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3);
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}
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@vertex
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@ -25,8 +25,9 @@
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// fn textureGather(@const component: i32, texture: texture_cube<u32>, sampler: sampler, coords: vec3<f32>) -> vec4<u32>
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fn textureGather_3b32cc() {
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const arg_0 = 1;
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var arg_3 = vec3<f32>();
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var res: vec4<u32> = textureGather(1, arg_1, arg_2, arg_3);
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var res: vec4<u32> = textureGather(arg_0, arg_1, arg_2, arg_3);
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}
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@vertex
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@group(1) @binding(2) var arg_2 : sampler;
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fn textureGather_3b32cc() {
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const arg_0 = 1;
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var arg_3 = vec3<f32>();
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var res : vec4<u32> = textureGather(1, arg_1, arg_2, arg_3);
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var res : vec4<u32> = textureGather(arg_0, arg_1, arg_2, arg_3);
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}
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@vertex
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@ -25,8 +25,10 @@
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// fn textureGather(@const component: i32, texture: texture_2d<u32>, sampler: sampler, coords: vec2<f32>, @const offset: vec2<i32>) -> vec4<u32>
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fn textureGather_49b07f() {
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const arg_0 = 1;
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var arg_3 = vec2<f32>();
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var res: vec4<u32> = textureGather(1, arg_1, arg_2, arg_3, vec2<i32>());
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const arg_4 = vec2<i32>();
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var res: vec4<u32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
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}
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@vertex
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@group(1) @binding(2) var arg_2 : sampler;
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fn textureGather_49b07f() {
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const arg_0 = 1;
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var arg_3 = vec2<f32>();
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var res : vec4<u32> = textureGather(1, arg_1, arg_2, arg_3, vec2<i32>());
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const arg_4 = vec2<i32>();
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var res : vec4<u32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
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}
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@vertex
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// fn textureGather(@const component: i32, texture: texture_2d_array<f32>, sampler: sampler, coords: vec2<f32>, array_index: i32, @const offset: vec2<i32>) -> vec4<f32>
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fn textureGather_4b8103() {
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const arg_0 = 1;
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var arg_3 = vec2<f32>();
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var arg_4 = 1;
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var res: vec4<f32> = textureGather(1, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
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const arg_5 = vec2<i32>();
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var res: vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
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}
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@vertex
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@group(1) @binding(2) var arg_2 : sampler;
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fn textureGather_4b8103() {
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const arg_0 = 1;
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var arg_3 = vec2<f32>();
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var arg_4 = 1;
