metal: Fix stray '\' prefix on MSL shaders
Seems harmless, but I'm assuming it was not intentional. Change-Id: I86875f8bbe5923435b4c02cd224197ec2dc6f3a1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60924 Reviewed-by: Ben Clayton <bclayton@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Auto-Submit: Ben Clayton <bclayton@google.com> Commit-Queue: Austin Eng <enga@chromium.org>
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@ -317,7 +317,7 @@ namespace dawn_native { namespace metal {
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// category. -Wunused-variable in particular comes up a lot in generated code, and some
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// category. -Wunused-variable in particular comes up a lot in generated code, and some
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// (old?) Metal drivers accidentally treat it as a MTLLibraryErrorCompileError instead
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// (old?) Metal drivers accidentally treat it as a MTLLibraryErrorCompileError instead
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// of a warning.
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// of a warning.
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msl = R"(\
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msl = R"(
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#ifdef __clang__
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#ifdef __clang__
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#pragma clang diagnostic ignored "-Wall"
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#pragma clang diagnostic ignored "-Wall"
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#endif
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#endif
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