Disable SampledAndWriteonlyStorageTexturePingPong for D3D12 + tint
Bug: tint:690 Change-Id: If3bdba33f843885c7e056b68b361d890a7a58c04 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46376 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@ -1049,6 +1049,9 @@ TEST_P(StorageTextureTests, ReadonlyAndWriteonlyStorageTexturePingPong) {
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// Test that multiple dispatches to increment values by ping-ponging between a sampled texture and
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// a write-only storage texture are synchronized in one pass.
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TEST_P(StorageTextureTests, SampledAndWriteonlyStorageTexturePingPong) {
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// TODO(crbug.com/tint/690): shaders compile, but output is unexpected
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DAWN_SKIP_TEST_IF(IsD3D12() && HasToggleEnabled("use_tint_generator"));
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constexpr wgpu::TextureFormat kTextureFormat = wgpu::TextureFormat::R32Uint;
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wgpu::Texture storageTexture1 = CreateTexture(
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kTextureFormat,
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