wgsl: Migrate from ignore() to phony-assignment
The rules have been relaxed about function values always needing to be consumed, so a bunch of these phony-assignments can be replaced with the RHS, but this will be done as a follow-up. Bug: tint:1213 Change-Id: Ie7c4280f87b4ad7e5a429994b0b88ac22c2f3a9f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67300 Commit-Queue: Ben Clayton <bclayton@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Auto-Submit: Ben Clayton <bclayton@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
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e0b5664f98
commit
5c4ce7bd9b
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@ -1496,7 +1496,7 @@ TEST_P(BindGroupTests, ReallyLargeBindGroup) {
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interface << "[[group(0), binding(" << binding++ << ")]] "
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<< "var image" << i << " : texture_storage_2d<r32uint, write>;\n";
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body << "ignore(image" << i << ");";
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body << "_ = image" << i << ";";
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}
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for (uint32_t i = 0; i < kMaxUniformBuffersPerShaderStage; ++i) {
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@ -105,7 +105,7 @@ void FirstIndexOffsetTests::TestImpl(DrawMode mode,
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vertexBody << " output.vertex_index = input.vertex_index;\n";
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fragmentInputs << " [[location(1)]] vertex_index : u32;\n";
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fragmentBody << " ignore(atomicMin(&idx_vals.vertex_index, input.vertex_index));\n";
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fragmentBody << " _ = atomicMin(&idx_vals.vertex_index, input.vertex_index);\n";
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}
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if ((checkIndex & CheckIndex::Instance) != 0) {
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vertexInputs << " [[builtin(instance_index)]] instance_index : u32;\n";
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@ -113,7 +113,7 @@ void FirstIndexOffsetTests::TestImpl(DrawMode mode,
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vertexBody << " output.instance_index = input.instance_index;\n";
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fragmentInputs << " [[location(2)]] instance_index : u32;\n";
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fragmentBody << " ignore(atomicMin(&idx_vals.instance_index, input.instance_index));\n";
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fragmentBody << " _ = atomicMin(&idx_vals.instance_index, input.instance_index);\n";
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}
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std::string vertexShader = R"(
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@ -342,7 +342,7 @@ struct Inputs {
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[[group(0), binding(1)]] var<uniform> providedData1 : S1;
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[[stage(vertex)]] fn vsMain(input : Inputs) -> [[builtin(position)]] vec4<f32> {
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ignore(providedData1.data[input.vertexIndex][0]);
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_ = providedData1.data[input.vertexIndex][0];
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return vec4<f32>();
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}
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@ -2072,12 +2072,12 @@ TEST_F(BindGroupLayoutCompatibilityTest, TextureViewDimension) {
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constexpr char kTexture2DShaderFS[] = R"(
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[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
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[[stage(fragment)]] fn main() {
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ignore(textureDimensions(myTexture));
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_ = textureDimensions(myTexture);
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})";
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constexpr char kTexture2DShaderCS[] = R"(
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[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
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[[stage(compute), workgroup_size(1)]] fn main() {
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ignore(textureDimensions(myTexture));
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_ = textureDimensions(myTexture);
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})";
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// Render: Test that 2D texture with 2D view dimension works
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@ -2111,12 +2111,12 @@ TEST_F(BindGroupLayoutCompatibilityTest, TextureViewDimension) {
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constexpr char kTexture2DArrayShaderFS[] = R"(
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[[group(0), binding(0)]] var myTexture : texture_2d_array<f32>;
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[[stage(fragment)]] fn main() {
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ignore(textureDimensions(myTexture));
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_ = textureDimensions(myTexture);
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})";
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constexpr char kTexture2DArrayShaderCS[] = R"(
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[[group(0), binding(0)]] var myTexture : texture_2d_array<f32>;
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[[stage(compute), workgroup_size(1)]] fn main() {
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ignore(textureDimensions(myTexture));
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_ = textureDimensions(myTexture);
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})";
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// Render: Test that 2D texture array with 2D array view dimension works
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@ -2158,7 +2158,7 @@ TEST_F(BindGroupLayoutCompatibilityTest, ExternalTextureBindGroupLayoutCompatibi
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CreateFSRenderPipeline(R"(
