Disable flaky BC texture tests.
Disables all BC texture tests failing on non-wire Intel/Vulkan bots. BUG=dawn:199 Change-Id: I8e4dd32c3fc79b94b94103484c2e9b6013e008ee Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10721 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
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@ -459,9 +459,9 @@ class CompressedTextureBCFormatTest : public DawnTest {
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// Test copying into the whole BC texture with 2x2 blocks and sampling from it.
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TEST_P(CompressedTextureBCFormatTest, Basic) {
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan wire
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan
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// bots.
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows() && UsesWire());
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows());
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// TODO(jiawei.shao@intel.com): find out why this test fails on Windows Intel OpenGL drivers.
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DAWN_SKIP_TEST_IF(IsIntel() && IsOpenGL() && IsWindows());
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@ -481,9 +481,9 @@ TEST_P(CompressedTextureBCFormatTest, Basic) {
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// Test copying into a sub-region of a texture with BC formats works correctly.
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TEST_P(CompressedTextureBCFormatTest, CopyIntoSubRegion) {
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan wire
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan
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// bots.
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows() && UsesWire());
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows());
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DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
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@ -504,9 +504,9 @@ TEST_P(CompressedTextureBCFormatTest, CopyIntoSubRegion) {
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// Test using rowPitch == 0 in the copies with BC formats works correctly.
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TEST_P(CompressedTextureBCFormatTest, CopyWithZeroRowPitch) {
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan wire
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan
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// bots.
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows() && UsesWire());
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows());
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// TODO(jiawei.shao@intel.com): find out why this test fails on Windows Intel OpenGL drivers.
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DAWN_SKIP_TEST_IF(IsIntel() && IsOpenGL() && IsWindows());
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@ -532,9 +532,9 @@ TEST_P(CompressedTextureBCFormatTest, CopyWithZeroRowPitch) {
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// Test copying into the non-zero layer of a 2D array texture with BC formats works correctly.
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TEST_P(CompressedTextureBCFormatTest, CopyIntoNonZeroArrayLayer) {
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan wire
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan
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// bots.
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows() && UsesWire());
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows());
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// TODO(jiawei.shao@intel.com): find out why this test fails on Windows Intel OpenGL drivers.
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DAWN_SKIP_TEST_IF(IsIntel() && IsOpenGL() && IsWindows());
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@ -558,9 +558,9 @@ TEST_P(CompressedTextureBCFormatTest, CopyIntoNonZeroArrayLayer) {
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// Test copying into a non-zero mipmap level of a texture with BC texture formats.
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TEST_P(CompressedTextureBCFormatTest, CopyBufferIntoNonZeroMipmapLevel) {
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan wire
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan
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// bots.
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows() && UsesWire());
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows());
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// TODO(jiawei.shao@intel.com): find out why this test fails on Windows Intel OpenGL drivers.
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DAWN_SKIP_TEST_IF(IsIntel() && IsOpenGL() && IsWindows());
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@ -598,9 +598,9 @@ TEST_P(CompressedTextureBCFormatTest, CopyBufferIntoNonZeroMipmapLevel) {
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// Test texture-to-texture whole-size copies with BC formats.
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TEST_P(CompressedTextureBCFormatTest, CopyWholeTextureSubResourceIntoNonZeroMipmapLevel) {
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan wire
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan
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// bots.
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows() && UsesWire());
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows());
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// TODO(jiawei.shao@intel.com): find out why this test fails on Windows Intel OpenGL drivers.
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DAWN_SKIP_TEST_IF(IsIntel() && IsOpenGL() && IsWindows());
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@ -661,9 +661,9 @@ TEST_P(CompressedTextureBCFormatTest, CopyIntoSubresourceWithPhysicalSizeNotEqua
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// subresource and does not fit in another one on OpenGL.
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DAWN_SKIP_TEST_IF(IsOpenGL());
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan wire
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan
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// bots.
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows() && UsesWire());
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows());
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CopyConfig srcConfig;
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srcConfig.textureDescriptor.size = {60, 60, 1};
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@ -725,9 +725,9 @@ TEST_P(CompressedTextureBCFormatTest, CopyFromSubresourceWithPhysicalSizeNotEqua
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// subresource and does not fit in another one on OpenGL.
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DAWN_SKIP_TEST_IF(IsOpenGL());
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan wire
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan
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// bots.
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows() && UsesWire());
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows());
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CopyConfig srcConfig;
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srcConfig.textureDescriptor.size = {60, 60, 1};
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@ -784,9 +784,9 @@ TEST_P(CompressedTextureBCFormatTest, MultipleCopiesWithPhysicalSizeNotEqualToVi
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// subresource and does not fit in another one on OpenGL.
