Simplify PersistentPipelineState and application of stencil states. Fix

stencil mask usage. D3D12 does not support separate front/back masks.
All APIs support separate read/write masks.
This commit is contained in:
Austin Eng
2017-06-02 14:31:53 -04:00
committed by Corentin Wallez
parent 5a67d196be
commit 58c76b3fe4
18 changed files with 318 additions and 374 deletions

View File

@@ -14,6 +14,7 @@
#include "OpenGLBackend.h"
#include "CommandBufferGL.h"
#include "DepthStencilStateGL.h"
#include "PersistentPipelineStateGL.h"
#include "PipelineGL.h"
#include "PipelineLayoutGL.h"