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[[group(0), binding(0)]] var myExternalTexture: texture_external;
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[[stage(fragment)]] fn main() {
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ignore(myExternalTexture);
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_ = myExternalTexture;
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})",
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{bgl});
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@ -2166,7 +2166,7 @@ TEST_F(BindGroupLayoutCompatibilityTest, ExternalTextureBindGroupLayoutCompatibi
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ASSERT_DEVICE_ERROR(CreateFSRenderPipeline(R"(
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[[group(0), binding(0)]] var myTexture: texture_2d<f32>;
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[[stage(fragment)]] fn main() {
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ignore(myTexture);
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_ = myTexture;
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})",
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{bgl}));
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}
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@ -2397,7 +2397,7 @@ TEST_F(SamplerTypeBindingTest, ShaderAndBGLMatches) {
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CreateFragmentPipeline(&bindGroupLayout, R"(
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[[group(0), binding(0)]] var mySampler: sampler;
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[[stage(fragment)]] fn main() {
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ignore(mySampler);
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_ = mySampler;
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})");
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}
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@ -2409,7 +2409,7 @@ TEST_F(SamplerTypeBindingTest, ShaderAndBGLMatches) {
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CreateFragmentPipeline(&bindGroupLayout, R"(
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[[group(0), binding(0)]] var mySampler: sampler;
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[[stage(fragment)]] fn main() {
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ignore(mySampler);
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_ = mySampler;
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})");
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}
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@ -2421,7 +2421,7 @@ TEST_F(SamplerTypeBindingTest, ShaderAndBGLMatches) {
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CreateFragmentPipeline(&bindGroupLayout, R"(
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[[group(0), binding(0)]] var mySampler: sampler_comparison;
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[[stage(fragment)]] fn main() {
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ignore(mySampler);
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_ = mySampler;
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})");
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}
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@ -2433,7 +2433,7 @@ TEST_F(SamplerTypeBindingTest, ShaderAndBGLMatches) {
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ASSERT_DEVICE_ERROR(CreateFragmentPipeline(&bindGroupLayout, R"(
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[[group(0), binding(0)]] var mySampler: sampler_comparison;
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[[stage(fragment)]] fn main() {
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ignore(mySampler);
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_ = mySampler;
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})"));
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}
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@ -2445,7 +2445,7 @@ TEST_F(SamplerTypeBindingTest, ShaderAndBGLMatches) {
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ASSERT_DEVICE_ERROR(CreateFragmentPipeline(&bindGroupLayout, R"(
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[[group(0), binding(0)]] var mySampler: sampler_comparison;
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[[stage(fragment)]] fn main() {
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ignore(mySampler);
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_ = mySampler;
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})"));
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}
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@ -2457,7 +2457,7 @@ TEST_F(SamplerTypeBindingTest, ShaderAndBGLMatches) {
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ASSERT_DEVICE_ERROR(CreateFragmentPipeline(&bindGroupLayout, R"(
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[[group(0), binding(0)]] var mySampler: sampler;
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[[stage(fragment)]] fn main() {
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ignore(mySampler);
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_ = mySampler;
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})"));
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}
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@ -2471,7 +2471,7 @@ TEST_F(SamplerTypeBindingTest, ShaderAndBGLMatches) {
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[[group(0), binding(0)]] var mySampler: sampler;
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[[group(0), binding(1)]] var myTexture: texture_2d<f32>;
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[[stage(fragment)]] fn main() {
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ignore(textureSample(myTexture, mySampler, vec2<f32>(0.0, 0.0)));
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_ = textureSample(myTexture, mySampler, vec2<f32>(0.0, 0.0));
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})");
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}
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@ -2485,7 +2485,7 @@ TEST_F(SamplerTypeBindingTest, ShaderAndBGLMatches) {
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[[group(0), binding(0)]] var mySampler: sampler;
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[[group(0), binding(1)]] var myTexture: texture_2d<f32>;
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[[stage(fragment)]] fn main() {
