mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-12-14 07:36:15 +00:00
Simplify PersistentPipelineState and application of stencil states. Fix
stencil mask usage. D3D12 does not support separate front/back masks. All APIs support separate read/write masks.
This commit is contained in:
committed by
Corentin Wallez
parent
5a67d196be
commit
58c76b3fe4
@@ -14,6 +14,7 @@
|
||||
|
||||
#include "OpenGLBackend.h"
|
||||
#include "CommandBufferGL.h"
|
||||
#include "DepthStencilStateGL.h"
|
||||
#include "PersistentPipelineStateGL.h"
|
||||
#include "PipelineGL.h"
|
||||
#include "PipelineLayoutGL.h"
|
||||
|
||||
Reference in New Issue
Block a user