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var res : vec4<f32> = textureGather(1, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
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const arg_5 = vec2<i32>();
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var res : vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
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}
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@vertex
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// fn textureGather(@const component: i32, texture: texture_2d<f32>, sampler: sampler, coords: vec2<f32>) -> vec4<f32>
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fn textureGather_5266da() {
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const arg_0 = 1;
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var arg_3 = vec2<f32>();
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var res: vec4<f32> = textureGather(1, arg_1, arg_2, arg_3);
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var res: vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3);
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}
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@vertex
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@group(1) @binding(2) var arg_2 : sampler;
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fn textureGather_5266da() {
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const arg_0 = 1;
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var arg_3 = vec2<f32>();
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var res : vec4<f32> = textureGather(1, arg_1, arg_2, arg_3);
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var res : vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3);
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}
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@vertex
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// fn textureGather(@const component: i32, texture: texture_cube<i32>, sampler: sampler, coords: vec3<f32>) -> vec4<i32>
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fn textureGather_5ba85f() {
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const arg_0 = 1;
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var arg_3 = vec3<f32>();
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var res: vec4<i32> = textureGather(1, arg_1, arg_2, arg_3);
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var res: vec4<i32> = textureGather(arg_0, arg_1, arg_2, arg_3);
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}
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@vertex
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@group(1) @binding(2) var arg_2 : sampler;
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fn textureGather_5ba85f() {
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const arg_0 = 1;
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var arg_3 = vec3<f32>();
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var res : vec4<i32> = textureGather(1, arg_1, arg_2, arg_3);
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var res : vec4<i32> = textureGather(arg_0, arg_1, arg_2, arg_3);
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}
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@vertex
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@ -25,8 +25,9 @@
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// fn textureGather(@const component: i32, texture: texture_2d<u32>, sampler: sampler, coords: vec2<f32>) -> vec4<u32>
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fn textureGather_5bd491() {
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const arg_0 = 1;
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var arg_3 = vec2<f32>();
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var res: vec4<u32> = textureGather(1, arg_1, arg_2, arg_3);
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var res: vec4<u32> = textureGather(arg_0, arg_1, arg_2, arg_3);
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}
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@vertex
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@ -3,8 +3,9 @@
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@group(1) @binding(2) var arg_2 : sampler;
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fn textureGather_5bd491() {
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const arg_0 = 1;
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var arg_3 = vec2<f32>();
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var res : vec4<u32> = textureGather(1, arg_1, arg_2, arg_3);
|
||||
var res : vec4<u32> = textureGather(arg_0, arg_1, arg_2, arg_3);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -25,9 +25,10 @@
|
|||
|
||||
