Revert "Remove deprecated textureLoad overloads with no level param"

This reverts commit cc4c22ebaa.

Reason for revert: Broke Dawn e2e tests w/ SwiftShader

Original change's description:
> Remove deprecated textureLoad overloads with no level param
>
> BUG=tint:516
>
> Change-Id: I7004e0dbd44d703c684118136b05b84cf609c6ba
> Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/42703
> Reviewed-by: Ben Clayton <bclayton@google.com>
> Commit-Queue: Ryan Harrison <rharrison@chromium.org>

Bug: tint:516
Change-Id: I6b7857304872fd0048c23999ac223ce9dcaf7fe1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/43540
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
This commit is contained in:
Ryan Harrison 2021-03-02 12:39:34 +00:00 committed by Commit Bot service account
parent 1653668355
commit 5cfd4f5a07
8 changed files with 636 additions and 18 deletions

View File

@ -1661,6 +1661,45 @@ std::vector<TextureOverloadCase> TextureOverloadCase::ValidCases() {
5.f); // depth_ref
},
},
{
ValidTextureOverload::kLoad1dF32,
"textureLoad(t : texture_1d<f32>,\n"
" coords : i32) -> vec4<f32>",
TextureKind::kRegular,
type::TextureDimension::k1d,
TextureDataType::kF32,
"textureLoad",
[](ProgramBuilder* b) {
return b->ExprList("texture", // t
1); // coords
},
},
{
ValidTextureOverload::kLoad1dU32,
"textureLoad(t : texture_1d<u32>,\n"
" coords : i32) -> vec4<u32>",
TextureKind::kRegular,
type::TextureDimension::k1d,
TextureDataType::kU32,
"textureLoad",
[](ProgramBuilder* b) {
return b->ExprList("texture", // t
1); // coords
},
},
{
ValidTextureOverload::kLoad1dI32,
"textureLoad(t : texture_1d<i32>,\n"
" coords : i32) -> vec4<i32>",
TextureKind::kRegular,
type::TextureDimension::k1d,
TextureDataType::kI32,
"textureLoad",
[](ProgramBuilder* b) {
return b->ExprList("texture", // t
1); // coords
},
},
{
ValidTextureOverload::kLoad1dLevelF32,
"textureLoad(t : texture_1d<f32>,\n"
@ -1706,6 +1745,45 @@ std::vector<TextureOverloadCase> TextureOverloadCase::ValidCases() {
3); // level
},
},
{
ValidTextureOverload::kLoad2dF32,
"textureLoad(t : texture_2d<f32>,\n"
" coords : vec2<i32>) -> vec4<f32>",
TextureKind::kRegular,
type::TextureDimension::k2d,
TextureDataType::kF32,
"textureLoad",
[](ProgramBuilder* b) {
return b->ExprList("texture", // t
b->vec2<i32>(1, 2)); // coords
},
},
{
ValidTextureOverload::kLoad2dU32,
"textureLoad(t : texture_2d<u32>,\n"
" coords : vec2<i32>) -> vec4<u32>",
TextureKind::kRegular,
type::TextureDimension::k2d,
TextureDataType::kU32,
"textureLoad",
[](ProgramBuilder* b) {
return b->ExprList("texture", // t
b->vec2<i32>(1, 2)); // coords
},
},
{
ValidTextureOverload::kLoad2dI32,
"textureLoad(t : texture_2d<i32>,\n"
" coords : vec2<i32>) -> vec4<i32>",
TextureKind::kRegular,
type::TextureDimension::k2d,
TextureDataType::kI32,
"textureLoad",
[](ProgramBuilder* b) {
return b->ExprList("texture", // t
b->vec2<i32>(1, 2)); // coords
},
},
{
ValidTextureOverload::kLoad2dLevelF32,
"textureLoad(t : texture_2d<f32>,\n"
@ -1751,6 +1829,51 @@ std::vector<TextureOverloadCase> TextureOverloadCase::ValidCases() {
3); // level
},
},
{
ValidTextureOverload::kLoad2dArrayF32,
"textureLoad(t : texture_2d_array<f32>,\n"
" coords : vec2<i32>,\n"
" array_index : i32) -> vec4<f32>",
TextureKind::kRegular,
type::TextureDimension::k2dArray,
TextureDataType::kF32,
"textureLoad",
[](ProgramBuilder* b) {
return b->ExprList("texture", // t
b->vec2<i32>(1, 2), // coords
3); // array_index
},
},
{
ValidTextureOverload::kLoad2dArrayU32,
"textureLoad(t : texture_2d_array<u32>,\n"
" coords : vec2<i32>,\n"
" array_index : i32) -> vec4<u32>",
TextureKind::kRegular,
type::TextureDimension::k2dArray,
TextureDataType::kU32,
"textureLoad",
[](ProgramBuilder* b) {
return b->ExprList("texture", // t
b->vec2<i32>(1, 2), // coords
3); // array_index
},
},
{
ValidTextureOverload::kLoad2dArrayI32,
"textureLoad(t : texture_2d_array<i32>,\n"
" coords : vec2<i32>,\n"
" array_index : i32) -> vec4<i32>",
TextureKind::kRegular,
type::TextureDimension::k2dArray,
TextureDataType::kI32,
"textureLoad",
[](ProgramBuilder* b) {
return b->ExprList("texture", // t
b->vec2<i32>(1, 2), // coords
3); // array_index
},
},
{
ValidTextureOverload::kLoad2dArrayLevelF32,
"textureLoad(t : texture_2d_array<f32>,\n"
@ -1802,6 +1925,45 @@ std::vector<TextureOverloadCase> TextureOverloadCase::ValidCases() {
4); // level
},
},
{
ValidTextureOverload::kLoad3dF32,
"textureLoad(t : texture_3d<f32>,\n"
" coords : vec3<i32>) -> vec4<f32>",
TextureKind::kRegular,
type::TextureDimension::k3d,
TextureDataType::kF32,
"textureLoad",
[](ProgramBuilder* b) {
return b->ExprList("texture", // t
b->vec3<i32>(1, 2, 3)); // coords
},
},
{
ValidTextureOverload::kLoad3dU32,
"textureLoad(t : texture_3d<u32>,\n"
" coords : vec3<i32>) -> vec4<u32>",
TextureKind::kRegular,
type::TextureDimension::k3d,
TextureDataType::kU32,
"textureLoad",
[](ProgramBuilder* b) {
return b->ExprList("texture", // t
b->vec3<i32>(1, 2, 3)); // coords
},
},
{
ValidTextureOverload::kLoad3dI32,
"textureLoad(t : texture_3d<i32>,\n"
" coords : vec3<i32>) -> vec4<i32>",
TextureKind::kRegular,
type::TextureDimension::k3d,
TextureDataType::kI32,
"textureLoad",
[](ProgramBuilder* b) {
return b->ExprList("texture", // t
b->vec3<i32>(1, 2, 3)); // coords
},
},
{
ValidTextureOverload::kLoad3dLevelF32,
"textureLoad(t : texture_3d<f32>,\n"
@ -1943,6 +2105,19 @@ std::vector<TextureOverloadCase> TextureOverloadCase::ValidCases() {
4); // sample_index
},
},
{
ValidTextureOverload::kLoadDepth2dF32,
"textureLoad(t : texture_depth_2d,\n"
" coords : vec2<i32>) -> f32",
TextureKind::kDepth,
type::TextureDimension::k2d,
TextureDataType::kF32,
"textureLoad",
[](ProgramBuilder* b) {
return b->ExprList("texture", // t
b->vec2<i32>(1, 2)); // coords
},
},
{
ValidTextureOverload::kLoadDepth2dLevelF32,
"textureLoad(t : texture_depth_2d,\n"
@ -1958,6 +2133,21 @@ std::vector<TextureOverloadCase> TextureOverloadCase::ValidCases() {
3); // level
},
},
{
ValidTextureOverload::kLoadDepth2dArrayF32,
"textureLoad(t : texture_depth_2d_array,\n"
" coords : vec2<i32>,\n"
" array_index : i32) -> f32",
TextureKind::kDepth,
type::TextureDimension::k2dArray,
TextureDataType::kF32,
"textureLoad",
[](ProgramBuilder* b) {
return b->ExprList("texture", // t
b->vec2<i32>(1, 2), // coords
3); // array_index
},
},
{
ValidTextureOverload::kLoadDepth2dArrayLevelF32,
"textureLoad(t : texture_depth_2d_array,\n"

