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RefBase: remove implicit conversion to bool.
This helps push for comparing against nullptr more consistently. Also replaces .Get() == nullptr and .Get() != nullptr with just == nullptr and != nullptr. Bug: dawn:89 Change-Id: I884a4819f97305a73c11bad84391d1d2113ab7e2 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/32922 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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@@ -167,7 +167,7 @@ namespace dawn_native {
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ASSERT(!IsError());
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// Return the same current texture view until Present is called.
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if (mCurrentTextureView.Get() != nullptr) {
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if (mCurrentTextureView != nullptr) {
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// Calling GetCurrentTextureView always returns a new reference so add it even when
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// reuse the existing texture view.
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mCurrentTextureView->Reference();
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@@ -247,7 +247,7 @@ namespace dawn_native {
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DAWN_TRY(GetDevice()->ValidateIsAlive());
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DAWN_TRY(GetDevice()->ValidateObject(this));
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if (mCurrentTextureView.Get() == nullptr) {
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if (mCurrentTextureView == nullptr) {
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return DAWN_VALIDATION_ERROR(
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"Cannot call present without a GetCurrentTextureView call for this frame");
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}
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@@ -271,7 +271,7 @@ namespace dawn_native {
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}
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NewSwapChainBase::~NewSwapChainBase() {
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if (mCurrentTextureView.Get() != nullptr) {
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if (mCurrentTextureView != nullptr) {
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ASSERT(mCurrentTextureView->GetTexture()->GetTextureState() ==
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TextureBase::TextureState::Destroyed);
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}
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@@ -304,7 +304,7 @@ namespace dawn_native {
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return TextureViewBase::MakeError(GetDevice());
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}
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if (mCurrentTextureView.Get() != nullptr) {
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if (mCurrentTextureView != nullptr) {
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// Calling GetCurrentTextureView always returns a new reference so add it even when
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// reusing the existing texture view.
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mCurrentTextureView->Reference();
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@@ -384,7 +384,7 @@ namespace dawn_native {
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return DAWN_VALIDATION_ERROR("Presenting on detached swapchain");
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}
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if (mCurrentTextureView.Get() == nullptr) {
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if (mCurrentTextureView == nullptr) {
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return DAWN_VALIDATION_ERROR("Presenting without prior GetCurrentTextureView");
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}
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