// fn textureGather(@const component: i32, texture: texture_cube_array<f32>, sampler: sampler, coords: vec3<f32>, array_index: i32) -> vec4<f32>
|
||||
fn textureGather_751f8a() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec3<f32>();
|
||||
var arg_4 = 1;
|
||||
var res: vec4<f32> = textureGather(1, arg_1, arg_2, arg_3, arg_4);
|
||||
var res: vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -3,9 +3,10 @@
|
|||
@group(1) @binding(2) var arg_2 : sampler;
|
||||
|
||||
fn textureGather_751f8a() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec3<f32>();
|
||||
var arg_4 = 1;
|
||||
var res : vec4<f32> = textureGather(1, arg_1, arg_2, arg_3, arg_4);
|
||||
var res : vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -25,8 +25,10 @@
|
|||
|
||||
// fn textureGather(@const component: i32, texture: texture_2d<i32>, sampler: sampler, coords: vec2<f32>, @const offset: vec2<i32>) -> vec4<i32>
|
||||
fn textureGather_7c3828() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec2<f32>();
|
||||
var res: vec4<i32> = textureGather(1, arg_1, arg_2, arg_3, vec2<i32>());
|
||||
const arg_4 = vec2<i32>();
|
||||
var res: vec4<i32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -3,8 +3,10 @@
|
|||
@group(1) @binding(2) var arg_2 : sampler;
|
||||
|
||||
fn textureGather_7c3828() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec2<f32>();
|
||||
var res : vec4<i32> = textureGather(1, arg_1, arg_2, arg_3, vec2<i32>());
|
||||
const arg_4 = vec2<i32>();
|
||||
var res : vec4<i32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -25,9 +25,10 @@
|
|||
|
||||
// fn textureGather(@const component: i32, texture: texture_2d_array<i32>, sampler: sampler, coords: vec2<f32>, array_index: i32) -> vec4<i32>
|
||||
fn textureGather_8b754c() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec2<f32>();
|
||||
var arg_4 = 1;
|
||||
var res: vec4<i32> = textureGather(1, arg_1, arg_2, arg_3, arg_4);
|
||||
var res: vec4<i32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -3,9 +3,10 @@
|
|||
@group(1) @binding(2) var arg_2 : sampler;
|
||||
|
||||
fn textureGather_8b754c() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec2<f32>();
|
||||
var arg_4 = 1;
|
||||
var res : vec4<i32> = textureGather(1, arg_1, arg_2, arg_3, arg_4);
|
||||
var res : vec4<i32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -25,8 +25,10 @@
|
|||
|
||||
// fn textureGather(@const component: i32, texture: texture_2d<f32>, sampler: sampler, coords: vec2<f32>, @const offset: vec2<i32>) -> vec4<f32>
|
||||
fn textureGather_af55b3() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec2<f32>();
|
||||
var res: vec4<f32> = textureGather(1, arg_1, arg_2, arg_3, vec2<i32>());
|
||||
const arg_4 = vec2<i32>();
|
||||
var res: vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -3,8 +3,10 @@
|
|||
@group(1) @binding(2) var arg_2 : sampler;
|
||||
|
||||
fn textureGather_af55b3() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec2<f32>();
|
||||
var res : vec4<f32> = textureGather(1, arg_1, arg_2, arg_3, vec2<i32>());
|
||||
const arg_4 = vec2<i32>();
|
||||
var res : vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -25,8 +25,9 @@
|
|||
|
||||
// fn textureGather(@const component: i32, texture: texture_2d<i32>, sampler: sampler, coords: vec2<f32>) -> vec4<i32>
|
||||
fn textureGather_bb3ac5() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec2<f32>();
|
||||
var res: vec4<i32> = textureGather(1, arg_1, arg_2, arg_3);
|
||||
var res: vec4<i32> = textureGather(arg_0, arg_1, arg_2, arg_3);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -3,8 +3,9 @@
|
|||
@group(1) @binding(2) var arg_2 : sampler;
|
||||
|
||||
fn textureGather_bb3ac5() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec2<f32>();
|
||||
var res : vec4<i32> = textureGather(1, arg_1, arg_2, arg_3);
|
||||
var res : vec4<i32> = textureGather(arg_0, arg_1, arg_2, arg_3);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -25,9 +25,10 @@
|
|||
|
||||
// fn textureGather(@const component: i32, texture: texture_cube_array<i32>, sampler: sampler, coords: vec3<f32>, array_index: i32) -> vec4<i32>
|
||||
fn textureGather_c0640c() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec3<f32>();
|
||||
var arg_4 = 1;
|
||||
var res: vec4<i32> = textureGather(1, arg_1, arg_2, arg_3, arg_4);
|
||||
var res: vec4<i32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -3,9 +3,10 @@
|
|||
@group(1) @binding(2) var arg_2 : sampler;
|
||||
|
||||
fn textureGather_c0640c() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec3<f32>();
|
||||
var arg_4 = 1;
|
||||
var res : vec4<i32> = textureGather(1, arg_1, arg_2, arg_3, arg_4);
|
||||
var res : vec4<i32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -25,9 +25,11 @@
|
|||
|
||||
