Remove the future serial
This adds 'HasScheduledCommands()', with which Dawn no longer needs the future serial to tick and track the async tasks. Bug: dawn:1413 Change-Id: Ide9ba69b796a46fa8bb70b002f4e2aeb1622bffd Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98720 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
This commit is contained in:
parent
d1910af8bf
commit
5722f2878d
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@ -21,6 +21,7 @@
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#include "dawn/common/Alloc.h"
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#include "dawn/common/Assert.h"
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#include "dawn/native/CallbackTaskManager.h"
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#include "dawn/native/Commands.h"
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#include "dawn/native/Device.h"
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#include "dawn/native/DynamicUploader.h"
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@ -34,16 +35,21 @@
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namespace dawn::native {
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namespace {
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struct MapRequestTask : QueueBase::TaskInFlight {
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MapRequestTask(Ref<BufferBase> buffer, MapRequestID id) : buffer(std::move(buffer)), id(id) {}
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void Finish(dawn::platform::Platform* platform, ExecutionSerial serial) override {
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TRACE_EVENT1(platform, General, "Buffer::TaskInFlight::Finished", "serial",
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uint64_t(serial));
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struct MapRequestTask : TrackTaskCallback {
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MapRequestTask(dawn::platform::Platform* platform, Ref<BufferBase> buffer, MapRequestID id)
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: TrackTaskCallback(platform), buffer(std::move(buffer)), id(id) {}
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void Finish() override {
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ASSERT(mSerial != kMaxExecutionSerial);
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TRACE_EVENT1(mPlatform, General, "Buffer::TaskInFlight::Finished", "serial",
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uint64_t(mSerial));
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buffer->OnMapRequestCompleted(id, WGPUBufferMapAsyncStatus_Success);
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}
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void HandleDeviceLoss() override {
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buffer->OnMapRequestCompleted(id, WGPUBufferMapAsyncStatus_DeviceLost);
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}
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void HandleShutDown() override {
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buffer->OnMapRequestCompleted(id, WGPUBufferMapAsyncStatus_DestroyedBeforeCallback);
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}
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~MapRequestTask() override = default;
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private:
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@ -353,10 +359,11 @@ void BufferBase::APIMapAsync(wgpu::MapMode mode,
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CallMapCallback(mLastMapID, WGPUBufferMapAsyncStatus_DeviceLost);
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return;
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}
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std::unique_ptr<MapRequestTask> request = std::make_unique<MapRequestTask>(this, mLastMapID);
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std::unique_ptr<MapRequestTask> request =
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std::make_unique<MapRequestTask>(GetDevice()->GetPlatform(), this, mLastMapID);
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TRACE_EVENT1(GetDevice()->GetPlatform(), General, "Buffer::APIMapAsync", "serial",
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uint64_t(GetDevice()->GetPendingCommandSerial()));
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GetDevice()->GetQueue()->TrackTask(std::move(request), GetDevice()->GetPendingCommandSerial());
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GetDevice()->GetQueue()->TrackTask(std::move(request));
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}
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void* BufferBase::APIGetMappedRange(size_t offset, size_t size) {
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@ -428,7 +428,6 @@ void DeviceBase::Destroy() {
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break;
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}
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ASSERT(mCompletedSerial == mLastSubmittedSerial);
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ASSERT(mFutureSerial <= mCompletedSerial);
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if (mState != State::BeingCreated) {
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// The GPU timeline is finished.
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@ -440,6 +439,9 @@ void DeviceBase::Destroy() {
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// Call TickImpl once last time to clean up resources
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// Ignore errors so that we can continue with destruction
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IgnoreErrors(TickImpl());
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// Trigger all in-flight TrackTask callbacks from 'mQueue'.
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FlushCallbackTaskQueue();
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}
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// At this point GPU operations are always finished, so we are in the disconnected state.
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@ -499,7 +501,6 @@ void DeviceBase::HandleError(InternalErrorType type,
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IgnoreErrors(WaitForIdleForDestruction());
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IgnoreErrors(TickImpl());
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AssumeCommandsComplete();
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ASSERT(mFutureSerial <= mCompletedSerial);
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mState = State::Disconnected;
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// Now everything is as if the device was lost.
