mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-12-15 08:06:19 +00:00
wgsl: Migrate from ignore() to phony-assignment
The rules have been relaxed about function values always needing to be consumed, so a bunch of these phony-assignments can be replaced with the RHS, but this will be done as a follow-up. Bug: tint:1213 Change-Id: Ie7c4280f87b4ad7e5a429994b0b88ac22c2f3a9f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67300 Commit-Queue: Ben Clayton <bclayton@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Auto-Submit: Ben Clayton <bclayton@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
committed by
Dawn LUCI CQ
parent
e0b5664f98
commit
5c4ce7bd9b
@@ -2072,12 +2072,12 @@ TEST_F(BindGroupLayoutCompatibilityTest, TextureViewDimension) {
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constexpr char kTexture2DShaderFS[] = R"(
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[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
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[[stage(fragment)]] fn main() {
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ignore(textureDimensions(myTexture));
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_ = textureDimensions(myTexture);
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})";
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constexpr char kTexture2DShaderCS[] = R"(
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[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
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[[stage(compute), workgroup_size(1)]] fn main() {
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ignore(textureDimensions(myTexture));
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_ = textureDimensions(myTexture);
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})";
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// Render: Test that 2D texture with 2D view dimension works
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@@ -2111,12 +2111,12 @@ TEST_F(BindGroupLayoutCompatibilityTest, TextureViewDimension) {
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constexpr char kTexture2DArrayShaderFS[] = R"(
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[[group(0), binding(0)]] var myTexture : texture_2d_array<f32>;
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[[stage(fragment)]] fn main() {
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ignore(textureDimensions(myTexture));
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_ = textureDimensions(myTexture);
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})";
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constexpr char kTexture2DArrayShaderCS[] = R"(
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[[group(0), binding(0)]] var myTexture : texture_2d_array<f32>;
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[[stage(compute), workgroup_size(1)]] fn main() {
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ignore(textureDimensions(myTexture));
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_ = textureDimensions(myTexture);
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})";
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// Render: Test that 2D texture array with 2D array view dimension works
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@@ -2158,7 +2158,7 @@ TEST_F(BindGroupLayoutCompatibilityTest, ExternalTextureBindGroupLayoutCompatibi
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CreateFSRenderPipeline(R"(
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[[group(0), binding(0)]] var myExternalTexture: texture_external;
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[[stage(fragment)]] fn main() {
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ignore(myExternalTexture);
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_ = myExternalTexture;
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})",
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{bgl});
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@@ -2166,7 +2166,7 @@ TEST_F(BindGroupLayoutCompatibilityTest, ExternalTextureBindGroupLayoutCompatibi
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ASSERT_DEVICE_ERROR(CreateFSRenderPipeline(R"(
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[[group(0), binding(0)]] var myTexture: texture_2d<f32>;
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[[stage(fragment)]] fn main() {
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ignore(myTexture);
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_ = myTexture;
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})",
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{bgl}));
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}
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@@ -2397,7 +2397,7 @@ TEST_F(SamplerTypeBindingTest, ShaderAndBGLMatches) {
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CreateFragmentPipeline(&bindGroupLayout, R"(
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[[group(0), binding(0)]] var mySampler: sampler;
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[[stage(fragment)]] fn main() {
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ignore(mySampler);
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_ = mySampler;
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})");
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}
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@@ -2409,7 +2409,7 @@ TEST_F(SamplerTypeBindingTest, ShaderAndBGLMatches) {
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CreateFragmentPipeline(&bindGroupLayout, R"(
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[[group(0), binding(0)]] var mySampler: sampler;
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[[stage(fragment)]] fn main() {
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ignore(mySampler);
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_ = mySampler;
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})");
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}
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@@ -2421,7 +2421,7 @@ TEST_F(SamplerTypeBindingTest, ShaderAndBGLMatches) {
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CreateFragmentPipeline(&bindGroupLayout, R"(
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[[group(0), binding(0)]] var mySampler: sampler_comparison;
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[[stage(fragment)]] fn main() {
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ignore(mySampler);
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_ = mySampler;
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})");
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}
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@@ -2433,7 +2433,7 @@ TEST_F(SamplerTypeBindingTest, ShaderAndBGLMatches) {
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ASSERT_DEVICE_ERROR(CreateFragmentPipeline(&bindGroupLayout, R"(
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[[group(0), binding(0)]] var mySampler: sampler_comparison;
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[[stage(fragment)]] fn main() {
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ignore(mySampler);
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_ = mySampler;
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})"));
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}
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@@ -2445,7 +2445,7 @@ TEST_F(SamplerTypeBindingTest, ShaderAndBGLMatches) {
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ASSERT_DEVICE_ERROR(CreateFragmentPipeline(&bindGroupLayout, R"(