// fn textureGather(@const component: i32, texture: texture_2d_array<u32>, sampler: sampler, coords: vec2<f32>, array_index: i32, @const offset: vec2<i32>) -> vec4<u32>
|
||||
fn textureGather_d1f187() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec2<f32>();
|
||||
var arg_4 = 1;
|
||||
var res: vec4<u32> = textureGather(1, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
|
||||
const arg_5 = vec2<i32>();
|
||||
var res: vec4<u32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -3,9 +3,11 @@
|
|||
@group(1) @binding(2) var arg_2 : sampler;
|
||||
|
||||
fn textureGather_d1f187() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec2<f32>();
|
||||
var arg_4 = 1;
|
||||
var res : vec4<u32> = textureGather(1, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
|
||||
const arg_5 = vec2<i32>();
|
||||
var res : vec4<u32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -27,7 +27,8 @@
|
|||
fn textureGather_d90605() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1;
|
||||
var res: vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3, vec2<i32>());
|
||||
const arg_4 = vec2<i32>();
|
||||
var res: vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -5,7 +5,8 @@
|
|||
fn textureGather_d90605() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1;
|
||||
var res : vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3, vec2<i32>());
|
||||
const arg_4 = vec2<i32>();
|
||||
var res : vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -25,9 +25,11 @@
|
|||
|
||||
// fn textureGather(@const component: i32, texture: texture_2d_array<i32>, sampler: sampler, coords: vec2<f32>, array_index: i32, @const offset: vec2<i32>) -> vec4<i32>
|
||||
fn textureGather_e9d390() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec2<f32>();
|
||||
var arg_4 = 1;
|
||||
var res: vec4<i32> = textureGather(1, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
|
||||
const arg_5 = vec2<i32>();
|
||||
var res: vec4<i32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -3,9 +3,11 @@
|
|||
@group(1) @binding(2) var arg_2 : sampler;
|
||||
|
||||
fn textureGather_e9d390() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec2<f32>();
|
||||
var arg_4 = 1;
|
||||
var res : vec4<i32> = textureGather(1, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
|
||||
const arg_5 = vec2<i32>();
|
||||
var res : vec4<i32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -25,9 +25,10 @@
|
|||
|
||||
// fn textureGather(@const component: i32, texture: texture_cube_array<u32>, sampler: sampler, coords: vec3<f32>, array_index: i32) -> vec4<u32>
|
||||
fn textureGather_f2c6e3() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec3<f32>();
|
||||
var arg_4 = 1;
|
||||
var res: vec4<u32> = textureGather(1, arg_1, arg_2, arg_3, arg_4);
|
||||
var res: vec4<u32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -3,9 +3,10 @@
|
|||
@group(1) @binding(2) var arg_2 : sampler;
|
||||
|
||||
fn textureGather_f2c6e3() {
|
||||
const arg_0 = 1;
|
||||
var arg_3 = vec3<f32>();
|
||||
var arg_4 = 1;
|
||||
var res : vec4<u32> = textureGather(1, arg_1, arg_2, arg_3, arg_4);
|
||||
var res : vec4<u32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -27,7 +27,8 @@
|
|||
fn textureGatherCompare_313add() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1.f;
|
||||
var res: vec4<f32> = textureGatherCompare(arg_0, arg_1, arg_2, arg_3, vec2<i32>());
|
||||
const arg_4 = vec2<i32>();
|
||||
var res: vec4<f32> = textureGatherCompare(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -5,7 +5,8 @@
|
|||
fn textureGatherCompare_313add() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1.0f;
|
||||
var res : vec4<f32> = textureGatherCompare(arg_0, arg_1, arg_2, arg_3, vec2<i32>());
|
||||
const arg_4 = vec2<i32>();
|
||||
var res : vec4<f32> = textureGatherCompare(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -28,7 +28,8 @@ fn textureGatherCompare_f585cc() {
|
|||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1;
|
||||
var arg_4 = 1.f;
|
||||
var res: vec4<f32> = textureGatherCompare(arg_0, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
|
||||
const arg_5 = vec2<i32>();
|
||||
var res: vec4<f32> = textureGatherCompare(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -6,7 +6,8 @@ fn textureGatherCompare_f585cc() {
|
|||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1;
|
||||
var arg_4 = 1.0f;
|
||||
var res : vec4<f32> = textureGatherCompare(arg_0, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
|
||||
const arg_5 = vec2<i32>();
|
||||
var res : vec4<f32> = textureGatherCompare(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -26,7 +26,8 @@
|
|||
// fn textureSample(texture: texture_depth_2d, sampler: sampler, coords: vec2<f32>, @const offset: vec2<i32>) -> f32
|
||||