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@ -694,10 +695,6 @@ ExecutionSerial DeviceBase::GetLastSubmittedCommandSerial() const {
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return mLastSubmittedSerial;
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}
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ExecutionSerial DeviceBase::GetFutureSerial() const {
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return mFutureSerial;
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}
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InternalPipelineStore* DeviceBase::GetInternalPipelineStore() {
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return mInternalPipelineStore.get();
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}
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@ -707,10 +704,9 @@ void DeviceBase::IncrementLastSubmittedCommandSerial() {
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}
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void DeviceBase::AssumeCommandsComplete() {
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ExecutionSerial maxSerial =
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ExecutionSerial(std::max(mLastSubmittedSerial + ExecutionSerial(1), mFutureSerial));
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mLastSubmittedSerial = maxSerial;
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mCompletedSerial = maxSerial;
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// Bump serials so any pending callbacks can be fired.
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mLastSubmittedSerial++;
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mCompletedSerial = mLastSubmittedSerial;
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}
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bool DeviceBase::IsDeviceIdle() {
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@ -720,24 +716,13 @@ bool DeviceBase::IsDeviceIdle() {
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if (!mCallbackTaskManager->IsEmpty()) {
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return false;
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}
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ExecutionSerial maxSerial = std::max(mLastSubmittedSerial, mFutureSerial);
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if (mCompletedSerial == maxSerial) {
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return true;
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}
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return false;
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return !HasScheduledCommands();
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}
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ExecutionSerial DeviceBase::GetPendingCommandSerial() const {
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return mLastSubmittedSerial + ExecutionSerial(1);
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}
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void DeviceBase::AddFutureSerial(ExecutionSerial serial) {
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if (serial > mFutureSerial) {
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mFutureSerial = serial;
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}
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}
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MaybeError DeviceBase::CheckPassedSerials() {
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ExecutionSerial completedSerial;
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DAWN_TRY_ASSIGN(completedSerial, CheckAndUpdateCompletedSerials());
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@ -1241,21 +1226,13 @@ bool DeviceBase::APITick() {
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MaybeError DeviceBase::Tick() {
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DAWN_TRY(ValidateIsAlive());
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// to avoid overly ticking, we only want to tick when:
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// To avoid overly ticking, we only want to tick when:
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// 1. the last submitted serial has moved beyond the completed serial
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// 2. or the completed serial has not reached the future serial set by the trackers
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if (mLastSubmittedSerial > mCompletedSerial || mCompletedSerial < mFutureSerial) {
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// 2. or the backend still has pending commands to submit.
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if (HasScheduledCommands()) {
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DAWN_TRY(CheckPassedSerials());
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DAWN_TRY(TickImpl());
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// There is no GPU work in flight, we need to move the serials forward so that
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// so that CPU operations waiting on GPU completion can know they don't have to wait.
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// AssumeCommandsComplete will assign the max serial we must tick to in order to
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// fire the awaiting callbacks.
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if (mCompletedSerial == mLastSubmittedSerial) {
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AssumeCommandsComplete();
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}
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// TODO(crbug.com/dawn/833): decouple TickImpl from updating the serial so that we can
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// tick the dynamic uploader before the backend resource allocators. This would allow
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// reclaiming resources one tick earlier.
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@ -1917,4 +1894,28 @@ uint64_t DeviceBase::GetBufferCopyOffsetAlignmentForDepthStencil() const {
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return 4u;
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}
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bool DeviceBase::HasScheduledCommands() const {
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return mLastSubmittedSerial > mCompletedSerial || HasPendingCommands();
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}
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void DeviceBase::AssumeCommandsCompleteForTesting() {
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AssumeCommandsComplete();
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}
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// All prevously submitted works at the moment will supposedly complete at this serial.
