Add an end2end test for SetScissorRect

This commit is contained in:
Corentin Wallez 2018-02-14 15:23:32 -05:00 committed by Corentin Wallez
parent 3a2d9b9a13
commit 57f7bc750a
6 changed files with 187 additions and 7 deletions

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@ -532,9 +532,9 @@ namespace backend { namespace d3d12 {
SetScissorRectCmd* cmd = mCommands.NextCommand<SetScissorRectCmd>(); SetScissorRectCmd* cmd = mCommands.NextCommand<SetScissorRectCmd>();
D3D12_RECT rect; D3D12_RECT rect;
rect.left = cmd->x; rect.left = cmd->x;
rect.bottom = cmd->y; rect.top = cmd->y;
rect.right = cmd->x + cmd->width; rect.right = cmd->x + cmd->width;
rect.top = cmd->y + cmd->height; rect.bottom = cmd->y + cmd->height;
commandList->RSSetScissorRects(1, &rect); commandList->RSSetScissorRects(1, &rect);
} break; } break;

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@ -81,6 +81,7 @@ add_executable(nxt_end2end_tests
${END2END_TESTS_DIR}/PrimitiveTopologyTests.cpp ${END2END_TESTS_DIR}/PrimitiveTopologyTests.cpp
${END2END_TESTS_DIR}/PushConstantTests.cpp ${END2END_TESTS_DIR}/PushConstantTests.cpp
${END2END_TESTS_DIR}/RenderPassLoadOpTests.cpp ${END2END_TESTS_DIR}/RenderPassLoadOpTests.cpp
${END2END_TESTS_DIR}/ScissorTests.cpp
${END2END_TESTS_DIR}/ViewportOrientationTests.cpp ${END2END_TESTS_DIR}/ViewportOrientationTests.cpp
${TESTS_DIR}/End2EndTestsMain.cpp ${TESTS_DIR}/End2EndTestsMain.cpp
${TESTS_DIR}/NXTTest.cpp ${TESTS_DIR}/NXTTest.cpp

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@ -1,4 +1,3 @@
// Copyright 2017 The NXT Authors // Copyright 2017 The NXT Authors
// //
// Licensed under the Apache License, Version 2.0 (the "License"); // Licensed under the Apache License, Version 2.0 (the "License");
@ -13,7 +12,6 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
#include <array> #include <array>
#include <cmath> #include <cmath>

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@ -1,4 +1,3 @@
// Copyright 2017 The NXT Authors // Copyright 2017 The NXT Authors
// //
// Licensed under the Apache License, Version 2.0 (the "License"); // Licensed under the Apache License, Version 2.0 (the "License");

