Update ScissorTests to use WGSL
Bug: dawn:572 Change-Id: Id083979bf24360d4db25eb5afa0e60eb0151d750 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/33768 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com>
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@ -20,23 +20,26 @@
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class ScissorTest : public DawnTest {
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class ScissorTest : public DawnTest {
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protected:
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protected:
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wgpu::RenderPipeline CreateQuadPipeline(wgpu::TextureFormat format) {
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wgpu::RenderPipeline CreateQuadPipeline(wgpu::TextureFormat format) {
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wgpu::ShaderModule vsModule =
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wgpu::ShaderModule vsModule = utils::CreateShaderModuleFromWGSL(device, R"(
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utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
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[[builtin(vertex_idx)]] var<in> VertexIndex : u32;
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#version 450
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[[builtin(position)]] var<out> Position : vec4<f32>;
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const vec2 pos[6] = vec2[6](
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vec2(-1.0f, -1.0f), vec2(-1.0f, 1.0f), vec2(1.0f, -1.0f),
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const pos : array<vec2<f32>, 6> = array<vec2<f32>, 6>(
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vec2(1.0f, 1.0f), vec2(-1.0f, 1.0f), vec2(1.0f, -1.0f)
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vec2<f32>(-1.0, -1.0),
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);
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vec2<f32>(-1.0, 1.0),
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void main() {
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vec2<f32>( 1.0, -1.0),
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gl_Position = vec4(pos[gl_VertexIndex], 0.5, 1.0);
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vec2<f32>( 1.0, 1.0),
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vec2<f32>(-1.0, 1.0),
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vec2<f32>( 1.0, -1.0));
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[[stage(vertex)]] fn main() -> void {
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Position = vec4<f32>(pos[VertexIndex], 0.5, 1.0);
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})");
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})");
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wgpu::ShaderModule fsModule =
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wgpu::ShaderModule fsModule = utils::CreateShaderModuleFromWGSL(device, R"(
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utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
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[[location(0)]] var<out> fragColor : vec4<f32>;
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#version 450
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[[stage(fragment)]] fn main() -> void {
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layout(location = 0) out vec4 fragColor;
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fragColor = vec4<f32>(0.0, 1.0, 0.0, 1.0);
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void main() {
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fragColor = vec4(0.0f, 1.0f, 0.0f, 1.0f);
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})");
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})");
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utils::ComboRenderPipelineDescriptor descriptor(device);
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utils::ComboRenderPipelineDescriptor descriptor(device);
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