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DAWN_SKIP_TEST_IF(IsOpenGL());
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan wire
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan
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// bots.
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows() && UsesWire());
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows());
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constexpr uint32_t kTotalCopyCount = 2;
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std::array<CopyConfig, kTotalCopyCount> srcConfigs;
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@ -861,9 +861,9 @@ TEST_P(CompressedTextureBCFormatTest, MultipleCopiesWithPhysicalSizeNotEqualToVi
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// Test the special case of the B2T copies on the D3D12 backend that the buffer offset and texture
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// extent exactly fit the RowPitch.
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TEST_P(CompressedTextureBCFormatTest, BufferOffsetAndExtentFitRowPitch) {
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan wire
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan
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// bots.
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows() && UsesWire());
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows());
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// TODO(jiawei.shao@intel.com): find out why this test fails on Windows Intel OpenGL drivers.
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DAWN_SKIP_TEST_IF(IsIntel() && IsOpenGL() && IsWindows());
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@ -894,9 +894,9 @@ TEST_P(CompressedTextureBCFormatTest, BufferOffsetAndExtentFitRowPitch) {
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// backend the texelOffset.y will be greater than 0 after calcuting the texelOffset in the function
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// ComputeTexelOffsets().
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TEST_P(CompressedTextureBCFormatTest, BufferOffsetExceedsSlicePitch) {
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan wire
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan
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// bots.
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows() && UsesWire());
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows());
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// TODO(jiawei.shao@intel.com): find out why this test fails on Windows Intel OpenGL drivers.
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DAWN_SKIP_TEST_IF(IsIntel() && IsOpenGL() && IsWindows());
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@ -929,9 +929,9 @@ TEST_P(CompressedTextureBCFormatTest, BufferOffsetExceedsSlicePitch) {
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// Test the special case of the B2T copies on the D3D12 backend that the buffer offset and texture
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// extent exceed the RowPitch. On D3D12 backend two copies are required for this case.
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TEST_P(CompressedTextureBCFormatTest, CopyWithBufferOffsetAndExtentExceedRowPitch) {
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan wire
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan
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// bots.
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows() && UsesWire());
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows());
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// TODO(jiawei.shao@intel.com): find out why this test fails on Windows Intel OpenGL drivers.
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DAWN_SKIP_TEST_IF(IsIntel() && IsOpenGL() && IsWindows());
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@ -963,9 +963,9 @@ TEST_P(CompressedTextureBCFormatTest, CopyWithBufferOffsetAndExtentExceedRowPitc
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// rowPitch. On D3D12 backend the texelOffset.z will be greater than 0 after calcuting the
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// texelOffset in the function ComputeTexelOffsets().
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TEST_P(CompressedTextureBCFormatTest, RowPitchEqualToSlicePitch) {
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan wire
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan
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// bots.
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows() && UsesWire());
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows());
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DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
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@ -994,9 +994,9 @@ TEST_P(CompressedTextureBCFormatTest, RowPitchEqualToSlicePitch) {
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// copyExtent.depth) on Metal backends. As copyExtent.depth can only be 1 for BC formats, on Metal
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// backend we will use two copies to implement such copy.
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TEST_P(CompressedTextureBCFormatTest, LargeImageHeight) {
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan wire
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan
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// bots.
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows() && UsesWire());
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows());
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// TODO(jiawei.shao@intel.com): find out why this test fails on Windows Intel OpenGL drivers.
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DAWN_SKIP_TEST_IF(IsIntel() && IsOpenGL() && IsWindows());
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@ -1019,9 +1019,9 @@ TEST_P(CompressedTextureBCFormatTest, LargeImageHeight) {
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// Test the workaround in the B2T copies when (bufferSize - bufferOffset < bytesPerImage *
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// copyExtent.depth) and copyExtent needs to be clamped.
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TEST_P(CompressedTextureBCFormatTest, LargeImageHeightAndClampedCopyExtent) {
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan wire
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// TODO(jiawei.shao@intel.com): find out why this test is flaky on Windows Intel Vulkan
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// bots.
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows() && UsesWire());
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DAWN_SKIP_TEST_IF(IsIntel() && IsVulkan() && IsWindows());
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// TODO(jiawei.shao@intel.com): find out why this test fails on Windows Intel OpenGL drivers.
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DAWN_SKIP_TEST_IF(IsIntel() && IsOpenGL() && IsWindows());
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