fn textureSample_0dff6c() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var res: f32 = textureSample(arg_0, arg_1, arg_2, vec2<i32>());
|
||||
const arg_3 = vec2<i32>();
|
||||
var res: f32 = textureSample(arg_0, arg_1, arg_2, arg_3);
|
||||
}
|
||||
|
||||
@fragment
|
||||
|
|
|
@ -4,7 +4,8 @@
|
|||
|
||||
fn textureSample_0dff6c() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var res : f32 = textureSample(arg_0, arg_1, arg_2, vec2<i32>());
|
||||
const arg_3 = vec2<i32>();
|
||||
var res : f32 = textureSample(arg_0, arg_1, arg_2, arg_3);
|
||||
}
|
||||
|
||||
@fragment
|
||||
|
|
|
@ -27,7 +27,8 @@
|
|||
fn textureSample_17e988() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1;
|
||||
var res: vec4<f32> = textureSample(arg_0, arg_1, arg_2, arg_3, vec2<i32>());
|
||||
const arg_4 = vec2<i32>();
|
||||
var res: vec4<f32> = textureSample(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@fragment
|
||||
|
|
|
@ -5,7 +5,8 @@
|
|||
fn textureSample_17e988() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1;
|
||||
var res : vec4<f32> = textureSample(arg_0, arg_1, arg_2, arg_3, vec2<i32>());
|
||||
const arg_4 = vec2<i32>();
|
||||
var res : vec4<f32> = textureSample(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@fragment
|
||||
|
|
|
@ -26,7 +26,8 @@
|
|||
// fn textureSample(texture: texture_3d<f32>, sampler: sampler, coords: vec3<f32>, @const offset: vec3<i32>) -> vec4<f32>
|
||||
fn textureSample_2149ec() {
|
||||
var arg_2 = vec3<f32>();
|
||||
var res: vec4<f32> = textureSample(arg_0, arg_1, arg_2, vec3<i32>());
|
||||
const arg_3 = vec3<i32>();
|
||||
var res: vec4<f32> = textureSample(arg_0, arg_1, arg_2, arg_3);
|
||||
}
|
||||
|
||||
@fragment
|
||||
|
|
|
@ -4,7 +4,8 @@
|
|||
|
||||
fn textureSample_2149ec() {
|
||||
var arg_2 = vec3<f32>();
|
||||
var res : vec4<f32> = textureSample(arg_0, arg_1, arg_2, vec3<i32>());
|
||||
const arg_3 = vec3<i32>();
|
||||
var res : vec4<f32> = textureSample(arg_0, arg_1, arg_2, arg_3);
|
||||
}
|
||||
|
||||
@fragment
|
||||
|
|
|
@ -27,7 +27,8 @@
|
|||
fn textureSample_60bf45() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1;
|
||||
var res: f32 = textureSample(arg_0, arg_1, arg_2, arg_3, vec2<i32>());
|
||||
const arg_4 = vec2<i32>();
|
||||
var res: f32 = textureSample(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@fragment
|
||||
|
|
|
@ -5,7 +5,8 @@
|
|||
fn textureSample_60bf45() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1;
|
||||
var res : f32 = textureSample(arg_0, arg_1, arg_2, arg_3, vec2<i32>());
|
||||
const arg_4 = vec2<i32>();
|
||||
var res : f32 = textureSample(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@fragment
|
||||
|
|
|
@ -26,7 +26,8 @@
|
|||
// fn textureSample(texture: texture_2d<f32>, sampler: sampler, coords: vec2<f32>, @const offset: vec2<i32>) -> vec4<f32>
|
||||
fn textureSample_85c4ba() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var res: vec4<f32> = textureSample(arg_0, arg_1, arg_2, vec2<i32>());
|
||||
const arg_3 = vec2<i32>();
|
||||
var res: vec4<f32> = textureSample(arg_0, arg_1, arg_2, arg_3);
|
||||
}
|
||||
|
||||
@fragment
|
||||
|
|
|
@ -4,7 +4,8 @@
|
|||
|
||||
fn textureSample_85c4ba() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var res : vec4<f32> = textureSample(arg_0, arg_1, arg_2, vec2<i32>());
|
||||
const arg_3 = vec2<i32>();
|
||||
var res : vec4<f32> = textureSample(arg_0, arg_1, arg_2, arg_3);
|
||||
}
|
||||
|
||||
@fragment
|
||||
|
|
|
@ -27,7 +27,8 @@
|
|||
fn textureSampleBias_594824() {
|
||||
var arg_2 = vec3<f32>();
|
||||
var arg_3 = 1.f;
|
||||
var res: vec4<f32> = textureSampleBias(arg_0, arg_1, arg_2, arg_3, vec3<i32>());
|
||||
const arg_4 = vec3<i32>();
|
||||
var res: vec4<f32> = textureSampleBias(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@fragment
|
||||
|
|
|
@ -5,7 +5,8 @@
|
|||
fn textureSampleBias_594824() {
|
||||
var arg_2 = vec3<f32>();
|
||||
var arg_3 = 1.0f;
|
||||
var res : vec4<f32> = textureSampleBias(arg_0, arg_1, arg_2, arg_3, vec3<i32>());
|
||||
const arg_4 = vec3<i32>();
|
||||
var res : vec4<f32> = textureSampleBias(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@fragment
|
||||
|
|
|
@ -28,7 +28,8 @@ fn textureSampleBias_9dbb51() {
|
|||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1;
|
||||
var arg_4 = 1.f;
|
||||
var res: vec4<f32> = textureSampleBias(arg_0, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
|
||||
const arg_5 = vec2<i32>();
|
||||
var res: vec4<f32> = textureSampleBias(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
|
||||
}
|
||||
|
||||
@fragment
|
||||
|
|
|
@ -6,7 +6,8 @@ fn textureSampleBias_9dbb51() {
|
|||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1;
|
||||
var arg_4 = 1.0f;
|
||||