View File

@ -134,15 +134,27 @@ enum class ValidTextureOverload {
kSampleCompareDepth2dArrayOffsetF32,
kSampleCompareDepthCubeF32,
kSampleCompareDepthCubeArrayF32,
kLoad1dF32,
kLoad1dU32,
kLoad1dI32,
kLoad1dLevelF32,
kLoad1dLevelU32,
kLoad1dLevelI32,
kLoad2dF32,
kLoad2dU32,
kLoad2dI32,
kLoad2dLevelF32,
kLoad2dLevelU32,
kLoad2dLevelI32,
kLoad2dArrayF32,
kLoad2dArrayU32,
kLoad2dArrayI32,
kLoad2dArrayLevelF32,
kLoad2dArrayLevelU32,
kLoad2dArrayLevelI32,
kLoad3dF32,
kLoad3dU32,
kLoad3dI32,
kLoad3dLevelF32,
kLoad3dLevelU32,
kLoad3dLevelI32,
@ -152,7 +164,9 @@ enum class ValidTextureOverload {
kLoadMultisampled2dArrayF32,
kLoadMultisampled2dArrayU32,
kLoadMultisampled2dArrayI32,
kLoadDepth2dF32,
kLoadDepth2dLevelF32,
kLoadDepth2dArrayF32,
kLoadDepth2dArrayLevelF32,
kLoadStorageRO1dRgba32float, // Not permutated for all texel formats
kLoadStorageRO2dRgba8unorm,