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[[group(0), binding(0)]] var mySampler: sampler_comparison;
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[[stage(fragment)]] fn main() {
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ignore(mySampler);
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_ = mySampler;
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})"));
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}
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@@ -2457,7 +2457,7 @@ TEST_F(SamplerTypeBindingTest, ShaderAndBGLMatches) {
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ASSERT_DEVICE_ERROR(CreateFragmentPipeline(&bindGroupLayout, R"(
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[[group(0), binding(0)]] var mySampler: sampler;
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[[stage(fragment)]] fn main() {
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ignore(mySampler);
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_ = mySampler;
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})"));
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}
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@@ -2471,7 +2471,7 @@ TEST_F(SamplerTypeBindingTest, ShaderAndBGLMatches) {
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[[group(0), binding(0)]] var mySampler: sampler;
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[[group(0), binding(1)]] var myTexture: texture_2d<f32>;
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[[stage(fragment)]] fn main() {
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ignore(textureSample(myTexture, mySampler, vec2<f32>(0.0, 0.0)));
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_ = textureSample(myTexture, mySampler, vec2<f32>(0.0, 0.0));
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})");
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}
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@@ -2485,7 +2485,7 @@ TEST_F(SamplerTypeBindingTest, ShaderAndBGLMatches) {
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[[group(0), binding(0)]] var mySampler: sampler;
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[[group(0), binding(1)]] var myTexture: texture_2d<f32>;
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[[stage(fragment)]] fn main() {
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ignore(textureSample(myTexture, mySampler, vec2<f32>(0.0, 0.0)));
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_ = textureSample(myTexture, mySampler, vec2<f32>(0.0, 0.0));
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})");
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}
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@@ -2499,7 +2499,7 @@ TEST_F(SamplerTypeBindingTest, ShaderAndBGLMatches) {
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[[group(0), binding(0)]] var mySampler: sampler;
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[[group(0), binding(1)]] var myTexture: texture_depth_2d;
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[[stage(fragment)]] fn main() {
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ignore(textureSample(myTexture, mySampler, vec2<f32>(0.0, 0.0)));
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_ = textureSample(myTexture, mySampler, vec2<f32>(0.0, 0.0));
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})");
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}
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@@ -2513,7 +2513,7 @@ TEST_F(SamplerTypeBindingTest, ShaderAndBGLMatches) {
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[[group(0), binding(0)]] var mySampler: sampler;
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[[group(0), binding(1)]] var myTexture: texture_depth_2d;
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[[stage(fragment)]] fn main() {
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ignore(textureSample(myTexture, mySampler, vec2<f32>(0.0, 0.0)));
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_ = textureSample(myTexture, mySampler, vec2<f32>(0.0, 0.0));
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})");
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}
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@@ -2527,7 +2527,7 @@ TEST_F(SamplerTypeBindingTest, ShaderAndBGLMatches) {
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[[group(0), binding(0)]] var mySampler: sampler_comparison;
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[[group(0), binding(1)]] var myTexture: texture_depth_2d;
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[[stage(fragment)]] fn main() {
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ignore(textureSampleCompare(myTexture, mySampler, vec2<f32>(0.0, 0.0), 0.0));
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_ = textureSampleCompare(myTexture, mySampler, vec2<f32>(0.0, 0.0), 0.0);
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})");
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}
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@@ -2541,7 +2541,7 @@ TEST_F(SamplerTypeBindingTest, ShaderAndBGLMatches) {
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[[group(0), binding(0)]] var mySampler: sampler;
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[[group(0), binding(1)]] var myTexture: texture_2d<f32>;
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[[stage(fragment)]] fn main() {
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ignore(textureSample(myTexture, mySampler, vec2<f32>(0.0, 0.0)));
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_ = textureSample(myTexture, mySampler, vec2<f32>(0.0, 0.0));
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})"));
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}
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@@ -2555,7 +2555,7 @@ TEST_F(SamplerTypeBindingTest, ShaderAndBGLMatches) {
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[[group(0), binding(0)]] var mySampler: sampler;
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[[group(0), binding(1)]] var myTexture: texture_2d<f32>;
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[[stage(fragment)]] fn main() {
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ignore(textureSample(myTexture, mySampler, vec2<f32>(0.0, 0.0)));
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_ = textureSample(myTexture, mySampler, vec2<f32>(0.0, 0.0));
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})");
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}
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}
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@@ -181,8 +181,8 @@ TEST_F(GetBindGroupLayoutTests, DefaultTextureSampleType) {
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[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
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[[group(0), binding(1)]] var mySampler : sampler;
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[[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> {
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ignore(myTexture);
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ignore(mySampler);
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_ = myTexture;
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_ = mySampler;
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return vec4<f32>();
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})");
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@@ -190,8 +190,8 @@ TEST_F(GetBindGroupLayoutTests, DefaultTextureSampleType) {
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[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
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[[group(0), binding(1)]] var mySampler : sampler;
