Add validation tests for B2B commands
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@ -28,6 +28,7 @@ add_executable(nxt_unittests
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${VALIDATION_TESTS_DIR}/BufferValidationTests.cpp
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${VALIDATION_TESTS_DIR}/BufferValidationTests.cpp
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${VALIDATION_TESTS_DIR}/CommandBufferValidationTests.cpp
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${VALIDATION_TESTS_DIR}/CommandBufferValidationTests.cpp
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${VALIDATION_TESTS_DIR}/ComputeValidationTests.cpp
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${VALIDATION_TESTS_DIR}/ComputeValidationTests.cpp
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${VALIDATION_TESTS_DIR}/CopyCommandsValidationTests.cpp
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${VALIDATION_TESTS_DIR}/DepthStencilStateValidationTests.cpp
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${VALIDATION_TESTS_DIR}/DepthStencilStateValidationTests.cpp
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${VALIDATION_TESTS_DIR}/FramebufferValidationTests.cpp
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${VALIDATION_TESTS_DIR}/FramebufferValidationTests.cpp
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${VALIDATION_TESTS_DIR}/RenderPassValidationTests.cpp
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${VALIDATION_TESTS_DIR}/RenderPassValidationTests.cpp
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@ -0,0 +1,106 @@
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// Copyright 2017 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "ValidationTest.h"
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class CopyCommandTest_B2B : public ValidationTest {
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};
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// Test a successfull B2B copy
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TEST_F(CopyCommandTest_B2B, Success) {
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nxt::Buffer source = device.CreateBufferBuilder()
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.SetSize(16)
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.SetAllowedUsage(nxt::BufferUsageBit::TransferSrc)
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.GetResult();
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source.FreezeUsage(nxt::BufferUsageBit::TransferSrc);
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nxt::Buffer destination = device.CreateBufferBuilder()
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.SetSize(16)
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.SetAllowedUsage(nxt::BufferUsageBit::TransferDst)
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.GetResult();
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destination.FreezeUsage(nxt::BufferUsageBit::TransferDst);
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// Copy different copies, including some that touch the OOB condition
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nxt::CommandBuffer commands = AssertWillBeSuccess(device.CreateCommandBufferBuilder())
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.CopyBufferToBuffer(source, 0, destination, 0, 16)
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.CopyBufferToBuffer(source, 8, destination, 0, 8)
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.CopyBufferToBuffer(source, 0, destination, 8, 8)
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.GetResult();
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}
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// Test B2B copies with overflows
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TEST_F(CopyCommandTest_B2B, OutOfBounds) {
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nxt::Buffer source = device.CreateBufferBuilder()
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.SetSize(16)
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.SetAllowedUsage(nxt::BufferUsageBit::TransferSrc)
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.GetResult();
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source.FreezeUsage(nxt::BufferUsageBit::TransferSrc);
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nxt::Buffer destination = device.CreateBufferBuilder()
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.SetSize(16)
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.SetAllowedUsage(nxt::BufferUsageBit::TransferDst)
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.GetResult();
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destination.FreezeUsage(nxt::BufferUsageBit::TransferDst);
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// OOB on the source
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{
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nxt::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
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.CopyBufferToBuffer(source, 8, destination, 0, 12)
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.GetResult();
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}
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// OOB on the destination
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{
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nxt::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
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.CopyBufferToBuffer(source, 0, destination, 8, 12)
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.GetResult();
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}
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}
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// Test B2B copies with overflows
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TEST_F(CopyCommandTest_B2B, BadUsage) {
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nxt::Buffer source = device.CreateBufferBuilder()
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.SetSize(16)
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.SetAllowedUsage(nxt::BufferUsageBit::TransferSrc)
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.GetResult();
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source.FreezeUsage(nxt::BufferUsageBit::TransferSrc);
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nxt::Buffer destination = device.CreateBufferBuilder()
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.SetSize(16)
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.SetAllowedUsage(nxt::BufferUsageBit::TransferDst)
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.GetResult();
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destination.FreezeUsage(nxt::BufferUsageBit::TransferDst);
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nxt::Buffer vertex = device.CreateBufferBuilder()
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.SetSize(16)
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.SetAllowedUsage(nxt::BufferUsageBit::Vertex)
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.GetResult();
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vertex.FreezeUsage(nxt::BufferUsageBit::Vertex);
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// Source with incorrect usage
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{
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nxt::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
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.CopyBufferToBuffer(vertex, 0, destination, 0, 16)
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.GetResult();
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}
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// Destination with incorrect usage
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{
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nxt::CommandBuffer commands = AssertWillBeError(device.CreateCommandBufferBuilder())
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.CopyBufferToBuffer(source, 0, vertex, 0, 16)
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.GetResult();
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}
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}
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// TODO(cwallez@chromium.org): Test that B2B copies are forbidden inside renderpasses
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