View File

@ -1241,7 +1241,6 @@ Impl::Impl() {
Register(I::kTextureStore, void_, {{t, tex_storage_wo_2d_array_FT},{coords, vec2_i32}, {array_index, i32}, {value, vec4_T}, }); // NOLINT
Register(I::kTextureStore, void_, {{t, tex_storage_wo_3d_FT}, {coords, vec3_i32}, {value, vec4_T}, }); // NOLINT
Register(I::kTextureLoad, vec4_T, {{t, tex_1d_T}, {coords, i32}, {level, i32}, }); // NOLINT
Register(I::kTextureLoad, vec4_T, {{t, tex_2d_T}, {coords, vec2_i32}, {level, i32}, }); // NOLINT
Register(I::kTextureLoad, vec4_T, {{t, tex_2d_array_T}, {coords, vec2_i32}, {array_index, i32}, {level, i32}, }); // NOLINT
Register(I::kTextureLoad, vec4_T, {{t, tex_3d_T}, {coords, vec3_i32}, {level, i32}, }); // NOLINT
@ -1254,6 +1253,20 @@ Impl::Impl() {
Register(I::kTextureLoad, vec4_T, {{t, tex_storage_ro_2d_array_FT},{coords, vec2_i32}, {array_index, i32}, }); // NOLINT
Register(I::kTextureLoad, vec4_T, {{t, tex_storage_ro_3d_FT}, {coords, vec3_i32}, }); // NOLINT
// TODO(bclayton): Update the rest of tint to reflect the spec changes made in
// https://github.com/gpuweb/gpuweb/pull/1301:
// Overloads added in https://github.com/gpuweb/gpuweb/pull/1301
Register(I::kTextureLoad, vec4_T, {{t, tex_1d_T}, {coords, i32}, {level, i32}, }); // NOLINT
// Overloads removed in https://github.com/gpuweb/gpuweb/pull/1301
Register(I::kTextureLoad, vec4_T, {{t, tex_1d_T}, {coords, i32}, }); // NOLINT
Register(I::kTextureLoad, vec4_T, {{t, tex_2d_T}, {coords, vec2_i32}, }); // NOLINT
Register(I::kTextureLoad, vec4_T, {{t, tex_2d_array_T}, {coords, vec2_i32}, {array_index, i32}, }); // NOLINT
Register(I::kTextureLoad, vec4_T, {{t, tex_3d_T}, {coords, vec3_i32}, }); // NOLINT
Register(I::kTextureLoad, f32, {{t, tex_depth_2d}, {coords, vec2_i32}, }); // NOLINT
Register(I::kTextureLoad, f32, {{t, tex_depth_2d_array}, {coords, vec2_i32}, {array_index, i32}, }); // NOLINT
// clang-format on
}

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@ -73,15 +73,14 @@ TEST_F(IntrinsicTableTest, MatchI32) {
auto* tex =
create<type::SampledTexture>(type::TextureDimension::k1d, ty.f32());
auto result = table->Lookup(*this, IntrinsicType::kTextureLoad,
{tex, ty.i32(), ty.i32()}, Source{});
{tex, ty.i32()}, Source{});
ASSERT_NE(result.intrinsic, nullptr);
ASSERT_EQ(result.diagnostics.str(), "");
EXPECT_THAT(result.intrinsic->Type(), IntrinsicType::kTextureLoad);
EXPECT_THAT(result.intrinsic->ReturnType(), ty.vec4<f32>());
EXPECT_THAT(result.intrinsic->Parameters(),
ElementsAre(Parameter{tex, Parameter::Usage::kTexture},
Parameter{ty.i32(), Parameter::Usage::kCoords},
Parameter{ty.i32(), Parameter::Usage::kLevel}));
Parameter{ty.i32(), Parameter::Usage::kCoords}));
}
TEST_F(IntrinsicTableTest, MismatchI32) {
@ -251,15 +250,15 @@ TEST_F(IntrinsicTableTest, MatchSampledTexture) {
auto* tex =
create<type::SampledTexture>(type::TextureDimension::k2d, ty.f32());
auto result = table->Lookup(*this, IntrinsicType::kTextureLoad,
{tex, ty.vec2<i32>(), ty.i32()}, Source{});
{tex, ty.vec2<i32>()}, Source{});
ASSERT_NE(result.intrinsic, nullptr);
ASSERT_EQ(result.diagnostics.str(), "");
EXPECT_THAT(result.intrinsic->Type(), IntrinsicType::kTextureLoad);
EXPECT_THAT(result.intrinsic->ReturnType(), ty.vec4<f32>());
EXPECT_THAT(result.intrinsic->Parameters(),
ElementsAre(Parameter{tex, Parameter::Usage::kTexture},
Parameter{ty.vec2<i32>(), Parameter::Usage::kCoords},
Parameter{ty.i32(), Parameter::Usage::kLevel}));
EXPECT_THAT(
result.intrinsic->Parameters(),
ElementsAre(Parameter{tex, Parameter::Usage::kTexture},
Parameter{ty.vec2<i32>(), Parameter::Usage::kCoords}));
}
TEST_F(IntrinsicTableTest, MatchMultisampledTexture) {
@ -280,15 +279,15 @@ TEST_F(IntrinsicTableTest, MatchMultisampledTexture) {
TEST_F(IntrinsicTableTest, MatchDepthTexture) {
auto* tex = create<type::DepthTexture>(type::TextureDimension::k2d);
auto result = table->Lookup(*this, IntrinsicType::kTextureLoad,
{tex, ty.vec2<i32>(), ty.i32()}, Source{});
{tex, ty.vec2<i32>()}, Source{});
ASSERT_NE(result.intrinsic, nullptr);
ASSERT_EQ(result.diagnostics.str(), "");
EXPECT_THAT(result.intrinsic->Type(), IntrinsicType::kTextureLoad);
EXPECT_THAT(result.intrinsic->ReturnType(), ty.f32());
EXPECT_THAT(result.intrinsic->Parameters(),
ElementsAre(Parameter{tex, Parameter::Usage::kTexture},
Parameter{ty.vec2<i32>(), Parameter::Usage::kCoords},
Parameter{ty.i32(), Parameter::Usage::kLevel}));
EXPECT_THAT(
result.intrinsic->Parameters(),
ElementsAre(Parameter{tex, Parameter::Usage::kTexture},
Parameter{ty.vec2<i32>(), Parameter::Usage::kCoords}));
}
TEST_F(IntrinsicTableTest, MatchROStorageTexture) {