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[[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> {
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ignore(textureLoad(myTexture, vec2<i32>(), 0));
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ignore(mySampler);
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_ = textureLoad(myTexture, vec2<i32>(), 0);
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_ = mySampler;
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return vec4<f32>();
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})");
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@@ -199,7 +199,7 @@ TEST_F(GetBindGroupLayoutTests, DefaultTextureSampleType) {
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[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
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[[group(0), binding(1)]] var mySampler : sampler;
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[[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> {
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ignore(textureSampleLevel(myTexture, mySampler, vec2<f32>(), 0.0));
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_ = textureSampleLevel(myTexture, mySampler, vec2<f32>(), 0.0);
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return vec4<f32>();
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})");
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@@ -207,23 +207,23 @@ TEST_F(GetBindGroupLayoutTests, DefaultTextureSampleType) {
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[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
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[[group(0), binding(1)]] var mySampler : sampler;
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[[stage(fragment)]] fn main() {
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ignore(myTexture);
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ignore(mySampler);
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_ = myTexture;
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_ = mySampler;
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})");
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wgpu::ShaderModule textureLoadFragmentModule = utils::CreateShaderModule(device, R"(
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[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
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[[group(0), binding(1)]] var mySampler : sampler;
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[[stage(fragment)]] fn main() {
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ignore(textureLoad(myTexture, vec2<i32>(), 0));
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ignore(mySampler);
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_ = textureLoad(myTexture, vec2<i32>(), 0);
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_ = mySampler;
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})");
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wgpu::ShaderModule textureSampleFragmentModule = utils::CreateShaderModule(device, R"(
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[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
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[[group(0), binding(1)]] var mySampler : sampler;
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[[stage(fragment)]] fn main() {
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ignore(textureSample(myTexture, mySampler, vec2<f32>()));
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_ = textureSample(myTexture, mySampler, vec2<f32>());
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})");
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auto BGLFromModules = [this](wgpu::ShaderModule vertexModule,
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@@ -394,7 +394,7 @@ TEST_F(GetBindGroupLayoutTests, BindingType) {
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[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
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[[stage(fragment)]] fn main() {
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ignore(textureDimensions(myTexture));
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_ = textureDimensions(myTexture);
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})");
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EXPECT_TRUE(dawn_native::BindGroupLayoutBindingsEqualForTesting(
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device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()));
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@@ -406,7 +406,7 @@ TEST_F(GetBindGroupLayoutTests, BindingType) {
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[[group(0), binding(0)]] var myTexture : texture_multisampled_2d<f32>;
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[[stage(fragment)]] fn main() {
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ignore(textureDimensions(myTexture));
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_ = textureDimensions(myTexture);
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})");
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EXPECT_TRUE(dawn_native::BindGroupLayoutBindingsEqualForTesting(
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device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()));
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@@ -419,7 +419,7 @@ TEST_F(GetBindGroupLayoutTests, BindingType) {
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[[group(0), binding(0)]] var mySampler: sampler;
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[[stage(fragment)]] fn main() {
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ignore(mySampler);
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_ = mySampler;
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})");
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EXPECT_TRUE(dawn_native::BindGroupLayoutBindingsEqualForTesting(
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device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()));
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@@ -447,7 +447,7 @@ TEST_F(GetBindGroupLayoutTests, ExternalTextureBindingType) {
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[[group(0), binding(0)]] var myExternalTexture: texture_external;
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[[stage(fragment)]] fn main() {
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ignore(myExternalTexture);
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_ = myExternalTexture;
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})");
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EXPECT_TRUE(dawn_native::BindGroupLayoutBindingsEqualForTesting(
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device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()));
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@@ -475,7 +475,7 @@ TEST_F(GetBindGroupLayoutTests, ViewDimension) {
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[[group(0), binding(0)]] var myTexture : texture_1d<f32>;
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[[stage(fragment)]] fn main() {
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ignore(textureDimensions(myTexture));
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_ = textureDimensions(myTexture);
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})");
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EXPECT_TRUE(dawn_native::BindGroupLayoutBindingsEqualForTesting(
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device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()));