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ignore(textureSample(myTexture, mySampler, vec2<f32>(0.0, 0.0)));
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_ = textureSample(myTexture, mySampler, vec2<f32>(0.0, 0.0));
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})");
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}
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@ -2499,7 +2499,7 @@ TEST_F(SamplerTypeBindingTest, ShaderAndBGLMatches) {
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[[group(0), binding(0)]] var mySampler: sampler;
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[[group(0), binding(1)]] var myTexture: texture_depth_2d;
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[[stage(fragment)]] fn main() {
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ignore(textureSample(myTexture, mySampler, vec2<f32>(0.0, 0.0)));
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_ = textureSample(myTexture, mySampler, vec2<f32>(0.0, 0.0));
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})");
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}
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@ -2513,7 +2513,7 @@ TEST_F(SamplerTypeBindingTest, ShaderAndBGLMatches) {
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[[group(0), binding(0)]] var mySampler: sampler;
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[[group(0), binding(1)]] var myTexture: texture_depth_2d;
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[[stage(fragment)]] fn main() {
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ignore(textureSample(myTexture, mySampler, vec2<f32>(0.0, 0.0)));
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_ = textureSample(myTexture, mySampler, vec2<f32>(0.0, 0.0));
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})");
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}
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@ -2527,7 +2527,7 @@ TEST_F(SamplerTypeBindingTest, ShaderAndBGLMatches) {
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[[group(0), binding(0)]] var mySampler: sampler_comparison;
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[[group(0), binding(1)]] var myTexture: texture_depth_2d;
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[[stage(fragment)]] fn main() {
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ignore(textureSampleCompare(myTexture, mySampler, vec2<f32>(0.0, 0.0), 0.0));
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_ = textureSampleCompare(myTexture, mySampler, vec2<f32>(0.0, 0.0), 0.0);
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})");
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}
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@ -2541,7 +2541,7 @@ TEST_F(SamplerTypeBindingTest, ShaderAndBGLMatches) {
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[[group(0), binding(0)]] var mySampler: sampler;
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[[group(0), binding(1)]] var myTexture: texture_2d<f32>;
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[[stage(fragment)]] fn main() {
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ignore(textureSample(myTexture, mySampler, vec2<f32>(0.0, 0.0)));
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_ = textureSample(myTexture, mySampler, vec2<f32>(0.0, 0.0));
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})"));
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}
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@ -2555,7 +2555,7 @@ TEST_F(SamplerTypeBindingTest, ShaderAndBGLMatches) {
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[[group(0), binding(0)]] var mySampler: sampler;
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[[group(0), binding(1)]] var myTexture: texture_2d<f32>;
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[[stage(fragment)]] fn main() {
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ignore(textureSample(myTexture, mySampler, vec2<f32>(0.0, 0.0)));
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_ = textureSample(myTexture, mySampler, vec2<f32>(0.0, 0.0));
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})");
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}
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}
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@ -181,8 +181,8 @@ TEST_F(GetBindGroupLayoutTests, DefaultTextureSampleType) {
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[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
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[[group(0), binding(1)]] var mySampler : sampler;
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[[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> {
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ignore(myTexture);
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ignore(mySampler);
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_ = myTexture;
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_ = mySampler;
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return vec4<f32>();
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})");
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@ -190,8 +190,8 @@ TEST_F(GetBindGroupLayoutTests, DefaultTextureSampleType) {
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[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
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[[group(0), binding(1)]] var mySampler : sampler;
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[[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> {
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ignore(textureLoad(myTexture, vec2<i32>(), 0));
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ignore(mySampler);
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_ = textureLoad(myTexture, vec2<i32>(), 0);
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_ = mySampler;
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return vec4<f32>();
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})");
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@ -199,7 +199,7 @@ TEST_F(GetBindGroupLayoutTests, DefaultTextureSampleType) {
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[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
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[[group(0), binding(1)]] var mySampler : sampler;
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[[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> {
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ignore(textureSampleLevel(myTexture, mySampler, vec2<f32>(), 0.0));