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// Internally the serial is computed according to whether frontend and backend have pending
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// commands. There are 4 cases of combination:
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// 1) Frontend(No), Backend(No)
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// 2) Frontend(No), Backend(Yes)
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// 3) Frontend(Yes), Backend(No)
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// 4) Frontend(Yes), Backend(Yes)
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// For case 1, we don't need the serial to track the task as we can ack it right now.
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// For case 2 and 4, there will be at least an eventual submission, so we can use
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// 'GetPendingCommandSerial' as the serial.
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// For case 3, we can't use 'GetPendingCommandSerial' as it won't be submitted surely. Instead we
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// use 'GetLastSubmittedCommandSerial', which must be fired eventually.
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ExecutionSerial DeviceBase::GetScheduledWorkDoneSerial() const {
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return HasPendingCommands() ? GetPendingCommandSerial() : GetLastSubmittedCommandSerial();
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}
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} // namespace dawn::native
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@ -159,7 +159,6 @@ class DeviceBase : public RefCountedWithExternalCount {
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ExecutionSerial GetCompletedCommandSerial() const;
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ExecutionSerial GetLastSubmittedCommandSerial() const;
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ExecutionSerial GetFutureSerial() const;
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ExecutionSerial GetPendingCommandSerial() const;
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// Many Dawn objects are completely immutable once created which means that if two
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@ -349,14 +348,6 @@ class DeviceBase : public RefCountedWithExternalCount {
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void APIForceLoss(wgpu::DeviceLostReason reason, const char* message);
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QueueBase* GetQueue() const;
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// AddFutureSerial is used to update the mFutureSerial with the max serial needed to be
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// ticked in order to clean up all pending callback work or to execute asynchronous resource
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// writes. It should be given the serial that a callback is tracked with, so that once that
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// serial is completed, it can be resolved and cleaned up. This is so that when there is no
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// gpu work (the last submitted serial has not moved beyond the completed serial), Tick can
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// still check if we have pending work to take care of, rather than hanging and never
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// reaching the serial the work will be executed on.
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void AddFutureSerial(ExecutionSerial serial);
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// Check for passed fences and set the new completed serial
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MaybeError CheckPassedSerials();
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@ -404,6 +395,16 @@ class DeviceBase : public RefCountedWithExternalCount {
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virtual void AppendDebugLayerMessages(ErrorData* error) {}
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void AssumeCommandsCompleteForTesting();
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// Whether the device is having scheduled commands to be submitted or executed.
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// There are "Scheduled" "Pending" and "Executing" commands. Frontend knows "Executing" commands
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// and backend knows "Pending" commands. "Scheduled" commands are either "Pending" or
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// "Executing".
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bool HasScheduledCommands() const;
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// The serial by which time all currently submitted or pending operations will be completed.
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ExecutionSerial GetScheduledWorkDoneSerial() const;
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protected:
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// Constructor used only for mocking and testing.
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DeviceBase();
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@ -497,14 +498,9 @@ class DeviceBase : public RefCountedWithExternalCount {
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// mCompletedSerial tracks the last completed command serial that the fence has returned.
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// mLastSubmittedSerial tracks the last submitted command serial.
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// During device removal, the serials could be artificially incremented
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// to make it appear as if commands have been compeleted. They can also be artificially
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// incremented when no work is being done in the GPU so CPU operations don't have to wait on
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// stale serials.
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// mFutureSerial tracks the largest serial we need to tick to for asynchronous commands or
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// callbacks to fire
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// to make it appear as if commands have been compeleted.
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ExecutionSerial mCompletedSerial = ExecutionSerial(0);
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ExecutionSerial mLastSubmittedSerial = ExecutionSerial(0);
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ExecutionSerial mFutureSerial = ExecutionSerial(0);
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// DestroyImpl is used to clean up and release resources used by device, does not wait for
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// GPU or check errors.
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// resources.
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virtual MaybeError WaitForIdleForDestruction() = 0;
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// Indicates whether the backend has pending commands to be submitted as soon as possible.
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virtual bool HasPendingCommands() const = 0;
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wgpu::ErrorCallback mUncapturedErrorCallback = nullptr;
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void* mUncapturedErrorUserdata = nullptr;
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@ -130,13 +130,16 @@ ResultOrError<UploadHandle> UploadTextureDataAligningBytesPerRowAndOffset(
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return uploadHandle;
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}
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struct SubmittedWorkDone : QueueBase::TaskInFlight {
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SubmittedWorkDone(WGPUQueueWorkDoneCallback callback, void* userdata)
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: mCallback(callback), mUserdata(userdata) {}
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void Finish(dawn::platform::Platform* platform, ExecutionSerial serial) override {
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struct SubmittedWorkDone : TrackTaskCallback {
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SubmittedWorkDone(dawn::platform::Platform* platform,
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WGPUQueueWorkDoneCallback callback,
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void* userdata)
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: TrackTaskCallback(platform), mCallback(callback), mUserdata(userdata) {}
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void Finish() override {
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ASSERT(mCallback != nullptr);
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TRACE_EVENT1(platform, General, "Queue::SubmittedWorkDone::Finished", "serial",
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uint64_t(serial));
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ASSERT(mSerial != kMaxExecutionSerial);
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TRACE_EVENT1(mPlatform, General, "Queue::SubmittedWorkDone::Finished", "serial",
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uint64_t(mSerial));
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mCallback(WGPUQueueWorkDoneStatus_Success, mUserdata);
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mCallback = nullptr;
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}
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@ -145,6 +148,7 @@ struct SubmittedWorkDone : QueueBase::TaskInFlight {
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mCallback(WGPUQueueWorkDoneStatus_DeviceLost, mUserdata);
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mCallback = nullptr;
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}
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void HandleShutDown() override { HandleDeviceLoss(); }
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~SubmittedWorkDone() override = default;
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private:
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@ -163,9 +167,11 @@ class ErrorQueue : public QueueBase {
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};
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} // namespace
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// QueueBase
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void TrackTaskCallback::SetFinishedSerial(ExecutionSerial serial) {
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mSerial = serial;
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}
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QueueBase::TaskInFlight::~TaskInFlight() {}
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// QueueBase
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QueueBase::QueueBase(DeviceBase* device, const QueueDescriptor* descriptor)
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: ApiObjectBase(device, descriptor->label) {}
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@ -206,21 +212,27 @@ void QueueBase::APIOnSubmittedWorkDone(uint64_t signalValue,
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}
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std::unique_ptr<SubmittedWorkDone> task =
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std::make_unique<SubmittedWorkDone>(callback, userdata);
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std::make_unique<SubmittedWorkDone>(GetDevice()->GetPlatform(), callback, userdata);
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// Technically we only need to wait for previously submitted work but OnSubmittedWorkDone is
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// also used to make sure ALL queue work is finished in tests, so we also wait for pending
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// commands (this is non-observable outside of tests so it's ok to do deviate a bit from the
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// spec).
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TrackTask(std::move(task), GetDevice()->GetPendingCommandSerial());
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TrackTask(std::move(task));
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TRACE_EVENT1(GetDevice()->GetPlatform(), General, "Queue::APIOnSubmittedWorkDone", "serial",
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uint64_t(GetDevice()->GetPendingCommandSerial()));
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}
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void QueueBase::TrackTask(std::unique_ptr<TaskInFlight> task, ExecutionSerial serial) {
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mTasksInFlight.Enqueue(std::move(task), serial);
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GetDevice()->AddFutureSerial(serial);
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void QueueBase::TrackTask(std::unique_ptr<TrackTaskCallback> task) {
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// we can move the task to the callback task manager, as it's ready to be called if there are no
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// scheduled commands.