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@ -1746,10 +1746,7 @@ TEST_P(Intrinsic_SampledTextureOperation, TextureLoadSampled) {
add_call_param("texture", texture_type, &call_params);
add_call_param("coords", coords_type, &call_params);
if (dim == type::TextureDimension::k2dArray) {
add_call_param("array_index", ty.i32(), &call_params);
}
add_call_param("level", ty.i32(), &call_params);
add_call_param("lod", ty.i32(), &call_params);
auto* expr = Call("textureLoad", call_params);
WrapInFunction(expr);
@ -3450,24 +3447,48 @@ const char* expected_texture_overload(
return R"(textureSampleCompare(texture, sampler, coords, depth_ref))";
case ValidTextureOverload::kSampleCompareDepthCubeArrayF32:
return R"(textureSampleCompare(texture, sampler, coords, array_index, depth_ref))";
case ValidTextureOverload::kLoad1dF32:
return R"(textureLoad(texture, coords))";
case ValidTextureOverload::kLoad1dU32:
return R"(textureLoad(texture, coords))";
case ValidTextureOverload::kLoad1dI32:
return R"(textureLoad(texture, coords))";
case ValidTextureOverload::kLoad1dLevelF32:
return R"(textureLoad(texture, coords, level))";
case ValidTextureOverload::kLoad1dLevelU32:
return R"(textureLoad(texture, coords, level))";
case ValidTextureOverload::kLoad1dLevelI32:
return R"(textureLoad(texture, coords, level))";
case ValidTextureOverload::kLoad2dF32:
return R"(textureLoad(texture, coords))";
case ValidTextureOverload::kLoad2dU32:
return R"(textureLoad(texture, coords))";
case ValidTextureOverload::kLoad2dI32:
return R"(textureLoad(texture, coords))";
case ValidTextureOverload::kLoad2dLevelF32:
return R"(textureLoad(texture, coords, level))";
case ValidTextureOverload::kLoad2dLevelU32:
return R"(textureLoad(texture, coords, level))";
case ValidTextureOverload::kLoad2dLevelI32:
return R"(textureLoad(texture, coords, level))";
case ValidTextureOverload::kLoad2dArrayF32:
return R"(textureLoad(texture, coords, array_index))";
case ValidTextureOverload::kLoad2dArrayU32:
return R"(textureLoad(texture, coords, array_index))";
case ValidTextureOverload::kLoad2dArrayI32:
return R"(textureLoad(texture, coords, array_index))";
case ValidTextureOverload::kLoad2dArrayLevelF32:
return R"(textureLoad(texture, coords, array_index, level))";
case ValidTextureOverload::kLoad2dArrayLevelU32:
return R"(textureLoad(texture, coords, array_index, level))";
case ValidTextureOverload::kLoad2dArrayLevelI32:
return R"(textureLoad(texture, coords, array_index, level))";
case ValidTextureOverload::kLoad3dF32:
return R"(textureLoad(texture, coords))";
case ValidTextureOverload::kLoad3dU32:
return R"(textureLoad(texture, coords))";
case ValidTextureOverload::kLoad3dI32:
return R"(textureLoad(texture, coords))";
case ValidTextureOverload::kLoad3dLevelF32:
return R"(textureLoad(texture, coords, level))";
case ValidTextureOverload::kLoad3dLevelU32:
@ -3486,8 +3507,12 @@ const char* expected_texture_overload(
return R"(textureLoad(texture, coords, array_index, sample_index))";
case ValidTextureOverload::kLoadMultisampled2dArrayI32:
return R"(textureLoad(texture, coords, array_index, sample_index))";
case ValidTextureOverload::kLoadDepth2dF32:
return R"(textureLoad(texture, coords))";
case ValidTextureOverload::kLoadDepth2dLevelF32:
return R"(textureLoad(texture, coords, level))";
case ValidTextureOverload::kLoadDepth2dArrayF32:
return R"(textureLoad(texture, coords, array_index))";
case ValidTextureOverload::kLoadDepth2dArrayLevelF32:
return R"(textureLoad(texture, coords, array_index, level))";
case ValidTextureOverload::kLoadStorageRO1dRgba32float:

View File

@ -305,24 +305,48 @@ texture_tint_0.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w)
return R"(texture_tint_0.SampleCmp(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), 4.0f))";
case ValidTextureOverload::kSampleCompareDepthCubeArrayF32:
return R"(texture_tint_0.SampleCmp(sampler_tint_0, float4(1.0f, 2.0f, 3.0f, float(4)), 5.0f))";
case ValidTextureOverload::kLoad1dF32:
return R"(texture_tint_0.Load(int2(1, 0)))";
case ValidTextureOverload::kLoad1dU32:
return R"(texture_tint_0.Load(int2(1, 0)))";
case ValidTextureOverload::kLoad1dI32:
return R"(texture_tint_0.Load(int2(1, 0)))";
case ValidTextureOverload::kLoad1dLevelF32:
return R"(texture_tint_0.Load(int2(1, 0), 3))";
case ValidTextureOverload::kLoad1dLevelU32:
return R"(texture_tint_0.Load(int2(1, 0), 3))";
case ValidTextureOverload::kLoad1dLevelI32:
return R"(texture_tint_0.Load(int2(1, 0), 3))";
case ValidTextureOverload::kLoad2dF32:
return R"(texture_tint_0.Load(int3(1, 2, 0)))";
case ValidTextureOverload::kLoad2dU32:
return R"(texture_tint_0.Load(int3(1, 2, 0)))";
case ValidTextureOverload::kLoad2dI32:
return R"(texture_tint_0.Load(int3(1, 2, 0)))";
case ValidTextureOverload::kLoad2dLevelF32:
return R"(texture_tint_0.Load(int3(1, 2, 0), 3))";
case ValidTextureOverload::kLoad2dLevelU32:
return R"(texture_tint_0.Load(int3(1, 2, 0), 3))";
case ValidTextureOverload::kLoad2dLevelI32:
return R"(texture_tint_0.Load(int3(1, 2, 0), 3))";
case ValidTextureOverload::kLoad2dArrayF32:
return R"(texture_tint_0.Load(int4(1, 2, 3, 0)))";
case ValidTextureOverload::kLoad2dArrayU32:
return R"(texture_tint_0.Load(int4(1, 2, 3, 0)))";
case ValidTextureOverload::kLoad2dArrayI32:
return R"(texture_tint_0.Load(int4(1, 2, 3, 0)))";
case ValidTextureOverload::kLoad2dArrayLevelF32:
return R"(texture_tint_0.Load(int4(1, 2, 3, 0), 4))";
case ValidTextureOverload::kLoad2dArrayLevelU32:
return R"(texture_tint_0.Load(int4(1, 2, 3, 0), 4))";
case ValidTextureOverload::kLoad2dArrayLevelI32:
return R"(texture_tint_0.Load(int4(1, 2, 3, 0), 4))";
case ValidTextureOverload::kLoad3dF32:
return R"(texture_tint_0.Load(int4(1, 2, 3, 0)))";
case ValidTextureOverload::kLoad3dU32:
return R"(texture_tint_0.Load(int4(1, 2, 3, 0)))";
case ValidTextureOverload::kLoad3dI32:
return R"(texture_tint_0.Load(int4(1, 2, 3, 0)))";
case ValidTextureOverload::kLoad3dLevelF32:
return R"(texture_tint_0.Load(int4(1, 2, 3, 0), 4))";
case ValidTextureOverload::kLoad3dLevelU32:
@ -341,8 +365,12 @@ texture_tint_0.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w)
return R"(texture_tint_0.Load(int4(1, 2, 3, 0), 4))";
case ValidTextureOverload::kLoadMultisampled2dArrayI32:
return R"(texture_tint_0.Load(int4(1, 2, 3, 0), 4))";
case ValidTextureOverload::kLoadDepth2dF32:
return R"(texture_tint_0.Load(int3(1, 2, 0)))";
case ValidTextureOverload::kLoadDepth2dLevelF32:
return R"(texture_tint_0.Load(int3(1, 2, 0), 3))";
case ValidTextureOverload::kLoadDepth2dArrayF32:
return R"(texture_tint_0.Load(int4(1, 2, 3, 0)))";
case ValidTextureOverload::kLoadDepth2dArrayLevelF32:
return R"(texture_tint_0.Load(int4(1, 2, 3, 0), 4))";
case ValidTextureOverload::kLoadStorageRO1dRgba32float:

View File

@ -190,24 +190,48 @@ std::string expected_texture_overload(
return R"(texture_tint_0.sample_compare(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), 4.0f))";
case ValidTextureOverload::kSampleCompareDepthCubeArrayF32:
return R"(texture_tint_0.sample_compare(sampler_tint_0, float3(1.0f, 2.0f, 3.0f), 4, 5.0f))";
case ValidTextureOverload::kLoad1dF32:
return R"(texture_tint_0.read(1))";
case ValidTextureOverload::kLoad1dU32:
return R"(texture_tint_0.read(1))";
case ValidTextureOverload::kLoad1dI32:
return R"(texture_tint_0.read(1))";
case ValidTextureOverload::kLoad1dLevelF32:
return R"(texture_tint_0.read(1, 3))";
case ValidTextureOverload::kLoad1dLevelU32:
return R"(texture_tint_0.read(1, 3))";
case ValidTextureOverload::kLoad1dLevelI32:
return R"(texture_tint_0.read(1, 3))";
case ValidTextureOverload::kLoad2dF32:
return R"(texture_tint_0.read(int2(1, 2)))";
case ValidTextureOverload::kLoad2dU32:
return R"(texture_tint_0.read(int2(1, 2)))";
case ValidTextureOverload::kLoad2dI32:
return R"(texture_tint_0.read(int2(1, 2)))";
case ValidTextureOverload::kLoad2dLevelF32:
return R"(texture_tint_0.read(int2(1, 2), 3))";
case ValidTextureOverload::kLoad2dLevelU32:
return R"(texture_tint_0.read(int2(1, 2), 3))";
case ValidTextureOverload::kLoad2dLevelI32:
return R"(texture_tint_0.read(int2(1, 2), 3))";
case ValidTextureOverload::kLoad2dArrayF32:
return R"(texture_tint_0.read(int2(1, 2), 3))";
case ValidTextureOverload::kLoad2dArrayU32:
return R"(texture_tint_0.read(int2(1, 2), 3))";
case ValidTextureOverload::kLoad2dArrayI32:
return R"(texture_tint_0.read(int2(1, 2), 3))";
case ValidTextureOverload::kLoad2dArrayLevelF32:
return R"(texture_tint_0.read(int2(1, 2), 3, 4))";
case ValidTextureOverload::kLoad2dArrayLevelU32:
return R"(texture_tint_0.read(int2(1, 2), 3, 4))";
case ValidTextureOverload::kLoad2dArrayLevelI32:
return R"(texture_tint_0.read(int2(1, 2), 3, 4))";
case ValidTextureOverload::kLoad3dF32:
return R"(texture_tint_0.read(int3(1, 2, 3)))";
case ValidTextureOverload::kLoad3dU32:
return R"(texture_tint_0.read(int3(1, 2, 3)))";
case ValidTextureOverload::kLoad3dI32:
return R"(texture_tint_0.read(int3(1, 2, 3)))";
case ValidTextureOverload::kLoad3dLevelF32:
return R"(texture_tint_0.read(int3(1, 2, 3), 4))";
case ValidTextureOverload::kLoad3dLevelU32:
@ -226,8 +250,12 @@ std::string expected_texture_overload(
return R"(texture_tint_0.read(int2(1, 2), 3, 4))";
case ValidTextureOverload::kLoadMultisampled2dArrayI32:
return R"(texture_tint_0.read(int2(1, 2), 3, 4))";
case ValidTextureOverload::kLoadDepth2dF32:
return R"(texture_tint_0.read(int2(1, 2)))";
case ValidTextureOverload::kLoadDepth2dLevelF32:
return R"(texture_tint_0.read(int2(1, 2), 3))";
case ValidTextureOverload::kLoadDepth2dArrayF32:
return R"(texture_tint_0.read(int2(1, 2), 3))";
case ValidTextureOverload::kLoadDepth2dArrayLevelF32:
return R"(texture_tint_0.read(int2(1, 2), 3, 4))";
case ValidTextureOverload::kLoadStorageRO1dRgba32float:

View File

@ -2549,6 +2549,68 @@ OpCapability SampledCubeArray
)",
R"(
OpCapability SampledCubeArray
)"};
case ValidTextureOverload::kLoad1dF32:
return {
R"(
%4 = OpTypeFloat 32
%3 = OpTypeImage %4 1D 0 0 0 1 Unknown
%2 = OpTypePointer UniformConstant %3
%1 = OpVariable %2 UniformConstant
%7 = OpTypeSampler
%6 = OpTypePointer UniformConstant %7
%5 = OpVariable %6 UniformConstant
%9 = OpTypeVector %4 4
%11 = OpTypeInt 32 1
%12 = OpConstant %11 1
)",
R"(
%10 = OpLoad %3 %1
%8 = OpImageFetch %9 %10 %12
)",
R"(
OpCapability Sampled1D
)"};
case ValidTextureOverload::kLoad1dU32:
return {
R"(
%4 = OpTypeInt 32 0
%3 = OpTypeImage %4 1D 0 0 0 1 Unknown
%2 = OpTypePointer UniformConstant %3
%1 = OpVariable %2 UniformConstant
%7 = OpTypeSampler
%6 = OpTypePointer UniformConstant %7
%5 = OpVariable %6 UniformConstant
%9 = OpTypeVector %4 4
%11 = OpTypeInt 32 1
%12 = OpConstant %11 1
)",
R"(
%10 = OpLoad %3 %1
%8 = OpImageFetch %9 %10 %12
)",
R"(
OpCapability Sampled1D
)"};
case ValidTextureOverload::kLoad1dI32:
return {
R"(
%4 = OpTypeInt 32 1
%3 = OpTypeImage %4 1D 0 0 0 1 Unknown
%2 = OpTypePointer UniformConstant %3
%1 = OpVariable %2 UniformConstant
%7 = OpTypeSampler
%6 = OpTypePointer UniformConstant %7
%5 = OpVariable %6 UniformConstant
%9 = OpTypeVector %4 4
%11 = OpConstant %4 1
)",
R"(
%10 = OpLoad %3 %1
%8 = OpImageFetch %9 %10 %11
)",
R"(
OpCapability Sampled1D
)"};
case ValidTextureOverload::kLoad1dLevelF32:
return {
@ -2614,6 +2676,74 @@ OpCapability Sampled1D
)",
R"(
OpCapability Sampled1D
)"};
case ValidTextureOverload::kLoad2dF32:
return {
R"(
%4 = OpTypeFloat 32
%3 = OpTypeImage %4 2D 0 0 0 1 Unknown
%2 = OpTypePointer UniformConstant %3
%1 = OpVariable %2 UniformConstant
%7 = OpTypeSampler
%6 = OpTypePointer UniformConstant %7
%5 = OpVariable %6 UniformConstant
%9 = OpTypeVector %4 4
%12 = OpTypeInt 32 1
%11 = OpTypeVector %12 2
%13 = OpConstant %12 1
%14 = OpConstant %12 2
%15 = OpConstantComposite %11 %13 %14
)",
R"(
%10 = OpLoad %3 %1
%8 = OpImageFetch %9 %10 %15
)",
R"(
)"};
case ValidTextureOverload::kLoad2dU32:
return {
R"(
%4 = OpTypeInt 32 0
%3 = OpTypeImage %4 2D 0 0 0 1 Unknown
%2 = OpTypePointer UniformConstant %3
%1 = OpVariable %2 UniformConstant
%7 = OpTypeSampler
%6 = OpTypePointer UniformConstant %7
%5 = OpVariable %6 UniformConstant
%9 = OpTypeVector %4 4
%12 = OpTypeInt 32 1
%11 = OpTypeVector %12 2
%13 = OpConstant %12 1
%14 = OpConstant %12 2
%15 = OpConstantComposite %11 %13 %14
)",
R"(
%10 = OpLoad %3 %1
%8 = OpImageFetch %9 %10 %15
)",
R"(
)"};
case ValidTextureOverload::kLoad2dI32:
return {
R"(
%4 = OpTypeInt 32 1
%3 = OpTypeImage %4 2D 0 0 0 1 Unknown
%2 = OpTypePointer UniformConstant %3
%1 = OpVariable %2 UniformConstant
%7 = OpTypeSampler
%6 = OpTypePointer UniformConstant %7
%5 = OpVariable %6 UniformConstant
%9 = OpTypeVector %4 4
%11 = OpTypeVector %4 2
%12 = OpConstant %4 1
%13 = OpConstant %4 2
%14 = OpConstantComposite %11 %12 %13
)",
R"(
%10 = OpLoad %3 %1
%8 = OpImageFetch %9 %10 %14
)",
R"(
)"};
case ValidTextureOverload::kLoad2dLevelF32:
return {
@ -2683,6 +2813,77 @@ OpCapability Sampled1D
R"(
%10 = OpLoad %3 %1
%8 = OpImageFetch %9 %10 %14 Lod %15
)",
R"(
)"};
case ValidTextureOverload::kLoad2dArrayF32:
return {
R"(
%4 = OpTypeFloat 32
%3 = OpTypeImage %4 2D 0 1 0 1 Unknown
%2 = OpTypePointer UniformConstant %3
%1 = OpVariable %2 UniformConstant
%7 = OpTypeSampler
%6 = OpTypePointer UniformConstant %7
%5 = OpVariable %6 UniformConstant
%9 = OpTypeVector %4 4
%12 = OpTypeInt 32 1
%11 = OpTypeVector %12 3
%13 = OpConstant %12 1
%14 = OpConstant %12 2
%15 = OpConstant %12 3
%16 = OpConstantComposite %11 %13 %14 %15
)",
R"(
%10 = OpLoad %3 %1
%8 = OpImageFetch %9 %10 %16
)",
R"(
)"};
case ValidTextureOverload::kLoad2dArrayU32:
return {
R"(
%4 = OpTypeInt 32 0
%3 = OpTypeImage %4 2D 0 1 0 1 Unknown
%2 = OpTypePointer UniformConstant %3
%1 = OpVariable %2 UniformConstant