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@@ -487,7 +487,7 @@ TEST_F(GetBindGroupLayoutTests, ViewDimension) {
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[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
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[[stage(fragment)]] fn main() {
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ignore(textureDimensions(myTexture));
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_ = textureDimensions(myTexture);
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})");
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EXPECT_TRUE(dawn_native::BindGroupLayoutBindingsEqualForTesting(
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device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()));
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@@ -499,7 +499,7 @@ TEST_F(GetBindGroupLayoutTests, ViewDimension) {
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[[group(0), binding(0)]] var myTexture : texture_2d_array<f32>;
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[[stage(fragment)]] fn main() {
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ignore(textureDimensions(myTexture));
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_ = textureDimensions(myTexture);
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})");
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EXPECT_TRUE(dawn_native::BindGroupLayoutBindingsEqualForTesting(
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device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()));
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@@ -511,7 +511,7 @@ TEST_F(GetBindGroupLayoutTests, ViewDimension) {
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[[group(0), binding(0)]] var myTexture : texture_3d<f32>;
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[[stage(fragment)]] fn main() {
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ignore(textureDimensions(myTexture));
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_ = textureDimensions(myTexture);
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})");
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EXPECT_TRUE(dawn_native::BindGroupLayoutBindingsEqualForTesting(
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device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()));
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@@ -523,7 +523,7 @@ TEST_F(GetBindGroupLayoutTests, ViewDimension) {
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[[group(0), binding(0)]] var myTexture : texture_cube<f32>;
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[[stage(fragment)]] fn main() {
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ignore(textureDimensions(myTexture));
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_ = textureDimensions(myTexture);
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})");
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EXPECT_TRUE(dawn_native::BindGroupLayoutBindingsEqualForTesting(
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device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()));
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@@ -535,7 +535,7 @@ TEST_F(GetBindGroupLayoutTests, ViewDimension) {
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[[group(0), binding(0)]] var myTexture : texture_cube_array<f32>;
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[[stage(fragment)]] fn main() {
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ignore(textureDimensions(myTexture));
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_ = textureDimensions(myTexture);
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})");
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EXPECT_TRUE(dawn_native::BindGroupLayoutBindingsEqualForTesting(
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device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()));
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@@ -563,7 +563,7 @@ TEST_F(GetBindGroupLayoutTests, TextureComponentType) {
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[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
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[[stage(fragment)]] fn main() {
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ignore(textureDimensions(myTexture));
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_ = textureDimensions(myTexture);
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})");
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EXPECT_TRUE(dawn_native::BindGroupLayoutBindingsEqualForTesting(
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device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()));
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@@ -575,7 +575,7 @@ TEST_F(GetBindGroupLayoutTests, TextureComponentType) {
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[[group(0), binding(0)]] var myTexture : texture_2d<i32>;
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[[stage(fragment)]] fn main() {
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ignore(textureDimensions(myTexture));
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_ = textureDimensions(myTexture);
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})");
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EXPECT_TRUE(dawn_native::BindGroupLayoutBindingsEqualForTesting(
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device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()));
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@@ -587,7 +587,7 @@ TEST_F(GetBindGroupLayoutTests, TextureComponentType) {
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[[group(0), binding(0)]] var myTexture : texture_2d<u32>;
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[[stage(fragment)]] fn main() {
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ignore(textureDimensions(myTexture));
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_ = textureDimensions(myTexture);
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})");
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EXPECT_TRUE(dawn_native::BindGroupLayoutBindingsEqualForTesting(
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device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()));
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@@ -802,7 +802,7 @@ TEST_F(GetBindGroupLayoutTests, StageAggregation) {
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wgpu::ShaderModule vsModuleSampler = utils::CreateShaderModule(device, R"(
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[[group(0), binding(0)]] var mySampler: sampler;
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[[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> {
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ignore(mySampler);
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_ = mySampler;
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return vec4<f32>();
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})");
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@@ -813,7 +813,7 @@ TEST_F(GetBindGroupLayoutTests, StageAggregation) {
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wgpu::ShaderModule fsModuleSampler = utils::CreateShaderModule(device, R"(
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[[group(0), binding(0)]] var mySampler: sampler;
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[[stage(fragment)]] fn main() {
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ignore(mySampler);
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_ = mySampler;
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})");
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// Create BGLs with minBufferBindingSize 4 and 64.
