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Avoid name conflicts between Util and Windows function
GetWindow and SwapBuffers are function of Windows.h and using the same name causes a compile error. This commit also changes Util's GetProcTableAndDevice to CreateNXTDevice because we might need to call NXT procs when creating the C++ device.
This commit is contained in:
committed by
Corentin Wallez
parent
26275d0a16
commit
583e9a8f3c
@@ -16,7 +16,6 @@
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#include <cstdlib>
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#include <cstdio>
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#include <unistd.h>
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#include <vector>
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nxt::Device device;
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@@ -42,9 +41,7 @@ struct ShaderData {
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static std::vector<ShaderData> shaderData;
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void init() {
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nxtProcTable procs;
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GetProcTableAndDevice(&procs, &device);
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nxtSetProcs(&procs);
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device = CreateCppNXTDevice();
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queue = device.CreateQueueBuilder().GetResult();
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@@ -150,7 +147,7 @@ void frame() {
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}
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queue.Submit(50, commands.data());
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SwapBuffers();
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DoSwapBuffers();
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fprintf(stderr, "frame %i\n", f);
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}
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@@ -162,7 +159,7 @@ int main(int argc, const char* argv[]) {
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while (!ShouldQuit()) {
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frame();
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usleep(16000);
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USleep(16000);
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}
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// TODO release stuff
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