var res : vec4<f32> = textureSampleBias(arg_0, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
|
||||
const arg_5 = vec2<i32>();
|
||||
var res : vec4<f32> = textureSampleBias(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
|
||||
}
|
||||
|
||||
@fragment
|
||||
|
|
|
@ -27,7 +27,8 @@
|
|||
fn textureSampleBias_a161cf() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1.f;
|
||||
var res: vec4<f32> = textureSampleBias(arg_0, arg_1, arg_2, arg_3, vec2<i32>());
|
||||
const arg_4 = vec2<i32>();
|
||||
var res: vec4<f32> = textureSampleBias(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@fragment
|
||||
|
|
|
@ -5,7 +5,8 @@
|
|||
fn textureSampleBias_a161cf() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1.0f;
|
||||
var res : vec4<f32> = textureSampleBias(arg_0, arg_1, arg_2, arg_3, vec2<i32>());
|
||||
const arg_4 = vec2<i32>();
|
||||
var res : vec4<f32> = textureSampleBias(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@fragment
|
||||
|
|
|
@ -28,7 +28,8 @@ fn textureSampleCompare_af1051() {
|
|||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1;
|
||||
var arg_4 = 1.f;
|
||||
var res: f32 = textureSampleCompare(arg_0, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
|
||||
const arg_5 = vec2<i32>();
|
||||
var res: f32 = textureSampleCompare(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
|
||||
}
|
||||
|
||||
@fragment
|
||||
|
|
|
@ -6,7 +6,8 @@ fn textureSampleCompare_af1051() {
|
|||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1;
|
||||
var arg_4 = 1.0f;
|
||||
var res : f32 = textureSampleCompare(arg_0, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
|
||||
const arg_5 = vec2<i32>();
|
||||
var res : f32 = textureSampleCompare(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
|
||||
}
|
||||
|
||||
@fragment
|
||||
|
|
|
@ -27,7 +27,8 @@
|
|||
fn textureSampleCompare_dec064() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1.f;
|
||||
var res: f32 = textureSampleCompare(arg_0, arg_1, arg_2, arg_3, vec2<i32>());
|
||||
const arg_4 = vec2<i32>();
|
||||
var res: f32 = textureSampleCompare(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@fragment
|
||||
|
|
|
@ -5,7 +5,8 @@
|
|||
fn textureSampleCompare_dec064() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1.0f;
|
||||
var res : f32 = textureSampleCompare(arg_0, arg_1, arg_2, arg_3, vec2<i32>());
|
||||
const arg_4 = vec2<i32>();
|
||||
var res : f32 = textureSampleCompare(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@fragment
|
||||
|
|
|
@ -27,7 +27,8 @@
|
|||
fn textureSampleCompareLevel_7f2b9a() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1.f;
|
||||
var res: f32 = textureSampleCompareLevel(arg_0, arg_1, arg_2, arg_3, vec2<i32>());
|
||||
const arg_4 = vec2<i32>();
|
||||
var res: f32 = textureSampleCompareLevel(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -5,7 +5,8 @@
|
|||
fn textureSampleCompareLevel_7f2b9a() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1.0f;
|
||||
var res : f32 = textureSampleCompareLevel(arg_0, arg_1, arg_2, arg_3, vec2<i32>());
|
||||
const arg_4 = vec2<i32>();
|
||||
var res : f32 = textureSampleCompareLevel(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -28,7 +28,8 @@ fn textureSampleCompareLevel_b6e47c() {
|
|||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1;
|
||||
var arg_4 = 1.f;
|
||||
var res: f32 = textureSampleCompareLevel(arg_0, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
|
||||
const arg_5 = vec2<i32>();
|
||||
var res: f32 = textureSampleCompareLevel(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -6,7 +6,8 @@ fn textureSampleCompareLevel_b6e47c() {
|
|||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1;
|
||||
var arg_4 = 1.0f;
|
||||
var res : f32 = textureSampleCompareLevel(arg_0, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
|
||||
const arg_5 = vec2<i32>();
|
||||
var res : f32 = textureSampleCompareLevel(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -28,7 +28,8 @@ fn textureSampleGrad_5884dd() {
|
|||
var arg_2 = vec3<f32>();
|
||||
var arg_3 = vec3<f32>();
|
||||
var arg_4 = vec3<f32>();
|
||||
var res: vec4<f32> = textureSampleGrad(arg_0, arg_1, arg_2, arg_3, arg_4, vec3<i32>());
|
||||
const arg_5 = vec3<i32>();
|
||||
var res: vec4<f32> = textureSampleGrad(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -6,7 +6,8 @@ fn textureSampleGrad_5884dd() {
|
|||
var arg_2 = vec3<f32>();
|
||||
var arg_3 = vec3<f32>();
|
||||
var arg_4 = vec3<f32>();
|
||||
var res : vec4<f32> = textureSampleGrad(arg_0, arg_1, arg_2, arg_3, arg_4, vec3<i32>());
|
||||
const arg_5 = vec3<i32>();
|
||||
var res : vec4<f32> = textureSampleGrad(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -28,7 +28,8 @@ fn textureSampleGrad_d4e3c5() {
|