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@@ -900,7 +900,7 @@ TEST_F(GetBindGroupLayoutTests, ConflictingBindingTextureMultisampling) {
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[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
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[[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> {
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ignore(textureDimensions(myTexture));
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_ = textureDimensions(myTexture);
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return vec4<f32>();
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})");
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|
||||
@@ -908,7 +908,7 @@ TEST_F(GetBindGroupLayoutTests, ConflictingBindingTextureMultisampling) {
|
||||
[[group(0), binding(0)]] var myTexture : texture_multisampled_2d<f32>;
|
||||
|
||||
[[stage(fragment)]] fn main() {
|
||||
ignore(textureDimensions(myTexture));
|
||||
_ = textureDimensions(myTexture);
|
||||
})");
|
||||
|
||||
utils::ComboRenderPipelineDescriptor descriptor;
|
||||
@@ -925,7 +925,7 @@ TEST_F(GetBindGroupLayoutTests, ConflictingBindingViewDimension) {
|
||||
[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
|
||||
|
||||
[[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> {
|
||||
ignore(textureDimensions(myTexture));
|
||||
_ = textureDimensions(myTexture);
|
||||
return vec4<f32>();
|
||||
})");
|
||||
|
||||
@@ -933,7 +933,7 @@ TEST_F(GetBindGroupLayoutTests, ConflictingBindingViewDimension) {
|
||||
[[group(0), binding(0)]] var myTexture : texture_3d<f32>;
|
||||
|
||||
[[stage(fragment)]] fn main() {
|
||||
ignore(textureDimensions(myTexture));
|
||||
_ = textureDimensions(myTexture);
|
||||
})");
|
||||
|
||||
utils::ComboRenderPipelineDescriptor descriptor;
|
||||
@@ -950,7 +950,7 @@ TEST_F(GetBindGroupLayoutTests, ConflictingBindingTextureComponentType) {
|
||||
[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
|
||||
|
||||
[[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> {
|
||||
ignore(textureDimensions(myTexture));
|
||||
_ = textureDimensions(myTexture);
|
||||
return vec4<f32>();
|
||||
})");
|
||||
|
||||
@@ -958,7 +958,7 @@ TEST_F(GetBindGroupLayoutTests, ConflictingBindingTextureComponentType) {
|
||||
[[group(0), binding(0)]] var myTexture : texture_2d<i32>;
|
||||
|
||||
[[stage(fragment)]] fn main() {
|
||||
ignore(textureDimensions(myTexture));
|
||||
_ = textureDimensions(myTexture);
|
||||
})");
|
||||
|
||||
utils::ComboRenderPipelineDescriptor descriptor;
|
||||
|
||||
@@ -639,7 +639,7 @@ TEST_F(RenderPipelineValidationTest, TextureComponentTypeCompatibility) {
|
||||
<< kScalarTypes[i] << R"(>;
|
||||
|
||||
[[stage(fragment)]] fn main() {
|
||||
ignore(textureDimensions(myTexture));
|
||||
_ = textureDimensions(myTexture);
|
||||
})";
|
||||
descriptor.cFragment.module = utils::CreateShaderModule(device, stream.str().c_str());
|
||||
