Enable empty_if_body lint.
This CL updates the one instance of an empty if body in Dawn to remove the if. This allows enabling the empty_if_body lint check. Change-Id: I5c05db828e8033b4f3155a34c3a6723bfd3181d6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86082 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
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@ -10,4 +10,3 @@ filter=-readability/namespace
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filter=-runtime/explicit
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filter=-runtime/indentation_namespace
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filter=-runtime/int
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filter=-whitespace/empty_if_body
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@ -131,31 +131,30 @@ namespace dawn::native {
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}
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void RenderPassEncoder::APIEnd() {
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if (mEncodingContext->TryEncode(
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this,
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[&](CommandAllocator* allocator) -> MaybeError {
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if (IsValidationEnabled()) {
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DAWN_TRY(ValidateProgrammableEncoderEnd());
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mEncodingContext->TryEncode(
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this,
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[&](CommandAllocator* allocator) -> MaybeError {
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if (IsValidationEnabled()) {
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DAWN_TRY(ValidateProgrammableEncoderEnd());
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DAWN_INVALID_IF(
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mOcclusionQueryActive,
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"Render pass %s ended with incomplete occlusion query index %u of %s.",
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this, mCurrentOcclusionQueryIndex, mOcclusionQuerySet.Get());
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}
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DAWN_INVALID_IF(
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mOcclusionQueryActive,
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"Render pass %s ended with incomplete occlusion query index %u of %s.",
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this, mCurrentOcclusionQueryIndex, mOcclusionQuerySet.Get());
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}
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EndRenderPassCmd* cmd =
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allocator->Allocate<EndRenderPassCmd>(Command::EndRenderPass);
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// The query availability has already been updated at the beginning of render
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// pass, and no need to do update here.
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cmd->timestampWrites = std::move(mTimestampWritesAtEnd);
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EndRenderPassCmd* cmd =
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allocator->Allocate<EndRenderPassCmd>(Command::EndRenderPass);
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// The query availability has already been updated at the beginning of render
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// pass, and no need to do update here.
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cmd->timestampWrites = std::move(mTimestampWritesAtEnd);
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DAWN_TRY(mEncodingContext->ExitRenderPass(this, std::move(mUsageTracker),
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mCommandEncoder.Get(),
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std::move(mIndirectDrawMetadata)));
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return {};
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},
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"encoding %s.End().", this)) {
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}
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DAWN_TRY(mEncodingContext->ExitRenderPass(this, std::move(mUsageTracker),
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mCommandEncoder.Get(),
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std::move(mIndirectDrawMetadata)));
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return {};
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},
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"encoding %s.End().", this);
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}
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void RenderPassEncoder::APIEndPass() {
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