|||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = vec2<f32>();
|
||||
var arg_4 = vec2<f32>();
|
||||
var res: vec4<f32> = textureSampleGrad(arg_0, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
|
||||
const arg_5 = vec2<i32>();
|
||||
var res: vec4<f32> = textureSampleGrad(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -6,7 +6,8 @@ fn textureSampleGrad_d4e3c5() {
|
|||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = vec2<f32>();
|
||||
var arg_4 = vec2<f32>();
|
||||
var res : vec4<f32> = textureSampleGrad(arg_0, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
|
||||
const arg_5 = vec2<i32>();
|
||||
var res : vec4<f32> = textureSampleGrad(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -29,7 +29,8 @@ fn textureSampleGrad_d65515() {
|
|||
var arg_3 = 1;
|
||||
var arg_4 = vec2<f32>();
|
||||
var arg_5 = vec2<f32>();
|
||||
var res: vec4<f32> = textureSampleGrad(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, vec2<i32>());
|
||||
const arg_6 = vec2<i32>();
|
||||
var res: vec4<f32> = textureSampleGrad(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -7,7 +7,8 @@ fn textureSampleGrad_d65515() {
|
|||
var arg_3 = 1;
|
||||
var arg_4 = vec2<f32>();
|
||||
var arg_5 = vec2<f32>();
|
||||
var res : vec4<f32> = textureSampleGrad(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, vec2<i32>());
|
||||
const arg_6 = vec2<i32>();
|
||||
var res : vec4<f32> = textureSampleGrad(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5, arg_6);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -27,7 +27,8 @@
|
|||
fn textureSampleLevel_0b0a1b() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1.f;
|
||||
var res: vec4<f32> = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, vec2<i32>());
|
||||
const arg_4 = vec2<i32>();
|
||||
var res: vec4<f32> = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -5,7 +5,8 @@
|
|||
fn textureSampleLevel_0b0a1b() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1.0f;
|
||||
var res : vec4<f32> = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, vec2<i32>());
|
||||
const arg_4 = vec2<i32>();
|
||||
var res : vec4<f32> = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -28,7 +28,8 @@ fn textureSampleLevel_36780e() {
|
|||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1;
|
||||
var arg_4 = 0;
|
||||
var res: f32 = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
|
||||
const arg_5 = vec2<i32>();
|
||||
var res: f32 = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -6,7 +6,8 @@ fn textureSampleLevel_36780e() {
|
|||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1;
|
||||
var arg_4 = 0;
|
||||
var res : f32 = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
|
||||
const arg_5 = vec2<i32>();
|
||||
var res : f32 = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -27,7 +27,8 @@
|
|||
fn textureSampleLevel_749baf() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 0;
|
||||
var res: f32 = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, vec2<i32>());
|
||||
const arg_4 = vec2<i32>();
|
||||
var res: f32 = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -5,7 +5,8 @@
|
|||
fn textureSampleLevel_749baf() {
|
||||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 0;
|
||||
var res : f32 = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, vec2<i32>());
|
||||
const arg_4 = vec2<i32>();
|
||||
var res : f32 = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -28,7 +28,8 @@ fn textureSampleLevel_b7c55c() {
|
|||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1;
|
||||
var arg_4 = 1.f;
|
||||
var res: vec4<f32> = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
|
||||
const arg_5 = vec2<i32>();
|
||||
var res: vec4<f32> = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -6,7 +6,8 @@ fn textureSampleLevel_b7c55c() {
|
|||
var arg_2 = vec2<f32>();
|
||||
var arg_3 = 1;
|
||||
var arg_4 = 1.0f;
|
||||
var res : vec4<f32> = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4, vec2<i32>());
|
||||
const arg_5 = vec2<i32>();
|
||||
var res : vec4<f32> = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -27,7 +27,8 @@
|
|||
fn textureSampleLevel_dcbecb() {
|
||||
var arg_2 = vec3<f32>();
|
||||
var arg_3 = 1.f;
|
||||
var res: vec4<f32> = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, vec3<i32>());
|
||||
const arg_4 = vec3<i32>();
|
||||
var res: vec4<f32> = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -5,7 +5,8 @@
|
|||
fn textureSampleLevel_dcbecb() {
|
||||
var arg_2 = vec3<f32>();
|
||||
var arg_3 = 1.0f;
|
||||
var res : vec4<f32> = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, vec3<i32>());
|
||||
const arg_4 = vec3<i32>();
|
||||
var res : vec4<f32> = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
Loading…
Reference in New Issue