Fixup shadow variable.
This CL fixes up a shadow variable which causes compilation issues on OSX. Change-Id: I750423630cc2882d176c5ef304e1e0b4bef133a6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108040 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@chromium.org> Reviewed-by: Ben Clayton <bclayton@chromium.org>
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@ -1081,9 +1081,9 @@ int main(int argc, const char** argv) {
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// Set of all the group-0 bindings in use.
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std::unordered_set<uint32_t> group0_bindings_in_use;
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auto allocate_binding = [&] {
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for (uint32_t i = 0;; i++) {
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auto binding = tint::transform::BindingPoint{0u, i};
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if (group0_bindings_in_use.emplace(i).second) {
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for (uint32_t idx = 0;; idx++) {
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auto binding = tint::transform::BindingPoint{0u, idx};
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if (group0_bindings_in_use.emplace(idx).second) {
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return binding;
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}
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}
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