Disable SampledAndWriteonlyStorageTexturePingPong for D3D12 + tint

Bug: tint:690
Change-Id: If3bdba33f843885c7e056b68b361d890a7a58c04
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46376
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Ben Clayton 2021-03-30 16:29:37 +00:00 committed by Commit Bot service account
parent eef7a6a58c
commit 5da990b0a4
1 changed files with 3 additions and 0 deletions

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@ -1049,6 +1049,9 @@ TEST_P(StorageTextureTests, ReadonlyAndWriteonlyStorageTexturePingPong) {
// Test that multiple dispatches to increment values by ping-ponging between a sampled texture and
// a write-only storage texture are synchronized in one pass.
TEST_P(StorageTextureTests, SampledAndWriteonlyStorageTexturePingPong) {
// TODO(crbug.com/tint/690): shaders compile, but output is unexpected
DAWN_SKIP_TEST_IF(IsD3D12() && HasToggleEnabled("use_tint_generator"));
constexpr wgpu::TextureFormat kTextureFormat = wgpu::TextureFormat::R32Uint;
wgpu::Texture storageTexture1 = CreateTexture(
kTextureFormat,