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_ = textureSampleLevel(myTexture, mySampler, vec2<f32>(), 0.0);
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return vec4<f32>();
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})");
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@ -207,23 +207,23 @@ TEST_F(GetBindGroupLayoutTests, DefaultTextureSampleType) {
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[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
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[[group(0), binding(1)]] var mySampler : sampler;
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[[stage(fragment)]] fn main() {
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ignore(myTexture);
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ignore(mySampler);
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_ = myTexture;
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_ = mySampler;
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})");
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wgpu::ShaderModule textureLoadFragmentModule = utils::CreateShaderModule(device, R"(
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[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
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[[group(0), binding(1)]] var mySampler : sampler;
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[[stage(fragment)]] fn main() {
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ignore(textureLoad(myTexture, vec2<i32>(), 0));
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ignore(mySampler);
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_ = textureLoad(myTexture, vec2<i32>(), 0);
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_ = mySampler;
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})");
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wgpu::ShaderModule textureSampleFragmentModule = utils::CreateShaderModule(device, R"(
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[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
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[[group(0), binding(1)]] var mySampler : sampler;
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[[stage(fragment)]] fn main() {
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ignore(textureSample(myTexture, mySampler, vec2<f32>()));
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_ = textureSample(myTexture, mySampler, vec2<f32>());
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})");
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auto BGLFromModules = [this](wgpu::ShaderModule vertexModule,
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@ -394,7 +394,7 @@ TEST_F(GetBindGroupLayoutTests, BindingType) {
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[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
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[[stage(fragment)]] fn main() {
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ignore(textureDimensions(myTexture));
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_ = textureDimensions(myTexture);
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})");
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EXPECT_TRUE(dawn_native::BindGroupLayoutBindingsEqualForTesting(
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device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()));
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@ -406,7 +406,7 @@ TEST_F(GetBindGroupLayoutTests, BindingType) {
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[[group(0), binding(0)]] var myTexture : texture_multisampled_2d<f32>;
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[[stage(fragment)]] fn main() {
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ignore(textureDimensions(myTexture));
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_ = textureDimensions(myTexture);
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})");
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EXPECT_TRUE(dawn_native::BindGroupLayoutBindingsEqualForTesting(
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device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()));
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@ -419,7 +419,7 @@ TEST_F(GetBindGroupLayoutTests, BindingType) {
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[[group(0), binding(0)]] var mySampler: sampler;
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[[stage(fragment)]] fn main() {
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ignore(mySampler);
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_ = mySampler;
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})");
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EXPECT_TRUE(dawn_native::BindGroupLayoutBindingsEqualForTesting(
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device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()));
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@ -447,7 +447,7 @@ TEST_F(GetBindGroupLayoutTests, ExternalTextureBindingType) {
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[[group(0), binding(0)]] var myExternalTexture: texture_external;
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[[stage(fragment)]] fn main() {
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ignore(myExternalTexture);
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_ = myExternalTexture;
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})");
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EXPECT_TRUE(dawn_native::BindGroupLayoutBindingsEqualForTesting(
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device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()));
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@ -475,7 +475,7 @@ TEST_F(GetBindGroupLayoutTests, ViewDimension) {
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[[group(0), binding(0)]] var myTexture : texture_1d<f32>;
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[[stage(fragment)]] fn main() {
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ignore(textureDimensions(myTexture));
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_ = textureDimensions(myTexture);
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})");
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EXPECT_TRUE(dawn_native::BindGroupLayoutBindingsEqualForTesting(
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device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()));
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@ -487,7 +487,7 @@ TEST_F(GetBindGroupLayoutTests, ViewDimension) {
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[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
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[[stage(fragment)]] fn main() {
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ignore(textureDimensions(myTexture));
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_ = textureDimensions(myTexture);
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})");
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EXPECT_TRUE(dawn_native::BindGroupLayoutBindingsEqualForTesting(
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device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()));
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@ -499,7 +499,7 @@ TEST_F(GetBindGroupLayoutTests, ViewDimension) {
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[[group(0), binding(0)]] var myTexture : texture_2d_array<f32>;
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[[stage(fragment)]] fn main() {
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ignore(textureDimensions(myTexture));
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_ = textureDimensions(myTexture);
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})");
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EXPECT_TRUE(dawn_native::BindGroupLayoutBindingsEqualForTesting(
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device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()));
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@ -511,7 +511,7 @@ TEST_F(GetBindGroupLayoutTests, ViewDimension) {
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[[group(0), binding(0)]] var myTexture : texture_3d<f32>;
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[[stage(fragment)]] fn main() {
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ignore(textureDimensions(myTexture));
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_ = textureDimensions(myTexture);
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})");
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EXPECT_TRUE(dawn_native::BindGroupLayoutBindingsEqualForTesting(
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device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()));
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@ -523,7 +523,7 @@ TEST_F(GetBindGroupLayoutTests, ViewDimension) {
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[[group(0), binding(0)]] var myTexture : texture_cube<f32>;
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[[stage(fragment)]] fn main() {
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ignore(textureDimensions(myTexture));
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_ = textureDimensions(myTexture);
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})");
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EXPECT_TRUE(dawn_native::BindGroupLayoutBindingsEqualForTesting(
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device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()));
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@ -535,7 +535,7 @@ TEST_F(GetBindGroupLayoutTests, ViewDimension) {
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[[group(0), binding(0)]] var myTexture : texture_cube_array<f32>;
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[[stage(fragment)]] fn main() {
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ignore(textureDimensions(myTexture));
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_ = textureDimensions(myTexture);
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})");
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EXPECT_TRUE(dawn_native::BindGroupLayoutBindingsEqualForTesting(
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device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()));
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@ -563,7 +563,7 @@ TEST_F(GetBindGroupLayoutTests, TextureComponentType) {
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[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
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[[stage(fragment)]] fn main() {
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ignore(textureDimensions(myTexture));
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_ = textureDimensions(myTexture);
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})");
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EXPECT_TRUE(dawn_native::BindGroupLayoutBindingsEqualForTesting(
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device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()));
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@ -575,7 +575,7 @@ TEST_F(GetBindGroupLayoutTests, TextureComponentType) {
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[[group(0), binding(0)]] var myTexture : texture_2d<i32>;
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|
||||
[[stage(fragment)]] fn main() {
|
||||
ignore(textureDimensions(myTexture));
|
||||
_ = textureDimensions(myTexture);
|
||||
})");
|
||||
EXPECT_TRUE(dawn_native::BindGroupLayoutBindingsEqualForTesting(
|
||||
device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()));
|
||||
|
@ -587,7 +587,7 @@ TEST_F(GetBindGroupLayoutTests, TextureComponentType) {
|
|||
[[group(0), binding(0)]] var myTexture : texture_2d<u32>;
|
||||
|
||||
[[stage(fragment)]] fn main() {
|
||||
ignore(textureDimensions(myTexture));
|
||||
_ = textureDimensions(myTexture);
|
||||
})");
|
||||
EXPECT_TRUE(dawn_native::BindGroupLayoutBindingsEqualForTesting(
|
||||
device.CreateBindGroupLayout(&desc).Get(), pipeline.GetBindGroupLayout(0).Get()));
|
||||
|
@ -802,7 +802,7 @@ TEST_F(GetBindGroupLayoutTests, StageAggregation) {
|
|||
wgpu::ShaderModule vsModuleSampler = utils::CreateShaderModule(device, R"(
|
||||
[[group(0), binding(0)]] var mySampler: sampler;
|
||||
[[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> {
|
||||
ignore(mySampler);
|
||||
_ = mySampler;
|
||||
return vec4<f32>();
|
||||
})");
|
||||
|
||||
|
@ -813,7 +813,7 @@ TEST_F(GetBindGroupLayoutTests, StageAggregation) {
|
|||
wgpu::ShaderModule fsModuleSampler = utils::CreateShaderModule(device, R"(
|
||||
[[group(0), binding(0)]] var mySampler: sampler;
|
||||
[[stage(fragment)]] fn main() {
|
||||
ignore(mySampler);
|
||||
_ = mySampler;
|
||||
})");
|
||||
|
||||
// Create BGLs with minBufferBindingSize 4 and 64.
|
||||
|
@ -900,7 +900,7 @@ TEST_F(GetBindGroupLayoutTests, ConflictingBindingTextureMultisampling) {
|
|||
[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
|
||||
|
||||
[[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> {
|
||||
ignore(textureDimensions(myTexture));
|
||||
_ = textureDimensions(myTexture);
|
||||
return vec4<f32>();
|
||||
})");
|
||||
|
||||
|
@ -908,7 +908,7 @@ TEST_F(GetBindGroupLayoutTests, ConflictingBindingTextureMultisampling) {
|
|||
[[group(0), binding(0)]] var myTexture : texture_multisampled_2d<f32>;
|
||||
|
||||
[[stage(fragment)]] fn main() {
|
||||
ignore(textureDimensions(myTexture));
|
||||
_ = textureDimensions(myTexture);
|
||||
})");
|
||||
|
||||
utils::ComboRenderPipelineDescriptor descriptor;
|
||||
|
@ -925,7 +925,7 @@ TEST_F(GetBindGroupLayoutTests, ConflictingBindingViewDimension) {
|
|||
[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
|
||||
|
||||
[[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> {
|
||||
ignore(textureDimensions(myTexture));
|
||||
_ = textureDimensions(myTexture);
|
||||
return vec4<f32>();
|
||||
})");
|
||||
|
||||
|
@ -933,7 +933,7 @@ TEST_F(GetBindGroupLayoutTests, ConflictingBindingViewDimension) {
|
|||
[[group(0), binding(0)]] var myTexture : texture_3d<f32>;
|
||||
|
||||
[[stage(fragment)]] fn main() {
|
||||
ignore(textureDimensions(myTexture));
|
||||
_ = textureDimensions(myTexture);
|
||||
})");
|
||||
|
||||
utils::ComboRenderPipelineDescriptor descriptor;
|
||||
|
@ -950,7 +950,7 @@ TEST_F(GetBindGroupLayoutTests, ConflictingBindingTextureComponentType) {
|
|||
[[group(0), binding(0)]] var myTexture : texture_2d<f32>;
|
||||
|
||||
[[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> {
|
||||
ignore(textureDimensions(myTexture));
|
||||
_ = textureDimensions(myTexture);
|
||||
return vec4<f32>();
|
||||
})");
|
||||
|
||||
|
@ -958,7 +958,7 @@ TEST_F(GetBindGroupLayoutTests, ConflictingBindingTextureComponentType) {
|
|||
[[group(0), binding(0)]] var myTexture : texture_2d<i32>;
|
||||
|
||||
[[stage(fragment)]] fn main() {
|
||||
ignore(textureDimensions(myTexture));
|
||||
_ = textureDimensions(myTexture);
|
||||
})");
|
||||
|
||||
utils::ComboRenderPipelineDescriptor descriptor;
|
||||
|
|
|
@ -639,7 +639,7 @@ TEST_F(RenderPipelineValidationTest, TextureComponentTypeCompatibility) {
|
|||
<< kScalarTypes[i] << R"(>;
|
||||
|
||||
[[stage(fragment)]] fn main() {
|
||||
ignore(textureDimensions(myTexture));
|
||||
_ = textureDimensions(myTexture);
|
||||
})";
|
||||
descriptor.cFragment.module = utils::CreateShaderModule(device, stream.str().c_str());
|
||||
descriptor.cTargets[0].writeMask = wgpu::ColorWriteMask::None;
|
||||
|
@ -688,7 +688,7 @@ TEST_F(RenderPipelineValidationTest, TextureViewDimensionCompatibility) {
|
|||
[[group(0), binding(0)]] var myTexture : )"
|
||||
<< kTextureKeywords[i] << R"(<f32>;
|
||||
[[stage(fragment)]] fn main() {
|
||||
ignore(textureDimensions(myTexture));