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@ -0,0 +1,183 @@
// Copyright 2018 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "tests/NXTTest.h"
#include "utils/NXTHelpers.h"
class ScissorTest: public NXTTest {
protected:
nxt::RenderPipeline CreateQuadPipeline(const nxt::RenderPass& renderPass) {
nxt::ShaderModule vsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Vertex, R"(
#version 450
const vec2 pos[6] = vec2[6](
vec2(-1.0f, -1.0f), vec2(-1.0f, 1.0f), vec2(1.0f, -1.0f),
vec2(1.0f, 1.0f), vec2(-1.0f, 1.0f), vec2(1.0f, -1.0f)
);
void main() {
gl_Position = vec4(pos[gl_VertexIndex], 0.5, 1.0);
})");
nxt::ShaderModule fsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Fragment, R"(
#version 450
layout(location = 0) out vec4 fragColor;
void main() {
fragColor = vec4(0.0f, 1.0f, 0.0f, 1.0f);
})");
nxt::RenderPipeline pipeline = device.CreateRenderPipelineBuilder()
.SetSubpass(renderPass, 0)
.SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
.SetStage(nxt::ShaderStage::Fragment, fsModule, "main")
.GetResult();
return pipeline;
}
};
// Test that by default the scissor test is disabled and the whole attachment can be drawn to.
TEST_P(ScissorTest, DefaultsToWholeRenderTarget) {
utils::BasicFramebuffer fb = utils::CreateBasicFramebuffer(device, 100, 100);
nxt::RenderPipeline pipeline = CreateQuadPipeline(fb.renderPass);
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
.BeginRenderPass(fb.renderPass, fb.framebuffer)
.BeginRenderSubpass()
.SetRenderPipeline(pipeline)
.DrawArrays(6, 1, 0, 0)
.EndRenderSubpass()
.EndRenderPass()
.GetResult();
queue.Submit(1, &commands);
EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), fb.color, 0, 0);
EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), fb.color, 0, 99);
EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), fb.color, 99, 0);
EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), fb.color, 99, 99);
}
// Test setting the scissor to something larger than the attachments.
TEST_P(ScissorTest, LargerThanAttachment) {
utils::BasicFramebuffer fb = utils::CreateBasicFramebuffer(device, 100, 100);
nxt::RenderPipeline pipeline = CreateQuadPipeline(fb.renderPass);
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
.BeginRenderPass(fb.renderPass, fb.framebuffer)
.BeginRenderSubpass()
.SetRenderPipeline(pipeline)
.SetScissorRect(0, 0, 200, 200)
.DrawArrays(6, 1, 0, 0)
.EndRenderSubpass()
.EndRenderPass()
.GetResult();
queue.Submit(1, &commands);
EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), fb.color, 0, 0);
EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), fb.color, 0, 99);
EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), fb.color, 99, 0);
EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), fb.color, 99, 99);
}
// Test setting an empty scissor rect
TEST_P(ScissorTest, EmptyRect) {
if (IsMetal()) {
std::cout << "Test skipped on Metal" << std::endl;
return;
}
utils::BasicFramebuffer fb = utils::CreateBasicFramebuffer(device, 2, 2);
nxt::RenderPipeline pipeline = CreateQuadPipeline(fb.renderPass);
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
.BeginRenderPass(fb.renderPass, fb.framebuffer)
.BeginRenderSubpass()
.SetRenderPipeline(pipeline)
.SetScissorRect(0, 0, 0, 0)
.DrawArrays(6, 1, 0, 0)
.EndRenderSubpass()
.EndRenderPass()
.GetResult();
queue.Submit(1, &commands);
EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 0, 0, 0), fb.color, 0, 0);
EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 0, 0, 0), fb.color, 0, 1);
EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 0, 0, 0), fb.color, 1, 0);
EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 0, 0, 0), fb.color, 1, 1);
}
// Test setting a partial scissor (not empty, not full attachment)
TEST_P(ScissorTest, PartialRect) {
utils::BasicFramebuffer fb = utils::CreateBasicFramebuffer(device, 100, 100);
nxt::RenderPipeline pipeline = CreateQuadPipeline(fb.renderPass);
constexpr uint32_t kX = 3;
constexpr uint32_t kY = 7;
constexpr uint32_t kW = 5;
constexpr uint32_t kH = 13;
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
.BeginRenderPass(fb.renderPass, fb.framebuffer)
.BeginRenderSubpass()
.SetRenderPipeline(pipeline)
.SetScissorRect(kX, kY, kW, kH)
.DrawArrays(6, 1, 0, 0)
.EndRenderSubpass()
.EndRenderPass()
.GetResult();
queue.Submit(1, &commands);
// Test the two opposite corners of the scissor box. With one pixel inside and on outside
EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 0, 0, 0), fb.color, kX - 1, kY - 1);
EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), fb.color, kX, kY);
EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 0, 0, 0), fb.color, kX + kW, kY + kH);
EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), fb.color, kX + kW - 1, kY + kH - 1);
}
// Test that the scissor setting doesn't get inherited between renderpasses
// TODO(cwallez@chromium.org): do the same between subpasses?
TEST_P(ScissorTest, NoInheritanceBetweenRenderPass) {
utils::BasicFramebuffer fb = utils::CreateBasicFramebuffer(device, 100, 100);
nxt::RenderPipeline pipeline = CreateQuadPipeline(fb.renderPass);
nxt::CommandBuffer commands = device.CreateCommandBufferBuilder()
// RenderPass 1 set the scissor
.BeginRenderPass(fb.renderPass, fb.framebuffer)
.BeginRenderSubpass()
.SetScissorRect(0, 0, 0, 0)
.EndRenderSubpass()
.EndRenderPass()
// RenderPass 2 draw a full quad, it shouldn't be scissored
.BeginRenderPass(fb.renderPass, fb.framebuffer)
.BeginRenderSubpass()
.SetRenderPipeline(pipeline)
.DrawArrays(6, 1, 0, 0)
.EndRenderSubpass()
.EndRenderPass()
.GetResult();
queue.Submit(1, &commands);
EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), fb.color, 0, 0);
EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), fb.color, 0, 99);
EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), fb.color, 99, 0);
EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 255, 0, 255), fb.color, 99, 99);
}
NXT_INSTANTIATE_TEST(ScissorTest, D3D12Backend, MetalBackend, OpenGLBackend, VulkanBackend)

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@ -26,8 +26,7 @@ TEST_P(ViewportOrientationTests, OriginAt0x0) {
#version 450 #version 450
void main() { void main() {
gl_Position = vec4(-0.5f, -0.5f, 0.0f, 1.0f); gl_Position = vec4(-0.5f, -0.5f, 0.0f, 1.0f);
})" })");
);
nxt::ShaderModule fsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Fragment, R"( nxt::ShaderModule fsModule = utils::CreateShaderModule(device, nxt::ShaderStage::Fragment, R"(
#version 450 #version 450