CopyTextureForBrowser(): Support Alpha Ops
This CL adds the support ofwgpu::CopyTextureForBrowserOptions::alphaOps for CopyTextureForBrowser(), which allows the user to specify the alpha operations (DontChange, Premultiply, Unpremultiply) when calling CopyTextureForBrowser(). BUG=chromium:1217153 Change-Id: Idb5dd4482b33f2ada9aafc24380afeb48f2e26bc Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/54800 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
This commit is contained in:
parent
e4f4a3711f
commit
55e08d567f
11
dawn.json
11
dawn.json
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@ -624,11 +624,20 @@
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{"name": "compute stage", "type": "programmable stage descriptor"}
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]
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},
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"alpha op": {
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"category": "enum",
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"values": [
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{"value": 0, "name": "dont change"},
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{"value": 1, "name": "premultiply"},
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{"value": 2, "name": "unpremultiply"}
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]
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},
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"copy texture for browser options": {
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"category": "structure",
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"extensible": true,
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"members": [
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{"name": "flipY", "type": "bool", "default": "false"}
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{"name": "flipY", "type": "bool", "default": "false"},
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{"name": "alphaOp", "type": "alpha op", "default": "dont change"}
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]
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},
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"create compute pipeline async callback": {
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@ -27,17 +27,25 @@
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#include "dawn_native/RenderPipeline.h"
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#include "dawn_native/Sampler.h"
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#include "dawn_native/Texture.h"
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#include "dawn_native/ValidationUtils_autogen.h"
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#include <unordered_set>
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namespace dawn_native {
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namespace {
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// TODO(crbug.com/dawn/856) : Support premultiply-alpha
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static const char sCopyTextureForBrowserVertex[] = R"(
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// TODO(crbug.com/1221110): Remove this header macro by merging vertex and
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// fragment shaders into one shader source. Now it blocks by
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// crbug.com/dawn/947 and crbug.com/tint/915
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#define HEADER \
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R"(
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[[block]] struct Uniforms {
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u_scale: vec2<f32>;
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u_offset: vec2<f32>;
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u_alphaOp: u32;
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};
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)"
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static const char sCopyTextureForBrowserVertex[] = HEADER R"(
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[[binding(0), group(0)]] var<uniform> uniforms : Uniforms;
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struct VertexOutputs {
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@ -80,7 +88,8 @@ namespace dawn_native {
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}
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)";
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static const char sCopyTextureForBrowserFragment[] = R"(
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static const char sCopyTextureForBrowserFragment[] = HEADER R"(
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[[binding(0), group(0)]] var<uniform> uniforms : Uniforms;
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[[binding(1), group(0)]] var mySampler: sampler;
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[[binding(2), group(0)]] var myTexture: texture_2d<f32>;
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@ -94,13 +103,48 @@ namespace dawn_native {
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discard;
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}
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var srcColor = textureSample(myTexture, mySampler, texcoord);
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// Swizzling of texture formats when sampling / rendering is handled by the
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// hardware so we don't need special logic in this shader. This is covered by tests.
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var srcColor = textureSample(myTexture, mySampler, texcoord);
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// Handle alpha. Alpha here helps on the source content and dst content have
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// different alpha config. There are three possible ops: DontChange, Premultiply
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// and Unpremultiply.
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// TODO(crbug.com/1217153): if wgsl support `constexpr` and allow it
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// to be case selector, Replace 0u/1u/2u with a constexpr variable with
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// meaningful name.
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switch(uniforms.u_alphaOp) {
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case 0u: { // AlphaOp: DontChange
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break;
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}
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case 1u: { // AlphaOp: Premultiply
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srcColor = vec4<f32>(srcColor.rgb * srcColor.a, srcColor.a);
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break;
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}
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case 2u: { // AlphaOp: Unpremultiply
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if (srcColor.a != 0.0) {
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srcColor = vec4<f32>(srcColor.rgb / srcColor.a, srcColor.a);
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}
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break;
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}
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default: {
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break;
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}
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}
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return srcColor;
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}
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)";
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struct Uniform {
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float scaleX;
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float scaleY;
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float offsetX;
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float offsetY;
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wgpu::AlphaOp alphaOp;
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};
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static_assert(sizeof(Uniform) == 20, "");
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// TODO(crbug.com/dawn/856): Expand copyTextureForBrowser to support any
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// non-depth, non-stencil, non-compressed texture format pair copy. Now this API
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// supports CopyImageBitmapToTexture normal format pairs.