descriptor.cTargets[0].writeMask = wgpu::ColorWriteMask::None;
|
||||
@@ -688,7 +688,7 @@ TEST_F(RenderPipelineValidationTest, TextureViewDimensionCompatibility) {
|
||||
[[group(0), binding(0)]] var myTexture : )"
|
||||
<< kTextureKeywords[i] << R"(<f32>;
|
||||
[[stage(fragment)]] fn main() {
|
||||
ignore(textureDimensions(myTexture));
|
||||
_ = textureDimensions(myTexture);
|
||||
})";
|
||||
descriptor.cFragment.module = utils::CreateShaderModule(device, stream.str().c_str());
|
||||
descriptor.cTargets[0].writeMask = wgpu::ColorWriteMask::None;
|
||||
|
||||
@@ -481,11 +481,11 @@ TEST_F(ShaderModuleValidationTest, ComputeWorkgroupStorageSizeLimits) {
|
||||
std::ostringstream body;
|
||||
if (vec4_count > 0) {
|
||||
ss << "var<workgroup> vec4_data: array<vec4<f32>, " << vec4_count << ">;";
|
||||
body << "ignore(vec4_data);";
|
||||
body << "_ = vec4_data;";
|
||||
}
|
||||
if (mat4_count > 0) {
|
||||
ss << "var<workgroup> mat4_data: array<mat4x4<f32>, " << mat4_count << ">;";
|
||||
body << "ignore(mat4_data);";
|
||||
body << "_ = mat4_data;";
|
||||
}
|
||||
ss << "[[stage(compute), workgroup_size(1)]] fn main() { " << body.str() << " }";
|
||||
utils::CreateShaderModule(device, ss.str().c_str());
|
||||
@@ -519,4 +519,4 @@ TEST_F(ShaderModuleValidationTest, OverridableConstantsNumericIDConflicts) {
|
||||
buf.data[0] = c0;
|
||||
buf.data[1] = c1;
|
||||
})"));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -83,7 +83,7 @@ class StorageTextureValidationTests : public ValidationTest {
|
||||
<< imageFormatQualifier << ", " << access
|
||||
<< ">;\n"
|
||||
"[[stage(compute), workgroup_size(1)]] fn main() {\n"
|
||||
" ignore(textureDimensions(image0));\n"
|
||||
" _ = textureDimensions(image0);\n"
|
||||
"}\n";
|
||||
|
||||
return ostream.str();
|
||||
@@ -176,7 +176,7 @@ TEST_F(StorageTextureValidationTests, ReadWriteStorageTexture) {
|
||||
ASSERT_DEVICE_ERROR(utils::CreateShaderModule(device, R"(
|
||||
[[group(0), binding(0)]] var image0 : texture_storage_2d<rgba8unorm, read_write>;
|
||||
[[stage(vertex)]] fn main() {
|
||||
ignore(textureDimensions(image0));
|
||||
_ = textureDimensions(image0);
|
||||
})"));
|
||||
}
|
||||
|
||||
@@ -185,7 +185,7 @@ TEST_F(StorageTextureValidationTests, ReadWriteStorageTexture) {
|
||||
ASSERT_DEVICE_ERROR(utils::CreateShaderModule(device, R"(
|
||||
[[group(0), binding(0)]] var image0 : texture_storage_2d<rgba8unorm, read_write>;
|
||||
[[stage(fragment)]] fn main() {
|
||||
ignore(textureDimensions(image0));
|
||||
_ = textureDimensions(image0);
|
||||
})"));
|
||||
}
|
||||
|
||||
@@ -194,7 +194,7 @@ TEST_F(StorageTextureValidationTests, ReadWriteStorageTexture) {
|
||||
ASSERT_DEVICE_ERROR(utils::CreateShaderModule(device, R"(
|
||||
[[group(0), binding(0)]] var image0 : texture_storage_2d<rgba8unorm, read_write>;
|
||||
[[stage(compute), workgroup_size(1)]] fn main() {
|
||||
ignore(textureDimensions(image0));
|
||||
_ = textureDimensions(image0);
|
||||
})"));
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user