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https://github.com/encounter/dawn-cmake.git
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Simplify PersistentPipelineState and application of stencil states. Fix
stencil mask usage. D3D12 does not support separate front/back masks. All APIs support separate read/write masks.
This commit is contained in:
committed by
Corentin Wallez
parent
5a67d196be
commit
58c76b3fe4
@@ -17,66 +17,79 @@
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class DepthStencilStateValidationTest : public ValidationTest {
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};
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TEST_F(DepthStencilStateValidationTest, Creation) {
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// Success
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nxt::DepthStencilState buf0 = AssertWillBeSuccess(device.CreateDepthStencilStateBuilder())
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.SetDepthCompareFunction(nxt::CompareFunction::Less)
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.SetDepthWriteEnabled(true)
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.SetStencilFunction(nxt::Face::Both, nxt::CompareFunction::Greater,
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nxt::StencilOperation::Keep, nxt::StencilOperation::Keep, nxt::StencilOperation::Replace)
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.SetStencilMask(nxt::Face::Both, 0x1)
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.GetResult();
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TEST_F(DepthStencilStateValidationTest, CreationSuccess) {
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// Success for setting all properties
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{
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nxt::DepthStencilState ds = AssertWillBeSuccess(device.CreateDepthStencilStateBuilder())
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.SetDepthCompareFunction(nxt::CompareFunction::Less)
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.SetDepthWriteEnabled(true)
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.SetStencilFunction(nxt::Face::Both, nxt::CompareFunction::Greater,
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nxt::StencilOperation::Keep, nxt::StencilOperation::Keep, nxt::StencilOperation::Replace)
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.SetStencilMask(0x0, 0x1)
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.GetResult();
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}
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// Success for empty builder
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nxt::DepthStencilState buf1 = AssertWillBeSuccess(device.CreateDepthStencilStateBuilder())
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.GetResult();
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{
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nxt::DepthStencilState ds = AssertWillBeSuccess(device.CreateDepthStencilStateBuilder())
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.GetResult();
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}
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// Test failure when specifying properties multiple times
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nxt::DepthStencilState buf2 = AssertWillBeError(device.CreateDepthStencilStateBuilder())
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.SetDepthWriteEnabled(true)
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.SetDepthWriteEnabled(false)
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.GetResult();
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nxt::DepthStencilState buf3 = AssertWillBeError(device.CreateDepthStencilStateBuilder())
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.SetDepthCompareFunction(nxt::CompareFunction::Less)
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.SetDepthCompareFunction(nxt::CompareFunction::Greater)
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.GetResult();
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// Test success when setting properties on separate faces
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nxt::DepthStencilState buf4 = AssertWillBeSuccess(device.CreateDepthStencilStateBuilder())
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.SetStencilMask(nxt::Face::Front, 0x00)
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.SetStencilMask(nxt::Face::Back, 0xff)
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.GetResult();
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nxt::DepthStencilState buf5 = AssertWillBeSuccess(device.CreateDepthStencilStateBuilder())
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.SetStencilFunction(nxt::Face::Front, nxt::CompareFunction::Less,
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nxt::StencilOperation::Replace, nxt::StencilOperation::Replace, nxt::StencilOperation::Replace)
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.SetStencilFunction(nxt::Face::Back, nxt::CompareFunction::Greater,
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nxt::StencilOperation::Replace, nxt::StencilOperation::Replace, nxt::StencilOperation::Replace)
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.GetResult();
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// Test failure when setting properties on a face multiple times
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nxt::DepthStencilState buf6 = AssertWillBeError(device.CreateDepthStencilStateBuilder())
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.SetStencilMask(nxt::Face::Back, 0x00)
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.SetStencilMask(nxt::Face::Back, 0xff)
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.GetResult();
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nxt::DepthStencilState buf7 = AssertWillBeError(device.CreateDepthStencilStateBuilder())
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.SetStencilFunction(nxt::Face::Back, nxt::CompareFunction::Less,
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nxt::StencilOperation::Replace, nxt::StencilOperation::Replace, nxt::StencilOperation::Replace)
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.SetStencilFunction(nxt::Face::Back, nxt::CompareFunction::Greater,