%7 = OpTypeSampler
%6 = OpTypePointer UniformConstant %7
%5 = OpVariable %6 UniformConstant
%9 = OpTypeVector %4 4
%12 = OpTypeInt 32 1
%11 = OpTypeVector %12 3
%13 = OpConstant %12 1
%14 = OpConstant %12 2
%15 = OpConstant %12 3
%16 = OpConstantComposite %11 %13 %14 %15
)",
R"(
%10 = OpLoad %3 %1
%8 = OpImageFetch %9 %10 %16
)",
R"(
)"};
case ValidTextureOverload::kLoad2dArrayI32:
return {
R"(
%4 = OpTypeInt 32 1
%3 = OpTypeImage %4 2D 0 1 0 1 Unknown
%2 = OpTypePointer UniformConstant %3
%1 = OpVariable %2 UniformConstant
%7 = OpTypeSampler
%6 = OpTypePointer UniformConstant %7
%5 = OpVariable %6 UniformConstant
%9 = OpTypeVector %4 4
%11 = OpTypeVector %4 3
%12 = OpConstant %4 1
%13 = OpConstant %4 2
%14 = OpConstant %4 3
%15 = OpConstantComposite %11 %12 %13 %14
)",
R"(
%10 = OpLoad %3 %1
%8 = OpImageFetch %9 %10 %15
)",
R"(
)"};
@ -2757,6 +2958,77 @@ OpCapability Sampled1D
R"(
%10 = OpLoad %3 %1
%8 = OpImageFetch %9 %10 %15 Lod %16
)",
R"(
)"};
case ValidTextureOverload::kLoad3dF32:
return {
R"(
%4 = OpTypeFloat 32
%3 = OpTypeImage %4 3D 0 0 0 1 Unknown
%2 = OpTypePointer UniformConstant %3
%1 = OpVariable %2 UniformConstant
%7 = OpTypeSampler
%6 = OpTypePointer UniformConstant %7
%5 = OpVariable %6 UniformConstant
%9 = OpTypeVector %4 4
%12 = OpTypeInt 32 1
%11 = OpTypeVector %12 3
%13 = OpConstant %12 1
%14 = OpConstant %12 2
%15 = OpConstant %12 3
%16 = OpConstantComposite %11 %13 %14 %15
)",
R"(
%10 = OpLoad %3 %1
%8 = OpImageFetch %9 %10 %16
)",
R"(
)"};
case ValidTextureOverload::kLoad3dU32:
return {
R"(
%4 = OpTypeInt 32 0
%3 = OpTypeImage %4 3D 0 0 0 1 Unknown
%2 = OpTypePointer UniformConstant %3
%1 = OpVariable %2 UniformConstant
%7 = OpTypeSampler
%6 = OpTypePointer UniformConstant %7
%5 = OpVariable %6 UniformConstant
%9 = OpTypeVector %4 4
%12 = OpTypeInt 32 1
%11 = OpTypeVector %12 3
%13 = OpConstant %12 1
%14 = OpConstant %12 2
%15 = OpConstant %12 3
%16 = OpConstantComposite %11 %13 %14 %15
)",
R"(
%10 = OpLoad %3 %1
%8 = OpImageFetch %9 %10 %16
)",
R"(
)"};
case ValidTextureOverload::kLoad3dI32:
return {
R"(
%4 = OpTypeInt 32 1
%3 = OpTypeImage %4 3D 0 0 0 1 Unknown
%2 = OpTypePointer UniformConstant %3
%1 = OpVariable %2 UniformConstant
%7 = OpTypeSampler
%6 = OpTypePointer UniformConstant %7
%5 = OpVariable %6 UniformConstant
%9 = OpTypeVector %4 4
%11 = OpTypeVector %4 3
%12 = OpConstant %4 1
%13 = OpConstant %4 2
%14 = OpConstant %4 3
%15 = OpConstantComposite %11 %12 %13 %14
)",
R"(
%10 = OpLoad %3 %1
%8 = OpImageFetch %9 %10 %15
)",
R"(
)"};
@ -2976,6 +3248,30 @@ OpCapability Sampled1D
R"(
%10 = OpLoad %3 %1
%8 = OpImageFetch %9 %10 %15 Sample %16
)",
R"(
)"};
case ValidTextureOverload::kLoadDepth2dF32:
return {
R"(
%4 = OpTypeFloat 32
%3 = OpTypeImage %4 2D 1 0 0 1 Unknown
%2 = OpTypePointer UniformConstant %3
%1 = OpVariable %2 UniformConstant
%7 = OpTypeSampler
%6 = OpTypePointer UniformConstant %7
%5 = OpVariable %6 UniformConstant
%10 = OpTypeVector %4 4
%13 = OpTypeInt 32 1
%12 = OpTypeVector %13 2
%14 = OpConstant %13 1
%15 = OpConstant %13 2
%16 = OpConstantComposite %12 %14 %15
)",
R"(
%11 = OpLoad %3 %1
%9 = OpImageFetch %10 %11 %16
%8 = OpCompositeExtract %4 %9 0
)",
R"(
)"};
@ -3001,6 +3297,31 @@ OpCapability Sampled1D
%11 = OpLoad %3 %1
%9 = OpImageFetch %10 %11 %16 Lod %17
%8 = OpCompositeExtract %4 %9 0
)",
R"(
)"};
case ValidTextureOverload::kLoadDepth2dArrayF32:
return {
R"(
%4 = OpTypeFloat 32
%3 = OpTypeImage %4 2D 1 1 0 1 Unknown
%2 = OpTypePointer UniformConstant %3
%1 = OpVariable %2 UniformConstant
%7 = OpTypeSampler
%6 = OpTypePointer UniformConstant %7
%5 = OpVariable %6 UniformConstant
%10 = OpTypeVector %4 4
%13 = OpTypeInt 32 1
%12 = OpTypeVector %13 3
%14 = OpConstant %13 1
%15 = OpConstant %13 2
%16 = OpConstant %13 3
%17 = OpConstantComposite %12 %14 %15 %16
)",
R"(
%11 = OpLoad %3 %1
%9 = OpImageFetch %10 %11 %17
%8 = OpCompositeExtract %4 %9 0
)",
R"(
)"};