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@ -139,6 +183,8 @@ namespace dawn_native {
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"CopyTextureForBrowserOptions: nextInChain must be nullptr");
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}
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DAWN_TRY(ValidateAlphaOp(options->alphaOp));
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return {};
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}
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@ -307,28 +353,32 @@ namespace dawn_native {
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Extent3D srcTextureSize = source->texture->GetSize();
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// Prepare binding 0 resource: uniform buffer.
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float uniformData[] = {
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Uniform uniformData = {
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copySize->width / static_cast<float>(srcTextureSize.width),
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copySize->height / static_cast<float>(srcTextureSize.height), // scale
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source->origin.x / static_cast<float>(srcTextureSize.width),
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source->origin.y / static_cast<float>(srcTextureSize.height) // offset
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source->origin.y / static_cast<float>(srcTextureSize.height), // offset
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wgpu::AlphaOp::DontChange // alphaOp default value: DontChange
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};
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// Handle flipY. FlipY here means we flip the source texture firstly and then
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// do copy. This helps on the case which source texture is flipped and the copy
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// need to unpack the flip.
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if (options && options->flipY) {
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uniformData[1] *= -1.0;
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uniformData[3] += copySize->height / static_cast<float>(srcTextureSize.height);
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if (options->flipY) {
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uniformData.scaleY *= -1.0;
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uniformData.offsetY += copySize->height / static_cast<float>(srcTextureSize.height);
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}
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// Set alpha op.
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uniformData.alphaOp = options->alphaOp;
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BufferDescriptor uniformDesc = {};
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uniformDesc.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::Uniform;
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uniformDesc.size = sizeof(uniformData);
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Ref<BufferBase> uniformBuffer;
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DAWN_TRY_ASSIGN(uniformBuffer, device->CreateBuffer(&uniformDesc));
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DAWN_TRY(device->GetQueue()->WriteBuffer(uniformBuffer.Get(), 0, uniformData,
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DAWN_TRY(device->GetQueue()->WriteBuffer(uniformBuffer.Get(), 0, &uniformData,
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sizeof(uniformData)));
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// Prepare binding 1 resource: sampler
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@ -29,7 +29,7 @@ namespace {
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static constexpr uint64_t kDefaultTextureHeight = 1;
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// Dst texture format copyTextureForBrowser accept
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static const wgpu::TextureFormat kDstTextureFormat[] = {
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static const wgpu::TextureFormat kDstTextureFormats[] = {
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wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureFormat::BGRA8Unorm,
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wgpu::TextureFormat::RGBA32Float, wgpu::TextureFormat::RG8Unorm,
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wgpu::TextureFormat::RGBA16Float, wgpu::TextureFormat::RG16Float,
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@ -37,7 +37,10 @@ namespace {
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static const wgpu::Origin3D kOrigins[] = {{1, 1}, {1, 2}, {2, 1}};
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static const wgpu::Extent3D kCopySize[] = {{1, 1}, {2, 1}, {1, 2}, {2, 2}};
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static const wgpu::Extent3D kCopySizes[] = {{1, 1}, {2, 1}, {1, 2}, {2, 2}};
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static const wgpu::AlphaOp kAlphaOps[] = {wgpu::AlphaOp::DontChange, wgpu::AlphaOp::Premultiply,
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wgpu::AlphaOp::Unpremultiply};
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} // anonymous namespace
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class CopyTextureForBrowserTests : public DawnTest {
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@ -83,7 +86,9 @@ class CopyTextureForBrowserTests : public DawnTest {
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// Source texture contains red pixels and dst texture contains green pixels at start.
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static std::vector<RGBA8> GetTextureData(const utils::TextureDataCopyLayout& layout,
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TextureCopyRole textureRole) {
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TextureCopyRole textureRole,
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wgpu::AlphaOp alphaOp = wgpu::AlphaOp::DontChange) {
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std::array<uint8_t, 4> alpha = {0, 102, 153, 255}; // 0.0, 0.4, 0.6, 1.0
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std::vector<RGBA8> textureData(layout.texelBlockCount);
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for (uint32_t layer = 0; layer < layout.mipSize.depthOrArrayLayers; ++layer) {
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const uint32_t sliceOffset = layout.texelBlocksPerImage * layer;
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// Source textures will have variable pixel data to cover cases like
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// flipY.
