Improve runtime minBindingSize validation message
The message now reports the group/number of the binding that failed validation, as well as the buffer. Bug: dawn:1604 Change-Id: Ib08a3eace5ec5ebaf9eecce01eb397b5c0681bd1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/131843 Reviewed-by: Brandon Jones <bajones@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Austin Eng <enga@chromium.org>
This commit is contained in:
parent
46014f69a0
commit
5696997251
|
@ -253,6 +253,16 @@ MaybeError ValidateExternalTextureBinding(
|
|||
return {};
|
||||
}
|
||||
|
||||
template <typename F>
|
||||
void ForEachUnverifiedBufferBindingIndexImpl(const BindGroupLayoutBase* bgl, F&& f) {
|
||||
uint32_t packedIndex = 0;
|
||||
for (BindingIndex bindingIndex{0}; bindingIndex < bgl->GetBufferCount(); ++bindingIndex) {
|
||||
if (bgl->GetBindingInfo(bindingIndex).buffer.minBindingSize == 0) {
|
||||
f(bindingIndex, packedIndex++);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // anonymous namespace
|
||||
|
||||
MaybeError ValidateBindGroupDescriptor(DeviceBase* device,
|
||||
|
@ -351,7 +361,7 @@ MaybeError ValidateBindGroupDescriptor(DeviceBase* device,
|
|||
ASSERT(bindingsSet.count() == descriptor->layout->GetUnexpandedBindingCount());
|
||||
|
||||
return {};
|
||||
} // anonymous namespace
|
||||
}
|
||||
|
||||
// BindGroup
|
||||
|
||||
|
@ -443,15 +453,11 @@ BindGroupBase::BindGroupBase(DeviceBase* device,
|
|||
}
|
||||
}
|
||||
|
||||
uint32_t packedIdx = 0;
|
||||
for (BindingIndex bindingIndex{0}; bindingIndex < descriptor->layout->GetBufferCount();
|
||||
++bindingIndex) {
|
||||
if (descriptor->layout->GetBindingInfo(bindingIndex).buffer.minBindingSize == 0) {
|
||||
mBindingData.unverifiedBufferSizes[packedIdx] =
|
||||
ForEachUnverifiedBufferBindingIndexImpl(mLayout.Get(),
|
||||
[&](BindingIndex bindingIndex, uint32_t packedIndex) {
|
||||
mBindingData.unverifiedBufferSizes[packedIndex] =
|
||||
mBindingData.bufferData[bindingIndex].size;
|
||||
++packedIdx;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
GetObjectTrackingList()->Track(this);
|
||||
}
|
||||
|
@ -530,4 +536,9 @@ const std::vector<Ref<ExternalTextureBase>>& BindGroupBase::GetBoundExternalText
|
|||
return mBoundExternalTextures;
|
||||
}
|
||||
|
||||
void BindGroupBase::ForEachUnverifiedBufferBindingIndex(
|
||||
std::function<void(BindingIndex, uint32_t)> fn) const {
|
||||
ForEachUnverifiedBufferBindingIndexImpl(mLayout.Get(), fn);
|
||||
}
|
||||
|
||||
} // namespace dawn::native
|
||||
|
|
|
@ -56,6 +56,8 @@ class BindGroupBase : public ApiObjectBase {
|
|||
const ityp::span<uint32_t, uint64_t>& GetUnverifiedBufferSizes() const;
|
||||
const std::vector<Ref<ExternalTextureBase>>& GetBoundExternalTextures() const;
|
||||
|
||||
void ForEachUnverifiedBufferBindingIndex(std::function<void(BindingIndex, uint32_t)> fn) const;
|
||||
|
||||
protected:
|
||||
// To save memory, the size of a bind group is dynamically determined and the bind group is
|
||||
// placement-allocated into memory big enough to hold the bind group with its
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
|
||||
#include "dawn/native/CommandBufferStateTracker.h"
|
||||
|
||||
#include <limits>
|
||||
#include <optional>
|
||||
#include <type_traits>
|
||||
#include <utility>
|
||||
|
@ -573,22 +574,40 @@ MaybeError CommandBufferStateTracker::CheckMissingAspects(ValidationAspects aspe
|
|||
requiredBGL, mLastPipelineLayout, currentBGL, mBindgroups[i],
|
||||
static_cast<uint32_t>(i));
|
||||
|
||||
// TODO(dawn:563): Report which buffer bindings are failing. This requires the ability
|
||||
// to look up the binding index from the packed index.
|
||||
std::optional<uint32_t> packedIndex = FindFirstUndersizedBuffer(
|
||||
mBindgroups[i]->GetUnverifiedBufferSizes(), (*mMinBufferSizes)[i]);
|
||||
if (packedIndex.has_value()) {
|
||||
// Find the binding index for this packed index.
|
||||
BindingIndex bindingIndex{std::numeric_limits<uint32_t>::max()};
|
||||
mBindgroups[i]->ForEachUnverifiedBufferBindingIndex(
|
||||
[&](BindingIndex candidateBindingIndex, uint32_t candidatePackedIndex) {
|
||||
if (candidatePackedIndex == *packedIndex) {
|
||||
bindingIndex = candidateBindingIndex;
|
||||
}
|
||||
});
|
||||
ASSERT(static_cast<uint32_t>(bindingIndex) != std::numeric_limits<uint32_t>::max());
|
||||
|
||||
const auto& bindingInfo = mBindgroups[i]->GetLayout()->GetBindingInfo(bindingIndex);
|
||||
const BufferBinding& bufferBinding =
|
||||
mBindgroups[i]->GetBindingAsBufferBinding(bindingIndex);
|
||||
|
||||
BindingNumber bindingNumber = bindingInfo.binding;
|
||||
const BufferBase* buffer = bufferBinding.buffer;
|
||||
|
||||
uint64_t bufferSize =
|
||||
mBindgroups[i]->GetUnverifiedBufferSizes()[packedIndex.value()];
|
||||
uint64_t minBufferSize = (*mMinBufferSizes)[i][packedIndex.value()];
|
||||
|
||||
return DAWN_VALIDATION_ERROR(
|
||||
"Binding sizes are too small for %s set at group index %u. A bound buffer "
|
||||
"contained %u bytes, but the current pipeline (%s) requires a buffer which is "
|
||||
"at least %u bytes. (Note that uniform buffer bindings must be a multiple of "
|
||||
"16 bytes, and as a result may be larger than the associated data in the "
|
||||
"shader source.)",
|
||||
mBindgroups[i], static_cast<uint32_t>(i), bufferSize, mLastPipeline,
|
||||
minBufferSize);
|
||||
"%s bound with size %u at group %u, binding %u is too small. The pipeline (%s) "
|
||||
"requires a buffer binding which is at least %u bytes.%s",
|
||||
buffer, bufferSize, static_cast<uint32_t>(i),
|
||||
static_cast<uint32_t>(bindingNumber), mLastPipeline, minBufferSize,
|
||||
(bindingInfo.buffer.type == wgpu::BufferBindingType::Uniform
|
||||
? " This binding is a uniform buffer binding. It is padded to a multiple "
|
||||
"of 16 bytes, and as a result may be larger than the associated data in "
|
||||
"the shader source."
|
||||
: ""));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue