OpenGL: refactor texture-to-texture copies into UtilsGL.
Change-Id: I6210b192c0676dacecc0d0b1026905b31e869d72 Bug: dawn:593 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84440 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
parent
e45ff6a4b3
commit
57b7db9c74
|
@ -452,85 +452,6 @@ namespace dawn::native::opengl {
|
|||
return validTextureCopyExtent;
|
||||
}
|
||||
|
||||
void CopyTextureToTextureWithBlit(const OpenGLFunctions& gl,
|
||||
const TextureCopy& src,
|
||||
const TextureCopy& dst,
|
||||
const Extent3D& copySize) {
|
||||
Texture* srcTexture = ToBackend(src.texture.Get());
|
||||
Texture* dstTexture = ToBackend(dst.texture.Get());
|
||||
|
||||
// Generate temporary framebuffers for the blits.
|
||||
GLuint readFBO = 0, drawFBO = 0;
|
||||
gl.GenFramebuffers(1, &readFBO);
|
||||
gl.GenFramebuffers(1, &drawFBO);
|
||||
gl.BindFramebuffer(GL_READ_FRAMEBUFFER, readFBO);
|
||||
gl.BindFramebuffer(GL_DRAW_FRAMEBUFFER, drawFBO);
|
||||
|
||||
// Reset state that may affect glBlitFramebuffer().
|
||||
gl.Disable(GL_SCISSOR_TEST);
|
||||
GLenum blitMask = 0;
|
||||
if (src.aspect & Aspect::Color) {
|
||||
blitMask |= GL_COLOR_BUFFER_BIT;
|
||||
}
|
||||
if (src.aspect & Aspect::Depth) {
|
||||
blitMask |= GL_DEPTH_BUFFER_BIT;
|
||||
}
|
||||
if (src.aspect & Aspect::Stencil) {
|
||||
blitMask |= GL_STENCIL_BUFFER_BIT;
|
||||
}
|
||||
// Iterate over all layers, doing a single blit for each.
|
||||
for (uint32_t layer = 0; layer < copySize.depthOrArrayLayers; ++layer) {
|
||||
// Bind all required aspects for this layer.
|
||||
for (Aspect aspect : IterateEnumMask(src.aspect)) {
|
||||
GLenum glAttachment;
|
||||
switch (aspect) {
|
||||
case Aspect::Color:
|
||||
glAttachment = GL_COLOR_ATTACHMENT0;
|
||||
break;
|
||||
case Aspect::Depth:
|
||||
glAttachment = GL_DEPTH_ATTACHMENT;
|
||||
break;
|
||||
case Aspect::Stencil:
|
||||
glAttachment = GL_STENCIL_ATTACHMENT;
|
||||
break;
|
||||
case Aspect::CombinedDepthStencil:
|
||||
case Aspect::None:
|
||||
case Aspect::Plane0:
|
||||
case Aspect::Plane1:
|
||||
UNREACHABLE();
|
||||
}
|
||||
if (srcTexture->GetArrayLayers() == 1 &&
|
||||
srcTexture->GetDimension() == wgpu::TextureDimension::e2D) {
|
||||
gl.FramebufferTexture2D(GL_READ_FRAMEBUFFER, glAttachment,
|
||||
srcTexture->GetGLTarget(), srcTexture->GetHandle(),
|
||||
src.mipLevel);
|
||||
} else {
|
||||
gl.FramebufferTextureLayer(GL_READ_FRAMEBUFFER, glAttachment,
|
||||
srcTexture->GetHandle(),
|
||||
static_cast<GLint>(src.mipLevel),
|
||||
static_cast<GLint>(src.origin.z + layer));
|
||||
}
|
||||
if (dstTexture->GetArrayLayers() == 1 &&
|
||||
dstTexture->GetDimension() == wgpu::TextureDimension::e2D) {
|
||||
gl.FramebufferTexture2D(GL_DRAW_FRAMEBUFFER, glAttachment,
|
||||
dstTexture->GetGLTarget(), dstTexture->GetHandle(),
|
||||
dst.mipLevel);
|
||||
} else {
|
||||
gl.FramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, glAttachment,
|
||||
dstTexture->GetHandle(),
|
||||
static_cast<GLint>(dst.mipLevel),
|
||||
static_cast<GLint>(dst.origin.z + layer));
|
||||
}
|
||||
}
|
||||
gl.BlitFramebuffer(src.origin.x, src.origin.y, src.origin.x + copySize.width,
|
||||
src.origin.y + copySize.height, dst.origin.x, dst.origin.y,
|
||||
dst.origin.x + copySize.width, dst.origin.y + copySize.height,
|
||||
blitMask, GL_NEAREST);
|
||||
}
|
||||
gl.Enable(GL_SCISSOR_TEST);
|
||||
gl.DeleteFramebuffers(1, &readFBO);
|
||||
gl.DeleteFramebuffers(1, &drawFBO);
|
||||
}
|
||||
bool TextureFormatIsSnorm(wgpu::TextureFormat format) {
|
||||
return format == wgpu::TextureFormat::RGBA8Snorm ||
|
||||
format == wgpu::TextureFormat::RG8Snorm ||
|
||||
|
@ -793,16 +714,10 @@ namespace dawn::native::opengl {
|
|||
} else {
|
||||
dstTexture->EnsureSubresourceContentInitialized(dstRange);
|
||||
}
|
||||
if (gl.IsAtLeastGL(4, 3) || gl.IsAtLeastGLES(3, 2)) {
|
||||
gl.CopyImageSubData(srcTexture->GetHandle(), srcTexture->GetGLTarget(),
|
||||
src.mipLevel, src.origin.x, src.origin.y, src.origin.z,
|
||||
dstTexture->GetHandle(), dstTexture->GetGLTarget(),
|
||||
dst.mipLevel, dst.origin.x, dst.origin.y, dst.origin.z,
|
||||
copySize.width, copySize.height,
|
||||
copy->copySize.depthOrArrayLayers);
|
||||
} else {
|
||||
CopyTextureToTextureWithBlit(gl, src, dst, copySize);
|
||||
}
|
||||
CopyImageSubData(gl, src.aspect, srcTexture->GetHandle(),
|
||||
srcTexture->GetGLTarget(), src.mipLevel, src.origin,
|
||||
dstTexture->GetHandle(), dstTexture->GetGLTarget(),
|
||||
dst.mipLevel, dst.origin, copySize);
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
@ -15,6 +15,8 @@
|
|||
#include "dawn/native/opengl/UtilsGL.h"
|
||||
|
||||
#include "dawn/common/Assert.h"
|
||||
#include "dawn/native/EnumMaskIterator.h"
|
||||
#include "dawn/native/opengl/OpenGLFunctions.h"
|
||||
|
||||
namespace dawn::native::opengl {
|
||||
|
||||
|
@ -55,4 +57,97 @@ namespace dawn::native::opengl {
|
|||
UNREACHABLE();
|
||||
}
|
||||
}
|
||||
|
||||
void CopyImageSubData(const OpenGLFunctions& gl,
|
||||
Aspect srcAspects,
|
||||
GLuint srcHandle,
|
||||
GLenum srcTarget,
|
||||
GLint srcLevel,
|
||||
const Origin3D& src,
|
||||
GLuint dstHandle,
|
||||
GLenum dstTarget,
|
||||
GLint dstLevel,
|
||||
const Origin3D& dst,
|
||||
const Extent3D& size) {
|
||||
if (gl.IsAtLeastGL(4, 3) || gl.IsAtLeastGLES(3, 2)) {
|
||||
gl.CopyImageSubData(srcHandle, srcTarget, srcLevel, src.x, src.y, src.z, dstHandle,
|
||||
dstTarget, dstLevel, dst.x, dst.y, dst.z, size.width, size.height,
|
||||
size.depthOrArrayLayers);
|
||||
return;
|
||||
}
|
||||
|
||||
GLint prevReadFBO = 0, prevDrawFBO = 0;
|
||||
gl.GetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &prevReadFBO);
|
||||
gl.GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &prevDrawFBO);
|
||||
|
||||
// Generate temporary framebuffers for the blits.
|
||||
GLuint readFBO = 0, drawFBO = 0;
|
||||
gl.GenFramebuffers(1, &readFBO);
|
||||
gl.GenFramebuffers(1, &drawFBO);
|
||||
gl.BindFramebuffer(GL_READ_FRAMEBUFFER, readFBO);
|
||||
gl.BindFramebuffer(GL_DRAW_FRAMEBUFFER, drawFBO);
|
||||
|
||||
// Reset state that may affect glBlitFramebuffer().
|
||||
gl.Disable(GL_SCISSOR_TEST);
|
||||
GLenum blitMask = 0;
|
||||
if (srcAspects & Aspect::Color) {
|
||||
blitMask |= GL_COLOR_BUFFER_BIT;
|
||||
}
|
||||
if (srcAspects & Aspect::Depth) {
|
||||
blitMask |= GL_DEPTH_BUFFER_BIT;
|
||||
}
|
||||
if (srcAspects & Aspect::Stencil) {
|
||||
blitMask |= GL_STENCIL_BUFFER_BIT;
|
||||
}
|
||||
|
||||
// Iterate over all layers, doing a single blit for each.
|
||||
for (uint32_t layer = 0; layer < size.depthOrArrayLayers; ++layer) {
|
||||
// Set attachments for all aspects.
|
||||
for (Aspect aspect : IterateEnumMask(srcAspects)) {
|
||||
GLenum glAttachment;
|
||||
switch (aspect) {
|
||||
case Aspect::Color:
|
||||
glAttachment = GL_COLOR_ATTACHMENT0;
|
||||
break;
|
||||
case Aspect::Depth:
|
||||
glAttachment = GL_DEPTH_ATTACHMENT;
|
||||
break;
|
||||
case Aspect::Stencil:
|
||||
glAttachment = GL_STENCIL_ATTACHMENT;
|
||||
break;
|
||||
case Aspect::CombinedDepthStencil:
|
||||
case Aspect::None:
|
||||
case Aspect::Plane0:
|
||||
case Aspect::Plane1:
|
||||
UNREACHABLE();
|
||||
}
|
||||
if (srcTarget == GL_TEXTURE_2D) {
|
||||
gl.FramebufferTexture2D(GL_READ_FRAMEBUFFER, glAttachment, srcTarget, srcHandle,
|
||||
srcLevel);
|
||||
} else {
|
||||
gl.FramebufferTextureLayer(GL_READ_FRAMEBUFFER, glAttachment, srcHandle,
|
||||
srcLevel, src.z + layer);
|
||||
}
|
||||
if (dstTarget == GL_TEXTURE_2D) {
|
||||
gl.FramebufferTexture2D(GL_DRAW_FRAMEBUFFER, glAttachment, dstTarget, dstHandle,
|
||||
dstLevel);
|
||||
} else if (dstTarget == GL_TEXTURE_CUBE_MAP) {
|
||||
GLenum target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
|
||||
gl.FramebufferTexture2D(GL_DRAW_FRAMEBUFFER, glAttachment, target, dstHandle,
|
||||
dstLevel);
|
||||
} else {
|
||||
gl.FramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, glAttachment, dstHandle,
|
||||
dstLevel, dst.z + layer);
|
||||
}
|
||||
}
|
||||
gl.BlitFramebuffer(src.x, src.y, size.width, size.height, dst.x, dst.y, size.width,
|
||||
size.height, blitMask, GL_NEAREST);
|
||||
}
|
||||
gl.Enable(GL_SCISSOR_TEST);
|
||||
gl.DeleteFramebuffers(1, &readFBO);
|
||||
gl.DeleteFramebuffers(1, &drawFBO);
|
||||
gl.BindFramebuffer(GL_READ_FRAMEBUFFER, prevReadFBO);
|
||||
gl.BindFramebuffer(GL_DRAW_FRAMEBUFFER, prevDrawFBO);
|
||||
}
|
||||
|
||||
} // namespace dawn::native::opengl
|
||||
|
|
|
@ -15,13 +15,27 @@
|
|||
#ifndef DAWNNATIVE_OPENGL_UTILSGL_H_
|
||||
#define DAWNNATIVE_OPENGL_UTILSGL_H_
|
||||
|
||||
#include "dawn/native/Format.h"
|
||||
#include "dawn/native/dawn_platform.h"
|
||||
#include "dawn/native/opengl/opengl_platform.h"
|
||||
|
||||
namespace dawn::native::opengl {
|
||||
struct OpenGLFunctions;
|
||||
|
||||
GLuint ToOpenGLCompareFunction(wgpu::CompareFunction compareFunction);
|
||||
GLint GetStencilMaskFromStencilFormat(wgpu::TextureFormat depthStencilFormat);
|
||||
void CopyImageSubData(const OpenGLFunctions& gl,
|
||||
Aspect srcAspects,
|
||||
GLuint srcHandle,
|
||||
GLenum srcTarget,
|
||||
GLint srcLevel,
|
||||
const Origin3D& src,
|
||||
GLuint dstHandle,
|
||||
GLenum dstTarget,
|
||||
GLint dstLevel,
|
||||
const Origin3D& dst,
|
||||
const Extent3D& size);
|
||||
|
||||
} // namespace dawn::native::opengl
|
||||
|
||||
#endif // DAWNNATIVE_OPENGL_UTILSGL_H_
|
||||
|
|
Loading…
Reference in New Issue