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nxt::StencilOperation::Replace, nxt::StencilOperation::Replace, nxt::StencilOperation::Replace)
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.GetResult();
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nxt::DepthStencilState buf8 = AssertWillBeError(device.CreateDepthStencilStateBuilder())
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.SetStencilMask(nxt::Face::Both, 0x00)
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.SetStencilMask(nxt::Face::Back, 0xff)
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.GetResult();
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nxt::DepthStencilState buf9 = AssertWillBeError(device.CreateDepthStencilStateBuilder())
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.SetStencilFunction(nxt::Face::Both, nxt::CompareFunction::Less,
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nxt::StencilOperation::Replace, nxt::StencilOperation::Replace, nxt::StencilOperation::Replace)
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.SetStencilFunction(nxt::Face::Back, nxt::CompareFunction::Greater,
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nxt::StencilOperation::Replace, nxt::StencilOperation::Replace, nxt::StencilOperation::Replace)
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.GetResult();
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// Test success when setting stencil function on separate faces
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{
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nxt::DepthStencilState ds = AssertWillBeSuccess(device.CreateDepthStencilStateBuilder())
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.SetStencilFunction(nxt::Face::Front, nxt::CompareFunction::Less,
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nxt::StencilOperation::Replace, nxt::StencilOperation::Replace, nxt::StencilOperation::Replace)
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.SetStencilFunction(nxt::Face::Back, nxt::CompareFunction::Greater,
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nxt::StencilOperation::Replace, nxt::StencilOperation::Replace, nxt::StencilOperation::Replace)
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.GetResult();
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}
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}
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TEST_F(DepthStencilStateValidationTest, CreationDuplicates) {
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// Test failure when specifying depth write enabled multiple times
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{
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nxt::DepthStencilState ds = AssertWillBeError(device.CreateDepthStencilStateBuilder())
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.SetDepthWriteEnabled(true)
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.SetDepthWriteEnabled(false)
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.GetResult();
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}
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// Test failure when specifying depth compare function multiple times
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{
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nxt::DepthStencilState ds = AssertWillBeError(device.CreateDepthStencilStateBuilder())
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.SetDepthCompareFunction(nxt::CompareFunction::Less)
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.SetDepthCompareFunction(nxt::CompareFunction::Greater)
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.GetResult();
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}
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// Test failure when setting stencil mask multiple times
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{
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nxt::DepthStencilState ds = AssertWillBeError(device.CreateDepthStencilStateBuilder())
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.SetStencilMask(0x00, 0x00)
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.SetStencilMask(0xff, 0xff)
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.GetResult();
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}
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// Test failure when directly setting stencil function on a face multiple times
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{
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nxt::DepthStencilState ds = AssertWillBeError(device.CreateDepthStencilStateBuilder())
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.SetStencilFunction(nxt::Face::Back, nxt::CompareFunction::Less,
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nxt::StencilOperation::Replace, nxt::StencilOperation::Replace, nxt::StencilOperation::Replace)
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.SetStencilFunction(nxt::Face::Back, nxt::CompareFunction::Greater,
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nxt::StencilOperation::Replace, nxt::StencilOperation::Replace, nxt::StencilOperation::Replace)
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.GetResult();
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}
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// Test failure when indirectly setting stencil function on a face multiple times
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{
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nxt::DepthStencilState ds = AssertWillBeError(device.CreateDepthStencilStateBuilder())
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.SetStencilFunction(nxt::Face::Both, nxt::CompareFunction::Less,
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nxt::StencilOperation::Replace, nxt::StencilOperation::Replace, nxt::StencilOperation::Replace)
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.SetStencilFunction(nxt::Face::Back, nxt::CompareFunction::Greater,
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nxt::StencilOperation::Replace, nxt::StencilOperation::Replace, nxt::StencilOperation::Replace)
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.GetResult();
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}
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}
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// TODO(enga@google.com) Test failure when set in a compute pipeline
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