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if (textureRole == TextureCopyRole::SOURCE) {
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textureData[sliceOffset + rowOffset + x] =
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RGBA8(static_cast<uint8_t>((x + layer * x) % 256),
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switch (alphaOp) {
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case wgpu::AlphaOp::DontChange:
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textureData[sliceOffset + rowOffset + x] = RGBA8(
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static_cast<uint8_t>((x + layer * x) % 256),
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static_cast<uint8_t>((y + layer * y) % 256),
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static_cast<uint8_t>(x % 256), static_cast<uint8_t>(x % 256));
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break;
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case wgpu::AlphaOp::Premultiply:
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// For premultiply alpha test cases, we expect each channel in dst
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// texture will equal to the alpha channel value.
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textureData[sliceOffset + rowOffset + x] = RGBA8(
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static_cast<uint8_t>(255), static_cast<uint8_t>(255),
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static_cast<uint8_t>(255), static_cast<uint8_t>(alpha[x % 4]));
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break;
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case wgpu::AlphaOp::Unpremultiply:
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// For unpremultiply alpha test cases, we expect each channel in dst
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// texture will equal to 1.0.
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textureData[sliceOffset + rowOffset + x] =
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RGBA8(static_cast<uint8_t>(alpha[x % 4]),
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static_cast<uint8_t>(alpha[x % 4]),
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static_cast<uint8_t>(alpha[x % 4]),
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static_cast<uint8_t>(alpha[x % 4]));
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break;
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default:
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UNREACHABLE();
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break;
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}
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} else { // Dst textures will have be init as `green` to ensure subrect
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// copy not cross bound.
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textureData[sliceOffset + rowOffset + x] =
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uint32_t uniformBufferData[] = {
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0, // copy have flipY option
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4, // channelCount
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0, 0, // uvec2, subrect copy src origin
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0, 0, // uvec2, subrect copy dst origin
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0, 0, // uvec2, subrect copy size
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0,
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0, // uvec2, subrect copy src origin
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0,
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0, // uvec2, subrect copy dst origin
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0,
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0, // uvec2, subrect copy size
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static_cast<uint32_t>(wgpu::AlphaOp::DontChange), // AlphaOp: DontChange
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};
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wgpu::BufferDescriptor uniformBufferDesc = {};
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srcCopyOrigin : vec2<u32>;
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dstCopyOrigin : vec2<u32>;
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copySize : vec2<u32>;
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alphaOp : u32;
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};
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[[block]] struct OutputBuf {
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result : array<u32>;
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}
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[[stage(compute), workgroup_size(1, 1, 1)]]
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fn main([[builtin(global_invocation_id)]] GlobalInvocationID : vec3<u32>) {
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let srcSize : vec2<i32> = textureDimensions(src);
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let dstSize : vec2<i32> = textureDimensions(dst);
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let dstTexCoord : vec2<u32> = vec2<u32>(GlobalInvocationID.xy);
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let nonCoveredColor : vec4<f32> =
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vec4<f32>(0.0, 1.0, 0.0, 1.0); // should be green
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let srcSize = textureDimensions(src);
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let dstSize = textureDimensions(dst);
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let dstTexCoord = vec2<u32>(GlobalInvocationID.xy);
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let nonCoveredColor = vec4<f32>(0.0, 1.0, 0.0, 1.0); // should be green
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var success : bool = true;
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if (dstTexCoord.x < uniforms.dstCopyOrigin.x ||
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all(textureLoad(dst, vec2<i32>(dstTexCoord), 0) == nonCoveredColor);
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} else {
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// Calculate source texture coord.
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var srcTexCoord : vec2<u32> = dstTexCoord - uniforms.dstCopyOrigin +
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var srcTexCoord = dstTexCoord - uniforms.dstCopyOrigin +
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uniforms.srcCopyOrigin;
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// Note that |flipY| equals flip src texture firstly and then do copy from src
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// subrect to dst subrect. This helps on blink part to handle some input texture
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srcTexCoord.y = u32(srcSize.y) - srcTexCoord.y - 1u;
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}
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let srcColor : vec4<f32> = textureLoad(src, vec2<i32>(srcTexCoord), 0);
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let dstColor : vec4<f32> = textureLoad(dst, vec2<i32>(dstTexCoord), 0);
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var srcColor = textureLoad(src, vec2<i32>(srcTexCoord), 0);
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var dstColor = textureLoad(dst, vec2<i32>(dstTexCoord), 0);
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// Expect the dst texture channels should be all equal to alpha value
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// after premultiply.