|
||||
_ = textureDimensions(myTexture);
|
||||
})";
|
||||
descriptor.cFragment.module = utils::CreateShaderModule(device, stream.str().c_str());
|
||||
descriptor.cTargets[0].writeMask = wgpu::ColorWriteMask::None;
|
||||
|
|
|
@ -481,11 +481,11 @@ TEST_F(ShaderModuleValidationTest, ComputeWorkgroupStorageSizeLimits) {
|
|||
std::ostringstream body;
|
||||
if (vec4_count > 0) {
|
||||
ss << "var<workgroup> vec4_data: array<vec4<f32>, " << vec4_count << ">;";
|
||||
body << "ignore(vec4_data);";
|
||||
body << "_ = vec4_data;";
|
||||
}
|
||||
if (mat4_count > 0) {
|
||||
ss << "var<workgroup> mat4_data: array<mat4x4<f32>, " << mat4_count << ">;";
|
||||
body << "ignore(mat4_data);";
|
||||
body << "_ = mat4_data;";
|
||||
}
|
||||
ss << "[[stage(compute), workgroup_size(1)]] fn main() { " << body.str() << " }";
|
||||
utils::CreateShaderModule(device, ss.str().c_str());
|
||||
|
|
|
@ -83,7 +83,7 @@ class StorageTextureValidationTests : public ValidationTest {
|
|||
<< imageFormatQualifier << ", " << access
|
||||
<< ">;\n"
|
||||
"[[stage(compute), workgroup_size(1)]] fn main() {\n"
|
||||
" ignore(textureDimensions(image0));\n"
|
||||
" _ = textureDimensions(image0);\n"
|
||||
"}\n";
|
||||
|
||||
return ostream.str();
|
||||
|
@ -176,7 +176,7 @@ TEST_F(StorageTextureValidationTests, ReadWriteStorageTexture) {
|
|||
ASSERT_DEVICE_ERROR(utils::CreateShaderModule(device, R"(
|
||||
[[group(0), binding(0)]] var image0 : texture_storage_2d<rgba8unorm, read_write>;
|
||||
[[stage(vertex)]] fn main() {
|
||||
ignore(textureDimensions(image0));
|
||||
_ = textureDimensions(image0);
|
||||
})"));
|
||||
}
|
||||
|
||||
|
@ -185,7 +185,7 @@ TEST_F(StorageTextureValidationTests, ReadWriteStorageTexture) {
|
|||
ASSERT_DEVICE_ERROR(utils::CreateShaderModule(device, R"(
|
||||
[[group(0), binding(0)]] var image0 : texture_storage_2d<rgba8unorm, read_write>;
|
||||
[[stage(fragment)]] fn main() {
|
||||
ignore(textureDimensions(image0));
|
||||
_ = textureDimensions(image0);
|
||||
})"));
|
||||
}
|
||||
|
||||
|
@ -194,7 +194,7 @@ TEST_F(StorageTextureValidationTests, ReadWriteStorageTexture) {
|
|||
ASSERT_DEVICE_ERROR(utils::CreateShaderModule(device, R"(
|
||||
[[group(0), binding(0)]] var image0 : texture_storage_2d<rgba8unorm, read_write>;
|
||||
[[stage(compute), workgroup_size(1)]] fn main() {
|
||||
ignore(textureDimensions(image0));
|
||||
_ = textureDimensions(image0);
|
||||
})"));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -183,7 +183,7 @@ TEST_P(D3D12DescriptorHeapTests, NoSwitchOverSamplerHeap) {
|
|||
renderPipelineDescriptor.cFragment.module = utils::CreateShaderModule(device, R"(
|
||||
[[group(0), binding(0)]] var sampler0 : sampler;
|
||||
[[stage(fragment)]] fn main() -> [[location(0)]] vec4<f32> {
|
||||
ignore(sampler0);
|
||||
_ = sampler0;
|
||||
return vec4<f32>(0.0, 0.0, 0.0, 0.0);
|
||||
})");
|
||||
|
||||
|
|
Loading…
Reference in New Issue