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if (!GetDevice()->HasScheduledCommands()) {
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task->SetFinishedSerial(GetDevice()->GetCompletedCommandSerial());
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GetDevice()->GetCallbackTaskManager()->AddCallbackTask(std::move(task));
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} else {
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mTasksInFlight.Enqueue(std::move(task), GetDevice()->GetScheduledWorkDoneSerial());
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}
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}
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void QueueBase::Tick(ExecutionSerial finishedSerial) {
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@ -232,14 +244,17 @@ void QueueBase::Tick(ExecutionSerial finishedSerial) {
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TRACE_EVENT1(GetDevice()->GetPlatform(), General, "Queue::Tick", "finishedSerial",
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uint64_t(finishedSerial));
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std::vector<std::unique_ptr<TaskInFlight>> tasks;
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std::vector<std::unique_ptr<TrackTaskCallback>> tasks;
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for (auto& task : mTasksInFlight.IterateUpTo(finishedSerial)) {
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tasks.push_back(std::move(task));
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}
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mTasksInFlight.ClearUpTo(finishedSerial);
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// Tasks' serials have passed. Move them to the callback task manager. They
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// are ready to be called.
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for (auto& task : tasks) {
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task->Finish(GetDevice()->GetPlatform(), finishedSerial);
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task->SetFinishedSerial(finishedSerial);
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GetDevice()->GetCallbackTaskManager()->AddCallbackTask(std::move(task));
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}
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}
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@ -286,8 +301,6 @@ MaybeError QueueBase::WriteBufferImpl(BufferBase* buffer,
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memcpy(uploadHandle.mappedBuffer, data, size);
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device->AddFutureSerial(device->GetPendingCommandSerial());
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return device->CopyFromStagingToBuffer(uploadHandle.stagingBuffer, uploadHandle.startOffset,
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buffer, bufferOffset, size);
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}
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@ -356,8 +369,6 @@ MaybeError QueueBase::WriteTextureImpl(const ImageCopyTexture& destination,
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DeviceBase* device = GetDevice();
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device->AddFutureSerial(device->GetPendingCommandSerial());
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return device->CopyFromStagingToTexture(uploadHandle.stagingBuffer, passDataLayout,
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&textureCopy, writeSizePixel);
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}
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@ -18,6 +18,7 @@
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#include <memory>
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#include "dawn/common/SerialQueue.h"
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#include "dawn/native/CallbackTaskManager.h"
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#include "dawn/native/Error.h"
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#include "dawn/native/Forward.h"
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#include "dawn/native/IntegerTypes.h"
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@ -29,14 +30,23 @@
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namespace dawn::native {
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// For the commands with async callback like 'MapAsync' and 'OnSubmittedWorkDone', we track the
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// execution serials of completion in the queue for them. This implements 'CallbackTask' so that the
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// aysnc callback can be fired by 'CallbackTaskManager' in a unified way. This also caches the
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// finished serial, as the callback needs to use it in the trace event.
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struct TrackTaskCallback : CallbackTask {
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explicit TrackTaskCallback(dawn::platform::Platform* platform) : mPlatform(platform) {}
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void SetFinishedSerial(ExecutionSerial serial);
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~TrackTaskCallback() override = default;
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protected:
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dawn::platform::Platform* mPlatform = nullptr;
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// The serial by which time the callback can be fired.
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ExecutionSerial mSerial = kMaxExecutionSerial;
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};