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// TODO(crbug.com/1217153): if wgsl support `constexpr` and allow it
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// to be case selector, Replace 0u/1u/2u with a constexpr variable with
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// meaningful name.
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switch(uniforms.alphaOp) {
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case 0u: { // AlphaOp: DontChange
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break;
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}
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case 1u: { // AlphaOp: Premultiply
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srcColor = vec4<f32>(srcColor.rgb * srcColor.a, srcColor.a);
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break;
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}
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case 2u: { // AlphaOp: Unpremultiply
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if (srcColor.a != 0.0) {
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srcColor = vec4<f32>(srcColor.rgb / srcColor.a, srcColor.a);
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}
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break;
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}
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default: {
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break;
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}
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}
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// Not use loop and variable index format to workaround
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// crbug.com/tint/638.
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aboutEqual(dstColor.a, srcColor.a);
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}
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}
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let outputIndex : u32 = GlobalInvocationID.y * u32(dstSize.x) +
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GlobalInvocationID.x;
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let outputIndex = GlobalInvocationID.y * u32(dstSize.x) + GlobalInvocationID.x;
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if (success) {
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output.result[outputIndex] = 1u;
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} else {
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srcTextureArrayCopyData = GetFixedSourceTextureData();
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} else { // For other tests, the input format is always kTextureFormat.
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srcTextureArrayCopyData = GetTextureData(srcCopyLayout, TextureCopyRole::SOURCE);
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srcTextureArrayCopyData =
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GetTextureData(srcCopyLayout, TextureCopyRole::SOURCE, options.alphaOp);
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}
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wgpu::ImageCopyTexture srcImageTextureInit =
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dstSpec.copyOrigin.x,
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dstSpec.copyOrigin.y, // dst texture copy origin
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copySize.width,
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copySize.height // copy size
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copySize.height, // copy size
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static_cast<uint32_t>(options.alphaOp) // alphaOp
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};
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device.GetQueue().WriteBuffer(uniformBuffer, 0, uniformBufferData,
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@ -459,7 +516,7 @@ TEST_P(CopyTextureForBrowserTests, FromRGBA8UnormCopy) {
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// source texture format.
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DAWN_SUPPRESS_TEST_IF(IsOpenGLES());
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for (wgpu::TextureFormat dstFormat : kDstTextureFormat) {
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for (wgpu::TextureFormat dstFormat : kDstTextureFormats) {
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TextureSpec srcTextureSpec = {}; // default format is RGBA8Unorm
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TextureSpec dstTextureSpec;
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// source texture format.
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DAWN_SUPPRESS_TEST_IF(IsOpenGLES());
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for (wgpu::TextureFormat dstFormat : kDstTextureFormat) {
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for (wgpu::TextureFormat dstFormat : kDstTextureFormats) {
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TextureSpec srcTextureSpec;
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srcTextureSpec.format = wgpu::TextureFormat::BGRA8Unorm;
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@ -497,7 +554,7 @@ TEST_P(CopyTextureForBrowserTests, CopySubRect) {
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for (wgpu::Origin3D srcOrigin : kOrigins) {
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for (wgpu::Origin3D dstOrigin : kOrigins) {
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for (wgpu::Extent3D copySize : kCopySize) {
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for (wgpu::Extent3D copySize : kCopySizes) {
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for (bool flipY : {true, false}) {
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TextureSpec srcTextureSpec;
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srcTextureSpec.copyOrigin = srcOrigin;
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@ -516,6 +573,26 @@ TEST_P(CopyTextureForBrowserTests, CopySubRect) {
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}
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}
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// Verify |CopyTextureForBrowser| doing alphaOp.
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// Test alpha ops: DontChange, Premultiply, Unpremultiply.
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TEST_P(CopyTextureForBrowserTests, alphaOp) {
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// Skip OpenGLES backend because it fails on using RGBA8Unorm as
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// source texture format.
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DAWN_SUPPRESS_TEST_IF(IsOpenGLES());
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constexpr uint32_t kWidth = 10;
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constexpr uint32_t kHeight = 10;
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TextureSpec textureSpec;
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textureSpec.textureSize = {kWidth, kHeight};
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for (wgpu::AlphaOp alphaOp : kAlphaOps) {
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wgpu::CopyTextureForBrowserOptions options = {};
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options.alphaOp = alphaOp;
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DoTest(textureSpec, textureSpec, {kWidth, kHeight}, options);
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}
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}
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DAWN_INSTANTIATE_TEST(CopyTextureForBrowserTests,
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D3D12Backend(),
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MetalBackend(),
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