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class QueueBase : public ApiObjectBase {
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public:
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struct TaskInFlight {
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virtual ~TaskInFlight();
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virtual void Finish(dawn::platform::Platform* platform, ExecutionSerial serial) = 0;
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virtual void HandleDeviceLoss() = 0;
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};
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~QueueBase() override;
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static QueueBase* MakeError(DeviceBase* device);
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@ -67,7 +77,7 @@ class QueueBase : public ApiObjectBase {
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uint64_t bufferOffset,
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const void* data,
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size_t size);
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void TrackTask(std::unique_ptr<TaskInFlight> task, ExecutionSerial serial);
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void TrackTask(std::unique_ptr<TrackTaskCallback> task);
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void Tick(ExecutionSerial finishedSerial);
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void HandleDeviceLoss();
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@ -111,7 +121,7 @@ class QueueBase : public ApiObjectBase {
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void SubmitInternal(uint32_t commandCount, CommandBufferBase* const* commands);
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SerialQueue<ExecutionSerial, std::unique_ptr<TaskInFlight>> mTasksInFlight;
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SerialQueue<ExecutionSerial, std::unique_ptr<TrackTaskCallback>> mTasksInFlight;
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};
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} // namespace dawn::native
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@ -400,6 +400,10 @@ void Device::ReferenceUntilUnused(ComPtr<IUnknown> object) {
|
|||
mUsedComObjectRefs.Enqueue(object, GetPendingCommandSerial());
|
||||
}
|
||||
|
||||
bool Device::HasPendingCommands() const {
|
||||
return mPendingCommands.IsOpen();
|
||||
}
|
||||
|
||||
MaybeError Device::ExecutePendingCommandContext() {
|
||||
return mPendingCommands.ExecuteCommandList(this);
|
||||
}
|
||||
|
|
|
@ -208,6 +208,7 @@ class Device final : public DeviceBase {
|
|||
|
||||
void DestroyImpl() override;
|
||||
MaybeError WaitForIdleForDestruction() override;
|
||||
bool HasPendingCommands() const override;
|
||||
|
||||
MaybeError CheckDebugLayerAndGenerateErrors();
|
||||
void AppendDebugLayerMessages(ErrorData* error) override;
|
||||
|
|
|
@ -127,6 +127,7 @@ class Device final : public DeviceBase {
|
|||
void InitTogglesFromDriver();
|
||||
void DestroyImpl() override;
|
||||
MaybeError WaitForIdleForDestruction() override;
|
||||
bool HasPendingCommands() const override;
|
||||
ResultOrError<ExecutionSerial> CheckAndUpdateCompletedSerials() override;
|
||||
|
||||
NSPRef<id<MTLDevice>> mMtlDevice;
|
||||
|
|
|
@ -369,6 +369,10 @@ CommandRecordingContext* Device::GetPendingCommandContext() {
|
|||
return &mCommandContext;
|
||||
}
|
||||
|
||||
bool Device::HasPendingCommands() const {
|
||||
return mCommandContext.WasUsed();
|
||||
}
|
||||
|
||||
MaybeError Device::SubmitPendingCommandBuffer() {
|
||||
if (!mCommandContext.WasUsed()) {
|
||||
return {};
|
||||
|
|
|
@ -213,6 +213,10 @@ MaybeError Device::WaitForIdleForDestruction() {
|
|||
return {};
|
||||
}
|
||||
|
||||
bool Device::HasPendingCommands() const {
|
||||
return false;
|
||||
}
|
||||
|
||||
MaybeError Device::CopyFromStagingToBuffer(StagingBufferBase* source,
|
||||
uint64_t sourceOffset,
|
||||
BufferBase* destination,
|
||||
|
|
|
@ -161,6 +161,7 @@ class Device final : public DeviceBase {
|
|||
|
||||
void DestroyImpl() override;
|
||||
MaybeError WaitForIdleForDestruction() override;
|
||||
bool HasPendingCommands() const override;
|
||||
|
||||
std::vector<std::unique_ptr<PendingOperation>> mPendingOperations;
|
||||
|
||||
|
|
|
@ -446,6 +446,12 @@ MaybeError Device::WaitForIdleForDestruction() {
|
|||
return {};
|
||||
}
|
||||
|
||||
bool Device::HasPendingCommands() const {
|
||||
// Technically we could have scheduled commands inside the GL driver that are waiting for a
|
||||
// glFlush but we can't know for sure so we might as well pretend there are no commands.
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32_t Device::GetOptimalBytesPerRowAlignment() const {
|
||||
return 1;
|
||||
}
|
||||
|
|
|
@ -132,6 +132,7 @@ class Device final : public DeviceBase {
|
|||
ResultOrError<ExecutionSerial> CheckAndUpdateCompletedSerials() override;
|
||||
void DestroyImpl() override;
|
||||
MaybeError WaitForIdleForDestruction() override;
|
||||
bool HasPendingCommands() const override;
|
||||
|
||||
const OpenGLFunctions mGL;
|
||||
|
||||
|
|
|
@ -288,6 +288,10 @@ CommandRecordingContext* Device::GetPendingRecordingContext() {
|
|||
return &mRecordingContext;
|
||||
}
|
||||
|
||||
bool Device::HasPendingCommands() const {
|
||||
return mRecordingContext.used;
|
||||
}
|
||||
|
||||
MaybeError Device::SubmitPendingCommands() {
|
||||
if (!mRecordingContext.used) {
|
||||
return {};
|
||||
|
|
|
@ -171,6 +171,7 @@ class Device final : public DeviceBase {
|
|||
|
||||
void DestroyImpl() override;
|
||||
MaybeError WaitForIdleForDestruction() override;
|
||||
bool HasPendingCommands() const override;
|
||||
|
||||
// To make it easier to use fn it is a public const member. However
|
||||
// the Device is allowed to mutate them through these private methods.
|
||||
|
|
|
@ -116,6 +116,7 @@ class DeviceMock : public DeviceBase {
|
|||
MOCK_METHOD(ResultOrError<ExecutionSerial>, CheckAndUpdateCompletedSerials, (), (override));
|
||||
MOCK_METHOD(void, DestroyImpl, (), (override));
|
||||
MOCK_METHOD(MaybeError, WaitForIdleForDestruction, (), (override));
|
||||
MOCK_METHOD(bool, HasPendingCommands, (), (const, override));
|
||||
};
|
||||
|
||||
} // namespace dawn::native
|
||||
|
|
|
@ -322,11 +322,8 @@ TEST_P(D3D12DescriptorHeapTests, PoolHeapsInPendingAndMultipleSubmits) {
|
|||
heapSerial + HeapVersionID(kNumOfSwitches));
|
||||
EXPECT_EQ(allocator->GetShaderVisiblePoolSizeForTesting(), kNumOfSwitches);
|
||||
|
||||
// Ensure switched-over heaps can be recycled by advancing the GPU by at-least
|
||||
// |kFrameDepth|.
|
||||
for (uint32_t i = 0; i < kFrameDepth; i++) {
|
||||
mD3DDevice->APITick();
|
||||
}
|
||||
// Ensure switched-over heaps can be recycled by advancing the GPU.
|
||||
mD3DDevice->AssumeCommandsCompleteForTesting();
|
||||
|
||||
// Switch-over |kNumOfSwitches| again reusing the same heaps.
|
||||
for (uint32_t i = 0; i < kNumOfSwitches; i++) {
|
||||
|
@ -414,11 +411,8 @@ TEST_P(D3D12DescriptorHeapTests, GrowAndPoolHeapsInPendingAndMultipleSubmits) {
|
|||
|
||||
EXPECT_EQ(allocator->GetShaderVisiblePoolSizeForTesting(), kNumOfPooledHeaps);
|
||||
|
||||
// Ensure switched-over heaps can be recycled by advancing the GPU by at-least
|
||||
// |kFrameDepth|.
|
||||
for (uint32_t i = 0; i < kFrameDepth; i++) {
|
||||
mD3DDevice->APITick();
|
||||
}
|
||||
// Ensure switched-over heaps can be recycled by advancing the GPU.
|
||||
mD3DDevice->AssumeCommandsCompleteForTesting();
|
||||
|
||||
// Switch-over the pool-allocated heaps.
|
||||
for (uint32_t i = 0; i < kNumOfPooledHeaps; i++) {
|
||||
|
|
|
@ -202,6 +202,12 @@ TEST_P(D3D12ResourceResidencyTests, AsyncMappedBufferRead) {
|
|||
// The mappable buffer should be resident.
|
||||
EXPECT_TRUE(CheckIfBufferIsResident(buffer));
|
||||
|
||||
// Make an empty submit to ensure the buffer's execution serial will not be same as the below
|
||||
// large buffers.
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
||||
queue.Submit(1, &commandBuffer);
|
||||
|
||||
// Create and touch enough buffers to use the entire budget.
|
||||
std::vector<wgpu::Buffer> bufferSet = AllocateBuffers(
|
||||
kDirectlyAllocatedResourceSize, kRestrictedBudgetSize / kDirectlyAllocatedResourceSize,
|
||||
|
|
Loading…
Reference in New Issue